Trade off unwanted ‘Rocket League’ gear for hats and profit
Cross-platform play is getting some fresh company with the new additions coming to the soccer-meets-vehicular-mayhem of Rocket League. As part of the game’s next update, the developers at Psyonix say they’re adding “rare” and “very rare” items (hats, paintjobs, etc..) that will augment a particular skill of yours. More than that, if you build up a collection of gear that you’d rather not use any more, have countless duplicates of or have found more powerful/uncommon versions of, soon you’ll be able to trade items in for more prestigious implements.
Maybe best of all is news that trading gear among your friends will be possible too, and the loot might become even more valuable as it’s passed from person to person. Rocket League’s next patch is shaping up to be pretty sizable, and the developers tease that there will be even more info about it coming later this week. Party on, Wayne.
Source: Psyonix
Instagram Updated With Share Sheet Extension for Quicker Sharing
A minor Instagram update released this morning lists only bug fixes in the description, but has quietly added a long overdue feature – a share sheet extension. With the new version of Instagram, it’s possible to use the “share” feature in Photos or another app that supports share extensions to upload content directly to Instagram without needing to open the Instagram app.
When viewing images in Photos, selecting an image and then tapping on “share” now brings up Instagram alongside other sharing options like Facebook, Twitter, and Flickr. Selecting Instagram will allow users to write a caption before sending the image to Instagram.
As MacStories points out, Instagram’s share extension is limited. Adding a caption to a photo is the only option, with no available photo adjustment tools or options for adding locations and people tags.
Instagram can be added to the share sheet through the Photos app by tapping on share, selecting the “More” button, and choosing to toggle on the Instagram option. Once that’s done, Instagram will always be available in the share sheet of any app with share functionality.
Instagram can be downloaded from the App Store for free. [Direct Link]
Tag: Instagram
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iOS 10 Concept Features Dark Mode, Split Screen for iPhone
There’s been some speculation that the dark theme of Apple’s Worldwide Developers Conference website and WWDC app are hinting at a potential dark mode set to be released as part of iOS 10, and a new set of concept images from iHelpBR imagines what a dark mode setting could look like on iOS devices.
A system-wide dark mode is depicted in the images, offering up an example of what darker backgrounds would look like in Messages, Mail, Contacts, News, and more. iHelpBR speculates that such a feature could be set to come on automatically when the sun sets, darkening the entire operating system as is currently done in the Maps app.

The site images a dark mode that would extend to built-in Apple apps and system menus, as well as third-party apps using a potential dark mode API.

iHelpBR’s concept also features split-screen multitasking and picture-in-picture support, bringing the iPad feature to the iPhone when used in landscape mode. It’s not clear if Apple would consider bringing split-screen multitasking to the iPhone given the small amount of screen real estate compared to an iPad, but some users would likely welcome the feature.

OS X has had a dark mode since the 2014 launch of OS X Yosemite, with a darker menu bar, dock, and system menus, and since then, it’s been a highly desired feature for iOS. Despite the darker look of Apple’s WWDC app and WWDC website, there is no concrete evidence a dark mode is coming, but it’s a possibility. A dark mode was also featured in the iOS 10 wish list concept video created by MacStories.
iOS 10 will debut next week alongside OS X 10.12 and new versions of watchOS and tvOS. Apple is expected to show off the new operating systems at the WWDC keynote event, set to take place on June 13 at 10:00 a.m. Pacific Time. Following the keynote event, Apple will likely provide beta versions of new software to developers.
Related Roundup: iOS 10
Tag: Concepts
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Apple Launches New Apple Music Fashion Channel Featuring Content Curated by Alexander Wang
Apple has created a new “Apple Music Fashion” channel available to Apple Music subscribers, which features three new Apple Music playlists curated by fashion designer Alexander Wang, among other curated selections from Vogue, Burberry, and more.
As shared by Vogue, Wang’s playlists, entitled Chill, Hype, and Vibe, feature a mix of R&B slow jams to hardcore rap to “dance-floor ready tracks.” Each playlist includes between 15 and 20 songs.
“Chill is my go-to playlist when I get home, when I need to decompress, or when I’m having a night in,” Wang told Vogue.com of a playlist that includes Rihanna, Drake, and Juicy J. […]
“Hype–those songs are mostly derived from playlists that I’ve played in a party bus or en route to a festival or going out. They are songs that kick up the energy,” he says of a grouping that features Diplo, M.I.A., and Lil Jon. “Vibe is more a playlist that’s in between, with songs that have high energy and also are great classics. It’s good for having people over, drinks; it’s kind of pregame music.” There you’ll find A$AP Rocky, Rich Homie Quan, and Meek Mill.
Wang plans to update the playlists throughout the year with new content so his selections are always up to date. The launch of his playlists are accompanied by a new Apple Music video.
New playlists, compliments of @AlexanderWangNY.
CHILL. HYPE. VIBE.https://t.co/dRMOXuAw0H#AppleMusicFashionhttps://t.co/OS1acuC8cW— Apple Music (@AppleMusic) June 6, 2016
Wang’s playlists and the Apple Music Fashion channel can be accessed by all Apple Music subscribers on iOS devices, Macs, and Android devices through this link.
Tag: Apple Music
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OnePlus Loop VR headset preview: This is the free VR headset for the OnePlus 3 launch
When OnePlus said it was giving away free VR headsets, the internet blew up and soon stock had vanished. Fortunately we were at the front of the queue and now we’ve had our Loop VR headset delivered.
It would be selfish not to share, so here it is, the launch vessel for the OnePlus 3, the Loop VR.
OnePlus Loop VR hardware design
Emblazoned across the side of the Loop VR is “powered by ANTVR”, aping the wording on Samsung’s Gear VR which reads “powered by OCULUS”. In the case of the Loop, there’s no “power” in the hardware: this is a passive headset.
In that sense, the Loop VR is similar to existing VR headsets that have been developed for use within the Google Cardboard system, such as Homido. But in this case it offers a plastic body that’s fairly substantial, combined with a rubber flange and foam pad to make a seal against your face.
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It’s substantial and attractively designed for something that’s free and we like the solidity of the main plastic body: it will certainly last longer than something made from cardboard. The Loop VR measures 189 x 103 x 133mm and it weighs about 366g, and that’s without the phone.
There’s a three-point strap that offers some adjustment to hold the headset to your face, so it has an immediate advantage over many of the Cardboard viewers that need you to hold them in place, although this isn’t the most comfortable of headsets and we found it pressed on the bridge of the nose, and there’s no padding there.
This is perhaps made worse by the weight: as it’s pretty heavy, especially once you’ve added a phone to the front, gravity pulls it down your face onto the top of your nose. You could tighten the straps, especially the top strap to try and pull it up, but in reality the problem is a lack of support in the lower sections where it presses against your cheeks. Still, it was free, so you can’t complain too much.
As is the convention, there are two magnifying eyepieces within the headset and these offer some adjustment, to accommodate the distance between your eyes. These have to be clicked back and forth from the inside, but it’s easy enough to make these minor adjustments.
You’ll notice there’s been no mention of any buttons or controls: there aren’t any, so this isn’t a fully compliant Google Cardboard headset.
Pocket-lint
OnePlus Loop VR smartphone requirements
The phone slips into the front and is held in place via friction with a couple of rubber bubbles on the outside pushing the phone against the rubber-foam front. That’s a fairly conventional setup for these types of headsets and in our tests, phones are held in place securely enough, so they don’t slide around when you move your head about.
The official specs say that the Loop VR supports iOS and Android and that it is designed for devices with a display around 5 to 6 inches. We tested it mainly with the Nexus 6, a device that we’ve used for a number of VR applications because of its large high-resolution display. Of course, all the sensors of the phone provide the movement in the VR universe and the speakers provide the sound, although headphones are recommended.
The Nexus 6 works well (aside from being rather heavy) and the display fits into the Loop VR’s field of view well. If you happen to have an Xperia Z5 Premium you’ll find this is also great, because it offers even greater resolutions for those applications, like YouTube 360 video, that supports it.
We also tested it with the Xperia X. Although the phone’s smaller size and slimmer body are held in place securely enough, because it’s only 5 inches, it doesn’t fill the field of view so well. This means you can see some of the phone and the edges of the display, where the bigger devices give a better, more immersive, experience.
Additionally, the full HD display is ok for VR, but only ok: the higher the pixel density, the better your content can look, especially when you consider that it’s being magnified by those lenses. Still, the long and short of it is that most mainstream phones will be fine and some will be better than others.
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OnePlus Loop VR: Controls and content
Normally when looking at a VR headset, content is king and control is what makes the difference. In the Google Cardboard universe, the addition of a capacitive button made a big difference, as it allowed you to select and navigate, finding your way out of virtual lobbies more dynamically than just the hover-to-select method.
Some headsets, like Gear VR, give you even more controls, but that’s a deeper integrated headset designed to work with Samsung’s phones. The Loop VR gives you nothing, so in that sense, it’s a slight step back. For content to be effective, it’s going to need easy navigation, or you might have to be sliding the phone out to tap the display every time you want to do something. Currently there’s a mixture of navigation options presented by VR apps.
This might all change in the future however. With Daydream presenting a new future for Google VR – and thereby smartphone-based VR – the lack of controls might be side-stepped with the introduction of a controller, something that Daydream has in its specifications. That’s some way off for now, but could change the VR landscape later in 2016.
READ: What is Daydream and when is it coming?
There’s no content per se, although you can use any of the current VR or 3D apps on Google Play and it works with YouTube 360 video. You’ll quickly find that Android prompts you to set it up via the QR code scanner method that Cardboard offers – but there’s no QR code, so you can’t.
The Loop VR was pitched as a giveaway to help you watch the OnePlus 3 VR launch event. There’s a Loop VR app, but this is currently just a 2D countdown timer. This is likely to become a VR lounge to launch and showcase the OnePlus 3 on launch day, but currently doesn’t offer any other functions. We’re sure it will blossom into a slick app to use with the Loop VR when the time comes.
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OnePlus Loop VR: Conclusions
With everything free there’s always a caveat and that is that you can’t complain too much. Is this the best headset out there? No, it isn’t. It’s not the most comfortable, it is heavy and it lacks Google Cardboard compatibility, so as it stands, it’s not as functional as it could be.
That said, it supports plenty of phone sizes and does so securely, it offers a modicum of adjustment for different sized heads and it looks good. The Loop VR isn’t a silver bullet that will mean you don’t need to look at other VR headsets for a longer-term solution, but it’s a lot more attractive than a piece of cardboard.
Roll on 14 June for the launch of the OnePlus 3!
READ: OnePlus 3: Release date, rumours and everything you need to know
Lenovo Tech World 2016: How can you watch and what will be unveiled?
Lenovo will hold an event in June to introduce new phones and more.
This event, dubbed Tech World, will not only see the introduction of a new line of Moto phones but will also serve as the official launch of Lenovo’s Project Tango phone. If you’d like to know more about these devices and what else Lenovo might have up its sleeve, we’ve rounded up all the speculation along with confirmed information – including how you can stream Tech World.
Lenovo Tech World 2016: What is it and when is it?
Lenovo Tech World is Lenovo’s second annual technology conference. It’ll be held in San Francisco on 9 June 2016. Yang Yuanqing, Lenovo’s CEO, is scheduled to take the stage during the conference’s main keynote, where Lenovo has promised it will address “the most promising and emerging topics in innovation, including virtual reality, smart connected devices/IoT, and harnessing the power of the cloud.”
Lenovo Tech World 2016: How can you stream it?
Lenovo will livestream its keynote at 10 am PST on 9 June 2016 at http://www.YouTube.com/Lenovo (the video is embedded above).
Lenovo Tech World: What will be unveiled?
Lenovo already revealed that Tech World 2016 will host major product announcements, such as the world’s first consumer Project Tango-enabled phone in partnership with Google and a “new mobile technology designed by Motorola that will dramatically change the way people think about and use their most personal devices – in a snap”.
Here’s everything we know so far about Tech World 2016…
Project Tango
Lenovo
Lenovo and Google announced a Tango phone for consumers earlier this year, but the device, which will be the first commercially-available phone loaded with Google’s 3D mapping tech, won’t get an official launch until Tech World 2016. We know that the phone will be under 6.5 inches big, should cost $500 or less, and features a Qualcomm Snapdragon processor. The rest is a mystery.
The consumer version will likely have a different design than the prototype released in January. It will still able to use its cameras to measure a room in 3D and overlay augmented reality objects onto the screen. This shoul allow for accurate indoor tracking, which is ideal for places like shopping centres. You can learn more about Lenovo and Google’s Tango device from here.
Moto Z
hellomotoHK
Lenovo-owned Motorola is expected to release a follow up to the Moto X Pure Edition, but all the rumours so far have indicated Lenovo wants to ditch the Moto X brand in favour a new brand name called Moto Z. With this fresh line, you can expect Lenovo to initially launch two new devices: Moto Z Play and Moto Z Style. The interesting thing about these phones is that they’re modular.
Both phones are thought to be 5.5-inches devices that work with modular backplates called MotoMods. They will add new functionality to the phone. Recent leaks have suggested we can expect JBL speakers, a projector, and a Hasselblad-branded camera, for instance. Keep in mind that because of the MotoMods, the Moto Z cannot have a rear-mounted fingerprint reader.
It seems like the Moto Z Style will be the flagship device. Rumoured specs include a quad HD display, 32GB of storage, 3GB or 4GB of RAM, an 0.2-inch thick body, and Snapdragon 820 processor. The Moto Z Play will feature a 1080p screen, either 16GB of storage and 2GB RAM or 32GB of storage and 3GB of RAM. You can read more about both of these phones from here.
Lenovo Tech World: What about the Razr?
No, Motorola isn’t re-releasing its Razr flip phone. Although the company posted a short teaser video featuring the device, a company spokesman told The Telegraph that the hinge-based mobile phone, which sold more than 130 million units globally after launching in 2004, is not coming back. Instead, the teaser was described as a “throwback video” designed to generate excitement.
“We love how the throwback video has been embraced and the excitement it has generated,” the company said of the video, which shows a student from the early 2000s using the phone. “The Razr was one of the most iconic phones ever designed and redefined how stylish a mobile phone can be. While Moto is not re-releasing the RAZR, we will transform mobile again on June 9.”
Lenovo Tech World: Is that all?
It’s hard to say. The company could unveil a third-generation Moto 360, but the second-generation version of the smartwatch is less than a year old. Also, we might see some new PCs announced, though it seems like Tech World is laser-focused on smartphones at the moment.
T-Mobile’s new Uncarrier move gives company stock to subscribers
John Legere has spent basically his entire tenure as T-Mobile CEO sweetening the deal for new and current customers, and today his largesse took a very peculiar form. As part of the newly announced Uncarrier 11 initiative, T-Mobile launched StockUp, a new rewards program that grants one share of company stock to every T-Mobile primary account holder. Those folks can bank up to 100 shares a year by referring their friends — not too shabby, considering shares are currently valued at $43.62 and T-Mobile’s strong financial growth could nudge that number even higher.
The deal is even sweeter for long term loyalists: customers who have been around for at least five years get two shares for each newcomer they refer. Legere joked that T-Mobile customers are collectively his boss now, but don’t get any ideas — there are probably some stringent financial mechanisms in place you keep you and a few hundred thousand friends from staging a hostile T-Mobile takeover.
There are a few caveats to be aware of, though. This deal is only for consumer postpaid subscribers, and you’re out of luck entirely if you use T-Mobile subsidiary MetroPCS.
Legere live-streamed the news from New York City, an event that also saw the company roll out another rewards program called T-Mobile Tuesdays. Every week, the company plans to give out freebies through a T-Mobile Tuesdays app that’s now live in Apple’s App Store and the Google Play Store. Legere says the program includes “food, movie tickets, gift cards, subscriptions, ridesharing and more,” though the first week’s gift is a free ticket to go see Warcraft. Considering the reviews we’ve seen so far, you might want to see what comes free next week instead. On the flip side, you’ll also be able to access recurring freebies like free Vudu video rentals and medium Domino’s Pizzas.
Oh, and to ease the intense boredom that sets in on long flights, T-Mobile customers will get one hour of free Gogo in-flight wi-fi and free in-flight messaging on iMessage, Google Hangouts and Viber for the duration of your time in the middle seat.
Pandora isn’t selling, plans to offer cheaper subscriptions
Reports of Pandora’s possible sale or merger with another company were swirling when its founder Tim Westergren returned as CEO in March. In an interview at the Midem music industry conference in France over the weekend, Westergren addressed those rumors and provided some info on the upcoming subscription service. Spoiler alert: the company isn’t for sale and doesn’t plan on merging.
“We are on a path to do something big and something for the long term, and that’s why I got back in the saddle,” Westergren said. “So no plans for that.”
Pandora nabbed what was left of Rdio after that streaming service filed for bankruptcy last year. When that move was made, it seemed pretty obvious that Pandora was planning an on-demand monthly subscription of its own. Westergren told Glassnote Records founder Daniel Glass during the interview that the upcoming service will take what the internet radio option knows about your listening habits and personalize the on-demand experience for each listener. In other words, don’t expect to only get access to a library of millions of songs and that’s it. The things Pandora is known for, like recommendations, will be a big part of what’s coming.
“Our approach is going to be to take what we know about you to make it intuitive and personalized,” he explained. “I think it will be a [benefit] to the industry in a way that nobody else can do, so we bought Rdio to do it.”
Westergren also noted that in addition to the going rate of $10 a month, the plan is to offer “mid-level” features at a cheaper rate. “I think the big challenge is there’s a small segment of the population that will pay the $120 per year, but we think there’s a much bigger audience that will pay maybe something less,” he said. There was no indication if this would be something like Hulu where TV streaming with some ads costs less than a pricier plan that’s free of the interruptions.
Expanding the places where Pandora is available is also on the company’s to-do list. Right now, only listeners in the US, Australia and New Zealand can employ the service, but that could change soon enough. Westergren said Pandora has “rank-ordered every country based on dozens and dozens of factors,” but explained that the goal is to be eventually be everywhere. Perhaps that expansion will be part of the new service when it arrives.
Via: Billboard
Source: Midem (YouTube)
Whimsical ‘Yooka-Laylee’ debuting at E3 2016
We’ve known about Playtonic Games’ upcoming 3D platformer Yooka-Laylee for some time now, but it’s finally getting some time in the spotlight during E3 2016 from June 14th through the 16th in Los Angeles.
Published by Team17 (Worms, Alien Breed) Yooka-Laylee is a colorful romp featuring the charismatic animal duo of Yooka and Laylee, a chameleon and a bat tasked with exploring Hivory Towers to stop the nefarious Capital B and Dr. Quack from taking all of the world’s literature and turning it into profit.
The game will be shown off by appointment only at E3 ahead of its planned Q1 2017 release. Previously Playtonic had planned on shipping the game this October, but the team has decided on pushing the release back to 2017 in order to “add a few extra months’ polish” to their schedule and release a better game overall.
“We’re sure some will be disappointed by the prospect of a few extra months’ wait, however the Playtonic team is confident that we’ve made the right decision for the game and that you’ll be pleased with the results when the game arrives early next year.”
Yooka-Laylee is planned for release on PlayStation 4, Xbox One, Wii U and PC.
Source: Playtonic Games
Netflix built a tool to gauge real-world video quality
Real-world video quality is tricky to measure: a bitrate that looks good for a crowd shot might be terrible for a close-up. Netflix, however, thinks it has the problem licked. It developed a tool that measures videos based on perceived quality, not just pure numbers. The technology works by gauging visual information fidelity (how much has changed?), detail loss and the effect of motion. The end result is a test that’s much more reflective of real life, regardless of what you’re watching; you know what should be appealing, whether it’s a live-action drama or an animated kids’ movie.
While Netflix created the tool, it’s not hoarding the technology for itself. It’s releasing the software as open source code, both to let other companies test their videos and to help tackle remaining questions (such as how viewing conditions affect the image). If this pans out, you could see video services of all kinds fine-tuning their streaming to deliver consistent picture quality, no matter what movies and TV shows you enjoy.
Source: Netflix Tech Blog, GitHub



