Crunchyroll’s parent creates a streaming service for geeks
Ellation isn’t content to serve geek culture solely through the anime you find on Crunchyroll. It’s launching a new streaming service, VRV, that unites some of the biggest media producers in the field, including Geek & Sundry, Nerdist, Rooster Reeth and Crunchyroll itself. VRV will have a free ad-backed version, but there will also be an ad-free premium subscription. And no, it’s not just aggregating what you’d see on YouTube — there will be exclusives (such as all of Cartoon Hangover’s content), including some that are only available for subscribers.
The VRV team hasn’t nailed down pricing for the service, which gets started in the fall and will initially be available only in the US. However, the big question may be whether or not it’ll be unique enough to reel in viewers. It’s not as if the target audience is uncomfortable with visiting multiple channels or websites to get its fix, and having a handful of exclusives may not be enough. Remember Vessel and its emphasis on early access to big-name videos? We wouldn’t blame you if you didn’t. VRV could help you wade through some of the online clutter, but it may need to generate a lot of must-watch content if it wants to keep you coming back.
Via: Wall Street Journal
Source: VRV, Crunchyroll
Nintendo’s ‘Ever Oasis’ is a dungeon crawler in the desert
Okay, Nintendo may have said it was only bringing The Legend of Zelda: Breath of the Wild and Pokémon Sun and Moon to E3, but we all knew something else would show up during the show. Well, here it is — Ever Oasis, a brand-new action RPG for the Nintendo 3DS.
At glance, Ever Oasis looks kind of like a cross between Animal Crossing, The Legend of Zelda and Final Fantasy — tasking players with assembling parties of adventurers, exploring dungeons, solving puzzles and building up a town in the heat of a desert oasis. Believe it or not, that odd combination of game elements actually makes sense: Grezzo, the studio behind Over Oasis, is also the company Nintendo used to port Ocarina of Time and Majora’s Mask to the 3DS. And its director? Koichi Ishii, a man famous for working on Final Fantasy and the Seiken Densetsu (Legend of Mana) games.
Nintendo hasn’t given us a release date for the new game, but if town-management team-based dungeon crawling sounds like your bag, keep tabs on this one.
Use Microsoft Outlook to schedule a meeting at Starbucks
At March’s Build developer conference, Microsoft gave the full rundown on a number of Office extensions for Mac. Part of that announcement was a Starbucks add-in that allows you to send gift cards and book meetings inside Outlook. Well, that extension, er “add-in,” is ready for prime time. This means that you can easily send a “thank you” cup of coffee or schedule a meeting at your nearby Starbucks location while you’re looking at a related email. And if you need to place an order, the add-in will boot you out to the coffee company’s mobile app to input all the details for your Grand Soy Latte or Iced Americano.
Source: Microsoft
Molecules in space may show how life formed on Earth
Scientists have known for a while that the molecular ingredients of life can be found in nearby comets and meteorites, but it’s now clear that those building blocks exist much, much further away from home. A research team has used spectral analysis to discover evidence of organic chiral molecules, the “mirror-image” molecules that are key to biology as we know it, in the Sagittarius B2 cloud near the heart of the Milky Way. This doesn’t meant that life is forming in space, but it does suggest that the necessary molecular properties can appear in space first and transfer to planets through meteorite impacts.
The data is still fuzzy. It’ll take a long while before scientists can tell which of the mirror-image molecules they’re looking at. Also, it’s not certain just how widespread those molecules might be. Are they everywhere, or found only in pockets? Even so, the findings support the theory that life on Earth (and likely elsewhere) didn’t start completely from scratch — it may well have had a celestial nudge.
Via: Reuters, Popular Science
Source: NRAO
’Mario Party: Star Rush’ doesn’t make you wait your turn
The mini-game mayhem of Mario Party can be a lot of fun, but the franchise has always suffered from its board game origins: when it’s not your turn, there’s nothing to do but wait. With Mario Party: Star Rush, that changes — Nintendo’s next entry in the series does away with individual player turns in favor of a more hectic group “scramble” turn. In other words, Mario Party is getting a fast-paced upgrade, and that’s a good thing.
Nintendo kind of snuck the announcement of the new 3DS game in under the rug, hiding it at the end of a press release for the new Zelda game — but the game looks like a fresh take on a old idea. The group mini-games are still the main focus, but the game board no longer has set paths. Instead, characters can move across at tiled landscape at will, and every player moves simultaneously. This opens the game up to more robust strategies, like choosing to start the ‘boss fight’ minigame right away.
If you’re not a Toad fan however, there is a trade-off: Star Rush’s main mode is called Toad Scramble, and everybody plays as the anthropomorphic mushroom man. The other Mario characters still play a major role as recruitable Ally characters, but aren’t technically playable themselves. I guess that settles the argument of who gets to be Luigi.
Mario Party: Star Rush will be available on 3DS on November 4th.
The first gravitational wave discovery wasn’t a fluke
If you were worried that the first confirmed detection of gravitational waves was just a one-off result… don’t be. Researchers analyzing LIGO data have verified a second instance (recorded in December 2015) where two black holes merged and produced the hard-to-spot behavior. The circumstances are decidedly different this time around, though. Ars Technica observes that the black holes were much smaller than those in the first instance, and spent more time on their collision course. While that offered more data to collect, the reduced intensity also introduced more errors — it was harder to determine the masses of these holes.
This kind of cosmic behavior is likely more prevalent than what you’ve seen here. Just don’t expect to hear more about it any time soon. This is the only other event from LIGO’s first run to pass muster, so you’ll have to wait for subsequent tests to hear about more discoveries. Nonetheless, this is enough to show that gravitational waves can emerge in a wide range of conditions.
Via: Ars Technica
Source: Physical Review Letters
Here’s maps will help you find available EV charging stations
If you drive an electric car, you know that it’s not enough to find a charging station on the map — you need to know that there’s an available plug. Here and Hubject think they can help. They’ve forged a partnership that will see Here’s maps (both in apps and in the car) get real-time info for EV charging stations using Hubject’s platform in Europe. You’ll know whether or not there’s a space free, what connectors are available and other details that can mean the difference between powering up and driving by. The integration won’t be finished until the summer, but it’ll make those cross-continent trips less nerve-wracking when it’s ready.
Source: Hubject
Twitter brings its go-live Periscope button to everyone
Want to livestream for your Twitter audience? You don’t have to switch apps to get started. As promised, Twitter’s Periscope button is now available to everyone using its Android and iOS apps. When you’re starting a new tweet, you can tap a “live” button in the media picker to hop over to Periscope (it’ll offer a download if you don’t already have the app) and start broadcasting. This is more about exposing newcomers to Periscope than catering to veterans, but it’s still handy if you thrive on Twitter and want a quicker path to live video.
Ready to go live? Now everyone can tap a new button on iOS & Android to easily broadcast on #Periscope from Twitter! pic.twitter.com/tedpUN1QMA
— Twitter (@twitter) June 15, 2016
Source: Twitter, App Store, Google Play
‘Breath of the Wind’ is the boldest ‘Zelda’ game in years
Nintendo wasn’t lying, or even exaggerating. There really has never been a Legend of Zelda game quite like Breath of the Wind, and the series should be all the better for it. I’ve extensively played (if not quite finished) every major Zelda game, but that familiarity with the series rarely came in handy throughout the 45-minute demo I played at E3 today. I was confused and disoriented, not quite familiar with how I should be interacting with my surroundings — much like Link himself after being awakened in a shrine with no clear direction on where to go.
That’s not a bad thing — in fact, it’s just what the series needed. Ocarina of Time set up a play style that the subsequent Zelda games have rarely deviated from. New moves were added, controls were tightened, but it all felt like iterations on the same model. In Breath of the Wind, that’s largely out the window. Yes, you can still lock onto enemies, parry attacks with your shield, dodge and slash with your sword, but there’s a wide variety of different weapons at your disposal now. You can pick up a broken tree branch and use it to attack for starters, beat down a few goblins, steal their clubs, grab a wood-cutting ax and more.
It’s easy to swap between weapons, which is good, because there’s a new durability system at play here. Every weapon you have can get damaged and eventually break if you’re not careful. And if your goblin club is nearly broken, you can just chuck it at an enemy to do double damage before it finally falls apart.

The world of Hyrule is even more significantly changed than combat. As Nintendo has mentioned already, Breath of the Wind is a massive open-world that you can explore in any way you want. Whatever you see, you can go to — enemies or some environmental challenges might stop you along the way, but you can try. I only got to see a portion of the Great Plateau in the 20 minutes of I had to explore the area, and Nintendo says that’s only one percent of the game’s total area.
Beyond just size is what you can do in Hyrule. First off, you can jump whenever you want, only the second time you’ve been able to do so in a Zelda game. (1989’s Zelda 2: The Adventure of Link was the first.) You can also climb trees and cliffs and basically interact with the environment in a host of ways — once you get your hands on that axe, you can start felling trees, for example.
And once that tree is down, you can chop it up and collect wood; once you take down an enemy, you can harvest its weapons or armor to make a shield. The amount of stuff you can collect in the environment is vast and varied, and it’ll all come in handy. In particular, you’re going to want to keep your eyes peeled for various food items, because you won’t find hearts in bushes anymore. You’ll instead need to collect food from around the world and save it for when you need a heart boost — you can even combine ingredients and cook it to get a bigger boost.

This is all to say that there’s tons to do in Breath of the Wind before you even dig into the game’s story. But fortunately, for those who want to get into the meat of the plot, it isn’t long before Link starts getting nudged down his path. The game may not hold your hand in terms of teaching you mechanics, but it doesn’t take long to get into the story if that’s how you want to play it. Following the direction of a voice in his head, Link soon raises a variety of shrine all around the world of Hyrule to start exploring. At a high level, it looks like these shrines will be the game’s version of dungeons, but you can play them in any order you want.
You’ll meet an old man on the plateau (who looks suspiciously like the King of Hyrule in The Wind Waker), and he tells you that you’ll need his little paragliding tool to get off the plateau without falling to your death. He then asks you to head into the shire that’s accessible on the plateau to get some treasure you can barter for that paraglider. So that first encounter is a bit scripted, and unfortunately I didn’t actually get to play the Shrine and see what comes next, but a Nintendo representative assured me that you don’t need to follow the game in any prescribed path.

Ultimately, there’s enough familiar here to make the game feel like a classic entry into the Zelda series — not 15 minutes into the game, there was the first glance of the malevolent spirit of Ganon encircling Hyrule Castle. But the massive, interactive, living world coupled with the mysterious introduction to the story (Link is resurrected after 100 years!) makes for a game that feels significantly different than any Zelda that preceded it.
What’s perhaps most impressive is that Nintendo pulled this off not by putting Hyrule mostly underwater or by moving things into the clouds, as it did in The Wind Waker and Skyward Sword, respectively. The classic overworld is still here — it’s just more expansive, varied and interactive than ever before. If Nintendo can keep this feeling alive throughout the entirety of the game, the company will have managed to pull off the biggest reinvention of the series since the release of Ocarina of Time nearly 20 years ago.
Accessibility at WWDC: Dwell Control, Taptic Time, Software TTY, and More
Apple on Tuesday hosted a WWDC 2016 session called What’s New in Accessibility that provided an overview of new assisitive technologies and features added to iOS 10, macOS Sierra, tvOS 10, and watchOS 3.
Physical and Motor Skills
Switch Control can now be used to interact with the tvOS interface using a single physical button, such as a switch on a wheelchair. There is both a cursor interface that highlights elements on the screen and an alternative interface with an on-screen remote. Accessibility users that already use Switch Control with an iOS device or Mac can automatically use the function on tvOS without re-pairing a switch.

Dwell Control is a new feature for macOS Sierra that enables users to control the cursor on Mac using assistive technologies and hardware like a headband with reflective dots or eye movements. When the cursor dwells on a certain location, a timer appears that expires and invokes a mouse click or other customizable actions.
Vision

Apple has made display and color adjustments and introduced the option to tint the entire display on Mac, Apple TV, and iOS devices, which can significantly increase contrast and reading ability.
Taptic Time is a new VoiceOver feature on watchOS 3 that uses a series of distinct taps from the Taptic Engine to help someone tell time silently and discreetly.

Magnifier is a new systemwide iOS 10 feature that enables users to use the camera to magnify objects in their physical environment. Various color filters, such as grayscale and inverted grayscale, are supported to increase contrast.
Hearing

iOS 10 allows for Software TTY calls to be placed without any additional hardware. The calls work with legacy TTY technology and make it easy to dial a non-TTY number through your carrier’s relay service. There are also built-in TTY-specific QuickType keyboard predictions.
Learning

iOS 10 has a number of enhancements designed to help people with dyslexia. There are improvements to Speak Selection and Speak Screen to help people better understand text that has already been entered, and there is new audio feedback for typing to help people immediately catch mistakes.
Learn more by watching the What’s New in Accessibility video or reading the slideshow.
Related Roundups: Apple TV, tvOS 10, Apple Watch, watchOS 2, watchOS 3, WWDC 2016, iOS 10, macOS Sierra
Tag: accessibility
Buyer’s Guide: Apple TV (Neutral), Apple Watch (Caution)
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