Say farewell to VHS (if you hadn’t already)
The last company that still makes VHS players will reportedly cease production of the technology at the end of July. The news comes from Japan’s Nikkei, which claims that Funai has decided to call it quits long after everyone pulled out of the game. The firm has decided to bow out after sourcing the components necessary to build the devices became too difficult to continue. Oh, and the fact that it’s 2016 and VHS is about as useful a format as wax cylinders in an age of lossless digital transfer. Despite this, 750,000 of the players were sold worldwide, the majority probably going to hipsters who say that they can only appreciate Terminator 2 with tracking lines.
Via: Mental Floss
Source: Nikkei
The live-action ‘Pokémon’ movie starts production next year
Last week the rumblings of a live-action Pokémon movie were just that. But now Legendary Pictures has confirmed that it has secured the rights for a Detective Pikachu flick, according to The Hollywood Reporter. The game it’s based on isn’t available stateside just yet, but perhaps it will be by the time production starts on the movie next year. We now know that Universal is doing the distribution work outside of Japan. However, any other details are light.
THR writes that this is being fast tracked, likely due to the franchise’s 20th anniversary, the overwhelming popularity of Pokémon Go and the mobile game’s impact on Nintendo’s stock price at the moment. Maybe this big-screen version will finally entice Danny DeVito to lend a foul-mouthed voice to the adorable electric-type pocket monster. In reality though, that seems about as shaky as the stability of Pokémon Go’s servers at this point.
Source: The Hollywood Reporter
‘Candid,’ the anonymous chat app, enforces civility with AI
If Twitter, 4Chan and Reddit are any indication, people will exploit even the barest of anonymization to be complete and utter asshats online. Just look at the recent attacks against Ghostbusters star Leslie Jones, or Reddit’s self-induced purge of racist, xenophobic and bigoted chat groups. Fully anonymized social services like Whisper or Yik Yak, where unidentifiable mobs can unceasingly bully other users, are no better. An app called Candid, which launches today, is designed to fight this unacceptable online behavior with artificial intelligence.
Developed by a pair of former Google project leads, Candid (the company) has developed a natural language processing system that analyzes every piece of posted content and flags inflammatory items for removal — things like hate speech, threats and slander. Off-topic posts are moved to more appropriate sections, so you won’t have to dig through political discussions to read about NASA’s mission to Mars.
Candid (the app) is available free on both iOS and Android. Similar to Yik Yak’s location-based function, each Candid user will see a personalized feed of posts and content based on their “education, employment, interests and neighborhood,” according to the company’s press release.

Interestingly, you can even sign up using your Facebook account to seed the app’s Group suggestions. That seems counterintuitive, though Candid’s stringent privacy rules account for this. All personally identifiable data — including IP address, precise location data and Facebook contacts — are encrypted with a one-way hash before they reach the company’s servers. That hash cannot be decrypted by Candid — or anyone else, for that matter. What’s more, closing or abandoning an account permanently deletes all that encrypted data from Candid’s servers.
Oddly, though, the app also requires users to provide their phone number during the initial account setup. The app even sends a two-step authentication code to confirm that the number is real. That data are encrypted like everything else Candid collects but it feels strange and out-of-place to request that right off the bat, especially from an app that sells itself on anonymity.
Once you get through the initial setup, Candid offers a number of mechanisms to maintain the user’s privacy. For example, the app applies a new, continually randomized username like “Curious Rabbit” or “Creative Lemur” to every new post. The app also gently coerces users to be polite by awarding various badges like “Explorer,” “Giver” or “Gossip” for positive posts, but will slap a “Hater” tag on people who are consistently negative.
This process, according to Candid’s PR team, is entirely automated. A “lot of factors contribute to getting the hater badge,” a rep told me, “including the number of negative comments and posts based on sentiment analysis, number of down votes a user gets and the number of posts from the user that were taken down. Posts that are taken down by the system are reviewed by a human.”

Additionally, Candid has a system in place to first identify potentially unsubstantiated rumors through its algorithmic AI, which are then verified by a person using web and Twitter results. Any rumors deemed to be false are quickly removed, while true statements — such as news leaks — remain. Similarly, if the system sees that a poster is threatening self-harm, it will issue a push notification to him or her with the number for a local crisis helpline.
So what do you get when an AI automatically scrubs your internet forum of all offensive content? Turns out, it’s banality. The test feeds that I created during my time using the service felt like a disembodied comments section, regardless of the groups that I subscribed to. While you can add external links to posts, very few of the 600-plus beta testers appear to do so. This leaves you reading strings of random, disconnected thoughts with very little context. You won’t find inflammatory content (kudos for that) but the discussions filling that void are far from riveting. Most posts echo the same shallow hot takes you’d find on YouTube or Reddit, just without the overt xenophobia and misogyny.
What’s more, there isn’t much actual discussion going on within these posts. Granted, that may be because there are only a few hundred beta testers, but most replies to posts resemble those in a YT comment section — people talk at each other, often in non sequiturs, rather than with each other. Or perhaps it’s like The New York Times comment section: There’s plenty of civility, sure, but it’s generally devoid of real interaction. Groupthink is also an issue once you delve beyond the broadest of groups. The overarching Politics Group offers a variety of thoughts and opinions but once you get into the Republican and Democrat groups or the Sanders, Clinton and Trump groups, views expressed within them become increasingly myopic.

At a more basic level, I can’t figure out the intrinsic value or benefit this app is really supposed to provide its users. Outside divulging state secrets or posting the details of a damning business deaI — which I am willing to bet nobody reading this post has ever been in the position to do — I fail to see why one would need to go to these anonymizing lengths. If anything, this app encourages disingenuous behavior. I could go on there and make threats against the president’s life if I felt like it, with virtually no reprisal outside having the system eventually flag and delete the post. I mean, if you feel you have to shield yourself behind multiple digital walls just to toss that gem of an opinion out onto the internet, write it down in a journal instead, scream it into a pillow — or maybe just keep it to yourself.
Moto Z and Z Force Droid review: The risks are mostly worth it
Ever since the original Moto X came out, I’ve been fascinated by Motorola. We saw one of the biggest, oldest brands in communications take a long, hard look at where it’s been and chart a thoughtful path forward. Flash forward a few years (and a few Moto Xs) and wouldn’t you know it? Motorola started to lose some of its voltage when it came to its flagship phones. Don’t get me wrong, the Moto X Pure Edition was a fantastic device, but in hindsight it’s not hard to see that it was more of the same.
While we might still see a new Moto X this year, Motorola decided to try something different. We now have two different modular flagship smartphones, the superthin Moto Z Droid ($624) and the sturdier Moto Z Force Droid ($720). Some might bristle that both are exclusive to Verizon and aren’t yet slated for an international launch (I sure did), but there’s no two ways about it: These are still the most exciting Motorola phones in a long time.
Note: For the sake of brevity, I’m not going to bother calling these things “Droid Editions” for the rest of the review.
Hardware

At 5.2mm thick, the Moto Z is the thinnest flagship phone I’ve ever used, and it’s just stunning. In fact, when it comes to design, the Moto Z couldn’t be any more different from the flagship Moto Xs that came before it — the friendly curves and sloping back are gone, leaving us with something more angular and elegant. Think of it as the lightweight Lamborghini to the Moto X Pure’s friendly VW Beetle. If I’m honest, I was concerned that a phone this thin would feel insubstantial, but Motorola dodged that issue too. Aside from the pane of Gorilla Glass covering its 5.5-inch, quad HD AMOLED display, the Z’s body is crafted entirely of metal, lending it a crucial air of rigidity. Fair warning, though: Our review units came in a two-tone black and gray finish that both looks lovely and acts like a fingerprint-and-schmutz magnet.
All that said, this phone certainly isn’t for everyone. Some people I’ve shown the phone to (here’s looking at you, Devindra) think the Moto Z is too skinny to feel comfortable in-hand. More important, you can’t build a phone this thin without making a few compromises. Motorola could only squeeze a relatively modest 2,600mAh battery into the Z’s body. The 13-megapixel camera juts out from the back in a circular hump. And the most divisive change? The phone’s slim frame meant Motorola had to ax the headphone jack. Motorola is convinced it’s on the right side of history with this move, but in the short term, you’re stuck buying either a pair of USB Type-C headphones or using an adapter that comes in the box.

I’ll delve more into the audio quality a little later, but right off the bat, the change presents some tricky issues to tangle with. Let’s say you’re a klutz like me: You’re probably going to lose that dongle before long. And if you’re listening to music through wired headphones, you can’t charge the phone at the same time. Inconvenient at best; counterproductive at worst.
Motorola is so sure of this decision that the Z’s cousin, the Moto Z Force, lacks the headphone jack as well, even though its thicker body could definitely have accommodated one. Throughout my week of testing, I’ve been looking at the Z Force as the Moto Z for everyone else: It has the same new look, paired with a bigger 3,500mAh battery and Motorola’s Shattershield design to keep you from cracking your screen. Throw in an improved 21-megapixel rear camera and we have a package that more than makes up for Z Force’s heftier dimensions. If owning an incredibly thin smartphone isn’t high on your list of priorities, you’re probably better off looking at this version of the Z instead. It’s just too bad neither of these phones are waterproof: They’re nano-coated to resist splashes, but that’s it.
Despite their differences, the slim Moto Z and the sturdy Z Force share some powerful silicon. Thrumming away inside both devices is a quad-core Snapdragon 820 chip paired with 4GB of RAM and an Adreno 530 GPU — just like almost every other flagship Android phone released this year. The similarities don’t end there, either: Both sport an excellent fingerprint reader beneath the screen, either 32GB or 64GB of internal storage, a microSD card slot for as much as 2TB of extra space, and a 5-megapixel front-facing camera. A trio of tiny volume buttons and a sleep/wake key poke out of both phones’ right side, and on the bottom is a solitary USB Type-C socket for power, data transfers and audio.
Both devices are showcases for Motorola’s impeccable workmanship, but they’re made even more interesting by the array of golden contacts on their backs. Those 16 points make up what the company calls its Moto Mod connector, which allows power and data to flow between the phone and optional accessories that magnetically latch to the phones’ backs. The first batch includes a tiny projector, battery case and a JBL speaker, and they add a lot to the Moto Z/Z Force formula, so I’ll be sure to dig deeper on these in just a moment. For now, just know this: Motorola’s approach to modularity is the most elegant you’ll find on the market right now.
Display and sound

Both Moto Z phones feature 5.5-inch AMOLED displays running at 2,560 x 1,440 resolution, and they’re pretty great. In addition to very accommodating viewing angles, you’ll get the usual punchy colors that come with AMOLED screens. If they’re a little too punchy for your liking, though, you can hop into the device’s settings and poke around: The “Vibrant” color mode is enabled by default, but there’s also a “Standard” option that attempts to render colors more realistically. I’ve come to prefer the slightly oversaturated look you’ll see by default, but hey, it’s nice to have choices.
It’s also worth noting that these displays don’t look identical. My Moto Z’s panel seems a little more high-contrast than the Z Force’s screen, and I’m willing to bet that’s because of the Z Force’s Shattershield construction. In case you never owned a Droid Turbo 2, here’s the skinny: Above the AMOLED panel itself, there’s a redundant touch-sensing layer and two protective lenses, all meant to keep the screen from breaking if the Z Force takes a tumble. I reluctantly treated this thing like a jerk throughout my week of testing, dropping it on concrete for laughs and lobbing it onto my desk from across the room. The damage? A couple nicks on the screen and some scuffs on the phone’s aluminum edge. Shattershield is a welcome feature indeed, but it’s important to remember that it doesn’t make the Moto Z Force invincible.

Both phones also have a single speaker above the screen, nestled in the same place as the earpiece. It’s a far cry from the stereo setups we’ve seen in other smartphones, but you know what? The Z/Z Force’s speakers consistently churned out crisp (if not terribly loud) audio. It’s not a surprise, really: Lots of companies sort of phone it in when it comes to speaker quality, and it’s clear Motorola would like you to buy one of JBL’s sweet speaker Mods.
Now, about that pesky headphone issue. I’ve used the included USB Type-C dongle with several pairs of cans and in-ears, and it doesn’t seem to affect audio quality at all when playing high-quality tunes saved on Spotify. If anything, my biggest gripes were logistical: When I didn’t keep the dongle attached to headphones, it got lost in the depths of my backpack. When I did keep it attached, it sometimes made the cord long enough to be cumbersome when jamming everything into my pocket (especially when those headphones had an L-plug).
Are these huge issues? No, not really (and if you’re a Bluetooth headphone person, basically none of these gripes apply). Still, these sticking points aren’t going away for a while, so keep that in mind before you buy.
Camera

Let’s be honest: Motorola isn’t exactly known as a leader in photography. That’s why the company’s work this year is so surprising: We now have two Motorola phones with seriously good cameras. If the normal Moto Z is your thing, you’ll get a 13-megapixel main camera with a f/1.8 aperture lens and a laser autofocus module. My expectations were set needlessly low. As it turns out, the Z’s camera takes bright, nicely detailed shots with vivid colors almost across the board. It does stumble a bit in low light, where you’ll plenty of grain and soft edges, but really, what smartphone doesn’t? The Galaxy S7 and S7 Edge are still better all-around performers, but for once, Motorola has done well to close the gap.
Meanwhile, the Moto Z Force’s camera does a slightly better job of capturing fine detail, which really isn’t surprising — it’s a 21-megapixel sensor, after all. What is surprising is how tight the image-quality race can be sometimes. For a while, the Moto Z seemed a little better at rendering accurate colors, but then photos with the Z Force started coming out a little better. Then back. Then forth. You get my drift. What makes this whole thing even stranger is that the Moto Z Force was occasionally slower to focus on subjects than the Z, despite having phase-detection autofocus in addition to a laser-autofocus module. A quick tap or two is all it takes to set it right, but that’s still a little odd. It’s the Z Force’s low-light performance that clinches the deal here: It’s not quite Galaxy S7-level, but it’s closer than I dared dream.
Despite some curious performance quirks, I’d ultimately go with the Z Force as my shooter of choice — it’s as good a camera as Motorola has ever made, even if the underlying software needs some extra polish. Still, the standard Moto Z is no slouch.
Beyond the intricacies of their sensors, the Z and Z Force camera experiences have a lot in common. They share a 5-megapixel, wide-angle camera for selfies that does a generally lovely job of capturing those fleeting moments of vanity. Speaking of vanity, there’s also a new Beauty Mode that irons out the wrinkles and blemishes that might mar one’s selfies. I wouldn’t be at all shocked if this was a feature that parent company Lenovo insisted on; these sorts of cosmetic enhancements have popped up, and continue to pop up, in Lenovo smartphones.
It’s too bad it doesn’t work very well. I snapped selfies at both ends of the Beauty mode spectrum and neither did much for my looks. This year, Motorola also added a Professional Mode that allows for more granular control over your photos. Once enabled, you’ll get full control over ISO, white balance, shutter speed and exposure — change any of those settings and you’ll get a live update on your display. Just maybe don’t go too crazy with them. I managed to crash the camera app a few times doing that.
Moto Mods

Of course, the story of the Moto Z and Z Force extend beyond the devices themselves. Motorola has a vision centered on accessories that snap onto the phone with magnets. Not only is this less annoying than LG’s attempt with the G5 — it’s simpler and cleaner too. Motorola has also said that these first-generation Moto Mods will work with next year’s model as well, though the company isn’t promising anything beyond that.
First up: Motorola’s Insta-Share projector. When fully charged, the projector will run for about an hour on its own before using the battery in your phone. Stick it far enough away from a wall and you can get a picture that’s about 70 inches diagonal, a pretty big jump from the clunker of a TV I bought on sale years ago. Your environment needs to be superdark, and it can be tough to get the focus right, but once everything came together, I had a bit of a “wow” moment I didn’t see coming. There are, however, two potential issues to keep in mind. First, the speakers baked into the projector aren’t great, so you’ll want an external set if you’re really after something resembling a movie-theater experience. Second, it’ll set you back $299. If you’ve got money to burn, then by all means, go for it, but for most, it won’t be worth it.
Compared with that, the $79 JBL speaker Mod seems way more modest. I probably pissed off a few people in the office by cranking it up all the way, which can be almost unpleasantly loud depending on the kind of music you’re listening to. It lasts about 10 hours on a charge, and the speaker burns through that juice before switching to the phone’s battery for power. Alas, the audio doesn’t sound as meaty as I imagined; it seems to do better with podcasts and songs with lots of action in the mid and high range. Here’s my issue, though: You could get a portable Bluetooth speaker that sounds better (and works with any smartphone) for around the same price. Either way, you’d have to carry around a second piece of hardware. On the plus side, though, it has a kickstand to prop up the phone — a helpful touch when you’re watching videos.
Really, though, the best Moto Mod is a battery back that basically doubles the Moto Z’s battery life while still managing to feel like a natural extension of the phone. If you buy a Moto Z, this needs to go with it.
By building the Moto Mod connector and inking deals with companies like JBL, Motorola is admitting that we can’t always have everything we want in one single device. The beauty of Motorola’s design, though, means the things we add to the Moto Z feel like seamless parts of the device itself. It’s still early days for the Moto Mods program, and the only way to ensure it goes anywhere is to buy this stuff. Hopefully, enough people invest in this new ecosystem of hardware to keep it alive. It would be a shame to see such an elegant solution flounder.
(Side note: if you’ve got a brilliant idea for a Moto Mod of your own, Motorola is opening up its developer program in August — $125 gets you a hardware-development kit for bread-boarding and hashing out initial designs.)
Software

Motorola is well known for releasing smartphones that run very clean, almost stock versions of Android… unless those smartphones are Verizon exclusives like these. The broad strokes of Android 6.0.1 Marshmallow are still there, and for the most part, Motorola seemed happy to leave well enough alone; the most notable visual tweak is a dark theme applied to the familiar Marshmallow menus and app launcher.
Still, Verizon’s influence is undeniable. There’s a separate-but-optional setup process to get started with Verizon’s cloud upon first boot, and lots of preloaded software I never touched. I’m talking VZ Navigator, VZ Protect, Message+, Caller Name ID and a cloud app, not to mention NFL Mobile, Slacker, Audible and a ton of derivative games. You can delete some of them, but the rest need to be disabled in the settings and I couldn’t so this fast enough.
Curiously, the Motorola-made apps that used to come preloaded on the company’s Verizon-bound phones aren’t here anymore. If you want Loop and Zap (which let you keep tabs on loved ones and share content with people nearby, respectively), you’ll have to get them from the Play Store. I love it when companies stop trying to force apps of dubious value on us — HTC recently did this too — but Verizon pushed enough bloatware that Motorola’s cleanliness almost went unnoticed.
On the plus side, Motorola’s thoughtful software tricks are all still here. The sensors on the Z’s face can still detect your hands as they approach, and they’ll light up part of the display to show you the time and your notifications. Like before, you can double-twist your wrist to launch the camera, and a double karate chop turns on the flashlight. As it happens, Motorola added a new gesture this year: If you swipe up from the bottom of the display, the on-screen view will shrink so you can reach the notification shade without having to reposition your hand.
The Moto Z siblings are great at listening for your voice commands, too. Once you’ve trained them to listen to your activation phrase (mine is the dull “OK, Moto Z”), the phones will wake up and take requests like a proper assistant. That might not sound like a high bar to clear — after all, virtual assistants have come a long way since the earliest days of Siri and Google Now — but Motorola was one of the first companies to go big on phones that always listened, and they’re still very good at making them.
Performance

We can keep this part simple: The Moto Z and Z Force are damned fast. Is that really any surprise? Both run with the same high-end Snapdragon silicon as most other flagship Android phones I’ve played with this year, and they’ve all been really fast too. As always, my week of testing included all the usual, frenzied multitasking for work, along with loads of Real Racing 3, Mortal Kombat X, Hearthstone and Pokémon Go when the news died down. Try as I might — and trust me, I tried — the Moto Z and Z Force handled all of my trials with gusto. (They do get noticeably warm when you starting to push them, though.) Ultimately, now that premium smartphones like the Moto Z and its ilk all fall into the same performance range, the details that make these devices different are more important than ever.
| AndEBench Pro | 16,678 | 16,455 | 14,168 | 16,673 |
| Vellamo 3.0 | 5,613 | 5,727 | 4,285 | 4,876 |
| 3DMark IS Unlimited | 29,117 | 28,964 | 28,529 | 26,747 |
| GFXBench 3.0 1080p Manhattan Offscreen (fps) | 49 | 49 | 45 | 48 |
| CF-Bench | 45,803 | 44,977 | 51,227 | 49,891 |
| SunSpider 1.0.2: Android devices tested in Chrome; lower scores are better. |
Consider batteries, for instance. Thanks to its slim body, Motorola fitted the Moto Z with a 2,600mAh cell. Not bad, but definitely not great. I’ll admit, even though I’ve used smartphones with similar specs and battery sizes before, I went into this review expecting the worst. Thankfully, that was unwarranted. On days of heavy use, the Z would get me through the work day but give up the ghost not long after. That works out to about 11 hours of pretty continuous use, though you can stretch that up to about a day and a half if you’re a very, very cautious user. In our standard Engadget rundown test (looping a video with the screen brightness set to 50 percent and WiFi connected), the Moto Z lasted about just north of 10 hours. That’s on par with the LG G5 and HTC 10.
This means the Moto Z’s battery will probably cut it for most people, but anyone on the fence should consider the next step up. As you’d expect, the Moto Z Force blew its skinny sibling out of the water. I routinely got two full days of use out of its larger 3,500mAh battery, and got closer to three days over a particularly quiet weekend. Not bad at all. And in our rundown test, the Z Force looped the same sample video for 14 hours and 12 minutes, just 18 minutes less than Samsung’s Galaxy S7 Edge.
The competition

I probably sound like a broken record saying this, but there’s really never been a better time to buy a top-tier Android phone. While some are better suited to certain situations than others, there really isn’t a bad choice among them. Samsung’s Galaxy S7 and S7 Edge are waterproof and still lead the pack in camera performance, though you’ll have to deal with the (much improved!) TouchWiz interface that’s layered on top of Android Marshmallow. The HTC 10’s fit and finish is first-rate, and it handles media better out of the box: It’ll tune your music for your preferences and headphones, for one, and it’s the first Android phone to officially support Apple’s AirPlay streaming standard. Meanwhile, if you’re shopping for flagship power on a budget, the reasonably priced OnePlus 3 brings the speed for a fraction of what the Moto Z and Z Force cost.
But if we’re looking at the Moto Z and Z Force as modular phones, first and foremost, the only real comparison this year is LG’s G5. The broad strokes are similar — Snapdragon 820, 4GB of RAM, a circle of “Friend” accessories — but the Moto Z’s elegant execution gives those two phones a clear edge. Just look at LG’s setup: modules connect to the bottom of the G5, requiring you to remove the phone’s battery, attach it to the new module, stick that whole thing back into the phone and power it up. At best, it’s an annoyance. On the plus side, though, you’ll be able to swap batteries willy-nilly, and you have a really neat dual-camera setup to play with.
Wrap-up

I have to give Motorola credit for doing what LG couldn’t: building modular smartphones that are convenient, cool and worth using. It doesn’t hurt, either, that the Moto Z and Z Force are two of the best-made devices in Motorola’s history, and that they can go toe-to-toe with any other flagship Android phone out there. These devices represent Motorola at the top of its phone-making game.
It’s a shame, then, that some curious decisions have kept me from loving the Z and Z Force more fully. Part of it is the lack of a headphone jack. Maybe I’m old-school, but I can’t be the only one who misses it. Part of it, too, is that some of the Mods are of dubious value. Worse, only a certain chunk of people — Verizon customers — can buy these phones. Ultimately, though, the strength of the Moto Z line and the potential of Moto Mods outweigh the few cons. If you’re a Verizon customer on the hunt for a powerful smartphone, pay attention to these two. (And if you’re a klutz, pay closer attention to the Z Force.) The rest of us will just have to hang in there — Motorola can’t let phones this good stay exclusive for too long.
Facebook Messenger Celebrates Reaching 1 Billion Monthly Active Users
Yesterday on Facebook, the company’s dedicated messaging app, Facebook Messenger, posted news regarding its recent milestone of surpassing 1 billion monthly active users. As The Next Web pointed out, that’s a growth of 200 million users since January, and roughly suggests that 1 out of every 7 members of the population are logging onto Facebook Messenger each month to text with friends and family.
In the message thanking users, the Facebook Messenger team mentioned that the company will be celebrating by debuting the launch of new animated balloons into the chat app. Anyone can try it out by sending someone a traditional balloon emoji within Facebook Messenger to activate the new animation.
On behalf of the entire Messenger team, we’d like to thank the more than 1 billion people who are now using Messenger every month. People use Messenger to connect with the people and businesses they care most about. They make plans, share dreams, send payments, tell jokes, play games, let their loved ones know they’re thinking of them and much, much more. We know that every message is important to you – no matter what you want to say – and we’re grateful that you choose to communicate using Messenger.
To put its growing popularity into perspective, Facebook also released some stats related to its messaging service. According to the company, 22 million GIFs are sent every day (approximately 254 per second), and popular holidays saw a noticable uptick in user messaging, with 300 million flowers sent on Mother’s Day and 360 valentine-related chats sent on February 14. Among a growing, robust list of sticker packs, the app’s most popular remains related to the Angry Birds franchise.
A few of Facebook Messenger’s well-received features — like sticker packs, money payments, and easily-shareable GIFs — will be making their debut in the new iOS 10 Messages app this fall. With the new SDK debuting in the software update, developers will be allowed to create app extensions that allow users to interact with third-party apps directly within Messages. Apple itself has also announced a few new features coming to its chat app, like new bubble effects, handwritten messages, and fullscreen animated backgrounds, similar to Facebook’s balloon easter egg commemorating 1 billion users.
Tags: Facebook, Facebook Messenger
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Polymail Launches iOS App With Contact Profiles, Email Read Receipts, and More
Desktop email client Polymail recently launched a new iOS version of its app, focusing on simple and intuitive ways to get users through massive email lists with the same connected and social-minded aspects of the desktop app. Polymail allows users to manage their Gmail, iCloud, Outlook, or other IMAP accounts, through the iOS app, which now syncs automatically with the Mac app as well.
One of the standout features of Polymail is its social networking angle, which has each user create a “Contact Profile” detailing their employer, location, and a brief customizable bio section. These cards show every interaction you have had with any particular person, letting you browse among email correspondence and attachments shared between one another, and even detailing when they read an email, and how many times, similar in style to Apple’s Read Receipts.
“Email usage is moving more and more towards mobile but these productivity features have typically only been available on desktop,” says Brandon Foo, co-founder of Polymail. “We want to give users the best set of tools for mobile across any email provider.”
In addition to contact profiles and email tracking, the app also provides features like read later, send later, and follow-up reminders, which the company points out as being mostly browser add-ons in the past, placing Polymail as the first major mobile and desktop app to embrace them. The service even allows users to un-send emails “within several seconds” after they’re sent, making it easy to fix grammar and spelling errors that are recognized in the time window.
Following its debut on the Mac App Store, a few users compared Polymail to Dropbox’s now-defunct Mailbox client, which has generated some positive word-of-mouth leading up to its release on iOS. Still, its email tracking abilities and robust permissions list have raised a few flags for some users. Although not speaking on the topic of security and privacy specifically, Polymail reiterated that its ultimate goal is in making “enterprise workflow as effortless as possible,” aiming to lessen the gap between email clients “and the rest of the business applications companies use.”

Those interested can try out Polymail for themselves by downloading the free app on the App Store today. [Direct Link] The company mentioned that a higher-tier “Polymail Pro” subscription model is gearing up to launch sometime soon, but gave no details on its price point or premium features.
Tag: Polymail
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WhatsApp beta update brings voicemail and a new font
WhatsApp beta has just picked up an update to 2.16.189 with a litany of new features. First off is the ability to send a voicemail in case a voice call does not go through, or if the recipient declines the call. Earlier, you had to go back to the chat window to send a voice message, but that option is now available directly in the after-call menu, which also offers the ability to call the user back.

You can also send messages in plain text by adding the grave accent symbol (`) three times before and after the message. Doing so will remove all formatting from the message. If you’re looking for further formatting options, you can send messages in bold by adding an asterisk (*) before and after the message, italics by adding an underscore (_), and strikethrough with the tilde symbol (~).

There’s also the ability to reply to a specific message in a chat window, which was rolled out in the last update. To do so, you have to do is tap and hold a message, and hit the reply button. The changes are now available in the beta client of WhatsApp, and should be making their way to the stable version shortly.
Tinder wants to help you find new friends and head out in a group

Have you grown tired of using Tinder to find your one true love? If so, the app’s latest feature may be right up your alley. Tinder Social will help you find new friends to meet up and head out in a group. Whether you’re planning to head to a concert, catch that Pikachu down at the local supermarket or hit the clubs for a night out, Tinder’s new feature will let you create a new group and hang out with others who join.
After a group with a few friends has been formed, it’s then possible to swipe either left or right on other groups. Matching with another set of people will then bring up the usual chat experience for planning an event or meet up. As highlighted in Engadget’s report, the new social group feature is available in the U.S., UK and other select countries.
Ready to try out the new group feature? Download Tinder from the Play Store and let us know in the comments how you get on!
Yo-ho-ho and an autonomous boat: Smart watercraft could help the Navy fight pirates
We’ve all heard a lot about autonomous cars and there’s been plenty written about drones taking to the air, but we’ve not seen so much discussion about boats, or autonomous watercraft.
BAE Systems has been working on autonomous naval technologies, in a project that has sprung up surprisingly quickly. The idea is to give naval forces an unmanned capability for a wide range of roles – but dealing with surface vessels, rather than underwater, where remote controlled vechicles have been around for some time.
One of the things that makes this a quick-development project for BAE Systems, is that it isn’t starting from scratch: it’s designed to be a simple solution to convert existing RIBs – rigid inflatable boats – that are already approved for use with the navy. That means the craft itself doesn’t need to be approved, only the systems that convert it.
BAE Systems
That system is designed as a “black box” that can be fitted into an existing RIB, comprising all the brains, linked to optics, radar and cameras, rather like a self-driving car. That lets the boat see and navigate on the surface, but it retains the pre-existing engines and controls.
The unmanned craft can then be run via remote control from another vessel, like a Destroyer, it can operate as a “mule” driving itself, or it can be manually driven as normal. In the photo above there’s a UAV on it too – although this is an example of what it could be used for, rather it being a permanent fixture.
The advantage of having an unmanned boat, of course, is that you don’t need to put sailors or marines in harm’s way. While you can use aircraft in a similar way, the costs of operating a RIB are much lower, letting you have something in the water to look in places where you might not want to put a person.
There’s a number of scenarios for an autonomous boat. It could be used, for example, to watch the blindside of a ship that you’re about to board, such as in anti-piracy operations. This is currently often done by helicopter, but using an autonomous boat puts eyes on the target at much lower cost.
A second use case would be in reconnaissance, sent out ahead of a ship where conditions favour the enemy, such as in canals or close straits that could be easily mined or a location for land-based ambush. The RIB could see much better than a human thanks to the advanced optics, as well as be equipped with things like mine sweeping or submarine detection equipment.
Sticking to that theme of not putting people in harm’s way, another advantage of an autonomous boat is that you don’t have to recover it if conditions are bad. Where you would want to get souls back on board, you could leave an autonomous craft in the water for several of days if the sea conditions were bad. Once things are calm again, you wake it up and bring it home.
BAE Systems
When it comes to naval applications, none of this happens without human intervention. The idea isn’t to have a remote weaponised platform – and BAE Systems told us that the navy saw no need for weapon systems on this type of craft – but it will become a tool in wider combined operations. That means it’s something for mission commanders to control, in coordination with other operational assets.
Autonomous boats might sound like something of the future, but the capability has already been demonstrated by BAE Systems and there will be testing later in October 2016 with the Royal Navy to see exactly how they fit into the picture.
Best 5 indie games coming to Xbox One you must download
Thanks to the Xbox One’s now inextricable link with Windows 10 the platform is very attractive to independent developers. They can essentially develop for PC and easily translate their games for Xbox One too, or vice versa.
What’s more, the ID@Xbox scheme gives indie studios two free Xbox One dev kits apiece, ensuring that they have all the tools needed to develop for the console. That’s why the Xbox Live store is rapidly being filled with excellent downloadable games for the Xbox One on a weekly basis.
Pocket-lint was invited to try some of those that are coming to the platform soon, which we had extensive hands-on plays with. So here are our tips of the indies and small publisher titles you would be well advised to check out in the near future.
- Xbox One S: Release date, specs and everything you need to know
- How Xbox One backwards compatibility works: The Xbox 360 games list and more
- Xbox One S preview: Thinner, better PS4 beater
- 37 best Xbox One games every gamer should own
Compulsion Games
We Happy Few
Release date: 26 July
We Happy Few was a big hit during E3 2016, with the first gameplay trailer proving very popular and effective. It set the tone for the first-person game by showing its dark side, with a pinata smashing event illustrating the horrific and stark reality that is usually disguised through taking “Joy” pills. Seeing in-game work colleagues hunched over a decaying rat, eating entrails that they think are sweets will live with us forever.
At the ID@Xbox event we got to play the game beyond that initial sequence. Set in an alternative 1960s England, We Happy Few is inspired by mind-bending early thrillers and surreal movies, such as A Clockwork Orange or The Prisoner.
The populace are kept blissfully unaware of their awful surroundings through regular dosing of drugs, but after you decide to abandon your prescription, you soon see what lies outside of the hallucinogenic haze.
We had to escape a decrepit small country village, after playing through the same sequence shown at E3, and while we didn’t manage to succeed in the time we had, we did get to see some of the other gameplay mechanics at work. There is a hefty focus on crafting, for example, with resources abounding throughout the game, but only really useful when combined with others.
We also got hit on the noggin a fair few times by the clown-faced police.
The game itself will be available very soon, so we’re not far from bringing you a full review. Until then though, we have to say that this could be a massive hit.
Ghost Town Games
Overcooked!
Release date: 3 August
Remember when good multiplayer games had you and several chums hunkered around the same screen and console? Micro Machines, Super Bomberman, Super Mario Kart, Super Smash Brothers, Gauntlet and many other 90s classics used to descend us into fits of giggles thanks to having all the combatants in the same room at the same time.
Overcooked is not a competitive game but it comes from the same stock. It is a local multiplayer co-op title and, from what we’ve played so far, echoes all of the fun and joy we experienced from the Super Nintendo and Mega Drive masterpieces of old.
It puts up to four players in control of cooks in a kitchen. Customers make demands for food and you have to prepare their dishes. It sounds easy and, on early levels, it is. However, there are several tasks to complete, so we found that different players naturally gravitated towards different aspects of food preparation.
For example, during our gameplay session, we had to prepare soup. First the onions or tomatoes needed to be fetched from their individual boxes, then sliced. They then needed to be added to the pot, which would then cook on the stove. Before it burned, it needed to be poured into a bowl and served. The bowl was then returned, needing to be washed up so the process could continue.
Players can adopt any of those tasks, but there are caveats. Some levels have thin corridors, so you can only have one player wandering that space at a time. Some are far more outlandish, such as a travelling truck that splits and rejoins often, so you have to wait to travel from one side to another.
All of the factors prompt co-operation – and hilarity. Much much hilarity. It is a true co-op game in every respect and we cannot wait to play more with our friends and colleagues at home.
Team 17
Worms W.M.D.
Release date: 23 August
Who doesn’t love Worms? As we explained for Overcooked above, we’re big fans of games with local multiplayer play and there are few that offer as satisfying an experience as those in the Worms stable.
Worms W.M.D. continues a fine tradition of adding new features and tweaks to the franchise, making the game bigger, with options for mayhem, yet it retains the same basic formula that has had us in fits for more than 20 years.
Vehicles is one addition, with tanks and helicopters dotted around levels that can be manned by your Worms. There are also new, static weapon placements, such as a sniper rifle position or mortar. that you can take over. And crafting finally comes to the franchise, with many if not all of the armoury able to be moulded into something even more lethal and/or hilarious.
We played a spot of single-player and then had a multiplayer match with all of the games weaponry switched on by default. It gave us an idea of just how many different weapons of mass destruction are on offer. With crafting, you can amass a load-out of up to 81 different weapons, including barbecued sheep – the usual exploding sheep but leaving flames wherever they touch.
Hand-painted backgrounds, rather than the rendered scenery of recent outings, return to the series, but new for this game are buildings you can actually enter, taking fights inside as well as out.
It all makes for a much improved game, we think, than any to have come for a while. We’ll find out for sure towards the end of August.
Bulkhead Interactive
The Turing Test
Release date: August
Bulkhead Interactive had great success with Pheuma: Breath of Life, a first-person puzzle game that also had the honour of being the first Xbox One game to be made in Unreal Engine 4. It is also developing the Kickstarter funded Battalion 1944, a World War II multiplayer shooter to be released in spring next year.
Its next game though is similar in concept to the first, with The Turing Test being a first-person puzzler, albeit with a science fiction setting this time out.
Progression is based on solving sometimes very complex logic puzzles, and as we didn’t have a scooby what to do when we picked up the controller for the first time, nor were treated to a tutorial, it is testament to the game that we very soon got the hang of it.
Players take control of Ava Turing, an engineer exploring a station on Europa, one of the moons of Europa, to look for life signs. The story plays out while you unlock new areas through cunning puzzle completion which, in our case, involved partly picking up junction boxes and placing them in door panels, or sucking the energy out of one location with a gun-like tool, and firing it into another.
There’s a little of Portal in the control method, but we suspect that later in the game the similarities aren’t as distinct. We also didn’t get much of a chance to engage with the plot at this stage, so are looking forward to a proper, uninterrupted play to unravel the game’s mysteries.
Studio MDHR
Cuphead
Release date: August
There has been a lot of hype around Cuphead since we first saw it at E3 2015 and we have to say, based on our session with a more complete build, it is mostly justified.
Cuphead is a hark back to the glory days of 2D platform action games, while adopting a quite simply incredible graphical look. Inspired by the Disney and Max Fleischer cartoons of the 1930s, the look is amazing. The characters look cell animated and even the colours are slightly offset to give the whole image a retro, reproduced feel.
But where Cuphead will be heralded most is in its gameplay. It is unapologetically fierce. We have had a swathe of difficult 2D platformers in recent times, with Ori and the Blind Forest and Super Meatboy being most memorable, but we have to say, based on our initial playtime, that Cuphead could be the toughest of the lot. And we love it.
We played a few boss battles, a flying section and a platform level and we died. A lot. But most importantly, we wanted to persevere, as it hooks you into that “one more go” cycle and there’s not much higher praise than that.
We can’t wait to play the full game when it arrives, finally, next month.



