Intel announces Project Alloy, an all-in-one VR headset
Moving one step beyond Samsung’s Gear VR, Intel just announced Project Alloy, an all-in-one VR headset that doesn’t need to be connected to a phone or computer. Yes, that means it’s completely wireless, with its own processor and battery. Alloy can also track rooms on its own, and it tracks your fingers for interacting with virtual objects. There’s also a camera that lets you see other objects in your room, as well as nearby people. It’s part of Intel’s push around “merged reality,” which combines both VR and augmented reality into a single cohesive experience.

It’s the same idea as Microsoft’s “mixed reality” with HoloLens. And, not surprisingly, Microsoft’s Windows Holographic platform will play a key role with Alloy hardware. Terry Myerson, the EVP of Microsoft’s Windows devices group, revealed at Intel’s Developer Forum that the Holographic platform will be available to all Windows 10 PCs next year. On top of that, Intel will make its Alloy hardware specifications and APIs open source next year.
“Anyone can take Alloy hardware, combine it with Windows Holographic, and build a world-class VR system,” Intel CEO Brian Krzanich said.

In a brief demo at IDF, an Intel rep wearing a Project Alloy headset was able to wander around the stage, while at the same time navigating a virtual room. When he was prompted to open a door in VR, he merely reached his hand out (which showed up in his virtual view) to flick a switch. It took a few moments for the headset to recognize his hands, but the fact it saw it at all was impressive. When he approached Krzanich, his boss’s face appeared in VR, allowing him to avoid a potentially embarrassing (and career ending) “merged reality” tumble on stage.

We still don’t know what the Project Alloy hardware consists of, or what it will eventually cost. But it’s an important step for the future of VR and AR. As great as the Oculus Rift and HTC Vive are, they’re both severely limited by all of the wires required to connect them to PCs. We already have a glimpse at wireless virtual reality with the Gear VR, but it looks like Intel is going to push things even further with Alloy.
Source: Intel
Engadget giveaway: Win a OnePlus 3 smartphone with all the add-ons!
Smartphone competition has been fierce lately, if only due to the number of smaller international brands that have stepped up their game. Amongst the leaders of the pack is OnePlus and its latest handset, the $400 OnePlus 3. You get heaps of value for your money with this 5.5-inch device, which is fronted with Gorilla Glass 4 and a vivid 1080p Optic AMOLED display. Inside, a Snapdragon 820 processor keeps things thrumming and the experience is nearly stock Android. Overall, the build quality gets top honors and it performs like a champ, but there are also plenty of extras, and this week, one lucky reader will get the whole package. There’s a OnePlus Loop VR headset, a battery to give you added juice, a car charger to re-up the handset or battery and the entire selection of protective cases. All you need to do is head down to the Rafflecopter widget below for up to three chances at winning this OnePlus 3 package!
a Rafflecopter giveaway
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- Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
- Winners will be chosen randomly. One (1) winner will receive one (1) OnePlus 3 smartphone, along with a OnePlus Loop VR, five (5) textured cases, a 1000mAh Power Bank battery and a Dash Charge car charger.
- If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email. We do not track any of this information for marketing or third-party purposes.
- This unit is purely for promotional giveaway. Engadget and AOL are not held liable to honor warranties, exchanges or customer service.
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- Entries can be submitted until August 17th at 11:59PM ET. Good luck!
Samsung Galaxy Note 7 review: Sleeker, simpler, better than ever
Samsung has come a long way. When the very first Galaxy Note launched in 2011, it felt like a quirky anachronism — wasn’t the age of the stylus over? The answer, as evidenced by the Note line’s continued existence, is a resounding “no.” In fact, somewhere along the way, the Note transformed from a curiosity into a premium device that can (and does) outshine the Galaxy S line on which it was based. This year’s attempt — the $850+ Galaxy Note 7 — builds off what Samsung learned making the Galaxy S7 and S7 Edge, and you know what? The company wound up making its best phone yet in the process.
Hardware
Every year, Samsung tweaks its design language for its new Galaxy S phones and applies it to whatever Note device it releases later that year. It’s no surprise, then, that the Note 7 has more in common with the Galaxy S7 and S7 Edge than last year’s Note 5. Since these smartphones share so much, it’s no surprise that the subtle differences are what make the Note 7 shine.
Consider its curves, for instance. Samsung built the Note 7 with a symmetrically curved front and back; that is, the metal-and-glass body is curved the same way on both sides. As a result, there’s more of an edge for your thumb to rest on so your hand is less likely to accidentally tap something on-screen. I couldn’t count the number of times that happened to me with the S7 Edge, and it eventually got so annoying that I gave up on the phone entirely. Here’s hoping Samsung applies this knowledge to next year’s Edge. The added benefit is that these curves make the Note 7 really, really nice to hold. This symmetry of design, coupled with the phone’s light weight and lack of bezels around its 5.7-inch screen mean this is easily the nicest Galaxy Note to actually carry around and use. It’s a big phone that doesn’t feel like one.
Samsung also opted for a USB Type-C port for power and data transfer instead of the micro-USB seen on the S7. It was only a matter of time before Samsung made the switch, but I’m just a little surprised the company didn’t wait until next year. And then there’s the storage situation: The Note 7 ships with 64GB of storage, up from 32GB on both US versions of the Galaxy S7. It’s a welcome move, but maybe not a surprising one since the Note series phones were always billed as more premium devices.

The Note 7’s partner, the S Pen, has also benefitted from some thoughtful little changes. It now has a smaller, 0.7mm nib — the same size as a typical ballpoint pen — for more natural writing. You can’t stick the S Pen into its slot backward either, because Samsung really didn’t need another year’s worth of embarrassment. On the flip side, though, this year’s S Pen is slightly slimmer than the last one, which makes it just a little less comfortable to grip. Samsung couldn’t please everyone.
Some changes, however, are hardly what you’d call subtle. There’s an iris scanner above the screen for hands-free unlocking, and it works better in some situations than others. If you don’t need corrective lenses, well, congratulations: Assuming you line your eyes up properly, the Note 7 will unlock itself in less than a second. Folks who wear contacts (like I do sometimes) fall into this category too. If you wear glasses, though, expect the phone to take much longer… if it works at all.

Now, about those similarities. There are, uh, a lot of them. Most notable is the silicon, running the show, including a Qualcomm Snapdragon 820 chipset, 4GB of RAM and an Adreno 530 GPU. All three phones also share the same 12-megapixel, DualPixel camera setups — that’s just as well since that particular sensor is arguably at the front of the Android smartphone camera pack. (The 5-megapixel front-facing camera is the same too, but that’s way less interesting.)
Now, about those similarities. There are, uh, a lot of them. Most notable is the silicon, running the show, including a Qualcomm Snapdragon 820 chipset, 4GB of RAM and an Adreno 530 GPU. All three phones also share the same 12-megapixel, DualPixel camera setups — that’s just as well since that particular sensor is arguably at the front of the Android smartphone camera pack. (The 5-megapixel front-facing camera is the same too, but that’s way less interesting.)

There’s also a spot for a microSD card in the SIM tray, just like with the S7 line, and the phone is also IP68-rated waterproof, a first for the Note line. Meanwhile, I wish Samsung could have transplanted the 3,600mAh battery from the S7 Edge into the Note 7, but it seems Samsung could only fit a 3,500mAh cell into the Note 7’s curved body. Thankfully, the difference in longevity is minimal (as you’ll see later on).
Display and sound

As mentioned, the Note 7 sports a 5.7-inch Super AMOLED display running at 2,560 x 1,440 (or Quad HD, or 2K, or whatever you want to call it). And wouldn’t you know it, this screen is just fantastic, replete with great viewing angles and the vivid, sumptuous colors that Samsung’s AMOLED panels are known for. (If the default color temperature is a little lurid, you can always change display modes in the settings menu.)
The screen’s bigger size means its pixel density (518 pixels per inch) is lower than that of the S7 and S7’s displays, but really, the difference is nigh-impossible to pick out; text and photos are rendered with excellent crispness. It’s a summertime champ too: With the brightness cranked to max, I had no trouble sifting through tweets and agonizing over potential Instagram filters under the sweltering August sun. If all of this sounds familiar, well, sorry. Samsung’s screens are typically first-rate, but the Note 7’s is especially pleasant (particularly since the weird, pulsating effect I noticed on last year’s Note 5 is nowhere in sight).

As you might expect, the Note 7 inherited the S7’s always-on display mode, and it’s as handy as eve. Samsung updated it with new designs, though: There are three more designs for the persistent clock and one new image (of constellations) that should wind up on the company’s earlier flagships before long. And while we’re on the subject of minor additions, there’s also a blue light filter mode that’s meant to reduce eye-strain and preserve the sanctity of your sleep cycle. These display modes are popping up all over the place, and whether they actually help is up for debate, but it’s a welcome touch as I write this review in the middle of the night.
As usual, though, the quality of the Note’s speaker setup lags behind that of the display. There’s a single grille etched into the phone’s bottom between the Type-C port and the S Pen’s hiding place, and it’s capable of churning out loud (if somewhat lifeless) audio. Things get better when you plug in a pair of headphones, at least: Samsung’s high-quality audio upscaler adds just a little more oomph to your tracks, with options for simulated surround sound, tube amp effects and concert hall reverb. I didn’t really love these effects when they first showed up on the S7s, but they grew on me — spacey, vocal-centric songs can benefit a lot from that faux surround sound, for example. Still, if you hated these effects the first time around, don’t expect to change your mind.
Software

Like all the other flagships that launched this year, the Note 7 ships with Android 6.0.1 onboard — that means you’ve got those new permissions controls, Now on Tap’s handy info cards and all the other core Marshmallow features we’ve been enjoying for nearly a year now. More interesting is how Samsung’s approach to TouchWiz continues to evolve: What used to be a bloated, obnoxious punchline of an interface gradually became bearable, and then eventually pretty nice. Lots of us (including yours truly) will always prefer stock Android, but Samsung has spent the past few years cleaning up its act and that’s worthy of some praise.
At first glance, not much has changed since the days of the S7/Edge — Flipboard’s Briefing lives to the left of your homescreens, and Samsung’s Edge UX is back. Quick recap if you haven’t used an S7 Edge: Swiping the tab on the right side (by default) of the screen brings up panes with shortcuts to your chosen apps, contacts and “tasks” like composing messages and taking selfies. You can flesh out your list with third-party “edges” for Yahoo Sports and Finance, but we still can’t craft macro-like tasks the way we could on a full-blown computer. Once it’s set up, the Samsung Pay tab lives at the bottom of the screen too — a flick upward loads your payment method and preps it for either an NFC or a magnetic “swipe” transaction.
The differences will become more apparent as you start digging a little deeper, and you’ll wonder why some of these changes haven’t been in TouchWiz from the start. Pulling down the notification shade, for instance, reveals a search bar, brightness slider and a distinct lack of circular icons — Samsung ditched them for a cleaner grid of quick settings icons. The app launcher has a search bar sitting up top too, making it easier for find the app you’re looking for. That sure beats the clumsy search button on the S7 and S7 Edge. This streamlined approach carries over into the Note 7’s settings page, where Samsung excised the circular icons and trademark teal in favor of a much simpler list of options. (Don’t worry, the interface is still punctuated with blue here and there, in case you’re not great with change.) And if you hate those rounded white frames encasing your app icons, you can turn them off. One word: hallelujah.
Naturally, there’s more going here beyond the Note 7’s clean new look. Let’s say you’re trying to keep your Tinder habits on the down low — you have the option to download the app directly into Samsung’s new secure folder, keeping it perpetually hidden from prying eyes. But what if it’s already installed? Easy. You can add the app to the secure folder and then uninstall the original instance, leaving an independent, fully functional copy hidden from the rest of the world. You can lock down this digital storehouse with a PIN, password, a fingerprint or an iris scan, but the latter two require you to set up a password just in case your biometric signature doesn’t pass muster. What you use the secure folder for is your business, but regardless, Samsung’s implementation is both clever and useful.

Samsung’s browser is also more useful thanks to its support for extensions, including a QR code reader and an “Amazon assistant” that’s meant to “get instant product matches while you shop across the web.” I’d love to tell you more about how Amazon is removing barriers between you and your darkest buying impulses, but this extension wasn’t live as of this writing. Then there are the updated power saving modes. In addition to dialing down the screen’s brightness and throttling performance, they’ll also reduce the Note 7’s screen resolution (down to as low as 720p) to conserve even more juice. Huawei adopted this trick first, but it’s remarkably handy for keeping your Note 7 alive when its battery level gets grim.
Thankfully, there aren’t a ton of pointlessly pre-loaded apps. We have the usual slew of Google apps, plus Samsung’s email client, browser, file manager and S Health app, along with all the Note-specific stuff, which I’ll get to in a second. My review unit is a T-Mobile model, and Legere’s crew thankfully didn’t go too crazy with the bloatware. All told, this version of the Note 7 comes with eight carrier apps pre-installed, ranging from the pretty useful (SlingTV was handy for following the Olympics on the move) to the irritating (I can manage my security fine, Lookout, but thanks).
Another year, another S Pen

Weird as it sounds, the Note 7 is so well put together and pleasant to use that it’s sometimes easy to forget there’s a stylus hidden inside. This year’s S Pen doesn’t look dramatically different from the Note 5’s but the changes are there if you look closely enough. As mentioned earlier, the nib is smaller for more fluid writing and sketching, and the S Pen’s body is ever so slightly narrower and lighter. You wouldn’t think a change this minute would be apparent, but it sort of is — despite near-identical dimensions, this S Pen feels a little flimsier than the one we got last year. Funny how big a difference this stuff makes.
Still, the Note 7’s S Pen still has few clear advantages. For one, it’s water resistant just like the phone itself. Since the entire package is IP68-rated, you can actually write things on the Note 7’s screen while underwater, though I’m not sure when anyone would ever actually need to. (Getting phone numbers at the beach? Who knows.) Speaking of the screen, the Note 7’s can now recognize up to 4,096 levels of pressure sensitivity, or double what the Note 5 was capable of. It’s one of those differences that’s only really noticeable when you have the two devices side by side: light strokes that didn’t register on the Note 5’s display showed up just fine on the Note 7, making it a better choice for artsy types who value precision. If all you’re going to do is dash off notes and reminders, though, you probably won’t notice the change much.

While we’re talking about the screen, I’m pleased that one of the Note 5’s best features has made it over to the Note 7. Removing the S Pen while the display is off brings up a dark interface for (appropriately enough) screen-off memos. Here, you can draw or leave yourself a note, and then pin it to the always-on display for easy reference throughout the day. The inherent lack of friction in this process means anyone who picks up your phone can pin doodles to your display, which in my case led to lots of juvenile drawings all over my sleeping screen. Thanks, guys.
Samsung is all too aware that the S Pen isn’t for everyone, so it cooked up a few new Air Command features to make its stylus more versatile. My eyes are pretty terrible, so it was neat being able to magnify anything on the screen up to 300 percent when pinching-to-zoom wasn’t an option. Cool? Sure. Consistently useful? Eh.

You can now translate words on-screen from one language to another too, though the translations aren’t as elegant as I’d wanted. Here’s the thing: The feature only lets you translate one word at a time, rather than sentences or paragraphs. As such, it’s handy for picking up bits of a language you don’t know, and lousy for interpreting lots of information.
And then there are the GIFs. The “smart select” feature has been updated to let you choose parts of the screen with the pen, record them and turn them into GIFs. I didn’t have high hopes for this process since making GIFs on a regular computer is sort of a pain, but it turned out to be surprisingly elegant. Once the recording is done (you can capture up to 15 seconds), it’s simple enough to doodle on top of them, change how they loop and share them everywhere. Meanwhile, Samsung’s software cleaning spree continues with S Pen stuff: Four(!) separate S Pen-specific applications have been combined into a single one called Samsung Notes. This is where you’ll do most of your note taking and doodling, and it’s perfectly serviceable; it’s good enough that I didn’t miss any of the old standalone S Pen apps.

All of these tweaks are steps in the right direction, but I wonder whether they’ll actually change anyone’s mind about the S Pen. The fact that Samsung keeps churning these devices out must mean a lot of people out there dig using a stylus, but if you weren’t sold before, you probably won’t be now.
Camera

We can keep this part brief: Both of the Note 7’s cameras are identical to the ones in the S7 and S7 Edge, and are therefore really damned good. The photos I shot over the course of a week were almost uniformly well exposed, with lots of detail (they really pop on this AMOLED screen) and vibrant, accurate colors. It’s damned fast at focusing too, thanks to the camera’s DualPixel setup. If you’ll pardon the extremely unscientific explanation, every 1.4 µm pixel on that 12-megapixel sensor is split into two photodiodes that are used to gauge the distance between the camera and the subject. Since every single pixel is used to for these focus calculations, the Note 7 is super fast at locking onto whatever’s in front of it, even when the subject is a finicky, adorable toddler celebrating her second birthday.
It goes without saying that smartphone cameras tend to suck in the dark, but the Note 7 fares well thanks to the size of the pixels on its sensor. There’s surprisingly little noise, even in shots taken outside at night, and the always-there exposure controls help reduce the influence of extra light that could otherwise soften a shot’s sharpness. In short, the Note 7 is a very impressive all-around shooter, ranking alongside the S7 and S7 Edge as one of Android-powered cameras to beat. Meanwhile, the 5-megapixel camera up front takes respectable selfies with enough verve to please all the but the most terminally vain. I just wish Samsung had bumped up the resolution a bit this time around.
The camera sensors might not have changed, but the camera interface sure has. Remember all the different mode and settings icons that used to pepper the main view of the camera app? Many of them have been moved out of sight to give you a cleaner interface. All of the photo modes from the S7 — Pro, panorama, selective focus, slow motion, hyperlapse and more — are back and still available by swiping to the right. Instead of tapping a separate button to switch cameras, though, you’ll have to swipe up.
Camera resolution options and the timer has been moved into a separate settings menu, while live filter effects can be applied by swiping to the left. Trust me: It’s all much more intuitive than it sounds, and the “out of sight, out of mind” ethos here is fine by me. After all, just about every photo I took on full auto looked great. Shooting video was similarly painless and yielded accurate, handsome footage no matter what resolution I picked. (Fair warning: Tracking autofocus doesn’t work when shooting 4K video, so be prepared to handle it yourself).
Performance and battery life

Because of those shared internals, the Note 7 performs almost exactly like the S7 and S7 Edge, which in turn behave much like the rest of this year’s flagship smartphone heap. That means this year’s Note is a smooth operator thanks to the quad-core Snapdragon 820 and 4GB of RAM. I spent my week multitasking lots, playing games like Hearthstone, Asphalt 8, Republique and generally doing my best to make the 7 stutter or slow down. I succeeded, but only rarely and never for long. If you’re concerned about whether the Note 7 can stand up to your hellacious routines, don’t be: This thing brings the heat (sometimes literally, but never to the point of discomfort).
Then again, were you expecting anything else? Qualcomm’s near-monopoly on the mobile chip business has led to a détente where one high-end device more or less performs the same as any other. That makes it hard to write about these things over and over, but it’s still a win for everyone reading this — there’s almost no such thing as a bad choice, at least as far as performance is concerned.
HTC 10
Samsung Galaxy S7 Edge
Samsung Galaxy Note 5
AndEBench Pro
13,601
16,673
13,030
14,152
Vellamo 3.0
4,589
4,876
4,152
4,104
3DMark IS Unlimited
29,697
26,747
26,666
26,981
GFXBench 3.0 1080p Manhattan Offscreen (fps)
47
48
47
47
CF-Bench
49,256
49,891
46,290
36,488
Because their internals are the same, differentiating factors like battery life are more important than ever. Now, the Note 7 might not have the biggest battery in Samsung’s lineup — that distinction goes to the S7 Edge — but it’s still one of the best day-to-day performers I’ve used in some time. When it came to our standard rundown test (looping a high-def video at 50 brightness), the Note 7 lasted just over 14 hours. That’s about a half hour less than the S7 Edge, just a few minutes more than last year’s Note 5, and on par with the Moto Z Force. Not the type to watch the video until your eyes bleed? That’s fine: I routinely got two full days of consistent, mixed use out of the Note 7. With the help of Android Marshmallow’s Doze feature, my runtime stretched closer to three days with more sporadic use, though your mileage may vary.
The competition

It goes without saying that if you’re looking for a phone you can use with a stylus, you can’t do better the Galaxy Note 7. That said, if you’re looking for a great phone-and-stylus combo, I’ve found that the Galaxy Note 5 still holds up really well. It’s been updated to run Android 6.0.1 Marshmallow and put up benchmark figures that were surprisingly close to this year’s model — a testament to the power of the octa-core Exynos chipset lurking inside. Alas, it’s not waterproof and lacks any expandable storage options, though you could easily find a good deal online.
The Note 7 also faces some stiff competition from its cousins, the Galaxy S7 and S7 Edge. They have the same brains, after all, not to mention the same waterproofing, the same punchy AMOLED screen technology and the same overarching design language. I still think the S7 Edge is too prone to accidental touches, though, a problem that frankly drives me up the freakin’ wall — I’d definitely take the Note 7 over the Edge (especially since they share those edge-centric features), but the GS7 remains an excellent choice for those who want Samsung’s best in a more compact form factor.
Meanwhile, fans of first-rate build quality should consider the HTC 10, a phenomenal smartphone that offers power and style in spades. It, too, makes use of the Snapdragon 820 chipset, but the company’s attention to detail is what really makes the HTC 10 shine — the build quality is impeccable, the phone packs a low-latency touchscreen, and it’s the first Android phone that natively supports Apple’s AirPlay streaming standard. The 10’s battery and camera aren’t quite as good as the Note 7’s, though, so you’ll have to love HTC’s design and its approach to software.
Wrap-up

When I reviewed the Galaxy S7 and S7 Edge earlier this year, I was already convinced Samsung was operating at the top of its game. After using phones as well crafted as those, I didn’t think it would be possible to love the inevitable follow-up as much. I was wrong. The Note 7 isn’t a perfect phone: It’s expensive and there still isn’t a hugely compelling reason to buy into the S Pen lifestyle if you haven’t already. Even so, by combining the updates that went into the S7 siblings with a number of subtle improvements to the Note’s design and software, Samsung has built its finest phone yet. The Galaxy Note 7 isn’t just the best Galaxy Note ever — it’s a strong contender as the best Android phone you can find right now.
Samsung’s new Gear VR is its most comfortable and immersive yet
Samsung’s Gear VR has always been an anomaly among the company’s dizzyingly diverse product lineup. Ever since the first “innovator edition” of the headset debuted alongside the Galaxy Note 4 in 2014, it stood out as something potentially more useful than the company’s various wearables, experimental phones and other gadgets. And, thanks to Samsung’s partnership with Oculus, the Gear VR’s usefulness has only grown over time — in fact, we named last year’s model a “no-brainer” purchase for Samsung owners. Now we have yet another Gear VR model, coinciding with the launch of the Galaxy Note 7, and it’s an even better introduction to virtual reality than ever before.
From afar, the new Gear VR just looks like a color-swapped version of what came before. But the new dark blue shell actually has a legitimate use: It helps to keep images from your phone’s screen from reflecting off of the headset. That was an issue some users had in the past with the white Gear VR models, according to Samsung. And given that the last few models looked fairly similar, it’s about time the company made a big design shift to differentiate its latest and greatest headset.
There are also a handful of small, but genuinely useful, ergonomic tweaks. There’s a new material that rests against your skin that feels as soft as a fleece blanket meant for babies. And Samsung also made the strap that goes over your head significantly longer, which could be useful for some. Those upgrades, coupled with the Gear VR’s light design, make it something you could easily wear for hours on end. After testing both the Oculus Rift and HTC Vive, I noticed that small comfort differences go a long way towards making VR feel more immersive, so I appreciate Samsung’s efforts in this regard.
As for other changes, Samsung increased the field of view in this latest headset to 101 degrees from 96 degrees in previous models. That might not sound like a major difference, but it’s yet another tweak that puts you deeper into virtual experiences. And it brings the Gear VR even closer to the wider 110-degree field of view from dedicated headsets like the Oculus Rift and Vive. Other headsets, like the Star VR, claim to offer even more expansive coverage, but they’re not actually on the market yet.
If you look closely, you’ll also notice some upgrades around the new Gear VR’s inputs. The biggest difference? There’s a dedicated “Home” button that takes you right back to the Oculus home screen. Previously, you had to hold down the “Back” button to return home. Doing that now brings up a screen that gives you quick access to your settings and friends list. Samsung also cleared out the directional pad from the last headset, so that it’s now a free-flowing touchpad area which you can swipe at without worrying about exact accuracy.
In a nice move for the Samsung faithful, the new Gear VR is compatible with a handful of the company’s older handsets, in addition to the Note 7. Its support stretches back to the Galaxy Note 5, and also includes the S6, S6 Edge, S6 Edge+, S7 and S7 Edge. Basically, if you’ve bought a Samsung phone recently, you’re covered. While the headset supports USB-C by default (for the Note 7), you can easily swap out that connector with an included micro-USB adapter. You can also adjust the position of the arms holding your phone in place to fit phablets like the Note, or the more sensibly sized Samsung phones.
Since our senior mobile editor Chris Velazco is still hogging the Note 7, I tested out the new Gear VR with the Galaxy S7. Setting up the headset was simple: I removed the faceplate, swapped in the micro-USB adapter, plugged the phone in, and made sure the Gear VR’s arms were positioned for smaller devices. The phone felt securely attached to the headset, even while I shook it vigorously (far more than you would with your head, at least).
When I first plugged in the S7, I was prompted to remove it from the Gear VR and install a bundle of Oculus software. If you don’t have an Oculus account yet, you’ll be asked to create one. Once all that was set, I shoved the S7 (along with a pair of headphones) into the headset and prepared to get my VR on. Within a few seconds, I reached the Oculus Home screen and started shopping around for some apps.
I settled on NBC’s Sports app (featuring the Rio Olympics), Jaunt’s collection of 360-degree videos, Eve Gunjack and Adventure Time: Magic Man’s Head Games. When it came to 360-degree video playback, I definitely noticed the Gear VR’s larger field of view. It still feels like you’re looking through a pair of binoculars, rather than being completely transported somewhere else, but it’s far better than previous models. Unfortunately, the low resolution of most 360-degree video is an an even bigger detractor (it’s hard to follow the Olympics when you can’t determine which fuzzy blob is which).
When it came to games, though, the new Gear VR shined. Both Eve Gunjack and Adventure Time were easier to control with the less restrictive touchpad, and they were also more immersive than on previous Gear VRs. I also loved being able to quickly readjust the volume and brightness setting by holding down the “back” button, as I couldn’t reach my phone’s volume controls when it was plugged into the headset.
Mostly, I appreciated the fact that I could wear this Gear VR for a long time without getting fatigued. Even though it’s powered by mere phones, Samsung’s headset actually has an advantage over desktop VR platforms since it’s completely wireless (well, if you don’t count headphones). This latest model is simply the most comfortable VR headset on the market. It never felt like the headstraps were crushing my skull, or that the headset was resting too heavily on my nose (looking at you, HTC Vive).

As great as the Gear VR is, though, it could have some serious competition from upcoming headsets supporting Google’s Android Daydream VR platform. That’s basically attempting to do what the Gear VR did, but for handsets from multiple manufacturers. If Samsung were smart, it would work together with Google’s platform, but it’s unclear if the company’s deal with Oculus would prevent that.
Even with Daydream headsets on the horizon, though, I don’t have any problem recommending the new Gear VR to Samsung owners. In fact, it’s solid enough that it’s worth considering moving to a Samsung device just for the privilege of using the Gear VR. But the arguments against the Gear VR, and waiting for Daydream, are strong as well.
Ex-Apple CEO’s quirky Android phone comes to the UK for £99
Obi Worldphone garnered a fair amount of attention when it announced its first smartphones around this time last year. Understandably so with a former Apple CEO among its founders, but John Sculley’s new venture is in the business of making more affordable devices — the opposite end of the spectrum to iPhones, in other words. Now, having made headway in the Middle East, Southeast Asia and more recently, Latin America, Obi Worldphone has expanded its reach to the UK with the £99 MV1 in tow.
The MV1 features more or less what you’d expect from a sub-£100 smartphone: A 5-inch, 720p display, 8- and 2-megapixel cameras, a 2,500mAh battery, a 1.3 GHz quad-core Snapdragon 212 chip, 2GB of RAM and 16 gigs of internal storage (microSD cards up to 64GB welcomed). Throw in 4G and dual-SIM support, and you’re looking at a device on par with the £90 Wileyfox Spark, the soon-to-be-launched £99 Moto E (2016) and plenty of other smartphones available at a similar price point on pay-as-you-go deals.
The 2 gigs of RAM is a little out of the ordinary (in a good way), but Obi Worldphone wants its handsets to be defined by more than just the numbers. With design studio Ammunition in its corner, the company is out to craft beautiful devices that rise above the rest of the low-cost Android “jungle,” as Obi exec Ankush Chatterjee puts it. And the MV1 is nothing if not a little quirky, sporting Obi’s “signature floating glass display” that sits a millimeter or two above the main body of the handset.

According to Obi, this is intended to highlight the part of the phone you interact with most, though it does make the most breakable of components feel unusually exposed. Gorilla Glass 3 is on hand to provide a decent level of protection, however. The main bulk of the device is pretty atypical itself, with soft rounded curves on the bottom edge juxtaposed with a sharper, flat top. This cap has a silver, metallic finish too, further contrasting against the black or white polycarbonate body.
Whether it’s to your tastes or not, the MV1 is comfortable enough in the hand, though the raised display isn’t a particularly elegant feature. It’s a thin, sharp edge after all, which your fingertips come into contact with regularly. Also, since the screen sticks out, it draws attention to how big and bulky the MV1 is for a 5-inch device, though that does help it feel robust.

The focus on design carries over to the MV1’s software: Cyanogen OS 12.1.1 (based on Android 5.1 Lollipop). Growing in popularity of late, one of the draws of Cyanogen OS is easy personalisation. Obi’s preloaded an angular, colourful theme onto the MV1, as well as what it calls Lifespeed UI, which is basically a lock screen widget that offers easy access to the dialer and camera.
The MV1 is available now for £99 directly from Obi or through Amazon, meaning it joins a plethora of other online-only brands competing in the affordable Android space. And on paper, it has everything you’d demand from a sub-£100 device. Obi hopes its design-led philosophy is the key to finding success where other players maybe haven’t, however, both in the UK and throughout the rest of the world.
Source: Obi Worldphone
Google will ‘increasingly focus’ Hangouts on business customers
It’s been more than three years since Google formally launched Hangouts. It was an effort to take the popular Google Talk IM app into the mobile age, but it came late to the party. Lots of competitors like Whatsapp, Facebook Messenger and iMessage were firmly entrenched in mobile chat by the time Hangouts came to life. Despite finally getting a chat and video-calling platform out for every platform, Google announced at its I/O developer conference earlier this year that it was trying again. A new video chat app, Duo, is now available, and a radical new text-based messaging app called Allo is coming soon. Ever since they were announced in May, Google users have wondered: What’s to become of Hangouts?
Google’s VP of communication products, Nick Fox, was willing to talk about that when he gave me an early demo of Duo last week. As Google said earlier this year, Hangouts isn’t going away — but the company will now focus Hangouts on its business users. Going forward, Allo and Duo will be the company’s main consumer chat plays.
“Because Hangouts is built on a Google account, because it’s deeply integrated with Google apps, the Apps suite [things like Drive, Docs, etc.], Gmail, Calendar and so on, it’s seen much more success in the enterprise,” Fox told me. “It will increasingly focus on that kind of group collaboration enterprise productivity space.”
Duo’s focus is extreme simplicity, and anyone who’s used Hangouts for any length of time will admit it’s not the simplest of services. For example, you can do video calls with multiple participants in Hangouts, while Duo allows only one-to-one video calling. That need to make things easier is likely why Google wanted a clean break with the rollout of Allo and Duo — they aren’t tied to your Google account or any of its previous communication services.

Fox also said Google recognized that it didn’t make sense to have one app do everything, something we’ve seen from companies like Facebook, which controversially broke messaging out of its main app. “We’ve historically tried to do a lot in a single app, but the reality is that are pretty different types of communication,” Fox says. “We see them differently, and we think we’ll be able to build the best experiences by building focused experiences that do what they’re intended to do really, really well.”
That doesn’t mean there won’t be consumer confusion going forward, however. Hangouts will continue to exist, and many consumers will certainly still use “Gchat” when looking at their email in a browser. But when they go mobile, Allo and Duo are entirely separate experiences with no desktop equivalent. Google may be focusing Hangouts on the enterprise crowd going forward, but there isn’t a clear path to moving consumers from Hangouts to Allo and Duo.
Of course, for lots of users, that likely won’t matter. Google is right to make mobile its focus because that’s clearly where consumers are. If Duo and Allo are successful, Hangouts will simply fade into memory, used by people who need its more-robust feature set. It’s not what Google had in mind when the product launched three years ago, but sometimes a reboot is necessary.
Duo, Google’s supersimple video chat app, arrives today
Back in May at its I/O developer conference, Google introduced a pair of new communication apps: Allo for text-based communication and Duo for video calling. Allo is the more interesting of the two, with its deep usage of the intelligent Google Assistant bot — but Duo is the one we’ll get to try first. Google hopes it’ll stand out among a bevy of other communications apps thanks to a laser focus on providing a high-quality mobile experience. It’s available today for both the iPhone and Android phones.
“The genesis of Duo was we really saw a gap when it came to video calling,” Nick Fox, Google VP of communications products, said. “We heard lots of [user] frustration, which led to lack of use — but we also heard a lot of desire and interest as well.” That frustration came in the form of wondering who among your contacts you could have video calls with, wondering whether it would work over the wireless connection you had available and wondering if you needed to be calling people with the same type of phone or OS as yours.
To battle that, Google made Duo cross-platform and dead simple to use. You can only call one person at a time, and there’s barely any UI or features to speak of. But from a technology standpoint, it’s meant to work for anyone with a smartphone. “It shouldn’t just work on high-end devices,” said Fox. “It should work on high-end devices and on $50 Android phones in India.”
Google designed it to work across a variety of network connections as well. The app is built to provide HD video when on good networks and to gracefully and seamless adjust quality if things get worse. You can even drop down to a 2G connection and have video pause but have the audio continue. “We’re always prioritizing audio to make sure that you don’t drop communications entirely,” Fox said.
All of this is meant to work in the background, leaving the user with a clutter-free UI and basically no buttons or settings to mess with. Once you sign into the Duo app with your phone number (no Google login needed here), you’ll see what your front-facing camera sees. Below that are a handful of circles representing your most recent calls in the lower third of the screen. You can drag that icon list up and scroll through through your full list of contacts; if people in your phonebook don’t have the app, you can tap their number to send an SMS and invite them to Duo.
For those who do have Duo, tapping their number initiates a video call. Once you’re on the call, you just see the person you’re talking to, with your video feed in a small circle, not unlike Apple’s FaceTime. Tapping the screen reveals the only UI elements: a hang-up button, mute button and a way to flip between the front and back cameras.

Duo is even simpler than FaceTime, and far simpler than Google’s own Hangouts app, which the company says will now be more focused on business and enterprise users. In that focus on simplicity, Fox and his team left out a number of features you might find in other video-calling apps. Chief among them is that Duo can’t do group calls; it’s meant only for one-to-one calling. Google also decided against making desktop apps for Duo or Allo.
“We forced ourselves to think exclusively about the phone and design for the phone,” Fox says. “The desktop experience is something we may build over time. But if you look around the world at the billions of people that are connected to the internet, the vast majority have one device, and that device is a phone. So it was critical for us to really nail that use case.”
That’s part of the reason Google is tying Duo to a phone number rather than your Google account: Your phone already has your contacts built in, while many people might not curate or manage their Google contacts list. This way, you can see exactly who in your usual phone book is using Duo (and if they’re not, you can send them an SMS invite).

Perhaps the most clever feature Google included is Knock Knock. If you’re using an Android phone and someone calls, you’ll see a preview of their video feed on the lock screen. The person calling can wave or gesture or make a silly face to try and draw you into the conversation, and Fox says that makes the person on the receiving end a lot more likely to answer with a smile rather than a look of confusion as they wonder if they video is working properly. For the sake of privacy, you’ll only see a video feed from people in your contacts list, and you can turn the feature off entirely if you prefer.
It’s all part of Google’s goal to make the app not just simple but “human” as well. “It’s something that you don’t generally hear from Google when we talk about our apps,” Fox admits, “but video calling is a very human experience, so it’s very important that you feel that in the app as well.”

All of this adds up to a product that is refreshingly uncluttered and has a clear sense of purpose. It doesn’t fundamentally change the video-calling experience, but it is frictionless and very easy to use on a moment’s notice. Under the hood, the app does live up to its promise of updating the call based on changing network conditions — you can even flip between WiFi and cellular networks without dropping a call. There’s not a whole lot to say about the experience, and that’s probably for the best. You can make calls to people in your contacts list easily, not worry too much about dropping them, and then get on with your life.
That ease of use is what Google hopes will pull users into the app. It does indeed feel simpler than most other options out there. But given the huge variety of communication apps available and Google’s strange historical difficulty with the space, it’s not hard to imagine Duo being a niche app. That won’t be for lack of effort — Duo actually does make video chat easier than making a phone call.
Instagram Stories’ camera controls catch up to Snapchat
Instagram isn’t shy about wanting to go toe-to-toe with Snapchat through Stories, and that now includes camera features, too. Updates for both the Android and iOS versions of Instagram let you swipe up and down to zoom while you’re recording a video, much as you would in that other social app. The iOS version, at least, also lets you double-tap to switch cameras in mid-clip like its Snapchat counterpart. No, it’s not exactly a subtle tweak — but it makes sense if Instagram is going to poach Snapchatters that may take their camera controls for granted.
Source: App Store, Google Play
HTC’s Nexus phone efforts show up at the FCC
If there was any doubt that HTC is working on at least one Nexus phone this year, the FCC (and a handful of leaks) just erased it. The regulator has received an HTC filing for smartphones that will be explicitly branded as a Nexus — a letter says you’ll find the user manual on Google’s Nexus page. The entries don’t really show the devices or say exactly what they can do, but the hardware should have full network support for all major North American carriers and beyond. Not that there’s much mystery as to what one of those devices looks like, as you’ll soon see.
Leaks from both Android Police and @Usbfl on Twitter show photos of what’s believed to be the 5-inch Marlin, the smaller of two Nexus devices that HTC is reportedly making this year (the other is the 5.5-inch Sailfish). They line up with a previous render AP made based on a source’s description, and support earlier rumors that both HTC Nexus devices would have a metal-and-glass design, not just the larger one like last year.
Assuming the images are accurate, they also suggest that earlier spec leaks are on the mark. Whether you choose Marlin or Sailfish may depend entirely on your preferred screen size. Both would have a higher-end Snapdragon processor (most likely the 820 or 821), 4GB of RAM, a 12-megapixel rear camera, an 8-megapixel front shooter and at least 32GB of built-in storage. Logically, 2015-era perks like a rear fingerprint reader and USB-C would carry over. There’s still no definitive release window for either Nexus, but they won’t necessarily launch at the same time as the Android Nougat upgrade arrives. Most likely, you’ll have to wait until sometime after LG unveils the first Nougat phone on September 6th.
The 2016 HTC Nexus looks like a cross between the Nexus 4 & iPhone with glass and fingerprint scanner on the back. pic.twitter.com/7pm9fhszki
— nexus (@usbfl) August 14, 2016
Via: The Next Web
Source: FCCID.io, Android Police, Usbfl (Twitter)
Bumble is adding paid features to help find your perfect match
Bumble, the dating app that’s previously dabbled in offering services beyond traditional swipe-based matching, is now offering a subscription model that offers three new features for just $9.99 a month.
Beeline, Rematch and Busybee are meant to boost your personal dating experience. Beeline will offer a queue of users who’ve already “liked” you while using the app. All you’ll need to do is match with them if you like what you see, which removes the requirement to swipe and takes away some of what could be viewed as ambivalence or frustration. It’s a lot easier to look at a premade list of suitors just for you and decide from there.
Rematch will keep expired matches for an additional 24 hours so you can return to them if you don’t grab their interest the first time. Busy Bee extends the 24-hour match window so you can have a little longer to match with someone else. Male users previously had this feature in the form of “extend,” and now both male and female users will be offered unlimited “extends” in the form of Busy Bee.
These additional options are available to augment Bumble users’ experience, and the company stresses that anyone who doesn’t opt to pay the $9.99 won’t be missing out on any features. In comparison, Tinder’s paid version is $9.99 a month as well for most users, so Bumble’s suite of options isn’t so far from the mark.
If you’re interested in trying them out, you can do so today.
Via: TechCrunch



