Apple launches 2TB iCloud storage for $20 a month
Apple has introduced a way to stop that annoying “full storage” iCloud message from popping up in the near future: a new tier that offers 2TB of space. The company has updated its iCloud pricing list ahead of its September event to include the new option, and it will cost you $20 a month in the US. 9to5mac, which first reported on the new tier, noted that there are rumors swirling around that Cupertino is launching a 256GB iPhone 7 during the event. If that’s true and you decide to get both, then you won’t have to worry about deleting photos and videos for quite sometime. The bigger storage option would also allow you to save more folders on iCloud when macOS Sierra comes out.
Of course, if you don’t need that much space, you can continue paying for iCloud’s lower tiers, starting at 50GB for $1. You can check out how much the 2TB option will cost you on Apple’s website, but take note that it could be available in your country even if it isn’t in the list. Just go to the iCloud menu in your device’s Settings app and tap on “Buy more storage.”
Via: 9to5mac
Source: Apple
It’s now easier to create and customize Snapchat Geofilters
If you’re one to continually try out Snapchat’s On-Demand Geofilters to spruce up your snaps, starting today you’ll be able to edit and place themes and designs straight from within the On-Demand website before you purchase your Geofilter.
You can start by choosing a theme, adding a design, then customizing the text and colors that’ll appear on the filter. Once you’re done you can click “finish” to round it all out and finish your purchase. It’s a much more streamlined process than before, and should be a lot simpler to create for birthdays, holidays and other various events you want to spruce up.
In addition to making Geofilters simpler to design and expanding the offerings, Snapchat has also rolled out an app update with a bundle of new features. New caption options including highlighting, bolding, italicizing and underlining text have made their appearance (finally) and you can now animate larger captions on top of your Snaps. Tapping on your face once lets you use Lenses now, and you can preview public stories via the Stories page before you add users as friends.
If you’re interested in creating your own Geofilters, you can do so here now.
Microsoft OneNote can help solve your math homework
Just in time for back to school season, Microsoft has made a few slick updates to Office 365, intended to help users get more out of their pen-based digital notes. Building on the beta launch of Windows Ink, OneNote has added new ink effects, a replay feature and a new intelligent math coach that can help you solve handwritten equations.
While OneNote already comes with shape and handwriting recognition, the new math assistant takes inking one step further by converting a longhand equation into text and then highlighting the steps you need to solve it. Simply write out an equation in OneNote, circle it with the lasso and select which variable to solve for. From there, OneNote can walk you through the steps. Voila: suddenly all those FOIL method and PEMDAS mnemonics are obsolete.

On the other hand, if a class requires a more old-school teaching approach, OneNote now allows you to rewind and play back inked notes — useful for following the pencil strokes in a sketch or reviewing step-by-step instructions. Rounding out the ink updates are a couple splashy new effects like rainbow, galaxy, gold and silver ink options that are great for artwork, but will likely drive a calculus professor up the wall.
Also in today’s announcement: New support for Windows Information Protection in Office mobile apps, which allows users to separate “work” and “personal” data on their devices; Enhanced people experiences in the web version of Outlook; and new versions of Visio for the web and iPad.
Source: Microsoft
Court tosses federal lawsuit over AT&T’s data throttling
The FCC may be having some success hauling AT&T out on the carpet for throttling unlimited data plans without clear warnings to customers, but the FTC isn’t so lucky. A Ninth Circuit appeals court has tossed out the FTC’s lawsuit against AT&T over allegedly failing to properly disclose slowdowns to customers. While a district court had ruled that the supposed violations didn’t occur when AT&T’s service was covered by common carrier exemptions from rules on deceptive and unfair practices, the Ninth Circuit sees things differently. It believes that AT&T’s exemption is based on its inherent status as a common carrier, not its activities, and thus that exemptions let the provider say as little as it did about throttling.
AT&T tells us that it’s “pleased” with the dismissal, to no one’s surprise, while the FTC tells Consumerist that it’s “disappointed.” Not that the network is completely off the hook, mind you. The FTC is “considering” its options and may well try to appeal this decision. And again, there’s that FCC case — the Commission could still punish AT&T with up to a $100 million fine if successful. The problem is that the FCC can’t obtain refunds for customers like the FTC can, so you may never get compensation if you were frustrated by throttling you hadn’t anticipated.
Source: Consumerist
Twitter’s making it easy for content creators to show you ads
Twitter’s finally giving creators a good reason to upload videos to its platform rather than YouTube by allowing individuals to monetize content.
The move is an extension of its existing Amplify program, which previously allowed only registered media outlets to display ads before videos. It’s also a direct push to try and grow its video platform in the same way that YouTube attracted millions of creators.
Without offering paid incentives to upload content, there was no reason not to upload to YouTube and then just share that video to other networks.
Whether Twitter will deliver on that ambition is another question. It already struggles to retain users and is still working out ways to monetize its products. Making it easy for creators to show ads before videos is great for them, but could potentially upset the network’s users.
You do still need to be an approved user before you get the option to tick the box for pre-roll ads, but there are non-exclusivity options that also let you monetize the same content on other networks without penalties. It’s a smart move on Twitter’s part, asking creators to leap to a new platform would be a tough sell, but offering an additional revenue stream shouldn’t be.
Creators will also get the option to work with brands on specific campaigns in some cases, using the expertise it acquired with its purchase of Niche last year.
Source: Twitter Blog
My favorite games to read
I’ve been reading a really great story recently. By which I mean I have been playing a really great video game. Specifically, I’ve been playing adventure game Kentucky Route Zero, now on its fourth episode (of five). Despite being a video game, it is also one of the best magical-realist stories I’ve read in years. Kentucky Route Zero’s existence is a testament to the steadily improving quality of prose writing in video games.
It certainly wasn’t always this way. For decades, with the exception of the text-adventure genre, writing in games was merely functional: It was for labels, instruction or only the faintest of character-building. It was riddled with typos, infamous translation errors and unclear meaning. This was just fine, because the stories that video games were trying to tell — when they were even trying to tell one — were usually very simple. “Text-adventure” games by companies like Infocom told intriguing and clever stories — but these were very much in the Dungeons & Dragons vein, and catered to niche audiences. But as mainstream video games entered more cinematic territory in the ’90s, they embraced storytelling and narrative like never before. To do this, developers generally adopted two techniques: cutscenes (pre-rendered cinematics) and lore-dump text files. These text files — which described character, backstory, settings, props, weapons, etc. — were often found in the margins of the pause menu, in a file called the journal, the codex or something in this vein.
In role-playing games, these “journals” evolved into actual digital books that piled up in your inventory (perhaps you are familiar with playing Skyrim and having a Deathlord about to smash you in the face when you pause the game, freeze time and whip out a book about the reign of Uriel Septim and start reading). Because they were now putting lore in things that looked like books, video-game developers felt compelled to try their hand at writing. The results were, er, hit and miss. Skyrim books are full of purple prose, derivative stories, and tons of telling at the expense of showing. On the other hand, the books in The Witcher 3 inventory are wittier and full of character (perhaps because they were rooted in honest-to-God literature; The Witcher is itself an adaptation of a long-running novel series).

But games like Kentucky Route Zero have taken a different tack, completely embracing story, making it the core subject of the game. The story in these games has sometimes displaced traditional gameplay mechanics (often, there is no way at all to “win”). In doing so, they have created hybrid works of fiction that depend upon the quality of their written word, while most games would rely on the quality of their bullet physics. They have blurred the line between interactive fiction and the kind of respectable novels your English teacher would assign.
The central narrative in Kentucky Route Zero is about deliveryman Conway’s journey down the mythical “Zero” highway to deliver a package. However, it’s not really about him. Like Gabriel Garcia Marquez’s 100 Years of Solitude, the meat of the experience lies much more in the exploration of the ensemble cast that accompanies Conway, and its complex web of relationships, desires, and regrets. The primary gameplay mechanic revolves around selecting people to speak with, and then making dialogue choices to shape a conversation. The writing in these conversations is crisp and compact, bursting with Southern-fried flavor straight out of a Flannery O’Conner short story.
The characters, though they are animated with blank faces, strike vivid, fully realized figures thanks to their dialogue. You can subtly shape who they become through your choices, but the options you don’t choose can also reveal something about these mysterious, troubled people as well. Instead of a descriptive paragraph of prose, the background art in the game paints mysterious images that still allow the player’s imagination to fill in the blanks. Playing Kentucky Route Zero is like interacting with a deconstructed and digitized novel: You have to assemble the setting, the characters, and the story yourself at your own pace, but what you create is a rewardingly intimate and layered narrative about the human experience.
Eighty Days for iOS tilts even further into interactive-fiction territory. The game is a retelling of Jules Verne’s Around the World in 80 Days. The experience consists of actual gameplay mechanics: You plan a route around the world on a map, and you stop in at markets to buy and sell your goods in order to fund your trip. But the game’s real genius lies in the deftly written prose and the subtle relationship development between player-character, Passepartout, and his employer and adventurer, Phileas Fogg. Sure, it’s about the journey around the world, but it’s just as much about crafting the dynamic between these two characters. And though it has startling power as a narrative (it was Time magazine’s “Game of the Year,” while The Telegraph lauded it as one of the best “novels of the year”), 80 Days remains very much a traditional game with a clear objective and win state.

But some works blur the line between game and story even further; for example, The Silent History. This iOS app is actually classified as an “e-book,” despite several highly gamified elements. The story is set in a world where new children have been born without the ability to comprehend language, and the main narrative is a serialized, thought-provoking story of parenting that delivers on a high-minded literary pursuit: the exploration of how language shapes our world. And yet it’s also iPhone app for which, like Pokemon Go, you need to physically hunt down and download geolocated side stories that flesh out the world. This design choice makes the fiction feel more realized, but it also makes the book feel a lot like a video game.
There has also been a resurgence of text-adventure games of late in the classic Infocom style. Plenty of young writers and developers in the Interactive Fiction Database and on other small indie-game platforms like itch.io, are creating compelling, heartfelt and funny stories using Twine, open-source writing software tailored for interactive fiction.
It’s clear that great prose is no longer confined to the page — it has found a welcoming new home in the medium of games, and this should come as no surprise. It’s always been the mission of great literature to transport the reader to a fantastic new land. So too has it been for great video games. It was only a matter of time till the twain did meet.
Mophie’s cheapest battery packs yet start at just $30
There are two things Mophie has always been known for: Delivering attractive mobile cases and battery packs that fit right alongside Apple’s aesthetic, and making you pay a premium to own its products. That all changes with the company’s next batch of mobile battery packs, which are up to 50 percent cheaper than their previous models. They’re still sleek, but of course, Mophie had to make some manufacturing tweaks to lower its production costs. Now instead of being encased entirely in metal, they’re sandwiched between two pieces of aluminum.
As with the company’s last Powerstations, they’re basically just bricks for connecting your own two USB cables and charging whatever device you want. The svelte new 3,000 mAh Powerstation Mini goes for just $30, compared to $60 for the previous cheapest model (though that one came with a 4,000 mAh) battery. That’s big enough to recharge most Android phones completely, and it’s almost two full charges for the iPhone 6S. The 6,000 mAh Powerstation, meanwhile, sells for $50 instead of $80 like the last model.
Rounding out the selection, the 10,000 mAh Powerstation XL comes in at $70, while the 20,000 mAh XXL is $100. And if you’ve got a newer Android phone with USB-C, you can opt for the 10,000 mAh Powerstation USB-C model for $100.
If you’d rather have a built-in cable, Mophie’s new Powerstation Plus line starts at $60 for the 4,000 mAh version. Instead of having separate models for micro-USB and Apple’s Lightning connector, all of the revamped Powerstation Plus packs have swappable tips to flip between those two standards. And for people who bought Mophie’s Charge Force wireless charging cases, there’s a 10,000 mAh Powerstation with that technology integrated for $100 as well.
It’s hard to get excited about portable power packs these days, but it’s heartening to see a premium brand like Mophie seriously rethinking its prices.
Samsung launches first Exynos chip with all radios built in
Samsung has revealed a new chip that could have a ripple effect on its high-end smartphones, and will make IoT devices and smartphones for developing markets faster, slimmer and cheaper. The quad-core 7570 is the first Exynos chip to have all wireless tech, including Cat.4 LTE, WiFi, Bluetooth, FM and GNSS (GPS), built in to a single chip. It has 70 percent more performance and uses 30 percent less battery power than its predecessor, with everything squeezed into a 20 percent smaller package.
The chip can also handle signal processing for up to 8-megapixel front and 13-megapixel back cameras, Full HD video, and a WXGA screen (1,366 x 768 resolution). Samsung was able to pack all that in by using 14-nanometer manufacturing for the first time on a budget chip. So far, that’s been reserved for its higher-end processors, including the top-of-the-line Exynos 8890.

Though the latest chip isn’t that interesting, performance-wise, it may have a ripple effect on the high-end market. While Exynos chips like the 8890 have similar performance to rival Snapdragon models, they have limited LTE and CDMA (3G) options. That’s mainly why it still uses Qualcomm chips in US versions of its flagship Galaxy S7 and Galaxy Note 7 models. If it can squeeze more radio options into next-gen flagship processors, though, it may be able to wean itself off of its rival’s tech.
In addition, Google wants $50 Android One smartphones for the developing world, but as we found out, there are a lot of compromises to building one at that price. Samsung’s Exynos 7570 might not go into devices that cheap, but it shows that packing in more functionality via smaller transistors is likely the best way to build cheap phones that are still decent.
Source: Samsung
Niantic is reversing bans on some ‘Pokémon Go’ accounts
Pokémon Go players who felt they were wrongly banned might get a reprieve. That’s because developer Niantic has said that in its quest to block bots and data scrapers, some people who used third-party map apps to locate the virtual critters were wrongly blocked.
“Each end-user app can be used as a collection tool by the app creator, invisibly collecting and forwarding data to the app creator without the knowledge of the end user,” Niantic writes. “These apps can have an effect similar to DDoS attacks on our servers.”
The company says it’s rearranged of few things in its back-end and can reverse bans on a “small subset” of accounts. That won’t apply to accounts doing nothing but remotely accessing and capturing Pokemon, taking part in gym battles or grabbing supplies from Pokéstops. In fact, it sounds like bans for those terms-of-service-violating activities will become even more strict.
“Our main priority is to provide a fair, fun and legitimate experience for all players, so, aggressive banning will continue to occur for players who engage in these kinds of activities.”
Source: Pokemon Go Live
Android 7.0 Nougat review: All about getting things done faster
After a surprise debut and months of previews, Android 7.0 Nougat is ready for primetime. The broad strokes haven’t changed since we first met Nougat back in March (when it was just “Android N”), which means it’s still not the game-changer of an update some people have been hoping for. Instead, what we got was a smattering of big (and overdue) features mixed with lower-level changes that make Android more elegant. That might not make for the most viscerally exciting update, but that doesn’t make Nougat any less valuable or useful.
The caveat
Before we go any further, let’s get on the same page about a few things. Yes, it might be a while before you get your OTA Nougat update. Yes, that wait will stretch out even longer if you’re not using Nexus hardware. Carriers and OEMs are keeping mum about their specific Nougat update plans, but if you do have a Nexus device, you can enroll it in the Android Beta program and install a full-fledged Android 7.0 build.
The first taste
I hope you weren’t looking of a dramatic revamp of Android’s stock look and feel — that definitely wasn’t in the cards for this first release. (Bigger interface changes might come with the launch of Google’s new Nexus devices, which will probably sport a sleek new launcher.) In fact, once you’re dumped onto your homescreen, you might notice anything new at all. That changes very quickly as you start to swipe around.
For all that Google has added to the Android formula in this release, there are two features that fundamentally changed how I used my Nexus. The first, dull as it might seem, is an improved take on notifications. In prior versions of Android, notifications would fill up the pull-down shade and just sort of sit there until you interacted with them. Then, pfft — they’d disappear. Nougat, however, does a much better job of bundling them up by app and let you get things done.

In the midst of writing this paragraph, two new emails popped up in my inbox. On a Marshmallow device, all I could do is tap on the notification to jump into Gmail and see what people were asking me. Fine. Under Nougat, though, I can expand that notification to see the full sender names and subject lines of a handful of my recent emails. Another tap lets me see the first few sentences of the email and (more importantly) archive or reply without ever jumping into another app. Google’s own apps all play nice with these expanded notifications, and other apps crucial for my life — like Slack, mostly — do the same. Even better, you can manage notifications for individual apps just by long-pressing one of their notifications. Your mileage may vary, but these changes have become crucial to me.

Then there’s split-screen multitasking, a feature that’s a big deal for big phones and gives Android tablets an extra edge. Here’s how it works: if you’re in a compatible app, you can long-press the Recent or Overview key (also known as “that square one”) to squeeze it into the top half of your display. The bottom half is taken up by the usual view of recent apps, and tapping one finagles it into the remaining free space. (If you’re working on a tablet, replace “top” and “bottom” with “left” and “right”.) In my experience, most apps worked in their diminutive forms pretty well. Sometimes they will make a fuss and proclaim they “might not work” properly running in a reduced size, but they’re usually fine — you’ll just notice some kludginess while apps try to figure out how to operate with such limited room.
Just for giggles, I ran Shazam in one window and Spotify in another, and wouldn’t you know it? The former could easily tell the latter was pumping out some Jacques Loussier. It’s a silly example, certainly, but it worked despite Shazam struggling to render all its interface bits in the right places. In time developers will (hopefully) smooth out the rough edges. The thing is, it can be tricky to work with both windows at the same time. I tried copying a bit of text from a Chrome window to a Hangouts window on the Nexus 6P for instance, and more often than not the necessary pop-up menus never appeared. Check this process out: I made Chrome full-screen, copied the text, went back to the split-screen view and then tried to paste into Hangouts. I didn’t get the pop-up option to do so, though, so I had to make Hangouts full-screen and finally pasted the text.

Of course, some apps don’t even try to adapt to smaller sub-displays. Games that take over the screen and obscure Android’s navigation keys certainly don’t and neither does image-heavy Instagram. When you try to force one of them into split-screen mode, they just sort of balk and refuse. Now, it’s understandable why the examples above don’t allow themselves to be contained in half a window: if they did, the experience would downright suck. What’s more puzzling is why Google didn’t extend this split-screen functionality to its own search app. You can have two Chrome windows working next to each other just fine, but you’re out of luck if you want to glance at info gleaned from Google’s search bar. It’s silly, arbitrary and more than a little annoying.

Thankfully, there are a few subtle features that help mobile multitasking work better. There’s an option to change the display size, for one, which scales everything on-screen up or down. For the people with lousy eyesight, display size can be cranked up three levels. For the folks who want maximum screen real estate, though, there’s a “small” setting below default size that neatly shrinks text, icons and more.
I always hated how big app icons were rendered on the Nexus 6P (one of the actual reasons I stopped using the phone), and this feature just fixed it all for me.
There’s also an option to clear all running apps when you’re sifting through the familiar stack of app cards (just like most other Android skins in recent years). Perhaps the single most useful Nougat addition falls under this category too — you can double-tap the Recents key to jump straight back into the app you were using last. It took maybe an hour for this to become second nature, and as far as I’m concerned, there’s no going back.
Diving deeper

Still other handy — though less exciting — features become apparent once you start digging around a little more. Nougat still offers the option of customizing your quick settings options, for instance. They’re arrayed in a 3×3 grid, with extra icons shunted onto another page. For even quicker access to your five most used settings, look to a new bar at the top of the notifications shade. It’s useful enough, especially when you’re in a rush to turn that flashlight or get that WiFi going.
For whatever reason, everyone finds themselves in their device’s settings eventually. Luckily for them, Google finally overhauled it a bit. While the old settings layout was basically just a list of categories you could dive into, the new one peppers the list with really helpful bits of context like remaining battery life, current ringer volume and how many apps were blocked from sending notifications. Settings sections like Display and Battery offer most of the same options, but now you can bring up a navigation sub-menu that lets you jump between those sections. Handy, but easy to miss. The main settings menu also offers suggestions that aren’t really all that helpful. It can tell you about setting up a fingerprint (on compatible devices) and change your wallpaper, but did we really need this? Most of the time Nougat just suggested I add another email account. Thanks, but no thanks.

The revamped Settings page, by the way, is where you’ll find more of Google’s new handiwork. Consider Data Saver, for instance: the feature lets you define which apps can use your data plan without limits and which ones can’t, which is all too handy if you haven’t migrated onto one of those unlimited data plans carriers have started talking up lately. And if you’re one of those fortunate polyglots, Nougat added support for 100 new languages. Maybe more important is how you can now also have multiple languages enabled at the same time, creating what Google calls a “multi-locale” — when Google searching, for instance, you’ll get results back in whatever enabled language you typed your query in.
Then there’s all the other stuff — the smaller changes that help Nougat feel more thoughtful and polished. At long last, you can set different lockscreen and homescreen wallpapers in stock Android. How it took this long to implement, I’ll never understand. There are 72 new emoji here because of course there are! (They’re part of the Unicode 9.0 standard). You can display emergency info like your name, blood type and allergies on your phone’s lockscreen, too, and Android Nougat also allows you to block calls and text messages from specific phone numbers. Oh, and the best part? Those numbers stay blocked across different apps.
Meanwhile, not everything Google planned for Nougat made the final cut. Remember that Night mode that showed up in the first developer preview? Well, it’s gone — sorry, folks. Google apparently chalked its excision up to poorer-than-expected performance, though you can re-enable it pretty easily if the thought of Dark Android does it for you.
Under the wrapper

Just as important in Nougat is all of the stuff you can’t “see”, strictly speaking. These foundational changes aren’t as eye-catching as some of Nougat’s other new features, but they’re more important — and more useful — than you might think. The most obvious of these low-level changes is Doze on the Go, which builds off of a similarly named feature that debuted in Android 6.0 Marshmallow. Think of it as a light sleep — when the device is locked but in motion, a set of rules kicks in that limit what apps can do and restrict their network access. Then, when the device can tell it’s staying put for a while, the original Doze rules from the Marshmallow update kick in, leading to still more restrictions meant to preserve battery life even further. The one-two punch of Doze and Doze on the Go might not blow your mind, but it should still move the needle — my Nexus 6P seemed to gain about an hour or two of standby battery life.
This year’s Android updates also folds in support for Khronos’ Vulkan API, which should make for some seriously good-looking mobile gaming. There’s a dearth of compatible games right now, though; here’s hoping more developers get to pushing performance and graphical limits soon. You might also notice apps installing and launching a little faster than usual, depending on what kind of hardware you’re working with. That’s thanks to Nougat’s just-in-time compiler, which works with existing systems to determine when to compile an app’s code.

The arcane stuff goes on. Encryption has been moved to the file level, which — among other things — means your secured device can boot up and compatible apps can do their thing before you even unlock your gear. It should also mean lower-end phones can be partially encrypted (and run a little better) since full-disk encryption can really screw with performance sometimes. Alas, I didn’t get to try this out on a low-end phone because who knows when Nougat will make it beyond the Nexus playground.
The value of other features won’t be apparent for a while, either. Consider the case of seamless updates: Nougat can support two system partitions, one for handling your day-to-day work and another that can install big software updates that quietly download in the background. Once those updates are installed, you’ll be told that Android will update itself next time it restarts, at which point the device starts using that updated partition (complete with all your stuff). It’s possible that some phone makers will never embrace this feature and existing devices like the Nexus 5X or 6P don’t play nice with it either. But we can at least assume it’ll pop up in this year’s new batch of Nexuses.
Those Nexuses, by the way, are likely to be the first devices to fully embrace features Google revealed at its 2016 I/O developer conference. Nougat ships with a VR mode, for instance, a sort of high-performance system that drives down the time gap between your head’s motion and the image on-screen updating. Neat, certainly, but we’ll get a better sense of the benefits VR mode brings to the table when Google’s Daydream virtual reality platform launches this fall. Meanwhile, we know that Google’s new intelligent Assistant will be baked into the company’s Allo messaging app and the Amazon Echo-like Google Home speaker, but recent evidence suggests it’ll also be made part of Android thanks to an upcoming maintenance release.
Wrap-up

After playing with Nougat for a week, one thing has become abundantly clear: Android is smoother, smarter and more elegant than ever. That doesn’t mean it’s completely issue-free — split-screen multitasking isn’t nearly as elegant as it could be and it kind of sucks that seamless software updates won’t happen on older hardware — but the platform’s foundation is in great shape. It’s a good thing, too. The version of Nougat you’re playing with now is just the first step, and you can bet the features we’re really looking forward too, like Daydream and Assistant, will build off of what was wrought in this update. Yes, chances are you’ll have to wait for a taste of Nougat, and yes, that blows. Just know that the improvements here, subtle though they may be, are worth the wait.



