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Posts tagged ‘mobile’

13
Dec

Apple AirPods finally go on sale after delays


Were you worried that Apple’s delay in shipping AirPods would deprive you of a holiday gift? You can (probably) relax. Apple has quietly started selling its first self-branded Bluetooth earphones through at least its online store. If you order now, the $159 earpiece set should reach your door by December 22nd. You can always spring for Beats headphones if you need to get something Apple-made right now, of course, but Cupertino is counting on the AirPods’ smarts winning you over — they’re easy to set up, make Siri just a double-tap away and can detect when they’re in your ears. We didn’t think the audio quality was spectacular, but these are as much about convenience and phone calls as anything else.

Via: 9to5Mac

Source: Apple

13
Dec

The Morning After: Tuesday December 13, 2016


Good morning, how was your Monday?

In news you might’ve missed: Netflix and Amazon snagged 17 Golden Globe nominations, “Pokémon Go is growing,” and a 3D-printed shoe from Adidas.

You can’t go 134 million MPH with radiation shielding onHow NASA is working with Stephen Hawking and Starshot

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Stephen Hawking and Yuri Milner’s $100 million Breakthrough Starshot program is trying to reach Alpha Centauri within a generation. Beyond shooting a “Starchip” probe at 1/5th the speed of light, their plan needs to make sure it’s capable of surviving the intense radiation it will encounter along the way. That’s where NASA comes in, along with scientists from the Korea Institute of Science and Technology (KAIST). They’re working on “self-healing” transistors that could be capable of surviving a 20-year deep space mission.

Watch the awards January 8thNetflix and Amazon combine for 17 Golden Globe nominations

Award season is upon us, and some of your favorite series are in the running. Amazon’s “Manchester by the Sea,” “The Salesman,” “Transparent” and “Mozart in the Jungle” all garnered nominations, while Netflix notables included “Stranger Things,” “The Crown” and “Divines.”

Smaller, with more compromisesReview: HP Spectre x360 (2016)

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This year’s Spectre x360 is thinner, smaller and lighter than its predecessor. Unfortunately, that compact design led to fewer ports (no HDMI or SD reader) and a smaller keyboard that Dana Wollman said “feels more cramped than it used to.” If you can live with a few compromises, it also promises better battery life and a faster SSD, with a starting price of $1,150.

KANEDAAAAA!Gamer finds prototype copies of “Akira” for Game Boy

The popular “Akira” anime and manga haven’t been properly captured by a video game yet, but someone was trying to make one for Nintendo’s Game Boy. Retro game hunter Patrick Scott Patterson found four prototype copies and played through their unfinished levels. They’re severely broken, but a glimpse of those motorcycle and platforming sections is all we need.

Netflix has a surprise with “The OA”What’s on your TV this week?

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Amazon’s second season of “The Man in the High Castle” premieres Friday morning. If you prefer Netflix, it surprised us by announcing a creepy miniseries called “The OA” that’s on its way the same day. “Star Trek” fans can enter the Roddenberry Vault on a new Blu-ray set; “Suicide Squad” is here in 4K; and “Forza Horizon 3” adds new Blizzard Mountain DLC.

Time to buy more incubators“Pokémon Go” adds new Gen 2 pokémon

Niantic Labs mobile pokémon game is finally adding some new monsters, with Pichu, Togepi and more joining the roster. If players need another reason to stick with the game as temperatures drop, there are limited edition Pikachu spawning worldwide until December 29th.

333DAdidas 3D Runner is here, but it’s hard to get

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We’ve seen a number of limited-release efforts using 3D-printing tech to make footwear, but this 3D Runner has an Olympic pedigree. Medal-winning Adidas athletes got a similar shoe, and now you can grab one if you’re in one of three cities and have $333 to spend. If you’re interested and live in NYC, register for a chance to pre-order with the Adidas Confirmed app.

But wait, there’s more…

  • iOS 10.2 is here, complete with a new “TV” guide app
  • All Xbox One and One S bundles are $50 off through Christmas Eve
  • Parrot’s drones get new features via a $20 mobile app
  • The next great indie game is about the dragon apocalypse
13
Dec

New ‘Pokémon Go’ creatures include a limited edition Pikachu


Niantic promised more creatures in Pokémon Go on December 12th, and it’s delivering… with an interesting twist. It’s not only adding “several” new critters from the Pokémon Gold and Silver games (such as Pichu and Togepi), but also releasing a limited edition holiday Pikachu. The Santa cap-wearing creature is available “all over the world,” but only until December 29th at 1PM Eastern. If you don’t find one by then, you’re out of luck.

The expansion caps a busy week for Pokémon Go, which included turning Sprint and Starbucks stores into PokéStops. It’s not surprising that Niantic is going all-out as the year comes to a close, though. The company had a runaway hit with the mobile game, and has done everything it could to keep you coming back and ride that success for a little while longer. That’s especially important in December. Winter weather makes it harder to go Pokémon hunting, and visiting family during the holidays is probably more important than evolving your Eevee. An update like this could make the difference between playing in 2017 and letting your mind wander.

Source: Pokemon Go

12
Dec

Instagram Live brings streaming to your Stories today


Just a few weeks after Instagram announced that it’s adding live video broadcasting to the app, the feature is now, well, live. To start broadcasting, just head over to your Stories camera and swipe over to “Live” mode. Viewers will know you’re live with the “live” badge over your Story icon. From what we can tell, the interface is very similar to that of Periscope and Facebook Live. You can leave comments and tap the Heart button to send floating hearts into view.

The big difference seems to be that unlike Facebook Live and Periscope, the live videos captured by Instagram are truly ephemeral — you can’t access archived videos for later viewing. So if you don’t want to miss those Instagram Live videos, you generally have to be following those accounts and be tuning in at the right time. That said though, Instagram is also populating its Explore page with “Top Live” videos that it hopes will highlight the most popular live stories at any given time.

In a way, Instagram Live seems to be something of a hybrid between Facebook Live and Snapchat. It’s mobile-only unlike Facebook Live, and appears to be geared mostly toward personal video sharing, whereas Facebook Live has so far been mostly used by media companies and publishers. It’s not entirely clear yet if there’s a market for this kind of live video sharing, but Instagram’s sheer popularity could prove to be a great testing ground for it.

Live video on Instagram will roll out starting today, and should be available to all US users in the coming days.

12
Dec

Netflix heads to VR again with Google’s Daydream


Last week we saw HBO and a slew of new apps land on Google’s Daydream VR platform — now, Netflix is joining the fray. The streaming company launched its Daydream app this morning, and it looks pretty similar to its existing Gear VR app. That’s probably not too surprising, since both platforms are based on Android. The Daydream Netflix app places you in a virtual log cabin, where you can peruse your queue and start watching videos as you normally do.

Unfortunately, there’s no offline Netflix support for the app yet, but hopefully that’s something that will be added soon. It would be particularly helpful for sitting back and catching up on Netflix during long flights, for example. Given that Netflix is only allowing downloads on its iOS and Android apps at the moment, it wouldn’t be too much of a stretch to see it bring the feature to an Android-powered VR platform.

Via: TechCrunch

Source: Google Play

12
Dec

Apple releases iOS 10.2 and its companion TV app


Apple is making good on its promise of giving you a unified video streaming experience. The company has released iOS 10.2 and tvOS 10.1, both of which include the company’s centerpiece TV app. So long as a given service supports the feature, you no longer have to jump into and out of apps to catch up on your viewing — you can resume your favorite show or check out recommendations from a single place. Netflix isn’t included in TV at the moment, alas, but this and the recently launched single sign-on should save you a lot of hassle.

The iOS update isn’t just a one-trick pony, of course. It includes a slew of new emoji, including a face palm, a gorilla (read: Harambe) and female equivalents for most job emoji. And of course, there are numerous subtler tweaks. You’ll see improved music controls with quicker access to your queue and shuffling, better stabilization and improved frame rates for Live Photos, a dedicated News app section for saved articles and notifications for smart home devices like smoke detectors and door sensors.

Combine these with general fixes (there’s a significant upgrade to Bluetooth performance, for example) and you’ll definitely want to upgrade — if just to see Apple fulfill one of its big end-of-year promises.

Source: MacRumors

11
Dec

Bose Hearphones make it easy to talk in noisy places


Bose’s new earbuds don’t block the outside world while you rock out to your favorite tunes. Instead, they give you the ability to focus on specific sounds, such as the voice of the person you’re talking to, and tune out what you consider ambient noise. The audio equipment maker has launched a website for the “Hearphones,” a pair of earbuds with directional microphones that gives you way to both amplify and reduce real world sounds. Say, you’re in a bar with a band playing on stage — you can adjust the Hearphones to focus on what your date is saying and to keep the music in the background.

As noticed by some users on Hacker News and on Reddit a couple of weeks ago, the Hearphones look like Bose’s QuietControl 30 with the capabilities of Doppler Labs’ Here One earbuds. The Here One buds can also block ambient noise by using the smart active listening tech their creator developed. They’ll cost you $299 when they drop in February 2017. Unfortunately, Bose hasn’t revealed how much the Hearphones will be sold for and when they’ll be available. The company uploaded the pair’s accompanying iOS app on iTunes last month, though, and even submitted a user manual to the FCC. You can at least read up on how they work while waiting for their official pricing.

Via: Hacker News

Source: Bose

10
Dec

Apple’s AirPods won’t be ready for the holidays


Apple announced the AirPods during September’s “See You” event with a scheduled launch at the end of October. But late that month, the company delayed shipments without setting a release date in the future. Well, the tech titan’s wireless headphones still haven’t come out and it’s unclear when they’ll finally be ready for the public. For a company that places enormous emphasis on the pageantry of dramatically unveiling and releasing its products to a ravenous public, this is an unusual and humbling letdown.

It’s the first product postponement since the white iPhone 4 back in 2010, which Apple claims was delayed due to manufacturing challenges. But the company has kept mum about why they’re withholding the AirPods from store shelves. It’s likely caused by their added complexity, a source familiar with their development told The Wall Street Journal. Unlike normal wireless headphones, which receive signal over Bluetooth in only one earpiece, both AirPod pieces do. That means Apple’s product must reconcile any delays and sync audio between them, while also addressing what happens if one of the pair’s battery dies or is lost.

Apple’s silence is tough luck for folks hoping to snag a pair for a Christmas gift. But as we noted when the AirPods were first delayed, their iPhone 7-interfacing W1 chip is present in two models of Beats headphones, the Solo3 and Powerbeats 3. Otherwise, Apple’s loss is their competitors’ gain: Wireless headphones finally outsold wired in the first half of 2016. Technically, people are still buying more pairs of wired ones, but Bluetooth headphones’ high prices mean the money has finally tipped into that camp. Just how much Apple lost out by failing to make its $160-per-unit AirPods available this holiday season is anyone’s guess.

Source: The Wall Street Journal

10
Dec

The inventor of Bluetooth on where wireless is going next


Bluetooth has come a long way. It’s gone from being a frustrating standard that only businesspeople used for mobile headsets to something that millions rely on daily for wireless speakers and headphones, syncing with wearables and more. And now, with Apple and other companies pushing consumers toward wireless headphones (and away from the tried-and-true 3.5 headphone jack), Bluetooth finally has a chance to shine.

Jaap Haartsen, who spearheaded the design of the standard in 1994 while working at Ericsson and currently serves as a wireless expert at Plantronics, was recently inducted into the Consumer Technology Association Hall of Fame. I had a chance to sit down with him to talk about the development of the format and get a sense of where things are headed.

So what have you been working on recently?

I’ve been working on getting a different kind of function over radios like Bluetooth by determining distance because location and communication together will be a very strong formula for features. By knowing what devices are close to you, or further away, you know in range what functions they have. But if you don’t know how far they are away, that’s a disadvantage.

What would the use case be for that?

Well, for example, you have your laptop and want to print out something. You can search for printers and get a list of names, which don’t mean anything to you. But if it says printers are 5 meters and 10 meters [away], that would be at least my vision on how to use these. And there are a lot of things where just being able to determine distance in addition to the contextual awareness. It brings one parameter extra, which can greatly benefit users.

This seems to be an interesting time for Bluetooth. Apple gave up on the headphone jack, and other companies are following suit. How do you see the current ecosystem, especially around wireless audio?

I started it [working on Bluetooth] in 1994, and at that time the audio was limited to mono headsets. The second wave, I think — around 2003 — we brought in stereo audio by increasing the data rate. But still, the momentum wasn’t really there. We started to bring it up to the market. Now we see the market is booming. And with the announcement of Apple taking away the normal 3.5mm jack, that, of course, would give it a great boost. Either you go with a proprietary Lightning connector or you go with wireless. So I think the market as a whole has increased quite considerably.

Are you at all sad about losing headphone jacks? There’s still a difference in audio quality.

People have always said you should have CD quality, so that’s always what they’re complaining about to me: That you should have a multimegabit data link. But I’ve always said, if I do that, that’ll drain your battery and it’ll drain the capacity you can share with each other. So we’ve been relying on codecs [to compress audio data]. Of course, if you’re an audiophile, wireless will never beat the 3.5mm [jack] with its high data rates.

Bluetooth has gotten a bit better, quality-wise, with AptX [a high-quality codec], at least.

I have a different opinion about that. Also, if you use the proper settings with SBC [the default Bluetooth audio codec] I don’t think AptX will be so much better. But that’s another thing. And encoding is always lossy. If you want lossless, you’ll need a few megabits per second. And, of course, as technology progresses we get better codecs. I think the majority of the people we look at, they still listen to MP3s that are compressed.

Are there good ways and bad ways to implement Bluetooth today? And do you think some companies are doing better than others? I’ve liked what Plantronics has been doing, for example.

I know for a fact that the codec they’re using is programmable. So you can put in more bits used for coding or less. If you’re going to change that, you can go from 128 to 320 kilobits per second. And if you go to the lower rate, you’ll hear more deficiencies in your audio. From our perspective, we also want to have good audio, and that’s not just encoding technique. It’s the whole chain. If you have a bad speaker, it doesn’t help you to have a very lossless link.

What are you working on outside of Plantronics?

I also do consulting in the wireless area. Of course, I have a large background not only in Bluetooth, but I’ve also worked for a mobile phone company [Sony Ericsson] for a long time. If you look at all the wireless fields, like WLAN and also mobile, I have experience. And the interesting thing has been to look at all these different systems and how they keep their place in the world.

A lot of people have asked me, “Can we just have one [wireless] system that solves everything for every use scenario?” And I’m still not convinced about that. I still see three different parts when it comes to mobile: large coverage, wireless LAN and ad hoc personal area networks like Bluetooth. Each of those systems has been optimized for their sweet spots. So it’s very difficult to find one system that has all the features you’d have in that.

It sounds a bit like you’re talking about “5G” and all the things that’ll represent.

Yeah, 5G, but we also talk about the Internet of Things. We’ll have millions of devices within a square kilometer, and we’ll have to think about how those things will connect with each other. Has the system really been optimized for that? How are they going to share spectrum? Because that’s a scarce resource, and there’s quite a limited area in the radio spectrum where you can have communications.

What are your thoughts on gadgets like Cassia’s Bluetooth router? Do you think we’ll be seeing more products like that, with companies using the standard in different ways?

If you look at the Internet of Things, we need these kinds of aggregated devices, because there are so many slave devices around you that you’d want to connect to. You need aggregators to combine the signaling. It’s no surprise to me that these kinds of devices have arrived in the marketplace.

Can you delve into what it was like to build and release Bluetooth?

At the time it was 1994. I was in Sweden working for a large manufacturer of mobile phones [Sony Ericsson]. They wanted to increase the value of the phone so, of course, we were using things like wires and also infrared, but those were cumbersome. If you want to have real freedom, you want to do that wirelessly. So one part was voice-driven because we were in the professional market for the businessman. In 1994, mobile phones weren’t really a consumer product yet. It had to support voice, and it also had to support data in order to get rid of the infrared link.

I was asked to come up with a system that was wireless, digital and should be able to support both voice and data. I got a kind of blank sheet, and just made it. I looked at existing systems. I knew about the many mobile systems, but those were too heavy and too complicated for these really short-range technologies. I looked at cordless systems like DECT — digitally enhanced cordless telephony — but that was very much based on an infrastructure with base stations and cordless devices around it. And with Bluetooth, what I was asked to do was really a peer network, a point-to-point ad-hoc network between devices that were just in range.

There was nothing there. The only thing that was close was walkie-talkies, and those were two devices that just talked to each other. When I explained Bluetooth to people, I said it was a walkie-talkie done on a world-scale, because all of the devices could potentially talk with each other.

How long did it take to put it together?

In 1994, I started laying out the foundation on the system level. But pretty soon I got people involved who were more into radio-technology implementation and silicon. Pretty soon, we were talking about doing everything in a single chip, which had never been done before. So on the one hand, they told me what the limitations of that are — no external components with coils and resistors, because everything had to be integrated — and then I had to look at my system protocol and specifications to facilitate building it all on a single chip. I think that went on for three years.

I did a lot of computer simulations, and my colleagues worked on the implementations with radios. I worked out the protocol on the lower level, so that’s the physical layer and the data-link control layer. After a certain point, the managers controlling our division were impressed with what we did. But they also knew they couldn’t bring it to the market themselves because they were only a mobile-phone company. We needed to create an entire ecosystem. So in 1997, I think in the summer, they went out and looked for partners willing to bring this to the marketplace as a de-facto specification.

They approached a number of companies like Nokia and Intel. Intel was very interested, because they are looking at a laptop division, and they couldn’t connect yet with infrastructure. We didn’t have wireless LAN back then. So they wanted to use the mobile phone to get to the internet. But they wanted to have a wired link between mobile phones and laptops. Intel also started to look with Ericsson for other partners. We also got IBM and Toshiba. So we had five companies, and the idea was that we’d have a mix of people from the communications side and PC side. Since we had both Sony Ericsson and Nokia, we couldn’t have one company dominating, and the same on the PC side.

The idea was also to get Microsoft on board, but due to legal reasons they weren’t willing yet to take the step. And then they came in with the second wave. In 1998, the five companies created the Bluetooth SIG, and the whole idea was to finalize the specification. I wrote the initial spec, but then everyone has to agree and have a say.

Then the idea was the Bluetooth SIG would also bring it to market. People didn’t just understand what it was. We called it evangelizing, to tell the consumer what do with it. That took a long time, actually. It was 1999 when we launched the entire Bluetooth system to the world. And then we had the internet bubble [crash] in 2000, 2001, so it really didn’t catch on until 2003, 2004. Then we saw the first billion devices in the world, and that was the point we could say it wouldn’t vanish anymore.

9
Dec

‘Super Mario Run’ won’t work offline due to piracy concerns


Super Mario Run doesn’t arrive for another few days, but when it does, you’ll need a constant internet connection to play the game. In an interview with Mashable, Nintendo’s Shigeru Miyamoto confirmed that due to piracy concerns, the latest installment of Mario doesn’t have an offline mode. The company is worried about piracy because the game will be available in 150 countries on devices that it doesn’t have direct control over.

“For us, we view our software as being a very important asset for us,” Miyamoto explained to Mashable. “And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment.”

The constant network connection will not only be used to save progress, but it will also sync that saved info across devices. Nintendo apparently wanted to make the World Tour available offline, but the technical hurdles to doing so and having it still play nice with the Toad Rally and Kingdom modes proved problematic.

“We wanted to be able to leverage that network connection with all three of the modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure,” Miyamoto continued. “This is something that we want to continue to work on as we continue to develop the game.”

In a statement to Engadget, Nintendo said that Super Mario Run’s online connection allows it to “enhance the play experience.” An internet connection provides access to scores from other players’ Toad Rally challenges and handles new in-game events while you’re playing. The company also reiterated that being constantly connected lets users to link to a Nintendo Account so that saved progress can sync across all of their iOS devices. You know, if you need to switch from your iPad to your iPhone for some reason.

Super Mario Run arrives for iPhone and iPad on December 15th. While the game is free to download, you’ll need to hand over $10 to unlock all of its levels. Of course, with no offline mode, you won’t be able to play during your next flight or on a commute that takes you underground. Here’s Nintendo’s full statement on the matter:

Online connectivity allows us to offer a variety of features and services that enhance the play experience. Super Mario Run is not a static experience, but rather one that players can continue to return to again and again to enjoy something new and unexpected. For example, online connectivity can offer the following:

  • Access to other users’ play data and scores for automatically generated Toad Rally challenges.
  • In-game events that will offer players new challenges and rewards for a limited time.
  • Linkage to Nintendo Account to access save data from multiple devices. For example, if players have Super Mario Run on their iPhone and iPad, they can share one save file across the different devices. However, this save data cannot be used with different devices at the same time.

Via: 9to5Mac

Source: Mashable