Google’s Project Tango becomes just ‘Tango’
Onstage at Lenovo Tech World 2016, Google Engineering Director and Project Tango lead Johnny Lee announced some changes coming to Google’s three-year-old augmented reality initiative. First up: now that Google is ready to ship the technology to consumers, the company is dropping the “Project” from the name and ramping up its investment in AR. Essentially, Google is ready to take this thing out of Beta and into the spotlight.
According to Google’s official announcement, Tango’s broad goal is now to help users “see more” of the world around them — whether that’s by creating a virtual box of toys to play with, projecting a scale model of the solar system in your kitchen, visualizing home improvement projects or just helping you find your way through a museum you’ve never been to.
Google’s re-branding effort and increased commitment comes just as the augmented reality space is starting grow up alongside the Wild West of VR. Earlier this month, Microsoft also announced it would be expanding its own AR efforts and opening the Windows Holographic platform to outside developers.
Get all the news from today’s Lenovo and Motorola event right here!
The Moto Z vs. the competition: Much more than a gimmick
The biggest selling point of the new Moto Z and its fancier sibling the Moto Z Force might be the trio of “Mods” that let you boost the device’s battery life, pump up the volume or even make the it into a handheld projector. But how does this new handset compare with the other big accessory-adorned handset on the market, the LG G5? And should you choose either phone over more straightforward flagships like the Galaxy S7 or iPhone 6s Plus? We’ve lined up the specs of the Moto Z against these formidable competitors to see what it brings to the table, no frills attached.
Moto Z
LG G5
HTC 10
Samsung Galaxy S7
iPhone 6s Plus
Pricing
TBA
varies by carrier on contract; $650 off-contract
$699 (off-contract)
$200 (on-contract)
$299, $399, $499 (on contract); $749, $849, $949 (off-contract)
Known dimensions
155.3 x 75.3 x 5.19mm (6.11 x 2.96 x 0.20 inches)
149.4 x 73.9 x 7.3mm (5.88 x 2.91 x 0.29 inches)
145.9 x 71.9 x 3.0-9.0mm (5.74 x 2.83 x 0.12-0.35 inches)
142.4 x 69.6 x 7.9mm (5.61 x 2.74 x 0.31 inches)
158.2 x 77.9 x 7.3mm (6.23 x 3.07 x 0.29 inches)
Weight
136g (4.8 ounces)
159g (5.61 ounces)
161g (5.68 ounces)
152g (5.36 ounces)
192g (6.77 ounces)
Screen size
5.5 inches (139.7mm)
5.3 inches (134.62mm)
5.2 inches (132.08mm)
5.1 inches (129.2mm)
5.5 inches (139.7mm)
Screen resolution
2,560 x 1,440 (535 ppi)
2,560 x 1,440 (554 ppi)
2,560 x 1,440 (564 ppi)
2,560 x 1,440 (577 ppi)
1,920 x 1,080 (401 ppi)
Screen type
Quad HD AMOLED
Quad HD IPS LCD Quantum
Super LCD 5
Quad HD Super AMOLED
Retina HD IPS LCD
Battery
2,600mAh
2,800mAh
3,000mAh
3,000mAh
2,750mAh
Internal storage
32 / 64GB
32GB
32GB
32GB
16 / 64 / 128GB
External storage
microSD
microSD
microSD
microSD
None
Rear camera
13MP, f/1.8, 1.12µm pixel size
16MP, f/1.8, 1.12µm pixel size
12MP, f/1.8, 1.55µm pixel size
12MP, f/1.7, 1.4µm pixel size
12MP iSight, f/2.2, 1.22µm pixel size
Front-facing cam
5MP
8MP
5MP, f/1.8, 1.34µm pixel size
5MP
5MP FaceTime HD, f/2.2
Video capture
4K at 30fps
4K
4K
4K at 30fps
4K at 30fps
NFC
Yes
Yes
Yes
Yes
Yes
Bluetooth
v4.2
v4.2
v4.2
v4.2
v4.2
SoC
Qualcomm Snapdragon 820
Qualcomm Snapdragon 820
Qualcomm Snapdragon 820
Qualcomm Snapdragon 820
Apple A9
CPU
2.2GHz quad-core
2.15GHz quad-core
2.2GHz quad-core
2.15GHz quad-core
1.8GHz dual-core
GPU
Adreno 530
Adreno 530
Adreno 530
Adreno 530
PowerVR Series 7XT GT7600
RAM
4GB
4GB
4GB
4GB
2GB
WiFi
Dual band, 802.11ac
Dual band, 802.11ac
Dual band, 802.11ac
Dual band, 802.11ac
Dual band, 802.11ac
Operating system
Android 6.0
Android 6.0
Android 6.0
Android 6.0
iOS 9
Standout features
Fingerprint sensor, USB Type-C
Fingerprint sensor, USB Type-C
Fingerprint sensor, USB Type-C
Fingerprint sensor, IP68 certified
3D Touch, 2nd-gen Touch ID, Retina flash
Accessories
Moto Mods: Insta-Share Projector, SoundBoost speaker, Power Pack
LG Friends: Cam, Cam Plus, Hi-Fi Plus (not available in US), VR
Not applicable
Not applicable
Not applicable
* Specs in italics are unconfirmed.
You’ll have to wait for our review to get the final verdict on the Moto Z and its Mods, but be sure to check out our hands-on post from today’s event for some initial impressions.
Get all the news from today’s Lenovo and Motorola event right here!
USB-C and Lightning headphones aren’t great news for everyone
The 3.5mm port is dying — at least when it comes to smartphones. If the persistent Lightning headphone rumor wasn’t enough to persuade you, the fact that Motorola beat Apple to the punch should be. Motorola’s new Moto Z and Moto Z Force don’t have that familiar circular hole for your cans to plug into, and it now seems inevitable that almost every phone within a few years will forgo the port in favor of a single socket for both charging and using headphones.
This is a change that few people actually want. It’s driven entirely by the makers of our phones and their desire to ditch what they view as an unnecessary port.
There are literally billions of headphones out in the world with a 3.5mm jack, all of which will need an adapter to work with Motorola’s new phone. And the quality of that adapter is going to be all-important. Phones are digital devices, and headphones require analog input. To solve that, every phone has a digital-to-analog converter (DAC) and an amplifier inside, which do exactly what the names suggest. The DAC converts the signal from ones and zeros to waves, and the amplifier makes those waves audible through a speaker or headphones.
The combination of these two parts (DSPs are also involved, but let’s not overcomplicate things) is what makes phones — or anything with a headphone port — sound different from one another. If you listen to the same track, with the same headphones, on an iPhone 6S and a Galaxy S7, they won’t sound identical, mainly because the two phones use different DACs and amps, which output slightly different analog signals through the devices’ 3.5mm ports.
The DAC and amp, then, are the hidden link between your music app of choice and your headphones, and their importance can’t be understated. The industry has gotten a lot better with DACs and amps in recent years, and the general standard of audio output from phones has risen, but there are still devices that are stronger and those that are weaker.
With the switch to USB-C (or Lightning) for headphones, your phone’s DAC and amp (it’ll still need one for the speaker) are being bypassed. That means this all-important component will now reside inside either the adapter (for your existing cans) or the headphones themselves (for USB-C or Lightning headsets).
In reality, those people you’d imagine to be up in arms about the change — i.e., audiophiles — probably have the least to be worried about. Premium manufacturers will be able to pick and configure the DACs in their headphones to match the analog circuitry inside. We’re already starting to see companies like Audeze provide headphones with apps that allow the listener to fine-tune the output of their built-in DACs, DSPs and amps. This can result in clearer sound at louder volumes than, say, an iPhone can provide. You’ll also have the peace of mind that whatever you plug your expensive headphones into, they will sound exactly as the manufacturer intended.

The high-end Audeze EL-8 can plug into an iPhone’s Lightning port.
For existing premium headphones, there’s already a strong market for DACS to complement high-end phones, and with the abrupt switch to USB-C and Lightning, that market is only going to grow. Audiophiles are also unlikely to be fazed by the thought of carrying around a dongle or breakout box in the name of higher-quality sound. Indeed, many already do.
Who should be worried about the change? Well, anyone who doesn’t own expensive headphones and has no intention of getting them. If you’re the type of person who spends $30 to $100 on cans, then you probably have cause for concern. You’re either going to need to grapple with what is likely to be a budget adapter for your existing headphones or choose a cheap USB-C or Lightning model.
And here’s the problem: The DAC and amp inside that $50 pair of digital headphones are not going to be of the same quality as those in a $500 pair. Nor will the sound they output be afforded the same time and effort. Instead of trusting in your phone’s DAC and amp to output decent-quality audio at decent volumes, you’ll now be contending with the choices of a company that has had to cut corners to put out headphones on a tight budget.
The argument that those spending “so little” on headphones don’t care enough about sound quality to notice is plain stupid. This isn’t 2007, and millions of people now leave those white earbuds in the box, where they belong. You can also buy some great headphones for less than $100, and although there are huge gains made above that price point, it’s a case of diminishing returns as you approach the high end of the headphone market.
In order to get the same quality offered by analog pairs, the price has to go up.
Of course, I don’t want to be a scaremonger. Bluetooth headphones already have the necessary components inside to convert digital to analog, so this won’t be entirely new territory for many companies. But to get good Bluetooth headphones, you need to spend more than you would to get good analog headphones. The same will be true for USB-C and Lightning: In order to get the same quality offered by analog pairs, the price has to go up. Sure, there will probably be, for example, JBL USB-C headphones at $50, $75, $100, etc., but they will each sound worse than their analog counterparts at the same price.
To my mind, anyone investing that kind of money deserves, at the least, to get the same kind of sound quality per dollar as they do now from their analog cans. And it’s difficult to imagine a world where JBL, or any company, will accept lower profit margins on digital headphones than analog. The price has to go up, or the quality has to go down.
Putting these components inside the headphones (or, in some cases, the cable) also has an unwelcome side effect: reduced battery life. Apple, Samsung, Motorola et al. spend a long time fine-tuning the components in their products to maximize endurance. That means limiting the output of the amplifier in order to ensure it doesn’t use too much power.
If you put the control of these variables in the hands of headphone manufacturers, they will undoubtedly choose components that make their hardware sound best rather than those that play nice with your phone’s battery. While powering in-ear headphones is unlikely to have too much impact on your battery, using a pair of cans with large drivers will. We’ve already seen this in action from some early Lightning headphones, with models like the Audeze EL-8 trimming a fair chunk from the iPhone’s already questionable battery life.
The final issue with phones ditching the 3.5mm port — and this might be the worst — is that the industry is far from finished with developing its replacement. Intel, for example, is currently working on USB-C audio in a big way. In addition to trying to standardize USB-C digital audio output, it’s also working on a system that will allow analog audio to be output through sideband use (SBU) pins. These pins are currently not being used in the USB-C spec but would allow for headphones that use the phone’s DAC and amp. That work is not yet finished, and for Apple to benefit from it would involve ditching the Lightning port, which is based on USB 2.0.
The industry is far from finished with developing the 3.5mm port’s replacement.
Given that Apple has switched to USB-C for other products and that it has no problem with killing ports in the name of progress, that’s not as impossible as it sounds. Adopting USB Type-C for headphones could even lead to a MacBook with two ports! But let’s not dream of such crazy things. Let’s get back to the Moto Z: We don’t actually know how Motorola’s system works. There’s an adapter in the box to facilitate plugging in 3.5mm headphones, but it’s not clear if it uses Intel’s in-development analog tricks or has an amp and DAC built in. Chances are it’s the latter, which is what Chinese company LeEco’s new USB-C smartphones do and what all Lightning headphones on the market today do.
This uncertainty is indicative of a real problem: By making the jump so early — before the industry has truly settled on a standard — Motorola, Apple and any other company that follows suit might have a difficult decision to make in a couple of years: Do they upset their customers with another change to audio output? Or ignore progress in the area and persist with a solution that leaves analog output in the past, even when it’s possible through a single port?
Get all the news from today’s Lenovo and Motorola event right here!
Engadget giveaway: Win an UMI Super smartphone!
Apparently we’ve been missing out on a world of mobile devices, but in the last few years we’ve seen an influx of previously unfamiliar names hitting US shores and beyond. Among these is UMI, a smartphone brand that’s just released the Super, its “4GB flagship killer.” This handset packs a ton of quality ingredients including a Sharp 5.5-inch display, a quick-charging 4,000mAh battery from Sony and a 13-megapixel camera courtesy of Panasonic. The Super runs Android 6.0 Marshmallow inside its aluminum unibody exterior and includes a fingerprint reader along the back and a USB-C cable for charging and data transfer. All this will be available for $250 in the near future, but if you get in on a pre-order, that price drops to just $180. There’s also a variety of discounts and info available on the company’s blog. This week, however, one lucky reader will get an UMI Super smartphone and case for free. All you need to do is head to the Rafflecopter widget below for up to three chances at winning.
a Rafflecopter giveaway
- Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
- Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
- Winners will be chosen randomly. One (1) winner will receive one (1) UMI Super smartphone (Grey, GSM/WCDMA/LTE) and case.
- If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email. We do not track any of this information for marketing or third-party purposes.
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- Entries can be submitted until June 10th at 11:59PM ET. Good luck!
GIF whatever is on your Android screen with ‘Mirror’
Recording your Android screen isn’t easy, and unless you have a Chromecast device, mirroring it is also a pain. Koushik Dutta, formerly of Cyanogen and now with ClockworkMod, has updated his Mirror app to make screencasting easier and let you record your screen as a GIF. It works on any device running Android 5 or higher and can mirror out to Fire TV, Apple TV and AllCast receivers on Chrome and Android. Though the app is from ROM-maker ClockworkMod, your phone doesn’t need to be rooted.
You can screencast to nearly any device, including other Android phones or tablets, as long as you have a newish phone. It worked well on my Samsung Galaxy S6 Edge, letting me watch videos with nearly no lag, as the photo above shows. In addition, I was able to capture a GIF and video of actions on the phone, which could be handy for creating tutorials. The only drawback for that is the prominent watermark, because there’s apparently no way to get rid of it. The app is now available on Google Play.
Source: Koushik Dutta (Google+)
We’re live from Lenovo and Motorola’s joint phone unveiling!
Well, this is new: Lenovo and Motorola have had US launches before, but this year they’ve basically transplanted their entire Tech World event right into the heart of San Francisco. The festivities (if that’s the right word) will begin at 10AM Pacific/1PM Eastern and we’ll be covering all the day’s news as it breaks, so stay tuned. Expect to get your first look at Lenovo’s first Project Tango phone very shortly, and if we’re lucky, maybe Motorola’s new flagship phone will finally break cover too. Not a bad way to spend a Thurday morning/early afternoon, right?
Get all the news from today’s Lenovo and Motorola event right here!
Domino’s will track customers on their way to pick up pies
Domino’s already lets customers monitor the status of their pizzas for delivery, but on Monday it will reverse that service, allowing pizza-makers to track the location of customers coming in for a pie pick-up. The program rolls out across Australia starting on Monday, according to CNBC. Anyone in the country who orders Domino’s from a smartphone will be prompted to enable location-tracking on themselves, plus choose whether they’re coming by bike, car or on foot. Domino’s will start cooking the appropriate pizza once the customer is in range, so it comes out as fresh as possible, CEO Don Meij said.
Domino’s launched its pizza-tracking service for online orders in 2008 and the company plans to continue blending technology into its business. Another new service set to go live in the coming months is a “zero-click order” wherein customers simply open the Domino’s app and, after a 10-second countdown, their favorite or most recent order is sent to a nearby store. There will be safeguards in place to prevent accidental orders, including the ability to lock the app, Meij promised.
Source: CNBC
Facebook’s 360-degree photos invade your News Feed tomorrow
We knew they were coming, and now they’re here: 360-degree photos on Facebook are rolling out on the social network starting tomorrow. The new feature spans across Android, desktop and iOS and thankfully uploading your panoramic and spherical shots doesn’t sound much different from how you’d share 2D photos. In the News Feed, you’ll be able to differentiate between the two thanks to a compass icon denoting what photos you can drag around to get a different perspective. Folks with a Gear VR-compatible device (Facebook owns Oculus, remember) can even check out the fancy new uploads in virtual reality.
Zuckerberg and Co. know that there won’t be a ton of folks taking these new-fangled shots with high-end gear, so they’re leaning on the likes of Paul McCartney, NASA and The New York Times for that. Each respective page plays host to 360 images of concerts, various space-related items and the Supreme Court, respectively. So, if you’ve ever had a hankering to peer behind the highest court in the nation’s hallowed halls, your dream is almost a (virtual) reality.

Lenovo gives a sneak peek at a phone that wraps around your wrist
At Lenovo’s big announcement in San Francisco today, CTO Peter Hortensius introduced a bendable phone that snaps around the wrist like an old school snap-band. Youtube star Megan McCarthy, planted in the audience, got up to wrap a fully active screen on her arm.
Developing…
Get all the news from today’s Lenovo and Motorola event right here!
Google will give app developers a bigger cut of the revenue
It’s not just Apple that’s looking to the deal sweeter for app developers. According to Recode, Google is also introducing a new revenue-sharing model that will give them a bigger cut. Just like Cupertino, the big G plans to increase the amount Android developers take home from 70 percent to 85 percent of all revenue from subscriptions. Google’s offer sounds even better than the iPhone-maker’s, because the company will reportedly give publishers 85 percent of the revenue from every subscriber, not just from those who sign up and pay for 12 full months.
Sources also told the publication that Mountain View started testing the new sharing model with entertainment companies, particularly video services, over a year ago. It sounds like Google used it to entice the services to add Chromecast compatibility. Recode doesn’t have info on when the new scheme will be more widely available. But at least you now know that a bigger portion of your hard-earned money could go straight to developers’ pockets.
Source: Recode



