London is lending its Tube payment tech to other cities
The London Underground is renowned for its iconic stations and world famous Tube map. However, millions of travellers have also come to rely on its technological expertise, which includes the ability to swipe in and out of barriers with a bank card, mobile phone or even a smartwatch. Some metros around the world employ their own version of the Tube’s contactless system, but under a new deal announced by Mayor of London Sadiq Khan, many more will soon be outfitted with payment technology first pioneered by Transport for London.
The deal, which is worth up to £15 million, will see Cubic Transportation Systems (CTS) adapt London’s contactless ticketing system to work with existing systems in other cities. It helped TfL introduce the Oyster card and then adapt barriers to support contactless cards, but also create a backend that is capable of combining millions of swipes into easy payments. It’s now possible that passengers in Sydney, Brisbane, Vancouver and Chicago, where CTS also operates, will soon enjoy the same freedom of travel.
While commuters all over the world are set to benefit from the new system, Londoners won’t miss out. Sadiq Khan says that the money earned from the new licence will be used to freeze fares across Transport for London services over the next four years and is just the start of a number of planned agreements.
“I made a firm commitment to sell Transport for London’s expertise around the globe,” says Khan. “We will use the income from those deals for further investment in new infrastructure and to freeze TfL fares.”
Google updates Hangouts for Android with video messaging
Google curiously left Android users out in the cold when it rolled out video message attachments on Hangouts for iOS earlier this year. If you still use the app, though, you’ll soon be able to send video messages to friends even if you’re using an Android device. Hangouts version 11 for Android comes with the feature, which you can access through a video camera icon on the bottom bar. It’s not officially out on Google Play just yet, but there’s an APK you can download. Take note, however, that 9to5Google couldn’t make it work. You’ll just have to wait for the official update to come out if you can’t either.
If you do manage to make it work, you simply have to tap on the icon, record a video and send it out. The recipient will then be able to watch it on a separate app — Android Police says it doesn’t support in-line playback. Google has also doubled the iOS app’s video messaging time limit to two minutes in a new update that’s now available from iTunes. That update also comes with the ability to kick users out of conversations, which is still a poor replacement for being able to whack people you’re talking to with a wet trout.

[Image credit: 9to5google]
Source: 9to5Google
Android Wear’s latest preview opens gestures to other apps
Are you the sort to treat your wrist as a test bed for Google software? If so, today’s a grand day. Google has released its second developer preview of Android Wear 2.0, and it packs more than just some extra spit and polish. It now supports wrist gestures in third-party apps, to start. While you’ll need apps to take advantage of this, it raises hope that your favorite fitness or messaging tool won’t require a free hand (or your voice) for navigation.
Other upgrades are minor, unless you really, really like easier access to action and navigation drawers. However, the biggest gripe may simply be finding a device to use with the preview. The software-based emulator will work on a computer, but you’ll need either a Huawei Watch or the LG Watch Urbane 2nd Edition LTE to try this beyond your PC. Otherwise, you’ll have to wait until the fall to see what all the fuss is about.
Source: Android Developers Blog
‘Pokémon Go’ update fixes the iOS app’s nosy Google access
Pokémon Go for iOS doesn’t have quite as much access to your Google account as some gamers have feared, but it’s clear that Niantic isn’t wasting time trying to assuage your concerns. It already has an update for the rabidly popular game that narrows the iOS version’s access to your Google data if you sign in using a Google account. In short, you can likely relax about your privacy while you’re Pikachu-catching — the biggest issue now is simply getting to play in the first place.
Source: App Store
Google buys a startup to improve Spaces
It’s no secret that Google Spaces in its current incarnation is… undercooked. The group-oriented app missing features you might expect from an internet giant, and those features that are there don’t always behave like you’d expect. Google is in it for the long haul, though. It just bought Kifi, a startup that focuses on internet-based collaboration and sharing. The Kifi team isn’t shy about what it’ll be doing — it’s joining the Spaces team to improve its underlying features. While you’ll probably have to wait some time to see what that entails, it’s clear that Spaces isn’t going to wither from neglect.
It’s not the greatest news if you use Kifi’s existing knowledge management service, mind you. It’ll keep the lights on for the “next few weeks,” but no longer. You’ll have another few weeks after that to grab any data you couldn’t afford to lose. And there’s a chance you might miss it — Kifi is in use everywhere from AOL (our parent company) to Calvin Klein and HP, so it’s not a flash in the pan.
Via: Bradley Horowitz (Google+)
Source: Kifi (Medium)
‘Pokémon Go’ is the ‘aha’ moment AR has been waiting for
Pokémon is a thing right now thanks to Pokémon Go. Niantic’s AR creature-catching game is number one in both the Android and iOS app stores and it’s on track to have more daily active users than Twitter thanks to an install base of 7.5 million players so far. It was impossible to go out this past weekend without being surrounded by Pokémon Go players of all stripes — a lot of kids, sure, but plenty of adults too. Some were revisiting their childhood love of the franchise, while others were discovering it for the first time. But cute little monsters aren’t the only thing Pokémon Go is their first exposure to: For many of these players, it’s their first time using augmented reality. And, based on their reactions, they love it.
Augmented reality has been around in various forms for years, but it’s failed to take the mainstream by storm. Sure, you can see what a kitchen remodel would look like or get more information about a work of art hanging in front of you, but these aren’t things a person does on a regular basis. Most uses of AR have been tied to very specific experiences and locations rather than a person’s daily routine.

Instead, AR is more like virtual reality’s neglected cousin. While consumer-grade VR headsets like the Oculus Rift and HTC Vive are available now, high-profile AR projects like Hololens are still only in the developer stage. Sure, there’s Lenovo’s upcoming Phab2 Pro, a phone optimized for AR usage. But Lenovo isn’t a marquee name when it comes to phones, and is unlikely to sell enough to make an impact.
Pokémon Go, however, has exploded into a full-on phenomenon. My Facebook and Twitter feeds have been overrun by people’s experiences with the game. As I walked around my neighborhood this past weekend I encountered plenty of people excited to catch Pokémon. A small child running with an iPhone in hand, his mother laughing at she tried to keep up. Three teenagers, standing outside my local library, discussing how to take over the Pokémon Gym there. I found myself walking by people with their phones out and turning to look at their screens to see if they were playing Pokémon Go… only to find they were looking back at me for the same reason.

The reasons for some of its success are clear: The app is free, which means there’s no financial barrier. It was released on both iOS and Android at the same time, which means nobody has to miss out on the initial excitement (unless they’re one of the 1.1 percent running Windows Phone). And then there’s the fact that Pokémon is an internationally recognized brand that once graced the cover of Time magazine.
Fans have been clamoring to see the franchise on smartphones for years and, though The Pokémon Company has released a handful of apps, none of the games have really utilized the basic mechanics of capturing a plethora of fantastical creatures. The motto of the series for years was “Gotta Catch ‘Em All,” and if you were to talk to a layperson even remotely familiar with the franchise, they’d probably mutter those words at some point. It’s only appropriate to make this mechanic the center of Pokémon Go.

The whole process is extremely intuitive: When you see a Pokémon on the map you tap on it. Then you center the Pokémon on the screen, and flick Poké Balls at it with a swipe of your finger. The balls even obey the laws of physics, following an arc downward as gravity pulls on them. They even roll away if you miss (you pick them back up by tapping on them). The learning curve is incredibly small for this core part of the game.
But it’s the connection to the real world that really cements the experience for newbie players. They might not feel comfortable immersing themselves in a fantasy world with a lot of backstory like the Kanto region of Pokémon Red and Blue. Instead, Pokémon Go is asking them to take a closer look at something a bit more familiar — the world around them.
It’s a lot less intimidating, especially to a newcomer. It helps that in establishing its reality the game firmly grounds itself in our world in ways that make sense to a player: Of course Water-type Pokémon live near rivers and lakes and Grass-type Pokémon are in the park. Of course notable locations like a historic house or mural would be a PokéStop. And, while there aren’t many actual gyms serving as Pokémon Gyms in the game, heading to your local library or church makes a weird sort of sense too, because these are important buildings to a community.

Pokémon Go is operating as a trojan horse for AR, because it isn’t touting itself as an enhancement in any way. It’s not going to give you restaurant reviews when you look at a storefront, and that’s fine because most people don’t need an extra layer on the world right now. Granted, AR has its own pitfalls: Pokémon Go trainers have stumbled upon dead bodies, almost caused a few accidents and there’s at least one case of late-night players being accused of drug dealing. However, smartphones are so ubiquitous that no one really questions seeing another person wave one around, and the ability to show off the game and easily explain how it works has rendered it mostly harmless.
Pokémon Go is a great introduction to AR, showing people how the technology works and putting the idea into people’s heads that there could be something more to the world around us. Right now those thoughts fall along the lines of “What if there’s a Weedle behind that bush?” But, as people get used to the idea of pointing a phone at an object or place to reveal a hidden layer to it, it’ll become second nature to them, paving the way for more substantial AR experiences.
Samsung schedules Galaxy Note 7 event for August 2nd
Samsung has just sent us an invitation for its Note event in New York City, and yes, it’s for the Note 7. We’ve heard for awhile now that the company would be skipping over a number for its next phablet, but now it appears to be official. According to Samsung, the name of the device will “minimize confusion” and “complement our Galaxy S7 and S7 edge” handsets, thus unifying the product portfolio. There’s not much else we know about the phone, though rumors suggest a 5.7-inch QHD Super AMOLED display handset with a 12-megapixel rear camera and 64GB of storage. It’s all rather mysterious, but as the event will be on August 2nd, we won’t have long to find out more.
Polaroid’s mobile photo app is all about moving snapshots
To say that Polaroid missed the boat on mobile photography apps would be an understatement. The original Instagram logo was based on a Polaroid camera, and the company’s main answer was to build a camera that looked like that logo. However, it’s ready to give smartphone apps a proper shot with Polaroid Swing, a social photo service that promises a fresher take on the endless image feed. You’re capturing 1-second videos that become moving photos (think Apple’s Live Photos or HTC’s Zoe shots) — the “Swing” comes from using either phone motion or your finger to control them. The app is only available on iPhones right now, but an Android version is “coming soon.”
I’ve given the app a try, and it can be fun to flick through shots (although you may want a steady hand to avoid moving pictures involuntarily). The interface is simple, and it’s easy to sign up, find your friends and share your creations. The challenge, I’d say, is convincing people that Swing will do something they can’t already do somewhere else — Instagram’s Boomerang already fills a similar role, and a 1-second clip in Vine or Instagram itself might be enough for most people. Polaroid’s app has the backing of Twitter co-creator Biz Stone, who’s serving as chairman behind the project, but it’ll only grow if people believe that leaving their existing photo services is worth the effort.
Source: App Store, Polaroid Swing
Google’s Project Fi offers fast data when you travel
Starting today, Google Project Fi subscribers who use data abroad can expect between 10 and 20 times faster data connections thanks to a new deal with Hutchinson Whampoa, the parent company to Three in the UK.
While Fi has been hammering down mobile costs for domestic use in the US, it had been hampered by limited browsing while abroad. Previously, Google had limited roaming speeds to 256Kbps to ensure a reliable service for users travelling abroad before the deals were in place.
In addition to providing faster data in 135 countries for the same $10 per GB fee as in the US, Google recently boosted the wireless reception of the service for customers and removed the requirement for an invitation. You will still need a Fi-compatible phone though.
On Three’s side of things, it’s a move that makes a lot of sense — it already offers its UK customers roaming that’s included with your regular package in a host of countries, so adding another US carrier to the list can only improve its appeal to potential customers.
Source: Android Blog
ICYMI: Space foam party and mind reading for horses

Today on In Case You Missed It: A new rover concept from Harvard’s SSR Lab shows a rover extruding a fast-drying foam over rocks to keep vehicles from getting stuck on other planets. University of Nottingham researchers are building an algorithm to read the moods and behavior of horses, rather than having behaviorists analyze videos on their own.
You should also see this video of hardware playing a very iconic song, at least check out the hysteria around Pokemon Go, and what’s going on with Mars. As always, please share any interesting tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.



