Twitter’s growth remains flat as its profit continues to dip
Twitter’s Q2 2016 earnings report tells a story we’ve heard many times before: namely, flat growth and a net loss in terms of profit. For the quarter ending June 30th, Twitter saw revenue of $602 million but a net loss of $107 million. The service boasted 313 million monthly active users, up 3 percent over the previous year. Last quarter, Twitter reported 310 million monthly active users.
Twitter’s main source of revenue is advertisement. For the quarter, advertising revenue accounted for $535 million of the company’s $602 million total, with mobile bringing in 89 percent of all ad dollars. Ad revenue was up 18 percent year-over-year.
So far in 2016, Twitter has emphasized live video, particularly for sports and political events, and the company continues to update Periscope, its livestreaming service. Twitter also boosted its GIF size limit to 15MB, made it easier to quote your own tweets and rolled out a few changes aimed at making the site friendlier for casual users. Plus, Twitter is getting in on the augmented reality game with the addition of former Apple UI designer Alessandro Sabatelli.
“We are seeing the direct benefit of our recent product changes in increased engagement and usage,” Twitter CEO Jack Dorsey said in today’s report. “We remain focused on improving our service to make it fast, simple and easy to use, like the ability to watch livestreaming video events unfold and the commentary around them.”
Today’s report marks Dorsey’s first full year as Twitter CEO since re-joining the company he founded. In July 2015, Dorsey took over as CEO from Dick Costolo after the company’s April earnings report showed slow user growth on top of net losses for the first quarter of the year. Twitter has historically struggled to attract users and generate profit on the same levels as platforms like Facebook and Instagram. Facebook Messenger, for example, recently topped 1 billion users.
Source: Twitter
Zagat’s new iPhone app is like the best of Yelp and Foursquare
After buying the restaurant review company Zagat back in 2011, Google helped to modernize it with a new website, mobile apps and integration within Google Maps. Today, Zagat is getting its biggest upgrade yet on the iPhone, and it’s good enough to make it your primary solution for discovering new places to eat. The app is now smart enough to recommend restaurants based on your location, as well as the time of day. That location awareness is a big part of what makes Foursquare’s recommendations useful, and it’s nice to see it finally show up in Zagat (albeit surprisingly late).
The Zagat iPhone app has also been redesigned with a cleaner, magazine-like look. When I launched it at the Engadget office, it immediately popped up with lunch recommendations, coffee spots and places to get “quick bites” nearby. It also features a neighborhood map in NYC, which is useful if you’re not familiar with the layout of the city. There’s also much a better search experience than before.
What’s most striking about the redesigned app is that it’s simply a nice experience. It combines Zagat’s editorial reviews (which are based on opinions from regular diners) and local coverage with the location features we’ve grown to expect from Foursquare and Yelp. If you’re tired of browsing through uninformed user reviews and you want more than an algorithm pointing you to food spots, it’s worth giving the Zagat app a shot.
Source: Zagat, iTunes
An unknown company made an actually decent $99 smartwatch
You probably haven’t heard of Mobvoi, the Chinese company that helped Google circumvent some blocked services to bring Android Wear to China. But now might be a good time to get to know the company. Mobvoi debuted its Ticwatch 2 smartwatch on Kickstarter today, bringing its popular smartwatch, which was previously only available in China, to the world. I got a chance to use a pre-production Ticwatch 2 for a week and so far, I’m intrigued.
I received the $99 “sport” version of the watch with a white silicone band. The Ticwatch 2 attracted plenty of curious glances, and my friends commented on its simple, clean design. It has a standard 20mm band that you can easily replace with other third-party bands you prefer, while the round silver case goes with most outfits. Impressively, the watch also comes with a heart rate monitor and GPS built in — something you generally won’t find on other watches in this price range.
This wearable differs from typical smartwatches in a couple of ways. It runs an Android-based OS that’s not Android Wear, and has a touch-sensitive surface on the right side of the face. Mobvoi calls this side strip the “Tickle,” which, apart from making me giggle, also lets you scroll through menus and notifications, control music playback volume as well as magnification of maps on the screen. That’s somewhat similar to what you can do with the Apple Watch’s crown dial.

Although I found myself swiping on the screen more often than “tickling,” having this alternate method of scrolling could let developers program swipes for other things. That would make it less swipe-dependent than Android Wear. The side panel was responsive as well, and allowed for fine control of the scrolling speed.
To me, the biggest selling point of the Ticwatch is its promised compatibility with all Android Wear apps. Despite running the company’s own Ticwear 4.0 platform, the Ticwatch has a compatibility mode that lets you connect the watch to the Android Wear app and install programs from there. My unit did not yet have this feature enabled, so I can’t vouch for how well it performs. But it apparently already works with Chinese devices.
I’m generally skeptical of startups and indie brands who make their own operating systems without first getting buy-in from major third-party players. But I was pleasantly surprised by how well a lot of the little things worked. Every time I lifted my wrist to look at the watch, the beautiful butterfly background I picked would appear and light up the watch face, which always displays the time. Other Android wearables dim and stop showing the time after 30 minutes of inactivity, even with Always On enabled.

Gestures are familiar: Swiping down on the face brings down a Wear-like quick settings menu, while sliding up shows the Notifications hub. Your watch apps are a left-swipe away, while hiding in the left of the watch face is the voice control page. These functions are much easier to get to than on Android Wear, which would require lots of swiping back and forth.
I also liked the bright, colorful OLED touchscreen, which was easy to see in sunlight, and the 300mAh battery lasts nearly two days on a charge. The heart rate monitor is a nice touch, and I appreciated getting the occasional (unintentionally hilariously named) “Sedentariness Reminder” that prompted me to get up and move.
Since Mobvoi is an AI company that focuses on voice recognition software, the voice assistant on its smartwatch is supposed to be more powerful than (or at least comparable to) others. Like Siri, “Tico” was able to pull up weather forecasts, nearby restaurants (via Yelp) and Google results. But it couldn’t handle contextual follow-up questions (such as, “What about tomorrow?” after a question about the day’s weather), nor could it show me sports results or a list of nearby ATMs. Siri, on the other hand, fielded these requests without issue.
I’ll give it to Tico, though: As long as it was activated (whether by trigger phrase or by swiping right), it always correctly interpreted what I was saying.

Unfortunately, my test unit still had some flaws. The watch is supposed to support voice and preset responses to messages, but this didn’t work on my unit (paired with an Android handset). The voice control function cannot be woken up with the verbal trigger phrase (“OK Tico”) if the watchface isn’t active, and I’m still suspicious about the promise of Android Wear apps on Ticwear. The iOS companion app isn’t ready yet either, and for some reason the Yelp app on the watch thought I was in Chinatown, when instead I was miles north.
Since my test device was not the final version that will ship to backers in September, Mobvoi has some time to iron out these kinks. The Ticwatch 2 is cheaper than most of the competition if you pre-order it. At retail, the sport version of the watch will cost $200, while leather and metal versions will cost $250 and $300, respectively. The more-premium metal model won’t be available for pre-order. The company expects to meet its $50,000 funding goal due to the popularity of its previous product, but its success will ultimately depend on having a smarter voice assistant and true Android Wear compatibility.
Google Maps’ WiFi mode won’t eat into your data plan
Google Maps is getting a subtle change to its offline and data modes that could have a not-so-subtle effect on your cellphone bill. According to an update spotted by Android Police, it has replaced the “Offline areas” in settings with something called “WiFi only.” The difference is apparently that with the new mode, Google Maps will (almost) never use cellular data, even if you’re outside one of your downloaded regions. Rather, it only connects to the internet when you have a WiFi connection.
The current offline mode, on the other hand, will stop using your pre-loaded maps as soon as it gets a signal, meaning it eats into your data plan unless you shut off your radios. (The current app does let you pick whether you download your offline areas over WiFi or cellular.) Google notes that with the new WiFi mode, “a small amount of data might still be used, but it will be significantly less than while on WiFi only.”
You’ll need the latest version of Maps (9.32) to get the feature. However, it appears to be a staged rollout, as several Engadget editors checked and don’t yet have it, even with the latest beta version (9.33) of Maps (we’ve reached out for more info). Once it does arrive, it will cure one of the weakest points of the app and may convince many to switch from mapping apps like Here, which has much better offline support.
Source: Android Police
Twitter for Android gets a much-needed night mode
White and blue might be Twitter’s official look, but it’s not exactly eye-friendly at night — fire up the official mobile app in the dark and you’ll burn your retinas. Mercifully, that won’t be a problem from now on. Twitter for Android now includes an optional night mode that, as you’d suspect, changes the palette to less eye-searing shades of dark gray. This isn’t a new feature in Twitter clients by any stretch (Tweetbot says hi), but it’s helpful if you prefer to use the official app. As for iOS? While there’s no mention of a night mode yet, it’s likely coming in the near future.
Now on Android! Turn on night mode to Tweet in the dark. 🌙https://t.co/XVpmQeHdAk pic.twitter.com/vrIDEM22vO
— Twitter (@twitter) July 26, 2016
Source: Twitter (1), (2)
I went on a Pokécrawl and all I got was this lousy Bulbasaur
“This is going to be awesome,” I thought to myself as I climbed the steep grade up to the statue of Hidalgo in San Francisco’s Mission Dolores Park. I was there for a Pokécrawl, you see, but after a week of local news stories and Twitter hype, all signs pointed to it being a circus. And who doesn’t love the circus?
It was supposed to huge. Even within the scope of the current Pokémon Go craze, the San Francisco Pokécrawl slated for last Wednesday night was expected to be a massive event. More than 9,000 people confirmed their attendance to the organizer’s Facebook page, while 24,000 more expressed interest. The crawl was touted as being so enormous, in fact, that it would have two starting points — one in the Mission, the other along the Embarcadero waterfront — to avoid overtaxing the local infrastructure. I attended the Mission crawl, half-expecting the event to be chaperoned by the whole SFPD, given that nearly one percent of the entire city’s population was scheduled to attend. Turns out both estimates were wrong.

The plan was simple: Show up at 6pm and be ready to crawl at 6:30. When I arrived a little after 6, there were already more than 200 people at the meeting point — every single one of them staring intently at their phones. As I reached the summit of the incline, I turned to see hundreds more streaming up the hill towards me, each of them with eyes downcast as they hunted their digital quarry. People arrived as singles, in pairs and in groups, yet upon reaching their destination, many appeared oblivious to the larger event going on around them, instead seeking a clear patch of turf or bench corner to stake out until the real action started.
Some would occasionally scan the crowd for friends, calling out and waving if they spied someone they knew. But for the most part, people kept to themselves or their personal cadres rather than reach out to strangers. It seemed, even knowing that everyone around them was currently engaged in the exact same activity with just as much enthusiasm (I mean, we all took time out of our Wednesday night to show up), there wasn’t much motivation to be neighborly.
That’s not to say people were hostile — aside from that one jackass who accused me of “stealing” a bulbasaur he was attempting to capture. In fact, I spoke with a few delightful folks, one of whom taught me the secret to evolving an Evee into a Vaporeon (it’s all in the name), but for the most part, people kept their guards up.
As the bottom of the hour drew near, the crowd swelled to more than a thousand. The Northern face of the hill swarmed with trainers, curious onlookers and cosplayers as gaggles of local news crews hustled from shot to shot, pestering attendees with banal questions about the game. A few uniformed police officers mixed in with the crowd, though neither they nor the trainers appeared in overwhelming numbers, as earlier estimates predicted. The most the crowd stirred was when a couple good samaritans arrived at the base of the hill with a cooler of free miniature Hagen Daaz cups. And when the clock struck 6:30 pm — nothing.

Nothing happened. There were no trumpets, no loudspeaker announcement, no doves released as harbingers of the world peace that our common love of Pokémon Go would surely deliver. Barely anybody even looked up from their phones.
When it became clear that the event’s organizers were not going to step forward and lead the masses of humanity that they had gathered, the crowd began its exodus. We all had the crawl’s route map from the Facebook announcement, we knew where to go and eventually where to end up. But without that leadership, the event spontaneously and effectively ended. The individual groups that arrived all began to shuffle off the hill towards the Castro and Mission districts. Even groups headed in the same direction failed to coalesce.
I was rather expecting a 1,000-plus person mob steamrolling through the city in search of Mews. I was hoping to see the sense of shared thought and purpose — at least a hint of the camaraderie that people have recounted online. Instead, I saw a crushingly familiar scene: countless people willfully ignoring one another in favor of what was happening on their phones. As the various cliques within the crowd diffused into the surrounding neighborhoods, it became nearly impossible to tell the hoards of trainers from everybody else.
By 7:30, the Pokécrawl to end all Pokécrawls had become just another Wednesday night in San Francisco.
Talkshow offers the ability to host your own AMAs
A few months ago, a messaging app called Talkshow debuted with an interesting premise: all of your conversations on it are public. Everyone can “listen in” on the chatrooms you create, sort of like podcasting but in text form. One of the ways it differentiated itself from Twitter is that strangers can’t just butt into the discussions — they have to be invited. Otherwise, they could only offer canned responses. Now, however, outsiders can participate in a more engaged way, thanks to a new feature called Q&A.
Michael Sippey, one of Talkshow’s co-founders, says that the feature was born out of users holding impromptu Ask Me Anything sessions. But the only way for the audience to chime in was to be promoted to co-host, where they can say anything they want. They could then be removed from the discussion, but adding and removing these guests can be a hassle. The new feature, however, lets viewers submit questions and/or responses, which the host can review before allowing them through. It’s like a moderated comments section, but in real-time.

The Q&A feature is entirely opt-in, and is something that a host can toggle on or off. The default prompt is “Ask anything,” but you can customize it to whatever you like, such as “What’s your favorite Pokémon” or “What’s on your holiday wishlist.” Hosts and co-hosts can see all Q&A submissions, but only the host can decide what to publish. If a submission is accepted, the person who sent it in will get a push notification. You can then end the Q&A at any time during the conversation.
“It’s audience engagement, but more controlled,” says Sippey. “It keeps the host in control of the show.” He envisions that the feature will be used in AMAs of course, but he also foresees people using it for interviews or audience polling. “It’s a way to get feedback.”

“It’s going really well,” Sippey says about Talkshow’s progress since its launch. “People who are sticking around are really enjoying it.” When asked about the rise of public chat apps — Public is another one that debuted recently — he attributes the popularity to a general hole in the market. “Twitter is not great at ongoing conversation; the timeline is a very difficult place to navigate a particular topic,” he says. “Facebook is mostly for friends and family, not for public conversations.” An app like Talkshow, however, fills that void. “If people are good at it, it can be entertaining content.”
Right now Talkshow is sort of a mix of media — journalists have used it for event liveblogs — as well as community discussions around topics such as Pokémon Go. “Sometimes they’re not producing it for anybody but themselves.”
“Is it media? Or is it a chat product?” he queries rhetorically. “We’re straddling that boundary right now.”
T-Mobile adds Apple Music, Fox Now and more to Binge On
T-Mobile’s adding a whole bunch more entertainment services to its ‘Un-carrier’ plans today, meaning lower data bills for customers that just can’t bear to switch off Quantico while out and about.
New services joining the Un-carrier program include ABC, Fox Now, Apple Music and a whole host of others, including some more specialist providers like the sign language channel DPAN.TV. In total there are now more than 100 different entertainment services available, a four-fold increase from its launch eight months ago.
It might be growing at quite a clip, but not everyone is so happy about it. Researchers at Northeastern University say that Binge On doesn’t live up to the hype and regularly falls below minimum service standards, such as maintaining a minimum 480p resolution.
Net neutrality supporters also argue that Binge On flies in the face of the FCC’s Open Internet Order by making some video services more attractive than others. T-Mobile subscribers probably care less though, ’cause hey, they’ve got free Pokemon Go data for a year too.
Company president, CEO and enigmatic front-man John Legere says that over 765 million hours of video have been streamed for free so far and that it’s a winning formula for businesses and users, as it’s free to both.
Source: Business Wire
Android will now automatically send your location to 999 operators
When you call 999, operators need to know exactly where an emergency is before they can dispatch the required service. That information can be difficult to share if you’re in unfamiliar surroundings but a new update coming to Android will take all of the guesswork out of locating where you are. It’s called the Emergency Location Service and it uses available WiFi connections, GPS and mobile masts to pinpoint your location and share it with an operator while you’re speaking with them.
Google says that it isn’t in the business of collecting location data and that it’s new feature is “solely for the use of emergency service providers.” It is only sent when you make an emergency call, either directly to an operator or via your mobile network. The good news is that EE, BT, Three, Vodafone and O2 are all on board at launch.
Because the feature is enabled via a Google Play Services update, 99 percent of existing Android devices (Android 2.3 and up) are capable of supporting the Emergency Location Service. It’s already live in the UK and Estonia but Google says it is “actively engaging with more countries and operators” to make it available in new territories.
Source: Google Europe Blog
Cyanogen Inc. founder says company isn’t focusing on Android apps
Cyanogen Inc.’s co-founder, Steve Kondik, says the company isn’t “pivoting to apps” despite reports that it’s laying off 20 percent of its staff to change focus. However, Kondik didn’t deny the job cuts in his post on the CyanogenMod blog and even admitted that the company had its “share of stuff which just didn’t work at all.” Unfortunately, that also means he didn’t discuss what’s next for the company or clarified what’s going on behind the scenes, though he promised to post more info on its website soon.
What he did say is that Cyanogen Inc. will continue sponsoring CyanogenMod’s development, which makes sense since Kondik is also the person behind the community project. The Android-based open source mobile platform is a separate entity from the retail variant Inc. offers its customers. While it has always been maintained by a community of developers, Cyanogen Inc. plays and, from the sound of things, will continue to play “an active role in its development.”
Source: CyanogenMod



