Indie darling ‘Bastion’ comes to Xbox One next month
Bastion’s dream-like watercolor visuals and deep, satisfying RPG mechanics won it plenty of praise back in 2011. Since its launch on PC and Xbox 360, the game has been ported to a range of platforms including Mac, PS4 and Android. Now, developer Supergiant Games is bringing its debut adventure to Xbox One. The new, “faithful adaptation” arrives on December 12th and will be free until the New Year for people who purchased the Xbox 360 version. Otherwise, you’ll need to fork out $14.99 to brawl as “the Kid” and listen to the narrator’s gruff, dulcet tones.
Wondering why Bastion is worth a second playthrough? Well, the game now runs at 1080p (the Xbox 360 version was stuck at 720p) and includes a bunch of new achievements. The Xbox One edition also comes with Stranger’s Dream, a DLC pack with another playable sequence and a lively Score Attack Mode. Bastion might be five years old, but its charm and crunchy combat still hold up. Whether you’re new to the game or a longtime fan, it might be worth picking up the Cael Hammer one last time.
Also, the soundtrack is properly brilliant.
<a data-cke-saved-href=”http://supergiantgames.bandcamp.com/album/bastion-original-soundtrack” href=”http://supergiantgames.bandcamp.com/album/bastion-original-soundtrack”>Bastion: Original Soundtrack by Darren Korb</a>
Via: Game Informer
Source: Supergiant Games (Blog Post)
The Morning After: Thursday November 3 2016
The past 24 hours of news here at Engadget was a heady mix of Pokémon Go bonuses, GIFs in space, Hulk Hogan and robot-selected wine. Definitely not just another Wednesday. We round it out with Facebook’s big success in mobile and why Russia is dropping Microsoft software. Spoilers: It’s all about politics.
House of CachingNetflix’s worldwide expansion could bring the addition of offline viewing

Streaming video on Netflix is fun … as long as your internet connection holds up. For years the streamer has resisted the urge to offer any ability to download and save videos, but comments by Chief Content Officer Ted Sarandos yesterday made it seem more like a “when” than an “if.” Since Netflix is available pretty much worldwide, that could make watching cheaper for viewers in developing markets (and on airplanes or in the wilderness).
Yes, people are still playing“Pokémon Go’s” latest attempt to keep players hooked: daily bonuses

Sooner or later the temperatures will start dropping, so how will Niantic Labs keep players checking in at PokeStops and gyms? Try daily bonuses, with added bumps for seven-day streaks or checking in at the same stop repeatedly.
Well, I’m still not happyApple says SD card slots are clunky and that’s why the new MacBook Pro doesn’t have one

Apple’s senior VP, Phil Schiller, explained in an interview why the company axed the card reader. It was a “bit of a cumbersome slot.” He added that many newer cameras have built-in wireless transfers. (Although anyone who uses that feature knows that transfer is slow. Very slow.)
Everyone loves mobile adsFacebook nearly triples its profits
Facebook recorded yet another blockbuster quarter. Over the past three months, the social network made $2.38 billion in profits, an astounding 166 percent increase over this time last year. That’s largely thanks to mobile advertising, where 84 percent of its ad revenue comes from.
ÜberappThe new Uber is both bigger and faster

Soon you’ll see a redesigned Uber app rolling out. The company claims that it’s faster to use, with shortcuts that figure out where you’re likely headed and suggest destinations right away. It’s also trying to keep your attention with in-app access to features from UberEats, Pandora, Yelp, Snapchat, Foursquare and others.
From: Russia, with LoveRussia is dropping Microsoft because it’s an easy political target
There are a few reasons behind Russia’s plans to get rid of all of its Microsoft software. Vladimir Putin and his team are picking on Microsoft because it’s an easy target for anti-American sentiment. It’s a huge company that rules the tech sector, and it’s not hard to persuade Russians that the firm is collaborating with US spies, despite evidence to the contrary. Any domestic software could foster the local economy — and if Russia makes it, the government has more power to control that software.
The future of VR?Save $50 by pre-ordering Fove’s VR headset now

Why should you choose this VR headset over competition from Oculus and HTC? Fove uses eye tracking for increased realism, and its tech renders only things you can actually see. That means it doesn’t need as powerful a PC to render VR, while its screen has a higher resolution than the Rift. It’s mostly for developers right now.
But wait, there’s more…
- The makers of Vinfusion think this wine-blending machine can satisfy any oenophile’s tastes
- The International Space Station celebrates 16 years through the medium of GIF
- Gawker settles with Hulk Hogan for a reported $31 million
Ukraine’s military wants HoloLens helmets for its tank commanders
It’s not easy to see out of a tank (that’s the point) but in order to be effective on the battlefield, their crews need to know what’s going on around them. Modern tanks often have a variety cameras mounted to their exteriors to help the soldiers inside get a better view but crews still have to rely on monitors in the cabin to see out. However, a new HoloLens-enabled helmet from Limpid Armor can give tank commanders a better view of their surroundings just by turning their heads.
The helmet, dubbed the Circular Review System (CRS), sets a HoloLens headset directly onto the front of its frame. Video feeds gathered from the tank’s exterior cameras are stitched together and displayed through the headset as a “mixed reality” view to the wearer. With it, tank crews are afforded a 360-degree view of the situation in both the visible and infrared spectrums. Not only that, the CRS can tag enemy and friendly soldiers, designate targets and feed critical information to the commander.
Limpid Armor debuted the Limpid Armor in mid-October at the Arms and Security show held in Kiev. The company has not yet tested the helmet outside the lab, however, the Ukraine military has expressed interest in the technology so, given the region’s heightened tensions surrounding Russia’s illegal annexation of the Crimean peninsula, expect for field tests to come quickly.
Via: VR Scout
Source: Limpid Armor (Facebook)
Russia is ditching Microsoft because it’s an easy target
We know that Russia wants to give Microsoft products the boot, but now it’s clearer as to why. A senior US intelligence official talking to NBC News not only supports talk of Russia endorsing a plan to purge Microsoft software from the government (starting with Moscow), but explains why. Reportedly, Vladimir Putin and crew are picking on Microsoft because it’s an easy target for anti-American sentiment. It’s a huge company that rules the tech sector, and it’s not hard to persuade Russians that the firm is collaborating with US spies despite evidence to the contrary.
For its part, Microsoft maintains that it doesn’t work with “any government” on surveillance, or conduct any espionage itself. Its soon-to-be-acquired job site, LinkedIn, is currently fighting a Russian attempt to block access.
The NBC source doesn’t say when (or if) this transition would happen, or say whether other American companies are on notice. Russia has more than a few incentives to kick Windows and Office to the curb, though. National pride is the most conspicuous reason, as domestic software could both foster the local economy and spite the US. However, it’s also a matter of control. If Russia makes the software, its government has more power to control that software — officials would have an easier time blocking content and inserting surveillance tools. While this could reduce the chances of US agencies snooping on Russian activity or launching counterattacks, it would primarily be helpful for quashing political dissent.
Source: NBC News
3D audio is the secret to HoloLens’ convincing holograms
The streets of Microsoft’s campus are lined with tall fir trees. A drive through lush, green urban woods reveals dozens of nondescript buildings. Minibuses shuttle employees across the company’s 500-acre headquarters in Redmond, Washington. Inside Building 99, a concrete-and-glass structure that houses Microsoft Research, Ivan Tashev walked through the quiet halls toward his lab, where he devised the spatial sound system for HoloLens.
Tashev leads the audio group at Microsoft Research, which is the second largest computer science organization in the world. For HoloLens, a mixed-reality headset that places holograms in your immediate environment, his team devised a sound system that creates the illusion of 3D audio to bring virtual objects to life.
Mixed reality, like virtual reality, is a medium best known for its visual trickery. When you first try on the HoloLens, the thing that instantly grabs your attention is the holographic display: the aliens crawling out of the walls in RoboRaid or Buzz Aldrin walking on the surface of Mars. The device tricks your brain into seeing things that are only visible through the headset. But what makes the holograms seem realistic is the spatial sound system that allows you to engage with the projections. You hear the alien enemies before they break out of the walls, and you can find the astronaut talking to you as he walks across the red planet.
“Spatial sound roots holograms in your world,” says Matthew Lee Johnston, audio innovation director at Microsoft. “The more realistic we can make that hologram sound in your environment the more your brain is going to interpret that hologram as being in your environment.”

The HoloLens audio system replicates the way the human brain processes sounds. “[Spatial sound] is what we experience on a daily basis,” says Johnston. “We’re always listening and locating sounds around us; our brains are constantly interpreting and processing sounds through our ears and positioning those sounds in the world around us.”
The brain relies on a set of aural cues to locate a sound source with precision. If you’re standing on the street, for instance, you would spot an oncoming bus on your right based on the way its sound reaches your ears. It would enter the ear closest to the vehicle a little quicker than the one away from it. It would also be louder in one ear than the other based on proximity. These cues help you pinpoint the location of things. But there’s another physical factor that impacts the way sounds are perceived.
Before a sound wave enters a person’s ear canals, it interacts with the outer ears, the head and even the neck. The shape, size and position of the human anatomy add a unique imprint to each sound. The effect, which is called Head-Related Transfer Function (HRTF), makes everyone hear sounds a little differently.
These subtle differences make up the most crucial part of a spatial sound experience. For the aural illusion to work, all the cues need to be generated with precision. “A one-size-fits-all [solution] or some kind of generic filter does not satisfy around one-half of the population of the Earth,” says Tashev. “For the [mixed-reality experience to work], we had to find a way to generate your personal hearing.”
His team started by collecting reams of data in the Microsoft Research Lab. They captured the HRTFs of hundreds of people to build their aural profiles. The acoustic measurements, coupled with precise 3D scans of the subjects’ heads, collectively built a wide range of options for the HoloLens. A quick and discreet calibration can match the spatial hearing of the device user to the profile that comes closest to his or hers.

Drone concept for RoboRaid. Image: Microsoft
Back at the Microsoft campus, on a bright, sunny morning in late August, Tashev walked into his lab at Building 99. Dressed in black pants and a platinum gray shirt that matched his hair, he pulled open the heavy doors to a concealed room where he carries out the acoustic measurements. The walls, covered with large foam wedges, insulate the space from the rest of the building. The floor is made up of a wire mesh that sits atop another layer of sound absorbers at the bottom. The structure soaks up all sounds and vibrations to create an anechoic chamber, or a space that is devoid of echoes.

The Harvard anechoic chamber built in 1943. Image: Harvard University Archives
After a few minutes, the echoless chamber starts to feel uncomfortable, even unnatural. The blood pumping through the heart becomes more audible. The ebb and flow of the air in the lungs comes into focus. It’s a feeling that is often experienced inside anechoic rooms, which have been around for many decades. Dr. Leo Beranek, the director of Harvard’s electroacoustic lab, built the first one in 1943 to test broadcasting systems and loudspeakers and to improve noise control during WWII. Since then, similar spaces have been designed to test microphones and to measure HRTFs for multi-directional audio systems.
At Microsoft Research, Tashev’s chamber has a black leather chair at the center of the room where the HRTFs of 350 people have been measured. After a pair of small orange microphones has been placed inside the ears of a subject, a black rig, equipped with 60 speakers, slowly rises from the back. As the contraption moves in an arc over the person, it stops at brief intervals to play sharp, successive laserlike sounds. The microphones capture the sound waves as they enter the ear canals of the participant.
By playing sounds all around the listener, the team is able to capture the precise audio cues for both right and left ears in relation to 400 directions in the room. These measurements give them a pair of HRTF filters for each sound source. “If we know these filters for all possible directions, then we own your spatial hearing,” says Tashev. “We can trick your brain and make you perceive that the sound comes from any desired direction.”
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Hit play to hear the sounds Microsoft Research used for acoustical measurements.
To place a hologram at a particular location, a corresponding audio filter is applied. When the HoloLens projects those specific sounds, the HRTF clues baked into them trick the human brain into spotting the source almost instantly.
Despite the realism, the paraphernalia required to generate spatial sound has kept it from replacing stereo and surround systems for the masses. Apart from the precise acoustic measurements, it also requires constant head-tracking. The orientation of the head has a direct impact on the way sounds reach the ears. If you’re looking away from the bus on the street, for instance, it will sound different than if you’re looking straight at it.
For HoloLens, however, the team did not need to tackle the head-tracking problem from scratch. The holographic visuals work in part because one of the six cameras in the device monitors the user’s head movements at all times. The audio system simply taps into that information.
Microsoft is not the first or only company with the ability to create personalized audio. For most 3D audio experiences in VR, creators have been relying on HRTF databases that are publicly available or turning to research labs where audio personalization has been possible for a number of years. At Princeton University, Edgar Choueiri, a professor of mechanical and aerospace engineering, has been using the microphone-in-ears technique for the past few years. And VisiSonics, a company based in the University of Maryland’s research lab, has been measuring HRTFs to build its own library.
But Microsoft’s audio system stands apart for its engineering, which makes the audio calibration invisible to the HoloLens user. While the personalization isn’t as perfect as it tends to be inside a controlled lab, it is a lot less tedious.
The first time you wear the device, you start with a wizard that guides you through a calibration for the eyes. For the holographic effect to work, the computer around your head needs to measure the distance between your pupils. It asks you to close one eye, hold your finger up and tap down on a projected image in front of you. You repeat the same for the second eye for the system to calculate the interpupillary distance. But that’s not all the system is doing. Baked into this process is an algorithm that correlates the eye measurements with the numbers from Tashev’s research that scanned and measured the eyes and ears of hundreds of subjects to build a generic average. Essentially, the distance between the eyes becomes an indicator of the distance between the two ear canals of the person using the device.
The idea is to make the information-gathering process as inconspicuous as possible. “I think we succeeded because today the final user doesn’t even know when or how the personalization of the HRTFs happens,” says Tashev. “We made it transparent for the user.”

The efficiency of software also extends to the hardware in the HoloLens. While the dynamism of spatial sound is best maintained and experienced over headphones, the HoloLens team needed to steer clear of any occlusions to keep the mixed-reality effects intact. “We quickly realized that the user would like to hear the environment around them in addition to the sound from the holograms,” says Hakon Strande, senior program manager at Microsoft. “So we needed something that was outside the ear but close enough to make sure the sound reached the ear at a certain level of loudness.”
Strande describes one early iteration of the HoloLens that had small tubes folding down from the band to direct air into the ear canals. Another concept swapped the tubes for earbuds that popped into the ears of the user. But the team eventually engineered a pair of thin, red speakers that sit on a band right above the user’s ears.
“Most people don’t realize that [the speakers] are there,” says Strande. “The first time they try the device and when they hear the sound in the space around them they think there are speakers located in the room around them that are playing the sounds. That’s how convincing the effect and simulation is at this point.”
Microsoft’s spatial audio, while active and effective in the HoloLens, isn’t limited to the device. It’s essentially baked into the operating system so it can work across devices that rely on Windows 10. With new VR headsets announced for the operating system at the Surface event in October, perhaps the spatial-audio technique will translate from a holographic mixed reality to a fully immersive virtual space.
“Audio is important in mixed reality and in VR because it ties the experience together,” says Strande. “It is often the second thing that game and app developers think about but without audio you don’t suspend disbelief. To bring something to life, it has to have a sound aspect to it — especially if they’re holograms that are moving around you.”
Microsoft Debuts ‘Teams’ Chat-Based Workspace and Slack Competitor
Microsoft today debuted its latest product, Microsoft Teams, which is a chat-based workspace designed for Office 365 users.
Designed to compete with chat platforms like Slack and HipChat, Microsoft Teams provides a chat interface that integrates with Office 365 apps and services and other third-party services like Zendesk, Asana, Hootsuite, and Intercom.
According to Microsoft, Teams is designed to provide a “modern conversation experience” in the workplace. It supports both persistent and threaded chats, along with public and private conversations. Skype integration allows teams to quickly initiate voice and video conferences, and each digital workspace can be highly customized with emoji, stickers, GIFs, extensions, open APIs, and more.
At Microsoft, we are deeply committed to the mission of helping people and organizations achieve more–and reinventing productivity for the cloud and mobile world is core to our ambition. We built Microsoft Teams because we see both tremendous opportunity and tremendous change in how people and teams get work done.
Teams are now more agile and organizational structures more flat to keep communications and information flowing. With Microsoft Teams, we aspire to create a more open, digital environment that makes work visible, integrated and accessible–across the team–so everyone can stay in the know.
Word, Excel, PowerPoint, SharePoint, OneNote, Planner, Power BI, and Delve are built into Microsoft Teams, and it supports Microsoft’s cross-application membership program, Office 365 Groups, so people can easily move from conversations to collaborating on documents.
Microsoft Teams is designed for Microsoft’s enterprise customers, and it includes enterprise-level security with two-factor authentication, single sign on through Active Directory, and data encryption. Teams is available for Windows, Mac, Android, iOS, and the web.
Ahead of Microsoft’s announcement, competing chat platform Slack took out a full page ad in the New York Times welcoming Microsoft to the chat space, offering some “friendly advice,” and signaling that it’s worried about competition from Microsoft.
In the piece that ends with a warning that “Slack is here to stay,” Slack says an open platform, love, and thoughtfulness and craftsmanship are essential to a successful communication product.
One final point: Slack is here to stay. We are where work happens for millions of people around the world.
So welcome, Microsoft, to the revolution. We’re glad you’re going to be helping us define this new product category. We admire many of your achievements and know you’ll be a worthy competitor. We’re sure you’re going to come up with a couple of new ideas on your own too. And we’ll be right there, ready.
A preview of Microsoft Teams is available in 181 countries and 18 languages starting today for Office 365 enterprise customers (Business Essentials, Business Premium, El, E3, and E5). It will officially launch early next year.
Tags: Microsoft, Slack, Microsoft Teams
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Microsoft’s Teams is its Slack competitor for Office 365
Because Yammer isn’t quite enough to take on Slack, Microsoft is launching yet another business chat app: Teams. It’ll be part of the Office 365 suite, and from the video below, it looks like it’ll differentiate itself from Slack and Hipchat with threaded chats, Office document collaboration and multi-person video chat. Basically, the company is trying to bring all of productivity strengths together in a single app.
“How to assemble a high performance team and setting them up for success is one of the central pursuits for any organization,” Microsoft CEO Satya Nadella said on stage. “No two teams are the same, no two projects are the same. There’s no universal tool for teams, but rather a universal toolkit we call office 365. Empowering teams is more than just solving any logistical challenge of bringing people to the same place.”
Nadella described Yammer as a “bulletin board for the entire company,” and noted that plenty of teams are already collaborating using Skype for Business chats, as well. But there’s still a need for a single, cohesive app to bring all of that together. Teams is a “chat-based workspace” designed around real-time collaboration, Nadella said. It won’t be replacing Yammer immediately, though it’s easy to see how it could eventually do so. On the mobile front, there will be Teams apps for Windows Phone, iOS and Android.
Teams is akin to an “open office-space environment,” according to Office 365 corporate vice president Kirk Koenigsbauer. It brings in all of the features you’d expect, like group messaging, and Skype integration for video and voice calls, along with things Slack doesn’t yet offer, like the aforementioned threaded chats. And yes, there will be plenty of emoji integration to spice up your boring work chats. You can also move between different teams pretty easily, something that’s much more difficult with Slack.
It’s hard not to view Teams as yet another entry in a crowded collaboration market. But it packs in some thoughtful features that might tempt over users of other apps. The main screen for each team has a tabbed interface that lets you quickly locate other files, tasks that need to be completed and even third-party apps. In an on-stage demo, a Microsoft rep showed off how a Zendesk tab could let you quickly access tickets associated with the Team. The helper bot for Teams, “T-Bot,” can also help you figure out the app with simple conversational language.
Teams wasn’t exactly a secret. It’s been rumored for months, and Slack went so far as to take out a full page ad in the New York Times to welcome Microsoft as a direct competitor (with a health amount of posturing, naturally).
If you’re eager to try out Teams, you can access it today as part of a customer preview in Office 365. It’ll be available in 18 languages across 181 countries. Moving forward, Microsoft plans to include it with all Office 365 Enterprise and Small Business Suite subscriptions starting in the first quarter of next year.
The Morning After: Wednesday November 2nd, 2016
Yes, it’s the start of hump day, but you may have missed Google revealing unpatched Windows 10 bugs, the truth of the dark web and (in cheerier news) our beautiful Engadget Holiday Gift Guide. We also take a closer look at Xiaomi’s plan to become more than just the king of budget smartphones.
It’s always good to find bugs in the competitionGoogle reveals unpatched Windows bug that hackers are exploiting

Google announced that it had found previously undiscovered vulnerabilities in both Windows and Flash last month, and while Adobe had fixed its issue by October 26th, Microsoft has yet to do so. Worse still, Google says that hackers are “actively exploiting” the flaw. Microsoft responded by saying that enhancements from the Windows 10 Anniversary Update protected computers from this vulnerability. There is, however, a patch coming on November 8th.
Holidays are here (again)Stuck for presents? Already? We may have a few ideas …

A hundred and twenty of them, in fact. It’s our biggest guide ever, separated into ten categories, divided further by price. The aim is to offer suggestions for pretty much every reader. Or relative of an Engadget reader. Hopefully. Take a dive.
eSports continues its marchWatch out, Twitch and YouTube: Facebook wants to get deeper into eSports

Given its continued growth, it’s not surprising that Facebook is showing increased interest in professional gaming. The social network has already partnered with publishers like Activision Blizzard to bring daily content to Facebook Live, but now it’s apparently been holding talks to stream professional gaming matches with companies like Super Evil Megacorp. Facebook is in talks with Activision to acquire streaming rights to more eSport competitions — putting it in direct competition with other streamers like YouTube and Twitch.
It must be doing something rightXiaomi aims for more than king of the budget smartphones
The company’s ludicrous Mi MIX phone didn’t happen overnight. Here’s how the company (with some Philippe Starck magic) managed to make a device with a near-bezel-less display and fancy ceramic body — and why it did it.
Time to get politicalZoltan Istvan wants your vote for US president
Not happy with the current choices for president? Engadget interviewed Transhumanist Party candidate Zoltan Istvan about his platform, which is “putting science, health and technology at the forefront of American politics.”
It doesn’t danceThe first phone with Google’s Project Tango augmented reality tech is here

The $499 Lenovo Phab 2 Pro is packed with sensors and cameras that let it “see” its environment better than any phone before. Playing “Pokémon Go” is one thing, but Project Tango apps go even further, blending virtual objects with real life or using the phone itself as a precise motion controller. Still, we’ll need software that goes beyond furniture shopping or toy car racing to prove Tango is at the must-have level of GPS.
The follow-up to the Galaxy Note 7 of electric vehiclesThe Fisker EMotion shows off drool-worthy specs and design

Sure, the Fisker Karma will go down as a smoky footnote in EV history, but its creator is back to try again with the EMotion. Henrik Fisker tweeted pictures of this slick design and pie-in-the-sky specs (fully autonomous driving, carbon fiber, 400 miles of range, 161 mph top speed, butterfly doors) while claiming it will start shipping in mid-2017. You probably have a better shot at getting a Model 3.
But wait, there’s more…
- For the next two years, customers will be allowed to (try to) repair their own electronics
- Terbium Labs claims the dark web is far less intimidating than it seems
- Roli’s touch-sensitive music-making blocks won’t break your budget
Microsoft patch for Google-outed exploit is still a week away
Microsoft is still more than a little upset at Google revealing unpatched Windows security flaws, but it’ll at least have a solution in hand in the days ahead. The software giant now plans to issue a patch for affected version of Windows on November 8th. You’re if you use both Windows 10 Anniversary Update and a sufficiently up to date browser (both Chrome and Edge should be safe), but you’ll definitely have to be cautious if you can’t use one of the known safe browsers or the latest version of Windows.
There’s good reason to be careful, too. In elaborating Google’s warning about active exploits, Microsoft reports that a group nicknamed Strontium has used the vulnerabilities in both Windows and Adobe Flash to run a “low-volume” phishing campaign. You probably won’t be targeted by that group, but that’s not the point. The company is concerned that attacks are not only in the wild, but that other hacking teams may take advantage of the data to launch their own hostile code. A week can be a long time in the security world, after all. While there’s a chance that Google’s rapid-fire public disclosure accelerated the patch, it might well have exposed people to unnecessary danger.
Source: Microsoft
The first VR-ready Windows 10 phone arrives next week
An upgraded version of Alcatel’s Idol 4S smartphone will soon be available with Windows 10 Mobile in the US. T-Mobile will be stocking the unique handset, which comes with a Snapdragon 820 processor (a marked improvement over its Android predecessor), 4GB of RAM and 64GB of internal storage. You’ll be controlling Microsoft’s colorful software on a 5.5-inch, 1080p display, which can easily turn into a desktop-lite experience thanks to Continuum. The fingerprint sensor on the back, meanwhile, works with Windows Hello, giving you secure unlocks. Otherwise, it’s an attractive but unremarkable device to showcase the flagging mobile OS.
Like the Android version, the new Idol 4S comes bundled with a VR headset. Microsoft teased an expansion of its HoloLens platform, Windows Holographic, at Computex back in May, allowing third parties to create headsets that offer AR and VR “mixed reality” experiences. Last week, Microsoft teased the first batch hardware from HP, ASUS, Lenovo, Dell and Acer. How that initiative translates to mobile is, for now, a bit of a mystery. Microsoft has teased some “three-dimensional games” and “360-degree videos,” which we suspect will entertain but have little lasting appeal.
If you’re interested, the Idol 4S with Windows 10 will be available from November 10 for $469.99. It’s one of the few devices to support the platform, besides the HP Elite X3 and Microsoft’s scattershot Lumias.
Source: Windows Blog



