UK education expert dismisses ‘Minecraft’ as a ‘gimmick’
After offering teachers early access to Minecraft: Education Edition this summer, Microsoft’s classroom-friendly version of the immensely popular sandbox game was formally launched at the beginning of November. Not everyone is keen on Minecraft being used as a teaching tool, though, and ahead of Microsoft’s UK launch event tomorrow, behavior expert for the government’s Department for Education Tom Bennett has voiced his skepticism to The Times. “I am not a fan of Minecraft in lessons. This smacks to me of another gimmick which will get in the way of children actually learning,” Bennett said.
“Removing these gimmicky aspects of education is one of the biggest tasks facing us as teachers. We need to drain the swamp of gimmicks,” he continued, mimicking some recent rhetoric from US President-elect Trump.
“I would say to teachers: ‘Do you need to use this game or is there something that is cheaper and better – like books?’ By offering a game and a gimmicky way of learning a subject, you run a real risk of children focusing on the wrong thing.”
It’s quite the damning opinion from a high-profile government advisor, but Bennett isn’t alone in his views. Some argue that Minecraft can be a distracting classroom environment despite a teacher’s best intentions, or that by adding structure to an inherently free game world, kids are more likely to tune out of the message.
On the other side of the fence, educators have been using Minecraft and talking up its value as a learning tool for several years now. Minecraft: Education Edition originally began life as MinecraftEdu, a custom version of the game being developed by TeacherGaming since 2011, before Microsoft took the reins in January this year. In addition to kids learning things like spatial awareness and problem-solving skills passively, the general idea is the sandbox world offers a collaborative and immerse classroom environment that students engage with better than a whiteboard.
Teachers are able to play god in the game world, and Minecraft has been used to help teach everything from coding to maths, art, social studies, geography and geology, history and other subjects that can benefit from an interactive visual aid. A teacher community has also developed around Minecraft, with educators discussing, collaborating on and sharing lesson plan resources online.
Games have traditionally been seen as entertainment, and playing them thought of as a leisurely activity, so it’s no real surprise that some are against their presence in classrooms. And with the benefits of using the medium to teach hard to quantify, it’s understandable that Bennett and those who share the opinion it’s merely a gimmick might need some extra convincing.
Via: gameindustry.biz
Source: The Times (paywalled)
Microsoft executive bonuses could soon be tied to diversity goals
When we graded Microsoft on its employee diversity last year, its report card wasn’t exactly stellar. Despite filling out its leadership team with more women and ethnic minorities than ever in its history, the diversity of the company’s general ranks fell year over year. Microsoft’s final grade was a solid C. Not awful, but plenty of room for improvement. Satya Nadella seems to agree: the company’s CEO plans to make diversity a core business value moving forward — to the point that executive bonuses may hinge on the company meeting its diversity goals.
According to Gwen Houston, Microsoft’s General Manager for Global Diversity and Inclusion, Nadella is working on a plan that will make meeting diversity goals a major factor in deciding if executives receive their full bonus each year. “Diversity and inclusion is something you’ve got to ingrain,” Houston said. “That’s what Satya has been doing.” Still, Houston says the company has more to do. Layoffs from sale of Nokia assets severely hurt the company’s percentage of women and minority workers, and new hires haven’t made up the difference yet.
Still, the company is making efforts — it’s expanding its internship programs and running focus groups in US cities hoping to encourage minority groups to pursue careers in technology. In a update on the company blog, Houston says she believes the company is on the right path, but says it will take “committed, intentional, focused efforts in the future to stay on that path.”
Source: Microsoft, Bloomberg
Microsoft’s Paint 3D app arrives on Windows 10 preview
Microsoft has incorporated its revamped Paint 3D app into the latest Windows 10 Insider Preview build. First announced as part of the Windows 10 Creators update, it has nothing to do with the crude raster tool that has been the butt of jokes since Windows 1.0. Rather, it’s more of a 3D app for the masses that lets you create complex scenes with relative ease. You can scan real-world objects using a smartphone camera, use 3D “clipart” created by by the Remix 3D community and even output your final models to a 3D printer.
Paint 3D and Remix 3D will only be available in English for now, Microsoft says, but it’ll expand regions and languages soon. Going forward, the app will be a permanent (and free) part of Windows 10. Other new features include ePub reading in Microsoft Edge (with three themes), PowerShell as the defacto File Explorer command shell, improved language support and, of course, a bunch of bug fixes. The Windows 10 Preview build (14971) is now rolling out to Insiders on the Fast Ring, Microsoft’s update system for braver users who want new stuff as quickly as possible.
Source: Microsoft
The Engadget Podcast Ep 15: Everything But the Truth
Senior editor Devindra Hardawar and reviews editor Cherlynn Low join host Terrence O’Brien to dig through the week’s biggest news. First they’ll talk about two of the biggest new products on the market: the Macbook Pro and the Surface Studio. Then they’ll try to figure out what posses a Ubisoft employee to hide a rather graphic image of a vagina in Watch Dogs 2. Lastly the panel will talk about the growing problem of fake news on the internet and what giants like Facebook can do to combat it.
Wins
Loses
Winning %
Christopher Trout
5
1
.833
Mona Lalwani
3
1
.750
Dana Wollman
10
6
.625
Devindra Hardawar
12
10
.545
Chris Velazco
3
3
.500
Cherlynn Low
7
9
.437
Nathan Ingraham
4
6
.400
Michael Gorman
1
5
.167
Relevant links:
- MacBook Pro review (2016): A step forward and a step back
- Sony suspends player who found a sex organ in ‘Watch Dogs 2’
- Microsoft’s Surface Studio proves desktops can still be cool
- Google is restricting AdSense ads on fake-news sites
- Google search for ‘final election numbers’ offers up fake news
- Facebook will also cut off fake news sites from ad money
- Facebook didn’t stop fake news because it’s afraid of conservatives
- Mark Zuckerberg: over 99 percent of Facebook content is authentic
- Facebook employees are unofficially trying to defeat fake news
- False, Misleading, Clickbait-y, and/or Satirical “News” Sources
You can check out every episode on The Engadget Podcast page in audio, video and text form for the hearing impaired.
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Watch on Facebook
Subscribe on Google Play Music
Subscribe on iTunes
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Subscribe on Pocket Casts
Microsoft Surface Studio Reviews: Apple Fans Might Be ‘Tempted to Switch Camps’, Despite High Price
A few weeks after Microsoft unveiled the Surface Studio to the public at a media event in New York City, a few websites have begun publishing the first reviews for Microsoft’s new desktop PC/tablet hybrid. During its announcement in October, the Surface Studio was revealed to have a 12.5mm thin touch screen, with a 28-inch PixelSense Display that packs in 13.5 million pixels. Microsoft said that there’s “no monitor like this on the planet.”
The first reviews of the Surface Studio are largely positive, with many reviewers enamored with the computer’s large screen and slick design, as well as its purpose to fulfill and enhance productivity for creatives. However, in line with the unrest over the price of the new MacBook Pros, most of the people who have been reviewing the Surface Studio for the past week admit the $3,000 price tag is one that prohibits casual users and sets an entry bar for serious power users only.
Images via Engadget
The Verge began by looking at the 28-inch display, which was described as “truly one of the best desktop monitors I’ve ever used.” Everything from plain text to videos were said to look great on the screen, and even the 3:2 aspect ratio for the desktop monitor produced better environments for reading and writing, according to the site.
The Verge also had a freelance illustrator test out the Surface Studio, and they came away largely impressed, but hoped future iterations introduced a rotating display, more ergonomic stylus, and new input options for the Surface Dial accessory. Although a slight mention, one of the site’s minor annoyances was the way the Surface Dial slipped down the screen slowly when not being cradled by the user’s hand, even at the computer’s lowest 20-degree angle.
The Verge concluded its review comparing the Surface Studio to the current lineup and ecosystem of Apple products. The site said that while Microsoft’s device won’t be invading the homes of die-hard Apple fans just yet, the fact that the Surface Studio even hints at that possibility “is remarkable.” For that reason, the site admitted purchasing a $3,000 computer just for fun doodling tools in your spare time is illogical, but those Apple fans who could gain the most out of Microsoft’s hardware “might well be tempted to switch camps.”
Many creatives I’ve spoken to about the Surface Studio have said the same thing: why isn’t Apple doing this? Apple seems to be forcing creatives to choose an iPad Pro for touch and pen, but the powerful and professional apps just aren’t there yet on iOS, and it’s not clear if companies like Adobe are willing to rewrite their software to be just as useful on an iPad Pro. Microsoft has realized the potential in the market to reach out to creatives who feel abandoned by Apple, and it’s an influential crowd that could be swayed over by devices like the Surface Studio.
The fact that Microsoft is even being considered an alternative to Apple’s line of machines for creatives is not something anyone, not even Microsoft, was expecting for the Surface devices. The Surface Studio won’t take over Mac-focused design houses just yet, but that it’s even a possibility is remarkable. The Studio is special because it knows exactly what it is and who it’s for — and it’s largely spot on. If Microsoft keeps developing its strengths here, some of Apple’s most loyal customers might well be tempted to switch camps.
Engadget called the Surface Studio “the most interesting computer released this year,” thanks in part to the fact that its zero gravity hinge gimmick “is actually useful.” The site tested the top-of-the-line $4,200 tier, which includes a 2.7GHz Core i7 6820HQ CPU, 32GB of RAM, a 128GB SSD and 2TB HDD, and a NVIDIA GTX 980M graphics with 4GB of VRAM, and admitted “it was one of the most powerful PCs I’ve ever tested.”

The Surface Studio is also a good-enough gaming alternative, although it isn’t entirely up to the task of most high-end gaming PCs, with Engadget noting that the computer scored 20 percent lower than the Radeon RX 480 GPU, as an anecdotal comparison. The computer still managed to run a few games at playable speeds, including Overwatch (60 frames per second in 1080p with high settings) and Gears of War 4 (50 frames per second with medium settings).
The Surface Studio is both familiar and new. It empowers us to work the way we always have, while also giving us entirely new modes of productivity. Personally, that’s a philosophy I can get behind — especially when compared with Apple’s habit of pushing consumers down new roads that aren’t necessarily improvements (hello, dongle life). But the Surface Studio’s high price and lack of expandability could make it a tough sell for an already niche market, especially for people already devoted to their Wacom tablets.
CNET also asked some creative professionals to try out the Surface Studio and got their opinions on the machine. Creative director Nick Cogan, who’s helped to illustrate and design films like Ice Age and Rio, said that the Surface Studio was a “great” drawing tool that could stimulate workflow and ultimately be a nice main device for professional work after the initial learning curve. But, like CNET described in its review, Cogan wasn’t sure if the hardware of the Surface Studio was enough of an excuse to get over the Windows-based software.
The bigger challenge may be getting creative professionals to invest in such a high-end, high-price piece of gear, as many of them are creatures of habit, tied to familiar tools and hardware. As Cogan told us, “I think the big barrier is going to be that it’s Windows-based, and so many people in the creative fields are really already decades down using Macs.” But, he adds, “As a drawing tool, this is great, it’s a lot of fun.”
If you can afford it, and your profession aligns with Microsoft’s intent to catalyze passion and ingenuity within creatives, the review consensus on the Surface Studio is largely suggesting a purchase. Those who are interested can order the computer from Microsoft’s online store, although following initial pre-orders the Surface Studio’s shipping estimate has now been pushed back to early 2017.
The cheapest model of Surface Studio includes an Intel Core i5 processor, 1TB hybrid drive, 8GB RAM, and a 2GB GPU for $2,999. That jumps up to $3,499 for an Intel Core i7 processor and 16GB RAM, with the top-of-the-line model running for $4,199 with a 2TB hybrid drive, i7 processor, 32GB RAM, and 4GB GPU. The Surface Dial comes packaged-in for pre-order customers who order the computer before December 1, but after that date it will cost $99 sold separately.
Tags: Microsoft, Microsoft Surface Studio
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Russian court confirms the country is blocking LinkedIn
LinkedIn has been in a standoff with Russia over the country’s data protection laws. At issue is an order requiring companies that have personal data on Russian citizens to be stored on servers within the country itself. Last week, a local court ruled that LinkedIn was officially not in compliance with the ruling and had leeway to start blocking the site; today, Russian communications legislator Roskomnadzor released a statement confirming that Moscow’s city court upheld the decision to officially block the site in Russia.
LinkedIn released the following statement today regarding its situation in Russia: “LinkedIn’s vision is to create economic opportunity for the entire global workforce. We are starting to hear from members in Russia that they can no longer access LinkedIn. Roskomnadzor’s action to block LinkedIn denies access to the millions of members we have in Russia and the companies that use LinkedIn to grow their businesses. We remain interested in a meeting with Roskomnadzor to discuss their data localization request.”
LinkedIn had tried to meet with the Russian government last Friday to find a list-minute solution prior to being blocked, but today’s development and statement suggests that didn’t happen.
It’s worth noting that only 5 million of LinkedIn’s 467 million users are located in Russia, making the site somewhat of a strange target. One theory is that Russia went after a relatively small site to warn bigger sites that it’s serious about enforcing this law. In any event, we’ve reached out to LinkedIn to find out what it plans to do next for its Russian users.
Via: TechCrunch
Source: Roskomnadzor
Microsoft’s Surface Studio proves desktops can still be cool
The most interesting computer released this year isn’t an ultrathin laptop. It’s a desktop made by Microsoft. Seriously. The Surface Studio is Microsoft’s bigger and bolder follow-up to its Surface hybrid laptops. And while it might look at first like a typical all-in-one, it hides a unique ability. Give the screen a bit of a nudge and it starts bending — all the way down to a 20-degree angle, in fact. Try doing that with an iMac. Like Microsoft’s previous Surface devices, the $3,000 Studio is an attempt at evolving how we use computers. And together with the new Surface Dial accessory, it might just be the powerful modern rig creative professionals have been waiting for. But of course, there are a few first-gen stumbling blocks to deal with.
Hardware

This is one gorgeous computer. And that’s not just my opinion: Many people who walked by my office desk commented on the the Surface Studio’s good looks. Its design is one of elegant simplicity. The focus is entirely on its 28-inch screen, which is connected to the short aluminum base with a pair of chrome hinges. That’s pretty much it. But what’s really intriguing about this computer isn’t readily apparent at first glance.
Those chrome hinges, for example, house an elaborate 80-spring mechanism that makes bending the Studio’s display up and down practically effortless. The display outputs a sharp 4,500 x 3,000 (13-million-pixel) resolution — 63 percent more than 4K, and 1.2 million fewer pixels than 5K. And all of the Studio’s hardware is located in its slim base, which is basically just a mini-PC with some serious specs. There’s also touchscreen support, as you’d expect, and the Surface Pen once again makes an appearance.
And, just so we can get this out of our systems: Yes, this is a desktop computer that transforms. Yes, it’s more than meets the eye. Let’s move on.

Practically everything about the Surface Studio’s build screams refinement. The aluminum used around the sides and back of the screen, as well as the base, feels smooth to the touch. The chrome hinges reflect their surrounding environment, almost disappearing into your desk. And, despite having a delicate bending mechanism in its hinges, the Studio felt sturdy as I lugged it to different locations in our office. There was no flexing or creaking to be found.
At around 21 pounds, it’s easy to move the Surface Studio around your home. (I wouldn’t call it portable; more like relocatable.) While the base mostly gets out of the way, it might seem a bit chunky if you’re used to all-in-ones that shove their hardware behind their screens.
Around back, there are four USB 3.0 ports (one of which is high-powered), a gigabit Ethernet jack, a Mini DisplayPort connection, a full-size SD card reader and, of course, a headphone jack. I realize Microsoft is basically following in the footsteps of Apple and most other all-in-one PC makers, but it would have been nice to have a few ports along the sides of the Studio’s base. At the very least, I would have liked to connect headphones without blindly fishing around the rear ports. (Though I suppose I should be grateful the 3.5-millimeter jack is there at all.)

There’s a 5-megapixel camera for videoconferencing along the front face, right near an IR camera for fast logins using Windows Hello. You’ll also find volume and power buttons on the right side. Beyond that, the Studio is a pretty minimalist device. The only bit of branding on the machine is a mirrored Windows logo on the back.
Accompanying the Studio are the new Surface Keyboard and Mouse. Both sport the same gray aesthetic as Microsoft’s computers, and they’re basically just minor refreshes of the company’s existing wireless input devices. Microsoft doesn’t really get enough credit as a keyboard and mouse maker, but I’ve been a fan of their hardware for years. These new devices don’t disappoint either: The Surface Keyboard has some satisfying feedback in its island-style keys, and it easily kept up with my angry post-election typing. The mouse curves into your hands well, and it works smoothly across a wide variety of surfaces. Its scroll wheel is also fairly smooth, though I wish it included horizontal scrolling like some of Microsoft’s other mice.

Display
With its PixelSense displays on the Surface Pro 4 and Book, Microsoft proved it could build some truly vibrant LCD screens. For the Studio, the company applied that concept on a larger scale. The result is a 28-inch screen that’s among the sharpest and most colorful I’ve ever seen. It makes just about everything look good, be it 4K video, photos or simple Office documents. Its 3:2 aspect ratio feels a bit awkward now that we’re used to widescreen monitors everywhere, but the display itself is also a mere 12.5 millimeters thick. It’s honestly a bit hard to see from the side.
Artists will likely appreciate the Surface Studio’s ability to switch from SRGB and wider DCI-P3 color gamuts on the fly. Apple made a big deal about the iMac’s support for the P3 gamut last year, and the same benefits apply here. Simply put, it’ll let you view an even wider variety of colors. And since it’s a standard backed by Digital Cinema Initiatives (DCI), it’s particularly helpful for editing digital video. Typical consumers will likely just notice that some photos and videos will appear much richer than before.
Mostly, I appreciate the Surface Studio simply for having a big freaking screen. After spending years writing on ultraportables and reading news apps on smartphones and tablets, I sometimes forget how nice it is to use a large screen where you can have a pile of windows thrown about, or simply view a full-size webpage next to a document for note taking. It might just be me, but I’ve found that bigger displays simply let me be more creative.
Surface Dial

On the face of it, the $100 Surface Dial seems like an oddity. We’ve already grown used to keyboards, mice, touchscreens and even styluses like the Surface Pen; who has time for another accessory? Artists, that’s who. Wacom has already gotten plenty of digital illustrators used to the notion of remote accessories, which let them quickly access tools they use often. But those remotes have generally been hard to use, with far too many buttons.
The Dial simplifies that concept. It’s a small metallic puck that resembles a large volume button on an AV receiver. Give it a spin and you’ll be able to control things like the volume or zoom. You can also click the Dial to select options and move between its functions. But the coolest thing? Plop it on the Surface Studio’s screen and a ring of contextual options immediately appears. It’s up to developers to bake in support for the Dial, but at launch you’ll be able to change tracks in Spotify, zoom and rotate in Microsoft Maps and access a wide variety of settings in Sketchable.

Performance
I tested the top-of-the-line $4,200 Surface Studio, which packs in a 2.7GHz Core i7 6820HQ CPU, 32GB of RAM (!), a hybrid drive consisting of a 128GB SSD and 2TB HDD, and NVIDIA GTX 980M graphics with 4GB of VRAM. As you can imagine, it was one of the most powerful PCs I’ve ever tested. I was able to juggle dozens of browser tabs, 4K video playback and Minecraft running with high-quality settings all at once without breaking a sweat. The massive screen size practically encourages extreme multitasking. The only major downside is the Studio’s slow disk speeds, which stem from its hybrid SSD/mechanical hard drive approach to storage.
| Surface Studio (2.7GHz Core i7-6820HQ, 4GB NVIDIA GeForce GTX 980M) | 6,762 | 6,168 | E11,338 / X4,302 | 14,306 | 294 MB/s / 299 MB/s |
| Surface Book (2016, 2.6GHz Core i7-6600U, 2GB NVIDIA GeForce GTX 965M) | 5,452 | 4,041 | E8,083 / P5,980 / X2,228 | 11,362 | 1.71 GB/s / 1.26 GB/s |
| HP Spectre x360 (2016, 2.7GHz Core i7-7500U, Intel HD Graphics 620) | 5,515 | 4,354 | E2,656 / P1,720 / X444 | 3,743 | 1.76 GB/s / 579 MB/s |
| Surface Book (2.4GHz Core i5-6300U, Intel HD 520) | 5,412 | 3,610 |
E2,758 / P1,578 / X429 |
3,623 | 1.6 GB/s / 571 MB/s |
| Surface Book (2.6GHz Core i7-6600U, 1GB NVIDIA GeForce graphics) | 5,740 | 3,850 |
E4,122 / P2,696 |
6,191 | 1.55 GB/s / 608 MB/s |
| ASUS ZenBook 3 (2.7GHz Intel Core-i7-7500U, Intel HD 620) | 5,448 | 3,911 | E2,791 / P1,560 | 3,013 | 1.67 GB/s / 1.44 GB/s |
| HP Spectre 13 (2.5GHz Intel Core i7-6500U, Intel HD 520) | 5,046 | 3,747 | E2,790 / P1,630 / X375 | 3,810 | 1.61 GB/s / 307 MB/s |
| Dell XPS 13 (2.3GHz Core i5-6200U, Intel Graphics 520) | 4,954 | 3,499 | E2,610 / P1,531 | 3,335 | 1.6GB/s / 307 MB/s |
| Razer Blade Stealth (2.5GHz Intel Core i7-6500U, Intel HD 520) | 5,131 | 3,445 | E2,788 / P1,599 / X426 | 3,442 | 1.5 GB/s / 307 MB/s |
| Microsoft Surface Pro 4 (2.4GHz Core i5-6300U, Intel HD 520) | 5,403 | 3,602 |
E2,697/ P1,556/ X422 |
3,614 | 1.6 GB/s / 529 MB/s |
Since it’s limited to notebook graphics cards, though, the Studio doesn’t perform as well in high-end games as larger desktops do. In 3DMark, it scored around 20 percent lower than the $200 Radeon RX 480 GPU on my home rig. Oddly, it also got some weird scores in 3DMark 11’s “Performance” test, which I’m attributing to driver issues. I was able to run Overwatch at around 60 frames per second in 1080p with high settings, and Gears of War 4 around 50 frames per second with medium settings. The latter title, perhaps because it was so new and demanding, sometimes dipped into much lower frame rates during more hectic scenes.
That’s all par for the course for notebook graphics, but I wish Microsoft would have been able to include NVIDIA’s more powerful 10-series GPUs instead. The company says those cards weren’t available as it was developing the Surface Studio, which makes sense given how long it takes to plan and build a whole new product.
Because of the slight underpowered nature of the Studio’s graphics, it’ll likely have trouble with VR. Microsoft says it can handle “light” virtual reality experiences, but since none of the GPUs available for the Studio are considered “VR ready,” I wouldn’t plan on having it run something like Eve: Valkyrie very well. And for a computer that’s so expensive, with no foreseeable upgrade path, that’s a tough pill to swallow.
As a tool for artists

While I’ve been testing the Surface Pen for years now, it really gets to shine on the Studio. Once I pushed the screen down to its flattest orientation, I felt like I was able to “dive” more into drawing with the Pen. The resistance feels as good as it did on the Surface Pro 4, with almost pen-to-paper feedback. Given its size, though, I don’t imagine I would use the Studio to jot down notes as much as I would on the Surface Pro 4 or Book. It’s clearly meant for people who actually need to use a stylus seriously.
So for that reason, I enlisted the help of someone who could actually draw: Alexander Sapountzis, a software engineer at our sister publication The Huffington Post. He’s been illustrating for a while now with the iPad Pro, and he’s also the creator of the web comic Damn Heroes. It didn’t take long for him to adapt to the Studio’s angled orientation, and he particularly enjoyed the resistance of the pen on the screen.
On the downside, he noticed that palm rejection was worse than with the iPad Pro, and the software ring around the Dial had the annoying habit of drifting down the screen, even if the Dial was staying in place at the Studio’s lowest angle. Both of those issues ended up disrupting his creative flow, which is exactly the opposite of how Microsoft wants people to see the computer.
The Surface Studio also had difficulty recognizing when he wanted to move an image around, which often led to unwanted brushstrokes from his fingers. Overall, he was impressed with the Surface Studio’s size and form factor, but he wasn’t looking to switch anytime soon. As for the issues mentioned, hopefully it’s the sort of thing Microsoft could fix with a software update. We’ve asked the company to comment on whether it’s working on any fixes.
I couldn’t find any Wacom users to test the Studio before this review, but judging from what I’ve seen across social media and forums, they don’t seem overly excited for it online. For one, plenty of Wacom devices work off of Adobe’s RGB color spectrum, which is more widely supported than P3. That company’s styluses and other hardware also offer more control and fine-tuning than the Surface Pen does.
Configuration options
You can tell Microsoft isn’t aiming the Surface Studio at typical consumers based on its pricing: It costs $3,000 to start. That base build includes a sixth-generation Intel Core i5 processor, 8GB of RAM, a hybrid drive made up of a 64GB SSD and 1TB HDD, and an NVIDIA 965M GPU with 2GB of memory. That’s certainly a lot of money for a PC with less than 16GB of RAM and a mobile GPU. The mid-range Studio goes for $3,500 with an i7, 16GB of RAM, and a 128GB SSD with 1TB of storage. And then at the top end, you have the insanely powerful configuration I tested, which costs $4,200.
The competition

Understandably, you’d probably look to Apple’s 27-inch 5K iMac if you’re considering the Surface Studio. Since that starts at $1,800, you’d still have plenty of cash left over to invest in Wacom hardware before you even reached the Studio’s starting price. Alternatively, you could consider the multitude of PC options out there. The Asus Zen AiO and HP Envy All in One start at around $1,300, while the massive 34-inch ultrawide Digital Storm Aura starts at $2,531, with desktop-grade CPUs and NVIDIA GPUs. And to make up for the lack of digital illustration tools, you can add Wacom’s new Cintiq Pro displays for $1,000 or $1,500.
Basically, you’ve got a lot of options. You could even spec out a normal-size CPU and add Wacom hardware for far less than the Surface Studio’s cost. Of course, you wouldn’t get the same polished, integrated experience with a makeshift setup as you would with Microsoft’s desktop, but if you’re a struggling artist, you’ll likely need to squeeze as much value out of every dollar as you can.
Perhaps a better market for the Surface Studio would be the Apple faithful. With no upgrade for the Mac Pro in sight, and an unfortunate update for the MacBook Pro, I wouldn’t be surprised if plenty of well-to-do creatives were looking closely at Microsoft’s hardware.
Wrap-up
The Surface Studio is both familiar and new. It empowers us to work the way we always have, while also giving us entirely new modes of productivity. Personally, that’s a philosophy I can get behind — especially when compared with Apple’s habit of pushing consumers down new roads that aren’t necessarily improvements (hello, dongle life). But the Surface Studio’s high price and lack of expandability could make it a tough sell for an already niche market, especially for people already devoted to their Wacom tablets.

12 gifts for the gaming geek in your life
Whether they’ve got a fully tricked out PC gaming rig or just looking to get a little retro button mashing done on their new 4K TV, we’ve got the gift for the gamer in your life. Obviously, with some new consoles on the scene, there’s an obvious upgrade out there for the hardcore in the PS4 Pro and Xbox One S. But you don’t need to drop $300 – $400 to upgrade your favorite geek’s gaming experience. A high-end mouse, top notch controller or a new headset can make a world of difference for those glued to online battles. And, for those in your life that prefer their gaming be a little more… let’s say physical, you can’t go wrong with a board game like Mechs vs. Minions or King of Tokyo.
For our full list of recommendations in all categories, don’t forget to stop by our main Holiday Gift Guide hub.
Microsoft partners with Elon Musk-backed AI non-profit
On its own front, Microsoft has been keen to get more folks developing AI, enough to recently open-source the deep learning tools it used to build Skype Translate and Cortana for users to train their own AI. It’s also opened its arms to other tech companies, partnering with Google, Amazon, IBM and Facebook in a coalition to trumpet the benefits of AI and agree on best practices. The initiative left out the Elon Musk and Peter Thiel-backed OpenAI, a research project dedicated to democratizing artificial intelligence. But today, the nonprofit announced a separate team-up with Microsoft to run large-scale experiments on the software giant’s Azure cloud platform.
Azure’s open-sourced tools appealed to the nonprofit, as well as its computation-boosting Batch and machine learning capabilities, Microsoft said in a blog post. The partnership also nets OpenAI early use of the software giant’s GPU-based Azure N-series virtual machines, which will be opened for general use next month.
It’s not the first AI partnership, nor the only one to rely on cloud-based systems to run computations, but Microsoft is devoting plenty of development to boost Azure’s appeal. While their current N-series virtual machines run on Nvidia Tesla GPUs, those will be replaced by next-generation Pascal-based GPUs in the near future.
Microsoft is also announcing its new Azure Bot Service, which aims to let developers speed up development of bots within the software giant’s Bot Framework and manage them in a serverless Azure environment, according to Microsoft.
Via: TechCrunch
Source: Microsoft blog
‘Minecraft’ game-making tutorial teaches kids how to code
Microsoft knows that Minecraft can get kids into programming, and it’s banking on that strategy again this year. It just teamed up with Code.org to introduce the Minecraft Hour of Code Designer, a tutorial that teaches young newcomers (6 years old and up) how to create a simple game. The Designer uses a drag-and-drop interface to illustrate familiar code concepts, such as object-oriented programming and loops, while letting imaginations run wild in Minecraft’s blocky universe. You can make chickens that drop gold, and otherwise set rules that are as logical or ludicrous as you’d like.
The tutorial is available right now in 10 languages, and it’ll be available in 50 languages by the time Computer Science Education Week kicks off on December 5th. This won’t be the same as picking up a programming language, of course. However, Microsoft and Code.org are betting that this will reveal the importance of code to kids, and start some of them on a path to computer science careers.
Source: Microsoft, Code.org



