Microsoft victory protects overseas data from US warrants
For the past three years, Microsoft has been locked in a legal battle with the New York district court over a deceptively simple question: does a US Judge have the right to issue a warrant for data stored overseas? According to a new ruling from the US Court of Appeals Second Circuit, the answer, is no.
At issue, specifically, were the contents of an email account stored at a datacenter in Dublin, Ireland. Microsoft refused to release the data because the information was stored on servers physically located outside of the country. The New York court then argued that the Stored Communications Act allowed it to issue a warrant for “information that is stored on servers abroad.” The idea is that if Microsoft owns the overseas server and has the capability of accessing the data, it’s a domestic request regardless of the data storage location. Today’s decision from the Second Circuit shut that idea down.
“We conclude that Congress did not intend the SCA’s warrant provisions to apply extraterritoriality,” the 42-page decision explains. “The SCA warrant in this case may not lawfully be used to compel Microsoft to produce to the government the contents of a customer’s e-mail account stored exclusively in Ireland.”
Naturally, Microsoft is heralding the decision as a victory for privacy, stating that “if people around the world are to trust the technology they use, they need to have confidence that their personal information will be protected by the laws of their own country.” Indeed, that’s what this decision means for now, though it could still be overturned by new legislation at a later date. In fact, that could be the ultimate solution. Microsoft itself argues that the world needs “new legal solutions that reflect the world that exists today, rather than technologies that existed three decades ago.” Sounds like a good idea — so long as the folks making the law understand the technology they’re trying to legislate.
Via: Ars Technica
Source: Microsoft v. United States
Microsoft starts downgrading OneDrive’s free storage to 5GB
Heads up: if you didn’t sign up to keep the 15GB worth of OneDrive storage Microsoft gave out in 2014, you’ll soon see a big change in your account… if you haven’t yet. Redmond is not only killing your 15GB camera roll back-up bonus, it’s also slashing 10GB off your account, bringing it down to 5GB. The company started sending out emails about the change earlier this year, with a warning that your unpaid storage capacity would become even smaller than its original 7GB offering by either July 13th or July 27th.
To be fair, Microsoft gave people a chance to keep their bigger storage and camera roll bonus by opting out of the July change. If you remember signing up for that before January 31st this year, there’s no need to worry: you’ll still get to enjoy both. But if you received an email like the one below, you may want to back up your photos ASAP. Sad, but you do have a lot of other options if you need a cloud service that offers a big free storage capacity. Google Drive, for one, will give you access to 15GB upon signing up.

Ancient Windows printer flaw exposes you to malware
Security holes don’t always originate in relatively recent bugs… sometimes, they can stem from code written in an entirely different era. Researchers at Vectra Networks have discovered a roughly 20-year-old flaw in Windows Print Spooler (which oversees the printing process) that lets attackers slip malware on to a PC. As the spooler doesn’t verify that a printer’s drivers are legitimate when you plug the hardware in, it’s possible for attackers to install maliciously-coded drivers thorough either the internet or the printer itself. The exploit can not only infect numerous computers if it’s shared on a network, but keep infecting as computers discover the peripheral.
Microsoft already has a patch ready, so you’re safe if you’re using Windows Vista or later. However, the exploit also works on Windows XP and earlier, which Microsoft stopped supporting (outside of special contracts) years ago. That theoretically leaves millions of old PCs permanently vulnerable to this attack. The main saving grace: the attacker needs to attach the device to your PC or the local network. As such, the threat is mainly limited to public hotspots, loosely guarded office networks and other situations where someone could theoretically attach a rogue printer without drawing your attention.
Via: Ars Technica
Source: Vectra, Microsoft Security TechCenter
NPD finally adds digital tracking to its game sales reports
For years, the NPD Group has tracked and reported video game sales figures. Every month, the company issues an email to the media detailing the top ten selling games for the month prior, total amount spent on games, hardware and accessories and year-over-year and generation-over-generation growth or decline. The glaring hole in those reports is that they didn’t account for digital game sales from places like Steam, PlayStation Network or Xbox Live. But that’s changing and with this month’s data, we’ll finally have steps toward a true, comprehensive picture of how much a particular title has sold, both from retailers and digital distribution.
It’s something that’s been in the works for five years, and the NPD Group has struck agreements with a number of publishers to track their digital data. Those include Activision, Capcom, Deep Silver, Electronic Arts, Square Enix, Take-Two Interactive and Warner Bros. Interactive. You’ll notice some pretty big gaps there: Bethesda, Microsoft, Nintendo and Sony. NPD spokesperson Liam Callahan said that if the group waited for everyone to come on board, that the tracking wouldn’t have ever launched. “If we waited to have every publisher in the world to sign up it would take forever,” he told GamesIndustry.biz.
In addition digital full-game purchases, add-on packs and micro-transactions will be tracked as well, but those sales numbers won’t be divulged to the press or public. And instead of separating the digital sales numbers from physical sales, they’ll instead be combined — much like the company doesn’t break down game sales by system. Games that come from publishers who aren’t disclosing digital sales data will be denoted as such.
Frankly, it’s about time that the NPD did this. As digital sales have ballooned (especially with the current crop of consoles), the firm’s reporting has been incredibly incomplete. With this, we’re getting closer to actually knowing exactly how popular a particular month’s games are in terms of sales.
Can you hear that? It’s the sound of the NeoGAF crowd and comment sections cheering over more data to scrub through and lord over each other’s heads come the third Thursday of every month.
Xbox Live now supports high-quality PC Twitch streaming
If you want to use the Xbox Live network to tell followers you’re streaming Xbox One games on Twitch, there’s just one way: Stream from the console’s Twitch app. The problem is that the quality and options are very limited, since the Xbox One isn’t exactly a TV production studio. However, Microsoft and Twitch have teamed up to make it possible to use Xbox Live when you’re streaming from a PC using a capture card — all you need to do is link your Xbox Live and Twitch accounts.
That’ll let you use a card or standalone box like the Elgato HD60, AVerMedia GC550 or other on a PC, along with an app like OBS (open broadcaster software), to get higher quality streams, keying, graphic overlays and other options not supported on the Xbox One itself.

At the same time, your content will show up in the “activity feed on Xbox One and Xbox apps on Windows 10, iOS and Android,” according to Xbox’s Major Nelson. Followers will also receive notifications on the Xbox One and Xbox apps, and on the “product details” page of the game in the Xbox Store. In other words, you’ll be able to get the word out about your Xbox One game streaming without giving up video quality, graphics, Skype guests and other options. The feature is now up and running, so to make it work, you’ll just need to link up your Xbox Live account from the connections section in your Twitch settings.
Source: Xbox (Major Nelson)
Microsoft is leasing Surface tablet and software bundles to businesses
Last month, Microsoft quietly launched a program for individuals to lease its Surface detachable tablets to small businesses so they could use top-line machines without a lot of up-front cost. Today they’re rolling out a more ambitious plan that takes a page out of the SaaS playbook, letting partners rent out the devices alongside the tech giant’s more popular office software.
As part of their Surface as a Service initiative, authorized third parties will offer the tablets along with Microsoft cloud services, Windows 365, Windows 10 and other ISV software. Unlike last month’s small business-focused membership program, the tech giant wants more options to broaden its appeal to both the SMB and enterprise markets. Microsoft has already launched the program with ALSO, a cloud solutions provider in Europe, and will roll out globally as they secure similar partnerships, according to the company’s post.
It will be interesting whether Microsoft expands the concept to its other hardware products. It might suit game consoles’ iterative release schedule: lease an Xbox One now, automatically upgrade to the slimmer Xbox One S as it comes out and then get boosted to the Xbox successor Project Scorpio when it’s expected to launch at the end of 2017. While we may not see the tech giant try to push Windows phones, the company has shown itself willing to sacrifice profits by using bundle sales to get hardware in new hands.
Source: Microsoft blog
‘Red Dead Redemption’ becomes backwards compatible with Xbox One
Still haven’t experienced Rockstar’s western epic Red Dead Redemption but refuse to go back to your Xbox 360 to do so? Microsoft has you covered. As of Friday, the game will finally, officially make its debut on Xbox One as a backwards compatible title.
This isn’t the first time the industry has buzzed about Red Dead Redemption’s appearance on Xbox One. Last year in February it made a nebulous appearance on the console for eagle-eyed players and then it was removed by Microsoft, who claimed it was just a test and wasn’t meant for the general public.
Obviously it was a test for the full release for Xbox One owners, who can now play the game on their consoles this Friday, July 8. Of course, you still can’t play Red Dead Revolver, but hey, baby steps.
Via: Larry Hryb
Microsoft launches Skype Meetings, a group video chat tool
Microsoft has unveiled a free HD Skype tool for small business users called Skype Meetings. It runs on a browser and will let you meet with up to 10 people for the first 60 days, and a maximum of three after that. Users can also share screens and PowerPoint presentations, and the organizer can wield a virtual “laser pointer” or mute users. Such features are already available with Skye Business, but that app requires a paid Office 365 subscription. With Skype Meetings, however, anyone with a link can join a chat.
Microsoft’s regular (free) Skype product already allows group video chat with up to 25 folks, whether on PC or mobile. There’s also new competition via Sean Parker’s Airtime and Houseparty from Meerkat, though those apps are more aimed at social, not business users. Nevertheless, those products (along with existing ones like Google Hangouts) may have prodded Redmond to release the browser app.
While Microsoft already has a web-based version of Skype in beta, it lacks the collaboration tools from Skype Meetings. That means it’s technically giving its business users the first non-beta browser version of Skype. Not surprisingly, Microsoft is using the new tool to entice users to Office 365. It points out that with Skype Business you can “conduct large group meetings for up to 250 people … and initiate an IM, audio or video conversation from within apps like Outlook, Word and PowerPoint.”
Xbox avatars to get a wheelchair option
Accessibility doesn’t just apply to the real world — Microsoft’s Phil Spencer has revealed that Microsoft will soon launch wheelchair avatars for Xbox Live. Following a user tweet suggesting that “wheelchairs might be relatively simple” to do, and another suggesting a petition, Xbox head Phil Spencer jumped in. “No petition needed, we hear you. This is something that we’ve already looked at, [and it’s] not far off.” Soon after that, Xbox Director of Program Management Mike Ybarra tweeted a “sneak peek” of two possible avatars.
@XboxP3 @goldennike11 @SeamusBlackley Sneak peek… 😀 pic.twitter.com/szoTUGR6ef
— ♏️ike Ybarra (@XboxQwik) July 5, 2016
Some sites, including Yahoo and Second Life, have offered wheelchair avatars since early in their histories. Sociologists argue that they’re a powerful form of inclusion and a way for wheelchair-bound users to express their individuality. Despite being a popular part of Xbox 360, avatars were only recently brought back with the Xbox One Experience UI update. The renders above show more detailed avatars than the existing ones, so it could be a sign that an overall refresh is arriving soon.
Via: Videogamer
Source: Mike Ybarra (Twitter)
Microsoft’s Play Anywhere reaches PC and Xbox on September 13th
You won’t have to wait too long to see how well Xbox Play Anywhere works in practice. Microsoft has confirmed to Polygon that the cross-purchase, cross-play feature will go live on both Xbox One consoles and Windows 10 PCs on September 13th. You’ll still need games that support it, of course, but you can count on at least strong first-party support. Microsoft informs MCV that all the games it publishes from now onward will use Play Anywhere — in theory, that means the next Halo will be a PC title. The real unknown is whether or not many third-party games will follow suit.
Source: Polygon, MCV



