Xbox One S helped Microsoft outsell the PS4 in August
The Xbox One outsold the PlayStation 4 in August, thanks to a boost from Microsoft’s latest console, the Xbox One S. A 2TB model of the Xbox One S hit shelves on August 2nd for $400 and sales of the new console are bundled under the broader “Xbox One” banner. The Xbox One S supports HDR, 4K gaming, streaming and Blu-ray, and it’s 40 percent smaller than the launch model.
Microsoft didn’t include sales figures in today’s announcement, though it did take the opportunity to poke fun at Sony. The PlayStation 4 Pro is Sony’s version of a 4K console, though we discovered yesterday that it doesn’t have an Ultra HD Blu-ray player. This is odd coming from the company that ushered in the gaming console Blu-ray player with the PS3.
With that in mind, Xbox Marketing CVP Mike Nichols offered the following in today’s statement about Xbox One S sales (emphasis added): “Thanks to our fans and their excitement for new Xbox One games and the recently launched Xbox One S, which is the only console available this holiday with built-in UHD 4K Blu-ray, 4K video streaming and HDR for video and gaming, Xbox One was the best-selling console in the U.S. in August, according to NPD Group.”
Sick burn, Nichols.
The 1TB and 500GB versions of the Xbox One S hit the market in late August; the 1TB model is $350 and the 500GB edition is $300. And then there’s Project Scorpio, the VR-ready 4K behemoth that Microsoft plans to drop in late 2017. Sony is also iterating on the current console generation, with plans to release the PS4 Pro on November 10th and a slimmer version of the PS4 on September 15th.
Welcome to the final console generation as we know it
PlayStation 4 architect Mark Cerny practically whispered into his microphone as he introduced the world to Sony’s latest console iteration, the PS4 Pro. His voice was at odds with the setting: He stood at the center of attention in a New York City auditorium packed with journalists and fans eager to hear about the latest and greatest Sony gaming technology. Amid frantic keyboard tapping and camera flashes, Cerny described the PS4 Pro’s upgrades like a museum curator detailing a magnificent piece of art he’d just acquired.
The Pro’s GPU is twice as fast as the standard PS4, it can handle PSVR out of the box, it has a 1TB hard drive, boosted clock rate, and it supports 4K and HDR gaming. Even some older games, including Shadow of Mordor and Infamous: First Light, will be patched to support 4K and HDR features in a move that Sony labels, “forward compatibility.”
Cerny called the PS4 Pro transformative, while PlayStation CEO Andrew House stressed that Sony wanted to ensure anyone playing on the new, beefed-up console would still be a part of the overall PS4 community.
“PS4 Pro is not intended to blur the lines between console generations,” Cerny said.
However, despite Sony’s best intentions, the PS4 Pro smudges this generational dividing line. Modern console generations have followed a fairly rigid pattern: standard console, “slim” console, rumors of a new console. Rinse and repeat for the next four to eight years.

Now, Sony and Microsoft have announced slimmer versions of the PS4 and Xbox One, but they’ve added another console iteration to the mix. Microsoft has Project Scorpio, a 4K, VR-ready console with juicier guts than the Xbox One. And Sony, of course, has the PS4 Pro.
Both of these consoles feel like a half-step forward. They aren’t part of a new console generation, but they are distinctly more powerful than their predecessors. It’s like Apple revealing the iPhone 6s a year after launching the iPhone 6. It’s like Alienware, Dell or HP announcing a new gaming PC: It’s fancier and faster, but it still plays all the games you already own.
These similarities to smartphone and PC upgrade cycles aren’t an accident. They’re a business plan.
“We think the future is without console generations,” head of Xbox games marketing Aaron Greenberg said in August. “We think that the ability to build a library, a community, to be able to iterate with the hardware — we’re making a pretty big bet on that with Project Scorpio. We’re basically saying, ‘This isn’t a new generation; everything you have continues forward and it works.’ We think of this as a family of devices.”
Even back in March, Xbox boss Phil Spencer compared the future of consoles to the PC market.
“We can effectively feel a little more like what we see on PC, where I can still go back and run my old Doom and Quake games that I ran so many years ago and still see the best new 4K games come out — and my whole library is always with me,” Spencer said.
Sony hasn’t been as open about its shift to a PC or smartphone approach to console generations, but it’s following Microsoft’s lead. In fact, it may be at the front of the pack: The PS4 Pro is scheduled to hit shelves a full year before Scorpio. The Pro lands on November 10th for $400, while Scorpio is due to land at the end of 2017.
This is not the end of consoles. It’s a moment of liberation. Microsoft and Sony can take advantage of faster iteration cycles to pump out more consoles, not fewer, though the changes in each new model may be incremental. (Maybe Valve was onto something with the Steam Machines after all.)
Despite Microsoft, Sony or Cerny’s intentions, console generations are definitely changing — but consoles themselves are not disappearing. The lines are just a little blurrier now.
Microsoft could be unveiling its Surface All-in-One in October
Microsoft may very well be introducing its Surface All-in-One device this October during a special fall hardware launch, according to ZDNet.
The device, reportedly codenamed “Cardinal,” is supposedly a product that can “turn your desk into a studio,” reports ZDNet, which is very likely the previously-rumored All-in-One system, which could be coming in various screen sizes vaand offering the Perceptive Pixel screen tech utilized by Surface Hub.
Unfortunately, Microsoft has kept mum on the specifics, despite the fact that reporters have reached out to inquire about the possibility that the upcoming Surface Cardinal exists or that there’s going to be an event this October.
ZDNet’s report notes that existing Surface models may well feature faster processors and other minor updates as well, but larger product reveals probably won’t make an appearance until spring 2017.
If Microsoft is looking to make a hardware push during the fall, it could also coincide with updates about the gaming side of its regime, but right now details are up in the air. We’ll have to wait a bit longer to see what’s going to happen as far as this supposed Cardinal product is concerned.
Via: ZDNet
4K consoles will finally make 1080p gaming a reality
Microsoft and Sony have finally announced their new, more powerful console revisions. The PS4 Pro and Project Scorpio promise a significant performance bump over their current-gen counterparts, supposedly ushering in the era of 4K console gaming. Although we will see some 4K games, it’s likely that neither console has the power to pull off the higher resolution without compromise.
We’ve heard this story before. When the Xbox 360 was unveiled at E3 in 2005, it was supposed to play games at a crisp 720p or 1080i. The following year, when Sony announced the PlayStation 3, it did so by showing off Gran Turismo HD running at a native 1080i/60, with the promise of 1080p games to come.
For the most part, that didn’t happen. Instead, many Xbox 360 games upscaled just to hit 720p. The significantly more powerful PS3 also stuck mostly to 720p, with a smattering of 1,280 x 1,080 games (which were then processed to stretch out the horizontal resolution). To my memory, the only 1080p game I had on PlayStation 3 was Fifa Street 3 (I make bad life choices). Oh, and Gran Turismo 5: Prologue let me see my garage (and only my garage) in 1080p.
Then came the current console generation and the pitch of true 1080p gaming. Very quickly, that promise unraveled. Xbox One launch titles like Ryse (900p) and Dead Rising 3 (720p) fell short, with only Forza Motorsport 5 hitting 1080p at the expense of anti-aliasing and texture quality. PlayStation 4 titles fared a little better: Infamous Second Son, Killzone Shadow Fall and Knack hit 1080p. But all three games suffered from serious frame-rate issues: Killzone developer Guerrilla Games was forced to add a 30fps lock to the single player through an update and faced a (failed) lawsuit when it was discovered the “1080p 60fps” multiplayer actually ran at 960 x 1,080 and pixels doubled using “temporal reprojection.”
The biggest cross-platform title of the launch window, Ubisoft’s Watch Dogs, hit 792p on Xbox One and 900p on PlayStation 4. Both versions relied on adaptive v-sync (a trick that minimizes stuttering when frames aren’t rendered in time) just to stick to 30fps.
Things have improved a little since then, as developers now understand the consoles’ respective limitations. We now see some 1080p games that mostly stick to 30fps, with exclusive titles Rise of the Tomb Raider on Xbox One and Bloodborne on PlayStation 4 being prime examples. Even so, the vast majority of titles struggle, with shooters relying on dynamic scaling to hit 60fps and other games sticking with 30fps caps just to get by. There are outliers, of course: Lots of last-gen remasters are hitting the holy grail of 1080p and 60fps (1080p60). And some games — like Forza Motorsport 6 on the Xbox One and Metal Gear Solid V: The Phantom Pain on the PS4 — run almost entirely at 1080p60.
PlayStation 4 Pro
With this historical knowledge in mind, it’s unlikely that either of the new consoles will hit 4K frequently. From what we know of Scorpio, the PlayStation 4 Pro is by far the least powerful of the two. It features a refreshed AMD Jaguar CPU with a higher clock speed and a new Polaris GPU with 4.2 teraflops of potential power. That’s a big improvement over the original PS4’s 1.84 teraflops GPU, but it’s not enough to hit 4K without some serious compromises, or, as will be more common, upscaling tricks. Sound familiar?
First-party titles shown off at yesterday’s PlayStation Meeting included Horizon: Zero Dawn, Days Gone and Infamous First Light. None of them are close to hitting 4K. Instead they all rely on advanced checkerboard upscaling, which by all accounts looks fantastic when compared to 1080p.
The only confirmed native 4K (rendering at 3,840 x 2,160 with no tricks) game we’ve heard of is Elder Scrolls Online, which apparently manages to maintain a lock of 30fps. For perspective, ESO is not graphically intensive and will run just fine at 1080p on a three-year-old gaming laptop. Naughty Dog, for its part, says it’ll have The Last of Us (a game that debuted on the PlayStation 3) optimized to run at 1080p60 with “improved performance” or 4K at 30fps.
We’ve seen no evidence that Call of Duty: Infinite Warfare will be able to pull off 4K 60fps, despite some vague onstage claims to that effect. Activision has a history of dynamically scaling resolution to keep CoD frame rates steady, and it’s likely we’ll see that tactic in play again. And that 4K slice of Mass Effect: Andromeda? It was deliberately chosen because of its sparse environment and extremely dark setting. Even with these tricks, performance expert Digital Foundry suggests jaggies are evident on close inspection, and it’s highly likely Bioware will upscale the final game, dynamically or otherwise, from a lower resolution than 4K for the PS4 Pro.
Project Scorpio
True 4K on the PlayStation 4 Pro, then, is not impossible but extremely improbable beyond a few highly optimized titles and remasters. But what about Project Scorpio? Microsoft will throw an all-new, 8-core CPU in its console to end all consoles, along with a GPU capable of 6 teraflops and 320GB/s memory bandwidth. Microsoft claims this will enable “true 4K” gaming. Again, though, its utilization seems improbable. You only need to look at the state of 4K gaming on PCs to see why.

The Nvidia GTX 1070 — a $380 6.5 teraflop card with 256GB/s memory bandwidth — paired with a top-of-the-range Intel i7 processor can just about pull off 4K gaming. By “pull off,” I mean that while averages above 30fps are common, you’ll regularly see sub-30fps drops from demanding games. Despite its increased specs over the Xbox One, Project Scorpio is unlikely to significantly outmuscle that setup.
Drop that 4K resolution down to 1080p, however, and the GTX 1070 comes into its own, achieving plus-60fps rendering even with maxed-out graphical settings. At 1440p — a favorite resolution among PC gamers — the Scorpio is likely to shine, offering solid frame rates and a significant improvement in fidelity over 1080p when stretched over a large 4K TV.
We don’t know enough about Scorpio yet to make definitive statements. Its memory bandwidth (and the 10 to 12GB of video memory it implies) is large and will help out with 4K. Developers can optimize for Scorpio more than they can for individual PC setups, although they’ll also have to be targeting the vanilla Xbox One concurrently. But even the GTX 1080, a $600, 9-teraflop card, struggles with frame rates at 4K.
I wouldn’t be surprised to see Project Scorpio launch with the option to play some games at 4K30. Microsoft could even decree that all games need to hit that target. But even if it does, it’s far more likely that performance-obsessed gamers — the obvious target market for Microsoft’s new console — will want 60fps games at the highest fidelity possible. Rendering at 1440p and similar resolutions will still offer noticeable improvements on a 4K TV set. And if you have a 1080p set, you’re going to see 60fps as well as some additional graphical accoutrements.
So what?
Until Scorpio is released, Sony can safely claim that the PS4 Pro will offer the best-looking console games ever. Games that dynamically scale, or use the checkerboard process to upscale, will look better than their current-gen counterparts. Games that run at 1080p will be able to perform at a consistently higher level than they do on the PS4. We should never again see a 1080p title dropping below 30fps, and indeed, the vast majority should run at 60fps. That’s fantastic news.
It’s good that Sony and Microsoft are updating their consoles to support 4K TVs, which have moved from niche, expensive products to practically the norm on electronic store shelves. Lots of gamers — many of them the companies’ most fervent supporters — already have 4K sets, and within the next few years it’s probable that millions will be investing in 4K.
What’s not good is selling gamers on the promise of “4K gaming.” Console gamers were sold the lie of 1080p gaming for many years, and developers’ desire to satiate fans — who only wanted 1080p gaming because they were promised it — has resulted in high-resolution, low-performance gaming becoming the norm.
Sony needs to be up front about the PS4 Pro’s (lack of) 4K capabilities
As someone with a 1080p TV and no intention to upgrade to 4K in the immediate future, I’m genuinely excited about both consoles. But I wish we could get a clear idea of what they can and can’t do. With the PS4 Pro, Sony needs to be up front about the console’s (lack of) 4K capabilities.
It’s fine if your console can’t do 4K gaming with any regularity, but don’t say that “PS4 games deliver unprecedented visual precision, such as 4K quality resolution to give remarkable clarity down to the tiniest detail” on your website. Be honest. Tell gamers that their games will look and play better on both 1080p TVs and 4K TVs. Tell them this is the best they’ll get on a console right now. They’ll still buy the thing.
Microsoft has some time to think. Project Scorpio isn’t likely to be unveiled properly until E3 next year. Unless it truly believes that games running at 4K will be the norm — and, hey, maybe it can somehow pull off 4K30 across the board — it should shy away from that marketing spiel.
Given the significant performance increase between the PS4 Pro and Scorpio, it should stick with a far simpler line: “No matter what TV you own, games will look and perform better on our console than a PS4 Pro.” Add in VR and (almost certainly) UHD Blu-ray support and that’s likely a winning formula, provided the price is right, of course.
‘Forza 6: Apex’ adds racing wheel support and exits beta
Steering wheel support is essential for any racing simulation that wants to be taken seriously. And now, some four months after launch, the free-to-play Forza Motorsport 6: Apex is finally ready for the pricey — and extremely precise! — accessories. The PC game will play nicely with a number of wheels from Logitech and Thrustmaster (including the latter’s very nice T300RS). A post on Xbox Wire notes that more wheels will be supported later this month.
Specifically? The high-end Fanatec CSR and ClubSport V2 Xbox One Hub. More than that, H-pattern shifters are getting some love too for the total (virtual) racing experience. That starts with Logitech wheels, with more brands coming onboard “in the future.”
And to cap off the latest update, the developers at Turn 10 are removing the “beta” tag. That’s right, apparently racing wheel support was the final piece of the puzzle. Sure, the game isn’t as full-featured as, say, Project Cars is (on PC or otherwise), but Apex is free. To see if your specific wheel will work with the game, hit the source link below.
Source: Xbox Wire
Google hits back at claims of sub-par Chrome battery life
Google isn’t buying Microsoft’s claims that Chrome’s battery life is terrible. The search pioneer has posted a video showing the battery life improvements between last year’s Chrome 46 and the just-launched Chrome 53, and it’s clear that Google is taking a dig at Microsoft testing that favored Edge. The result shows the newer browser (conveniently running on Surface Books, like in Microsoft’s clip) offering 2 hours and 12 minutes of additional runtime when streaming Vimeo footage non-stop. It lasted a healthy 10 hours and 39 minutes, which might be enough to get through your favorite movie trilogy.
Just as with Microsoft, though, you won’t want to accept the results at face value. This isn’t an apples-to-oranges comparison — Google and Microsoft are using different video services, and Microsoft also touches on web surfing power consumption that isn’t mentioned here. They’re both choosing tests that play to their browsers’ strengths, and your real-life experience is bound to produce different results in both cases. The only definitive conclusion is that the latest Chrome release is more battery-friendly than the version you were using several months ago. It could be worth revisiting Chrome if you were burned by its previous energy demands, but something tells us this won’t change many minds.
Source: Google Chrome (YouTube), Chrome Blog
Xbox One preview software gets new social features today
Xbox One Preview members will get their hands on a couple of brand new features making their way to the console today.
Both Clubs and Looking for Group features are being rolled out to Preview members on Xbox One today and then the Xbox app on Windows 10, iOS and Android devices in the near future. Both features’ existence were confirmed during E3 2016, but now there’s a chance to actually try them out now that they’ll be in the wild.
Clubs are exactly what they sound like: Groups created and managed by players meant to foster a sense of community among anyone getting together to play a certain game. Anyone can create or join different Clubs, and you can create one for nearly anything, such as a group for your inner circle of friends to best each other at Halo or something of that nature.
Club members can coordinate parties, play games, communicate via voice and text chat and share content across the Club together. All Clubs for a specific game will be grouped together in the Game Hub. If you’ve got a unique name in the hopper for one you want to put together, you’ll want to go ahead and grab it if you’re in the Preview because there can only be one with the same name.
Similarly, Looking for Group will assist you in finding someone to play with. You can create your own LFG post with requirements such as the game you need help with, how many people you require, rules, and other types of prerequisites you want to set to make the experience as pleasant as possible. You can browse other LFG requests to see if there’s anyone you want to join in and assist as well.
In addition to Clubs and Looking for Group becoming available today, the Gamerscore Leaderboard for Xbox One and Windows 10 app has been improved to display results for a 30-day rolling period. Plus, emojis are coming to the Xbox One’s virtual keyboard. When communicating with Clubs or others in Groups, you can utilize various emojis with a special keyboard of them.
More details on the online tournament Arena will be coming soon, but for now these updates should tide Xbox One owners over with new social options. Now get out there and make some Clubs for us to join.
Source: Microsoft
Microsoft is reportedly taking on Slack with ‘Skype Teams’
Microsoft is building Skype Teams, a group messaging service that’s similar to Slack, according to a report from Microsoft news blog MSPoweruser. Skype Teams takes a lot of the features that makes Slack so popular, including the ability to add channels, share files and privately message people, and it adds a few more functions.
For example, users will be able to reply to individual messages in a group chat, like responding to a comment on Facebook. Skype Teams also features Office 365 integration, bringing in tools like PowerPoint, Excel and Word, MSPoweruser reports. Microsoft’s “Fun Picker” offers emojis, memes, cartoons, Giphy GIFs and other conversation enhancers for the modern group chatting mogul.
Skype Teams users will also be able to make video calls directly from the app, MSPoweruser says. Slack added the ability to make voice calls back in June, but not before Skype rolled out its own in-Slack video call functionality.
Microsoft is aiming to bring Skype Teams to the web and mobile devices, but there’s no word on when Skype Teams will go public, MSPoweruser says. However, Microsoft is testing the service internally and plans to roll it out for Office 365 subscribers first, according to today’s report.
Source: MSPoweruser
Amazon, Apple and Google back Microsoft fight over US gag orders
Microsoft isn’t going it alone in its lawsuit fighting gag orders for data requests. Amazon, Apple, Google and Mozilla have contributed to a friend-of-the-court brief supporting Microsoft’s case against the US government over the Electronic Communications Privacy Act, which lets officials bar companies from telling customers when officials want their info. In theory, the brief could sway the court’s decision and have it deem the ECPA a violation of the constitutional right to be informed about searches and seizures.
It’s not just tech industry giants contributing, either. Supporters range from oil giant BP through to the Electronic Frontier Foundation and Fox News. Even five former Department of Justice and FBI officials are supporting Microsoft.
There’s no guarantee this will work. The Justice Department insists that Microsoft has no grounds for its lawsuit, that there are steps to protect rights and that there’s a “compelling” interest in keeping criminal investigations secretive. However, as with tech companies supporting Apple in its battle against the FBI, the brief is a reminder that any ruling will have an effect on the rights of many people, not just Microsoft’s users.
Via: Ars Technica
Source: Reuters, Mozilla Blog
Microsoft and Mercedes bring your office calendar to your car
You can’t always escape work when you’re in your car, but Microsoft and Mercedes-Benz think they can at least make those corporate invasions more tolerable. They’re working together on an In Car Office project that, to start with, will integrate your Microsoft Exchange info with your car’s infotainment system. It’ll auto-populate your car’s navigation unit with driving directions for that upcoming meeting, for example, or offer to make a hands-free call to get in touch with your client when you’re on your way.
The two haven’t spilled the beans on the full extent of what they might do. Thankfully, you won’t have to wait too long to try this out — In Car Office will reach Mercedes cars sometime in the first half of 2017. You don’t absolutely need this if you’re diligent about memorizing your meeting details, but it hints at a future where your car regularly anticipates what you need, rather than waiting for you to fill in the blanks yourself.
Via: TechCrunch
Source: Mercedes-Benz (Facebook)



