Skip to content

Posts tagged ‘HTC’

18
Dec

HTC teases a “big technological breakthrough” with the Vive at CES 2016


HTC Vive hands on

HTC CEO Cher Wang says she has something big for us to look forward to at CES 2016. At today’s Vive Unbound developers forum in China, Cher Wang said that her team and Valve have made “a very, very big technological breakthrough” with their Vive virtual reality system. While we aren’t entirely sure what this big upgrade is about, Wang did say that it’ll be shown off for the very first time at CES 2016 in early January.

Engadget spoke to Wang about the big advancement, and she gave some comments as to why the Vive pre-order date was changed from late 2015 to early 2016:

We shouldn’t make our users swap their systems later just so we could meet the December shipping date.

We should add that the Vive isn’t slated to be only for consumers. The HTC chief said that next year, Audi will be installing Vives in most of its flagships stores to offer virtual reality test drive experiences. She added that this will be followed by “many of the major car brands that you can think of.” In addition, HTC is pitching this VR idea to hospitals to use for 3D scanning purposes.

Of course, Android Authority will be at CES 2016 in full force, bringing you all of the latest and greatest news revolving around our favorite mobile operating system. We’re really excited to see what HTC is planning on showing off, so be sure to stay tuned for the big announcement that’s coming in January.

18
Dec

HTC Vive to demo a ‘very big’ breakthrough in VR at CES


Regular folks who are eager to get hold of the HTC Vive would have been bummed by the news that it’s been pushed to April 2016, but in return, we’ll actually be getting a much improved version. At today’s Vive Unbound developers forum in Beijing, CEO Cher Wang teased that two weeks ago, Valve and her team made “a very, very big technological breakthrough” with their virtual reality system, so big that they decided to just skip the original version and ship this new one, albeit missing the Q1 date. “We shouldn’t make our users swap their systems later just so we could meet the December shipping date.” That said, Wang remained mum on what this upgrade is all about, except that it’ll be unveiled at CES early next month.

Another big mystery surrounding HTC’s next big thing is its retail price. After all, it may take some more incentive to attract a crowd towards this brand new system, especially with many simpler but very affordable alternatives now readily available. After some nagging from this author, Wang finally gave a vague hint: In a recent survey conducted with her engineers, 80 percent of the group raised their hands when she gave a price considered to be affordable for them, based on their pay. According to recruitment site Glassdoor, the base salary of a software engineer at HTC ranges from NT$51,500 (about US$1,560) to NT$57,077 (about US$1,730) per month. Nope, still not helping here.

Regardless, it’s safe to assume that this kit will cost much more than existing offerings due to its extra hardware, though Wang remains confident that people will prefer the Vive’s more complete user experience, immersive feeling and quality of content. “Why would I buy a handicapped product? You won’t like it.” That’s mainly referring to the Oculus Rift’s lack of object tracking, though the exec acknowledged that from developers’ perspective, they need these low-end platforms as well to achieve a sizeable market, which is also why HTC never even considered enforcing an exclusivity with Valve’s SteamVR gaming platform right from the start.

It’s worth pointing out that the Vive isn’t just for consumers. Wang added that next year, Audi will be installing Vives in pretty much all of its flagship stores to offer virtual test drive. This will apparently be followed by “many of the major car brands that you can think of.” HTC is also pitching to hospitals with the use case of inspecting a 3D scan of a patient’s brain to better prep for surgery. Even schools can take advantage here: Wang likes the idea of letting kids learn about the human body by flowing around as a blood cell inside. As awesome as these ideas sound, we’ll reserve our judgement until HTC finally pushes this baby out into the market.

17
Dec

The brain hacks that make climbing in VR feel real


When I talk to friends and family about VR, their most pressing questions are usually about immersion. Once they’ve finished asking about the possibility of vomiting, the conversation turns to: “And how real does it feel?” “Do you believe you’re really there?” Truth be told, I’ve never had that sensation — a complete and utter submission of my senses — although developers are getting better at tricking my brain for a few fleeting moments.

Take two VR climbing projects that are currently in development: The Climb and Everest VR. The former, an Oculus Rift game by Crytek, duped my body into sweating at a few crucial checkpoints peppered throughout the cliff face. The latter, which takes you to some of the most iconic and dangerous parts of Mount Everest, triggered a surprising sense of vertigo as I walked nervously across an icy crevasse.

The two experiences use different techniques to lead the player into feeling certain sensations. The reasons are numerous. For one, the creators are conveying different places and activities, which in turn have different emotions attached to them. For another, The Climb is being pitched as a straight-up video game, albeit with simple controls, whereas Everest VR is more of a cinematic tour with minimal challenge and exploration.

When I dive into Crytek’s rock-climbing romp, I start halfway up a rock face in Halong Bay, Vietnam. Within a few seconds, I’m dangling from a tiny hand hold, peering down at the glassy ocean hundreds of feet below. It’s a breathtaking view and when I turn around, I see that my body is represented by two dismembered hands, which can be clenched using the left and right triggers on the gamepad. When you release one, it’ll float in mid-air and move as you look around with the headset, finally hovering over a hand hold if it’s within your reach. If you press the trigger again, it’ll suddenly snap into place and cause your body to move upwards.

Such a control scheme might sound a little strange, but it’s surprisingly natural in practice. I’ve been bouldering a few times (rock climbing, but without the ropes) and have become accustomed to dangling with one hand, looking around a corner and then delicately reaching with my free arm. You quickly get into a rhythm — a methodical left, right, left, right — and that feeling of momentum is replicated in The Climb, which is impressive given that most of your body is strangely invisible.

Stressing the risks

These controls are merely the foundation that cement the feeling of climbing, however. When I found myself sweating at certain checkpoints, it was for two reasons. Firstly, a small sense of physical exhaustion after completing what would be a tremendously long and difficult climb in the real world. Secondly, and more overwhelmingly, was a sense of relief. The latter, I believe, was triggered because of the technicality of the climb — like a long video game boss battle that takes every ounce of your concentration — as well as the inherent dangers of climbing.

The game achieves this sense of tension and risk-taking with three buttons on the controller: a face-button for jumping and two bumpers for reapplying climbing chalk. The chalk acts as two stamina gauges, one for each hand, which slowly deplete as you shimmy around corners and scramble up ledges. The more complex the maneuver, the bigger the toll on your climbing chalk. Your ghostly hands will change from white to red and so, before tackling a particularly difficult section, you’ll want to stop and prepare by reapplying the fine, sweat-repelling powder.

Jumping is a huge gamble. You have to judge the distance, leap and then hit the triggers at just the right moment to safely grip the hand hold. On multiple occasions I missed, swearing profusely as I plummeted to my inevitable death. As a beginner, this sequence can be a little frightening. But for experienced players, it’ll soon be replaced by a feeling of frustration, given the challenge and replayability comes with completing the climbs in faster times.

A death-defying leap will also eat into your chalk, forcing you to stop and recover. It’s a small, but subtle technique that reinforces the sense of exertion and the physical penalties involved with rock climbing. Once I reached the top and took off the headset, I wanted to sit down and catch my breath for a moment.

Scaling Mount Everest

Everest VR, which is being developed for the HTC Vive, is taking a different approach. Sólfar Studios, a developer of VR experiences in Reykjavik, Iceland, is working with the visual effects studio RVX on a series of linked vignettes. The one I tried took place on the Khumbu Icefall, a dangerous section where crevasses can open at any moment. For this particular demo, I was wearing an absurdly large jacket in a room with “snow” on the floor and flags with Tibetan script hanging from the ceiling. The air conditioning had also been lowered and while I couldn’t see my breath, it did feel just a teensy-bit more like Everest. Not that Sólfar expects you to go to these lengths in your living room, but every little bit helps.

After a brief cinematic, I’m asked to step on a set of footprints in the corner of the room. Once I’ve found them with my goggles, Mount Everest suddenly appears around me, with a narrow ladder stretching over a deadly chasm. Immediately, the detail and authenticity of the environment is apparent. Unlike The Climb, which is based loosely on a real world location, Everest VR is aiming for absolute accuracy.

Initially, RVX was working on a model of the mountain for a feature film, which is also called Everest and came out earlier this year. “I thought it was very important to be completely accurate, in terms of all the geography, the topology, and the different views from different places,” Dadi Einarsson, RVX’s Creative Director says. The company used a technique called photogrammetry, which involves taking photographs from numerous vantage points to record and construct a three-dimensional surface. This, combined with “a huge mish-mash of different sources,” as Einarsson describes it, piqued the curiosity of Sólfar Studios.

“We immediately thought it would be extremely cool to bring this to VR,” Kjartan Emilsson, CEO of Sólfar Studios recalls. “With the level of detail that was there, we knew we would be able to create a sense of immersion.”

The result is impressive. I tentatively crept forward and pressed the triggers on two wand-shaped controllers, forcing my virtual mitts to bind myself to a rope system. I slowly inch across the ladder until, halfway across, I stop and take a long look down. To my great surprise, this managed to create a brief sense of vertigo. I could feel my stomach tightening and my legs turning to putty. It quickly passed, however, and after gathering my thoughts I shuffled across to the far side.

That phantom sense of vertical giddiness was triggered purely by the quality of the environment. Which is impressive, given it’s a digital reconstruction of the mountain, not a 360-degree video.

Sólfar Studios says it’s working on other ways to “hack the brain” during its Everest sequences. For instance, when you enter the “death zone,” which climbers use to describe an altitude where there isn’t enough oxygen to breath properly, the team wants players to move in a slow, deliberate manner. But that’s difficult, given there’s nothing in the room to physically slow you down. Sólfar’s solution is to blur your vision, as if you were blacking out, whenever you move too fast. In addition, there will be a subtle but deliberate audio track in the background imitating a heartbeat. Even if you don’t notice it, the company says your body should naturally align with it and discretely emphasize the difficult conditions.

These techniques are mostly experimental. Some could be trialled in a traditional video game, but others feel unique to VR. In the final version of The Climb, for instance, you’ll be able to use the Oculus Touch controllers to reach out and grab parts of the cliff face. Technically, this could have been possible with other motion-based controllers, like the PlayStation Move, but it’s the culmination of the Rift’s hardware pieces — the headset, the Touch controllers and a decent set of over-ear headphones, that is giving Crytek new ways to manipulate our senses.

The same is true of Everest VR. The “Lighthouse” tracking system that comes with the HTC Vive offers accurate motion tracking that is, in my opinion, far superior to Microsoft’s first and second-gen Kinect peripherals. The various vignettes could have been offered on a console or a high-powered gaming PC, but it wouldn’t have had the same effect. With a VR headset, I can look down and see my hands as snow-covered gloves, rather than pasty fingers wrapped around two plastic controllers. That sense of immersion is what allows Sólfar Studios and RVX to play with the body’s expectations in ways that would have been impossible, or felt contrived, with a normal TV and speaker setup.

If VR can hack my brain, even for a moment, it bodes well for the medium’s future. It’s unlikely that I’ll ever scale Everest in the real world, but I look forward to the day when I can pull on a pair of goggles and truly believe that I’m standing at the summit of the world’s tallest mountain.

17
Dec

HTC One X9 images surface showing details from several angles


htc_one_x9_leak_01

Earlier this week a couple images surfaced of HTC’s latest device that appears to be in their pipeline, the HTC One X9. Unfortunately, those images did not reveal much detail about the forthcoming smartphone. Now, only a couple days later, more images have surfaced, this time some good quality images showing the HTC One X9 from different angles and showing some details.

One the front of the device, we can see that HTC has moved the BoomSound speakers they are known for out to the edges of the device and in a bit of a change, the HTC logo has been moved to the top. Capacitive buttons are still present below the display though. Overall, the top and bottom bezels appear to be slimmed down just a bit compared to some of their previous devices, a change that will likely be welcomed by the market.

On the back of the device the camera lens has been pushed off to the side and is part of a strip that runs along the top of the device reminiscent of the Nexus 6P. Sources indicate this rear-facing camera will be a 13MP OIS camera. The images also show some of the slots and buttons. Of note, sources indicate the SIM card slot on the side will not require a special ejector tool to open and will double as a dual SIM tray or a SIM plus microSD tray.

One specification that leaked out from the source of the images is that the HTC One X9 will come with Android 6.0 Marshmallow. This is a change from the TENAA certification information previously spotted that showed the device coming with Android 5.0 Lollipop.

htc_one_x9_leak_09
htc_one_x9_leak_08
htc_one_x9_leak_07
htc_one_x9_leak_06
htc_one_x9_leak_05
htc_one_x9_leak_04
htc_one_x9_leak_03
htc_one_x9_leak_02

source: anzhuo
via: Android Police

Come comment on this article: HTC One X9 images surface showing details from several angles

17
Dec

More pictures and a video of the HTC One X9 surface


HTC One X9 hands on leak

If yesterday’s leaked pictures haven’t satisfied your thirst for juicy HTC One X9 details, good news, even more pictures and a hands-on video have appeared online today. The folks at iMobile seem to have one in the flesh, so we now have all the hardware details too.

Many of the specifications that were leaked the other day and spotted during the handset’s trip through TENAA match up with the latest news. The HTC One X9 comes with a 5.5-inch 1080p display, a 3,000mAh battery, 16GB of internal memory with a microSD card, and 2GB or 3GB of RAM, as there appear to be two models available.

The X9 is powered by an octa-core MediaTek Helio X10 (MT6795T), which features eight little Cortex-A53 CPU cores clocked at 2.2GHz and a PowerVR G6200 GPU. The rear camera is a 13 megapixel sensor complete with optical image stabilization. The camera can capture 4K video and also supports RAW format image files. There’s a 5 megapixel camera on the front and HTC’s dual BoomSound speakers. So we’re looking a mid-range performer with some higher end features.

#gallery-1
margin: auto;

#gallery-1 .gallery-item
float: left;
margin-top: 10px;
text-align: center;
width: 33%;

#gallery-1 img
border: 2px solid #cfcfcf;

#gallery-1 .gallery-caption
margin-left: 0;

/* see gallery_shortcode() in wp-includes/media.php */

We don’t have an official release date or price tag for the HTC One X9 yet, but the speculation is that it will sell for around 2000 Yuan ($308) in China. If true, this would make it cheaper than the HTC One A9 and the handset would certainly offer some compelling hardware at that price.

Thoughts?

17
Dec

Set of leaked One X9 images shows a dubious direction for HTC


When HTC debuted the One A9 a couple months ago, the mobile industry was taken aback. It was a drastic change in design and direction (not necessarily in a good sense). It’s fair to say that the new, iPhone-like approach wasn’t welcomed with open arms. But unfazed by the criticism, HTC is sticking by what it believes in and moving forward.

Fortunately, it wasn’t long until we would see how things unfold. The manufacturer’s next phone in the One lineup was leaked to be the One X9. It’s a new nomenclature for the One series, just like the A9 was. Therefore, we’re unsure what will come of it. But we’re still interested nonetheless, and a set of revealing and non-shady images have just surfaced that actually causes more questionability of HTC’s future.

Courtesy of a Chinese reporting site ANZHOU, we have a clear look at different angles of the upcoming One X9.

HTC-One-X9-HQ-8

As expected, we have an evolution of the design introduced with the One A9. However, we’re unsure where HTC is going with this. There appears to be a somewhat unattractive plastic strip along the top of the back cover and through the rear camera. We’ve seen a similar design with the Nexus 6P, but Huawei used glass instead.

HTC-One-X9-HQ-6
HTC-One-X9-HQ-4

Given the new design’s thinness, this move isn’t too crazy. On the One M8 and M9 the plastic strip covertly ran along the top of the phone (a necessary evil for working with antennas on an all-metal build). Moving it to the back now makes it stand out like a sore thumb.

On the front, we see a big step backwards – capacitive buttons. Like them or not, it can be argued that on-screen buttons are the widely accepted method (especially since the owner of Android, Google, has long made it so). I’m suspecting that HTC reverted back to capacitive buttons to finally drop the black bar controversy.

HTC-One-X9-HQ-1
HTC-One-X9-HQ-2

Another point of notice is that BoomSound is not dead (the signature front-facing stereo speakers were excluded from the One A9). The speaker grills on the X9 highly resemble the design we’ve seen in HTC’s Butterfly series, which isn’t a bad thing.

There’s something subtle but interesting going on around the perimeter of the device. It looks like a gap from some angles, but it may be a continuation of the edge-step that HTC used on the sides of the M9.

HTC-One-X9-HQ-7
HTC-One-X9-HQ-5

Lastly, fans of a bottom-placed headphone jack won’t be happy. It is dead-center on the top of the X9.

HTC-One-X9-HQ-3

Now that you’ve had a good look at HTC’s next big-hitter, we’d like to hear your opinions. To us it looks like a mishmash of other phones. The specs of the One X9 aren’t yet known. Word on the street says it will have MediaTek MT 6595 SoC (octa-core, 2.2GHz processor), 3GB of RAM, 5.5″ 1080P display, 13MP rear and UltraPixel front cameras, and 3,000 mAh battery. That doesn’t necessarily sound like a specs beast, but take the info with a grain of salt.

Source: ANZHOU

The post Set of leaked One X9 images shows a dubious direction for HTC appeared first on AndroidGuys.

16
Dec

HTC hit with injunction that could prevent smartphone sales in Germany


htc_one_a9_brushed_aluminum_logo_TA

According to a report published earlier today by The Wall Street Journal, HTC’s already inauspicious year is about to get even worse as the Taiwan-based company has now been hit with an injunction that prevents sales of many of its smartphones through the German operator Deutsche Telekom. The court order was applied for by an independent patent licensing firm trading under the name of Acacia Research Group LLC, and is believed to be attributed to an alleged infringement of a voice coding technology patent.

At present, it’s unclear just how hard this ban will hit HTC as the court has not yet issued a full list of devices that will be prohibited from hitting the market, but we assume that the Taiwanese company’s latest handsets, such as the One A9 and One M9 will be included. HTC claims that it has been working closely with Deutsche Telekom in an effort to minimise disruption to customers while it appeals to the ruling.

Source: The Wall Street Journal

Come comment on this article: HTC hit with injunction that could prevent smartphone sales in Germany

16
Dec

Some HTC phones banned from sale in Germany


htc one a9 first impressions aa (11 of 45)

HTC is facing a sales ban on handsets sold through Deutsche Telekom AG, after a German court granted an injunction request against the Taiwanese smartphone manufacturer. This ruling is likely to compound HTC’s financial problems, which have been hindered by poor smartphone sales this year.

The case was filed by Acacia Research Group LLC, a patent licensing firm based in Plano Texas. Acacia had issued a suit against Deutsche Telekom over standard essential patents related to voice coding technology last year. The group has licensing deals with Apple, Samsung, Amazon, Huawei and others over these standard technologies, but not with HTC. It is not clear if HTC and Acacia are actively participating in licensing discussions or not.

Deutsche Telekom has confirmed the ruling but states that sales of its HTC devices are still currently available through its online shop. The carrier says it is working with HTC to minimise disruption to consumers.

HTC smartphones:

.rvs_wrapper
width: 350px;

.rvs_wrapper.align_left
float: left;

.rvs_wrapper.align_right
float: right;

.rvs_wrapper.align_center,
.rvs_wrapper.align_none
width: 100%;

.rvs_wrapper.align_center
text-align: center;

.rvs_wrapper.align_center.cbc-latest-videos ul li
float: none;
display: inline-block;
vertical-align: top;

.rvs_wrapper.cbc-latest-videos:not(.align_none) ul li:nth-child(2n+1)
clear: both;

.rvs_title
font-weight: 600 !important;
margin: 0 !important;
font-size: 24px !important;

.rvs_wrapper.align_right .rvs_title
padding-left: 20px;

.rvs_title a
font-family: ‘Roboto Condensed’;
color: #3a3a3a;

.rvs_wrapper.cbc-latest-videos ul
padding-top: 10px;

.rvs_wrapper.align_left.cbc-latest-videos ul li,
.rvs_wrapper.align_none.cbc-latest-videos ul li
padding: 0 15px 0 0;

.rvs_wrapper.align_right.cbc-latest-videos ul li
padding: 0 0 0 15px;
float: right;

.rvs_wrapper.align_center.cbc-latest-videos ul li
padding: 0 7px;

.rvs_wrapper.cbc-latest-videos ul li > a
font-weight: 400;

.rvs_wrapper.cbc-latest-videos ul li > a .yt-thumbnail
margin-bottom: 0;

@media only screen and (min-width : 480px)
body #page .rvs_wrapper.cbc-latest-videos ul
width: 100% !important;

@media only screen and (max-width : 480px)
body #page .rvs_wrapper.cbc-latest-videos
width: 100%;
float: none !important;
overflow-x: auto;
overflow-y: hidden;

body #page .rvs_wrapper.cbc-latest-videos ul
overflow: auto;
max-height: none;

body .rvs_wrapper.cbc-latest-videos ul li
float: left !important;
clear: none !important;

This news is just the latest in a year full of disappointment for HTC. Although HTC saw a boost to its monthly revenue in November following the launch of its new One A9 smartphone, it is still facing a situation where revenue is 40 percent lower than last year and the company is struggling to break even each quarter. HTC has already announced a 15 percent reduction in its workforce and is preparing to launch new products, such as the Vive virtual reality headset, to diversity away from stiff competition in the smartphone market.


htc one a9 review aa (8 of 29)See also: HTC’s monthly revenue reaches six-month high in November3

The injunction is expected to take effect later this month, although HTC has said that it intends to launch an appeal.

16
Dec

HTC One X9 makes another appearance in leaked photos



http://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js

(adsbygoogle = window.adsbygoogle || []).push();

HTC‘s next flagship device is said to be the HTC One X9 – so far, it’s proven to be a pretty poorly kept secret with official teasers, TENAA certification and now a new set of photos leaking out. As expected, the set of leaked images show a device exactly the same as in previous leaks which suggests this is probably what the One X9 is going to look like whenever it is released in 2016. It’s said that the device will have a 2.2GHz processor, 2GB RAM, 16GB storage and 13MP camera – note however that previous rumours have made the the One X9 out to be a much more powerful device so we’re probably not going to know who’s right for some time.

HTC One X9The design of the One X9 is decidedly reserved, much like the design of the recently released One A9, and depending on your view on HTC’s predicament in the smartphone world, this may be exactly what the Taiwanese manufacturer needs to do to get its books back in the black. Whether the One X9 is the one to lead the charge is anyone’s guess, but we’ll find out one way or another if this doesn’t end up panning out.


What do you think about the HTC One X9? Let us know your thoughts in the comments below.

Source: CNMO via TalkAndroid

The post HTC One X9 makes another appearance in leaked photos appeared first on AndroidSPIN.

15
Dec

Clear HTC One X9 images leak online


HTC-One-X9

These renders give us a good look at all sides of the smartphone and some of them stack the 9X up next to the A9 for comparison.


thumb_htc_one_a9_review__1_of_1_See also: HTC One A9 review59

HTC looks to have overhauled its home button layout once again, suggesting that there won’t be a fingerprint scanner included in this model. The rear camera has also shifted over to the top left on the phones back, rather than being centred in the middle, as is the case with the One A9 and M9.

#gallery-1
margin: auto;

#gallery-1 .gallery-item
float: left;
margin-top: 10px;
text-align: center;
width: 25%;

#gallery-1 img
border: 2px solid #cfcfcf;

#gallery-1 .gallery-caption
margin-left: 0;

/* see gallery_shortcode() in wp-includes/media.php */

A previous TENAA listing has given us some idea about the specifications too. The handset is said to ship with a 2.2GHz octa-core processor, 2GB of RAM, a 5.5-inch 1080p display, 16GB of internal memory and a 3,000mAh battery. The rear camera is said to sport a 13 megapixel resolution, while the front camera features a 5 megapixel sensor. We’re not quite sure about this price yet.


HTC-One-X9-Tenaa-02See also: HTC One X9 specs and shots revealed by China’s TENAA22

The HTC One X9 looks to be nearing release and is expected to be unveiled next year. Of course, things could turn out a little differently to these renders, but what do you think about the One X9?