HTC One A9 gets its January security update and more

It sure is neat having your phone secured with monthly updates, especially after the Stagefright vulnerability took the tech world by surprise. Preventive measures are key, and today one of the best looking Android smartphones is getting its share of security goodness.
The unlocked version of the HTC One A9 is currently getting the January security update. Those who haven’t received a notification to update should be able to pull it from the settings. Don’t worry too much if it takes a while, though. Remember these things can often roll out in stages.

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You will also be happy to learn that the security update is not coming alone. The Taiwanese manufacturer decided to pack in a bevy of bug fixes. We currently don’t know all the details on these improvements, but you likely won’t notice much of a difference from a user standpoint.
HTC One (A9) unlocked owners! The Jan security updates and bug fixes is being updated via OTA this morning! Thanks.
— Mo Versi (@moversi) January 22, 2016
http://platform.twitter.com/widgets.js
The HTC One A9 continues to be one of the best looking mid-range smartphones in the market, so it’s good to see constant updates continue to come through. Hit the comments to let us know if your update already arrived! Have you noticed any significant differences?
HTC may be looking at April release date for smartwatch
HTC continues to hang in there in the smartphone market and has been making some noise in the virtual reality segment. However, one place where it has been absent is in the market for smartwatches. A new leak from Evan Blass suggests the company’s entry into that particular part of the wearables market could come in April.
Last fall word surfaced that HTC did have a smartwatch product in the works going by the codename Halfbeak. That was followed by word that the device would be revealed by HTC in February. Blass is the same source for the information indicating the HTC smartwatch would be coming out in February. It is possible HTC could reveal the watch at MWC 2016 with availability coming later.
.@AnthonydFlemons Nope, but the watch should be out mid-April.
— Evan Blass (@evleaks) January 22, 2016
http://platform.twitter.com/widgets.js
source: Evan Blass (Twitter)
Come comment on this article: HTC may be looking at April release date for smartwatch
For VR to be truly immersive, it needs convincing sound to match

I’m staring at a large iron door in a dimly lit room. “Hey,” a voice says, somewhere on my right. “Hey buddy, you there?” It’s a heavily masked humanoid. He proceeds to tell me that my sensory equipment is down and will need to be fixed. Seconds later, the heavy door groans. A second humanoid leads the way into the spaceship where my suit will be repaired.
Inside a wide room with bright spotlights I notice an orange drilling machine. “OK, before we start, I need to remove the panel from the back of your head,” says the humanoid. I hear the whirring of a drill behind me. I squirm and reflexively raise my shoulders. The buzzing gets louder, making the hair on the nape of my neck stand up.
Then I snapped out of it. I removed the Oculus Rift DK2 strapped on my face and the headphones pressed on my ears and was back on the crowded floors of the Consumer Electronics Show in Vegas. But for a few terrifying seconds, the realistic audio in Fixing Incus, a virtual reality demo built on RealSpace 3D audio engine, had tricked my brain into thinking a machine had pulled nails out from the back of my head.
“There’s a little map in your brain even when you’re not seeing the objects,” says Ramani Duraiswami, professor of computer science at the University of Maryland and co-founder of VisiSonics, the startup that licensed its RealSpace 3D audio technology to Oculus in 2014. “If the sound is consistent with geometry, you’ll know automatically where things are even if they’re not in your view field.”
The premise of VR is to create an alternate reality, but without the right audio cues to match the visuals, the brain doesn’t buy into the illusion. For the trickery to succeed, the immersive graphics need equally immersive 3D audio that replicates the natural listening experience.
There are a couple of ways to capture and play back 3D audio. By making binaural recordings on a dummy head with microphones for ears, one can create a clear distinction between left and right sounds. Musicians like Beck and Bjork have experimented with the format. Meanwhile, a YouTube community has been using binaural audio for the sound of whispers and hair snipping since 2010, a brain trick that has reportedly helped some of its followers overcome insomnia and anxiety. But live-action 360-video creators have been toying with “ambisonics,” a technique that employs a spherical microphone to capture a sound field in all directions, including above and below the listener.
But in simulated VR—like gaming, for instance—where the visual setting is predetermined, 3D audio is best created on a rendering engine that’s capable of attaching sound to objects as they move through the setting. So, a drilling machine that’s out of sight can feel like a torture tool when it’s at the back of your head.

This object-based audio technique uses software to assign audible cues to things and characters in 3D space. But it isn’t a new invention. Dolby Laboratories has been employing the same technique for Atmos, a four-year-old adaptive sound technology that brought immersive audio to cinemas.
Back in the ’70s, when Dolby first launched a multiple-speaker setup called surround sound, the technology was based on fixed audio channels. The idea was to direct audio to speakers placed at prescribed locations. So if someone in a scene screamed on the right side of the screen, the sound was sent to a speaker in that area of the theater—or living room, even. This changed the way people experienced movies in their homes.
Indeed, movie audio has been mixed specifically for this way for decades now. While it led to the rise of 5.1 and 7.1 home theater systems, the same technique didn’t always work for cinemas that didn’t follow the same speaker locations. For movie theaters, then, Dolby needed a more flexible format.
“The content creators wanted more freedom in terms of where to place the sound. They didn’t want to think in terms of channels,” says Joel Susal, director of Dolby’s virtual reality and augmented reality business. “Dolby Atmos gives sound designers a 3D canvas to design a soundscape that they want.” It offers object-based audio that isn’t tied down to fixed speakers. It’s also a scalable technology, meaning it can be used for movie theaters, home speaker systems and even headphones. And while Atmos’s flexible sound environment was intended for movie theaters, its immersive capabilities also make it a natural fit for VR.
The premise of VR is to create an alternate reality, but without the right audio cues to match the visuals, the brain doesn’t buy into the illusion.
With more players now tackling the problem of 3D audio, everyday consumers might soon have the chance to experience it for themselves. But there’s a lingering challenge: Maintain the cues that the brain needs to localize the sound so the illusion remains intact. The human ears pick up audio in three dimensions. The brain processes multiple cues to spatialize that sound. One of the most basic indicators is proximity. The ear closer to the source picks up sound waves before the other; there’s a gap in the time that it takes to travel from one ear to the other. The distance also changes the audio levels. Together, these differences help the brain pinpoint the exact source of the sound.
But the same cues don’t apply to all directions. Sounds that emerge from the front or the back are more ambiguous for the brain. In particular, when a sound from the front interacts with the outer ears, head, neck and shoulders, it gets colored with modifications that help the brain solve the confusion. This interaction creates a response called Head-Related Transfer Function (HRTF), which has now become the linchpin of personalized immersive audio.
Capturing a person’s HRTFs is the equivalent of fingerprinting. Everyone’s ears are unique, so the imprint of one person’s anatomy on a sound is completely different from the other. It’s the reason generic dummy head binaural recordings don’t have the same effect on everyone. Likewise, they don’t always work for VR either.
To solve the VR audio problem, scientists have been experimenting with ways to measure individual audio modifications so that the brain can localize simulated sounds with immaculate precision. So far, the norm has been to place small microphones inside the ear to pick up modifications. Then, a technician plays a sound from a specific point in space. The thing is this process essentially covers only one position. To cover an entire soundscape, the speaker would need to be placed in hundreds of different spots and the sound variations would need be recorded for each location. As you can imagine, the technique is tedious and can take hours. But VisiSonics, the startup behind the Oculus Rift’s audio technology, found a solution: Swap the speakers with microphones.
At the company’s research lab at the University of Maryland, there’s a sound booth covered in 256 tiny, disc-shaped microphones. The researchers place an earbud-shaped speaker inside your ear to play the sound of birds. The chirping hits the array of microphones that record the audio modifications. Unlike other testing methods, which account for each possible location one by one, VisiSonics’s patented technology picks up all the audio cues simultaneously, allowing them to measure a person’s unique audio imprint within seconds. “We can [do this] in a lab but we want to … set it up in every Best Buy,” says CEO Gregg Wilkes.
A bespoke 3D audio experience feels like putting on prescription glasses for fuzzy eyesight. Unlike stereo sound that’s designed to stay trapped inside your headphones, personalized sound feels far enough outside your head for you to forget that you have a headset on. This kind of realism is essential to VR, but apart from a few musical experiments and obscure art projects, 3D audio has largely lived inside research labs for the last few decades.
Similar to older binaural recordings, the newer 3D audio format is best suited to headphones. It doesn’t convert easily into a realistic soundscape over speakers. In the absence of a head-tracker, the listener is required to sit fairly still to stay inside the illusion. The restriction has held the technology back from reaching movie watchers at home. Now, with VR headsets about to hit shelves, immersive audio is moving to the forefront of sound technologies. At CES earlier this month, Sennheiser brought out a suite of 3D audio technologies called Ambeo, which included a VR microphone that captures ambisonics and an upmix algorithm that converts stereo tracks into a high-quality 9.1 sound experience.
Innovation in this space isn’t limited to big audio companies either. Ossic, a San Diego-based startup, has a set of 3D audio headphones, which will make their debut on Kickstarter next month. The company claims to have sensors that can automatically calibrate the headphones to your ears for personalized audio. In addition to the hardware, Ossic also has a rendering engine that creates object-based sound for virtual experiences like the HTC Vive demo Secret Shop, which relies heavily on audible cues to guide the viewer through the game.
Despite the high-quality demos available now, audio for VR is still a work in progress. But for now, the combination of 3D audio and head-tracking makes VR complete. Without accurate audio cues, if you strap on a headset and look in one direction, you run the risk of missing the humanoid on your right. “Audio, from an evolutionary perspective, is the thing that makes you turn your head quickly when you hear a twig snap behind you,” says Susal. “It’s very common that people put on the headset and don’t even realize they can look around. You need techniques to nudge people to look where you want them to look, and sound is the thing that has nudged us as humans as we’ve evolved.”
[Image credit: VisiSonics]
10 Android phones you should consider for Sprint (January 2016)
Are you in the market for a new smartphone? Is Sprint the service provider you’re considering? You’re in luck! We’re here to help you pick out that next handset. If you’re an existing smartphone owner, picking out an upgrade won’t be too much of a challenge. But, for others, particularly first-time buyers, the idea of buying an Android might make them nervous.
Which is the newest phone? What is the best phone? Which is the one that’s going to give me exactly what I need? We’re here to help you dig mine through the muck and pull out a few gems.
We’ve put together a list of the top 10 Android smartphones you should consider for Sprint this January. Here, in no particular order, are ten Android handsets that you should consider for Sprint if you’re currently contemplating a new device.
LG G Flex 2
Introduced early in 2015, this phone was among the first to boast a Qualcomm Snapdragon 810 processor. It’s powerful enough to contend with most Androids and features a 13-megapixel rear camera with laser focus and optical image stabilization. What it also offers, is a self-healing protective coating, which means your keys and general wear won’t ruin the finish. Also, the phone is curved in multiple ways and allows for one of the most comfortable experiences around.
LG G Stylo
LG Stylo
A low-cost alternative to the Samsung Galaxy Note line, the LG G Stylo gives users plenty of screen space and a stylus for which to write. Running a still-recent version of Android (5.1 Lollipop), this one comes with 8GB internal storage and 1GB RAM. The quad-core processor isn’t gonna set any benchmarks but the total package is affordable and worth the money. First-time buyers looking for a big screen should consider the 5.7-incher.
HTC One E8
Although the HTC One E8 is powered by an older version of Android (5.0 Lollipop), it’s a powerful experience that’s enough for most average users. Don’t let the plastic body fool you; there’s a fair amount of hardware under the hood. Specs include a 2.3GHz quad-core processor, 2GB RAM, and 16GB storage. Toss in a microSD card for up to 128GB extra storage and satisfy your media needs.
LG Tribute 2
You might ask why we have a phone with these specs listed as a recommended buy. The answer is simple: the price is more than fair considering the package. We like what LG has been doing these last few years and this is a great starting point for smartphone newbies. The 4.5-inch screen, is among the smallest you’ll find in today’s smartphones but it feels really good in most hands.
Samsung Galaxy Note 5
The fifth generation of Samsung’s plus-sized smartphone experience boasts a gorgeous metal and glass design. The S Pen digital stylus is smarter than ever and works without even powering on the display. Up from previous models, storage options are now 32GB and 64GB. The battery, which comes in at a commendable 3000mAh capacity, allows for fast charging, wireless charging, and even fast wireless charging.
Samsung Galaxy Note 5 at Sprint
Samsung Galaxy Note 5 at Amazon
Google Nexus 6
Running an untouched version of Android Lollipop, the Nexus 6 is among the first to receive an update to the 6.0 Marshmallow build. The 6-inch screen might be a little bigger than you’re familiar with but the reviews and feedback have been solid. Internal storage is tapped at 32GB with no microSD expansion card slot but it should be enough for those who live in the cloud.
Samsung Galaxy S6 Edge+
An almost identical sibling to the aforementioned Galaxy Note 5, this one trades out the stylus for the dual curved display. If you don’t need to jot down notes or mark up documents, consider grabbing the more sexy counterpart.
Samsung Galaxy S6 Edge+ at Sprint
Samsung Galaxy S6
Announced in the spring, it’s hard to beat the annual Samsung flagship smartphone. The 5.1-inch Quad HD screen is a stunner and feels oh-so-right in our hands and the premium design includes glass and metal. It’s the first Galaxy S model we’ve wanted to coddle and protect in a long time. It doesn’t hurt that it runs Android 5.0 Lollipop (with an expected 6.0 update), comes with at least 32GB storage, and has 3GB RAM to boost performance.
LG G4
LG continues to impress with a steady stream of flagship models that demand attention. We long ago fell in love with the rear button layout and this year’s version has one of the best camera experiences we’ve ever seen on a smartphone. The specs are top-notch and the screen is a real looker.
HTC One A9
As the only HTC model on this list, we’re big fans of the new design cues and direction. It’s not necessarily a powerful smartphone, but it’s more than enough for first time buyers with plenty left over. It’s the first non-Nexus handset to run Android 6.0 Marshmallow and enjoys features such as Doze, Android Pay, and Android on Tap. For the first time in a few years we are excited about HTC again and can’t recommend this phone enough for its target demographic. The 5-inch screen feels terrific in hand and the fingerprint scanner is highly responsive. Check out our review of the HTC One A9.
The post 10 Android phones you should consider for Sprint (January 2016) appeared first on AndroidGuys.
HTC announces promotions
Mobile giant HTC announced two major promotions Friday.
Jason Mackenzie, formerly the president of HTC America, has been promoted to global executive vice president. Stepping into Mackenzie’s position is André Lönne, who will oversee the company’s business operations across the Americas.
HTC said in a release that Mackenzie will report directly to CEO Cher Wang and will “help build and lead new strategic partnerships while strengthening existing ones.” HTC said that Lönne has has several leadership roles within HTC and will lead the HTC Americas team and help the company continue its strategic growth in the area.
TAIPEI, Taiwan, Jan. 22, 2016 /PRNewswire/ — HTC Corporation today announced the promotions of Jason Mackenzie to global Executive Vice President and André Lönne, his successor as President of HTC Americas. The promotions come as HTC expands its businesses beyond traditional smartphones into new innovative opportunities like virtual reality and IOT.
In Mackenzie’s new role, he will report to the CEO and help build and lead new strategic partnerships while strengthening existing ones. “Jason Mackenzie is one of HTC’s strongest senior executives and it was important for us to promote our senior talent and take advantage of his leadership as HTC moves forward,” said Cher Wang, Chairman and CEO of HTC.
As a founding member of HTC America, Mackenzie built a respected team and customer-first culture that helped HTC gain many industry firsts in the Americas, including the first 4G smartphone at every major US mobile operator. Under Mackenzie’s leadership, HTC America pioneered several customer-focused initiatives that were adopted by HTC in other markets and globally.
André Lönne succeeds Mackenzie as president of HTC America and will oversee the company’s business operations across the Americas, which includes the United States, Canada, and Latin America. Lönne has held several leadership roles at HTC, including country manager of Germany, and vice president of sales for HTC EMEA and, most recently, of HTC America.
“André has had a significant impact on HTC’s businesses across Europe and most recently in North America and with this new role will lead our HTC Americas team to continue our strategic growth in the region,” said Chialin Chang, Global President of Sales for HTC.
Come comment on this article: HTC announces promotions
HTC’s Cher Wang defiantly declares HTC will never disappear
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In today’s smartphone market climate, we really wouldn’t be surprised to hear that struggling brands like HTC and Sony might depart the industry in the not-too-distant future – and many media outlets have already put their bets down on who is going to disappear in 2016. One such article by Reuters, written by Robyn Mak, put HTC in said sinking bucket, a label that HTC chairwoman Cher Wang sees an issue with. In her rebuttal, Wang declares that HTC will never disappear and that 2016 is an exciting year for the Taiwanese outfit. Reasons to get excited include their new flagship smartphone, a new VR headset, the HTC Vive, and a partnership with Under Armour in the fitness wearable space.
The article written by Mak originally paints HTC as a terminal company with very little hope: “The loss- making HTC is already on life-support as its US$1.3 billion cash pile dwindles”. And the regular quarterly reports that report significant losses can’t but help that depressing imagery. Unfortunately, it does seem HTC is going to do a lot better than just diversify their device portfolio, as they’re not going to be making bank with the Vive and some fitness wearables – then again, maybe they will.
What do you think about HTC’s situation in the smartphone market? Let us know your thoughts in the comments below.
Source: Focus Taiwan via Phandroid
The post HTC’s Cher Wang defiantly declares HTC will never disappear appeared first on AndroidSPIN.
HTC Vive passes through the FCC
With CES just around the corner, manufacturers all over the world are gearing up to unveil their latest smartphones, tablets and wearables — and HTC is no different. Earlier today, the Taiwanese company’s Vive Virtual Reality (VR) headset made its debut appearance at the United States of America’s official cellular certification authority, the FCC, where it gained the right to be sold in North America.
Unfortunately, the paperwork that accompanied the VR doesn’t disclose anything about the internals of the device, but we do know where the certification labels will sit on the headset, controllers, base station and link box. Up until now, the unit has always been powered by video cables which plugged directly into the headset, but this filing suggests that HTC may have found a way to wirelessly transmit video.
Source: FCC
Come comment on this article: HTC Vive passes through the FCC
HTC will ‘never disappear’, CEO assures fans
HTC CEO Cher Wang has assured fans that the company will continue to have a presence in the market, despite some predictions saying otherwise.
The group boss deemed it necessary to speak out following comments made by Reuters columnist, Robyn Mak. Mak claimed that HTC will become one of several smartphone brands to ‘head for extinction’ in 2016.
He commented: “Loss-making brands, from HTC to Sony, might be forced to conclude that the game is over.”
Despite Mak’s comments, Wang remains confident that HTC will keep its head above water. In a recent meeting with press, the boss promised that 2016 would be ‘a big year’ for HTC, aiming to penetrate the high-end market and offer affordable products too.
Back in August, Phandroid reported that HTC’s company stock was falling dramatically, ‘around 60%’ since the group released its Q2 financial report. The website’s report went on to add that of the 22 analyst firms tracked by Bloomberg, none would recommend buying stock in HTC.
Meanwhile, HTC continues to work on its VR headset, the HTC Vive, set to make an appearance at CES. Speaking at HTC’s Vive Unbound event in Beijing, China, Wang claimed that the release delay (now set for April 2016) was due to a ‘very, very big’ technological development.
HTC will surely be hoping the rumoured M10 flagship smartphone also does enough to calm the doubters.
Source: FocusTaiwan
Via: Phandroid
Come comment on this article: HTC will ‘never disappear’, CEO assures fans
Unlocked HTC One A9 gets Android 6.0.1 Marshmallow update

Those looking for a new HTC phone this holiday season were no doubt pleased with the One A9 the Taiwanese OEM released a few months back. Slim, smart, and stylish, the phone has seemingly ushered in a new design language for the company. It’s design language that a certain Cupertin0-company is supposedly copying from HTC, to boot. Along with the new design came a promise to update the new hardware within 15 days of Google’s own Nexus hardware.
Unfortunately this promise is specifically limited to the unlocked variant sold in America, and thus those using anything and everything but said specific smartphone has had to play the waiting game. Indeed two updates have already been pushed out so far for the international 2GB RAM/16GB storage model, including new display options. HTC’s own Mo Versi had previously teased the update via Twitter some days ago:
Happy Holidays! Updates to the Unlocked A9 6.0.1 and Unlocked M9 6.0 will be able to be downloaded within next 24 hours! Enjoy 
— Mo Versi (@moversi) December 23, 2015
http://platform.twitter.com/widgets.js
According to various sources, the update is now rolling out now. It should be noted that as the HTC One A9 already shipped with Android 6.0 Marshmallow, the update to 6.0.1 is far less dramatic than that for the One M9. The minor point update is mainly designed to fix bugs related to Android’s time keeping functionality, as well as add new emoji.
Regardless of what is contained, the fact that the international One A9 can now be updated the the latest and greatest build of Google’s mobile OS is worth rejoicing over. Many, many devices from OEMs around the world are still shipping with Lollipop, including new ones. It also offers optimism for the future potential of the newly announced One X9.
See also: Android 6.0 Marshmallow updates roundup – December 18, 2015
Please note that if the update is not pushed to your phone, it can be manually triggered by heading to Settings, About Device, and then System Updates. Note that even this process is not entirely perfect and it may ultimately take some days or weeks before your specific unit is eligible to receive the update.
Are you using an international unlocked One A9? Has the update hit your device already? Please feel free to leave a comment below and let everyone know!
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Android Authority this week – December 27, 2015

Happy Holidays, Android fans! This week brought us rumors about the Galaxy S7’s release date, Marshmallow update news, rumors about Google’s plans for a new messaging service, the release of the Galaxy A9, HTC One X9, and new generation LG G Pad, more reports about the Xiaomi Mi 5, and a slew of Google Play store deals.
Inside AA HQ
We’ve worked hard this year, bringing you news, features, reviews, and how-to’s around the clock, so we think we deserve some downtime. The entire AA team is taking a little time off to be with family and enjoy the Christmas spirit. But we’ll be back before you know it!
Before we left for holidays this week, we brought you our top apps of the year, our top games of the year, and our Best of Android 2015 awards. Check them out!
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The stuff you shouldn’t miss
- Review: Lanh reviews the controversial Pixel C
- Opinion: Adam argues that everyone should learn how to code
- Review: Oppo R7s: just how good is it?
- Review: Gary reviews the Mini version of the ZTE Axon
- Tech talk: Which SoC performs the best? Gary compares chips from Intel, Samsung, and Qualcomm
Top news of the week
Galaxy S7 release

http://www.androidauthority.com/china-mobile-galaxy-s7-in-march-663792/
Marshmallow updates

- Marshmallow hits NVIDIA Shield Tablet K1
- Moto X Pure Edition (2014) now updating to Android 6.0 Marshmallow
- How to install the Android 6.0 Marshmallow beta on your Galaxy S6 or S6 Edge
- (Update: UK too) Samsung launches a Marshmallow beta program for the Galaxy S6 in Korea
- Marshmallow arriving for the HTC One M9 (unlocked) within 24 hours
New Google Messenger and Ford partnership

- Log in to your Google account on the PC using your phone, no password needed
- Google may be building a bot-heavy messaging service
- Google’s immersive 360-degree Spotlight Stories make their way to YouTube
- Google and Ford rumored to announce partnership at CES; yes, it’s about self-driving cars
LG G Pad II

Play deals!

- (Or 75% off a movie rental!) Get a 50% discount on any one album, courtesy of the Google Play Store
- Google Play sale: $1 for 3 months music, 75% of movie rentals, and more
- Update #4: 85+ great Android games are on sale right now
Galaxy A9: 6-inch goodness

Xiaomi Mi 5 rumors

One X9 released

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