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Posts tagged ‘Google’

19
May

Google needs your help naming Android N


Nougat? Nerds? Necco wafers? Nonpareils? We’d argue none of these treats sound cool enough to grace the next version of Android, and it turns out Google is having a hard time picking too. That’s why, for the first time ever, the search giant wants to know what you think the “N” in Android N should stand for. Google launched a website to take your suggestions, and could pick a winner if someone out there cooks up something seriously inspired.

There’s no shortage of inspiration out there, but we’re not yet sure what the winner — or winners — will get for their hard work. (If it’s not first crack at some new Nexus hardware, Google really needs to up their game.) Anyway, just remember Google gets to choose a favorite — if there is one — so don’t bother stuffing the digital ballot box with some dessert-themed take on “Boaty McBoatface”.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Google shows off its new ‘Duo’ video calling app at I/O


Google announced the upcoming release of its new video calling app at the I/O conference on Wednesday. Dubbed “Duo”, this app will act as the video-based peanut butter to Allo’s text messaging chocolate. Duo, like Allo, will be mobile only when it is released later this summer and will be available on both iOS and Android.

“It’s the companion app to Allo,” Google’s Erik Kay told the crowd. “It’s fast, performs well on slow networks, is end-to-end encrypted, works with your phone number, and works on Android and iOS.” As such, Google reportedly spent a good deal of time optimizing the app for minimal latency regardless of the network connection by automatically adjusting the 720p video and audio quality to suit the available bandwidth. Interestingly, it won’t require a separate login. Instead the app will use your phone number as its unique identifier.

Duo also features fully encrypted conversations that can be deleted without a trace, so all that kinky shit you do with your SO over the phone won’t wind up being used against you during the divorce proceedings. The coolest feature of Duo, however, has got to be Knock Knock, which acts as a sort of video-calling peephole. Just as nobody blindly opens their front door when someone knocks anymore, Knock Knock allows users to see who’s calling before picking up.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Google wants to take the pain out of app installs


If you use a smartphone, you’ve surely gone through this experience: Someone shares something with you, or you click a link somewhere, and before you know it you’re prompted to install an app. You’re in a generous mood, so you go through the whole process, log in to the app, and then you’re met with a welcome screen that isn’t even the content you originally wanted to access! Apps are great, but the install process is sometimes pretty painful.

Google’s taking its next step at solving this issue with Instant Apps, following up on the app streaming it launched late last year. As the name suggests, these are full-fledged Android apps that can be used on your phone without having to visit the Play Store. Just tapping on a URL will trigger a quick download that’s no bigger than a mobile web page, but gives you the full app experience. The install is temporary, but if you like what you see, there’s a link in the corner so you can download the full version.

“The experience of apps is great, but the challenge for developers and the frustration for users is getting into the app and using it for the first time is not as great as it could be,” says Michael Siliski, a project manager at Google. “The idea behind Instant Apps is instead of reducing the friction of getting into an app, how can we remove that friction entirely?”

The promise of Instant Apps was pretty clear in a quick demo I saw earlier this week. Tapping a URL linking to Buzzfeed’s “Tasty” video category prompted a quick download that brought me right into that section of the Buzzfeed Video app. After doing a search for a particular camera bag at B&H Photo, tapping the link downloaded the B&H app and delivered me right to that product’s page. From there, it was easy to add to my cart and buy it with Android Pay. In both cases, the app loaded just as fast as a mobile web page — a benchmark of importance and one of the biggest challenges for the team that built Instant Apps.

“It’s pretty important to us that this is an interactive-class experience,” says Ficus Kirkpatrick, Engineering Director for Instant Apps, “so apps are a few megabytes — something comparable to a mobile website. It really needs to be fast.” The other big technical challenge was around supporting multiple versions of Android (and the myriad of handsets out there running those different operating systems). Right now, Instant Apps work on phones running Android 4.4 Kit Kat or newer. Given that Kit Kat will be three years old this fall, that’s pretty solid support.

This feature won’t be implemented in existing apps automatically, though. “One of the key things we want is for developers to not have to write another [separate] app,” said Siliski. “For a developer, this is an update to your existing app.” And Kirkpatrick said you could enable Instant Apps with a day of work, but he acknowledged it could take a lot longer depending on the level of complexity in the app itself. Google says it has worked hard to make that process relatively painless for developers. “Making this evolved [app] model work with the same Android APIs that developers are used to using, supporting Android Studio, all that stuff is not trivial,” Kirkpatrick said.

Google envisions Instant Apps being used in a variety of ways that go beyond what we typically think of when installing apps. One good use of Instant Apps is to avoid installing apps for fleeting interactions, or for something you only need to do once. One of the demos I saw used a phone’s NFC to connect to a parking meter; a pay-to-park app launched, with the meter location already loaded. All you needed to do was put in how long you wanted to park for and pay.

It’s those types of apps — museum guides, parking meter apps, even the B&H photo app — that Google thinks Instant Apps can replace. They’re tools you download and use once a week, once a month, or maybe even once and never again. Kirkpatrick called those apps not “front page worthy” — Instant Apps seeks to remove the need to actually install them in the first place.

It’ll be a bit before users can give Instant Apps a shot for themselves, unfortunately. Google’s positioning this as an early developer preview. They’ve been working with “select partners” so far and will expand access to more developers as the year goes on. After that, consumers themselves will get to give them a shot — that should happen before 2016 is over. But if you’re tired of downloading, deleting and then re-downloading apps you don’t use frequently, Instant Apps is a feature worth waiting for.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Google’s new Android VR platform is called ‘Daydream’


Google might be making waves with its low-cost Cardboard virtual reality system, but that was 2014. Daydream is now. Daydream is hardware and software baked into Android N: a headset that looks an awful lot like Samsung and Oculus’ Gear VR and Rift headsets, and a controller that looks pretty similar to an Apple TV remote. From the sounds of it, this won’t usurp other hardware makers that are doing VR on their own handsets because Samsung is a partner for Google here. Same goes for Alcatel, HTC and LG among others.

But hardware only gets you so far. Google says that there are some 50 million Cardboard apps out in the wild, and that some of them are making their way to Daydream. New York Times, CNN and even HBO and IMAX are getting in the game here. And speaking of games, expect to see offerings from the likes of Electronic Arts and Ubisoft.

All of the apps shown off onstage lived in VR. The hub world shown was a stylized, polygonal forest setting, with apps floating in a grid in front of the user. Google even went so far as to rebuild YouTube from the ground up for VR, much like the Google Play store. Daydream doesn’t launch until this fall, but a developer preview will be available soon.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Android Wear is getting a massive overhaul this fall


It’s been over two years since Android Wear was introduced, but smartwatches are still very much an unproven commodity. But Google has been making plenty of tweaks and refinements to its watch-based OS to hone the features owners find most useful. Today at its annual I/O developer conference, Google is announcing what Android Wear VP David Singleton is calling its “biggest platform update yet”: Android Wear 2.0. It’s a visual and functional overhaul organized around the three things Google has found to be most important for Android Wear users.

The core uses for Wear so far are glanceable information, messaging and fitness. Each of those parts of the OS have been improved, but the changes actually reach far beyond just that. “For the very first time, we’ve been able to take a holistic pass across the design of the entire system and UI to really hone and tune the interactions around key things that people want to do,” Singleton says.

Some of the most profound changes to Wear come under messaging, so let’s start there. Many of the changes Singleton outlined go far beyond messaging apps, most notably notifications in general. Gone are the white cards that you’d swipe through to see what info Android Wear is pushing to your watch. Now each card has a dark but colored background as a visual cue to what app wants your attention. Hangouts is dark green, Gmail is red, and so forth.

The bigger change is that notifications no longer take up the bottom 10 percent of your watch face. Instead, if you receive a notification, the next time you raise your watch to your eyeline, you’ll see the card slide up into the display as a visual cue. It then recedes and gives you a clean view of the watch face. “It’s an obvious but also quite subtle cue that there’s something to take action on in the stream of cards, but then it goes away again,” Singleton explains.

Of course, you can still swipe up from the bottom of the watch face to go through your various notifications and cards — and there’s a host of new features if you want to reply to a message. You can already reply by voice or with the emoji-sketching feature introduced last year, but now Google’s gone mad and added a full keyboard, handwriting recognition and smart replies to Wear. All are available to third-party apps, as well.

All three of these new reply features are powered in large part by Google’s machine learning. Smart reply works like the same feature in Inbox: After reading your message, the app will suggest salient possible replies that you can just tap to send. If those smart replies don’t say what you want, you can sketch letters on the watch screen or use a tiny keyboard to swipe out a message. You can hunt and peck if you want, but swipe seems like a much better experience on such a small screen.

“We’ve worked really hard to make this work well for small screen devices,” Singleton says about handwriting recognition. “Our machine learning techniques recognize both the strokes that I draw, but also if I draw multiple strokes it can actually adapt the word that’s being recognized based on the context of what went before.” And once you type or swipe a single word with the on-screen keyboard, Wear will start suggesting words to follow it, again based on machine learning. In a lot of cases, you should be able to type or swipe out a couple words and then tap the suggested options to complete your message. I was extremely skeptical of a watch-sized keyboard, but in the brief demo I saw, it worked far better than I would have expected.

There are a few other UI changes, as well. Across the entire system, Google is using swipe-up-and-down gestures to hide navigation and actions. If you pull from the top of the screen, you’ll get the “wearable navigation drawer,” which lets you move through the various screens in an app. Pulling from the bottom brings up the “action drawer,” which is where you’ll find buttons to perform specific functions. “Having to give over a lot of real estate to moving between screens or taking actions means that the user has to do more scrolling,” Singleton says. “It’s harder for apps to just show at a glance the information that you care about.”

The next major change to Android Wear was introduced as a fitness feature — but the implications go far beyond fitness. Any app for Wear can now operate in a “stand-alone” mode, running on the watch itself with unfettered network access. Whether pulling data from your phone’s connection, a WiFi network or a built-in LTE connection, these apps can now operate fully untethered from your phone. If you want to go running with just your watch, for example, this means you can stream music from Spotify without having to sync songs in offline mode first.

Furthermore, stand-alone apps mean you’ll be able to find and install apps directly from your watch. Previously you had to go through your phone to add new apps. Perhaps the most notable thing about this change is that iPhone users with an Android Wear watch will have access to far more apps. Right now Wear is extremely limited if you’re pairing it with an iPhone. But with 2.0, you’ll be able to browse and install stand-alone apps straight to your watch, regardless of what phone you pair it with. So far it’s been hard to recommend Wear devices to iPhone users, but that may change when Wear 2.0 arrives.

The big fitness-focused change here is a new API called the activity recognition API. As you might expect, this lets the watch better identify what your body is doing at any given moment and launch the appropriate app to track your activity. “If I just start running, within about 10 seconds [fitness app] Strava can launch and show my time, my distance and my pace for my run,” Singleton says. “It just launched itself, in the right context.” Unfortunately, it sounds like the API only recognizes walking, running and biking, at least for now.

As for glanceable information, Google has built a new complications API that’ll let any third-party app display whatever it wants on any watch face. The watch face has to support complications, but once it does, any app can plug into it and share information there. The app developer decides what (if any) data it wants to make available. But if you’re building a watch face, as long as it’s designed to support complications, any app will work with it.

That’s a big change from how things have worked: Developers needed to design and build their own custom faces to share data from their app. And there was no way to have a variety of complications from different apps. Now end users will have a lot more options for customizing their watch to show the info they want to see.

Ultimately, Android Wear 2.0 doesn’t radically change the OS: It’s still based primarily on your notifications and Google Now cards, with richer app experiences becoming more common. That said, Google is definitely improving what it sees as Wear’s most important features. That should benefit all users. The updated UI, notifications and complications will be useful to everyone with a Wear device, and compatibility with the iPhone should take a big step forward. Unfortunately, you’ll need to wait a bit to get your hands on version 2.0. Google is seeding it to developers today, but consumers won’t get to try it until later this year.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Google gives devs more tools to build and maintain their apps


Google Analytics has been one of the most important tools for web developers since its launch a decade ago. Now, Google is hoping its Firebase service can do the same for Android, iOS and mobile web development. At its I/O developers conference today, the company announced Firebase Analytics, a free new tool that’ll give you a better sense of how people are actually using your apps. Additionally, Firebase is getting new features including cloud messaging, which lets devs push messages to users through their apps; online storage powered by Google Cloud Storage; and the ability to tweak your app on the fly.

Along with all of the new features, Firebase is also getting a revamped developer console for managing apps, which also includes deeper ties into Google’s other dev products. And for those unfortunate instances where your app stumbles, you can implement Firebase Crash Reporting so users can send details of their crashes back to you. Google is also rebranding its Cloud Test Lab, an environment for testing out your app before it goes live, as Firebase Test Lab.

None of this might sound exciting if you’re not in the business of app development, but it could lead to better mobile experiences for all of us down the line. Firebase is a cross-platform service, so it’s not just devoted to Android apps, and it now has has more than 470,000 developers signed up for its service. And naturally, it’s a great way for Google to expand its advertising dominance. As part of Firebase’s upgrades, developers can now integrate their apps with Google’s AdMob platform more easily.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Google’s Daydream controller is a Wiimote for VR


Google’s new VR platform, Daydream, wouldn’t be complete without a sleek input system for its headsets and mobile devices. That’s where this little white controller comes into play. At the I/O keynote this morning, Google VP of Virtual Reality Clay Bavor showed off the new controller, which includes two buttons and a smooth, clickable touchpad at the tip. It functions a lot like Nintendo’s Wii remote, using an orientation sensor that allows users to flick a magic wand, fling projectiles, flip flapjacks and perform other motion-enabled tasks in VR.

Google will launch the controller in the fall, alongside the first Daydream-ready headset. Daydream is a VR platform that includes hardware and software baked right into Android N.

You can do some pretty awesome things with the Daydream controller. #IO16https://t.co/GMKIrNbPYS

— Google (@google) May 18, 2016

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Google Play is getting a dedicated VR section


Google is unpacking a lot of VR news at I/O today, and to make sure you can find that content easily, the company is making a dedicated section in the Play Store. That virtual reality hub will serve up immersive mobile gaming content from the likes of EA, Ubisoft and others alongside video streaming from Netflix, Hulu, HBO Now and more. You’ll be able to get news reports from USA Today, New York Times, Wall Street Journal and CNN with sports-related stuff from the MLB and NBA. Google’s own photos, Play Movies, Street View and YouTube videos will work with the new Daydream VR platform as well.

While we’ll have to wait until this fall to hear more about new VR hardware, Google did show off a reference design for a Daydream-ready headset and wireless controller. The current designs are being shared with phone makers now, so we’ll likely see something that works like Samsung’s Gear VR in terms of allowing you to slot in your handset to power the system. When the final devices do arrive though, Google is making sure you have plenty of content to occupy your free time, and that you’ll know exactly where to find it.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

Android Auto will soon run on your phone just like any other app


If you’ve been itchin’ to take Android Auto for a spin, but don’t own a car that’s compatible with Google’s software, you’ll soon be in luck. The company announced at Google I/O that the in-car setup will soon run entirely on your phone while offering the same features as if it were connected to your dash. This means that you’ll still be able to use your voice to sort through calls, messages, music and navigation, keeping the distractions at a minimum.

Android Auto is getting some other new features, too. First, the ability to activate those handy voice controls by saying “OK Google” rather than having to push a button on the console first. Waze integration is also on the way for folks who would rather use that mapping application over Google’s flagship navigation software. The software will also beam the in-car interface to mobile devices in the same vehicle, so long as your ride is equipped with WiFi connectivity.

You’ll be seeing new apps from automakers as well. Google has opened up Android Auto to allow the manufacturers to make their own software for car-related tasks, with the first two coming from Honda and Hyundai. Those apps will allow you to access select features without leaving the Android Auto interface. We’re talking things like roadside assistance, monthly service reports and sending notifications to your phone if a valet takes your car outside a predefined area. If you’ll recall, Hyundai was the first first adopt Google’s automotive software last year, making it available in the 2015 Sonata sedan.

For all the latest news and updates from Google I/O 2016, follow along here.

19
May

New updates aim to make Android Pay a universal payment system


There’s more to today’s Android Pay announcements than just a long-awaited UK launch. Google doesn’t want people to just think of Android Pay as a way to pay for things in stores with phones, so it just pulled back the curtain on new and updated APIs to let developers — and the merchants they power — use Android Pay in more places and in different ways.

For example, buying stuff on the web can suck sometimes when you have you fill out the same address and payment method forms all the time. A new API called PaymentRequest aims to fix that. Built in partnership with the Chrome team, apps that use this API will effectively let you bypass all those forms and pay for your stuff with just a few taps. Meanwhile, an existing API called Save to Android Pay now lets developers and companies (among other things) enroll new customers in loyalty programs. People who want to get credit for their sundries — Walgreen’s is an early partner — can either sign-up through a link in a payment notification or just by tapping their phones to a store’s NFC reader.

Of course, pushing Android Pay in new ways requires a little help from the companies who want to accept it. Pali Bhat, Senior Director of product management at Google says the company is working with (currently unnamed) banks to build Android Pay directly into their apps. That could be an incredibly potent vector in getting people using Google’s mobile payments system — they’d be able to download their bank’s app as normal, and would be prompted to setup Android Pay upon launch.

Oh, and speaking of banks, there’s one big Pay partnership you should know bout. If you’re a Bank of America customer, you’ll be able to use your Android Pay-enabled phone to withdraw cash from certain ATMs. Bhat says the program is rolling out to hundreds of BoA ATMs across the country; the only bottleneck is how quickly Bank of America can or wants to install new contactless readers on their machines.