Engadget Daily: the battle for VR, Bose sues Beats, and more!
Today, we explore the world of VR, watch Bose sue Beats, learn about a few tools to help you get the most out of Netflix and look at our favorite 11 laptops you can buy right now. Read on for Engadget’s news highlights from the last 24 hours.
The battle for virtual reality: Google, Samsung, Sony and Oculus VR
The history of VR is riddled with missteps like the Nintendo Virtual Boy, but that hasn’t stopped today’s major players from investing in the medium. Even despite the limits of current tech, Google says the best time for VR is right now.
Now that Apple is buying Beats, Bose sues over noise-cancelling patents
Just inches away from officially being part of Apple, Beats is now being sued by Bose. According to the latter, Dr. Dre’s Studio line of wireless headphones infringe on one of plaintiff’s noise-cancelling patents. What a bummer.
The top 11 laptops you can buy right now
The Engadget Buyer’s Guide strikes again! This time, we’ve rounded up 11 of our favorite laptops that you can buy right now. You’re welcome.
Get the most out of Netflix with these tools — while you still can
It’s a fact. Netflix’s library is difficult to navigate sometimes. But lucky for you, we’ve compiled a list of tools that will help you find plenty of fresh, new content to watch. Hurry though, they won’t last forever.
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The battle for virtual reality: Google, Samsung, Sony and Oculus VR
Back in June, Google revealed Cardboard: an open-source attempt at mobile virtual reality. Heck, even the “hardware” is open source –here are instructions to make your own, right now!
But the concept is more than a low-tech solution to mobile VR. It’s emblematic of Google’s approach to virtual reality: use the phone that’s already in your pocket. Samsung’s taking the same approach later this year with Gear VR, only it’s also partnering with Oculus VR on the software side.
This stands in stark contrast to the PC-dependent, ultra-high-res experience Oculus VR and Facebook are aiming to achieve. The Oculus Rift headset both literally and figuratively kickstarted the re-birth of virtual reality in modern technology. It remains the peak of technological achievement in virtual reality. And now, the medium is splintering into two distinct futures: one of entertainment, the other of immersion.
“PRESENCE”

That word — “presence” — is at the heart of virtual reality. Game industry veteran Michael Abrash — formerly of Valve, where he worked on research and development; currently of Oculus VR, where he serves as “Chief Scientist” — described this ideal for VR during a talk in January 2014:
“It’s the sense of being someplace else while in virtual reality; many people feel as if they’ve been teleported. Presence is an incredibly powerful sensation, and it’s unique to VR; there’s no way to create it in any other medium.”
The medium’s history is littered with failed attempts, even from gaming’s biggest players (Nintendo’s Virtual Boy, anyone?).
Indeed, that’s the “magic” of virtual reality: being whisked away, instantly, to another world. You’re not looking at another world on a screen — you’re there. At least, that’s when VR works. The medium’s history is littered with failed attempts, even from gaming’s biggest players (Nintendo’s Virtual Boy, anyone?). But with Oculus Rift, even the first demos shown on a duct-taped, slapdash prototype were incredibly impressive. It just worked, even if it was clearly rough around the edges. And even with those early demos, a PC was required to power them. The same can be said for Sony’s Project Morpheus, powered by a $400 game console.
One early demo, dubbed “Tuscany” for its visual nods to the Italian region, wasn’t much to look at. The art was low-resolution; the in-world lighting was barely there; the level of detail in general was pretty low. But even with bare bones demos like Tuscany, the world was believable because the demo’s framerate was high enough and the headset was capable of refreshing video fast enough for it to seem real. Those demos seem rough now by contrast, but they’re still far ahead of what we’ve seen running on VR headsets powered by mobile phone processors.
MOBILE VR AS IT STANDS TODAY

We’ve heard very positive things from folks who’ve tried Samsung’s VR headset. The so-called “Gear VR” is still a development kit, and it’s powered by a Galaxy S4; we’re told that the consumer version will use a newer phone (maybe the Note 4?) with more horsepower. Though our sources only experienced a few demos, they repeatedly described them as “impressive,” specifically with the caveat “for a phone.”
Samsung still hasn’t officially acknowledged that its VR headset exists (that’s a real render of it above). Gear VR is said to be be unveiled in Germany at IFA, just a few weeks from now.
Google’s Cardboard has received similarly positive, though guarded, responses. TechCrunch‘s Greg Kumparak wrote back in June, “It’s actually kind of freaking wonderful. Is it an Oculus Rift killer? Hah – of course not. It’s made of cardboard. But it’s still awesome.” As he demonstrated in a video (above), a handful of apps — including major known quantities like YouTube and Google Earth — can be used in Cardboard right now, employing phones that already exist (there’s a Nexus 5 in the demonstration).
It’s certainly a different take. Rather than aim to provide “presence,” Google’s approach to VR seeks to provide an alternate viewing experience for existing content. YouTube, for instance, is simply an interactive VR app for viewing non-VR content. That’s not a bad thing, necessarily — it could act as an intro to VR for the mass market — but it’s not the same as providing “presence.”
Another VR device powered by mobile tech, GameFace Labs’ “GameFace” prototype, further highlights this difference. The same Tuscany demo running on the GameFace headset, scaled down for a mobile processor, provided a markedly different experience than what we’ve tried on the Oculus Rift. Are you still “in” Tuscany? Sure! But it looks an awful lot like Virtual Tuscany, rather than “Oh man, I’m in Tuscany!”
Though GameFace is impressive, the second Oculus Rift dev kit is an order of magnitude more adept. Beyond a much higher resolution screen, the second Rift dev kit comes with an additional camera for depth-tracking (just to barely scratch the surface of technical differences). That’s not meant as a slight at GFL, but to highlight how different these two approaches are to virtual reality. Simply put, they’re intended to deliver different experiences.
WHERE CASUAL AND BLEEDING EDGE VR DIVERGE
Unlike film or video games, where technical prowess can be trumped by other factors, major VR leaders argue that it’s a worthless medium without “presence.” To create presence, Oculus VR founder and Rift creator Palmer Luckey says that the tech has to be of a certain quality — specs that exceed the most advanced smartphones. Even the Rift’s second dev kit, which is far more technologically capable than the competition, is far from what he thinks is required for “good consumer virtual reality.” That means super high-res screens, high refresh rates (“90 Hz or higher”), and fast processors (read: actual computers, with dedicated graphics processing) to make all that happen. Luckey’s told me in interview after interview that standalone, untethered VR is the future of the medium (see above). But 10 years from now “future,” not 2014.
Google argues that the best time to get VR going — regardless of technological capability — is right now.
“We could theoretically plunk down a Titan in there. There’s nothing stopping us. But people will say, ‘This is hot! It only lasts for five minutes!’,” NVIDIA product manager Mithun Chandrasekhar told us in a recent interview. We asked about the limitations around mobile VR, and he joked that NVIDIA could — theoretically — put an expensive, high-powered GPU in a VR headset.
Of course, it’d be incredibly hot, heavy, and would require immense battery power.
Even if NVIDIA could shrink the GPU down in size and weight, power issues would overcome horsepower limitations. Battery technology simply isn’t keeping up with processor technology. “Battery is probably the biggest limitation,” Chandrasekhar said.
Google argues that the best time to get VR going — regardless of technological capability — is right now. “We want everyone to experience virtual reality in a simple, fun, and inexpensive way. That’s the goal of the Cardboard project,” the Cardboard website reads. Beyond expanding the reach of virtual reality, Google specifically calls out developers that it hopes will, “build the next generation of immersive digital experiences.” Silly as it might look, Google Cardboard and other mobile VR solutions look to offer a foundational experience for both the development community — you know, the folks who make this stuff really amazing — and for mainstream, non-technophiles.
TWO PATHS, ONE RESULT

Chances are, you don’t have a 4K screen on your smartphone. You might soon, but you probably don’t just yet. When you do — when we all do — the concept of mobile VR will seem a bit less gimmicky and a bit more like a real product. When processors are more capable, when batteries last longer, and the line between PC and mobile phone blurs just a bit more, mobile VR won’t feel like such a foundational step on the way to the promise of “presence.”
For now, mobile VR can serve as a taste of the medium. An amuse-bouche to the medium. A gateway drug to the presence you’ll find on devices like the Oculus Rift and Project Morpheus. And that’s not a bad thing! Before long, devices like Rift and Morpheus will be rudimentary, their abilities easily accomplished on mobile, and the two virtual reality paths will (at least in part) rejoin.
Whether the goal is growing the medium, getting to market early, providing “presence,” or something else entirely, the result is the same: we all get to play with a bunch of rad VR headsets. Oh, and hopefully witness the birth of a major new medium. No big.
[Image credit: Valve (Steam Dev Days 2014 slide), SamMobile (Gear VR)]
Filed under: Cellphones, Gaming, Wearables, Software, HD, Mobile, Samsung, Sony, Google, Facebook
Google Play gets a section for offline games
In an ideal world, your smartphone and tablet would always be online (and you’d still have an unlimited data plan), but that’s just not the case. Problem is, some Android games require a connection even after you’ve completed your download, but others do not. It’s that latter list that Google’s breaking out into its own section in Play, called “Offline Games.” There you’ll find Asphalt 8, Dots, Jetpack Joyride, Assassin’s Creed Pirates and a few others — 54 games in all. That’s a shockingly slim selection, so this list is hardly all-inclusive, but if you’re in the market for a game to play on your next flight or subway ride, it’s a good place to start.
Filed under: Gaming, Internet, Google
Via: Android Community
Source: Google Play
Google wants to define a healthy human with its new baseline genetic study
Google’s got a big new project and it’s you. Well, not just you, but a genetic and molecular study of humanity that aims to grasp at what a healthy human should be. It’s in its early days, collecting anonymous data from 175 people, but it plans to expand to thousands later. The project is headed up by molecular biologist Andrew Conrad, who pioneered cheap HIV tests for blood-plasma donations. According to the WSJ, the team at Google X current numbers between 70 and 100, encompassing experts in physiology, biochemistry, optics, imaging and molecular biology.
The Baseline project will apparently take in hundreds of different samples, with Google using its information processing talents to expose biomarkers and other patterns – the optimistic result hopefully being faster ways of diagnosing diseases. Biomarkers has typically been used with late-stage diseases, as these studies have typically used already-sick patients. “He gets that this is not a software project that will be done in one or two years,” said Dr. Sam Gambhir, who is working with Dr. Conrad on the project. “We used to talk about curing cancer and doing this in a few years. We’ve learned to not say those things anymore.”
Information from the project will remain anonymous: Google said that data won’t be shared with insurance companies, but the shadow of privacy issues hang over pretty much anything the company touches. Baseline started this summer, initially collecting fluids such as urine, blood, saliva and tears from the anonymous guinea pigs. Tissue samples will be taken later. “With any complex system, the notion has always been there to proactively address problems,” Dr. Conrad said. “That’s not revolutionary. We are just asking the question: If we really wanted to be proactive, what would we need to know? You need to know what the fixed, well-running thing should look like.”
Filed under: Science, Alt, Google
Source: WSJ
Google Maps gains new exploration features in latest update

Google wants to make it even easier to discover the world around you so they are updating the Google Maps app. A new “Explore” feature is being integrated into the Android and iOS apps and is designed to help users explore nearby places. Rather than deliver a generic list of places within the vicinity, Explore will consider… Read more »
The post Google Maps gains new exploration features in latest update appeared first on AndroidGuys.
Google is reportedly buying Twitch for $1 billion
What’s the internet’s most popular game-streaming service worth? About $1 billion, if VentureBeat sources have their story straight. Earlier this year, Variety and the Wall Street Journal reported that Google was in talks to acquire Twitch, but conceded that the two companies were only just starting negotiations. Now, sources familiar with the deal say an agreement has been reached, though its unclear when the reported acquisition will be officially announced. Naturally, there are some concerns that a Google acquisition of Twitch would stifle competition for rival services, but the tried and true platform could certainly bolster Mountain View’s own streaming efforts. If nothing else, perhaps the deal will validate emerging market shared gameplay in the eyes of its doubters.
Filed under: Gaming, Internet, HD, Google
Source: VentureBeat
Google Voice moves one step closer to Hangouts integration

Call it a sign of things to come or simply another back-end move for Hangouts, but Google Voice users have a new option today. Log into the Google Voice website and you’ll find that you can now make calls via Hangouts without messing around with a Google+ account. As Alex Wiesen (Google) tells us, this… Read more »
The post Google Voice moves one step closer to Hangouts integration appeared first on AndroidGuys.
Chrome Beta gets the Material Design treatment, download and install it now [APK]

Google Play Store got the partial Material Design treatment just a few days ago and is now followed by Chrome Beta. Google’s browser got the UI overhaul along with some other tweaks and features. Let’s see what’s going on. Three features, or release notes if you prefer, were listed on the official Chrome blog: Material… Read more »
The post Chrome Beta gets the Material Design treatment, download and install it now [APK] appeared first on AndroidGuys.
Google highlights best offline games for Android

Google, in their ongoing effort to help Android users discover more apps and games, has created yet another collection. This time around Google is highlighting some of the best games to play offline. If you’re taking a road trip, a flight, or plan to be in a spot without data, you may want to consider some… Read more »
The post Google highlights best offline games for Android appeared first on AndroidGuys.
Google celebrates Chromecast’s birthday with free All Access pass
It’s hard to believe that it’s been a year single Google’s streaming dongle arrived on the backs of TVs, bringing easy streaming chops to the masses. As a proper celebration, the folks in Mountain View are thanking both current and new Chromecasters with three free months of Google Play Music All Access — starting today through September 30th. The company has been keen on adding new features to the accessory regularly, and in the festive announcement teased the ability to beam content while away from your WiFi and customizable homescreens as upcoming additions. Heck, with that bit of subscription savings, you’ll almost have enough for a second unit.
Filed under: Home Entertainment, Portable Audio/Video, HD, Google
Source: Google Chrome Blog













