New Android One device to be introduced on July 27 in India
Google introduced the Android One program back at Google I/O in 2014 in attempt to bring reliable, affordable devices to emerging markets. Google’s ultimate goal is to bring Android to more places around the world. The program began in India and has now expanded to many countries. Most recently, Android One arrived Myanmar and Pakistan. Android One is not going away any time soon. The company is proud to announce that today it has added Lava to its list of partners.
The new mid-range device by Lava International will be India’s latest Android One smartphone, and it’s coming on July 27. It will come with a 5-inch display, 2GB of RAM and be powered by a MediaTek processor. It’s still unknown whether the handset will come with 4G LTE but it’s more likely than not.
Android 5.1 Lollipop will be running upon startup and the price tag from Lava is set at Rs. 12,000.
Source: TechOne3
Come comment on this article: New Android One device to be introduced on July 27 in India
Super QuickHook game swings by the Google Play Store

Need a good dose of mobile gaming for the weekend? Worry not, for developer Noodlecake Studios has released Super QuickHooks on Android; it is packed with enough action and addiction to keep you entertained for hours on end.
Super QuickHooks is actually quite an old mobile game. It was released back in 2010 for iOS, and fans have been hoping to see it hit the Google Play Store since then. I suppose sometimes it really is better late than never… but 5 years? Give us Android users some love!
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The game is fast-paced and very entertaining. It consists of “conquering Eagle Mountain” by using a grappling hook to swing your way through ice caverns, volcanic caves, meadows and other rough terrain. In a way, it does seem like a more elaborated, Flappy Bird-like game. It’s not easy and will definitely keep you on your toes.
Super QuickHooks is much more complex than most direct competitors, though. It consists of 24 levels with multiple paths and even hidden areas. Furthermore, the character and equipment can be upgraded, so the game certainly has its RPG elements. You can even ghost race your friends and enter infinite avalanche mode.
Don’t let that pixelated resolution scare you! Syuper QuickHooks is fun and very well-developed. The only downside is that you will have to spend a few bucks if you want to swing your way around for hours. This title costs $2.99, but it is very well worth it if you are into this style of games.
Super QuickHooks hasn’t picked up too many users just yet, but will probably do soon. Especially considering its reviews are great, and mostly come from people who loved the game on their iOS devices. Are you buying?
Microsoft Arrow Launcher for Android now in private beta (APK download)

There’s a plethora of great Android launchers out there (here’s a list of our favorite), but very few of them come from large companies like Microsoft. Though the Redmond giant is one of Google’s biggest competitors, they are proving to be much more platform friendly by creating a new Android launcher.
The application goes by the name of Arrow Launcher, and it is currently under private beta. As you can expect, not everyone has access to it just yet. You can get your hands on it a couple ways, which we will describe later in the post. For now, let’s just tell you what this new launcher is all about.
My experience with the Arrow Launcher
Let’s start by telling you this is no simple Metro UI clone or anything of the sort. In fact, I would have never guessed it was made by Micrososft if I had no knowledge of the project. The tech company is putting effort into making a launcher that is optimized for the Android experience and simplifies your usage. In fact, this looks nothing like what Microsoft usually does with its own software.
The launcher is simple and aims to put all your relevant content front and center. It won’t be the best product for those who get a kick out of customizing their experience in every single way, as you can barely make any changes to it, but that is part of the beauty of Arrow Launcher. You install it and forget about it.
What Arrow Launcher can offer is a very simple and clean interface that will help you avoid unnecessary steps just to access your applications, contacts, messages and other content. The main home screen is nothing but a full board of apps that you are likely to use.
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The launcher’s home page compiles your usage data and groups your apps in two sections: “Recent” (1 row) and “Frequent” (3 rows). This makes it incredibly easy to find your most relevant applications, and it should dynamically change as your habits evolve. In the time I have been using it, I hardly find the need to go into the app drawer.
Swype to the left and you will similarly find your recent and frequent contacts. The system does mix calls, messages emails and emails in this section. Alternatively, navigate all the way to the page on the right end and you will be met by a Notes & Reminders section, where you can organize your errands as you wish.
That’s it for home screens. No hassles or complicated pages – just the bare necessities. Now, let’s turn to the dock. This part of the launcher is definitely among my favorites, because it’s where you will have the most choice. The user can literally drag the dock up to display a whole other section with recent contacts, a few option buttons and an extra set of dock shortcuts. These can be edited and customized to show whichever apps you prefer, just in case the frequent and recent ones are not always on point.
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Furthermore, the app launcher is amazingly simple to use. All your applications are alphabetized and it’s a breeze navigating through them by swiping up and down (the traditional way). It’s also possible to drag your finger through the letters on the right side in order to more easily navigate through your long list of apps, or you can simply perform a search on the top area.
Conclusion
This pretty much embodies what this launcher is all about. It’s so easy it’s almost ridiculous, but that can be a good thing for those who don’t want to deal with spending time working on their launchers. Users have to sacrifice customization to get quick access to everything, though. It’s not your traditional launcher; I would probably say it’s most closely related to Nokia’s Z Launcher style.
I will continue to use it for a few days, so you can go ahead and ask me questions about it in the comments. So far I can say I like its functionality, but the geek in me believes it leaves much to be desired in customization matters. I like keeping tight control on how my UI is organized. Arrow Launcher is for those who want a “smarter” launcher that can do the heavy lifting for them.

How to get Microsoft’s Arrow Launcher
As mentioned above, Arrow Launcher is not public just yet, but it’s not necessarily hard to get your hands on it. There are two ways to test Arrow Launcher.
- Request to be added to the Arrow Launcher Beta Google+ community.
- Download the APK file and manually install Arrow Launcher.
Google Cardboard app for OnePlus 2 launch now available

July 27th is just around the corner and for us geeks that can only mean one thing. We are about to see the launch of the highly anticipated OnePlus Two, a device that, like its predecessor, should challenge industry standards and offer an amazingly powerful smartphone at an incredibly low price.
We are all desperately awaiting the day we get to see the OnePlus 2. The interesting part is that we will all get to experience the launch in a completely different way. The Chinese startup is live-streaming the launch in 360-degree VR (virtual reality). This means you will be able to see the announcement the way we usually do, right in front of the stage (who knows, maybe even on it).

It’s a very interesting type of launch no other major manufacturer has attempted before. Want in on the action? You can start getting ready now by downloading the official OnePlus 2 Launch app, which has just become available.
Don’t have a VR headset yet? Remember there are plenty of options out there. Even free ones, so there’s really no excuse.

Just as a reminder, the OnePlus 2 launch is taking place this Monday, July 27th at 7:00 PM PST. Get your headsets ready and keep it tuned to Android Authority this Monday for all your glorious OnePlus 2 content. You can be sure we will be here giving you all the details… or whatever there is left to know.
Download OnePlus 2 Launch app from the Google Play Store
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Google Chromecast celebrates its second birthday with freebies
Today marks two years since Google debuted Chromecast, the small and affordable streaming device. To celebrate its second birthday, the company’s letting owners get in on a couple promotional offers: a free movie rental and access to 90 days of Play Music. Google did something similar last year, but back then it only included the complimentary subscription to its audio-streaming service. For those of you don’t have a Chromecast yet, the deal will be available until December 31st, so you still have some time to take advantage of this deal.
[Image credit: Josh Edelson/AFP/Getty]
Filed under: Misc, Home Entertainment, Peripherals, HD, Mobile, Google
Source: Google
Save up to 90% on games in the Google Play Store through the weekend
The Google Play Store is running a sale on a variety of awesome mobile games, including the hit geometric puzzle game Monument Valley. The sales will continue over the weekend, ending on Monday, July 27.
There are some other cool titles discounted, such as Hitman: GO, The Dark Knight Rising, Game of Thrones, and The Room Two. And there’s a whole lot more available! For a full list of titles on sale, be sure to hit the source link below.
source: Google Play
Come comment on this article: Save up to 90% on games in the Google Play Store through the weekend
The Watch just made Apple over $1 billion. Why hasn’t Android Wear been as successful?
As good as gold: the Apple Watch has earned its maker as much as $1,000,000,000 in the span of three months.
It’s official: Apple has a license to print money. In what may be the most unprecedented financial return ever for a new product category, the company’s quarterly guidance report has numerous analysts concluding it may have sold over $1 billion worth of Apple Watch devices in the three months the wearable has been on sale.
Despite what some might call success, the figure is ironically well below the almost $2 billion+ that some had expected, a issue that was likely fostered by supply shortages or long waits. Still, this approximated figure means the wearable earned more money than either the iPad did, or the original iPhone, when they first launched.
The earnings come at a period of absolute prosperity for Apple, which for Q1 2015 reported the most profitable financial earnings in history for a publicly traded company. More recently, The Wall Street Journal published a piece that took a deeper look into those results and found that, while Apple sells only 20% of the world’s smartphones, in Q1 2015, it managed to earn 92% of the profits.
All about Apple (and Google)
Watch out not to fall: Investors will no doubt be eager to see how the Apple Watch performs in Q3.
Apple itself is not giving specifics. The figure everyone is throwing around has been deduced from reported earnings on “Other Products” sold, and assumes there was no growth with respect to iPod, Beats, or other items. Additionally, because Apple has deliberately chosen not to provide any information about which models of the Apple Watch sold what numbers, we can only speculate. For reference, some had initially predicted the wearable would have sold 3 or 4 million units by this point.
For the sake of argument, if Apple sold nothing but Watch Sport devices (each roughly $400), that would mean approximately 2.5 million units were sold. In reality there are countless factors involved given that the device comes in two sizes (each having a slightly different price) and arguably the more desirable of the “cheaper” two versions (“Apple Watch”) does, itself, come in several different band offerings that separate the price in terms of hundreds of dollars. And then of course the Apple Watch Edition is present, for those customers which ASUS has determined must be insane.
For the sake of argument, if Apple sold nothing but Watch Sport devices, that would be approximately 2,500,000 units, far FAR more than the meager 750,000 Android Wear saw in all of 2014.
For the sake of this piece, and for the sentiment it seeks to share on the whole, it ultimately doesn’t matter how many of which model Apple sold. Any way you run the figures, Tim Cook & Co. have indisputably eclipsed the roughly 720,000 Android Wear devices that estimates say Google managed to ship in all of 2015. For reference, Android Wear launched on June 25th, which means that figure takes into account 6 months and six different products: the Samsung Gear Live, the LG G Watch, the Sony Smartwartch 3, the Motorola Moto 360, the Asus ZenWatch, and the LG G Watch R. And Samsung’s Tizen-based Gear S for reference? First day sales were just 10,000 units whereas Apple managed to net over 1,000,000 for its Watch on the first day of pre-orders, a number that didn’t even take into account non-US based figures.
Android Wear
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Apple’s offensive
The Apple Watch represents Tim Cook’s first big initiative, and he must be quite happy that it has proven successful.
To understand why the Apple Watch has been seemingly so successful, naturally it has less to do with the product itself than it does the lifestyle it represents. To understand the sentiment, one need only to look at the endless number of professional reviews of the Apple Watch, very few of which were actually glowing or implying the device – as it stands today – is somehow going to change one’s existence. Even with a novel user interface and creative use of the “digital crown” to achieve zoom functionality, there is very little the Apple Watch does that existing Android-compatible products didn’t already offer. Granted as more apps become available this has the potential to change, as it does with software updates, but looking at even Samsung’s Tizen-based Gear S, it has several novel features that are impossible on the Apple Watch, the most obvious being SIM card support.
Apple sold its Watch in no small part because its user base responds well to marketing, to cachet, to social factors, and to image. As is often argued, Apple customers tend to have more money, or are willing to spend more of it, hence the large profits the company enjoys and greater app-generated revenue than Google’s Android. These customers are more likely to want to show off their new trinket, and more likely to want it to begin with even if they don’t know how or why they would use it. Apple is, in a sense, “cool”, and most everyone wants to be cool. Apple esentially found a way to get people to buy a time piece for wrist, even when their phone already serves the same purpose.
Google’s main problem is… Google
Unfortunately Android Wear is nowhere near as “sweet” on open source as its big brother (seen here, with Lollipop in hand).
Indeed the problem here, if one exists, is really one of Google’s subdued, almost apathetic consideration of the wearable market as a whole. Given how much brouhaha was made about Glass when it was first announced, it’s all the more surprising, though it’s also likely the ultimate fate of the expensive wearable also served as a wake up call: general consumer interest is hardly present at best, and even among the more tech-oriented price is still a factor for a product that is still “unfinished.” These days, talk of its successor refer to a product that will have a much more niche, much more focused use rather than the mainstream consumer device that was once envisioned.
When Android first stepped into the market, arguably the biggest need Google had was getting vendors and OEMs alike to accept the fledgling OS while the world was smitten with a certain Cupertino-cropped crop. Android has certainly taken off, but the same can not be said about Android Wear, a platform that has seen substantial improvements in the year since its release, yet severely lacks the momentum and attention that Apple has garnished. Google has, in a sense, failed to “sell” the idea that consumers need to wear a watch to complete their lives whereas Apple has.
There are many reasons for such a conundrum, though arguably decisions to lock down the wearable OS in a manner (and fashion) that couldn’t be further from the mainstay Android device ecosystem is certainly at the top of the list.
Instead of allowing for choice and creativity, Google has opted for a divisive strategy not unlike that which Microsoft attempted with Windows Phone 7. WP7 phones were unable to include things such as fast CPUs, or even large or high resolution displays, a feature that wasn’t added until Windows Phone 8 Update 3. One of the core mistakes Microsoft eventually realized was that it couldn’t keep up the charade, and one need only look at the non-existent line-up of Windows Phone 10 launch devices to see what’s become of this sordid situation.
The man with the iron fist
Regardless of how many people actually want the extra features, products like the LG Watch Urbane LTE (seen here) or the Samsung Gear S have key functions that Android Wear can never hope to compete with as it currently exists today.
Perhaps the largest reason Android Wear has truly failed to excite or take off with the mainstream is due to the way Google has exerted complete control over its functionality and form. No cameras. No cellular modems. No modifications. You can literally buy any random Android Wear product and be met with the same experience across the board.
What’s the end result then? Maybe one has a few extra watch faces. That’s about the limit to which OEMs can “work their magic” and instead are confronted with making the most out of the outside. First we had square faces, now round is sound. But just how different does the Huawei Watch actually look from the LG Watch Urbane? There are only so many ways you can make a watch, and due to the way Google has stymied development the choices are even fewer.
The point really hits home when taking a look at just why it is customers needs are better met when there are choices. If someone wants a smartphone with a great camera, Sony is usually mentioned among the top choices. If someone wants a smartphone with a beautiful, vibrant display, Samsung is usually the first choice. If someone wants a low price, perhaps Huawei or ZTE. With the sheer diversity among Android devices, there is truly something for everyone. With Android Wear however, there is not.
Variety is the zest that’s missing
ASUS is quick to diagnose insanity yet can’t see the “madness” in Android Wear’s current condition.
Those customers who want to make calls on their wrist a la Dick Tracy must run to Samsung. People who want a robust fitness experience might look to Fitbit. And what about design; time pieces are all about design, and what then, for those customers on Android who do have cash to burn, and who would be willing to pay “Apple Watch money”? Well at the moment, they are flat out of luck. This is truly bizarre when considering just how outlandish some of the Android devices of the past have been: Google the company that once encouraged thinking outside the box is now living in it?
With the sheer diversity among Android devices, there is truly something for everyone. With Android Wear however, there is not.
It makes sense why a company like Samsung has made dedicated efforts to provide Gear wearables that offer experiences which can not be had with Android Wear. Take the Gear Fit, which has a curved, rectangular display. Doesn’t meet Google’s requirements. What about the Gear S which has an embedded cellular antenna for voice calls? No go for Android Wear. And what of its upcoming Gear A, once known as “Project Orbis“? It’s allegedly going to use a ring-based navigational system and that is definitely not kosher with Google.
Still, trouble is abound when you look around: to date Samsung has six different Gear Watches, only one of which uses Android Wear. LG has three that support it, but has already released the Urbane LTE which runs WebOS instead, and has far more form and functionality with three working hard buttons on the side and an embedded cellular radio. Perhaps most importantly, it doesn’t require formatting the device to pair it with another phone. Are these devices making a killing? Obviously not, but they indicate their respective OEMs are willing to make concerted efforts to break out of Google’s shadow.
Price competition
Another issue to consider is that of Android at-large, namely the lack of profitability for basically anyone but Samsung and Google itself:
Last week’s report by The Wall Street Journal pointed out just how profitable Apple is, and how irrelevant 99% of Android OEMs are when it comes to profits.
As mentioned earlier in this piece, and as covered last week, Apple is the undisputed winner when it comes to earning money. Despite selling just 20% of the world’s smartphones in Q1 of this year, it managed to capture 92% of the profits. Samsung, in turn, the largest Android OEM, had but 15% (because the research takes losses into account, the total of the shares is higher than 100%).
Of course, there is a company who is making cash hand-over-fist with Android: Google. Every single one of the billions of Android products in the market that have access to Google Play Services means that Google earns money from ad revenue and data mining framework. Of course Android OEMs are keen on using the OS because it alleviates them from having to create their own mobile OS and fuss around with developers and support. Samsung is no stranger to this problem, as can be readily seen with the trials and tribulations associated with its Tizen platform.
At the end of the day, this lack of profits means potentially less resources to actually develop and release Android Wear devices. HTC for example, has been having financial troubles off-and-on for years now, and the fact that budget-friendly products are selling so well means it will continue to in the future. If said company is having enough trouble as is selling flagships like the One M9, where is it supposed to find the cash to spare on a wrist-worn-wearable? The sheer amount of money needed for a project like this, even on a small budget, is immense: the R&D costs, the labor costs, the manufacturing costs, the marketing costs… when dealing with products that are aimed at developed countries and markets where you have Apple or Samsung to contend with, it’s just not possible to go small, you just don’t go at all.
Fragmentation, perhaps in part
To an extent, the tired-and-true claim of fragmentation can be addressed, though the true nature of its fostering this situation is arguably a small one at best. Android Wear is only compatible with Jelly Bean 4.3 and up, and unfortunately there is still a large minority of the population that is unable to use it, even if they wanted to. Consider the following:

As added emphasis, consider this as well:

Android Jelly Bean (4.3) launched on July 24, 2013 and it – or any build released after – is required for Android Wear compatibility. As the first visual mentions, at the time of the wearable platform’s launch on June 25, 2014, “only 24% of Android devices were compatible”. This is a major limiting factor, especially when compared to the 50% of iOS phones that were compatible a week before Apple Watch hit stores.
The second visual would serve to indicate Jelly Bean itself is running on almost half of all Android smartphones, but with respect to Android Wear the situation is more complicated. Jelly Bean was the name given to three different builds: 4.1, 4.2, and 4.3, and as the first visual indicates, 33.7% of JB’s 39.2% share is not compatible. When you combine this with percentages running even earlier versions of Android, you arrive at 45%. Of the billions of devices running Android in the world today, 45% of them can not, and arguably will never be able to, run Android Wear. In the case of Gingerbread in particular, it has been almost half a decade since the OS became outdated yet lo and behold 5.7% of the world is still using it.
While it is easy to argue that customers who want wearables would be the same ones who have the latest-and-greatest devices at all times, this is not necessarily the case. Consider the situation with the LG G Flex and Japan, for example, wherein the one carrier that sold it, KDDI au, utterly failed to update the device past Android 4.2 despite LG itself having long since made 4.4 KitKat available for the model elsewhere. Thus for anyone who bought this phone, which released about less than 18 months ago, they are squat out of luck. Consider this situation on a global scale and it becomes quite clear just why so many devices are still running pre-4.3 builds of Android.
Going back to the Microsoft/Windows parallel discussed earlier, this parrots the very same conundrum that existed with Windows 8’s native “Metro” apps: There was, and has never been, any incentive for developers to make “Modern UI” programs simply because only those running Windows 8 or 8.1 can even use them. What’s the point when the vast majority of the world is still on Windows 7, XP, or even Vista? This is arguably the exact reason Apple has never deemed it worthwhile to make a “modern” iTunes.
Let’s reason it out
While it’s easy to attack Google for “heavy-handedly” managing Android Wear, there are a number of very clear reasons why it has chosen to.
Fragmentation
This. Is. Literally. Fragmentation: a visual look at just why Google doesn’t want Android Wear to be open source.
Arguably the largest reason Google doesn’t want Android Wear to be an open free-for-all lies in the very nature of what Android-proper is: a teeming, tangled mess of fragmentation, though ironically almost none of it is Google’s doing. The very core of Android’s existence allowed for companies like Samsung, HTC, LG or Motorola to skin everything in the old days. It is the issue that allows the new wave of OEMs, Huawei, Xiaomi, Oppo and others to continue to “mess with” the user experience even now, as companies like Samsung finally got the hint.
By holding the keys to the castle, Google is able to exercise total control over what goes on in its courtyard, and in doing so can make sure that certain standards are adhered to. While Google has more recently taken to moving functionality to the Play Services framework, instead of relying on OS updates – which may never come depending on the OEM – the same can’t be said about third party developers. Truth be told it is a major burden for software engineers, to manually check each and every build and possible configuration of Android to ensure their software will work on the device of your choice. This has become even more pronounced given that budget products might still be running on Jelly Bean, Ice Cream Sandwich, or even Gingerbread.
Open Signal This chart shows Samsung’s 47.5% share of Android.
By locking down Android Wear to Google’s Android and not AOSP, it also ensures that all wearables make full use of Google Play Services, something that cannot be said of smartphones released in China. Android Wear is heavily dependent on Google Now, and thus by requiring KitKat, it thereby ensures all compatible handsets will support it.
China trouble

The very fact that Google Play Services are still banned in China is another reason to lock down Android Wear. As we saw with the Chinese Galaxy Note 4, products designed for China ship without Google apps installed and are unable to use any of the framework that makes them run. Of course there are ways around this, but for the general public who will never miss their presence, it only furthers China’s agenda.
If Android Wear were to be open, and if it were to catch on in China’s rapidly expanding mobile market, it would mean that countless local OEMs could be creating products, and that is downright infuriating for Google, who is thus not able to earn any money from use of its infrastructure, services, and advertising models. China has over a billion people, and yet as things stand now, Google is – in theory – not getting a single yuan from any of them. In a sense, it would be tantamount to thousands of Kindle Fire variants. Google worked hard to create the OS, and it definitely wants to get something back in return.
Quality control
Another key benefit, Google can ensure quality control standards, even if only indirectly. Think for a moment just how many Android devices there are. Consider all the budget ones that are sold at extremely low prices. There is no guarantee of anything whatsoever. Apple, paradoxically, is able to justify it’s high price point for the Apple Watch in part because consumers trust Apple, and because Apple itself has brand value. When one considers the current crop of Android Wear offerings, they are all sold by legitimate, established companies that have their own sense of trust among consumers. Just imagine what would happen if “random brand x” were to start selling an Android Wear smartwatch.
With Android you can put the OS on everything, from a price-defiant Vertu to a bottom-barrel budget product, and the differences couldn’t be more astounding. One phone might have support for a specific sensor, yet another doesn’t. One device might have insufficient RAM to properly run its skin, yet the other has too much. Apple has never had to deal with qualms about consistency and cohesiveness with its devices, but Google (inadvertently) has. By standardizing everything and specifying the exact requirements, Google is therefore ensuring all users regardless of price or product, that the experience will be uniform. Think of it as a Starbucks that must adhere to a specific company-wide recipe for mocha coffee as opposed to hundreds of different restaurants that may blend the beverage differently.
Conclusion: mad money to be made
While Apple’s success might be good news for the folks over in Cupertino, it’s of a far more mixed blessing to those working with Android. Google’s own wearable OS has been available for over a year now, yet there is not a shred of evidence from the company’s own PR team to suggest it’s even successful.
Google is essentially taking a very careful, leisurely approach to Android Wear. This might be in part because the market for wearables is in and of itself limited in scope. It might be a result of the general consensus that Glass was a failed experiment. It might be a desire to keep things under stricter control to prevent OEMs from going crazy with the functionality. Whatever the true reason is, be it one, several, or all of the possibilities above, Google is once again going to play second fiddle to Apple, something that is decidedly uncomfortable, given that Android Wear launched almost an entire year before Apple Watch. Google should be calling the shots, not dodging the bullets.
The Bad
In one sense, Google’s wearable OS can be considered a failure as far as widespread adoption goes. Unlike its smartphone and tablet platform which has devices of all shapes, sizes, and prices from almost a thousand OEMs, Android Wear has been a platform key manufacturers have either deliberately ignored (see Samsung’s Gear S), chosen to start ignoring (see LG’s “test” device the Urbane LTE), or else ignore entirely (see HTC for example). Meanwhile, Motorola drew attention last year with the Moto 360 but has yet to announce a followup, and Huawei’s eye catching offering has yet to materialize months after it was announced.
The Good
Despite the general malaise confronting Android Wear, there is a potential silver lining: if Apple can sell over $1 billion worth of smartwatches in a scant three months, there is an untold amount of money it can make within a year, or with a new, updated product. By that reasoning, Google itself, along with partner OEMs, are also poised to earn major money with Android Wear. Despite the rather humble beginnings, now that the cash cow is out in the field, one would hope that Team Android gets its act together and starts putting some serious effort into the wearable platform.
Now that we have weighed in, we want to hear from you! What’s your take on the whole Android Wear situation? Is Google doing enough? Is the wearable platform just not worth the effort? Leave your comments below!// <![CDATA[ (function () var opst = document.createElement('script'); var os_host = document.location.protocol == "https:" ? "https:" : "http:"; opst.type = 'text/javascript'; opst.async = true; opst.src = os_host + '//' + 'www.opinionstage.com/polls/2284393/embed.js'; (document.getElementsByTagName('head')[0] ()); // ]]>
Tony Fadell volunteered to rescue Google Glass
Google’s decision to ‘graduate’ Glass from Google X in January was coupled with the announcement that the team would start reporting to Nest co-founder Tony Fadell. Glass was never a roaring success — privacy concerns and the “Glasshole” label scuppered public adoption — so some wondered whether the iPod designer had been saddled with the project. Apparently not so. In a BBC interview, Fadell has clarified that he actively asked for the role. “It wasn’t handed to me and said, ‘Tony, clean it up,’” he explained. “I offered and said, ‘this is important.’ I remember what it was like when we did the iPod and the iPhone. I think this can be that important, but it’s going to take time to get it right.”
We don’t know, however, when Fadell approached Google’s upper management to pitch his involvement. Had the company already decided to ‘graduate’ Glass before Fadell expressed an interest? If he hadn’t stepped forward, would Google have carried on regardless? We may never know, but Fadell’s support for the wearable could help Google to frame Glass’ comeback if and when a second-gen model emerges.
[Image Credit: Kimberly White/Getty Images for Vanity Fair]
Source: BBC
The new YouTube app features a redesigned interface and new editing tools

YouTube is receiving a big update that freshens up the user interface and brings new editing tools, plus the proper display of vertical videos that we covered earlier this week.
Version 10.28.59 of the YouTube for Android app gives up on the familiar hamburger menu in favor of a new tabbed interfaced that makes it easier to reach the key features of YouTube. The three tabs of the new interface are:
- Home – shows you recommendations based on your watch history, as well as videos from your subscribed channels and select music videos.
- Subscriptions – here you can see the latest videos from your subscribed channels, as well as an interface that lets you browse your subscriptions.
- Account – here’s where you can see your watch history, playlists, account info, notification settings and “watch later” videos. You can also upload a video from your device from here.
All of these options and features were previously hidden in the sliding side menu, which has been one of Google’s most loved design elements in the past year. So it’s interesting to see a major Google app return to a tabbed interface, though not that surprising, given Google’s notorious inconsistency when it comes to design.

In addition to the rearrangement of the interface, you can now trim videos more easily, apply filters, and even add music to your homemade videos, right from the app. The interface for trimming is simpler and more intuitive; adding a filter is as simple as tapping on the icon and picking from the handful of options; as for music, you can pick from a selection of suggested tunes grouped by category and genre, or choose music from your own device. It’s a compelling proposition and we can see a lot of videos in the future taking advantage of it.

YouTube for Android v. 10.28.59 is now available in the Play Store. As usual, the update may take a couple of days to reach you, so patience is advised.
Google realized you hate full-page app ads
You know those full-screen ‘interstitial‘ ads that pop-up when you load a mobile site and suggest that you install the app instead? It just dawned on Google that they actually make you rage-quit the entire site and go somewhere else. The search giant decided to take a look at interstitial ads for its own Google+, a site that’s not exactly beloved in the first place. It found that while 9 percent of visitors did press the ‘get app’ button, 69 percent abandoned the page completely.
Isn’t 9 percent decent though? Well, Google then removed the interstitial to see how it would affect G+ usage, replacing it with a banner ad instead. Active users increased by 17 percent, while iOS native app installs were basically unaffected (Google+ is installed by default on Android). Based on that result, Google decided to kill the interstitial ad completely and even got rid of the banner on later versions of iOS. It hopes others will do the same, but we’d say that some are incorrigible — yes, we’re talking to you, crappy game developer.
Filed under: Google
Source: Google


















