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Posts tagged ‘Gaming’

14
Dec

‘Pokémon Go’ is live in India and South Asia


Pokémon Go has expanded to a new region about once a month, launching in Southeast Asia and Oceania back in August, parts of the Balkans and Central Asia in September and some of the Middle East in November. Today, the game is finally opening in India and these South Asian countries: Pakistan, Nepal, Bhutan, Sri Lanka and Bangladesh.

In a post announcing the expansion, Niantic specifically apologized to their Indian fanbase, citing “a few administrative challenges” that delayed the launch. Players in the country won’t just have Starbucks hotspots, either: regional LTE mobile network operator Reliance Jio has made 3,000 of their stores and partner locations into PokéStops and Gyms. This mobile provider partnership shouldn’t be a surprise, as Niantic partnered with over 10,000 Sprint stores last week to provide American users with the same hotspot action.

Source: Niantic blog

14
Dec

‘Yooka-Laylee’ won’t come to the Wii U


Playtonic has announced today that its debut game Yooka-Laylee will no longer be coming to Wii U. Citing “technical difficulties” the studio says it will now release the anticipated platformer on the Nintendo Switch. Playtonic also announced a release date for the other platforms, with the game launching on PC, PlayStation 4 and Xbox One on April 11th 2017.

With Nintendo’s new system just around the corner, it comes as little surprise that Playtonic has shifted its focus away from the aging Wii U. Stardew Valley developer Chucklefish Games recently made a similar decision, moving the expected Wii U version to the Switch.

As Yooka-Laylee started life as a Kickstarter project, however, many fans have already put down the cash for the Wii U version. In a bid to appease them, Playtonic has offered these backers the chance to exchange it for its PC, PS4 or Xbox One counterpart on April 11th. Alternatively, those who pledged for a Wii U copy can choose to “upgrade” it to its Switch version, suggesting that backers may have to pay an additional fee to do so.

With Yooka-Laylee developed by a team made up of Rare alumni (a studio which made its name on Nintendo platforms) the news will surely come as a disappointment to many backers. More will be revealed about Playtonic’s plans for the game’s Switch release early next year.

Non-backers can now pre-order the game for $39.99 (£34.99) considerably more than the $24 (£15) Kickstarter backers originally paid. Let’s hope we hear more details about Yooka-Laylee on the platform during Nintendo’s January 12th Switch presentation.

Source: Playtonic Games

14
Dec

Oculus CEO Brendan Iribe steps down, will lead PC VR group


Brendan Iribe has been the CEO of Oculus VR since its inception in 2012, working with founder Palmer Luckey to essentially bring virtual reality into the mainstream. In a blog post today, though, Iribe announced a pretty major change in his role: he’s vacating the CEO seat and moving within the company to lead its PC VR group. “As we’ve grown, I really missed the deep, day-to-day involvement in building a brand new product on the leading edge of technology,” he writes.

Iribe says that he and Jon Thomason, who recently joined the company to lead the mobile VR side of things, will work with Oculus parent company Facebook’s CTO Mike Schroepfer to find a new leader for the team (although not necessarily someone to take the CEO role, now that the company is part of Facebook). Absent from this news and the search for a new person to run Oculus is founder Palmer Luckey, who has basically gone dark since being tied to a hateful anti-Hillary Clinton group in the midst of the presidential election campaign.

While Iribe wasn’t as publicly visible as Luckey, he was probably the second most prominent member of the company. It wouldn’t be surprising to see him presenting future Oculus Rift technology at events in the future — particularly since Luckey is keeping such a low profile.

Source: Oculus VR

14
Dec

‘Orcs Must Die’ developers are plotting to enter eSports


Competitive online games are a rapidly growing industry, driven by the explosive popularity of eSports. Titles like League of Legends, Dota 2, Call of Duty and Overwatch dominate the professional gaming scene, and studios across the globe are implementing competitive modes in their games. Robot Entertainment, the studio behind the tower defense series Orcs Must Die, is no different.

“I can’t tell you everything, obviously, but we’re always working on some maybe head-to-head competitive style gameplay with this,” Orcs Must Die Unchained designer Jerome Jones says. “We have to figure out the right way to do it. … We’ll have to figure out our little niche, but we are definitely working on those types of things.”

For Robot, the “right way” means keeping the series’ lighthearted tone alive while adding eSports elements to the core game.

“One of the things that’s important to me is to maintain our humor and our feel,” Jones says. “It’s a very different game. Back when Orcs Must Die came out, we sort of created the genre, a third-person tower defense game. So now we want to stay special, if you will.”

Orcs Must Die has been a quiet staple of the video game industry since 2011, when it debuted on Xbox Live Arcade and Steam. Back then, it was the new game from a handful of Halo Wars veterans who had found themselves out of a job when Microsoft suddenly shut down Ensemble Studios a few years prior.

These seasoned developers gathered under a new banner, Robot Entertainment, and they started building a new kind of tower defense experience. Orcs Must Die pioneered the idea of a new player perspective for tower defense games — third person rather than top down — and it was a hit.

Robot Entertainment has been chugging away ever since. Its portfolio includes Hero Academy and Echo Prime plus three Orcs Must Die games. The most recent one, Unchained, is currently in open beta on Steam. Today Robot employs about 100 people in Plano, Texas.

The Orcs Must Die games are Robot’s bread and butter, and they’ve evolved over the years to keep up with advances in console technology and online connectivity. The original 2011 game was a traditionally priced single-player experience; the sequel added a two-player cooperative mode; and Unchained is a free-to-play, online, three-player orc-killing festival.

There is a hole in the eSports market that Unchained might be able to fill: There are no tower defense games on the mainstream circuit. Robot has the opportunity to be a pioneer once again.

The studio isn’t sharing any concrete plans about a potential foray into eSports, but the conversation is happening, according to Jones:

“You gotta figure out the right way to play this game competitively. We gotta figure out the right thing to do. We’ve got ideas and we’re definitely talking about it.”

13
Dec

‘Drive!Drive!Drive!’ is the most fun you can have on 16 wheels


I’m not sure when I fell out of love with driving games. Sure, I’ll still play Mario Kart multiplayer when the occasion calls for it, but somewhere between the various Gran Turismo, Forza and Need for Speed titles I got bored. Drive!Drive!Drive!, which arrived on Steam and the PlayStation Store this morning, got me interested again.

Drive!Drive!Drive! is… different. You’re not just in command of one vehicle in a single race. No, you’re in charge of two, three or sometimes even four cars, each racing on their own track against AI opponents.

In the bottom-right of the screen, you see all of the tracks currently in play (they typically overlap), together with the current position of each of your cars. When you’re not actively controlling a car, the AI takes over, and it is awful, by design. Your job is to switch cars, and get them all across the finish line.

The AI being useless is a great mechanic. You can leave a car way ahead in first place, and within five seconds it’s driven off the edge of a track and is dead-last. That means you have to always be switching, juggling your various cars to ensure that all of them end up in a respectable position. You can either switch between cars using the d-pad, or enter a kind of pause mode to choose a particular track to race on, which is helpful when things get really hectic.

The driving part of Drive!Drive!Drive! is well executed: You race across various sky-bound neon tracks controlling various cars that handle in various ways. You can drift, you can boost; it handles somewhat like a Burnout game, in so much as you’re rewarded for aggression, for shunting, crashing and otherwise incapacitating your rivals. It all feels fun, if a little pedestrian. But that’s all it had to be given the extra mechanic of car switching.

I first played Drive!Drive!Drive! back in September at a game show, and have been looking forward to its release ever since. The main campaign is filled with plenty of variety, and there’s a robust level creation tool that should give plenty of longevity to proceedings. Today, it launches on Steam (for both Windows and Mac) and PlayStation 4, and for $19.99 (£15.99), it’s a safe bet for some fun times.

Source: Drive!Drive!Drive!

13
Dec

Someone Google Translated ‘Final Fantasy’


As much as we love them, Japanese role-playing games can be baffling at the best of times. Yet thanks to some clever localization, teams of writers and translators around the globe have managed to make sense of these intriguing adventures. But what if these localization teams didn’t exist? That’s the question translation enthusiast Clyde Mandelin asked, resulting in him rigging up a program to Google Translate Final Fantasy IV.

Calling the project Funky Fantasy IV, his software extracts all the game’s original Japanese text and replaces it with a straight Google translation – with predictably hilarious results.

In a time where many gamers are demanding literal translations of Japanese games, this project really highlights the great work that localization teams do. More importantly, it’s also really, really amusing. Funky Fantasy IV is still in the testing stage and will be made available once its bugs have been ironed out. In the mean time, all your Funky Fantasies are belong to Clyde.

Source: Legends of Localization

13
Dec

The Morning After: Tuesday December 13, 2016


Good morning, how was your Monday?

In news you might’ve missed: Netflix and Amazon snagged 17 Golden Globe nominations, “Pokémon Go is growing,” and a 3D-printed shoe from Adidas.

You can’t go 134 million MPH with radiation shielding onHow NASA is working with Stephen Hawking and Starshot

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Stephen Hawking and Yuri Milner’s $100 million Breakthrough Starshot program is trying to reach Alpha Centauri within a generation. Beyond shooting a “Starchip” probe at 1/5th the speed of light, their plan needs to make sure it’s capable of surviving the intense radiation it will encounter along the way. That’s where NASA comes in, along with scientists from the Korea Institute of Science and Technology (KAIST). They’re working on “self-healing” transistors that could be capable of surviving a 20-year deep space mission.

Watch the awards January 8thNetflix and Amazon combine for 17 Golden Globe nominations

Award season is upon us, and some of your favorite series are in the running. Amazon’s “Manchester by the Sea,” “The Salesman,” “Transparent” and “Mozart in the Jungle” all garnered nominations, while Netflix notables included “Stranger Things,” “The Crown” and “Divines.”

Smaller, with more compromisesReview: HP Spectre x360 (2016)

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This year’s Spectre x360 is thinner, smaller and lighter than its predecessor. Unfortunately, that compact design led to fewer ports (no HDMI or SD reader) and a smaller keyboard that Dana Wollman said “feels more cramped than it used to.” If you can live with a few compromises, it also promises better battery life and a faster SSD, with a starting price of $1,150.

KANEDAAAAA!Gamer finds prototype copies of “Akira” for Game Boy

The popular “Akira” anime and manga haven’t been properly captured by a video game yet, but someone was trying to make one for Nintendo’s Game Boy. Retro game hunter Patrick Scott Patterson found four prototype copies and played through their unfinished levels. They’re severely broken, but a glimpse of those motorcycle and platforming sections is all we need.

Netflix has a surprise with “The OA”What’s on your TV this week?

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Amazon’s second season of “The Man in the High Castle” premieres Friday morning. If you prefer Netflix, it surprised us by announcing a creepy miniseries called “The OA” that’s on its way the same day. “Star Trek” fans can enter the Roddenberry Vault on a new Blu-ray set; “Suicide Squad” is here in 4K; and “Forza Horizon 3” adds new Blizzard Mountain DLC.

Time to buy more incubators“Pokémon Go” adds new Gen 2 pokémon

Niantic Labs mobile pokémon game is finally adding some new monsters, with Pichu, Togepi and more joining the roster. If players need another reason to stick with the game as temperatures drop, there are limited edition Pikachu spawning worldwide until December 29th.

333DAdidas 3D Runner is here, but it’s hard to get

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We’ve seen a number of limited-release efforts using 3D-printing tech to make footwear, but this 3D Runner has an Olympic pedigree. Medal-winning Adidas athletes got a similar shoe, and now you can grab one if you’re in one of three cities and have $333 to spend. If you’re interested and live in NYC, register for a chance to pre-order with the Adidas Confirmed app.

But wait, there’s more…

  • iOS 10.2 is here, complete with a new “TV” guide app
  • All Xbox One and One S bundles are $50 off through Christmas Eve
  • Parrot’s drones get new features via a $20 mobile app
  • The next great indie game is about the dragon apocalypse
13
Dec

Xbox One starts testing support for Dolby Atmos audio


If you both have a state-of-the-art surround sound setup and are in the Xbox One Preview Program, this week should sound pretty great. That’s because the update adding support for Dolby Atmos is rolling out to the Xbox One and Xbox One S, according to Microsoft’s Larry “Major Nelson” Hryb. It’s via Bitstream pass-through and was originally promised back in October. It isn’t clear when this will make its way to everyone’s console, however, so your dreams of marrying next-gen audio with your video format of choice might take a bit longer to materialize.

Calling all audio aficionados. Rolling out to Preview this week: Blu-ray Bitstream pass-through including Dolby Atmos support on Xbox One/S

— / Larry Hryb / (@majornelson) December 12, 2016

Source: Major Nelson (Twitter)

13
Dec

Xbox One is $50 less through Christmas Eve


Microsoft is following Sony’s lead and temporarily dropping the price on the Xbox One for the holiday season. Now through Christmas Eve you can save $50 on all One and One S bundles, which could make grabbing another game or a spare controller a little bit easier on the wallet. Hell, even if you aren’t looking for a game console specifically, the Xbox One S makes for an incredibly solid UHD Blu-ray player. A post on Xbox Wire says that the deals are available at places like Amazon, Best Buy, GameStop, Microsoft Stores and Walmart’s website, so maybe call ahead before you sally forth debit card in hand.

Source: Xbox Wire

13
Dec

The next great indie game is about the dragon apocalypse


There’s no such thing as an “overnight success.” Sure, some folks get lucky with a snappy catchphrase or a $30 Chewbacca mask and they experience a wave of sudden, unplanned popularity, but generally, people don’t achieve their dreams over the course of a single evening.

Rich Siegel is living proof of this myth. He’s an independent game developer who’s been quietly working on his dream title, EarthNight, for years. It’s a beautiful, hand-painted platformer about the dragon apocalypse. Players careen across the backs of massive, snake-like dragons as they soar high above the planet, all while an original chiptune soundtrack pounds away in the background.

EarthNight has received some scattered press, but it’s not a household name. When it finally lands on PlayStation 4 and PC, it will probably be a surprise to most people, another indie game in a sea of new releases.

However, there’s something special about EarthNight. It has all the trappings of a sleeper hit: It’s gorgeous, unique and whimsical, and it feels fresh even as it embodies the nostalgia of classic platformers. It has built-in Twitch streaming capabilities, it’s a blast to watch and it features permadeath, which means once players die, they have to start the entire game over. EarthNight inherently caters to competitive people and repeat plays. If any indie game is going to be an “overnight success” in 2017, this is it.

“I’m just a total unknown,” Siegel says. “In a lot of ways I feel like we’ve gotten a lot of press, and in a lot of ways I feel like we haven’t broken through. …I’m a guy who works out of his house making a video game. I’m not a big company.”

However, Siegel does have experience with fairly big companies. He’s 31 and for the past eight years, he owned his own business in Philadelphia, Main Line Delivery, which brought food from high-end restaurants straight to people’s doors. In 2014, when he was still in his 20s, Siegel employed about 90 people.

Four years ago, he started working on EarthNight in the evenings and on weekends. It became his passion. So, in December, he sold Main Line Delivery to Caviar.

“Now I’m going to be funded to finish EarthNight, and actually have the time to truly focus and finish it right,” he says.

This is important to Siegel — getting EarthNight right. It’s not only for himself and his own vision; Siegel is working with renowned chiptune musician Paul Weinstein, who goes by the moniker Chipocrite, and accomplished artist Paul Davey, otherwise known as Mattahan.

Siegel started following Davey on DeviantArt 15 years ago, when Davey was creating custom icon packs for PC and Mac, including the massively popular Buuf theme for iOS.

“I didn’t know at the time that he was 11 when I started following him,” Siegel recalls.

Over the years, Davey and Siegel teamed up on a few smaller projects, such as the BeardWars and PuppyWars apps. When Weinstein (the other, more musical Paul) and Siegel sat down four years ago to dream up their ideal game, they knew which artist they wanted to use.

“He was born with it,” Siegel says. “He grew up in Jamaica, in the middle of nowhere. I have a canvas painting in my house he did when he was 14 — it’s better than I’ll ever be able to do in my whole life, than any of us will be able to do in our whole lives.”

“The Only Providers” by Mattahan

Siegel is in awe of Davey’s art. He thinks Davey is a genius, and his work certainly speaks for itself: his portraits are infused with a glowing, soft light and fantastical settings. Giants, trolls, dragons and vicious bears surround images of women and families as they navigate cities, forests and the cosmos.

“The style of the game is just his art style,” he says. “It’s just how he paints.”

Siegel compares Davey to Johannes Vermeer, one of the greatest painters of the 1600s and the artist behind Girl with a Pearl Earring. Vermeer is known for the way he depicted light, though it’s recently been suggested that he used a camera obscura — a primitive kind of projection technique — to frame his paintings. Essentially, he traced projected images onto a canvas, according to a handful of academics and entrepreneurs.

Siegel argues that Davey captures light in a way that Vermeer only wished he could.

“Betta Listen” by Mattahan

“Obviously he’s worked at his skill,” he says. “He works real hard, he’s cultivated it. But he can do what the most famous artist in the world was trying to do.”

EarthNight takes full advantage of Davey’s talent: It’s a hand-painted game, meaning its creatures and settings are detailed and decadent. However, there’s a reason most games aren’t hand-painted — it takes an immense amount of work. There are two main characters in EarthNight and each one is about 350 frames alone, and then there are hordes of enemies, the dragons themselves and all of the backgrounds to configure.

The game itself uses a technique that Siegel calls “hand-designed procedural generation.” Every dragon (meaning, every level) has 125 ways of playing out. As Siegel explains it, the second dragon has 125^2 possible variations to pull from, and the third has 125^3 variations, and so on. The final game features 360 pieces that Siegel programmed himself, but they can be combined in about 18 quadrillion ways — all of them hand-painted.

“I’m really hoping that we can break through and he can really get the recognition that he deserves, because I have seen a lot of artists and I have never been so impressed,” he says.

Sydney and Stanley hang out in zero gravity. (Image credit: Mattahan)

Davey helped infuse the game with effortlessly unique art in a few ways. Not only is EarthNight hand-painted, but it stars two black characters, Sydney and Stanley. It’s still uncommon to find video games with a non-white, non-male protagonist, despite a few years of public discussion about the realities of industry diversity.

Davey is Jamaican, though he lives in Philadelphia now. Sydney, EarthNight’s young female character, is based on his little sister, and Stanley is a tweaked version of one of the BeardWars icons. Both protagonists are natural extensions of Davey’s own life and experiences.

When Siegel, Weinstein and Davey were building the game in obscurity, they didn’t give the character designs a second thought. But now that EarthNight has been featured at a few conventions and on the PlayStation Blog, Siegel says he’s had to think about issues of race and diversity in video games — and he’s happy with EarthNight’s place in the conversation.

“Especially where the country is right now, it’s like what can we do except express diversity in art? I think that’s important,” he says. “And, honestly, it wasn’t an intentional decision. It was just like, these are the characters. But now that it’s happening, I’m super proud to say, yes, our game stars a female black protagonist — and she’s the cooler one.”

Siegel hopes that as many people as possible play EarthNight once it comes out. Indeed,that’s one reason he’s building Twitch streaming into the PS4 version, and he plans to release it for PC, Mac, Vita, iOS and Android eventually. He wants people to play, watch and dissect EarthNight just like they do to any popular game. Spelunky, for example, became a massive hit (some might even be tempted to call it an overnight success) in 2012, and fans ended up combing through its code in order to uncover all of its hidden treasures. EarthNight, Siegel says, is similarly brimming with secrets.

Sydney takes on some adorable foes. (Image credit: Mattahan)

“There’s a lot that I’m never going to talk about,” he says. However, Siegel hopes that he’ll have a fanbase so dedicated that he won’t have to actively spoil anything: “Collectively, the world’s going to find everything. I just can’t wait for that.”

Siegel hasn’t locked down a release date for EarthNight, but without a company to run, he plans to have it on PlayStation 4 and Vita by late 2017, with PC and Mac versions soon after. That means he’s just one more year away from achieving his dream; it means he’ll be five years into the creation of his overnight success.

“If I could go back and tell my five-year-old self that I’m making a video game that’s going to be on a console, he wouldn’t believe me,” he says. “And there’s so much love that comes from people who play it. … That joy is certainly worth it. And that’s part of why I guess I’m not done yet. I’ve come so far. I feel like I’m on the verge of being able to create a timeless piece of art. My first thing that will outlive me and be here forever.”