‘Oh… Sir!’ is our favorite insult-em-up
Officially, it’s day two of Gamescom here in Cologne, Germany. For us, though, it’s day four of Nick Summers and I marching up and down a vast convention center, visiting developers to find out more about their games. It’s been a stressful 100 hours or so, working together without a break, but we finally got to let off some steam today with Oh Sir. It’s a game that let us sling abuse at one another in a way that wouldn’t involve a call to HR in the morning.
The idea is simple: you and your opponent pick a character and a location, and then the game starts. In the centre of the screen, you’ll see a batch of words and short phrases, and each player takes turns to pick in order to build out an insult. Once both are done, the game decides how good your insult is, and your opponent’s life bar is reduced as a result. You continue along that path until one of you runs out of health, and the character concedes defeat.
The game is styled with pixel art based on British gentry, and most of the insults you build are of a similar ilk. There’s some depth in the gameplay, too. Each of the characters has its own weakness; an old lady is particularly fragile when it comes to insults about age and death, while a sharp-looking gentleman is vulnerable to jokes about his sense of style. You can also build combos by using the same elements in succession. When I played against Nick, I went for “Your mother” insults three times in a row, and it was that tactic that led to my victory.
Oh Sir, like many indie titles before it, was born from a game jam, where developers come together, hang out, and code. These events promote creativity, and often give birth to some fantastical games. It was released for free on Steam last year, and has been downloaded over 140,000 times since, developing something of a cult following. In the meantime, developer Vile Monarch has been turning the idea into a full game, published by Gambitious. It’s just about complete, and now features AI opponents and online matchmaking. It’s going to release simultaneously on Steam (PC, Mac and Linux), the iOS App Store and Google Play.
We’re live all week from Cologne, Germany for Gamescom 2016. Click here to catch up on all the news from the show.
‘Titanfall 2’ multiplayer tech test is now open to all
Jon Shiring, the lead engineer for Titanfall 2 at Respawn Entertainment, announced via Twitter on Friday that the game’s first “Multiplayer Tech Test” session is now live. The open event (no pre-orders or game codes necessary) which runs through the weekend will give players the chance to try out the game’s first two mechs (Ion and Scorch). Players will also be treated to five new competition styles: Bounty Hunt, 5v5, Pilots vs. Pilots and 8v8.
In another tweet, Shiring describes this test version as a pre-alpha build with known bugs, so don’t be surprised if the gameplay isn’t quite polished yet. The whole point of letting anyone interested play is so Respawn can road test the game’s new server setup and hopefully avoid problems at launch. Next weekend phase two of the testing will occur with different maps, game modes, titans and more. The full game is slated for release on October 28th.
In another tweet, Shiring describes this test version as a pre-alpha build with known bugs, so don’t be surprised if the gameplay isn’t quite polished yet. The whole point of letting anyone interested play is so Respawn can road test the game’s new server setup and hopefully avoid problems at launch. Next weekend phase two of the testing will occur with different maps, game modes, titans and more. The full game is slated for release on October 28th.
No Code Needed!
Open MP Tech Test Is Live.
Details: https://t.co/QXCgPbJelq https://t.co/pyFAflYD3k— Titanfall (@Titanfallgame) August 19, 2016
For those joining us this weekend – the MP Tech Test is an ACTUAL pre-alpha build, with known bugs. This is not a marketing demo build.
— Jon Shiring (@jonshiring) August 18, 2016
Via: Daily Dot, Gamespot
Source: Jon Shiring (Twitter), Titanfall 2 Tech Test details
‘Battlefield 1’ will challenge your preconceptions of WWI
Battlefield 1 is shaping up to be a return to form for DICE, the EA-owned development studio behind the famous first-person-shooter series. After handing the franchise keys to Visceral Games for Battlefield Hardline, the studio is back at the helm, and returning to historical warfare with its first game set in World War I. The announcement was met with mostly positive reactions, especially in the face of Activision’s continued focus on jetpacks and other future tech with the Call of Duty series.
I’m not a massive fan of either of the big FPS franchises. I don’t look down on Call of Duty or Battlefield games: They’re expertly crafted multiplayer experiences that millions of gamers love. They’re just not for everyone. My colleague Timothy Seppala, a long-time Battlefield fan, spent most of E3 explaining to me just how impressed he was with what he’d seen so far. “I haven’t loved a Battlefield game since 2010’s Bad Company 2,” he wrote back in June, “but during a single round of Conquest set on a map in northern France, I caught a glimpse of the game that had me smitten five years ago.”
After that first reveal, I wasn’t happy about the choice of war. Growing up in the UK, my main frame of reference for World War I was the poetry of Wilfred Owen, and the various movies (and comedies) set in the trenches. I think of mustard gas, trench foot and men marching in formation to their death. I remember no grand, “exciting” battles, no bold victories; just hopelessness and unnecessary death. How do you set the multiplayer mayhem Battlefield is famous for against that backdrop? It just felt wrong.
Lars Gustavsson, design director at DICE, researched World War I extensively before and during development, and told me during an interview at Gamescom this week that my view of the war, of trenches and terror isn’t the whole story. “It was so much more than trench warfare and single-bolt action rifles,” he explained. Like me, Gustavsson and the team at DICE had some strong preconceptions about the war, which he says are in part due to the entertainment industry largely ignoring WWI. “We see movies, pop culture, about World War II, about the Vietnam war, about contemporary warfare, even future warfare, but we haven’t seen that much on WWI.”
“We have no intent of being a historical lesson line per line.”
Battlefield 1 isn’t looking for historical accuracy in either its campaign or multiplayer games. “We have no intent of being a historical lesson line per line,” Gustavsson said. But the game blends together elements that all existed in that era, and will “try to give extra information to players.” It wants gamers to be able to contextualize the events they see, and the weapons and vehicles players will use. DICE hopes that choosing World War I as a setting will generate interest in that period, and lead players on their own paths of discovery.
It’s easy to scoff at that notion. As Gustavsson and I spoke at EA’s Gamescom lounge, dozens of Battlefield 1 fans were very excitedly blowing the crap out of each other behind him. I didn’t see anyone giving pause for thought on the reality behind the in-game events. But Gustavsson himself has been changed by his learning experience, and it’s not outlandish to think that some gamers will want to learn more.

“This war shaped the world much more than I ever had thought,” he told me. “It took the world from old empires and old belief into a modernized, highly mechanized, highly technological world. [One where] empires fell, women went into factories and started to work instead of being at home. It changed so much. That really shaped the world we live in today.”
I, too, learned a few things. Not by playing Battlefield 1, in which I was taken apart by players far more adept at the game. But in talking to Gustavsson, I discovered that our desire for oil, which deeply changed the world in the 20th century, really began in earnest during World War I, because Dreadnought ships began to switch from coal to oil for fuel. Perhaps I should’ve known that already, but I had always assumed this began with the Chaco War of the 1930s.
“Just as I now, at the age of 48, have learned so much in the last years about this war that I didn’t know before,” said Gustavsson, “we hope that it will spark the same interest for people that play the game.”
So far, I’ve only demoed the multiplayer part of Battlefield 1. I’ll be honest: None of Gustavsson’s seemingly fastidious research into the war was apparent. Sure, the notion of this action-packed, all-out warfare taking place during the era challenged my preconceptions, but that was all it did. When it comes to the single-player campaign, I hope that DICE can stay true to its word. I hope it will offer some knowledge along with its zeppelins, and really get players interested in what was a fascinating period of history.
We’re live all week from Cologne, Germany, for Gamescom 2016. Click here to catch up on all the news from the show.
Beautiful indie game ‘Below’ is delayed once again
If you’re eager to play Super Time Force developer Capybara Games’ latest title, Below, you’re going to have to wait a bit longer. The atmospheric and ethereal indie game has been delayed once again, this time with no new release date. Below was originally supposed to come out this summer for Xbox One and PC, but Capy needs a little more time to make sure it meets the studio’s high standards.
Below was first revealed back in 2013 and was one of the first indie titles to be showcased for the Xbox One. Since then it’s had several different release dates, only to become another victim of the rising scourge of game delays.
Capybara is hardly the only victim. Kentucky Route Zero’s fourth chapter was finally released this month after the series took an unexpected three-year hiatus. More big budget titles are also being affected. Final Fantasy XV’s September 30th release date has been delayed to November, making it a little over 10 years since Square Enix first revealed it as a PlayStation 3 exclusive.
Developers should definitely take their time. Delays can often be a good thing as they allow game makers to make last minute improvements that can turn a broken game into a great experience. But it does raise the question: is announcing a game years before it’s close to being ready really a smart move?
Source: Capybara Games
Blizzard built a World of Warcraft cafe
World of Warcraft is an institution. After 12 years, Blizzard’s seminal MMO is still running, and although player counts have fallen since its 2010 peak, there were still 5.5 million active accounts last September. Germany has always been a key market for the company, consistently ranking among the top five countries, and to celebrate the game’s sixth expansion, Legion, Blizzard has given players a treat. In the heart of Cologne, Germany, home to the annual Gamescom convention, the developer has transformed the 14th century festival hall Gürzenich into a WoW locale.
At the venue’s launch event on Wednesday, fans were invited to wander around a recreation of “The Fel Hammer,” a starting zone in the new expansion. Inside, they were treated to heavy metal renditions of WoW music, face painting, photo booths, and WoW-themed food and drink (including Alliance and Horde cocktails, of course). Cosplayers were everywhere, and there was even a quest giver with an exclamation point above their head, who directed attendees to another “NPC” with a question mark who gave out free prizes. As well as being great PR for Blizzard, it’s a nice way to give something back to the fans that pay the bills.
We’re live all week from Cologne, Germany, for Gamescom 2016. Click here to catch up on all the news from the show.
Niantic vows to ban ‘Pokemon Go’ cheaters
Niantic is trying to make Pokemon Go more fair for its millions of players across the globe, this week officially confirming that it will ban any account that appears to be cheating.
“After reviewing many reports of in-game cheating, we have started taking action against players taking unfair advantage of and abusing Pokemon Go. Moving forward, we will continue to terminate accounts that show clear signs of cheating,” Niantic said.
The company didn’t specify what the “clear signs of cheating” are, but it will most likely target accounts using bots to level up at inhuman speeds, those with skewed location data and other hacks that violate its user guidelines. Anyone who believes their account has been unfairly banned can submit an appeal right here.
Trainers, we’re working hard to provide a fair, fun and legitimate game experience for all: https://t.co/aaYfjvECq0
— Pokémon GO (@PokemonGoApp) August 19, 2016
Niantic recently shut down many third-party Pokemon Go tools like PokeVision, which displayed all of the creatures available for capture in a live map. Closing these services allowed the company to expand into new territories, the company explained.
Niantic isn’t alone in the fight against cheaters — Twitch is also on the hunt for players that violate Pokemon Go’s guidelines. Anyone caught cheating in a live stream will receive a strike against his or her Twitch account.
Source: Pokemon Go
Invite all your Twitch friends to a stream or broadcast
Twitch’s social network-like Friends feature just got more useful if you want more company for streaming or broadcasting. A new feature called “Activity Sharing” will notify your entire Friends list if you’re doing something interesting so they can join in. Conversely, you can check your Friends list to see what others are doing and join in, as shown in the GIF below. Users can keep broadcasts or streams private, if they prefer, by un-ticking the “share my activity” box.
The Friends feature, which recently launched on mobile, is still in open beta. Much like with Facebook, Friends can send each other Whispers at any time, but followers need permission. Twitch created the feature to make it easier to send “Whispers,” or private messages, to pals, but has since expanded it considerably. While some users are dubious of the “Twitchbook” feature, it’s undeniably good for broadcasters and socially-minded streamers.

Source: Twitch
Crafting a story for ‘Titanfall 2’
Titanfall 2 represents a huge opportunity for Respawn Entertainment. When the first game launched in 2014, the Xbox One was still in its infancy, and struggling from Microsoft’s disastrous messaging. Titanfall received plenty of accolades for its human-versus-robot combat, but never found an audience befitting a veteran Call of Duty developer. The follow-up could be different, however, because it’s headed to the PlayStation 4 in addition to the Xbox One and PC. The game will also feature a full-blown campaign — a first for the franchise and something the original was criticized for not having.
“A lot of people are going to be playing this franchise for the first time, so we can’t take anything for granted,” Drew McCoy, a producer on Titanfall 2, told Engadget. “It’s a difficult balancing process, because you don’t want existing players to feel like the first game didn’t matter, but you also don’t want new players to feel like they’ve been left out of the loop. It’s something we’ve always been aware of while making the game.”
The story centers on a lowly grunt called Jack Cooper, who inherits the robot Titan BT-7274 from a dying pilot. Stuck in enemy territory, the two unlikely allies are forced to team up and continue their mission, battling the villainous Interstellar Manufacturing Corporation (IMC) along the way.
McCoy is the first to admit that the campaign has been a challenge to develop. Titanfall is a game about mobility, with countless ways to sneak up and flank foes. You can wall-run along the side of buildings, or vault over walls and debris with your jetpack. Then there are the Titans — huge, lumbering machines that can obliterate both robot and human foes. Containing all of this movement and destruction in a linear story mode is no easy task. Initially, the team tried to apply all of their mechanics to a single-player campaign, but it didn’t jell. “We wasted a decent amount of time trying to make that work,” McCoy said.

Titanfall 2 would need a different approach. The team split up and went to work on new ideas that would later be called “action blocks.” These were smaller, simpler experiences that revolved around a particular weapon, mechanic or level idea. The only requirement was that they be fun and that they work with an individual player-controlled character. More than 100 of these were produced, before being whittled down to a set that could be chained together in a coherent series of levels.
The result is a campaign that’s more varied than the Call of Duty franchise. Of course, there will be some explosive shootouts, but you can also expect some quieter, more reflective moments. A bit of light platforming. Perhaps a puzzle or two. McCoy says Respawn has been inspired by Valve games such as Half-Life and Portal, and how they convey the story to the player.
“A lot of the people that bought or were interested in the first game would have classed themselves as an action-adventure gamer more than a shooter player,” McCoy suggested. “So that helped us be comfortable with the fact that you’re not always shooting guys in Titanfall 2. There are sections where you’ll go for minutes and minutes without shooting anything, and that’s fine, because that’s what this game wants to become.”
A robot rumble

Titanfall 2 will feel a bit like a buddy cop movie. Cooper and BT are wildly opposed in their abilities and the way they view the world. They’ll start off as awkward comrades but slowly bond over the course of their adventure. The Titan will have its own personality too. In one scene, he casually explains the probability and likely causes of death before throwing Cooper across a large gap. At certain points you’ll be able to choose from a few different dialog options too, shaping your relationship and, hopefully, developing an emotional attachment to the machine.
Respawn has drawn inspiration from countless pieces of pop culture. During our interview, McCoy mentioned Terminator, Robocop and an anime series called Gargantia on the Verdurous Planet. If you walk through the company’s offices, you’ll see figures and posters for classic mecha properties such as Gundam and Neon Genesis Evangelion. “All of the stuff from the last 30 years that you would expect to see — we’re all fans of it.”
The Titanfall universe is a blend of Western military shooters and the Japanese robots that have been drawn on manga pages for decades. While the game is still quite violent — it’s nothing like as playful as Overwatch — it will have a lighter, more upbeat vibe than Call of Duty. McCoy compared it to Indiana Jones, which manages to present murder in a way that’s still family friendly. “It does have a more playful tone at times,” he explained. “We’ve got some over-the-top characters, and there’s a little bit of levity in there — some comedy, if you will. It’s more of a high adventure.”
Titanfall 2 has some tough competition this fall. It’s up against Battlefield 1 and Call of Duty, as well as ongoing service-style shooters such as Overwatch, Star Wars Battlefront and Destiny. Titanfall has a solid reputation already, but it still has to fight for attention.

“No matter what, we’ve crafted a game that’s unlike anything else,” McCoy said. “I think it’s going to stand off to the side of everything else, and it’s not going to be the head-to-head that everyone thinks it will be. So I think the chances of us gaining an audience that likes what we’re doing are pretty good. Regardless, we’re making a game that we think is fun, and our philosophy has always been that if we like it, there are probably going to be other people out there that like it as well.”
We’re live all week from Cologne, Germany, for Gamescom 2016. Click here to catch up on all the news from the show.
Duel your friends ‘Tron’ style in ‘Project Arena’ VR
Project Arena is a full-body VR game that pits two players against each other in a Tron-esque light disc battle. It was born from Icelandic developer CCP’s “VR Labs,” an initiative of experimentation and iteration, where teams are free to create lots of working concepts before working out which can become full games. Project Arena has already passed the first test — it morphed from the concept phase last year (when it was called Disc Arena) into the “project” phrase this year.
Playing the game is intuitive. CCP is only showing off ‘brawl mode,’ which is a straight player-versus-player experience. I wore an HTC Vive headset, and in each hand I held a Vive controller. A voiced tutorial then talked me through the basic mechanics. The aim of the game is to hit your opponent with a light disc, which you can either throw directly at them or bounce off walls. You only have one disc, and if you miss, you need to wait for it to come back and catch it. At the same time, your opponent throws their disc at you, and you need to either deflect it with your hands or dodge it entirely. You also have a large shield that you can use three times if you’re in trouble. Each player gets three lives, and there are two rounds to decide a winner.
I had a lot of fun with Project Arena, and it’s a very polished VR experience already — just like Eve: Valkyrie and Gunjack before it. I’m hopeful that CCP will take it further and turn it into a full game, as there’s no reason this couldn’t work with a Rift, a Vive or PSVR at home. And that’s not just blind optimism: So far, Project Arena has followed the same development path that led to the Gear VR shooter Gunjack being released.
We’re live all week from Cologne, Germany for Gamescom 2016. Click here to catch up on all the news from the show.
‘Overwatch’ test patch turns troll talk into funny lines
Blizzard has rolled out an Overwatch test patch that could make playing on the game’s Public Test Realm (PTR) either hilarious or infuriating, depending on which camp you’re in. A bunch of Reddit and NeoGAF users have noticed that when you type in “gg ez” in chat, the game automatically changes it into either very polite messages or hilarious ones that insult the user. The term “gg ez,” as you might know, means “good game, easy win” that’s meant to insult the losing party in an online match. Well, Blizzard isn’t having any of that behavior.
Instead of “gg ez,” other players see various messages, including:
- It was an honor to play with you all. Thank you.
- Good game! Best of luck to you all!
- Well played. I salute you all.
But they could also see any of these:
- I feel very, very small… please hold me…
- Mommy says people my age shouldn’t suck their thumbs.
- I’m wrestling with some insecurity issues in my life but thank you all for playing with me.
Blizzard uses the beta server to test out new features before public release, so this might or might not make it to the rest of the Overwatch universe. Ana the healing sniper eventually got a wider release after spending time in PTR, though, so keep your fingers cross if you want to see more players get rekt.
[Image credit: CaptainJeppy/Reddit]
Via: Kotaku
Source: Reddit, NeoGAF



