Russia’s free, PC multiplayer Halo game has been cancelled
Remember that Halo game you heard about that wasn’t launching in North America? Well, now it’s not launching anywhere. Halo Online was originally intended to be a free, multiplayer game designed exclusively for the Russian market. Despite launching a closed beta in its target market, the project’s staff has announced that Halo Online is no more. The game has been cancelled.
According to the Halo Online page on VK, Russia’s largest social network, the future of the game was in question for the last six months — with both the team and fans waiting on Microsoft for an announcement. The post says that Microsoft failed to make a decision during the past six months, but said it knows now that “the current form of the game will not be released.” Players have until the end of the month to use any in-game currency they might still have.
The game’s social pages are also being shut down, with staff stating that it doesn’t want to give the community false hope for a revival. “This decision was not easy for us,” the staff wrote on VK. “But we understand that there is nothing worse than uncertainty.”
Via: Polygon
Source: Halo Online
Wander through ‘Dear Esther’ on PS4 and Xbox One next month
Before Everybody’s Gone to the Rapture, indie developer The Chinese Room (TCR) wowed people with Dear Esther. The first-person narrative started as a mod for Half-life 2 in 2008 before the team released it as a standalone game in 2012. At that point, the game sold 16,000 copies on Steam in its first five-and-a-half hours and the team recouped its development costs ($55,000) in one fell swoop. Next month, it’ll finally grace the PlayStation 4 and Xbox One in the form of Dear Esther: Landmark Edition. Fun fact: Original financier Indie Fund proposed releasing the game on PlayStation Network instead of Steam. So this is kind of a four-years-in-the-making homecoming for the game.
Come September 20th, $9.99 will net you the game with “graphical and gameplay tweaks.” Remastered audio is on deck in addition to larger subtitles and a crosshair. But maybe the biggest addition here is a commentary track featuring TCR’s Jessica Curry, Dan Pinchback and Rob Briscoe detailing the development process and its place in the grand scheme of gaming.
To hear a live version of that, The Guardian is hosting a “Directors’ Commentary Directors’ Commentary,’ according to a press release, where Pinchback and Curry will do a live commentary. As you might expect from the event’s name, of course. Tickets for that are £10 ($13.19) and are available directly from The Guardian; it takes place at The Scott room in London.
For a slightly different live version of the game, The Barbican is offering a performance of the soundtrack, conducted by Curry, who composed the score. There will also be a live playthrough (with narration by BAFTA-winner Nigel Carrington) of the game during the October 14th event held at the Milton Court Concert Hall.
Not bad for what started as a mod, right?
Source: The Chinese Room
Ubisoft delays ‘The Division’ DLC to fix the base game
Ubisoft’s survival shooter multiplayer title The Division had a successful launch back in March, but unpolished design choices erupted into outright game-breaking bugs in the free content additions released in the months thereafter. While the game’s DLC roadmap pegged its second paid expansion Survival to be the next out the door, the studio will push that back until later in 2017 and dedicate the upcoming October update to fixing the core game. That leaves the third planned release, Last Fall, delayed until sometime in 2018.
In a blog post, Ubisoft presented a laundry list of things the so-called Update 1.4 will address: fixing a ton of bugs in its Known Issues backlog, making loot drops more relevant, tweaking enemy difficulty, balancing gear and introductory adjustments to PvP and the Dark Zone. While admitting that there are too many issues to fix before you can release your shiny new expansion must be humbling, they’re going so far as offering weekly State of the Game updates for their fans. Hopefully this offers a better foundation before the Survival DLC is released so the company can avoid banning players for exploiting bugs, as happened after the first bonus content pack dropped in April.
Via: Destructoid
Source: Ubisoft blog
The co-creator of ‘Rick and Morty’ just founded a VR studio
Most folks know Justin Roiland as the co-creator and lead voice actor behind Adult Swim’s Rick and Morty, but it’s less widely known that he’s obsessed with virtual reality. The entertainer was one of the first backers of Oculus’ original Kickstarter, and has reportedly filled notebooks with game ideas and concepts. Now, he’s is going all in on his obsession: today, in partnership with former Epic Games executive producer Tanya Watson, Roiland announced Squanchtendo Games. It’s a VR game studio with, in Roiland’s words, one simple goal: “We just want to make super duper games dooood.”
Roiland is new to the world of gaming, but he’s not exactly a novice. He’s already helped Adult Swim make one Rick and Morty game, and has been working on another with Owlchemy Labs — a VR Rick and Morty simulator called Virtual Rick-ality. His role seems to be more focused on design than programming and production, but that’s where Watson comes in. At Epic Games, she helped make three Gears of War titles, Fortnite and Bulletstorm. Not bad at all.
The new company hasn’t yet announced any games in production, but Roiland certainly has ideas. In 2005, the creator told PCGamer that he’d filled three notebooks with VR game idea, said he’s trying to figure out how to allow players to talk to virtual reality NPCs in a way that feels natural and unrestrictive. For now, though, Squanchtendo Games is mostly just looking for staff to help them build their first title. The company’s website (and hilarious hand-drawn press release) focuses almost exclusively on finding artists, designers, producers and programmers to help them build great VR experiences.

Not a game designer? Check it out anyway — the entire website is saturated in Roiland’s brand of oddball humor, and likely serves as a good preview for the kind of games we can expect from Squanchtendo in the future.
Source: Squanchtendo Games
‘Virginia’ comes to PS4, Xbox One and Steam on September 22nd
Virginia, the long-awaited “first person interactive drama from” indie game studio Variable State will hit consoles and desktops on September 22nd. The game, which draws its inspiration from 90s supernatural thrillers like Twin Peaks and The X-Files, tells the story of FBI agent Anne Tarver working to solve a missing person investigation in Kingdom, Virginia — a small town hiding a big secret.
The story takes place, appropriately enough, in last days of summer 1992 where rookie detective Tarver must navigate the competing interests of her experienced partner, her superiors at the FBI and an ever-increasing list of interesting suspects. Although the game is being hailed for its cinematic “detective noir” storyline, there’s actually no dialogue and Virginia’s moody soundtrack does much of the talking for it. (The strings were recorded live by the Prague Philharmonic Orchestra at the same studio that did the music for David Lynch’s Lost Highway and Mulholland Drive, by the way.)
Virginia will be available as a digital download for PlayStation 4 and Xbox One consoles, or via Steam for Windows and macOS machines on September 22nd. To tide you over until then, Variable State has released a consumer demo, also available on Steam.
Source: Variable State
Playing solitaire and tic-tac-toe is as easy as a Google search
A Google search is handy for getting info on nearly anything, but now the company is making it easier to play two timeless games on both mobile and the web. When you search for “solitaire” or “tic-tac-toe,” you’ll be able to play them both from the comforts of your browser on the desktop or inside the Google app on your phone or tablet. The company has been keen on adding these bits of whimsy to its search tool for a while now as these games follow animal sounds and a coin flip. You know, in case you need to decide who’s picking up the check in today’s cashless society. There’s also those Google Doodles that have been a mainstay for years, most recently offering Olympic-themed games.
Source: Google
‘Evolve’ continues its rebirth with new co-op mode
The asymmetric shooter Evolve is experiencing a renaissance. Reacting to dwindling player number, developer Turtle Rock made Evolve free to play, rebalanced the gameplay and promised more additions down the line. The changes, at least so far, have been a success, and now the developer is introducing a new mode that scraps the core 4-vs-1 dynamic in favor of a more traditional co-op experience. Called “The Deepest Dark,” the mode sits alongside the other play options, rather than replacing them.
The Deepest Dark sees players face off an AI-controlled monster, hunting it down and destroying its eggs before they hatch. The monster, a Gorgon Queen, has different characteristics to the regular game’s human-controlled beasts. Rather than gaining energy from eating NPC fauna, the Gorgon extracts power from player-controlled characters. In addition to dealing with the Queen and her eggs, gamers will also find local wildlife aggressive. Gameplay is punctuated by a gravelly narrator, whose canned phrases will feel familiar to anyone that’s played the brutal Lovecraftian RPG Darkest Dungeon.
The new mode is out now on PC in open beta. As with the free-to-play switch, the developers will wait until they’ve perfected the changes before considering a console rollout. While you wait for that to happen, you can watch The Deepest Dark’s very ’80s trailer:
Via: Destructoid
Source: Turtle Rock
‘Titanfall 2’ multiplayer will be tweaked after fan feedback
Last weekend Titanfall 2 opened its doors for the first of two multiplayer test weekends, allowing fans to play an alpha version of the game for free on Xbox One and PS4. While it achieved a goal of testing out some of Respawn Entertainment’s revamped cloud-based server technology (and will be followed by the second test this weekend running Friday through Sunday), players also had a lot of feedback about how the game plays.
In the original game, the eponymous mech drops were an ability that charged both passively and based on kills, a shift from the usual Call of Duty-style killstreak rewards that only reward actions. In the test last weekend, the passive charging was gone, but Respawn says it’s coming back. It’s unclear if the passive charging of a pilot’s Titan Meter will be implemented for the upcoming test, but in a blog post multiplayer game designer Steven DeRose explains “We still want objectives to be the fastest way to get a Titan, but the goal of every player being guaranteed a Titan per match hasn’t changed.” Other changes that should feel familiar to Titanfall vets include making air and wall-running speed faster and letting players retain more speed while wall-running.
Those are the kinds of abilities that separated the first game from its shooter competition when it launched, and it’s important to nail them again this time around — especially since Call of Duty has included them in games released post-Titanfall. Unfortunately, there doesn’t seem to be any word on more integration with AI bots in most game modes, which is different from the original.
Still, some players are concerned, particularly given an interview with ShackNews where game director Steve Fukuda remarked on an intentional decision to slow things down “just a touch” from the original game, and maps designed around “more fundamental” lanes of movement. DeRose’s blog post says the team will showcase other map types soon, including some traditional maps. The HUD and Titans themselves will also undergo significant tweaks before the game is released October 28th on PS4, Xbox One and PC.
Source: Titanfall 2 MP Tech Test and Your Feedback, MP Tech Test Successes
Viveport Development Awards offers cash prizes for VR apps
How do you attract developers to a fledgling virtual reality content delivery service for a VR headset that already has a shopping platform? With half a million dollars in cash and prizes, of course! Today, HTC announced the Viveport Development Awards: a contest with a $500,000 prize pool designed to attract developers the HTC’s global VR app store.
Viveport’s Development Awards is open to any developer that submits an app to the platform from today, and five finalists each will be selected for each category: the Viveport “pillars” of Discover, Create, Connect, Watch and Shop. From there, a panel of judges will pick the grand prize winners — though HTC says all of the final nominees will be awarded prizes.
The contest also kicks off Viveport’s Developer Beta and community pages — which contestants will need to use to submit their projects. With any luck, the awards program will help Viveport build a strong library for the consumer launch later this year. If not? Well, at least we’ll always have Steam.
Source: HTC Viveport
PlayStation Network finally adds two-factor authentication
Considering how much the PlayStation Network breach cost Sony, it’s kind of crazy that the service didn’t offer two-factor login authentication before now. But, that’s no longer the case. Protecting your PlayStation account is SMS-based (which has its own limitations) versus using an authenticator app, however. You can set up device passwords for the PlayStation 3 and Vita handheld, and, really, from there it doesn’t differ much than you’re used to with other apps and services.
Xbox One has had something similar for a few years, but hey, with how susceptible seemingly every service is to ne’er-do-wells these days, a late arrival for the feature is definitely preferable to never getting it at all. To see what accounts of yours (even outside of gaming) can be protected with the extra layer of security, give TwoFactorAuth.org a visit.
2-step verification feature for PlayStation Network accounts launches tonight, offers additional security: https://t.co/uubOFHGnxn
— PlayStation (@PlayStation) August 25, 2016
Source: PlayStation



