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Posts tagged ‘Gaming’

29
Aug

Google announces 30 finalists for its first indie games festival


Google’s first indie gaming festival is less than a month away, and today the company is announcing the 30 games that made the cut for the competition. You can find the whole list here, but note that you won’t be able to try out all of them just yet — 20 of the 30 games haven’t been released in Google Play yet. Games that are out in the store now include Chetan Surpur’s Orbit, High Score Hero’s Hovercraft: Takedown, Double Coconut’s Parallyzed and Roofboot (both still in beta) and Worthing & Moncrieff’s A Matter of Murder. (The full list of games can be found here.)

Google judges have whittled down 200 submissions that came in over the last month down to these final 30, all of which will be on display and playable at the event. Fans will get a chance to vote on their favorites, and a combo of fan votes and judging will narrow things down to a field of 15 games, all of which will have a chance to present their creations to the judges and audience in an effort to win a prize.

If you haven’t heard of these games, well, that’s why Google is having its indie games festival in the first place: the whole goal is to expose small, lesser-known developers to a wider audience. The festival takes place in San Francisco on September 24th, and registration is now open to the public. If you’re an Android fan who wants to see creative games get more exposure on the platform, this event is worth keeping an eye on.

Source: Google

28
Aug

Ubisoft is shutting down the free-to-play ‘Ghost Recon’


Free-to-play games based on popular franchises were a huge trend for awhile. But, as Microsoft showed us this week by canceling Halo Online for Russia, there are no guarantees for success. Ubisoft is following suit and shutting down Ghost Recon Phantoms, formerly known as Ghost Recon Online. As Gamasutra writes, this was the publisher’s maiden voyage into the market when it launched back in 2011.

It “wasn’t as successful as we had hoped for, so we had to make the decision to close the game,” a note on the game’s Euro forums reads. “This decision wasn’t easy for us and we tried to find other ways. But in the end we decided to close the game and focus on other projects.” Sounds a little cold, yeah? A US-targeted blog post is a little less harsh, but the overall message is similar. Hopefully you didn’t have a ton of money in your in-game wallet, because there isn’t a way to get a refund for that, either. Ubisoft also explicitly notes that there won’t be a sequel, player numbers won’t be disclosed and fans won’t be able to host the game on their own.

The servers shut off on December 1st, so if you want to get in a few more rounds of the microtransaction-based shooter, don’t hesitate. And, perhaps let this be a warning about investing big in free-to-play games not named Team Fortress 2, Dota 2 or League of Legends — they can shut down at any time and take your money with them no matter who’s in charge.

Via: Gamasutra

Source: Ubisoft (1), (2)

27
Aug

Recommended Reading: The political media machine on Facebook


Inside Facebook’s (Totally
Insane, Unintentionally
Gigantic, Hyperpartisan)
Political-Media Machine

John Herrman,
The New York Times Magazine

A barrage of political links, ads and other content has filled up your News Feed over the last few months. With each new election, the amount of noise seems to get worse and now that we have two candidates who both have quite a list of shortcomings, the chatter is at an all-time high. The New York Times Magazine takes a deep dive into how Facebook is serving as a massive political media machine and its influence on democracy in the US.

Dear Internet: It’s Time to Fix This Mess You Made
Wired

In a week that saw actress Leslie Jones attacked online once more, Wired penned an open letter to the internet to plead for an end online harassment.

Pandora Looks for a Way Out of the Doldrums. Cue Questlove.
Ben Sisario, The New York Times

Will teaming up with The Roots’ drummer and DJ Questlove give Pandora a much-needed boost as it preps to launch a streaming service? The New York Times has details on the partnership.

​Tiger Electronics Took on the Game Boy with Devices as Powerful as Calculators
Ernie Smith, Motherboard

Tiger Electronics was a mainstay in handheld gaming with simple gadgets that ran on two AA batteries. This piece from Motherboard offers a bit of nostalgia for those of us who played them and history lesson for those who didn’t.

Def Jam Can’t Compete With Apple
Justin Charity, The Ringer

After Frank Ocean independently released his long-awaited album Blond as an Apple Music exclusive, there are a lot of opinions about what this means for record labels. As The Ringer notes, Apple Music has industry experts like Jimmy Iovine running the show which could lure more popular artists looking to cut ties to a label.

27
Aug

Progress from ‘NBA 2K17’ demo carries over to the full game


Game demos are awesome, but they’re usually the intro section of any given game. More than that, once you actually have the retail version, you’re stuck working through the same portion of the game over again before getting to the meat of the experience. Playing early is a double-edged sword. NBA 2K17 is doing something different come September 9th, though. With “The Prelude,” you’ll have early access to the basketball game’s career mode and will be able to play college games, interact with coaches during the mini-narrative and affect how you’ll start MyCareer when the game arrives.

It all sounds pretty neat, actually. Sure, it’s mostly the game’s tutorial and character creation modes (you can scan your face in using the game’s companion app), but you’d be doing all this stuff anyway. Now, you can jump right to the hardwood on September 20th.

ICYMI: Jump start your #NBA2K17 MyCAREER early on 9/9. Begin your #NBA2K17 journey for FREE on PSN & XBL!https://t.co/XwJBbGmMku

— NBA 2K 2K17 (@NBA2K) August 26, 2016

Source: Businesswire, NBA 2K (Twitter)

27
Aug

Broadcast your Blizzard games right now via Facebook Live


As originally announced in June, game developer Blizzard Entertainment and social media powerhouse Facebook have agreed to a deal that enables FB users to stream their Blizzard gameplay over Facebook Live. And, starting Friday (hey, that’s today!), users will actually be able to.

The service is currently limited to PC-gamers in the Americas, Southeast Asia, Australia and New Zealand, though Blizzard is working to expand to other platforms and regions. In order to enable streaming, simply connect your Battle.net account to Facebook. For more instructions on how exactly to do that, watch this short video:

Via: Verge

Source: Blizzard (YouTube)

27
Aug

The Wii U revisited: Looking back on a forward-thinking console


Engadget is re-reviewing the current generation of game consoles, each of which has benefited from firmware updates, price drops and an improved selection of games. We’ve already revisited the Xbox One and the PlayStation 4. Now, at last, it’s Nintendo’s turn. Though we’ve raised our Wii U score to 74 from 70, you can still find our original review here, if you’re curious to read what we said at launch.

It’s hard to believe that the Wii U is only 4 years old. In the time since Nintendo released its last flagship console, we’ve seen four iPhones, as many Galaxy S handsets from Samsung, two models of the Xbox One and, of course, the PlayStation 4. All of which is to say, it feels like it’s been much longer since the quirky console came out. Compared with the Xbox One and PlayStation 4, the Wii U has changed the least. Nintendo didn’t release a slimmed-down version, nor has it offered additional storage options beyond the launch model’s 32GB. Firmware updates have slightly changed the UI as well as delivered performance improvements, but there otherwise hasn’t been a massive overhaul.

Even before it began teasing a new console, still codenamed “NX,” Nintendo seemed to have forgotten about the Wii U. Sure, the company released the poorly received Star Fox Zero in April, but until The Legend of Zelda: Breath of the Wild comes out next year, the release calendar is devoid of first-party games. Of course, that’s not counting the throwback Classic Mini NES console, which arrives in November. Before the NX’s promised March 2017 launch, we wanted to revisit the system, just as we did recently with the Xbox One and PlayStation 4. Think of this as both a re-review and a postmortem.

Hardware

The Wii U wasn’t supposed to go head-to-head with consoles from Microsoft and Sony — not the PlayStation 3 and Xbox 360, and certainly not the PS4 and Xbox One. That’s evident by looking at both the system itself as well as the game selection. Unlike its competitors, which sport sleek, futuristic designs, the Wii U is understated, with cheerful rounded corners and a glossy finish — as clear a sign as any that the Wii U was intended for families more than avid gamers. All told, it’s about the size of a hardcover book, making it very unobtrusive indeed. Up front is the slot-loading DVD drive and under that a sliding door hiding two USB 2.0 ports and an SD card slot for additional storage. On the left, you’ll find the power and eject buttons.

Around back are two more USB 2.0 connections, an HDMI socket, power-supply input, a port for the Wii sensor bar (for backward compatibility with the original Wii) and analog video output. The lack of Ethernet means everything from downloading games to playing Fast Racing Neo online is done via the console’s archaic 802.11b/g/n WiFi radio — that is, unless you spring for a compatible USB LAN adapter.

If the 32GB of internal storage isn’t enough for you, or you don’t have a sizable SD card lying around, the system also supports powered external hard drives. Even then, I’ve had the system since launch, owned a number of downloaded games and have rarely come close to needing more space than the internal storage provided. Speaking of games, the type of stuff you’ll play on the Wii U underscores the limitations of its relatively low-powered internals. The IBM-Power-based multi-core processor and custom Radeon high-def GPU can’t crank out visuals on par with what the PS4 and Xbox One are capable of, but playing Mario Kart 8 in 1080p at 60 frames per second is still nothing to sneeze at. Strong art direction doesn’t need bleeding-edge silicon to power it either — just a development team skilled at using what’s available. And that’s what Nintendo does best.

GamePad

The GamePad is the heart of the Wii U; the thing that makes it so different from the hardware that came before it. Nintendo fused motion controls from the original Wii with the 3DS hand-held’s touch interface into one package, creating something truly unique. Perhaps someone else is using the TV in the living room, but you want to collect a few coins in Mario Kart 8? No problem. You can use GamePad’s 6.2-inch resistive touchscreen to play games, no TV required. Just plug in a pair of headphones to the 3.5mm jack on top and you’re all set. A majority of titles mirror their video output to the GamePad’s screen too, so your options aren’t limited to kart racing with an Italian plumber and his pals. The catch here is that to get the best experience, you need to be pretty close to the console itself (read: within 20 feet and with a clear line of sight).

While the touchpad takes center stage, there are also a bunch of physical inputs. Two clickable, convex analog sticks are equidistant on opposite sides of the touchscreen, with a D-pad below the one on the left. And there’s an NFC contact point for Amiibo figurines directly under that. Moving to the right, the system’s home button is centered below the screen. Next to that is a battery-indicator light, and buttons for TV control and powering the console on and off.

The diamond arrangement of A, B, X and Y face buttons sits awkwardly right below the right analog stick, with the start and select buttons below that. And I almost forgot: There’s a camera centered above the touchpad. I’ve never used it for anything, hence my nearly forgetting to mention it. Continuing our tour, a pair each of digital shoulder and trigger buttons rest on the backside. Those are joined by a volume slider for the onboard speakers, an IR blaster, headphone port and AC power connector.

I’ve never been able to hold the GamePad comfortably. I have big hands, and the device, though sturdy, isn’t easy to hang onto for extended periods of time. The ridge that juts out from the backside isn’t even the issue. I actually like resting the tops of my middle fingers against it while my pointer fingers lie on top of the ZL and ZR triggers. It’s the fact that half of my fingers don’t have any option other than lying flat against the back. Moreover, the symmetrical analog stick placement makes it difficult for me to reach the A, B, X, Y diamond during gameplay. Same with grabbing the stylus from its holster in the middle of playing.

Of course, the traditional joypad, the Wii U Pro Controller, doesn’t have any of these issues. My only gripes are the digital shoulder and trigger buttons: It’s hard to go back from the analog precision Microsoft has offered on its Xbox controllers since 2001. Hell, the GameCube controller had them too.

The other thing is that some games — especially those developed in-house by Nintendo — simply aren’t playable without the GamePad. Launch title Scribblenauts Unlimited relies on the touchpad for inputting text, for instance. Meanwhile, this year’s Star Fox Zero uses its motion controls and second screen extensively for targeting. Kirby and the Rainbow Curse has you drawing paths for the pink puffball to follow directly on the GamePad’s screen as well, without the need to even look up at your TV. Not using the controller isn’t exactly an option if you aren’t a fan of it and still want to play the Wii U’s exclusive games.

Anecdotally, I’ve discovered that the split of people who love or loathe the GamePad is pretty even. Personally, the ergonomic issues make it hard for me to go more than a few hours before my hands cramp up and I need to put the GamePad down. Which works out well because the battery on the controller lasts only around four hours at half brightness with the volume turned off.

Battery life isn’t as annoying an issue thanks to the GamePad’s pack-in charging cradle, though. Setting the controller in it after a session is effortless, due to the fact that it charges via contact points rather than a cable. I wish Microsoft and Sony would do something like this: The convenience of it can’t be overstated.

System software

Part of what makes the Wii U feel like it’s aged so much is that its software hasn’t been updated nearly as much as its contemporaries’. The system feels like we’ve had it longer because, aside from the addition of folders and a quick access menu (both of which are incredibly welcome), it’s basically running the same software as it did in 2012. The Xbox One, meanwhile, has undergone a total software makeover, and in less time.

We’re currently at system software version 5.5.1, and compared to 2012’s operating system, it’s dramatically faster. Is it as zippy as navigating the PS4’s home screen? No, but that console is a year newer and a great deal more powerful. A lot of things that required digging through a few submenus and exiting your game to access, like the friends list and Miiverse social network, pop up when pressing the Home button now. And that’s about it.

Game selection

The reason practically everyone buys Nintendo consoles is to play the latest versions of the company’s signature franchises. Very few third-party games take advantage of Nintendo’s various hardware features the way its in-house teams do. It’s a good thing, then, that for the most part, the tentpole Nintendo games on the Wii U are great — especially for parties. Splatoon, Super Smash Bros. for Wii U, Mario Kart 8 and Super Mario 3D World offer the types of local multiplayer action you simply can’t get anywhere else. That’s to say nothing of revisiting remastered classics like The Legend of Zelda: Wind Waker HD or its sequel, Twilight Princess HD, with more detail and new features, respectively.

The Wii U has given birth to a pretty active indie scene, too. Affordable Space Adventures, Runbow, Fast Racing Neo and Shovel Knight, among others, are all worth your time.

At this point in the console’s life, though, there’s really only one new game on the horizon: The Legend of Zelda: Breath of the Wild. And even then, that doesn’t come out until sometime early next year. If you’re buying a Wii U today, there isn’t a lot to look forward to by way of new games, but at least there are plenty of quality experiences to catch up on.

Wrapup

While the Wii and 3DS that came before it popularized motion control and stylus input, the Wii U’s use of these technologies didn’t excite gamers the way Nintendo’s earlier consoles did. Still, the Wii U’s impact on the broader gaming landscape is undeniable. Mirroring gameplay to another device gave rise to Remote Play on PlayStation and game streaming on Xbox One. What’s more, Sony cribbed the idea of using your TV as a monitor for bystanders for its soon-to-be-released PlayStation VR. Nintendo has been ahead of the curve for a while, but what legacy its next hardware innovation leaves remains to be seen.

Photos by Will Lipman

27
Aug

Nintendo opines on where it went wrong with the Wii U


Nintendo wants to make sure it “does better” next time when it comes to launching its NX platform.

It’s clear from a recent interview Nintendo of America head Reggie Fils-Aime had with AList that the company has indeed learned its lesson from the issues suffering from the Wii U’s launch and subsequent marketing tactics. The Nintendo head outright admitted that Nintendo has to do a “better job helping people to understand [the NX’s] uniqueness and what that means for the game playing experience.”

If you use the Wii U as an example here, the appeal at its core was using the Wii U Gamepad as a tablet to control games, and that was part of what the system’s appeal hinged on. Launch games like New Super Mario Bros. and Nintendo Land didn’t communicate why the Wii U was a new or unique experience as well as the Wii’s launch selection did, and it absolutely contributed to the failure of the Wii U to gain more traction and stabilize throughout its life cycle.

“We have to do a better job from a software planning standpoint,” Fils-Aime concluded, and it seems as though this was the thought when planning The Legend of Zelda: Breath of the Wild for the NX, which should be launching alongside the console when it finally releases.

With a new library of content coming for the NX, the hope is that things will improve this time around for Nintendo, and since it seems they’re certainly on the right track, there’s no reason the console couldn’t be a smash hit, but only time will tell.

Via: Eurogamer

Source: AList

26
Aug

ICYMI: Stack your dominoes and get the pizza delivered too


ICYMI: Stack your dominoes and get the pizza delivered too
Today on In Case You Missed It: Global pizza company Domino’s is teaming up with drone delivery company Flirtey to launch an actual pie delivery service, via UAV, in New Zealand. The company has passed checks by the country’s Civil Aviation Authority and aims to begin tests later this year.
Meanwhile virtual reality gamers are (understandably) losing it over the latest thing to make VR look incredible: Dexmo exoskeleton gloves that are worn, then react as though objects within games are actually being manipulated.

And in case you’re wondering, the story detailing Uber’s financial losses of over $1 billion so far this year is based on a story from Bloomberg that cites finance director Gautam Gupta, who reportedly said most of the losses come from compensation of its drivers. Considering Uber drivers have fought the company in union organizing efforts, this story is likely to keep developing.

You can watch the adorable incoming fourth grader from Austin here, and the domino tower collapsing from 19 feet here. As always, please share any interesting tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.

26
Aug

Nintendo celebrates indie gaming this September


Nintendo is placing the spotlight squarely on a month’s worth of independent games, introducing the #Nindies Summer Jam promotion going on in the Nintendo eShop.

Every Thursday starting September 1st and running through September 30th, Nintendo is releasing several independent hits via the eShop, with some impressive names showing up.

The week of September 1st welcomes Thomas Happ Games’ Axiom Verge, an action platformer with a retro aesthetic, while the week of September 8th brings Jotun: Valhalla Edition, a gorgeous, hand-drawn action game based in Norse Mythology.

On the week of September 15th, Noitu Love: Devolution makes its debut, and the week of September 22nd means you can pick up Drinkbox Studios’ Severed. Finally, September 30th wraps it all up with Azure Striker GUNVOLT 2, a Nintendo 3DS exclusive.

Each game debuts at 10 percent off its original price during its first week of launch, and if you’re interested in learning more about the games themselves, video clips from the developers will be loaded into the Nintendo eShop.

You can get an eyeful of the games in the sizzle reel below.

Via: BusinessWire

26
Aug

‘Don’t Starve Together’ arrives on PS4 with a huge bundle


Thanks to being a freebie for PlayStation Plus subscribers, Don’t Starve earned a solid following on PlayStation 4. To reward that, the developers at Klei Entertainment have put together a massive bundle headlined by the console version of the multiplayer expansion, Don’t Starve Together. The Don’t Starve Mega Pack includes previous expansions Shipwrecked, Reign of Giants, the base game and a few themes based on Autumn and the nautical Shipwrecked pack.

Klei’s Corey Rollins writes on the PlayStation Blog that the console version of Together features split-screen co-op both locally and online (for Share Playing!), while online-only multiplayer is good for up to six people.

“We loved hearing stories about friends and families finding creative ways to share the controller while playing the original single-player Don’t Starve,” Rollins says. “Now players will be able to survive together on the same couch, and even take their split-screen game online if the want and create or join an existing game to play with others.”

If you’re one of the folks who grabbed Don’t Starve when it was a free download, the Mega Pack will only cost $10.79. For everyone who doesn’t already own the first game, via PS+ or otherwise, the price is $26.99.

Source: PlayStation Blog