‘Fallout 4’ immortalizes a player’s late brother
Games have paid tribute to late celebrities and fans in the past, but rarely like this. When Reddit user NoohjXLVII (aka Andy) posted about the tragic losses of his father and his brother, as well as using Fallout 4 as a coping mechanism, Bethesda responded by including his brother as a character in Fallout’s Nuka World add-on. Run into Evan at the southernmost part of Nuka World’s map and you’ll meet the recreation of a man who Andy says was just as generous in real-life as he is in-game — the virtual Evan will gladly give you whatever he can. He’s not a perfect physical match, but he captures the “essence” of the person.
This won’t make up for Evan’s passing, although you can contribute to a GoFundMe campaign to help ease his family’s burden. Even so, the character (and the care package sent to Andy) are tremendous gestures. They’ll help preserve the memory of a man who, by all accounts, was taken from the world too soon.
[Thanks, Kristy]
Via: Kotaku, Eurogamer
Source: Reddit, GoFundMe
Alcatel’s standalone VR headset is a tough sell
While Samsung’s Gear VR requires a smartphone and full-fledged headsets like the Oculus Rift require a computer, Alcatel’s newly announced Vision doesn’t need either. Indeed, it’s a standalone VR headset, which is still something of a rarity in the VR world. Intel announced its own Project Alloy about a month ago and smaller companies like Sulon have come out with prototypes, but the Vision is the first working model I’ve actually had the chance to try on. As cool as it is though, I have to admit it faces stiff competition from the likes of Gear VR as well as Daydream-compatible phones and headsets.
At first glance, the Vision looks more like a kind of fighter helmet rather than a VR headset. Instead of using straps, the Vision utilizes a sort of brace that fits around your head. On the front is a set of goggles, which is then attached to a large back pad via a pair of flexible plastic arms. The reason for such bulk though, is that the 3,000 mAh battery is actually located in the rear. The result is a surprisingly balanced and comfortable fit despite its size.
In fact, I didn’t feel weighed down at all while wearing it. I was a little concerned with the lack of adjustable straps, but the Vision clamped on my head pretty securely. I did think it needed some kind of additional nose pads — it kept slipping a little on me — but it was otherwise fine. The eyewear area was roomy enough for my glasses and the extra padding around it added to the overall comfort. There’s a touchpad on the right temple, while the power key lies on top. It also has a headset jack to which you can attach your favorite pair of headphones.

Instead of a smartphone, the Vision comes equipped with a pair of 3.8-inch AMOLED displays, each with 1,080 x 1,020 resolution. I watched a couple of videos and played a game or two on the Vision and while the performance seemed fine, the resolution was a little blurry and the screen-door effect was apparent; definitely not any better than that of the Gear VR. It was still plenty immersive though, and I enjoyed tapping at the touchpad to zap away oncoming robots. On the inside, the Vision has specs that mimic most smartphones. It has an octa-core CPU, 32GB of storage, 3GB of RAM, Bluetooth, LTE WiFi as well as the usual accelerometer, gyro and proximity sensors. The Vision will apparently have around 3 hours of battery life.
It’s unclear how much the Vision will actually be but we hear that it’ll likely cost around $500 or $600. Seeing as you can get a Gear VR and a compatible smartphone for around that price, we’re not sure if the Vision offers a compelling alternative, especially since the Samsung option appears to have a far wider content library. Plus, we’ve yet to see what Google has to offer in terms of Daydream-compatible handsets. Still, if you fancy a VR headset without the constraints of a phone or a PC, the Vision might be a good one to try out. It’ll be available in China before the end of the year while the US should see it in early 2017.
We’re live all week from Berlin, Germany, for IFA 2016. Click here to catch up on all the news from the show.
Des Moines’ city council is trying to ‘opt out’ of ‘Pokémon Go’
The City Council of Des Moines, Washington is working hard to cut down on its residents’ access to Pokémon Go, even going so far as to make attempts to “opt out” of the game.
The council, spearheaded by Jeremy Nutting, is looking to remove the city at large from the game. Even though this technically can’t be done, since the game is based on map data (and it doesn’t make much sense), the best that could be done is possibly remove Poké Stops or something to that effect.
The idea sprang up after the City Council had a meeting about the droves of teenagers and other players walking around idly, looking down at their phones while crowding the marina and other areas, making noise, littering and partaking in certain legal and illegal vices.
After discussing Pokémon Go and the burden it seems to be placing on the city, the council members voted unanimously to request that the entire area “opt out” from the game, as far as public places and parks in Des Moines. Local business, as Nutting commented, were being affected by these roaming crowds. A valid worry, especially if the crowds of players are as obtrusive as described, but something a ban on one mobile game isn’t going to solve immediately.
It’s highly likely this request simply won’t be fulfilled due to the large expanse of area and the fact that these are public areas being policed, essentially. A similar situation occurred in France recently when the mayor of a French town decided he was interesting in “banning” Pokémon Go from the city.
It seems both mayor Fabrice Beauvois and council member Jeremy Nutting subscribe to the same school of thought when it comes to the mobile game: Augmented reality games are “spreading” and the perceived problems aren’t just going to go away.
Via: Seattle Times
Live out your lumberjack dreams in a VR chainsaw simulator
Virtual reality can teleport you into space, the bottom of the ocean and, soon, a version of Boston devastated by nuclear war. On the flip side, the immersive medium can be used for more primitive occupations and pastimes. Remember this forklift truck simulator from Gamescom? Well, now there’s something (potentially) even better: Limberjack, an ultra-realistic chainsaw simulator. With a Vive headset and two wand controllers, you can grab one of man’s favorite weapons and cut some branches from a downed tree. In the professional lumberjack world, this is called “limbing,” and is used regularly as part of logging championships.
I could go on, but Husqvarna — the game’s publisher and a forestry equipment specialist — does a better job of selling the whole experience:
“The art of stripping felled trees of their branches is exciting, but very dangerous. Welcome to Limberjack! Grab your Husqvarna chainsaw, and pursue your dream of becoming the undisputed greatest limber alive.”
The idea is to nimbly trim the branches in the shortest time possible, besting your friends and “picking up techniques used by the pros as you go along.” Best of all, there’s no requirement that you wear a flannel shirt. You can, however, shout “timber!” at the top of your lungs at any time.
Via: The Verge
Source: Limberjack (Steam)
Razer gaming keyboard aims to be the best of both worlds
Gaming keyboards tend to be an either/or proposition. Either you get the fast action and feedback of mechanical switches, or you ‘settle’ for the relative comfort of membrane rubber domes. Razer doesn’t think you should have to choose. It’s introducing the Ornata, a keyboard series whose “Mecha-Membrane” hybrid promises both the soft feel of a membrane with the “crisp, tactile” input of mechanical switches. It’s too soon to say how well it works in practice (you’d likely want to spend days with an Ornata to know it inside-out), but it’s also rare to see keyboard makers experimenting this way — it might be worth a look if you’re uncomfortable with pure mechanical keys.
You can snag the Ornata through Razer’s online store right now in either an $80 standard version with all-green lighting, or a $100 Ornata Chroma with 16.8 million colors. Either will get you customizable lighting effects and macro-ready programmable keys. That’s not cheap by any stretch, but Razer is clearly betting that you won’t feel a twinge of buyer’s remorse.
Source: Razer (1), (2)
Acer’s 21-inch ‘laptop’ gives ridiculous a new name
Acer’s made gaming laptops before, but none of them are quite like this. The behemoth you see here is the Predator 21X, which is the most redonkulous notebook I’ve seen in my life. The term desktop replacement is quite literal here, as it has a massive 21-inch curved display. Indeed, it’s apparently the world’s first laptop to have such a distinction. And if that isn’t ridiculous enough, it actually has two NVIDIA GeForce GTX 1080 graphics cards with SLI under the hood. Two.

I checked it out here at IFA and it looks even bigger in person, if you can believe that. It is simply massive. An Acer spokesperson even told us it weighs a whopping 8 kg (17.7 pounds). Still, that giant screen with its 2,560 x 1,080 resolution does do a lot to immerse you in gameplay, and I can see it being used to watch movies as well. But the insanity doesn’t stop there. Underneath that massive display is Tobii’s eye-tracking tech, which lets you simply look at an enemy target to aim rather than having to fiddle around with a mouse or keyboard. I had a go at it after a brief tutorial, and I have to admit it was pretty fun to just press a spacebar to fire rather than having to deal with the WASD keys as well.
Speaking of that keyboard, the Predator 21X is equipped with rather gorgeous mechanical one, complete with Cherry MX switches and RGB illumination. It was a joy to type on, and I can see its appeal to those who love the feel of clicky keys. What’s more, the trackpad on the Predator 21X actually transforms into a number keypad — you simply turn it over to go from number puncher to hardcore gamer (and vice versa). It’s a feature we’ve seen before, but it’s still cool to see it here.
The Predator 21X is a giant in specs as well as in size. Along with those two NVIDIA cards, it also has the latest 7th-generation Intel Core processor, a 4.2-channel audio system with Dolby Audio support and 5 system fans, three of which are AeroBlade metal models for even better cooling. There was no specs given regarding battery life, but there’s no way you’d want to leave this without power for long anyway.
Pricing and availability is still yet to be determined, but Acer tells us it should start shipping early next year. Still, we bet something like this will likely cost more than your average gaming rig. Better start saving your pennies now.
We’re live all week from Berlin, Germany, for IFA 2016. Click here to catch up on all the news from the show.
Telltale’s second ‘Batman’ episode arrives September 20th
Telltale took its sweet time readying the first episode of its Batman adventure game series, but you won’t have to wait too long to see what happens next. The studio has announced that the second episode, Children of Arkham, arrives on September 20th on Windows (through Steam), PS4 and Xbox One. Mum’s the word on what happens in the next episode (some PAX West guests will already know by the time you read this), but it’s reasonable to presume that it’ll continue to balance Bruce Wayne’s attempt to balance his normal life with his vigilante side.
There’s more on the way, too. If you insist on a disc-based copy, you can buy the previously unveiled retail version (which includes the first episode and a season pass for the rest) on September 13th. And you should hear about more platform support this month — if you aren’t willing to switch devices just to follow the Caped Crusader’s exploits, you may be in luck.
Source: Telltale Games
Ben Heck’s Xbox One S teardown
There are few things Ben Heck loves more than tearing down the newest gaming consoles. Watch how he unboxes the Xbox One S and takes apart each component, including the controller. As Ben does his thing, we see how Microsoft kept costs down by making alterations to both the chassis and printed circuit boards. Ben also compares the XBox One S side by side with the original XBox One and discovers that a connector is missing. Which one could it be? The power supply is another major change with Xbox One S; in the early days it was basically a huge brick. Ben also highlights the changes in the CPU/GPU heatsink and the limitations of hacking the HDMI ports on the board. Do you think there’s something else we can do with it? Let us know over on the element14 Community, where you can also learn about upcoming episodes.
Razer and Maingear partner on an all-out gaming PC
Maingear isn’t playing favorites when it comes to partners for over-the-top gaming rigs. The PC builder is teaming up with Razer for the R1 Razer Edition, a tower PC that’s as much about showing off as boosting your frame rates. Razer, as you might have noticed, handles the design — it’s monolithic, flashy and loaded with green lighting, including for the optional liquid cooling system. Even the wiring is kept super-tidy to both improve airflow and impress your friends.
Of course, there’s some steak to go with the sizzle. A base model starts at $999 with a 3.2GHz Core i5, 8GB of RAM, a GeForce GTX 1060 and a 1TB hard drive. If you can open your wallet wide enough, though, it’s possible to go wild. You can outfit the R1 with the aforementioned liquid cooling as well as up to a 10-core i7, dual GeForce Titan X video cards, 128GB of RAM and exotic storage options like a 1.2TB PCI Express solid-state drive. If you’re eager to see what Razer can bring to desktop gaming beyond its Lenovo collaboration, you can order the R1 today.
Source: Maingear, BusinessWire
Recommended Reading: Gaming’s gender problems continue in VR
With VR mode,
‘Dead or Alive’
goes from creepy
to harassment
Allegra Frank,
Polygon
Earlier this week, we caught a glimpse of Dead or Alive Xtreme 3 in virtual reality that’s set to launch the same day as PlayStation VR. The game allows the user to continually touch a female character in a bikini even after she repeatedly asks them to stop. Dead of Alive has already garnered its share of attention for how it depicts and treats women, but now it rekindled the debate about what is and isn’t okay when it comes to these virtual worlds.
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