Skip to content

Posts tagged ‘Gaming’

8
Sep

Watch ‘Mass Effect: Andromeda’ running on the PS4 Pro


To show off the capabilities of its new, more powerful PlayStation 4, Sony called on Bioware and the highly anticipated Mass Effect: Andromeda. The first (official) gameplay was demoed on stage at the PS4 Slim and PS4 Pro unveiling, giving fans their best glimpse yet of the new sci-fi epic. In a roughly three-minute teaser, we see our rugged hero exploring a planet overrun by creepers and other strange vegetation. Platforms drenched in green light show signs of civilisation, however, and before long you’re wandering past groups of floating, seemingly non-violent aliens.

The video is designed to show off the PS4 Pro and EA’s Frostbite engine. The environment and characters are a clear step up from the original Mass Effect trilogy — there’s more detail in the world, giving it a greater sense of depth and believability. At the two minute mark the teaser is interrupted with a cutscene, which shows your complete crew discussing a star map. They’re quickly interrupted by some alarming “power levels” which turn out to be, you guessed it, some now not so innocent aliens. Typical.

All told, it’s a beautiful tease. “Early 2017” can’t come soon enough.

Find all the news from Sony’s big PlayStation event right here.

Source: Mass Effect (YouTube)

8
Sep

Blizzard launches new ‘World of Warcraft: Legion’ companion app


The World of Warcraft Mobile Armory app has been quietly keep track of all your characters, stats and auctions for years now (in fact it just got updated to version 7.0 last month). Now, to coincide with the release of the latest expansion set to the immensely popular MMORPG, Blizzard has launched a second companion app to help WoW players make the most of their tim in the Broken Isles of Azeroth, even when they’re on the go.

Cleverly titled the World of Warcraft Legion Companion, Blizzard’s latest mobile app allows players to manage their Order Hall and World Quests from their mobile devices, allowing them to save time and get right to the quests once they’re in-game. The Order Hall management section allows you to research and track your Order’s tech tree status. A separate Mission Control section shows which missions are available to your Class Order Hall so you can collect rewards, manage followers and recruit new champions for future missions.

The Wow Legion Companion is currently available for both iOS and Android devices. Naturally, the app requires World of Warcraft, WoW: Legion and an active Warcraft subscription with at least one character of appropriate level.

Source: World of Warcraft

7
Sep

Mario is coming to the iPhone and iPad


Nintendo legend Shigeru Miyamoto showed up on the Apple stage today to reveal Super Mario Run, an iOS game starring everyone’s favorite red-hatted plumber. Super Mario Run is the first Nintendo title to launch as a standalone smartphone game, aside from the social-focused app Miitomo. It’s due to hit iOS in December. The iTunes listing for Super Mario Run says it’s a free game with in-app purchases.

Super Mario Run stars Mario as he leaps across familiar brick-lined landscapes and platforming levels. Tap to make Mario jump; the longer you hold your finger down, the higher he flies. In later levels, players are able to change Mario’s direction as well. The goal is to grab as many coins as possible and reach the flagpole before time runs out. There’s also a battle mode called “Toad Rally” where players attempt to beat other people’s high scores.

Developing …

7
Sep

‘Forza 6: Apex’ adds racing wheel support and exits beta


Steering wheel support is essential for any racing simulation that wants to be taken seriously. And now, some four months after launch, the free-to-play Forza Motorsport 6: Apex is finally ready for the pricey — and extremely precise! — accessories. The PC game will play nicely with a number of wheels from Logitech and Thrustmaster (including the latter’s very nice T300RS). A post on Xbox Wire notes that more wheels will be supported later this month.

Specifically? The high-end Fanatec CSR and ClubSport V2 Xbox One Hub. More than that, H-pattern shifters are getting some love too for the total (virtual) racing experience. That starts with Logitech wheels, with more brands coming onboard “in the future.”

And to cap off the latest update, the developers at Turn 10 are removing the “beta” tag. That’s right, apparently racing wheel support was the final piece of the puzzle. Sure, the game isn’t as full-featured as, say, Project Cars is (on PC or otherwise), but Apex is free. To see if your specific wheel will work with the game, hit the source link below.

Source: Xbox Wire

7
Sep

The PlayStation VR includes a demo disc loaded with games


PlayStation VR is expensive enough by itself, so you probably don’t relish the idea of spending more just to get a taste of what the PS4 headset is like. Thankfully, you won’t have to. Sony has revealed that PSVR’s accompanying demo disc will include samples of eight games. A handful are definitely lighter releases that serve more as showcases (PlayStation VR Worlds most notably), but there are also tasters of games you might well buy later. You can play demos for Battlezone, Driveclub VR, the ubiquitous VR sampler EVE: Valkyrie and RIGS: Mechanized Combat League, among others.

This lineup surfaced on Sony’s European PlayStation Blog, so don’t be surprised if the lineup changes depending on your region. Should it remain largely intact from country to country, though, it’s good news for many future PSVR owners. Yes, the demos are ultimately there to get you to buy games, but the breadth is important. You won’t run out of things to try minutes after opening the box, and you’ll get a genuinely diverse range of experiences that will give you a feel for what’s possible in VR. That’s particularly important when many players will know very little about VR, let alone have first-hand experience.

Via: The Verge

Source: PlayStation Blog

7
Sep

Xbox One preview software gets new social features today


Xbox One Preview members will get their hands on a couple of brand new features making their way to the console today.

Both Clubs and Looking for Group features are being rolled out to Preview members on Xbox One today and then the Xbox app on Windows 10, iOS and Android devices in the near future. Both features’ existence were confirmed during E3 2016, but now there’s a chance to actually try them out now that they’ll be in the wild.

Clubs are exactly what they sound like: Groups created and managed by players meant to foster a sense of community among anyone getting together to play a certain game. Anyone can create or join different Clubs, and you can create one for nearly anything, such as a group for your inner circle of friends to best each other at Halo or something of that nature.

Club members can coordinate parties, play games, communicate via voice and text chat and share content across the Club together. All Clubs for a specific game will be grouped together in the Game Hub. If you’ve got a unique name in the hopper for one you want to put together, you’ll want to go ahead and grab it if you’re in the Preview because there can only be one with the same name.

Similarly, Looking for Group will assist you in finding someone to play with. You can create your own LFG post with requirements such as the game you need help with, how many people you require, rules, and other types of prerequisites you want to set to make the experience as pleasant as possible. You can browse other LFG requests to see if there’s anyone you want to join in and assist as well.

In addition to Clubs and Looking for Group becoming available today, the Gamerscore Leaderboard for Xbox One and Windows 10 app has been improved to display results for a 30-day rolling period. Plus, emojis are coming to the Xbox One’s virtual keyboard. When communicating with Clubs or others in Groups, you can utilize various emojis with a special keyboard of them.

More details on the online tournament Arena will be coming soon, but for now these updates should tide Xbox One owners over with new social options. Now get out there and make some Clubs for us to join.

Source: Microsoft

6
Sep

Dolphin emulator now supports every GameCube game


The open-source Dolphin emulator has been able to run nearly every GameCube title since 2009, but one title has stumped it — Star Wars: The Clone Wars. It turns out that the 14-year-old game used some pretty clever, tricky-to-implement memory tricks. However, the team says it finally cracked the game with a more accurate memory emulator, which had the added benefit of other GameCube titles more stable.

More than any other GameCube title, Star Wars: The Clone Wars takes advantage of the GameCube’s mappable memory to set up its own custom RAM structure. Unfortunately, it can change those on the fly in mid-game, crashing the emulator.

To fix the problem, the Dolphin team had to rewrite a large chunk of the code that deals with so-called “block address translations (BATs).” The result is an emulator that can run every single official GameCube title with fewer crashes, but is a tad slower (8-15 percent) with those that use a different type of memory addressing. So, even though you can run the Dolphin software on a Mac, PC, Linux or Android machine, the team recommends as fast a computer as possible for certain titles.

The Dolphin emulator was created as a software research experiment to do retro gaming, but because it runs Wii games (which Nintendo still sells), it has been exploited for piracy. You can still legally run GameCube titles on a Wii console, but the last one, Madden NFL 08, was released in 2007. Since they’re now moving into a preservation phase, the updated emulator is good news for gaming history geeks, despite the potential for misuse.

Source: Dolphin

6
Sep

Hot Wheels AI is the love child of slot cars and Roomba


Model cars and track racing are the bread and butter of Hot Wheels, but they might look a little long in the tooth compared to flashy console games like Gran Turismo and Need for Speed. With the new Hot Wheels AI set, toy autos get a bit of a boost — not just in speed, but in intelligence. Now you can race against a computer in the real world, right there on your living room rug.

Each Hot Wheels AI set comes with two cars, 20 pieces of track and two controllers. The 1/32 scale models look like normal toy cars, with snazzy shells not based on any existing real world vehicle — the blue design is called “Fast Fish” and the orange one is “Spin King.” Flip them over and underneath you’ll find two infrared sensors similar to the ones on a Roomba. They allow the computer inside to “read” the gradient pattern on the vinyl track, so it knows exactly where the car is and can adjust the steering to stay on course even in the middle of a heated race.

The track pieces can be arranged in over 40 layouts, allowing you to add turns and straightaways to your hearts’ content. That’s not the only thing about Hot Wheels AI that can be customized — the shells can be swapped out for new designs, and the wheel rims are interchangeable as well (gold-plated and spinning options not yet available).

Hot Wheels AI hands-on

Once you’ve got everything to your liking, it’s time to race. There’s no app or anything like that — Hot Wheels AI comes with special controllers that connect at 2.4GHz to each car. They have a very video game flair to them: The shape resembles an Xbox gamepad, and the controls include a directional joystick on the left with two shoulder buttons up top. But that’s where the similarities end. The triggers on the back are designed more like those you’d find on a slot car control, and the front has an array of colorful buttons for choosing game modes.

There’s an autodrive mode where the cars zip around the track on their own. But let’s face it: You want to be the one doing the driving. There’s a freeplay mode that puts you in full control and lets you take it anywhere, including off track. On the track you might want to try the practice mode. That’s just a basic run which lets you try for your fastest time while you get used to the controls. Once you’re done practicing, though, it’s time to race against another player or an AI in championship mode. That lets you set up a race with a certain number of laps, like 10. The computer will then track the relative position of the cars, with the controller speakers announcing the standings on each lap and eventually calling a winner.

Both the practice and championship settings allow you to select from three skill levels: Beginner, Advanced and Expert. The first difference is how much assistance you get from the computer — beginners just need to hit the gas, and the system will do the work of keeping your car on the road. Expert puts you almost in full control of acceleration and steering. The other big difference in skill level is how fast you’re able to go. Beginner putts along at a steady but unexciting pace, while expert takes advantage of the cars’ ability to travel up to 5.6mph, the scaled down equivalent of 180mph.

Besides the controller, another distinctly video game twist to Hot Wheels AI is the ability to deploy hazards against your opponent during a championship race. These road mishaps are activated with the touch of a button, but there’s no actual oil stick that appears on the track — the affected car will skid or stall out on its own, with the speaker on the controller announcing the cause of the problem. It’s a lot like Mario Kart — in fact, the hazards can only affect the lead vehicle, so it’s exactly like the accursed blue shell. (Oh, how I hate you blue shell.)

The number of sabotages you have is limited by the difficulty level selected: beginners get nothing, advanced racers get two and experts have four in their arsenal. They can be reloaded by driving your car into the “pit area” of the track. It’s an optional bend you can add to the side of the track for “repairs,” but the AI won’t guide you there automatically — you have to switch to the RC assist function and manually drive your vehicle in. It’s not easy, so you’re definitely earning that refill.

I’m infamously bad at games like Mario Kart (just ask my coworkers), but I still found beginner difficulty to be a little too constraining. I do think it’s great for younger kids still trying to figure out the basics. Advanced mode was a little more my speed — you get enough guidance to keep you on the track, but it’s still possible to maneuver around a bit and it’s not annoyingly slow. I still ran off the track a few times, especially after being rammed by my human opponents. The AI is a fair enough driver, and a good way to learn the ropes. But for a real challenge you’re going to want to play this with a friend or a competitive family member.

In fact, the varying difficulty modes make it great for groups of kids. If you have younger siblings, then you know the pain of being told to “go easy” or even let them win. With Hot Wheels AI, an older child can choose the advanced or expert setting and drive to their full potential, while the littler one can still feel like they’re participating without getting frustrated by their lack of skill. They might eventually notice their car isn’t fast enough, but hopefully by that point (and age) they’ll have improved enough that it’s time to graduate to another skill level.

Hot Wheels AI might be aimed at ages “8+,” but it really does reach across age groups. The controllers can be handed off to younger kids, or older adults with fond memories of slot cars and plastic tracks. It’s the same classic combination of speed and style that Hot Wheels is known for — but now it’s got some brains on the inside. The basic set goes on sale this October for a sweet $100.

6
Sep

‘Duke Nukem 3D’ re-release adds new levels from the original team


If Duke Nukem Forever convinced you that cheesy one-liners, bad puns and juvenile action-hero humor is best left in the 90s, you’re in luck. Gearbox Software just announced that it’s bringing back the original Duke Nukem 3D in a special 20th Anniversary Edition World Tour that packs in 8 new levels, a ton of freshly recorded voice lines and a modest graphics update. Even better, all this new content was designed by much of the 1996 classic’s original team.

In addition to the original game, Duke Nukem 3D: 20th Anniversary World Tour (what a mouthful) features a new episode created by Allen Blum and Richard “Levelord” Gray (two level designers from the original game), new music from original composer Lee Jackson and a ton of fresh “duke talk” from voice actor Jon St. John. Not good enough? Okay there’s a little more. The game’s 20th anniversary release will also feature a 2.5D option that gives the graphics a modest update. The game’s 2D sprite look isn’t going anywhere, but the actual level environment will use real 3D rendered graphics instead of the pseudo-3D effect the original game used. Even that is only an option, though. Gearbox promises the original 1996 graphics experience will be available to purists.

The whole experience will set Duke fans back $20 when it launches on October 11th. That a pretty steep price increase from when the game could be had on Steam for about $4 — but at least there’s a ton of new content. It’s not just for PC gamers either: Duke Nukem 3D: 20th Anniversary World Tour will be available on PC, Xbox One and PlayStation 4.

Source: Gearbox Software

6
Sep

Nintendo issues DMCA takedown for hundreds of fan games


Whenever we see a high quality fan-game using a major gaming company’s IP, we always think the same thing: it’s only a matter of time. For hundreds of Nintendo fan projects, that time has come. Today, the Japanese gaming giant issued DMCA takedown requests for over 500 fan-games — including AM2R: a lovingly crafted Metroid II remake that recently launched after 8 years of development.

Most of the effected games were hosted on Game Jolt: a community where indie developers upload and share their projects for free. The library is filled with homages to other games — like Old Man’s Sky, Duck Nukum and, of course, hundreds of Mario, Zelda and Pokémon fan-games. Nintendo’s takedown notice named over 500 titles that violated its copyright, and all of them have been taken down.

Despite not being part of Game Jolt’s library, AM2R was issued a DCMA takedown, too. “There will be no more AM2R updates,” developer Milton Guasti wrote on his blog, “and no more releases under any platform.” This is the second and final blow for Guasti, who had been quietly updating the game despite a takedown request issued earlier this year. Nintendo’s within its right to put a lid on these fan projects, of course — but it’s always a bummer to see passionate fan works snuffed out with all the fanfare of a legal notice.

Via: Polygon

Source: Game Jolt