Raise some Hell on your commute with the ‘Doom’ soundtrack
In case you wanted to listen to the crushing beats and guitar riffs of Doom’s soundtrack during your daily trip to work or school, now’s your chance. Composer Mick Gordon’s industrial-metal score is available to purchase and stream from Google Play, iTunes and Spotify. A tweet from Gordon outlines what’s available in the digital version: 31 tracks with new mixes spanning a 128 minute runtime. And at least a few pentagrams and numbers of the beast if you run it through a spectrogram.
It isn’t the Trent Reznor score we were promised for Doom 3, but it’s probably as close as we’ll ever get. And I mean that in the absolute best way possible. There isn’t a physical release (yet) but given the popularity of those it probably isn’t too far off. Don’t have $10 to spare for the download? Well, there’s always YouTube.
#DOOM Soundtrack out now!π€
π31 Tracks
π128 Minutes
πAll-new Mixes
Available here:@iTunes | @GooglePlay | @Spotifyhttps://t.co/0nSgpAF2ZJβ Mick Gordon (@Mick_Gordon) September 28, 2016
Via: Game Informer
Source: Google Play, iTunes, Spotify, Mick Gordon (Twitter)
20-minute ‘Gears 4’ prologue playthrough looks very familiar
Even the most dedicated Gears of War fan might need a refresher course ahead of the franchise’s fourth numbered sequel. And that’s precisely what the new video from the developers at The Coalition is all about. What’s more, it’s direct feed footage of the first section of the game, aptly titled “Prologue.” So, you can see exactly what sorts of trouble you’ll be getting into in a few weeks.
The 22-minute video covers some of past Gears moments from different perspectives. Those include a battle from Aspho Fields (a key event in the universe’s fiction that hasn’t been in a game previously), Emergence Day when the humans of Serra came in first contact with the Locust enemies and the battle at Anvil Gate that ended the war with those subterranean monsters.
All that and the video sets up the legend of Marcus Fenix, father of 4’s protagonist, J.D.. This isn’t the first time Gears of War has had playable memories. In fact, 2013’s side story, Judgment, was based entirely around that narrative conceit. Kind of a clever way to tie all the games together, no? Sadly this video contains precisely zero new Run the Jewels tracks. Gears of War 4 comes out October 11th on Xbox One and Windows 10.
Source: Xbox Wire
‘No Man’s Sky’ is being investigated for false advertising
After No Man’s Sky hit shelves in early August, complaints arose around bugs and oversights made by its small studio Hello Games. But as the weeks wore on, a new uproar struck out at the differences between concept videos and the released game, which some players and press believe lacked many features promised in its early promotional material. Now the UK-based Advertising Standards Authority (ASA) is launching an investigation into those disparities.
The inquiry specifically regards material appearing on the No Man’s Sky’s Steam store page. But the ASA’s decision would be applicable to all advertising that similarly doesn’t reflect the final game, a spokesman told Reddit user AzzerUK, who posted a list of the main claims being investigated.
By their descriptions, the ASA is assumedly comparing the final game to its E3 2014 demo, which is also the first one that appears front and center on the game’s Steam page. Among those are disparities, like UI design, flowing water and aiming systems, that are the kinds of things that change during a game’s development. But others are more severe: It’s clear that the released version lacks several features displayed in the press video, like animals interacting and crashing through environmental underbrush or large-scale space battles.
If the ASA does declare that the game was falsely advertised, it’s unclear what kind of repercussions Hello Games would face: The UK regulator’s page indicates that, in most cases, the offending companies simply agree to remove the ad. In that case, they’d just strip the videos and claims on No Man’s Sky’s Steam page to comply.
Despite all the outrage and supposed flood of refunds at the end of August, the game still sold ridiculously well in its first week. SteamSpy indicates over 750,000 units sold on the platform to date, all presumably at the $60 sticker price. Further bad press from a false advertising declaration won’t ruin the game’s already controversial reputation, which has a “Mostly Negative” rating (only 34% positive) on Steam. Hello Games would probably just cry all the way to the bank.
Engadget has reached out to Steam and Hello Games, neither of which responded at press time.
Source: Polygon
‘Here They Lie’ trailer is a frightening glimpse at PlayStation VR
Here They Lie wowed us back at E3 with its virtual reality spin on existential horror. Now its latest trailer offers up plenty more reasons to get excited (or preemptively terrified) ahead of its October 13th release (right alongside PlayStation VR’s debut). Developed by the team at Tangentleman, it puts you in the shoes of a man experiencing a smorgasbord of horrific imagery while pursuing a mysterious woman. And being a VR joint, you’ll get to suffer right alongside him.
We don’t know much else about Here They Lie’s story yet, but the trailer makes its influences clear. There’s plenty of Kubrickian imagery from The Shining, as well as nods to Jacob’s Ladder (which the developers say directly inspired the game). On the whole, there’s a pervading sense of dread, which is exactly how I like my horror served up. And yes, you can also play it on on the PS4 normally without the VR headset.
Source: PlayStation
‘FIFA 17’ marks a new beginning for the soccer franchise
I’ve been playing FIFA since its first title launched on Super Nintendo, when characters on the screen looked like nothing more than colorful stick figures. Nowadays, thanks to the power of modern gaming consoles, the visuals and gameplay are as close to the real thing as it gets. So much so, in fact, that oftentimes when FIFA is on my TV someone asks, “What game are you watching?” FIFA 17, which arrived yesterday in the US and lands tomorrow worldwide, is no exception.
This year, publisher EA introduced a major change to the franchise by choosing its Frostbite engine to develop it, the same one used on more intense series like Battlefield. That’s not the only new feature, though, so let’s walk through a few more before you spend $60 to play on your Xbox 360, PlayStation 3, Xbox One, PlayStation 4 or PC.
Pink, fluffy dining at the ‘Kirby’ cafe
If you didn’t know, Kirby is a squidgy pink ball. With minimal facial features. That’s about it. Which is why he’s adorable (and popular) enough to warrant a whole bunch of merchandise, as well as temporary pop-up cafes across Tokyo, Nagoya and Osaka. Japan isn’t lacking for gaming culture — in fact, we’ve already toured a few in our guide to Tokyo. It’s just a shame that this one is a temporary arrangement. If you’re a fan of all things pink and circular, get to Japan while you can: The Kirby Cafe closes at the end of October, and you need a ticket to merely get inside. Even if you’re able to get in, though, can you stomach a Kirby pancake?
Created by Masahiro Sakurai (of Smash Bros. fame), Kirby’s simple design was intended as a placeholder midway through game development. However, Sakurai decided to keep it as the final character design. In fact, at one point during development of the first game, Nintendo legend Shigeru Miyamoto wanted to change the character from pink to yellow, which sounds outrageous now. Not that it mattered much back then: The game launched on the monochrome Gameboy.

The character’s Tokyo pop-up site has been hugely popular. To get into either the cafe or the shop you have to receive a ticket, given out early each day. I got there before 9am, and my shop slot was midday (for a shop!) and 1pm for the cafe itself. The food looked great and fortunately tasted pretty good, especially for what might otherwise have turned out to be a gimmicky theme eatery.
The place is a branded takeover of a relatively decent (if not all that notable) Italian brasserie, which ensured most of the dishes and desserts were made from fresh ingredients, cooked in-house. Fear not, though: There are still plenty of stars, power-up strawberries and rainbows.

I tried as much of it as I could. “Waddle-Dee Hayashi rice” is thinly-sliced beef cooked slowly in red wine, added to a well-seasoned demi-glaze sauce. The rice came with grilled vegetables on the side, with star-shaped pickles scattered around it. (It’s a Japanese thing.) This all comes together on the plate looking like the face of a Waddle-Dee. (The Kirby universe’s version of a Super Mario’s goomba.) I didn’t feel short changed by the quantity of food, and it was pretty delicious for Hayashi rice. Meanwhile, I sipped a “Dream Fountain Sparkling Cocktail” (pink grapefruit juice, Blue Curacao), which was far more unremarkable. The star-topped muddler was the best part. But the menu states in print that I wasn’t allowed to steal keep it.

The Kirby pancakes were the highlight of my visit. A substantial layer of cream, flavored and colored with raspberry puree, laid on top of two thick, fluffy pancakes, decorated with raspberry sauce and berries. It felt like a shame to ruin the presentation by actually eating it. The first cut was the deepest. And then I vacuumed it all up in seconds, Kirby-style. I wrapped up my visit with arguably the laziest menu option: a cappuccino decorated with a Kirby stencil, cocoa powder and a splash of fruit syrup. (The coffee itself was fine.)
After all that food, I paid a second visit to the store. Kirby’s popularity meant that some bags, soft toys and tees had already sold out, but my blood sugar-level was high: I left with a fridge magnet and Japanese-style hand cloth.

The food isn’t cheap, but it tastes good and is surprisingly faithful to the character’s design — which is why I’m paying so much for pancakes and rice. I also wanted to test out Whispy Woods salad and focaccia. Here’s the whole menu: It looks the part. Tokyo’s Kirby Cafe trades in cute and pink foodstuffs until October 30th.
Source: Kirby Cafe (Japanese)
eSports powerhouse Team Liquid picked up by new investor group
While 2016 has been a great year for eSports exposure β several championships have gotten screen time on ESPN networks β it’s also been a great year for money. Not only is it estimated to grow to a $500 million industry this annum, but traditional sports conglomerates like the Philadelphia 76ers and German soccer club FC Schalke 04 are buying pro gaming teams outright. But the latest news isn’t just another purchase deal. An odd assortment of entertainment and investors created aXiomatic, an ownership group dedicated to scooping up eSports teams, and are starting off by purchasing one of the more famous ones: Team Liquid.
The Netherlands-based pro gaming organization started as a clan on Blizzard’s Battle.net gaming network in 2000, but today, it’s a powerhouse with 50 players across 10 teams for League of Legends, Dota 2, StarCraft 2, CS: GO, and others. Current Team Liquid co-CEOs Steve Arhancet and Victor Goossens will keep those positions, and both assured in a blog post that their roles are even more secure now that they are not sole owners.
The ownership group, aXiomatic, is composed of a slew of entertainment and sports executives. These include Mandalay Entertainment CEO Peter Guber, who is co-owner of the Golden State Warriors and Los Angeles Dodgers, as well as Magic Johnson, AOL co-founder Steve Case and entrepreneur Tony Robbins. They hope to build Team Liquid into a major sports entertainment franchise, according to Deadline.
Wizards, Warriors, and Magic: A Strategic Partnership for Team Liquid
More about our next adventure: https://t.co/8Y3SRICocd
β TeamLiquidPro (@TeamLiquidPro) September 27, 2016
Source: Deadline
Steam is turning into the App Store and that’s OK
Steam changed the video-game industry in the same way Netflix changed television. Digital distribution was a natural evolution for gaming in the early 2010s, allowing PC players to skip the midnight-release lines at Gamestop and purchase new titles with the click of a button. While Steam wasn’t the first hub to offer digitally distributed games — Valve debuted it in 2004 — it quickly gained a massive following and by 2011 was undoubtedly the largest platform for finding, buying and playing games on PC, Mac and Linux. Today, Steam hosts more than 10,000 titles and nearly 160 million active users per month, according to Steam Spy and EEDAR.
Steam is Netflix on pixelated, interactive steroids.
Even consoles eventually followed Steam’s lead, becoming more connected and relying less on physical discs with each new generation. In 2013, Microsoft attempted to launch the Xbox One as an always-on console that would eliminate disc games, but the living-room audience wasn’t ready for a digital-only reality. Still, both the Xbox One and PS4 essentially operate as disc-less consoles, offering every game, update and service via online connections.
Steam is a leader in the gaming industry, often setting or predicting trends that will dominate the rest of the market in due time. And, over the past few years, it’s been setting another trend that sounds daunting for new, especially independent, developers: game saturation.
“It used to be that an indie game of reasonable quality, released on Steam, would probably at least break even. That is no longer true,” says Jonathan Blow, creator of Braid and The Witness. “I don’t think Steam is anywhere near the App Store in terms of oversaturation — yet? — but it has definitely gone in that direction.”

Two fans of Valve’s Team Fortress 2 at PAX 2011 (Image credit: Flickr/sharkhats)
A few major changes have rocked Steam since 2012, starting with the launch of Greenlight, a process that allows players to vote in games that they think deserve to be sold on Steam proper. Greenlight replaced Valve’s in-house curation system staffed by employees, instead allowing players themselves to determine whether a game was good enough for the service. Aside from outsourcing the curation process, Valve hoped Greenlight would help developers market their games, offering an extra layer of fan interaction and awareness.
Greenlight was confusing and even detrimental for some developers, even two years after its launch. However, Greenlight cracked open the door for plenty of new studios and Steam began hosting more games than ever before. Valve accepted 283 titles in 2011, and by 2012 that figure had risen to 381, according to Steam Spy. In 2013, 569 new games were added to Steam.
That’s when Early Access came along. In March 2013, Valve debuted a program that allowed developers to sell unfinished, in-production games on Steam. It was an idea similar to Greenlight, allowing developers to cultivate communities before their games actually went live, but this service could generate revenue at the same time. This was an easier sell to developers and it led to some great success stories, even for small titles.
These two shifts in Steam’s operation opened the floodgates. In 2014, Steam Spy says the service added 1,783 games, more than tripling the previous year’s number. In 2015, Steam added 2,989 games, and so far in 2016, the service has accumulated 3,236 more. There are 10,243 games on Steam and more than half of them have been added in the past two years, even though the service has been live for more than a decade.

Steam Early Access at a glance; screenshot taken September 26, 2016
Rami Ismail, co-creator of Nuclear Throne and Ridiculous Fishing, says Early Access changed Steam entirely. Most games on Greenlight eventually make it to Steam now and Early Access pushed developers to sell services (continually updated gaming experiences), rather than products (like a boxed game).
“The increased competition on the platform has changed some crucial elements at Valve,” Ismail says. “The curational quality of Steam has disappeared, which has its pros and cons, and developers are eagerly participating in the race to the bottom for PC games too. If anything, this will further popularize subscription-based, free-to-play and DLC models on the platform.”
That “race to the bottom” reveals itself in Steam Spy’s stats. While the number of Steam games has risen dramatically over the past three years, the average price of those games has fallen to $10.33 in 2016 from $14.21 in 2013.
With an influx of games and falling prices, developers are unable to rely on Steam the same way they used to in the early 2010s. Ismail says that, back then, a decent game could net 10,000 sales or more at launch, but today many great games end up in the “2,000 graveyard,” selling just 2,000 units before disappearing from the charts altogether.
“I think the idea of Steam being this mythical money-maker that instantly makes people rich is mostly a myth that held some truth back at the start of the decade,” Ismail says. “Nowadays, you’re less dependent on launch and more dependent on sales, maintaining visibility over time and building a community. Which, I guess, explains why Early Access is so popular.”
“The idea of Steam being this mythical moneymaker that instantly makes people rich is mostly a myth that held some truth back at the start of the decade.” – Rami Ismail
Steam may be crowded and pushing a new breed of developer-player relationships, but it’s far from a worst-case scenario. Plenty of developers keep their eye on multiple platforms, and the mobile marketplace has long been viewed as a bastion of gross oversaturation. It’s nearly impossible to get noticed on the App Store or Google Play, each of which hosts roughly 2 million programs in total.
“I don’t actually think it’s fair to compare Steam to the App Store,” Firewatch and The Walking Dead lead writer Sean Vanaman says. “The App Store sets price expectations around $1 from day one, caters to every human being on Earth with an iPhone and, due to the App Store products being so diverse — you can get Transistor, a date on Tinder and a recipe for eggplant parmesan all in the same 60 seconds — you have tremendous problems with search, discoverability and pricing. There are over 1 million apps in the App Store. Sixty-thousand games hit the App Store per month. That to me is oversaturation.”
As powerful an influence as Steam is on the gaming market, it’s still subject to the whims of a growing industry. Video games are becoming more mainstream by the moment, and the tools for creating games are more accessible than ever. More people are making games, which means there are simply more games to go around — and that’s a good thing, according to Jonathan Blow.
“It’s easier to make a game than it used to be,” Blow says. “So to ‘fix’ that you either have to make it harder to make games or you have to put up barriers for people to get their games to an audience. Both of those sound pretty bad.”
The third option is curation, and Blow sees that playing out fairly successfully on forums and other third-party websites. Steam did launch its own Curators system in 2014 featuring recommendations from established gaming websites and people, but as Blow puts it, “I don’t feel like it has a lot of teeth right now.”

Steam Curators at a glance; screenshot taken September 26, 2016
Ismail largely agrees with Blow’s assessment of the industry.
“Game development is becoming more and more like photography or music bands,” he says. “As it gets easier to make games, that trend will accelerate. Think about it this way: Almost everyone can make a good photo or learn to play an instrument, but only a few do it professionally, and of those, only few can sustain themselves. Games will be like that too.”
The process of developing, marketing and selling a game — especially an independent endeavor — has shifted drastically over the past four years. Players expect transparency and consistent updates, and many times they even want to be involved in the game’s production. This could be a side effect of the Kickstarter generation or an extreme extrapolation of the Minecraft model (the game was successfully sold in beta form for years). Whatever the reason, it’s the new reality.
Steam may not be a magical moneymaking machine for developers, but it is growing with the industry and evolving along the way. Besides, it’s ill-advised for new developers to pin all their hopes on a single platform, Octodad creator Philip Tibitoski says. Every platform, from PC to consoles to mobile, changes regularly due to circumstances that developers simply can’t control.
“I’m not sure developers could ever depend on Steam in the way a studio or individual starting out might think they could,” he says. “The games that thrived on Steam three years ago or so were games with robust promotional cycles that focused around mechanics or ideas that grabbed people within that zeitgeist.”
Tibitoski recommends finding a platform that makes sense for each individual game. That means negotiating with Valve, Sony or Microsoft to get the game showcased on their storefronts, and making sure the studio’s audience actually uses its chosen platform.
“In my experience, there are no guarantees, and all you can really do is build on your own ability to be adaptable, self-aware and cautiously courageous in the choices you make,” Tibitoski says.
Whatever the modern developer’s preference, Ismail and Blow agree it’s best to not launch a game on mobile first. Blow suggests a more curated platform like PlayStation 4, or even a dual-platform launch that hits Steam and PS4 at the same time. Ismail says to “launch as often and in as many stores as you can.”
“If you’re doing a game across Steam and mobile or console, do Steam first,” he says. “Even though you’re developing them simultaneously and the order barely matters in most cases, people hate mobile and console games coming to Steam, but console and mobile users love PC games coming to their platforms.”
Success on Steam is all about these tricks — and its marketplace has certainly gotten trickier over the past four years.
Indie game darling ‘Firewatch’ is heading to movie theaters
Physical photographs aren’t the only way Firewatch will invade the real world. Developer Campo Santo recently revealed a partnership with production house Good Universe (Neighbors and Last Vegas) to make a movie based on the indie game about a fire lookout in a Wyoming forest, according to The Hollywood Reporter. No other details are available at the time, but fingers crossed that some enterprising Ford dealership doesn’t repurpose the movie’s eventual trailer for a summer sales event.
Miss the game when it came out earlier this year on PlayStation 4 and PC? If the reason was because you only have an Xbox One, well, now you can fix that as the game graced Microsoft’s console last week — replete with a temporarily exclusive free-roam mode.
Via: Polygon
Source: The Hollywood Reporter
What’s on your HDTV: ‘Luke Cage,’ ‘Forza,’ ‘Westworld’
It’s time: Netflix is back with the next entry in its line of Marvel-character TV series with Luke Cage, starring Mike Colter and produced by Cheo Hodari Coker. Be quick with your binge, since on Sunday night, HBO kicks off its highly-anticipated android-populated TV series Westworld. We’re also ready for the wide release of Forza Horizon 3 — I’ve been playing it and it’s not only my favorite Forza, it could’ve been my favorite entry in the PGR or Midnight Club series.
Tonight is the first presidential debate, and if you need another reason to watch, don’t forget that you can use it to compare the HD feeds from different networks. New movie releases on Blu-ray include Ultra HD versions of Warcraft, Everest, Central Intelligence and The Shallows, and on TV don’t forget about a new season of Drunk History. There’s also a Final Fantasy XV side-scrolling prequel, and XCOM 2 on consoles. Look after the break to check out each day’s highlights, including trailers and let us know what you think (or what we missed).
Blu-ray & Games & Streaming
- Warcraft (3D, 4K)
- The Shallows (4K)
- Central Intelligence (4K)
- Everest 4K
- The Neon Demon
- Mike and Dave Need Wedding Dates
- Ripper Street (S4)
- Lady in White
- Bill & Ted’s Most Excellent Collection
- An American Werewolf in London (35th Anniversary Collection)
- Forza Horizon 3 (PC, Xbox One)
- FIFA 17 (PC, PS4, PS4, Xbox 360, Xbox One)
- XCOM 2 (PS4, Xbox One)
- ATV Renegades (PS4, Xbox One)
- Hitman Episode 5: Freedom Fighters (PC, PS4, Xbox One)
- Quantum Break (PC – 9/29)
- A King’s Tale: Final Fantasy XV (PS4, Xbox One — 9/30)
Monday
- Monday Night Football: Falcons vs. Saints, ESPN, 8:15PM
- The Big Bang Theory, CBS, 8PM
- Gotham, Fox, 8PM
- The Voice, NBC, 8PM
- Dancing With the Stars, ABC, 8PM
- Sacred Sites, Smithsonian Channel, 8PM
- WWE Raw, USA, 8PM
- X Factor UK, Axs, 8PM
- Kevin Can Wait, CBS, 8:30PM
- The First Presidential Debate (ABC, CBS, Fox, NBC, PBS, CNN), 9PM
- Mary + Jane, MTV, 10PM
- Sacred Steel, Discovery, 10PM
- Loosely Exactly Nicole, MTV, 10:30PM
- StarTalk, National Geographic Channel, 11PM
Tuesday
- Brooklyn Nine-nine , Fox, 8PM
- NCIS, CBS, 8PM
- The Voice, NBC, 8PM
- 16 for ’16: Dukakis/Romney, PBS, 8PM
- WWE Smackdown, USA, 8PM
- Undrafted, NFL Network, 8PM
- New Girl, Fox, 8:30PM
- Bull, CBS, 9PM
- Scream Queens, Fox, 9PM
- Inside the NFL, Showtime 9PM
- Deadliest Catch: Dungeon Cove, Discovery, 9PM
- From Dusk till Dawn, El Rey, 9PM
- Forged in Fire, History, 9PM
- MadTV (season finale), CW, 9PM
- Aftermath (series premiere), Syfy, 10PM
- Tosh.0 (fall premiere), Comedy Central, 10PM
- Halt and Catch Fire, AMC, 10PM
- Marvel’s Agents of S.H.I.E.L.D., ABC, 10PM
- NCIS: NO, CBS, 10PM
- This is Us, NBC, 10PM
- Black Market, Viceland, 10PM
- Atlanta, FX, 10PM
- A Season with Florida State Football, Showtime, 10PM
- Adam Ruins Everything, TruTV, 10PM
- One Shot, BET (season finale), 10PM
- Drunk History (season premiere), Comedy Central, 10:30PM
- The Meltdown with Jonah Kumail (season premiere), Comedy Central, 12AM
Wednesday
- Blindspot, NBC, 8PM
- The Goldbergs, ABC, 8PM
- Penn & Teller: Fool Us, CW, 8PM
- Lethal Weapon, Fox, 8PM
- Survivor, CBS, 8PM
- The Timeline, NFL Network, 8PM
- Forces of Nature, PBS, 8PM
- Lucha Underground, El Rey, 8PM
- Speechless, ABC, 8:30PM
- Criminal Minds (season premiere), CBS, 9PM
- Empire, Fox, 9PM
- Modern Family, ABC, 9PM
- Law & Order: Special Victims Unit, NBC, 9PM
- Dual Survival, Discovery, 9PM
- Whose Line is it Anyway? (season finale), CW, 9PM
- America’s Got Talent, NBC, 9PM
- Black-ish, ABC, 9:30PM
- Code Black (season premiere), CBS, 10PM
- Designated Survivor, ABC, 10PM
- Chicago PD, NBC, 10PM
- You’re the Worst, FXX, 10PM
- Catfish, MTV, 10PM
- American Horror Story FX, 10PM
- South Park, Comedy Central, 10PM
- Still Alive, Discovery, 10PM
- Weediquette, Viceland, 10PM
- Any Given Wednesday with Bill Simmons, HBO, 10PM
- American Gothic, CBS, 10PM
- Full Frontal with Samantha Bee, TBS, 10:30PM
- Legends of Chamberlain Heights, Comedy Central, 10:30PM
- Unlocking the Truth, MTV, 11PM
Thursday
- Dolphins/Bengals football, CBS, 8:25PM
- Grey’s Anatomy, ABC, 8PM
- Superstore, NBC, 8PM
- Rosewood, Fox, 8PM
- The Good Place, NBC, 8:30PM
- Pitch, Fox, 9PM
- Chicago Med, NBC, 9PM
- Notorious, ABC, 9PM
- The Blacklist, NBC, 10PM
- How to Get Away With Murder, ABC, 10PM
- Better Things, FX, 10PM
- Wonderland, MTV, 11PM
Friday
- Marvel’s Luke Cage (S1), Netflix, 3AM
- Amanda Knox, Netflix, 3AM
- Crisis in Six Scenes (S1), Amazon Prime, 3AM
- Macgyver, CBS, 8PM
- Last Man Standing, ABC, 8PM
- Masters of Illusion (season finale), CW, 8PM
- Dr. Ken, ABC, 8:30PM
- America Divided, Epix, 9PM
- A Football Life: Chad Johnson, 9PM
- The Exorcist, Fox, 9PM
- Hawaii Five-0, CBS, 9PM
- Shark Tank, ABC, 9PM
- Z Nation, Syfy, 9PM
- Van Helsing, Syfy, 10PM
- Quarry, Cinemax, 10PM
- Blue Bloods, CBS, 10PM
- High Maintenance, HBO, 11PM
- The Eric Andre Show, Cartoon Network, 12AM
- The Half Hour: Martha Kelly/Nick Turner, Comedy Central, 12AM
Saturday
- Baylor/Oklahoma State college football, Fox, 7PM
- My Husband is Missing, Lifetime, 8PM
- The Crooked Man, Syfy, 9PM
- Sebastian Maniscalco: Why Would You Do That?, Showtime, 10PM
- Saturday Night Live: Margot Robbie / The Weeknd (season premiere), NBC, 11:30PM
Sunday
- F1 Malaysia GP, NBC Sports, 3AM
- Chiefs/Steelers Sunday Night Football, NBC, 7PM
- Bob’s Burgers, Fox, 7:30PM
- America’s Funniest Home Videos (season premiere), ABC, 7PM
- Ash vs. Evil Dead (season premiere), Starz, 8PM
- Once Upon a Time, ABC, 8PM
- The Simpsons, Fox, 8PM
- The Circus: Inside the Greatest Political Show on Earth, Showtime, 8PM
- Blunt Talk (season premiere), Starz, 8:30PM
- Son of Zorn, Fox, 8:30PM
- NCIS:LA, CBS, 8:30PM
- Westworld (series premiere), HBO, 9PM
- Madam Secretary (season premiere), CBS, 9PM
- Shameless (season premiere), Showtime, 9PM
- Poldark, PBS, 9PM
- Family Guy, Fox, 9PM
- Secrets & Lies, ABC, 9PM
- Fear the Walking Dead (season finale), AMC, 9PM
- The Last Man on Earth, Fox, 9:30PM
- Elementary (season premiere), CBS, 10PM
- Quantico, ABC, 10PM
- Masters of Sex, Showtime, 10PM
- The Strain, FX, 10PM
- Talking Dead (season finale), AMC, 11PM
- Last Week Tonight with John Oliver, HBO, 11:15PM
- Geeking Out (season finale), AMC, 11:59PM
(All times listed are ET)



