Find your next ‘Destiny’ raid group with latest Xbox One patch
Next time you need to find a group to help you through Destiny’s latest raid, you won’t have to venture outside your Xbox One. That’s because the Looking For Group feature teased at E3 is starting to roll out to Dashboard Preview Program members at the moment. Those posts can be made up to a week in advance of when you’re ready to play. The update also includes Arena, Xbox Live’s take on daily tournaments, starting with fighting game Killer Instinct according to a post on Xbox Wire.
That’s not all. Xbox is catching up to what PlayStation has offered for awhile and adding rarity ratings to achievements. Meaning, if you completed a championship starting at every race route in Forza Horizon 3 and unlocked the “Horizon Hardcore” achievement, you’d see how unique it is among the general Xbox Live community. The blog post goes on to say that rare accomplishments have a special notification and a diamond icon as a way of differentiating them from commonly unlocked tasks.
Need more? There’s also group messaging shoehorned in as well, and soon it’ll work across the Xbox One, the Xbox app on PC and mobile. As these things tend to go, the wider Xbox Live audience should see these features in a month or so after the preview program has them.


Source: Xbox Wire
SteelSeries keeps it classy with its new gaming headsets
Any gamer can benefit from a good headset, whether to stay in clear contact with their teammates during an intense raid or to keep the noise down while their spouse is asleep. But some cans are loud in a different way, boasting garish designs or cheap plastic builds that you might not feel comfortable wearing outside your home. Newcomers like LucidSound have taken a stab at building headgear on the more stylish side, but now industry vet SteelSeries enters the arena with its own line of fashionable gaming headsets.
SteelSeries’ products have always been known for their clean lines and relative lack of embellishment. But when it came to the company’s signature Siberia line of headsets, it still needed a way to allow users to resize the fit to their liking. While the distinctive suspension system was effective at ensuring the right fit, its design also made the Siberia headsets look a bit odd.
The new headsets, called the Arctis 3, 5 and 7, avoid that telltale double band by switching to a sizing system that should seem familiar to anyone who’s spent a bit of time outdoors. There’s a tight, stretchy band across the top, similar to the ones that hold snow goggles on your head. You’ll feel a bit of pressure when you first put an Arctis on, but it’s not uncomfortable and eventually fades into the background.

SteelSeries took other ideas from sporting goods as well, covering each earcup in a thin, breathable fabric akin to the material used to make jerseys and gym shorts. The AirWeave material is soft and perforated with small holes, preventing your head from getting as hot and sweaty as it might otherwise. If you do sweat, though, both the earcup fabric and the stretchy band are removable and washable.
The ability to remove the headband means that you can swap it out for a different one of your liking. Outside of that bit of fabric all three headsets embrace a simple design typical of SteelSeries products. The earcups are oval with just the company logo printed on the side; the headband is a simple curve. Out of the line, only the Arctis 5 comes equipped with RGB lighting, and even then it’s just the logo and a thin line around each ear cup. The colors and pattern can be adjusted using the SteelSeries software.

To be clear, though the three headsets are named after consecutive odd numbers, those digits don’t actually refer to the number of channels (stereo or surround) each headset has. All three Arctis products are equipped with 7.1 surround sound that was designed to not favor any particular end of the spectrum — no overpowering bass, no “crisp, clear highs” like so many gaming headsets tend to push. It’s great to “feel” an explosion, but SteelSeries would like you to hear the non-player characters reacting to it as well and their footsteps as they run away.
The team at SteelSeries gave plenty of extra attention to the microphone as well. Many headsets tend to offer just “good enough” sound, using unidirectional mics that filter out some — but not all –surrounding noise. The Arctis’ mic is bidirectional, making it better at capturing your voice and ignoring any sounds coming from next to you. It’s also retractable, so you can use the Arctis as just a pair of headphones without the worries of losing a detachable mic unit or looking silly because it’s sticking out.

The Arctis 5 and 7 are equipped with DTS’ Headphone:X system for slightly better audio, but otherwise the three headsets are identical internally. That makes it a bit easier for shoppers, who don’t have to worry about whether the lower tier will provide what they need, or if the top tier will be “too much.” It’s a solid experience all around, allowing buyers to focus on features instead.
Indeed, the Arctis line offers a lot of variety on that front. The Arctis 3, which costs $80, is a pretty standard wired headset. It uses 3.5mm jacks for input and output with all the adapters you’d need to attach it to an Xbox controller or a laptop with no microphone port. There’s also a jack on the headset itself, for sharing audio with a friend; this feature is also available on the other two Arctis sets.

The $100 Arctis 5 expands the feature set with RGB lighting and it also connects via USB. The headset has a special ChatMix Control dial that allows player to vary the volume of their incoming audio — If you’re having trouble hearing your friends, you can easily raise that side, or turn it in the other direction if you’d rather focus on the game’s audio. There’s a slight ‘click’ to let you know when the dial is centered between the two.
With the Arctis 7 the price jumps to $150, but that cost brings with it 2.4GHz wireless which should boast zero latency compared to Bluetooth. The ChatMix dial is built into the headset to avoid adding more cords, and the headset boasts 15 hours of battery life with 40 feet of range. All three headsets are exclusive to Best Buy starting today.
In ‘Madden 17’ the LA Coliseum has one tiny problem
A legacy fan of the Madden sports game franchise made a disturbing discovery: In its latest version, Madden NFL 17, the evening sun is in the east, the absolute wrong side for it to set anywhere on planet Earth. It only happens during games set in Los Angeles at the Memorial Coliseum, which is the Rams’ home stadium once again. Thus, the case is either an isolated aberration or a sly dig at how upside-down crazy it is that the team came back to Southern California after leaving it for St. Louis, Missouri 21 years ago.
Only a dedicated fan familiar with where the Los Angeles stadium is situated in the real world could tell that the sun is on the wrong side of the sky. But since the game’s interactive tutorial sets the player up in the Coliseum to learn the ropes, every player paying that close of attention could notice. The error could be due to the game’s development team rushing to re-situate the Rams back in LA after they filed to relocate in early January 2016. Yet the tipster also provided Kotaku with screenshots suggesting that the sun could be misplaced in the Cowboys’ and Chiefs’ stadiums, too.
What will Madden’s studio EA do about it? Probably nothing. The issue doesn’t affect gameplay, only the reputation for a series with such attention to detail that it animates trash talk. A spokesperson confirmed to Kotaku that they will fix it in next year’s edition of the franchise, but implied it wasn’t really a priority to address:
“It’s a testament to our fans that they know everything about their favorite teams, including where the sun sets in their stadium,” an EA spoksperson told Kotaku. “Our art team is investigating the issue, and working on correcting it for future editions of Madden NFL. In the meantime, we hope players enjoy this sneak peek into what the world might look like if the Earth rotated in the opposite direction.”
Source: Kotaku
Crowd control and confetti cannons at the Overwatch Open
The studio is immaculate. Shiny black floors glisten under orange, blue and purple lights. A dozen people dressed in all black, wires dangling from their headphones to the battery packs at their waists, mill around, preparing massive hooded cameras, adjusting light fixtures, sweeping the floors and, way in the back on a raised platform, tweaking the appearance of the stage from behind multi-screen terminals. It’s 9PM on a Friday night and everyone in the room is at work, but the air sizzles with chatter and excitement.
The stage itself is impressive, with three massive, crisp screens alternating between the logo for the 2016 Overwatch Open and the competing teams’ insignias. A cartoon rabbit head wearing goggles and a scar over one eye smirks down from the orange side, representing the European underdog team, Misfits. A stylized white “N” surrounded by a circle looms over the North American favorites, EnVyUs. Twelve young men — some bearded, others clean-shaven — sit in front of their respective screens at two long, curved banks of gaming PCs, getting in just a few more minutes of practice before the big game; just a few more kills, just a few more dodges and clicks and saves. The mood on the stage is deadly serious. Whoever wins tonight takes home $100,000, after all.
A woman in a long-sleeved shirt with “LOVE” printed on it in large, white letters stands on the center platform, in front of the main viewing screen. She yells for someone to turn on Outkast’s “Hey Ya.”
The speakers continue to pump out peppy indie rock.

ELEAGUE analysts prepare the desk before showtime (Image credit: Engadget)
Rows of empty chairs line the studio floor and cascade up three platforms at the back of the room, strategically positioned around cameras and control panels. The on-air talent arrives about an hour before the show starts, settling into their seats for lighting and mic tests. They’ve done this before, but tonight is special. Tonight is a first. Tonight’s games, the ELEAGUE Overwatch Open grand finals, will be broadcast live on TBS, where families across the country will be able to watch it just like they’d switch on football, baseball or wrestling. Tonight, Overwatch eSports will be live on television for the first time ever, shoutcasters, audience and all.
The three analysts at the main casting desk sink into their seats and adjust their papers, jotting down notes and happily chatting with each other.
From the stage, the woman in the LOVE shirt yells again for someone to turn on Outkast’s “Hey Ya.” The music switches off entirely. She stares down the technicians at the back of the studio and calls out again. The speakers remain silent. She calmly makes her way across the room, climbing the stairs to the men manning the control panel in a shadowy corner; she’s not angry.
“The music part is very important,” she says, laughing and leaning over the panel to line up the song herself. “Gotta keep ’em hyped, gotta keep ’em turnt.”
She plays the music video for “Hey Ya,” skipping past the scripted intro and diving directly into the song. By now, people are pouring into the studio, taking their seats on the ground floor and trickling up the platforms. The music energizes the room as the clock ticks closer to 10PM, when the cameras will switch on and the show will go live.

North America’s EnVyUs minutes before the grand finals begin (Image credit: Engadget)
The woman takes the stage again, this time to command the eager audience. She tells them how the evening will go down; she explains their role in the show. They need to be excited, energetic and loud. Every time the studio comes back from commercial, everyone in the crowd needs to scream like this is the night of their life.
Two minutes before going live and Daft Punk’s “Get Lucky” is blasting through the speakers. She pulls a random fan out of his chair and onto the stage; they dance, both smiling wide as the audience laughs. She dabs and he dabs. The crowd whoops and cheers, and she motions for him to take his seat once again. The show is about to begin. The music shuts off but the audience doesn’t need it anymore; they’re pumped and ready to demonstrate it at a moment’s notice.
She’s not a hype director — she’s a puppet master, controlling the entire studio with electric, warm energy. She starts talking and the audience listens; she says scream and the audience screams. She pulls one string, and then another.
Quietly, from the bank of screens and lights at the back of the room, a man says, “Three, two, one and go. It’s Domino’s, Domino’s, Domino’s, Domino’s…” as the commercials begin. The show starts with a video montage introducing the game. The audience is enraptured and silent, until the puppet master leaps out from behind the main screen and yells for them to scream. They do and she slinks back, out of view of the cameras. The studio goes live.
The puppet master appears at the end of the first few commercial breaks to cue the audience, but by the third one, she doesn’t even need to prompt them anymore. She fades into the background as the crowd responds according to their training, screaming and clapping whenever the show comes back on.

Fans celebrate a big play at the Overwatch Open (Image credit: Turner Sports)
The studio is rocked by waves of screaming jubilation and muted, shifting silence as the crew and the audience alternately watch the games play out and then wait for unseen ads to run their course. The players’ faces, captured by cameras hooked onto the top of their screens, hover above the crowd in two long strips, gazing down on their fans and detractors alike.
There’s no sound from the game in the studio; just the quick, precise chatter of the play-by-play announcers describing everything happening on the screen. But, the audience doesn’t seem to notice or care about the audio: During the matches, the energy is real. The crowd chants, “USA! USA! USA!” unprompted when EnVyUs make a big play and it’s difficult to not get wrapped up in the nationalistic glee.
Someone on EnVyUs selects the character McCree, a vigilante gunslinger, and the massive viewing screen follows him as he hunts down Misfits’ Winston, a gorilla scientist character. McCree unloads a rapid-fire round of bullets directly into Winston’s face, killing him, and the room explodes in cheers, a few hundred #Harambe supporters standing and raising their arms in pure, unironic victory.
It’s midnight by the time the match ends, but the roiling, pumping energy never leaves the crowd, even though the home team loses and Misfits, the European underdogs, leaves with the trophy. A pair of cannons blast out confetti and streamers and the lights go as wild as the audience.
And then the studio empties out, fans pouring into the hallway as they try to take pictures with their favorite players and shoutcasters. The brooms reappear. The puppet master disappears into a back room, leaving behind a trail of invisible, powerful energy that the studio will store for the next live show, dormant, buzzing and ready to be deployed.
Chat app Telegram is now a gaming platform too
If a company has a messaging app, there’s a good chance that chat bots are headed its way. Case in point, today secure-chat service Telegram announced a bot-powered gaming platform. While the app has had text-based games for a while, today’s announcement means those distractions will now have HTML 5 graphics and sound.
To start in on the fun, users can just type “@gamebot” in a group chat to see the list of about 30 available games. Telegram says that hundreds more are coming to the platform and that they will be able to keep track of high scores both within a group and globally.
Plus when someone in a group takes the lead in a game, the rest of the participants are alerted so they can jump back into the chat and try to overtake them.
Updates are currently available for iOS and Android users and because the games are basically tiny web pages, they won’t add to the size of the actual app.
Source: Telegram
3D print your own ‘Skylanders’ hero with the Creator app
With Disney Infinity on its way out, it’s down to Skylanders and Lego Dimensions to maintain the toys-to-life dream. Skylanders is the oldest of the two and this year, its new gimmick is the ability to create custom “Imaginator” heroes. Which sounds great, except there’s an obvious problem — the point of the franchise is to collect physical figurines too. How is that possible with player-created characters? Well, today Activision Blizzard has the answer: Creators, a mobile app which lets you order 3D-printed versions. They’ll be available in “limited quantities,” however, so you’ll need act fast if you want to immortalise your handiwork.
Each figure will cost $49.99 and come with both a base and a clear, protective dome. It’s fully compatible with the Imaginators game, meaning you can place it on the podium to summon your character digitally. If 50 bucks sounds like a bit much, you can always order a “high-quality, custom made” trading card instead. These will cost $14.99 and, like the figures, can be placed on a “Portal of Power” to unlock the character mid-game. Lastly, there’s the option of having your Imaginator on a t-shirt for $24.99.
Skylanders Imaginators is set to come out on October 16th. The new Creators app is out now, however, and includes the same customisation tools found in the console game. So if you want a head start prepping your own zany hero, you can grab your smartphone or tablet and get cracking right away. Over time, you’ll also gain access to “Sensei Chests” and “Timed Imaginite Chests,” which give you new limbs, heads and pieces of clothing to tinker with. Personally, I would rather play as cameo characters Crash Bandicoot and Dr. Neo Cortex — but maybe I’m just old-fashioned.
Source: Skylanders Creator
Hit side-scroller ‘Axiom Verge’ lands on Xbox One
Not surprisingly, Axiom Verge has taken a while to spread across platforms — Thomas Happ designed the entire Metroidvania-style shooter by himself, so even a straightforward port was bound to take a while. At last, though, you don’t have to be picky about where you play. Happ has released a version of Axiom Verge for the Xbox One, making the mind-bending side-scroller available on every modern TV console (the Wii U version arrived on September 1st). So what took so long for this release, especially since it was available on PCs ages ago?
According to Happ, it’s a matter of an unexpected switch in developer tools. He’d initially targeted the Xbox 360 a full 7 years ago, and was working with Microsoft’s freely available XNA developer kit… until Microsoft dropped support for XNA. He had to wait until Microsoft supported an open source version of XNA (Monogame) on Xbox One to bring Axiom Verge to the newer hardware. That isn’t much consolation if you’re an Xbox One owner who had to wait a year and a half to see what all the fuss was about, but it does show that the timing wasn’t entirely in the developer’s hands.
Source: Microsoft Store, Xbox Wire
Fighting game’s ‘useless’ add-ons help its creators
Steam has a wide range of ways to support game developers, ranging from buying early releases through to countless add-ons. But it doesn’t have a way to pay developers out of sheer kindness. How are you supposed to donate short of visiting a website? Pehesse has a way: turn those donations into add-ons. The developer’s Honey Rose: Ultimate Fighter Extraordinaire is available for free, but includes eight DLC purchases that do absolutely nothing besides reward the team for its work. The creators of this brawler/visual novel hybrid are very explicit about their pay-what-you-like model, too — tier labels even offer suggestions, such as “symbolic,” “2016 standard” and “above and beyond.”
There’s no certainty that Valve will be completely fine with this approach. It’s easy to see less-than-scrupulous studios promising extras that never show up. However, Honey Rose does make a case for purchases that aren’t strictly tied to in-game content. Many developers (especially indies) don’t want to charge up front or restrict material to paying players — so long as they’re honest, why can’t they have a built-in tip jar?
Via: Kotaku
Source: Steam
Google’s VR paint game ‘Tilt Brush’ will get multiplayer
Google’s Tilt Brush debuted in September 2014 as a virtual reality painting experience — immersion with the creative simplicity of MS Paint, as The Verge put it. They’ve added more in-game tools and hosted the odd art exhibit in the two-year interim. But as more VR headsets filter into players’ hands, the game will soon get a big feature: Multiplayer. There’s no release date yet, but here’s a few things to look forward to while we wait.
It seems obvious to stuff a bunch of gamers into a single (digital) room and let them collaborate. But there are some lovely little touches to emphasize the painting, not the people: Each player is represented by a simple neon outline of a headset, preserving the sort of bodiless anonymity that draws the focus back to creating. You can even decorate each other’s headsets, so expect the playful innocence of mustaches and fairy wings until less mature gamers inevitably invade Tilt Brush.

There are a few other features coming that aren’t tied to multiplayer, like a poseable mannequin and letting players make crude animations, zoetrope-style: Adding doodles frame-by-frame on the outside of a wheel and “spinning” it.

Another tool on the horizon is the portal brush, which uses the HTC Vive’s cameras to let you peer into the real world. Of course, these are all just experiments that may or may not make it into the game, but since the team keeps putting out niche features like the audio reactive brushes, we could see any of these come out in a future update.

Via: The Verge
Source: Google blog
Twitch announces ad-free streaming for Amazon Prime members
Today at Twitch Con 2016 in San Diego, Amazon and the world’s biggest livestreaming platform announced a new perk of their deepening relationship. It’s called Twitch Prime and starting today Amazon Prime members get ad-free viewing on Twitch, plus exclusive deals on new releases and “free loot” like skins, characters, boosts and even free games.
In addition to monthly perks, Twitch Prime members get one free subscription per month they can use on their favorite streamer. As Twitch CEO Emmet Shear said during today’s keynote, streamers still get paid for these subscriptions, so Twitch Prime is “literally giving your favorite streamer free money.”
Introducing Twitch Prime! Free game loot, free channel sub every 30 days, the best of Turbo and the best of Amazon Prime, and more! pic.twitter.com/Mequi11BZQ
— Twitch (@Twitch) September 30, 2016
From Amazon’s point of view, this is an easy way to grab up some new Prime members from the massive Twitch audience. On the Twitch side, users can still keep their current Turbo ad-free memberships at the $8.99 price point if they prefer, but they won’t get all the additional benefits or early bird access that come with the Prime membership. New users can snatch up a free 30-day trial now. After that, Amazon Prime costs $10.99 per month or $99 annually. If you’re already an Amazon Prime member, all you need to do is link your Twitch and Amazon accounts at twitchprime.com
To celebrate the launch, Twitch and Amazon will also be donating $100,000 to GameChanger charity for every 100,000 new subscriptions to any channel on Twitch — regardless of whether you’re using your free sub or a paid one.
Twitch Prime is live now in the US, UK, Canada, Germany, France, Italy and Spain.
Source: Twitch Blog



