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Posts tagged ‘Gaming’

12
Oct

‘Cuphead’ and its deal with the devil pushed into 2017


Chalk up another high-profile indie game being delayed. This time it’s Cuphead, the platformer styled after 1930’s animation (think: Steamboat Willie and Betty Boop). The Steam and Xbox game was scheduled for a 2016 release, but that simply isn’t feasible anymore according to developer StudioMDHR. “We wanted to finish our game 80 years after 1936 but it will now be 81,” a blog post reads. “Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact.”

Now, the team is targeting a mid 2017 release window. This isn’t the first time Cuphead has been delayed, either. When the hand-drawn game made its public debut back in January 2014, the developers were eyeing a “late 2014” street date for the PC version. But, at E3 that year the game was part of the Xbox presentation, along with a delay to 2015. We saw a bit more last year, with news that it’d become a full-on platformer as opposed to just a retro run-n-gun akin to Konami’s classic Contra.

And that news came with word of another setback. “In development, time is our greatest asset, and pushing the release to 2016 allows us to make for [sic] the best game possible.” Fans have wondered what’s been going on with the game since. Which brings us back to the latest postponement.

“We are constantly humbled by your continued support,” developer Chad Moldenhauer writes today. “Love you all and can’t wait to get this to you. Without further ado, we will get back to work!”

Cuphead isn’t the only indie that’s had a delay this year. We’re living in a post-No Man’s Sky world now, and rather than release something that doesn’t live up to expectations, developers are keen to keep their projects in the oven longer. Games like Below, Tacoma and the ever-ambitious Star Citizen’s single-player campaign Squadron 42 have all been pushed out of this year or delayed indefinitely. That’s to say nothing of a few recent Kickstarter projects.

Remember what Nintendo mastermind Shigeru Miyamoto said, though: “A delayed game is eventually good, but a rushed game is forever bad.”

Via: IGN

Source: StudioMDHR

12
Oct

‘Overwatch’ celebrates Halloween with ghoulish Loot Boxes


If the buzz around the Olympics wasn’t enough to get you spending cold hard cash on a bunch of Summer Games Loot Boxes, Blizzard hopes its Halloween-themed Overwatch event might do the trick. After weeks of small leaks raised the possibility of a second themed event, today the company revealed Overwatch Halloween Terror, which is live now through November 1st across PC, PlayStation 4 and Xbox One. The event features maps decked out with spooky accessories, plus it introduces the game’s first-ever PvE mode, Junkenstein’s Revenge.

Through November 1st, all Loot Boxes in Overwatch are jack-o-lanterns stuffed with themed goodies, including icons, sprays, victory poses, emotes and some seriously cool-looking skins. All the items are yours to keep forever.

In Junkenstein’s Revenge, the PvE mode, four players defend Adlersbrunn castle against hordes of enemies including Dr. Junkenstein, his Monster, the Reaper and a “mysterious witch.” Players are able to choose among just four heroes in this mode: the Alchemist (Ana), the Archer (Hanzo), the Gunslinger (McCree), or the Soldier (Soldier: 76).

Note that the Halloween reveal doesn’t include any information about Sombra, a new hero that Blizzard has been teasing for months. The latest intel (thanks, Reddit) on Sombra says she’s a world-renowned hacker who ended up working with a Mexican gang called Los Muertos before joining Talon.

Earlier, the PlayStation Europe blog confirmed DLC that includes four Halloween Loot Box sizes, which cost $2 for two and ramp up to $40 for 24. They’ll go live on October 12th and are expected to be available until November 1st.

Jessica Conditt contributed to this report.

Source: Overwatch

12
Oct

Sony’s PlayStation VR teardown video is a soothing diversion


Sony’s PlayStation VR headset might not have the graphics horsepower of the HTC Vive or the Oculus Rift, but the lower price tag, the widely available PS4 hardware and bigger game selection make it an attractive option for an entry-level VR rig. Of course, none of that matters when you’re watching it get slowly and methodically dismantled by Sony Interactive’s mechanical design director Takamasa Araki.

Unlike other teardown videos, this one is a little light on the technical specs. But if you’re a fan of neatly organized things, you could certainly do worse than to spend the next 12 minutes or so watching Araki precisely removing every screw, motion sensor, silicon chip and rubber seal that makes up Sony’s first big leap into consumer VR. And if you still need the nitty gritty specs afterwards, well Sony has already published a lengthy FAQ right here.

Source: Wired, PlayStation Report (YouTube)

11
Oct

Casual ‘Pokemon Go’ trainers now have a fighting chance


Pokémon Go players know if their pocket monster is a catch and even have one of them scurry behind your avatar. The latest update is aimed at balancing the in-game battles, giving the Pidgeottos and Mr. Mimes of the world a (slightly) better chance against the constant armies of Dragonites and Snorlaxes resident in most Pokémon gyms. Not only will trainers be be able to bring six Pokémon to the fight, the CP (Combat Points) of rival Pokémon will be nerfed to match your own team’s battle level. However, Niantic Labs says that the CP ranking “may” be lowered, suggesting it may not always be the case.

A catch bonus will also come into effect: the more of a certain type you catch, the easier it’ll be to snag more of them. (This is key to getting the more advanced, evolved versions — you need to capture a lot of Pikachus to evolve one into Raichu.) The developer has also decreased the evolution animation time — which often took longer than catching the Pokémon in the first place.

Now, if the game could kindly direct me towards the nearest Charizard, I’d be very grateful.

Source: Pokemon Go

11
Oct

Thousands pay tribute to famous Twitch gamer in live funeral


Philip Klemenov, a well-known pro gamer and livestreamer who went by “Phizzurp,” had his life tragically cut short when he died in a car accident on October 2nd. However, his passing is also showing how the streaming community can unite in moments of loss. About 9,000 people watched Klemenov’s funeral live on his Twitch channel on October 9th, offering tributes and condolences that they couldn’t deliver in person.

The video is somber, as you might expect, and it’s clear that Twitch isn’t designed for sad moments like this. The site’s “enjoying the show?” and “last broadcast” inadvertently take on a more painful meaning when watching a funeral. However, the occasion was a testament not only to the popularity of streamers like Klemenov, but to the effect that livestreaming has had on the internet as a whole. It’s as much about forming a common bond with fellow enthusiasts as it is watching someone play a game or host a live show, and grief can be part of that experience.

Via: Kotaku

Source: Phizzurp (Twitch 1), (2)

11
Oct

You can now pre-order Oculus Touch controllers for $199


At last week’s Oculus Connect, the virtual reality company revealed that its Touch motion controllers would arrive December 6th. You don’t have to wait until then to make your purchase though, Oculus is now accepting pre-orders ahead of that date. If you also pre-ordered and purchased a Rift headset from the company’s website, using the same email will allow you to jump to the front of the line for the accessories if you commit before October 27th.

Touch pre-orders will include a second sensor and a connector for Rock Band VR. They will also come bundled with The Unspoken and VR Sports Challenge so you’ll have some options for gaming immediately. Speaking of titles, Oculus says Touch will launch with 35 game options in total.

Other items up for pre-order include those $49 Rift Earphones that will also ship in early December. If you’re in need of extra sensors to properly outfit a large room, they’ll be up for pre-order on October 31st for $79 each. And as you might expect, they’ll also ship on December 6th along with the rest of the new gear. The Touch controllers will set you back $199 or if you haven’t yet purchased a Rift headset, buying the whole lot costs $798. To part with your funds, hop over to the Oculus store right here.

Source: Oculus

11
Oct

‘Maguss’ wants your help bringing its mobile spellcasting to life


If you like the idea of a Harry Potter-like mobile spellcasting game and aren’t that attached to J.K. Rowling’s universe, you can now plunk down some cash to get it. The Maguss team has launched an Indiegogo crowdfunding campaign to bring its Pokémon Go-style augmented reality wizardry to life. Pledging at least $19 (normally $25) will get you access to the beta test when it starts on December 10th. However, you’ll likely want to pay more to get the full experience — spending $39 ($49 if you’re not an early bird) gets you a Bluetooth-based physical wand on top of beta access 9 days earlier. You can contribute more if you want to either get into the alpha test (November 10th) or duel your friends.

Maguss isn’t guaranteed to launch as planned, but it’s one of the more realistic crowdfunding projects we’ve seen. The game has already been in development for two years — this is just the finishing touch. Its biggest challenge may simply be the potential for pressure from Harry Potter copyright holders. Creator Ondrej Tokar hasn’t received any confirmed legal nastygrams (whether from publishers or Warner Bros.) and has taken steps to distance Maguss from the world of Hogwarts, but there’s no certainty that the lawyers will stay away.

Source: Indiegogo

10
Oct

YouTube says some games are weirdly popular by region


Some games are universal — Minecraft and Grand Theft Auto, for instance, are popular in almost every country despite being different from each other in nearly every way. Pokémon Go is also a hit everywhere except, not surprisingly, Russia. After checking game streams against regions, YouTube researchers found that many games are popular in some regions and a not at all in others, though. For instance, Madden NFL ’16 is uniquely popular in the US, which is not a shocker for such a regional sport.

But did you know that German YouTube viewers can’t get enough of Deponia, a click-and-point adventure game set in a junk world, or that Lego Marvel’s Avengers is a huge hit in Brazil, and not so much elsewhere? And while Russians may distrust Pokémon Go, they love S.T.A.L.K.E.R.: Shadow of Chernobyl, a ten-year-old mutant horror game about an incident from the Soviet days. France, Japan and Taiwan, meanwhile, are big fans of three different RPGs — Dofus, Puzzles & Dragons and Tower of Saviors, respectively. None of those has made a huge impact elsewhere lately, though.

Oddly, many of these games are quite old — Dofus is originally from 2004, for instance, and Heroes of Newerth, a game beloved uniquely in Thailand, was released in 2010. Their recent popularity might have to do with the fact that some of these games (like Newerth) are now free to play. Others might be due to regional quirks or popular mods for games like Farming Simulator in Poland. In any case, YouTube’s poll reflects gaming viewership on YouTube, and not necessarily gameplay — so much of the regional interest may be strictly voyeuristic.

10
Oct

The ‘Inside’ soundtrack was created with a human skull


Inside, the mysterious puzzle platformer by Playdead, continues the dark and isolating tone of its predecessor, Limbo. Much of the game’s atmosphere can be attributed to the soundtrack, which offers a beautiful, yet haunting frame for the narrative. To nail this sombre mood, composer and sound designer Martin Stig Andersen turned to the human body. He found an old skull (yes, a real skull) and played the game’s score through it, like an old school filter. The results were “quite bad,” but Anderson persisted — with a little post-processing, the final tracks were born.

“Every time I start on a new project I really want to find some kind of distinctive, original sound,” Anderson told Gamasutra. “Not like a musical style, more like a sound quality that you can associate with that project. I think it helps to create a sort of holistic, whole experience.” The human skull created an “iconic signature,” Anderson argues, which would have been difficult to replicate with muic software alone. The teeth, for instance, made small vibrations that should sound “unsettling, but also strangely familiar” to the player. Overkill? Maybe, but Anderson says such a “detour” can be necessary to create something truly new and unique.

Source: Gamasutra

10
Oct

‘Battlefield 1’ helps you make movies on your game console


PC gamers have long had tools to make professional-looking movies. Console players, however, haven’t had much luck… it’s usually either raw gameplay or nothing. DICE and EA want to give living room directors their shot, though. They’re implementing an enhanced spectator mode in Battlefield 1 that’s tailor-made for cinematic productions on not just PCs, but also the PS4 and the Xbox One. You now have extensive control over the camera, and it’s not just about choosing what to look at or how the camera follows a given unit. You can play with the field of view, depth of field and even an array of visual filters that include Noir and Battlefield 3’s signature bluish tones.

This isn’t a full-fledged scene creator like Valve’s Source Filmmaker, so don’t expect to create custom animations, record canned segments or otherwise produce your magnum opus. All the same, this could be an important step in the console world. The developers are recognizing that many people want to watch more than straightforward live streams and “let’s play” videos, and that you shouldn’t have to buy a brawny gaming PC just to explore your creative potential.

Source: Battlefield, Xbox Wire, ShadowSix Films (YouTube)