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Posts tagged ‘Gaming’

14
Oct

PS4 adds 360-degree videos and photos in time for PSVR


Now that the PSVR has finally been released to the public, Sony can now bring new PS4 features online that take advantage of the new peripheral. A few of these come in an update to the console’s Media Player, which now lets users watch 360-degree video and photos when they don the headset. They’ve also added support for audio played in the high-definition FLAC format as well as boosting the quality of lossy music.

Any content on media servers or plugged in via USB can be accessed by switching on “VR Mode” in the Media Player’s menu, but you can’t just load up any old YouTube video and see it in glorious virtual reality. Only media that was “captured in equirectangular format by a 360-degree omnidirectional camera” and saved in a supported format can be viewed in VR. (For reference, that includes video files in MKV, AVI, MP4, MPEG2 PS, MPEG2 TS or AVCHD, as well as photos saved as JPEG, BMP or PNG.)

Sony also enhanced the Media Player’s music capabilities, introducing support for FLAC audio and automatically upscaling lower-resolution files. Compressed MP3 or AAC files will get boosted to a quality approaching that of lossless FLAC or WAV formats thanks to the company’s DSEE HX tech, previously available only in a handful of Sony’s high-resolution audio products.

Source: PlayStation blog

13
Oct

Original PS3 owners can file claims in the ‘Other OS’ lawsuit


After more than six years, Sony agreed to pay out millions to settle the class-action lawsuit surrounding its removal of the “install other OS” feature from the PS3 in 2010. Now owners of the original version of that console can file claims. A settlement notice sent out this week states that PS3 “Fat” owners who made the purchase between November 1, 2006 and April 1, 2010 are eligible to do so.

Original PS3 owners who can submit proof of purchase and proof that they actually used the feature that allowed Linux to be installed on a partition of the console’s hard drive are entitled to a $55 payment. If you can submit only proof of purchase and state that you intended to use the tool, you’ll receive $9. Proof that you installed Linux can be submitted in the form of a screenshot/photo or documentation of communication between you and Sony or a third party. The installation would’ve had to be done before April 1, 2010.

Sony reached a proposed settlement with the plaintiffs this summer and received preliminary approval from a federal judge last month. The settlement is still pending final approval from the court. The deadline to submit a claim is December 7th. A hearing where the court will decide whether or not to approve the settlement is scheduled for January 24, 2017. If approved, payments will be sent out about 40 days after.

The “Other OS” suit was filed in 2010 after Sony pushed a mandatory software update to the PS3. That download forced users to nix the ability to install Linux or lose the ability to play online. The company said at the time that security concerns were the reason for change. Note that the PS3 “Slim” model that debuted in 2009 isn’t included in the litigation even though it debuted during the aforementioned time frame. The “Slim” never had the Linux feature, so that’s why owners of that console aren’t eligible to file a claim as part of this class-action.

Via: Polygon

Source: “OtherOS” Settlement Notice

13
Oct

Steam will soon natively support PlayStation 4 controllers


While it’s been possible to link a DualShock 4 to a PC to play Steam games, the functionality has been provided by third-party apps, not the companies themselves. Luckily, that will soon change, after Valve’s Jeff Bellinghausen confirmed to Gamasutra that the game company is working to include native support for other gamepads, starting with the PlayStation 4 controller.

“Believe it or not, when you use the PS4 Controller through the Steam API, it’s exactly the same as a Steam Controller. Not only is it a really nice, high quality controller, but it’s also got a gyro and a touchpad.” says Bellinghausen. “Existing native support for the PS4 controller on the PC is a bit weak; in this case Steam itself is communicating directly with the device so everything that’s nice and reliable.”

In the past, Steam users have relied on apps like DS4Windows to connect DualShock controllers to their PC. However, with native Steam support and the new DualShock 4 USB Wireless Adaptor, which already helps PC users play PlayStation Now games on their desktop, it won’t be long before Sony’s gamepad can be fully utilized — touchpad and all — without any additional customization.

Via: Polygon

Source: Gamasutra

13
Oct

You can’t explore PSVR’s dinosaur planet until November


Until scientists successfully resurrect dinosaurs, interacting with them in VR is going to be the closest we get to going up close and personal with the terrible thunder lizards. But if you were hoping to do so in developer Crytek’s Robinson: The Journey with your PlayStation VR today I have some disappointing news for you: It doesn’t come out until November 8th in the U.S., and the 9th in Europe. That isn’t too far away, but up until now Crytek hasn’t exactly given a specific release date for its dino-centric adventure.

As the name implies, in Robinson you’re an astronaut who’s crash-landed on an uncharted world, but unlike other planets, this one is inhabited by all manner of dinosaurs. Brachiosaur, t-rex, raptors (with feathers!) and pterodactyls are all on display here, and only some of them will try to make you extinct. Each time I’ve played it at tradeshows I’ve come away extremely impressed, so I’m just as disappointed as you might be that I’ll have to wait a little longer.

Actually, maybe it’s a good thing that the game isn’t out today. It’s not like there’s a shortage of PSVR games to play, and the few weeks’ gap means that it won’t be competing for attention with the likes of Batman Arkham VR or Here They Lie. Instead, one of my personal favorite games from this E3 is going up against another PSVR game, Eagle Flight from Ubisoft.

Source: Crytek

13
Oct

First season of ‘Hitman’ ends on Halloween, in Japan


The first season of Hitman’s episodic experiment comes to a close on October 31st — no tricks. This final installment takes place in Hokkaido, Japan and according to publisher Square Enix, it’s “the culmination of everything players will have learnt in terms of both gameplay and story.” So hopefully you’ve been paying attention. The mission takes place in a remote compound replete with Zen gardens, an organic sushi restaurant (fingers crossed you can poison the shashimi) and a Japanese hot spring.

If you’re holding out for a physical version, that won’t be out until next January. Earlier this year, the publisher told Polygon that the reason for the gap was to ensure “we have enough time after the season concludes to dedicate to getting the best disc version of the game out.”

Source: Square Enix

13
Oct

Valve’s next VR hardware could be a wrist-mounted controller


If last week’s Oculus Connect left you hungry for more news about virtual reality, maybe news of a new hardware out of Valve’s Steam Dev Days will do the trick. Perhaps the biggest tidbit is that the PC gaming juggernaut is working on a new controller for the Vive headset. What’s different from the current wand, according to TechCrunch, is the device will allow users to pick items up and put them down, all without letting go of the controller.

All of which suggests that the device may be palm or wrist-mounted. Since the event is developer-only, until our on-the-ground source can see the prototype for themselves further details (aside from those found on Twitter) are going to be hard to come by.

There’s some other news, too. Valve apparently wants its Lighthouse tracking system for the controllers to be as commonplace as WiFi, where anyone and everyone can develop for and use it. Currently there over over 300 different companies using the tech for motion tracking. New Lighthouse base stations may arrive next year as well. We’ll update this post with more info as it arrives.

Update: Pictures of the gizmo are surfacing on Twitter and as you might expect it looks very prototype-y.

First look at #valve’s prototype finger sensing controllers. I tried them. Awesome. #SteamDevDays pic.twitter.com/0B3SK48ld7

— Leigh_Christie (@Leigh_Christie) October 12, 2016

Source: TechCrunch

13
Oct

Jackbox releases its latest party game pack on October 18th


You may not be all that familiar with Jackbox Games, but it has quite the following: party games like Quiplash have helped it stand out in a sea of indie studios. And it’s about to make it a little bit easier to get acquainted. The developer has revealed that it’s releasing its Jackbox Party Pack 3 bundle on October 18th for PCs (through Steam), the PS4 and Amazon Fire TV users. Xbox One owners will get the title slightly later, on October 21st. Whichever route you go, you’ll get the same experience.

The cornerstone is undoubtedly Quiplash 2, the sequel to Jackbox’s give-a-goofy-answer game. However, the other games might be worth a look. Guesspionage is a polling game based on public answers, for instance, while Trivia Murder Party is probably the only trivia game hosted by a serial killer. Fakin’ It asks you to expose a lying friend, and Tee K.O. has you squaring off using clever shirts and slogans. Like most party games, you’re probably only going to play these titles every once in a while — however, the sheer variety (and hopefully quality) of them might be enough to justify a purchase.

Source: Jackbox Games, PlayStation Blog

13
Oct

VR at comic cons isn’t worth the hassle


There was plenty to see at this year’s New York Comic Con, from the stars of the newest Netflix shows, to elaborate cosplay of superheroes and giant robots. However, it seemed like quite a few exhibitors would prefer that attendees spend their time in booths with virtual reality headsets strapped to their face. But instead of feeling like a pop-up arcade where fans could delve into the worlds of their favorite programs, many of the simulations felt like cheap marketing presentations. And, honestly, the technology and fans deserve so much better.

The use of virtual reality to promote other media is nothing new. We’ve seen simulations that allowed you to visit Castle Black from HBO’s Game of Thrones, or one that put you into the role of a Ghostbuster. Indeed, the Westworld setup at New York Comic Con would appear to be more of the same, with some extra flourishes to more fully immerse attendees in the world of the show. Those who showed up at its off-site location were greeted by women and men dressed in white and asked to wait in a tasteful lounge area. It felt luxurious, like I had actually booked a trip with the fictional company. Unfortunately, that feeling wouldn’t last very long as I was led into a mostly empty room and an HTC Vive was strapped to my face.

I continued my experience as a Westworld customer, waving the controllers to choose a hat and gun, then testing out my shooting skills on a small range. I felt mildly annoyed by the inability to walk around and explore the buildings in the distance, and that feeling got worse as the narrative kicked in. The scenery “glitched” and I ended up in a lab where technicians frantically scrambled to figure out what was going wrong with the sim. I was told to sit down — in an actual physical chair — and then I was rolled around the laboratory floor, passively watching as executives argued and malfunctioning androids attacked their makers. It was essentially an infodump that the company hoped would interest me in the series.

Amazon did something similar for The Man in the High Castle, minus the exterior role-playing elements. I was show protagonist Juliana Crain, searching for a filmstrip hidden in an office. I was a bit too tall for the room and looking down revealed some comically large breasts, while the gameplay mostly consisted of clicking on various items, with text hints appearing if I took a tad too long making my way through the office.

A lot of VR experiences encourage exploration and discovery, but neither of these programs had the luxury of letting the user wander due to the need to push their particular TV shows in under five minutes. They didn’t even do a very good job conveying what their source material was about. A friend of mine who also tried the Man in the High Castle experience said that it was a good thing he had seen the pilot, because he otherwise had no idea what was going on. The same is true of Westworld: I know that it’s ostensibly a story about theme park androids run amok, but that’s only because I’m familiar with the source novel and original film. The confusion and frustration I experienced during the VR demo actually made me a bit wary of the show: I still haven’t seen a single episode.

These experiences are “convention exclusive,” meaning they’ll never see release outside of the handful of attendees who arrive at the booth early enough or are willing to wait a few hours in line for a turn. They don’t even have a good ripple effect: You can’t really share the experience on social media, and your friends won’t watch a TV show or movie just because you saw a cool VR demo. So most of these demos tend to be short and unsatisfying, because there’s no point in spending a lot of resources on something that can only reach a couple thousand people at most.

This results in a sort of knock-on effect, as the experiences stop being worth the time and money attendees put into them. A single-day badge is $50, and many of the booths had lines advertising two or three hour waits. With hundreds of guests, dozens of panels and cosplay to check out, I’d be pretty pissed if I wasted a good chunk of my day on a mediocre VR demo.

At first glance, Starbreeze Studios’ John Wick experience would seem to be more of the same: It’s also a tie-in for an upcoming film and a limited number of stations meant a long wait. You even start out by watching a short trailer. But it quickly breaks off into a fully-realized simulation, forcing you to defend yourself from waves and waves of attackers on a roof. I was far from a passive observer of an ad at this point: I had to actually turn to aim my guns and duck behind walls to avoid being shot.

It didn’t matter whether or not I was familiar with John Wick, because it cut to the meat of what people like about the series: The intense action sequences. Granted, it’s a lot easier to convey the story of an assassin who everyone wants to kill than say, an alternate history where the Nazis won World War II. But, the best games and VR experiences play to their source materials’ strengths, and John Wick did that beautifully.

The reason that it succeeded is because it’s not an ephemeral gimmick. It’s actually going to be a real game next year, called “The John Wick Chronicles,” available on SteamVR for $20 in February. So no one actually needed to stand in line for hours to try it, they could have just waited for the retail release. But, if they’d never tried VR before, it was certainly a good first experience to have. It sold virtual reality as much as it sold John Wick.

This is important because even with three major headsets available, the price and required hardware keep them out of the hands of many fans. Large public events like New York Comic Con end up being the first time many people get to try the Oculus Rift, HTC Vive and PlayStation VR, so those experiences need to be good. Who’s going to want to buy a headset if their first simulation is a bad commercial?

12
Oct

Atari co-founder Nolan Bushnell launches a VR company


Atari’s Nolan Bushnell is busier than ever these days — in addition to his mobile game efforts, the video game pioneer is launching a virtual reality company. Modal VR is promising a combination of hardware and software that delivers high-end virtual experiences of the sort that make an HTC Vive or Oculus Rift seem like small potatoes. It’s completely wireless, low latency (under 10 milliseconds) and accommodates multiple users in areas as large as 900,000 square feet. There are full body tracking suits, to boot. Instead of limiting you to sit-down or room-scale VR, developers could create immersive experiences that fill whole fields and warehouses.

As you might guess, Modal VR isn’t designing something you would buy for personal use. You’d most likely use it in arcades — think of it as a very, very advanced version of the Virtuality rigs from the 1990s. Businesses could also create custom VR apps for their workers, such as 3D modelling tools that let engineers see life-size examples of their work.

Modal’s technology is still in the prototype stage, and it will only start shipping beta developer kits “soon.” If it works as well as promised, though, it could extend not just the capabilities of VR, but its reach. While many people can’t justify buying their own hardware, they might not have to. You’d only have to pay on a per-session basis, and could join in multiplayer games that are impractical (or in some cases, impossible) with existing tech.


Via: TechCrunch

Source: Modal VR

12
Oct

The original ‘Red Dead’ is on PlayStation 4


Sure, Xbox One owners have been able to play Red Dead Redemption since this summer, but Sony fans have been left out in the cold on PlayStation 4. Well, that’s sort of changing. The game’s progenitor, Red Dead Revolver, is the latest PlayStation 2 port from Rockstar Games to grace the PS4. But unlike past instances, you won’t have to wait a week for the game to mosey over to the US PlayStation store from its European counterpart.

Naturally, playing it on PS4 brings 1080p upscaling, support for trophies, Shareplay, Remote Play and, if you haven’t sold off your PS Vita or uninstalled the PlayStation app from your mobile gizmo, game manuals via your second screen of choice.

Sure, this feels like getting Google Cardboard when you asked for an HTC Vive for your birthday, but it lays the groundwork for us (possibly, finally, hopefully) getting closer to another Red Dead sequel. Hell, maybe it’ll even come out for PC. While I’m dreaming, maybe Sony will put a UHD Blu-ray drive in the PS4 Pro too.

Red Dead Revolver is up on US PSN https://t.co/XwhK3c61Xq pic.twitter.com/gJctvVEE8C

— Wario64 (@Wario64) October 11, 2016

Via: PlayStation Blog

Source: PlayStation Store