Video games can drive social change, if they grow up first
Games for Change president Asi Burak has noticed an odd trend in the gaming industry. Gaming is growing rapidly as a form of entertainment and it’s entering a space of serious artistic critique, where people from other fields of entertainment recognize its potential to influence real-world events. Here’s the odd part: Opposition to sophisticated critique of video games tends to come from within the gaming industry itself, Burak says. He runs through a few potential reasons for this phenomenon: It’s the nature of gaming to be edgy and anti-establishment. It’s a young industry. It saw rapid commercial success and now doesn’t want to derail its prosperous ways. It’s historically an underground kind of field, not used to a spotlight that could reveal flaws alongside beauty.
“For all those reasons, social responsibility and real-world issues are not the core of the gaming industry,” Burak says. “And I think it’s interesting because when you look at other media, it’s always the case [that they’re socially aware].”
When Burak speaks with people in film, technology, social change or other fields, he says they immediately understand gaming’s rise and its potential to influence society. Other industries, such as film, have already embraced the idea of social responsibility, laying the groundwork for video games to do the same.
“You have a movie like Schindler’s List, or you have a movie like… American Sniper or Argo, and everybody gets it.” he says. “Why not? Why not deal with politics and real-world issues but still be very successful financially and critically acclaimed, right?”
Burak isn’t alone in this observation. He recalls a recent tweet from NYU Game Center professor and game designer Eric Zimmerman, who notes that in other established design industries, “elite practitioners aspire to have their work do social good. Why in games is it so often shunned?”
In urban/industrial/architectural design, elite practitioners aspire to have their work do social good. Why in games is it so often shunned?
– Eric Zimmerman (@zimmermaneric) March 23, 2015
Games for Change wants to address these questions head-on. It’s a festival celebrating video games that shine a light on social issues or play with real-world scenarios, and it’s part of the Tribeca Film Festival (going on right now in New York). The 12th annual Games for Change festival allows people to play a selection of curated titles and it offers awards in three categories: Best Gameplay, Most Innovative and Most Significant Impact. Games up for awards this year include Never Alone, Bounden, This War of Mine, Mindlight and That’s Your Right.
The festival itself is a testament to the gaming industry’s evolution as a social platform. Burak has been with the organization for five years, though Games for Change started back in 2004. Then, it was a half-day festival with just 40 attendees. Now, it’s a three-day event that attracts more than 900 visitors. Plus, as part of the Tribeca Family Festival Street Fair on Saturday, April 25, Games for Change’s public arcade will have access to 300,000 people, Burak says.

As a spokesman for the social potential in gaming, one of the most annoying perceptions that Burak attempts to discourage is the idea that “games are for kids.” He also hears that games aren’t serious, that they should only be fun or that they’re supposed to be pure escapism, no social impact attached. To Burak, these ideas don’t align with the reality of a global, multi-billion-dollar entertainment industry. He’s always viewed his job, and Games for Change in general, as a sort of conversion program. He’s a video game ambassador on a mission to convince people — especially those in the gaming industry — that there is social value in this form of digital art.
“I’m hearing it all the time,” Burak says. “All the time: ‘Games are for kids.’ Even when we talk to people to convert them, the first sentence might be, ‘Wow, now I get it. It’s a great tool for kids.’ No, it’s not. It’s for kids, but it can be for older people as well.”
Burak wants one thing to be clear: It’s not all doom and gloom in the gaming industry. There are games that address social issues or at least don’t shy away from offering real-world messages. As young developers leave college and enter the professional arena, they bring a love for games and a desire to express themselves on a larger scale, he suggests. “There’s definitely a much, much better public perception” of social-change games in the press, Burak says. However, he adds, “there’s still a ways to go.”
“In our position, in our context, I would say that people are underselling or underestimating how much of a gap there still is,” he says. “Because they’re looking at all of the good examples, the positive examples, and we always put them up front, you know? A game like Papers, Please or even a game from Ubisoft that is dealing with the first World War.”
It must be more inclusive. It needs to deal with sophisticated items, it needs to be media for everyone.
This gap that Burak talks about — the distance that games still have to go to embrace the idea of positive social impact — is under intense public scrutiny right now. Stories of harassment and sexism in the industry have recently thrust video games into the headlines of The New York Times, CNN, NPR, Nightline and The Colbert Report. Anita Sarkeesian, a feminist who produces the Tropes vs. Women in Video Games YouTube series, made it onto Time magazine’s list of 100 Most Influential People in 2015. Much of the current gaming controversy is associated with “GamerGate,” a hashtag tinged with a history of misogyny and harassment.
“I think GamerGate surprised people,” Burak says. “It surprised people to see how much of a gap and challenge that we have. But even that is dismissed by saying, ‘Oh, it’s a very small group just making a lot of noise,’ but I’m not sure that that’s the case. I think that they’re maybe the most vocal and the most active, but the thing is, again, the public perception is yet to be convinced that games are serious.”
One day, Burak wants video games to be as inclusive and varied as film. He thinks the industry is on its way, but there’s still plenty of ground to cover.
“It can’t be all 100 percent entertainment,” he says. “It must be more inclusive. It needs to deal with sophisticated items, it needs to be media for everyone. It needs to be for all ages. I compare us to movies a lot — think about the breadth and the depth, right? My daughter, she’s 3 years old, she can watch a movie and she can enjoy it. My grandmother, she’s 92, will watch a whole completely different movie and she’ll enjoy it, too. It’s the same medium. I think we have a ways to go [to get on that level]. But I think we’re on the way.”
Image credits: Games for Change
‘GameLoading’ documentary charts the rise of indie gaming stars
The indie game community has exploded in the last few years, especially as development tools and digital distribution channels have become more accessible. StudioBento filmmakers Lester Francois and Anna Brady wanted to document the movement and, in 2013, raised almost $58,000 on Kickstarter to make a new movie. Now, almost two years later (and a second Kickstarter) GameLoading: Rise of the Indies has finally arrived. It was filmed over three years and features prolific developers such as Davey Wreden (The Stanley Parable), Rami Ismail (Vlambeer) and Zoe Quinn (Depression Quest). You can grab it now through the GameLoading site, as well as iTunes, Steam, PSN and Xbox Video.
Filed under: Gaming
Source: GameLoading
Xbox One update preview targets the SmartGlass app
The May Xbox One update preview is all about SmartGlass. First up, users will be able to turn their consoles on or off directly from the Xbox One SmartGlass beta apps on Windows, Windows Phone and Android. Also, the console will support Miracast screen mirroring from Windows PCs, Windows Phone 8 and some Android devices, including the Samsung S5 and Nexus 7. This allows users to display photos and videos from their smaller devices on the Xbox One screen. May also brings some Windows 10 updates: Preview members will have the option to stream live TV from the console to a PC with the Xbox app or directly to the SmartGlass app. To make this magic happen, users in Europe or Australia need an Xbox One Digital TV Tuner, while those in the US and Canada can use the Hauppauge 955Q TV Tuner. This update adds a power-saving option to the Xbox One set-up process, a new feature for US consoles in particular. Read the full preview rundown on Xbox Wire or watch the video below.
Filed under: Gaming, Home Entertainment, HD, Microsoft
Source: Xbox Wire
‘Adventure Time’ may finally be getting the game it deserves
The Adventure Time TV show has been a huge success, but the accompanying video games rarely offer the same level of quality. Developer Vicious Cycle is hoping to change that with Adventure Time: Finn and Jake Investigations, a new 3D puzzler featuring the 12-year-old boy and magical dog. The game is being pitched as an “action-oriented twist” on the graphic adventure genre, which has been enjoying somewhat of a renaissance recently thanks to titles like Broken Age. In the new game, friends Finn and Jake are professional investigators, unravelling disappearances and other strange events in the crazy Land of Ooo. It’s the most visually impressive Adventure Time game to date (which isn’t saying much), and promises a healthy mix of puzzles and combat. If you’re interested, it’ll be landing on PS3, PS4, Xbox 360, Xbox One, Wii U, 3DS and PC this November.
Filed under: Gaming
Source: PlayStation Blog
‘Halo’ on Xbox One gets even more ‘Halo’ next month
If you’ve stuck with Halo: The Master Chief Collection this long you deserve a reward, and folks who played during the game’s disastrous launch window last year will soon have theirs. As a 343 Industries rep writes on Halo Waypoint, the promised, free Halo 3: ODST expansion is “on track” to be part of next month’s content update. Beyond that, the patch also adds the revamped “Relic” multiplayer map into the fold. Remember — ODST isn’t a total overhaul along the lines of Halo 2, it’s just the old game running at 1080p and 60 FPS. “Relic,” however is getting the full remaster treatment and even a new name that’ll be revealed at a later date. For the rest of this month’s patch notes, be sure to hit the links below.
Filed under: Gaming, Home Entertainment, HD, Microsoft
Via: Polygon
Source: Halo Waypoint
Daniel Radcliffe confirmed for BBC ‘Grand Theft Auto’ drama

The rumors were true. The BBC’s new ‘Grand Theft Auto’ drama will feature two heavyweight stars: Daniel Radcliffe as Rockstar Games co-founder Sam Houser and Bill Paxton as Jack Thompson, a former American attorney that famously campaigned against the video game franchise. When news of the project first broke, we weren’t sure what to expect. The BBC, making a TV show about Grand Theft Auto? It seemed like a PR disaster waiting to happen. But now more details are coming to light. The BBC has revealed the working title “Game Changer” and says the show will focus on the series’ cultural impact, rather than how it was designed and coded. Furthermore, the show has been “conceived for an adult audience,” so it’s unlikely to be aired straight after the six o’clock news.
Filed under: Gaming, Home Entertainment
Source: BBC
CyberPower’s three-blade gaming PC is built for showing off
Sure, you can accessorize a gaming PC with curved monitors and glowing lights to make it stand out, but what if you don’t think they’re eye-catching enough? CyberPower thinks it has an answer: it just started taking orders for the Trinity, an oddball gaming rig that divides the chassis into CPU, Performance (read: graphics) and Storage “blades.” According to the company, that three-part design is both pretty and functional. The unusual split prevents the components from heating each other, so a hot-running video card shouldn’t cook your processor.
The line starts out relatively modestly with the $955 Trinity 100, which carries an AMD A10 processor, 8GB of RAM, GeForce GTX 750 Ti graphics and a storage combo that includes both a 120GB solid-state drive and a 1TB spinning drive. However, you can pony up for higher-end pre-configured models (up to an Intel Core i7 and a GeForce GTX 970), and you can order advanced upgrades like the Titan X card if you insist on the best. This definitely isn’t be the cheapest gaming rig you can buy, but there’s no question that it’ll get attention the next time your gaming pals stop by.
Source: CyberPowerPC
The ‘Journey’ game soundtrack will be available on vinyl
Sony and Thatgamecompany are proud that Journey‘s soundtrack was good enough to make it the first game nominated for a Grammy — so proud, in fact, that they’re releasing the score on vinyl. Spend $35 and you’ll get a double LP of Austin Wintory’s original score for the music-driven adventure, complete with art on each side of both discs. You’ll have to wait until August to start listening, although you can get a $60 limited edition print of the album art this June. Is this overkill for a game that you can easily finish in an afternoon? Quite possibly, but it’s a testament to how soundtracks like this are increasingly finding relevance beyond your console.
Source: PlayStation Blog, iam8bit
‘Rock Band 4’ will be co-published by hardware company Mad Catz
Rock Band creator Harmonix is bringing a roadie along for this year’s release of Rock Band 4 – Mad Catz, the peripheral manufacturer, will co-publish the game on Xbox One and PlayStation 4. Mad Catz is in charge of making all of the wireless instruments in Rock Band 4, but as a co-publisher the company will also lead global sales, promotions and distribution, Global PR Director Alex Verrey says. Harmonix and Mad Catz intend to release Rock Band 4 simultaneously in the US and European territories, Harmonix PR Lead Nick Chester tweeted to a curious fan today.
Harmonix and Mad Catz still hope to make the instruments from previous Rock Band games compatible with Rock Band 4. “We are working on that; we will confirm when we can!” Chester writes. In March, when Harmonix announced the new Rock Band, CEO Alex Rigopulos said he was “working very closely with Sony and Microsoft” to make backwards compatibility a reality. Using old guitars and drums could save fans some money (if they can dig those instruments out from the back of their closets), and Rigopulos added that Harmonix probably won’t even launch a new, full-priced game every year.
“In addition to DLC expansions, we’re thinking of Rock Band 4 more as an ongoing platform model where it can incrementally accrete new functionality over time instead of doing big $60 title releases.”

Wii U ‘Splatoon’ bundle lands at Best Buy on May 29th
Nintendo must be really, really confident that you’ll want Splatoon. It’s launching a Best Buy-exclusive Wii U bundle that includes the ink-drenched, kid-friendly shooter, Nintendoland and a 32GB Deluxe console for $300. That’s a good deal, but a bit of a gamble for a brand new game series — normally, Nintendo thrives on bundling familiar titles that lure you in based on the name alone. If you’re new to the Wii U and don’t mind trying something genuinely new, though, you can snag this bundle on May 29th.
Source: Nintendo (BusinessWire), Best Buy












