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Posts tagged ‘Gaming’

29
Apr

There’s an easy way to bet on competitive video games


Unikrn's betting on a League of Legends match

Competitive gaming is big enough now in the US that it’s catching ESPN’s attention, so it stands to reason that you’d want a way to bet on those virtual matches, doesn’t it? Ex-Microsoft manager (and Engadget Expand panelist) Rahul Sood thinks so. He just launched Unikrn, a site that makes it easy to wager on eSports. If you live in a country where the company will accept bets (currently Australia), you can plunk down real cash and win jackpots, much like you would with conventional sports betting. You could make a tidy profit betting that a low-ranked League of Legends team will defy the odds, for instance. Even if you live in the US and other nations where real bets are illegal, you can still sign up and win prizes.

It’s a gamble, both figuratively and literally, but Unikrn does have some early support. The startup has already acquired two companies to get its betting system off the ground, and it has partnerships that include Sood’s old outfits HP (which acquired VoodooPC) and Razer as well as CBS Interactive and Logitech. Unikrn might not attract as much hype as the eSports events themselves, but the chances are that you’ll hear more about it in the future.

Filed under: Gaming, Internet, HP

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Via: GeekWire

Source: Unikrn

29
Apr

Four of the best ‘Star Wars’ games just landed on Steam


TIE Fighter box art

You’ve had the option of playing X-Wing and TIE Fighter (aka some of the finest Star Wars games ever) on modern PCs for a while, but let’s face it: you’ve been waiting to buy them on Steam, haven’t you? If so, you now have your chance. X-Wing, TIE Fighter, X-Wing vs. TIE Fighter and X-Wing Alliance have reached Valve’s store, complete with their expansion packs. In the case of the first two spaceflight titles, you even have your choice of playing the DOS-based originals or their Windows re-releases. They normally cost $10 each ($30 as part of a bundle), but a promo will knock 10 percent off the price if you pick any of them up by May 7th.

And if you’d prefer to patronize another store, don’t worry. Good Old Games has announced that it’s adding the Collector’s CD-ROM versions of both X-Wing and TIE Fighter to its library, and it’ll give you these editions for free if you’ve already paid for standard copies. All in all, it’s good time to be a Star Wars gamer.

Filed under: Gaming, Internet, Software

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Via: TechCrunch

Source: Steam, Good Old Games

28
Apr

Murder, cat women and time travel hit PC in detective game ‘D4’


D4: Dark Dreams Don’t Die is a wacky, weird and fairly wonderful point-and-click adventure originally released on Xbox One for Kinect. Fast-forward a few months and, now, it’s heading to PC. Creator Hidetaka Suehiro, AKA “Swery,” confirmed the PC port on Twitter and in Japanese magazine Famitsu. In the Xbox One version, D4 truly (and surprisingly) shines as a Kinect game, allowing players to control a hardened, time-traveling detective using arm gestures and voice controls. The PC version will feature standard mouse controls: “It’s really good I think,” Swery tweeted. There’s no word on whether the PC version of D4 will be on Steam, but Swery has “noted” fan requests for a Steam launch.

Filed under: Gaming, HD

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Source: @Swery65

28
Apr

JXE Streams: Engadget vs. Upright Citizens Brigade in ‘Mario Kart 8’


Mario Kart 8‘s brand new 200cc races are fast. Very fast. Indeed, they are so damned speedy that they almost made our own Joseph Volpe throw up while he was having an insanely good time playing. Since we’re always up for a bout of stomach churning fun, the JXE Streams posse is diving back into Mario Kart 8 to check out the new 200cc races as well as the new downloadable characters. We’re also going to share the love with Mike Still, our very special guest from Upright Citizens Brigade.

Tune in at Twitch.tv/Joystiq, Engadget.com/gaming or right here in this post starting at 3:30PM ET for a look at all the new content in Mario Kart 8 on Wii U. What’s it look like when the Animal Crossing Villager rides a scooter around Rainbow Road faster than anyone has before? We’ll find out. You can also chat with us and Mike Still, the artistic director of the UCB theater in Los Angeles and host of Extreme Gaming Championship.

Dig the stream? Follow us on Twitch, and if you enjoy the comedic stylings of Mike Still you can follow him on Twitter.

[We’re playing a retail copy of Mario Kart 8 streamed through an Elgato Capture HD via OBS at 720p.]

Filed under: Gaming, HD, Nintendo

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28
Apr

The curious case of ‘SpyParty’ and self-funded indie games


Game developer Chris Hecker attended Parsons School of Design in the late 1980s — his admissions counselor was a fashionable man named Tim Gunn, who accepted Hecker’s portfolio complete with a four-foot oil painting of Freddy Krueger, the canvas slashed as if it had been attacked by the subject’s own bladed fingers. Hecker eventually dropped out of Parsons and studied computers, picking up jobs at Microsoft and, finally, EA Maxis, building Spore. Now, he’s an independent developer and his current project, SpyParty, has been in the works for eight years. Hecker is experienced. He’s a veteran developer. He’s a relic of gaming’s lost AA industry. Or, as Hecker puts it, he’s “old and decrepit.”

“I’m 44 years old, which is old as hell in development,” he says.

Hecker’s age and experience lend him an intriguing perspective on the industry. He’s building SpyParty — a complex, online battle of wits and reflexes between one sniper and one spy — with just two people, himself and artist John Cimino. Small teams work well for many successful independent developers, such as Vlambeer (Nuclear Throne), Mike Bithell (Volume), Asher Vollmer (Threes), Davey Wreden (The Stanley Parable), Cardboard Computer (Kentucky Route Zero) and countless others. Still, fans of indie games routinely question the amount of time it’s taken Hecker to develop SpyParty, often suggesting that he simply hire more people to get the work done quicker. That’s problematic for two reasons, Hecker says.

One, more people means the game needs to make more money, raising the financial risk. Hecker guesses he’s spent as much as $600,000 developing SpyParty, mostly by himself and recently with just one partner. Now imagine he had 10 people working on SpyParty, he says: “There’s a million dollars a year, just right off the bat, flat, for those people — if you’re talking about even just reasonable salaries in a high-demand area. You can do it for cheaper than that, but then it’s hard to find, like, 10 awesome people in the middle of Oklahoma where you can pay someone $50,000 a year. It’s a trap.”

Hecker continues the thought experiment on the sales side. “Let’s say SpyParty sells a million copies, right?” (He chants under his breath, “Please, let SpyParty sell a million copies.”) “Just as a random number, if SpyParty sells a million copies and I made it with John, then I’m rich. But if SpyParty sells a million copies and I’ve got 10 people working on it, we just barely made salary for the years working on it.”

Shit has to simmer in your brain for months, years sometimes.

Second, the creative process takes time. This is the aspect that business-minded people often don’t consider, Hecker says. He’s still dreaming up new systems, trying out fresh ideas and perfecting his project — and it’s been nearly a decade.

“There’s a wall-clock aspect to good game design,” Hecker says. “Shit has to simmer in your brain for months, years sometimes. So, if you’ve got a lot of people, then the clock is ticking and the ticking clock is anathema to good game design, in my opinion, if you’re trying something really new.”

And Hecker is definitely trying something new. SpyParty is easily described as a Turing Test disguised as a competitive stealth game and shooter. One player is the spy and the other is the sniper; the spy must blend into the AI-controlled crowd at a fancy party and execute missions, such as placing a bug on a diplomat or tinkering with a small statue. The sniper has to suss out which of the partygoers is the human (therefore the spy) and then shoot that character. One shot, one chance to get it right — or terribly wrong.

There will be 21 characters total in SpyParty, and Hecker and Cimino have been releasing the final art for these party people in small batches over the past few years. The latest group of characters builds on a stylistic necessity that Hecker laid out at the very beginning: diversity.

For example, Mr. K is Sikh and wears a traditional turban and beard; Ms. L is a rocker chick; Ms. O is a statuesque Mediterranean woman; Mr. P is a Mexican billionaire; and the identical twins, Dr. M and Dr. N, are beautifully gender-ambiguous. Hecker isn’t shoehorning a diverse cast into SpyParty. He says that the game itself calls for a wide range of eccentric, unique characters.

“The party looks cooler with all kinds of different-looking people there,” he says. “And there’s the aspect that games don’t do this that much at all. So it’s great to have a game where it’s not like a forced thing. It’s a game where it embraces it completely. I’m a big proponent of listening to the game.”

A diverse cast doesn’t mean that all of the rules are off, of course. It means that Hecker and Cimino have to do some research, and they want players to keep them in check and ensure that each character is as authentic as possible. Take Mr. K, a follower of Sikhism, for example. If Mr. K debuted in SpyParty drinking a martini, Hecker would want someone to let him know that Sikhs don’t drink alcohol. He’s not looking to offend anyone, for any reason.

“If someone’s just offended that we put a Sikh in a video game, then they get a copy of this video,” Hecker says.

SpyParty is already available to play in beta form, and it’s been downloaded about 15,700 times. “It’s not selling enough yet to pay for John’s salary and me to live and whatnot — let alone pay back my daughter’s college fund — but I’m not that worried,” Hecker says. He still plans to release it on Steam Early Access, giving him an immediate potential audience of 100 million players. He’ll do that on his own time, though, just like he’s approached SpyParty‘s development for the past eight years.

Hecker is not alone in taking weird risks on big indie games: His longtime friend and fellow developer Jonathan Blow, creator of the hit 2008 platformer Braid, has funneled all of his money into the production of his next game, The Witness. Blow and Hecker represent the new normal of AA development: something larger and more funded than a no-name designer working on a passion project, but smaller than the corporate teams creating Call of Duty, Halo or Destiny.

The Witness is an example of a 10-person game, but Jon blew all of his money on it,” Hecker says. “Everything is riding on it. It’s not a stable business model — he’s just insane. And that’s great; it’s good for us that he’s insane and willing to spend all of his money, but that wasn’t a stable business model. You can’t assume you’re going to have a hit that pays back all the money you spent as a business model for running a company. If Witness flops, all of those people are fired.”

Pot, meet kettle. His name is Hecker.

“That said, I’m spending all of my savings,” Hecker says. “I’m also gambling huge on this, so who knows?”

Filed under: Gaming, HD

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28
Apr

‘Mighty No. 9’ release blasted back to September


Mighty No. 9, the new, Kickstarted game from Mega Man creator Keiji Inafune, is now due out in September, delayed from a spring 2015 launch window. Inafune’s team, Comcept, announced the delay in a Kickstarter update, along with another nugget of news: Deep Silver — the publisher behind Saints Row, Homefront and Dead Island — will publish Mighty No. 9. Comcept promises that the delay will allow the team to add Japanese and French voiceovers, extra subtitle languages, and an extra level, boss and playable character.

“Before you despair, please, hear us out first!” Comcept writes. “The reason for the delay, and the reason we are so excited about this new partnership in the first place, is all the cool stuff it will allow us to add to the game.” The deal with Deep Silver will not impact any Kickstarter backer rewards, Comcept says. Mighty No. 9 raised $3.8 million of a $900,000 goal on Kickstarter back in October 2013. Early gameplay looks like it will be a true treat for fans of Inafune’s past work.

Filed under: Gaming, HD

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Source: Mighty No. 9 on Kickstarter

28
Apr

Horror sequel ‘Five Nights at Freddy’s 4’ is happening on Halloween


Five Nights at Freddy’s is a terrifying game series about gruesome murders, dead children and haunted animatronic creatures a la Chuck-E-Cheese meets Poltergeist. Yep, it’s everything awful about your childhood nightmares, sprinkled with a dash of dehydrated parmesan. Good news, disturbed youth: Five Nights at Freddy’s 4: The Final Chapter is happening and it’s due out on Halloween. Five Nights at Freddy’s has seen rapid success since its debut in August 2014, thanks in large part to YouTube’s gaming stars, who are always up for a good scare. The series, created by Scott Cawthon, has done so well that Warner Bros. recently picked up the film rights and is working on a movie. Fingers crossed for a feel-good rom-com.

Filed under: Gaming, HD

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Source: Scott Games

28
Apr

‘Halo’ tournament canceled because Xbox One game is still broken


Halo: Combat Evolved may have been one of the first console shooters to hit the competitive gaming circuit but a recent tournament was derailed because almost six months later, The Master Chief Collection is still broken. The official Halo eSports league, Halo Championship Series, had to cancel the first online cup of the regular season over the weekend due to connectivity issues. Seriously. As Eurogamer reports, games took place on Saturday but went off the rails on Sunday for the competition’s conclusion.

We’ve reached out to Microsoft for more details and will update this post should any arise. For now, perhaps put those dreams of a pro Halo career on hold until Halo 5: Guardians hits. Maybe. Who knows. The beta ran well enough during our stream, but there are a lot of variables at play here. At least we have free ODST coming to distract us in the meantime, right?

Filed under: Gaming, Home Entertainment, HD, Microsoft

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Via: Eurogamer

Source: Halo Championship Series Live Tweets (Twitter), Halo (Twitter)

28
Apr

Valve removes option to sell ‘Skyrim’ mods


After a few days of hearing complaints on the internet, Valve is removing the payment feature from the Skyrim Workshop on Steam. The PC gaming juggernaut explains that it underestimated the differences between the communities built around its own games and those from other studios, and toeing the waters of an established modding scene like one surrounding The Elder Scrolls V: Skyrim’s “was probably not the right place to start” experimenting.

Skyrim developer Bethesda Softworks agrees. Valve says the idea was to enable more mods to become their own standalone games (like Counter-strike and Dota) and to foster better mods in general, both free and paid. And speaking of the latter, any money spent on mods will be refunded in full. Newell and Co. explain the reversal’s reasoning as follows:

“We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.”

Maybe considering that the top Skyrim mod on Steam at the moment is a protest against paid mods, this might not come as a surprise to some. Either way, Valve’s effectively put an arrow in the knee of making money off mods for the fantasy epic.

Filed under: Gaming, Home Entertainment, HD

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Via: Tomáš Duda (Twitter)

Source: Steam Workshop

27
Apr

‘Minecraft’ finally has a free girl character


Alex in 'Minecraft'

Lots of girls play Minecraft, but you wouldn’t know it from the default character options. Unless you’ve been willing to pay up or install a mod, your only real choice so far has been Steve, the game’s male mascot. At last, though, things are opening up — Mojang is giving builders the choice of a free girl character, Alex. She’s been around before as a randomly assigned character in the computer version, but the move will help female players on all platforms sculpt their dream worlds using a character they can identify with. PlayStation and Xbox gamers will get Alex as of April 29th, while mobile users playing the Pocket Edition should see her this summer.

Filed under: Gaming, Microsoft

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Via: Washington Post

Source: Mojang