A game that explores the effects of Alzheimer’s Disease
You’re standing in a living room. It might be your living room. Something’s not quite right — for every object you recognize, there’s another you don’t. Normally, if you get this feeling while playing a video game, you’re in the middle of a horror, awaiting the inevitable jump scare. In Forget-Me-Knot, however, you aren’t evading an enemy, but instead trying to piece together memories of a life that, thanks to Alzheimer’s Disease, you barely remember.
Developed by Alexander Tarvet, a student studying Game Design & Production Management at Abertay University in Dundee, Scotland, Forget-Me-Knot is designed to raise awareness for those suffering with dementia. “Through playing Forget-Me-Knot the player gets an immediate sense of the confusion the character feels,” Tarvet tells MOTD. “The player is in exactly the same position as the person with Alzheimer’s — both have to explore the room and try and piece together an understanding of photos and letters through clues left on shelves and in drawers.”
Games’ ability to help the player to understand different perspectives on life is somewhat under-utilized. Notable examples of similar endeavors include Dys4ia and Depression Quest, which focus on the creators’ struggles with gender dysphoria and depression, respectively. Like Forget-Me-Knot, Ether One (available for free through PlayStation Plus this month) looks at the effects of dementia, but does so in the context of a more traditional adventure game. There’s no word on whether Tarvet plans to take the game any further, but given the positive reception so far, some sort of release seems likely.
Filed under: Gaming
Via: BoingBoing
Source: Alexander Tarvet
‘Lego Dimensions’ will include ‘Portal’, Doctor Who and Homer Simpson
If the combined might of Batman and Gandalf wasn’t enough to intrigue you, how about throwing in a Timelord (with a Scottish accent)? More details of the Skylanders-baiting Lego Dimensions game have been gleaned from a building instruction sheet for its Back To The Future set, with a catalog of level packs (read: figures and accessories) we’re going to see alongside the game itself. As well as Doctor Who, expect to see a Portal 2 pack, as well as Jurassic World, The Simpsons and Scooby-Doo. You can also expect multiple figures from Lego’s own brick-based franchises like Ninjago as well more characters from Lord of the Rings — these will be part of “fun packs”, likely to cost less than the aforementioned full-blown level add-ons. And if it sounds like a lot, remember: we haven’t even seen the DC comics sets yet.

Filed under: Gaming
Via: Kotaku
Source: Lego
‘Castlevania’ designer explains what made ‘Symphony’ so special
There’s plenty I could say about Castlevania: Symphony of the Night but in the interest of time I’ll keep it short and sweet: it’s one of the most influential games ever made. Don’t believe me? Eighteen years later, its core design conceit (read: explore a gigantic environment at will, uncovering hidden-in-plain-sight secrets in previously traversed areas thanks to a cascading set of power-ups that grant new abilities) is still being used today. So with that in mind, watching co-designer Koji “IGA’ Igarashi offer commentary while Double Fine Productions’ senior gameplay programmer Anna Kipnis plays through over two hours of the game in the latest Devs Play episode is an incredible treat. Oh, and there’s blood-red wine involved because of course there is.
Topics of conversation range from the protagonist switcheroo in the prologue, the level of autonomy that extended all the way out to the the singer who composed the haunting menu music, Alucard’s bedroom that was left on the cutting room floor and a ton more. There’s an awful lot to digest here and given the clip’s length watching it on your flatscreen via Chromecast is pretty much a no-brainer. Should you need some written material to accompany the A/V feast, be sure to check out Gamasutra‘s deep dive on Metroidvania, and by extension, SotN‘s, design.
Filed under: Gaming, Home Entertainment, HD
Via: Polygon
Google Play launches app pre-registration feature with Terminator Genisys: Revolution
Being able to sign up for a product before it is actually available is not a new sales strategy and is actually used quite often in the smartphone industry. Google has been working to bring a similar strategy to their Play Store. For example, Avengers: Age of Ultron was made available for pre-order at the same time it hit theaters. Now Google is bringing this feature to the Apps portion of their marketplace.
The first title to get this treatment comes from Glu Mobile and is the companion app to this summer’s new Terminator franchise entry. The game is Terminator Genisys: Revolution and is now listed in the Play Store. Where users may normally find the Buy or Install button, they are greeted with a “Pre-register” button. This does not commit a user to buying the title – it merely sets up a notification for when the title is released.
With regard to Terminator Genisys: Revolution, it will be a third-person shooter set in the year 2028. Players will be tasked with helping John Conner escape from a Skynet prison camp and take the fight to the machines. Besides all of the weapons and locations, users will be able to fight next to characters from the movie.
If you are interested in the game, head over to the Play Store and get pre-registered. No availability date is listed, but it will likely be close to the release of the movie which is scheduled for July 1st.
Click here to view the embedded video.
via: Android Police
Come comment on this article: Google Play launches app pre-registration feature with Terminator Genisys: Revolution
The dark side of competitive archery hits ‘TowerFall’ in May
TowerFall Ascension is a glorious little game. It shines as a local, competitive platformer, with players bounding around levels, shooting explosive arrows at each other, dodging and grabbing power-ups such as wings and shields. The first major expansion for TowerFall is called Dark World and it’s due to hit PlayStation 4, Vita, PC, Mac and Linux on May 12 for $10, developer Matt Thorson announced today. This is a hefty expansion, adding four new level sets for versus mode, four-player co-op with four original boss fights and a new Legendary difficulty setting, 10 new playable archers, and two new arrow power-ups, Trigger Arrows and Prism Arrows. The fourth and final new level set is procedurally generated, meaning it will be different every time you play. “I have to thank TowerFall players for your patience and support while developing this expansion,” Thorson writes. “It took a bit longer than we were expecting but we’re thrilled with the result, and we can’t wait to hear your feedback.”
Source: Matt Thorson
JXE Training Day: Picking the right ‘League of Legends’ Champion
We covered League of Legends basics in Training Day Episode 1, and in Episode 2 we took a long look at how to actually play through your first match. Today Loc Tran, he of San Jose State University’s rising League team, will be teaching us how to select the right Champion. What’s a Champion, you ask? That’s precisely what Training Day is here to answer! Join us as we take an in-depth look at the many different characters and roles they can play in League of Legends.
Our third episode of Training Day will go live at 3:30PM ET today on Twitch.tv/Joystiq, Engadget.com/gaming and right here in this post.
Dig Training Day and all of our streams? Follow us on Twitch.tv/Joystiq. You can also follow Loc on Twitter, Twitch, and Facebook.
[We’re playing League of Legends streamed via OBS at 720p.]
This is what Samsung’s Gear VR for the Galaxy S6 is like
If you just got yourself a Samsung Galaxy S6 (or its curvier sibling, the S6 Edge) and you happen to be a fan of VR, well good news: the latest Gear VR for the Galaxy S6 is now officially on sale. It’s still in limited rollout but it should be in your local Best Buy starting today for around $199, with availability expanding quickly to even more places. Introduced at Mobile World Congress in Barcelona, the new headset is not only designed for Samsung’s new phones, but also features a number of improvements over the original Gear VR for the Note 4. We had a chance to take a brief spin with the new hardware a few days ago, tried out a few new made-for-VR games and also talked to Max Cohen, VP of mobile at Oculus, for more on Gear VR’s future.
Not much has changed with the Gear VR from our hands-on in March, but we’ll offer a brief recap of the hardware anyway. In comparison with the original, the new headset is definitely smaller and lighter, which befits the S6’s more petite stature. The straps have also been redesigned for better weight balance and there’s now additional padding on the rear strap for a slightly more comfortable fit. And unlike the original, the new headgear has a USB port so you can charge the S6 while it’s nestled in. The focus ring adjustment now goes further in both directions plus there’s mechanical fan to cool you down. From my experience wearing the device, I can also say the picture quality is excellent — really sharp images with hardly any screendoor effect at all.
Now on to the game demos. Cohen had me try out three new made-for-VR games that he thought would best represent the range of VR games that are now available for the Gear VR — remember that you can now purchase and download these games from a paid app store. The first is a unique party game called Keep Talking and No One Explodes developed by Steel Crate Games. The person who’s wearing the headset would be tasked with diffusing a bomb, while other people in the same room would instruct them on how to do so by using an instruction manual.
I played a brief stint of the game with a couple of colleagues at our San Francisco office, and it was a lot of fun, albeit stressful. I had to describe what I saw in each bomb module and then my co-workers would reference a rather thick user manual, ask me questions and talk me through what I needed to do while the clock was ticking. It reminded me a lot of Spaceteam or other collaborative games where players had to help each other, except in this case, I was the only one at the controls. Cohen says that this is a good example of a game that wouldn’t work too well outside of VR, since it would spoil the fun if everyone else could see what you’re seeing.
The next game I tried is Herobound: Spirit Champion, which is actually a sequel to Herobound: First Steps, a game that Oculus made last year. Developed by Gunfire Games, Herobound is essentially a Zelda-type adventure game where you fight enemies and complete puzzles and missions. Unlike the earlier game, I had to use a Bluetooth controller in order to move the character around and swing a sword. That said, I could still do things like look at a target in order to aim an arrow at it, which is something I wouldn’t be able to do outside of VR.
Last but certainly not least is a game called Omega Agent by Fireproof Studios, which is the same outfit behind The Room and The Room 2, a couple of excellent puzzle games for Android and iOS. Omega Agent is basically a secret agent jetpack game where, you guessed it, you get to fly a jetpack and shoot at targets. If that sounds ridiculously fun, well, it is. The visuals are fairly simple cartoony graphics but the sensation of flying around a city with a jetpack is . Cohen recommended that I sit on a swivel chair and turn on a “Swivel Chair” mode in settings (Yes, that’s a real option) where the jetpack turns as you turn in order to reduce motion sickness. But, perhaps due to the somewhat low-res graphics, I still felt pretty dizzy afterwards.
“We believe in designed-for-VR games,” says Cohen of the games I tried. Both Omega Agent and Herobound are available now (the former is $9.99 while the latter is free) while the Keep Talking game’s pricing and release date are still to be determined. “VR builds more of an emotional connection than traditional media. You’re more connected to the character. You get more a sense that you’re there, more interaction,” he says of the experience. “Initial titles were existing IP properties that were kinda mapped over. But the platform is maturing at this point,” he says, adding that there’s a bunch more content now on the app store even though it’s only been out for a few months.
As for the hardware itself, Cohen says that it’s still technically an Innovator Edition, but that doesn’t mean it’s not consumer-ready. “[The Innovator Edition] label shows we still have work to do, but right now it’s not nearly as much work compared to awhile back.” Indeed, from the hardware perspective, Cohen says that they feel very good about the quality. The software is also starting to get there. “During the Gear VR for Note 4 timeline, a lot of the messaging was that the device was great but Oculus was telling you not to buy it. That’s not the message here for the S6.”
But that doesn’t mean you should toss out the old Gear VR either. “Because the software gets updated, the Note 4 gets all the benefits that the S6 has as well.” Some of those benefits include updates to Oculus Cinema, the ability to stream 360 photos and more. “The difference between this Gear VR and the one for the Note is not night and day. I wouldn’t throw my Note away in the trash.”
Indeed, Cohen offered a hint that we could be expecting even more out of the Gear VR team in the near future. “We’re going to make VR accessible to a very large market,” he says. “Our eyes are towards the fall. It’s when we think consumer VR will really take off for mobile.” While he wouldn’t offer specifics, I have to assume there’ll probably a new Samsung handset coming out later this year, along with possibly a new headset as well.

I also asked Cohen if progress on the Gear VR would affect anything over on the Rift side of things (which, incidentally, should finally roll out to consumers in early 2016). “We’ve learned a lot about what people want,” he says. “How do people navigate, how do they purchase apps, do they want to purchase in VR or on their phones … We’re learning a lot on how to make the Rift experience better.” Additionally, he says that a lot of the content on Gear VR can be ported over to the Rift and vice versa.
As far as non-gaming uses go, Cohen told us that Oculus has been experimenting with social cinema, or the ability to watch movies together even though you and your friends are spread out around the world. “I personally think social interaction is one of the most compelling usecases for VR,” says Cohen. “Watching a movie together, going through photos, watching cat videos … Having that emotional connection and presence as if they’re there with you. I think that’s what’s going to drive VR usage.” Indeed, the potential for social VR is one of the reasons Facebook was so interested in Oculus, and it’s also a key reason as to why Oculus agreed to be a part of Facebook.
However, the team’s main focus is still games. “I take it with me when I travel,” says Cohen, adding that he sometimes wears it on the plane. “It lets you escape the confines of your economy class seat and feel like you’re in a huge space.” He did offer a warning if you plan on doing this though. “Just remember that you’re wearing a headset and not to whack the person next to you.”
For even further impressions of the latest Gear VR for the Galaxy S6, stay tuned for our full review.
Samsung’s Gear VR for Galaxy S6 is out today for $199
If you just got yourself a Samsung Galaxy S6 (or its curvier sibling, the S6 Edge) and you happen to be a fan of VR, well good news: the latest Gear VR for the Galaxy S6 is now officially on sale. It’s still in limited rollout but it should be in your local Best Buy starting today for around $199, with availability expanding quickly to even more places. Introduced at Mobile World Congress in Barcelona, the new headset is not only designed for Samsung’s new phones, but also features a number of improvements over the original Gear VR for the Note 4. We had a chance to take a brief spin with the new hardware a few days ago, tried out a few new made-for-VR games and also talked to Max Cohen, VP of mobile at Oculus, for more on Gear VR’s future.
Not much has changed with the Gear VR from our hands-on in March, but we’ll offer a brief recap of the hardware anyway. In comparison with the original, the new headset is definitely smaller and lighter, which befits the S6’s more petite stature. The straps have also been redesigned for better weight balance and there’s now additional padding on the rear strap for a slightly more comfortable fit. And unlike the original, the new headgear has a USB port so you can charge the S6 while it’s nestled in. The focus ring adjustment now goes further in both directions plus there’s mechanical fan to cool you down. From my experience wearing the device, I can also say the picture quality is excellent — really sharp images with hardly any screendoor effect at all.
Now on to the game demos. Cohen had me try out three new made-for-VR games that he thought would best represent the range of VR games that are now available for the Gear VR — remember that you can now purchase and download these games from a paid app store. The first is a unique party game called Keep Talking and No One Explodes developed by Steel Crate Games. The person who’s wearing the headset would be tasked with diffusing a bomb, while other people in the same room would instruct them on how to do so by using an instruction manual.
I played a brief stint of the game with a couple of colleagues at our San Francisco office, and it was a lot of fun, albeit stressful. I had to describe what I saw in each bomb module and then my co-workers would reference a rather thick user manual, ask me questions and talk me through what I needed to do while the clock was ticking. It reminded me a lot of Spaceteam or other collaborative games where players had to help each other, except in this case, I was the only one at the controls. Cohen says that this is a good example of a game that wouldn’t work too well outside of VR, since it would spoil the fun if everyone else could see what you’re seeing.
The next game I tried is Herobound: Spirit Champion, which is actually a sequel to Herobound: First Steps, a game that Oculus made last year. Developed by Gunfire Games, Herobound is essentially a Zelda-type adventure game where you fight enemies and complete puzzles and missions. Unlike the earlier game, I had to use a Bluetooth controller in order to move the character around and swing a sword. That said, I could still do things like look at a target in order to aim an arrow at it, which is something I wouldn’t be able to do outside of VR.
Last but certainly not least is a game called Omega Agent by Fireproof Studios, which is the same outfit behind The Room and The Room 2, a couple of excellent puzzle games for Android and iOS. Omega Agent is basically a secret agent jetpack game where, you guessed it, you get to fly a jetpack and shoot at targets. If that sounds ridiculously fun, well, it is. The visuals are fairly simple cartoony graphics but the sensation of flying around a city with a jetpack is . Cohen recommended that I sit on a swivel chair and turn on a “Swivel Chair” mode in settings (Yes, that’s a real option) where the jetpack turns as you turn in order to reduce motion sickness. But, perhaps due to the somewhat low-res graphics, I still felt pretty dizzy afterwards.
“We believe in designed-for-VR games,” says Cohen of the games I tried. Both Omega Agent and Herobound are available now (the former is $9.99 while the latter is free) while the Keep Talking game’s pricing and release date are still to be determined. “VR builds more of an emotional connection than traditional media. You’re more connected to the character. You get more a sense that you’re there, more interaction,” he says of the experience. “Initial titles were existing IP properties that were kinda mapped over. But the platform is maturing at this point,” he says, adding that there’s a bunch more content now on the app store even though it’s only been out for a few months.
As for the hardware itself, Cohen says that it’s still technically an Innovator Edition, but that doesn’t mean it’s not consumer-ready. “[The Innovator Edition] label shows we still have work to do, but right now it’s not nearly as much work compared to awhile back.” Indeed, from the hardware perspective, Cohen says that they feel very good about the quality. The software is also starting to get there. “During the Gear VR for Note 4 timeline, a lot of the messaging was that the device was great but Oculus was telling you not to buy it. That’s not the message here for the S6.”
But that doesn’t mean you should toss out the old Gear VR either. “Because the software gets updated, the Note 4 gets all the benefits that the S6 has as well.” Some of those benefits include updates to Oculus Cinema, the ability to stream 360 photos and more. “The difference between this Gear VR and the one for the Note is not night and day. I wouldn’t throw my Note away in the trash.”
Indeed, Cohen offered a hint that we could be expecting even more out of the Gear VR team in the near future. “We’re going to make VR accessible to a very large market,” he says. “Our eyes are towards the fall. It’s when we think consumer VR will really take off for mobile.” While he wouldn’t offer specifics, I have to assume there’ll probably a new Samsung handset coming out later this year, along with possibly a new headset as well.

I also asked Cohen if progress on the Gear VR would affect anything over on the Rift side of things (which, incidentally, should finally roll out to consumers in early 2016). “We’ve learned a lot about what people want,” he says. “How do people navigate, how do they purchase apps, do they want to purchase in VR or on their phones … We’re learning a lot on how to make the Rift experience better.” Additionally, he says that a lot of the content on Gear VR can be ported over to the Rift and vice versa.
As far as non-gaming uses go, Cohen told us that Oculus has been experimenting with social cinema, or the ability to watch movies together even though you and your friends are spread out around the world. “I personally think social interaction is one of the most compelling usecases for VR,” says Cohen. “Watching a movie together, going through photos, watching cat videos … Having that emotional connection and presence as if they’re there with you. I think that’s what’s going to drive VR usage.” Indeed, the potential for social VR is one of the reasons Facebook was so interested in Oculus, and it’s also a key reason as to why Oculus agreed to be a part of Facebook.
However, the team’s main focus is still games. “I take it with me when I travel,” says Cohen, adding that he sometimes wears it on the plane. “It lets you escape the confines of your economy class seat and feel like you’re in a huge space.” He did offer a warning if you plan on doing this though. “Just remember that you’re wearing a headset and not to whack the person next to you.”
For even further impressions of the latest Gear VR for the Galaxy S6, stay tuned for our full review.
This is what Samsung’s Gear VR for the Galaxy S6 is like
If you just got yourself a Samsung Galaxy S6 (or its curvier sibling, the S6 Edge) and you happen to be a fan of VR, well good news: the latest Gear VR for the Galaxy S6 is now officially on sale. It’s still in limited rollout but it should be in your local Best Buy starting today for around $199, with availability expanding quickly to even more places. Introduced at Mobile World Congress in Barcelona, the new headset is not only designed for Samsung’s new phones, but also features a number of improvements over the original Gear VR for the Note 4. We had a chance to take a brief spin with the new hardware a few days ago, tried out a few new made-for-VR games and also talked to Max Cohen, VP of mobile at Oculus, for more on Gear VR’s future.
Not much has changed with the Gear VR from our hands-on in March, but we’ll offer a brief recap of the hardware anyway. In comparison with the original, the new headset is definitely smaller and lighter, which befits the S6’s more petite stature. The straps have also been redesigned for better weight balance and there’s now additional padding on the rear strap for a slightly more comfortable fit. And unlike the original, the new headgear has a USB port so you can charge the S6 while it’s nestled in. The focus ring adjustment now goes further in both directions plus there’s mechanical fan to cool you down. From my experience wearing the device, I can also say the picture quality is excellent — really sharp images with hardly any screendoor effect at all.
Now on to the game demos. Cohen had me try out three new made-for-VR games that he thought would best represent the range of VR games that are now available for the Gear VR — remember that you can now purchase and download these games from a paid app store. The first is a unique party game called Keep Talking and No One Explodes developed by Steel Crate Games. The person who’s wearing the headset would be tasked with diffusing a bomb, while other people in the same room would instruct them on how to do so by using an instruction manual.
I played a brief stint of the game with a couple of colleagues at our San Francisco office, and it was a lot of fun, albeit stressful. I had to describe what I saw in each bomb module and then my co-workers would reference a rather thick user manual, ask me questions and talk me through what I needed to do while the clock was ticking. It reminded me a lot of Spaceteam or other collaborative games where players had to help each other, except in this case, I was the only one at the controls. Cohen says that this is a good example of a game that wouldn’t work too well outside of VR, since it would spoil the fun if everyone else could see what you’re seeing.
The next game I tried is Herobound: Spirit Champion, which is actually a sequel to Herobound: First Steps, a game that Oculus made last year. Developed by Gunfire Games, Herobound is essentially a Zelda-type adventure game where you fight enemies and complete puzzles and missions. Unlike the earlier game, I had to use a Bluetooth controller in order to move the character around and swing a sword. That said, I could still do things like look at a target in order to aim an arrow at it, which is something I wouldn’t be able to do outside of VR.
Last but certainly not least is a game called Omega Agent by Fireproof Studios, which is the same outfit behind The Room and The Room 2, a couple of excellent puzzle games for Android and iOS. Omega Agent is basically a secret agent jetpack game where, you guessed it, you get to fly a jetpack and shoot at targets. If that sounds ridiculously fun, well, it is. The visuals are fairly simple cartoony graphics but the sensation of flying around a city with a jetpack is . Cohen recommended that I sit on a swivel chair and turn on a “Swivel Chair” mode in settings (Yes, that’s a real option) where the jetpack turns as you turn in order to reduce motion sickness. But, perhaps due to the somewhat low-res graphics, I still felt pretty dizzy afterwards.
“We believe in designed-for-VR games,” says Cohen of the games I tried. Both Omega Agent and Herobound are available now (the former is $9.99 while the latter is free) while the Keep Talking game’s pricing and release date are still to be determined. “VR builds more of an emotional connection than traditional media. You’re more connected to the character. You get more a sense that you’re there, more interaction,” he says of the experience. “Initial titles were existing IP properties that were kinda mapped over. But the platform is maturing at this point,” he says, adding that there’s a bunch more content now on the app store even though it’s only been out for a few months.
As for the hardware itself, Cohen says that it’s still technically an Innovator Edition, but that doesn’t mean it’s not consumer-ready. “[The Innovator Edition] label shows we still have work to do, but right now it’s not nearly as much work compared to awhile back.” Indeed, from the hardware perspective, Cohen says that they feel very good about the quality. The software is also starting to get there. “During the Gear VR for Note 4 timeline, a lot of the messaging was that the device was great but Oculus was telling you not to buy it. That’s not the message here for the S6.”
But that doesn’t mean you should toss out the old Gear VR either. “Because the software gets updated, the Note 4 gets all the benefits that the S6 has as well.” Some of those benefits include updates to Oculus Cinema, the ability to stream 360 photos and more. “The difference between this Gear VR and the one for the Note is not night and day. I wouldn’t throw my Note away in the trash.”
Indeed, Cohen offered a hint that we could be expecting even more out of the Gear VR team in the near future. “We’re going to make VR accessible to a very large market,” he says. “Our eyes are towards the fall. It’s when we think consumer VR will really take off for mobile.” While he wouldn’t offer specifics, I have to assume there’ll probably a new Samsung handset coming out later this year, along with possibly a new headset as well.

I also asked Cohen if progress on the Gear VR would affect anything over on the Rift side of things (which, incidentally, should finally roll out to consumers in early 2016). “We’ve learned a lot about what people want,” he says. “How do people navigate, how do they purchase apps, do they want to purchase in VR or on their phones … We’re learning a lot on how to make the Rift experience better.” Additionally, he says that a lot of the content on Gear VR can be ported over to the Rift and vice versa.
As far as non-gaming uses go, Cohen told us that Oculus has been experimenting with social cinema, or the ability to watch movies together even though you and your friends are spread out around the world. “I personally think social interaction is one of the most compelling usecases for VR,” says Cohen. “Watching a movie together, going through photos, watching cat videos … Having that emotional connection and presence as if they’re there with you. I think that’s what’s going to drive VR usage.” Indeed, the potential for social VR is one of the reasons Facebook was so interested in Oculus, and it’s also a key reason as to why Oculus agreed to be a part of Facebook.
However, the team’s main focus is still games. “I take it with me when I travel,” says Cohen, adding that he sometimes wears it on the plane. “It lets you escape the confines of your economy class seat and feel like you’re in a huge space.” He did offer a warning if you plan on doing this though. “Just remember that you’re wearing a headset and not to whack the person next to you.”
For even further impressions of the latest Gear VR for the Galaxy S6, stay tuned for our full review.
Watch the story of how ‘Hotline Miami’ came to be
Hotline Miami is one of the most memorable indie games of the decade. It was made by just two people: Dennis Wedin and Jonatan Söderström, collectively known as Dennaton Games. A new documentary from Complex explores how the ultra-violent game took the world by storm, coming from seemingly nowhere to gain critical acclaim, sell over half a million copies and spawn a successful sequel. Featuring footage of early prototypes alongside candid interviews with the developers, artists, musicians and publisher Devolver Digital, it’s a fascinating look into the minds behind a truly unique experience.
Filed under: Gaming
Source: Complex (YouTube)

















