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Posts tagged ‘Gaming’

20
May

Nintendo hired a guy named Bowser as its new VP of sales


You could say he’s been a company man all his life.

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Source: Nintendo (Business Wire)

20
May

Future ‘Lego Dimensions’ packs will work with the originals


Lego has something up its sleeve to lure you away from Skylanders and Disney Infinity: future-proofing its toys-to-life-game, Lego Dimensions. Along with the announcement that a handful of new figures will be sold in “Team” and “Fun” packs, the press release wasn’t afraid to get passive aggressive about what separates it from the competition:

“Future expansion pack purchases will continue to work with the LEGO Dimensions Starter Pack, even in the fall of next year. No compatibility chart necessary.”

That last portion refers to the aforementioned games’ need to point out what does and doesn’t work between different expansions and figurines in each game. Cheeky, yeah? That means the Joker and Harley Quinn minifig/vehicle Team Pack, and Superman and Bane minifig/vehicle Fun Packs won’t have any trouble getting along with anything released in the future, it sounds like. Nor will a certain Timelord when he meets the likes of Doc Brown of Back to the Future fame and some more Ninjago characters.

So! In theory you could have Bane driving the Delorean in the Hill Valley set or Harley Quinn rolling through The Simpsons‘ Springfield with Chell from Portal. Sounds a whole lot like last year’s Lego Movie, right? That’s probably intentional. And if you need more movie magic, peep the video below and watch Doc Brown himself, Christopher Lloyd, show you how Dimensions‘ inter-operability gets down.

http://www.engadget.com/embed-5min/?sid=577&playList=518837769&responsive=false&playerActions=32780

Filed under: Gaming, Home Entertainment, HD

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20
May

Toyota wishes the Prius was a ‘Final Fantasy’ chocobo


In Japan, Toyota has a history of tapping classic Japanese role-playing games to sell its latest vehicles. The company has previously used the music from Dragon Quest and Monster Hunter in its TV ads, and now it’s leveraging Final Fantasy to promote the petite Aqua Urban-X (known as the Prius C in the US). As Kotaku reports, the unique commercial shows three yellow cars tearing around the countryside, while the Chocobo Theme plays jubilantly in the background. For fans of the franchise, it’s a clever nod to the beloved flightless bird, which often feature in the games as mythical modes of transport. But how many Final Fantasy fans are in the market to buy a new car? Probably not many — Toyota is presumably banking on the idea that such an iconic Japanese franchise will be recognisable to even the most casual of video game enthusiasts. It’s certainly more effective than this terrifying Mercedes-Benz ad featuring Nintendo’s popular plumber.

Filed under: Gaming, Transportation

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Via: Kotaku

Source: Toyota

20
May

YouTube gamers are getting their own ‘Minecraft’-inspired figures


Tube Heroes

If you head down to your local toy store today, you’ll likely find that the shelves are dominated by video game packs and figurines. Franchises like Minecraft, Disney Infinity and Skylanders mostly dominate proceedings, but their popularity also encourages rivals to cash in on the latest craze. One such toy maker believes that fusing YouTube and Minecraft could be the answer, so it’s created a new range of “Tube Heroes” toys that immortalize some of the video service’s most popular gamers as Minecraft-like figures and plushies.

The lineup is small, but the YouTubers on show, including AntVenom, AshleyMarieeGaming, ExplodingTNT and CaptainSparklez, are there on merit, mostly due to their antics playing Mojang’s indie hit. Tube Heroes isn’t supposed to launch until May 22nd but packs have already made their way to some Toys R Us stores and, ironically, have already had the review treatment from some YouTube toy reviewers. If you, like me, have children who can’t get enough of Minecraft and watching other people play it, now might be the time to hide all evidence that Tube Heroes exists, or admit defeat and start saving.

Thanks, David!

Filed under: Gaming

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Via: TubeFilter

Source: Tube Heroes

20
May

Playstation is recruiting for a VR-exclusive studio in the UK


It’s getting real for Sony’s Project Morpheus. The electronics giant has posted job listings (eight, all told) for veteran animators, level designers and a few others to fill out a studio dedicated entirely to making virtual reality games. “Based in the North West of England, we aim to build a small but highly experienced team who want to build great games to showcase this exciting new immersive technology,” the postings say. As Eurogamer reports, the Morpheus-exclusive studio should wind up in Manchester, and staff that formerly worked at Driveclub‘s Evolution Studios are involved here. Perhaps that’s why the available positions are somewhat limited in number. Regardless, if you were questioning how serious Sony’s push into VR was, this might sate your curiosity a bit.

Filed under: Gaming, Home Entertainment, HD, Sony

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Via: Eurogamer

Source: PlayStation Jobs

20
May

Watch a boss battle from ‘God of War III Remastered’ for PS4


I knew you would be back, Spartan. Did you miss me?

For the ultimate viewing experience, make sure you set the clip to 1080p at 60 fps.

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Source: YouTube (PlayStation)

20
May

Fove headset uses eye-tracking to make VR more real


If you’ve shoved one VR headset on your face, you’ve pretty much shoved them all on your face. They all immerse you in a 3D world with a device that tracks your head movement so you can look around. The Fove on the other hand, does more than just track your noggin, it also tracks your eyes and recreates how you see the real world while reducing strain on the system running the simulation. The company’s slick Kickstarter video promises an impressive experience and even in its early stage, it delivers.

After an initial calibration that required me to follow and focus on a green dot, I was dropped into a game where I was tasked with shooting triangle-shaped objects from a spaceship. The first few moments of the game seemed like every other VR demo I’ve experienced. I did note that the graphics and latency are impressive for a $399 headset. Then I focused on an object sitting in the foreground (a radar ball sitting in the cockpit of the spacecraft) and realized that the depth of field had changed based upon my gaze. The game itself was nothing special, but the eye tracking had created a more realistic experience.

We don’t see the world in the infinite focus that VR headsets (or video games in general for that matter) present. Instead our eyes dart between objects in the foreground and background and our depth of field changes accordingly. While it takes a moment to register that the Fove is doing this, once I realized what was happening, I stopped playing and stared starring. The eye tracking and refocusing wasn’t instantaneous, but it was pretty close.

It does this by tracking your pupils. It’s still in the early stages and there are still issues with it being fooled by mascara and eyeliner. The algorithm sees the dark area (usually your pupil) of the makeup and adjusts itself accordingly. Fove told Engadget that a future version of the algorithm will only look for things that are dark and round.

This future also has a one year lead time before Kickstarter backers receive their Fove. Of course with all things crowd-funded, there’s always a good chance that the ship date will slip and a larger, better-funded company could develop its own eye tracking piece of hardware. But for now, Fove is looking good by watching where you’re looking.

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Source: Kickstarter

19
May

JXE Streams: Slaying monsters with a vengeance in ‘The Witcher 3’


You’ve likely seen the infamous “sex on a stuffed unicorn” scene by now, but what’s the rest of The Witcher 3: WIld Hunt really about? That’s what I’m hoping to show you today on this latest edition of JXE Streams. The Witcher is kind of an anomaly, really: a long-running PC role-playing series (based upon Polish fantasy novels) with a dedicated fanbase, but when the console port The Witcher 2: Assassins of Kings arrived on Xbox 360 back in 2012, not many people paid attention to it. Fast forward three years and its sequel is one of the most highly anticipated games of the month. We’re going to dive into some caves, fight some monsters and hopefully avoid any not-safe-for-work shenanigans so you don’t get into any trouble if the boss walks by your desk.

Join us here in this post, at Engadget.com/gaming or over on Twitch.tv/Joystiq for a solid 90 minutes of The Witcher 3: Wild Hunt starting at 3:30PM ET. How long will Geralt of RIvia’s beard grow by the end? We’ll find out together.

If you enjoy our streams, please follow us on Twitch.tv/Joystiq and bookmark Engadget.com/gaming.

[We’re playing The Witcher 3: WIld Hunt on Xbox One, streamed through an Elgato Capture HD via OBS at 720p.]

Filed under: Gaming, Home Entertainment, HD

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19
May

‘#Notifications’ is a weak attempt at simulating online abuse


Spend enough time on social media and you’re bound to make a mistake that’ll piss a few people off. It’s pretty much inevitable. That’s what the free indie “game” #notifications is all about. It begins the way many of us start our day: lying in bed, checking Twitter (“Twiddler” in this case) on a smartphone. There’s a single eponymous notification for you at this point: a favorite on a tweet from the night before reading, “Tomorrow’s going to be good, I can feel it!” That was incredibly short-lived.

It’s innocent enough and the rest of the timeline is pretty low-key too. People talking about how much they love Game of Thrones, excitement at the arrival of a Portal gun replica, folks using Twiddler as a platform to complain about Twiddler. Pretty standard stuff, if not a little cliché. To progress through each scene (waking up, bus ride to the office, work, bus ride home, watching TV, going to sleep) you need to tweet at least once as in-game avatar @meta_social. Meta_social, and by extension, you, is a “techie/gamer/social justice mage” whose “views expressed are sometimes interesting.” At least that’s what the bio reads.

Progress is pretty simple, too: Pull out your phone by tapping the space bar; scroll through the timeline with your mouse; and click to choose from four prewritten tweets to send. Once that’s done, hit the space bar again to put your phone away.

#notifications’ bedroom scene

Like the timeline, the prewritten tweets start out pretty innocuously. I could jokingly ask for someone to come keep me company and beg for them to bring food along, say how “freaking excellent” Daredevil was, beg for donations for a new laptop or say that fruit isn’t a dessert. Honestly, they sounded like the musings of a high schooler. Regardless, none of them elicited a response from the people following me. As the day wore on, for each happy tweet I selected to send, a negative one replaced it in the responses I could choose next.

By the time I was sitting on the couch in front of the TV that night, I was forced to choose something that’d surely trigger a firestorm: HAHAHAHA M.R.A.’S. Oh look, another day, another woman getting abused on the internet for voicing her opinion. How could anyone possibly think that conservative politics is EVER a good idea? Cops kill white guy: ‘horrible tragedy.’ Cops kill black guy: ‘Plz have a look at their rap sheet.’ If you’ve spent any time on Twitter, you can probably guess how this turned out. I picked the first one.

Almost immediately, my in-game phone started blowing up with replies ranging from, “I hope you get into a car crash,” and, “Go eat a bag of dicks,” to the simple, yet effective, “Get fucked,” and countless retweets or favorites of the latter. Not even, “And why should I listen to you? What makes you think anyone cares about you?” had an effect on me. The constant beeping was more annoying than anything the anonymous assholes could say, so I hit the space bar to put my phone away.

Almost immediately my in-game phone started blowing up with replies ranging from, “I hope you get into a car crash,” and, “Go eat a bag of dicks.”

Except the beeping didn’t stop. Not the next morning in bed or on the bus or at work. The abuse kept rolling in, my phone making a steady “beep” once every three seconds. I had four ways to respond: two responses ignoring the spam in my notifications, or two directly addressing them: “You know what, I’m not gonna let this stuff get to me. I’ve got some Bloodborne to get to,” and, “All the little babies in my mentions. Nobodies listening sweeties.” I went with something about looking forward to the weekend. That’ll show them, I thought.

Nope.

By the next night when I was back on my couch, I had 238 unread notifications. I knew what they’d all say. Or the general gist of them, at least. “Get cancer you piece of shit.” “Fucking die in a fire.” “And who the fuck are you? Get off Twiddler you faggot.” “Find a rope to hang yourself with.” “You’re a fucking nobody.” Still no words of encouragement for the positive things I’d tweeted after the one mistake. This was where #notifications‘ cracks started to show. Maybe it was because I don’t start flamewars on Twitter or have curated my timeline and followers to be a (mostly) positive outlet that I found this incredibly unrealistic.

It kept going for a few more in-game days until finally one morning there was an option on the phone to call a loved one; game over.

I’ve been through my share of abuse online. Whether it’s accusations of being on Microsoft’s payroll over a feature story I’d worked my ass off on or condescension from eggshell and hentai avatars over getting one detail of a video game’s narrative wrong, you name it and I’ve probably seen it. The thing is, none of what’s here felt like that — it didn’t come off like a personal attack. And really, it wouldn’t have mattered either way because I could just ignore the tweets and choose from a bland, required response to progress, forgetting what I’d picked immediately after sending it.

On its surface, #notifications looks like a decent representation of cyberbullying.

I didn’t care because I knew that this wasn’t real life. There wasn’t exactly anything to draw me in and make me feel like it was happening to me in the way I’m Positive did, either.

It isn’t that I disagreed with any of the controversial tweets I’d had to choose from; that’s just not how I behave in real life. From those earliest moments, I couldn’t help but see #notifications as nothing more than a farce. There wasn’t a deeper message; just a poorly written attempt at commentary. Like what populated @meta_social’s timeline, everything just felt shallow and overwrought. Maybe if I’d have been able to customize Twiddler’s layout in the game (I’ll wear pink neckties, but prefer my apps blue, thank you very much) or maybe craft tweets of my own, there would’ve been a stronger personal connection for me. Instead, the illusion of choice divorced me from developing any real sort of attachment here.

What could’ve served as a poignant reminder, or something that puts a harsh spotlight on online abuse ends up taking itself far too seriously and falls flat in its execution. Sure, on its surface, it looks like a decent representation of cyberbullying, but offensive tweets are repeated ad nausea (even from different people), which stripped away some of their impact. Regardless of what I chose, the outcome never changing didn’t help #notifications‘ cause, either.

After the screen went black as I called a loved one, I wasn’t glad that #notifications was over because of the thoughtful, yet harrowing 20-minute journey I’d just taken. Instead, I was relieved because the game was finally done and I could move on.

Filed under: Gaming, Home Entertainment, HD

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Via: Kill Screen

Source: Cameron Baker

19
May

Another Oculus competitor heads to Kickstarter


By the end of next year, there’ll be so many virtual reality headsets in stores that you’ll wonder if you even need a TV anymore. Fove is one such device and, unlike many of its rivals, offers built-in eye tracking that promises better depth of field, more natural movement and line-of-sight targeting in FPS games. The company is also boasting that the headset’s ability to work out where you’re looking will enable your PC to adjust its rendering resources accordingly. There’s also talk that the Fove development kit will seamlessly work with titles published in Unity, Unreal Engine and CryEngine, so it won’t be too difficult to adapt big-budget games to work with the hardware.

Fove also believes that its eye tracking VR headset has applications outside of just making games more immersive. In an early experiment, the outfit took its hardware to the University of Tskuba’s Special Needs Education School for the Physically Challenged in Japan. There, a team of researchers wired the gear to a piano, enabling a disabled child to play at his school recital just by looking at the musical notes.

Spec-wise, users can delve into Fove to find a 5.8-inch 2,560 x 1,440 display, paired with eye-tracking sensors that boast accuracy down to 0.2 of a degree. If those flashy numbers are enough to get you interested, then you’ll be excited to read that developer editions should arrive by May 2016. If you’re an early bird to the company’s Kickstarter, you’ll be able to get in on the action for $349, while everyone will have to spend $399.

https://www.kickstarter.com/projects/fove/fove-the-worlds-first-eye-tracking-virtual-reality/widget/video.html

Filed under: Gaming, Wearables

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Source: Kickstarter