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Posts tagged ‘Gaming’

26
May

Time-traveling detective game ‘D4’ hits PC on June 5th


D4: Dark Dreams Don’t Die is a wonderfully strange detective game with a twist: There’s a bullet lodged in your skull that allows you to touch certain objects and travel back in their timelines, to places and events pivotal to their existence. As a hardened Boston investigator, you’re searching for the people who brutally killed your wife a few years ago, and along the way you run into a foul, potentially supernatural criminal organization. When D4 launched in 2014, it was exclusive to Xbox One and was a surprisingly successful Kinect game, using voice and motion controls in fun and immersive ways. Now, it’s heading to PC on June 5th, priced at $15 on Steam, GOG, Playism and the Humble Store.

D4 creator Hidetaka Suehiro, who goes by “Swery,” announced the PC version back in April, but provided few details at the time. Now, we know that D4 will hit PC with a lineup of changes, including all Xbox DLC, the option to play at 60FPS, and no more motion and voice controls. See the full change list below, provided by developer Access Games, and prepare yourself for mind-melting wackiness.

Kinect control functionality has been removed. Instead, the entire game can be played using only the mouse.
  ・Hand Cursor movement/selecting
  ・Grab controls
  ・Push controls
  ・Direction changes
  ・Posture changes
  ・Selecting/canceling
  ・Interactions

Kinect gesture input controls have been removed and replaced with mouse commands.
  ・There are new commands to do daily life activities like drinking tequila and
   opening fortune cookies.
  ・Special actions like activating Dive and Vision have been changed to new commands.
  ・Gesture inputs during cutscenes have been changed to new commands.

Synchronous Kinect inputs have been changed to new mouse commands.
  ・Actions like wiping the windows and fixing the switchboard have been customized for
   mouse controls.
・Other features like changing posture can now be done with the mouse.

All Kinect Commands during Synchro Stunts (QTEs) have been removed. Instead,
the QTEs can be played entirely using mouse controls.
  ・Actions like waving both arms and swiping repeatedly have been changed into
   new swipe methods and commands.
  ・Gesture commands like swinging the bat have been changed into new commands.
  ・Actions like screaming into the microphone have been changed into new commands.

All Xbox One DLC is now in-game content.
  ・Collaboration costumes can now be acquired within the game.
  ・Beard DLC can now be acquired within the game.
  ・The parameters of various outfits have been altered.
  ・”Today’s Free Outfit,” a new section of Amanda’s Shop, has been added.

Along with the above changes, the user interface has also been redone.
  ・Changes have been made to the affected areas in order to fit the mouse controls.

All voice controls have been removed.
  ・Voice input during Synchro Stunts (QTEs)
  ・Voice selection during conversation
  ・Selection during cutscenes
  ・Shortcuts in the closet and shop
  ・Shortcuts in the menu

Synchro Stunt (QTE) grading has been revised.

Item parameters and locations have been revised.

Options unique to the PC version have been added.
  ・Resolution Settings
  ・Window / Full Screen Settings
  ・Vsync ON / OFF
  ・Dynamic Shadows ON / OFF
  ・Subtitle Language Settings(EFIGSPJ supported)

The game now runs at 60fps.
  *Only capable when using the recommended settings.

Load times have been shortened.

Previously discovered bugs have been fixed.

Content unique to the Xbox ONE version has been removed.
  ・MELD compatibility
  ・Leaderboards

Unique content has been added to the Steam version.
  ・Steam Achievements
  ・Trading Cards
  ・Badges
  ・Emoticons
  ・Profile Backgrounds
  ・Cloud Saving

Filed under: Gaming, HD

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Source: Access Games

26
May

JXE Streams: ‘Splatoon’ seduces us with squids and squirt guns


I couldn’t resist Nintendo’s Splatoon when I saw it for the first time at E3 2014. Squids with squirt guns locked in a summery battle to cover skate parks in neon ink? With a premise so weird and wonderful all on its own, I probably would have loved it even if those early demoes weren’t fun as hell. Splatoon will finally be available to purchase this week but JXE Streams is going to give you one last early look at its single and multiplayer modes as well as its wee amiibo on today’s show at 3:30PM ET.

Tune in right here in this post and Engadget.com/gaming to watch the stream. You can also fire up Twitch.tv/Joystiq if you want to chat with the Engadget crew while we play through a solid chunk of Splatoon. How do you level up your little squid and get new gear? What’s the campaign like? We’ll answer all those questions and more starting at 3:30PM ET.

Dig the streams? Follow us on Twitch.tv/Joystiq!

[We’re streaming a digital copy of Splatoon via an Elgato HD through OBS at 720p.]

Filed under: Gaming, HD, Nintendo

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26
May

The US Air Force hopes to recruit you with a virtual reality game


Air Force Performance Lab

The US Air Force has an interesting dilemma: how do you convey the thrill of flying a fighter jet to potential recruits without taking them on a very expensive trip? Virtual reality, apparently. The military branch is teaming up with Reel FX on Air Force Performance Lab, a recruiting “experience” whose centerpiece is an Oculus Rift-based VR game that has you flying an F-35 through an obstacle course. It’s more of an arcade game than a simulator, but the use of real throttle-and-stick controls and a rumbling seat could make it feel convincing enough.

There’s more tech in the lab beyond this, including a Kinect-based pull-up challenge, a cognitive test on a 42-inch touchscreen and an iPad-based career room. You’ll have to attend one of the Air Force’s recruiting stops (typically at air shows) to see any of this for yourself. Whether or not you can make it, it’s clear that the days of enlisting soldiers through brochures and videos are coming to an end.

Filed under: Gaming, Wearables

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26
May

‘Mad Max’ the game lacks the charm and detail of ‘Fury Road’


Like any Mad Max fan thrilled by the film Fury Road, I approached Avalanche Studios’ new video game translation hoping to find echoes of the film’s anarchic spirit. And while the full game may deliver — we won’t know until review time — the current demo feels more like a mundane snapshot of Max’s offscreen life in that post-apocalyptic world than an adrenaline shot from Fury Road. Mad Max, due out this fall for PlayStation 4, PC and Xbox One, just doesn’t have the same level of enervating detail.

It couldn’t, though! Fury Road is a two-hour movie, while Mad Max is an open-world video game a la Grand Theft Auto that can be played for much longer. Fury Road‘s greatest strength is its specificity and that’s something Avalanche couldn’t possibly match. Every frame, every second of the blockbuster film’s full of fittingly mad detail. Take, for example, sinister despot Immortan Joe and his altars of individually designed steering wheels: each one fitted to a different car; each car fitted to a specific War Boy.


Mad Max is not lacking in the series’ ridiculous car fights.

Both new Mad Max entries sport similarities: The film and game share the same heroes and villains; they share the same physical components of action like crazy battle cars and mean fistfights. But the game requires variety on a scale the movie doesn’t. The movie’s heart is in its individual, spectacular stunts that last only a few minutes, whereas the game needs to give players a huge desert wasteland to explore at leisure, full of specific missions to complete. Otherwise, why would people play it for a dozen or more hours?

In the “Magnum Opus” demo I played at a pre-E3 event, much of the gameplay revolves around scavenging for spare parts and scrap metal to customize Max’s war car. As you drive around the game’s desert and canyons — the looks of which impressively evoke George Miller’s world even if they don’t quite match the fidelity of other WB games like Batman: Arkham Knight and Shadow of Mordor — you find fortresses and hideouts, and get in many fights with other cars and survivors. It’s these battles that reward you with new car parts.

On the road, Mad Max feels as desperate as it should.

Those fights, at the very least, feel pretty awesome. My jalopy, kitted out with some stock parts provided at the beginning of the demo, looked like a bruiser straight out of an Ed Roth Rat Fink trading card. It rumbled as I tore over the flat roads in the sandy wasteland, and when going off-road to outrun attacks from enemy cars, it chugged. On the road, Mad Max feels as desperate as it should; resources are used up quickly and you have to be smart in how you use them. When I had ammo to fight back, I could blast the baddies with explosives or flamethrowers, but my bombs were in short supply and the flames used up precious fuel. I could collect more of both, sure, but only if I could find them on felled enemies or in some rough shanty.

Unlike the lonely wasteland of the movies, Max is always meeting new people in the game.

That driving desperation is profoundly affecting, and it’s something that’s helped Max’s world endure these past few decades. He’s a lone, honorable toughie driven to survive on his own in a dying world! In the game, though, that stoical badassery doesn’t last. One thing that dilutes the Mad Max-ness of your trip is Chumbucket, Max’s scavenger partner who goes everywhere with him in the demo. Chum functions as both comic relief and Mr. Fix It, repairing your car if you need it and endlessly commenting on what’s happening. But by my third random fight against roadsters, I just wanted to abandon him out in the desert so he’d stop with the incessant quips. [I’m trying to have a lone adventure here. Mad Max needs to keep it down to maintain the flow.]

The thrill of the open, and lonely road also fades a bit when Max gets out of his car. When you’re driving around, running away from marauding convoys, it feels like you can do anything as long as your car doesn’t explode. When you get out of it and start throwing punches against Scrotus’ armies (Yes, as in all Max stories, the big, bad evil guy has an absurd name), Max feels slow and trapped in the landscape. Fighting Scrotus involves taking out other smaller warlords in their ramshackle fortresses and weakening his overall power, then stealing their resources to power up yourself and your car. Drive up to a base, wrench off its doors with a harpoon attached to your car and then wander in and just beat up all the War Boys inside.

The thrill of the open, and lonely road also fades a bit when Max gets out of his car.

Speaking of which, the War Boys are about as varied as those in a ’90s arcade game like Final Fight. Some I fought were bald and pasty just like the War Boys in Fury Road, but the ones employed by old Stank Gum (the warlords are at least awesomely named) were purple. Why? Just to differentiate themselves from the other, nearly identical thugs from before. Max beats them up with a combination of heavy punches and “fury” finishing moves. The brawling’s repetitive, but ultimately satisfying, which isn’t surprising as it mimics the flow of the fights in WB’s Batman: Arkham City and Shadow of Mordor identically.

Is it a bad thing that WB seems to have a house style for these games? Not necessarily. Mad Max is especially well-suited to the Arkham City-style open world structure that sends you around collecting stuff and beating people up. Amusing as it can be at times, though, that rote gameplay eventually became numbing during my half-hour demo. When I drove past a wanderer who informed me of the warlord Gut Noose and his weaknesses, I found myself wondering which primary-colored dudes I’d have to beat up next.

There is something satisfying about souping up your own war machine.

In its translation to an open-world video game, Mad Max: Fury Road’s unique charm’s been traded in for monotony. This is, indeed, what it must be like when Max wakes up and just goes about his everyday business. For fans addicted to the steampunk world of Mad Max, this game may be exactly what they want: more time with Max, and an opportunity to tinker with his war car. Who knows? Maybe with some extended playtime, I’ll discover that I’m that guy; that I just want to fill Max’s dusty shoes.

After this demo session, though, I still wanted to live in Max’s world, albeit the one with the stark, propulsive detail of Fury Road and not the game’s cycle of purple people to punch.

[Images credit: WBIE]

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Filed under: Gaming, HD, Sony, Microsoft

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25
May

Oculus’ next big move is to make VR a social experience


VR turned me into a movie character — a tiny, bright yellow firefly. But here’s the best part: I got to experience it with someone next to me, both literally and virtually, in a dark room with headsets strapped to our heads. For Oculus Story Studio, arguably the Pixar of virtual reality, this is the first step in making the medium more social. And it’s using its short film Lost, introduced earlier this year at Sundance, as a test bed. Still, whether we’re talking about a cute movie or a fun game, most VR activities so far have one thing in common: They’re solitary experiences. Oculus wants to change that.

Recently, I was invited to watch Lost Director’s Cut, a slightly modified version of the film that debuted in January. What’s different here is a new social component, which the Story Studio team calls a “shared experience.” Essentially, this allows two viewers (or more), each wearing an Oculus headset, to be a part of the same world and explore it simultaneously. In the case of Lost Director’s Cut, the person giving the demo and I were both fireflies in the movie; we could look at each other or fly closer toward one another, all while a scene was taking place next to us. It’s breathtaking and weird at the same time, and that’s a good thing.

An opening credit for Lost,’ Oculus Story Studio’s first short film.

“VR is very isolationist: You put it on and you forget your surroundings; you forget the people around you,” says Max Planck, Story Studio’s supervising technical director. “We wanna tell stories that people can come out of it together and have water-cooler moments.” He adds, “Like you’re around the campfire and someone’s telling you a story, or you go to a movie or a theater performance and you see it with other people, and you come out of it and you want to talk with people.” Planck and his team say the goal is to show filmmakers how far they can go with VR, so that they’re not just thinking about creating single-person experiences. As it stands, there’s only a handful of projects that have a social angle — things like The Machine to be Another, an art experiment that transports people into bodies of the opposite sex.

Edward Saatchi, a Story Studio producer, believes that virtual reality doesn’t have to be isolated, but instead can feel like something you can do with your friends, where you talk to each other and discover VR worlds together. We’ve heard so much: ‘Well, how is this gonna interact with cinema? Cinema is so social. There’s people in a cinema; you are together.’ So we wanted to give a hint of where we think the future of VR in cinema is,” he says. “We think the future of VR in cinema is social, that you’re with your friends. You’re not in the same room, maybe; maybe you’re all going in together at the same time, and that’s where the lines between cinema and an MMO [massive multiplayer online] start to blur.

“So we wanted to give a hint of where we think the future of VR in cinema is.”

Lost Director’s Cut is also enhanced by Oculus’ newly developed sound engine, dubbed Spatial Audio, which lets you hear elements of the film based on the direction they’re coming from. At one point, for instance, a bird flies over your head and you’re able to hear the sound of it coming toward you, just as it goes into the background. “All those elements — the firefly, the beeping, the hand — as they move around are being attenuated so that if you close your eyes, listen for a sound and be like, ‘It should be right in front of me,’ there it is,” says Planck about the film’s adapted directional audio. “VR needs that; VR is a big feedback system. Where I look, visuals and audio need to respond too.”

‘The Hand’

Even so, Story Studio is only scratching the surface of this type of storytelling.

Saschka Unseld, who directed Lost, doesn’t see anything wrong with VR being an unsocial platform, though. “I think it actually has a strength. Like, there is an intimacy from just you being there,” he explains. “But [I] was still curious how could you have multiple people watch this thing at the same time.”

So, will we see social features in any of the upcoming Story Studio shorts? That remains unclear, but it could happen. “It depends,” Planck says. “The shared experience was something fun, something we wanted to try on Lost because we had a great idea. The idea has to be great; it has to be telling something we’re excited about.” He goes on to say: “Now that we’ve done a shared experience, it will color when we’re thinking of new ideas: ‘Oh, remember that cool moment from Lost, maybe we can replicate that and maybe it’ll help this story.’”

“Story Studio isn’t gonna be making a $200 million blockbuster.”

Ultimately, though, Saatchi emphasizes that Oculus Story Studio’s intention is to help virtual reality grow as a platform, not to be the main player in its filmmaking space. “Most importantly, Story Studio is going to be sharing everything it learns [with filmmakers],” he says. “Story Studio isn’t gonna be making a $200 million blockbuster. Story Studio is a catalyst to excite the filmmakers who will be the future.”

Filed under: Misc, Gaming, Wearables, HD, Facebook

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25
May

What’s on your HDTV: ‘Ultra Street Fighter IV’, ‘Halt and Catch Fire’


Winter may be coming in Westeros, but it is long gone from our TV viewing schedules. The NBA and NHL conference finals are wrapping up this week, while summer TV shows start to pop up on the schedule. That means reality dreck like The Island, The Briefcase and I Can Do That, but NBC is also bringing a new scripted series called Aquarius starring David Duchovny. This season of Louie wraps up on FX, and if you haven’t already bought his recent comedy special online it will air immediately after, and the Halt and Catch Fire starts on AMC. Gamers can check out expansions for Game of Thrones, The Evil Within and Dragon Age,while PS4 has a next-gen exclusive on Ultra Street Fighter IV. Look after the break to check out each day’s highlights, including trailers and let us know what you think (or what we missed).

https://www.youtube-nocookie.com/embed/videoseries?list=PLMKk4lSYoM-zRReimTyjyX7boHsUHI_jU

Blu-ray & Games & Streaming

  • Seventh Son
  • The Loft
  • Da Sweet Blood of Jesus
  • Ray Donavan (S2)
  • The Confession
  • State of Siege
  • The Merchant of Four Seasons
  • Ultra Street Fighter IV (PS4)
  • Game of Thrones Ep 4: Sons of Winter (PC, PS3, PS4, Xbox 360, Xbox One)
  • Badland: Game of the Year Edition (PS3, PS4, Xbox 360, Xbox One, PC)
  • Magicka 2 (PS4, PC)
  • Rogue Legacy (Xbox One)
  • The Evil Within: The Executioner (Xbox 360, Xbox One, PS3, PS4, PC)
  • Dragon Age: Inquisition – Jaws of Hakkon (PS3, PS4, Xbox 360)
  • Don’t Starve: Giant Edition (Wii U)
  • Beach Buggy Racing (Xbox One)
  • Splatoon (Wii U)

Monday

  • NBA WCF Game 4: Rockets vs. Warriors, ESPN, 9PM
  • NHL WCF Game 5: Ducks vs. Blackhawks, NBC Sports Network, 9PM
  • American Ninja Warrior (season premiere), NBC, 8PM
  • 500 Questions, ABC, 8PM
  • WWE Raw, USA, 8PM
  • The Bachelorette, ABC, 9PM
  • American Dad, TBS, 9PM
  • Grace of Monaco, Lifetime, 9PM
  • The Island (series premiere), NBC, 10PM
  • Turn, AMC, 10PM
  • StarTalk, National Geographic Channel, 11PM
  • True Life, MTV, 11PM

Tuesday

  • NBA ECF Game 4: Cavaliers vs. Hawks, TNT, 8:30PM
  • NHL ECF Game 6: Lightning vs. Rangers, NBC Sports Network, 8PM
  • Community, Yahoo Screen, 3AM
  • 500 Questions, ABC, 8PM
  • America’s Got Talent (season premiere), NBC, 8PM
  • Are You Smarter Than A 5th Grader? (season premiere), Fox, 8PM
  • Uncompromising: Kyrie Irving, Fox Sports 1, 8:30PM
  • Deadliest Catch, Discovery, 9PM
  • iZombie, CW, 9PM
  • I Can Do That (series premiere), NBC, 10PM
  • Finding Carter, MTV, 10PM
  • Your Family or Mine, TBS, 10PM
  • Tosh.0, Comedy Central, 10PM
  • Inside Amy Schumer, Comedy Central, 10:30PM
  • Inside Comedy, Showtime, 11PM

Wednesday

  • NBA WCF Game 5: Warriors vs. Rockets (if necessary), ESPN, 9PM
  • NHL WCF Game 6: Blackhawks vs. Ducks, NBC Sports Network, 8PM
  • The Briefcase (series premiere), CBS, 8PM
  • 500 Questions, ABC, 8PM
  • Young & Hungry (spring finale), ABC Family, 8PM
  • iHeartRadio Country Festival, NBC, 9PM
  • Catfish, MTV, 10PM
  • Ripper Street, BBC America, 10PM
  • Air Pressure, Discovery, 10PM
  • Freak Out (season finale), ABC Family, 10:30PM
  • Big Time in Hollywood, FL (season finale), Comedy Central, 10:30PM

Thursday

  • NBA ECF Game 5: Hawks vs. Cavaliers (if necessary), TNT, 8:30PM
  • 500 Questions (season finale), ABC, 8PM
  • Bones, Fox, 8PM
  • Red Nose Day, NBC, 8PM
  • WWE Smackdown, Syfy, 8PM
  • Aquarius (series premiere), NBC, 9PM
  • Lip Sync Battle (season finale), Spike TV, 10PM
  • Wayward Pines, Fox, 9PM
  • Maron, IFC, 10PM
  • The Comedians, FX, 10PM
  • Olympus, Syfy, 10PM
  • Louie (season finale), FX, 10:30PM
  • Louis CK: Live at the Comedy Store, FX, 11PM
  • Between, Netflix, 11:30PM
  • 3AM (series premiere), Showtime, 12AM
  • Major Lazer, FXX, 12AM
  • Axe Cop, FXX, 12:15AM

Friday

  • NBA WCF Game 6: Rockets vs. Warriors (if necessary), ESPN, 9PM
  • NHL ECF Game 7: Rangers vs. Lightning (if necessary), NBC Sports Network, 8PM
  • Hot Girls Wanted, Netflix, 3AM
  • Mako Mermaids (S3), Netflix, 3AM
  • Nightingale, HBO, 8PM
  • Cold Justice, TNT, 8PM
  • Whose Line is it Anyway?, CW, 8PM
  • Bitten, Syfy, 9PM
  • The Messengers, CW, 9PM
  • Jim Breuer: Comic Frenzy, Epix, 10PM
  • Unearthed (season finale), Discovery, 10PM
  • Lost Girl, Syfy, 10PM
  • Vice, HBO, 11PM
  • Comedy Bang! Bang!, IFC, 11PM

Saturday

  • NBA ECF Game 6: Hawks vs. Cavaliers (if necessary), TNT, 8:30PM
  • NHL WCF Game 7: Ducks vs. Blackhawks (if necessary), NBC Sports Network, 8PM
  • IndyCar Series @ Detroit, ABC, 3:30PM
  • 2015 Rock and Roll Hall of Fame Induction Ceremony, HBO, 8PM
  • The Secret Life of Marilyn Monroe (Part 1 of 2), Lifetime, 8PM
  • Outlander (season finale), Starz, 9PM
  • Orphan Black, BBC America, 9PM
  • Nick Swardson: Taste It, Comedy Central, 10PM

Sunday

  • NASCAR Sprint Cup Series @ Dover, Fox Sports 1, 1PM
  • IndyCar Series @ Detroit, ABC, 3:30PM
  • NBA WCF Game 7: Warriors vs. Rockets (if necessary), ESPN, 9PM
  • Tigers/Angels, ESPN, 8PM
  • The Secret Life of Marilyn Monroe (Part 2 of 2), Lifetime, 8PM
  • Game of Thrones, HBO, 9PM
  • Nurse Jackie, Showtime, 9PM
  • A.D. The Bible Continues, NBC, 9PM
  • Anthony Bourdain: Parts Unknown, CNN, 9PM
  • Happyish, Showtime, 9:30PM
  • Golan the Insatiable (season premiere), Fox, 9:30PM
  • Halt and Catch Fire (season premiere), AMC, 10PM
  • Penny Dreadful, Showtime, 10PM
  • Silicon Valley, HBO, 10PM
  • Naked & Afraid, Discovery, 10PM
  • American Odyssey, NBC, 10PM
  • Salem, WGN, 10PM
  • Veep, HBO, 10:30PM
  • Last Week Tonight with John Oliver, HBO, 11PM

Filed under: Gaming, Home Entertainment, HD

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23
May

Virtual reality’s roller coaster ride to the mainstream


In the early ’90s, four odd-looking arcade games appeared at a rented-out store in my local mall. For about seven dollars, anyone could stop in and play three minutes of a new virtual reality game called Dactyl Nightmare. I paid up, put on the massive helmet… and then the game was over before I’d even figured out what I was doing in the blocky, chessboard-like environment. The whole experience left a lot to be desired and I never went back. It certainly wasn’t the first VR experience (or the most advanced) made available for public consumption, but it sums up how many felt about the ill-fated, first wave of consumer-facing VR projects: all hype and not enough substance. The times and technology have changed, though, and it’s finally time for round two. VR systems are being developed and promoted at a rate that outstrips the previous era, with better graphics and games (and far less queasiness) than ever before. VR, it seems, is just about ready for prime time. So to commemorate its second coming, let’s take a look at virtual reality’s bumpy road to mainstream recognition.

[Image: AP Photo/Mark Cowan]

Filed under: Gaming, Wearables, HD, Sony, Google

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23
May

Recommended Reading: Why do we hate CGI so much?


Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you’ll also find short reviews of books that we think are worth your time. We hope you enjoy the read.

Why VFX Is Being Vilified
by Raqi Syed & Sonya Teich
Motherboard

By now, you’ve heard someone complain about the prevalence of visual effects in movies. Perhaps you’ve groaned about it yourself. Sure, there are varying degrees of execution, and some of the results that made the final cut have been downright awful. Take Avengers: Age of Ultron for example. The film was a massive success at the box office, but critics griped about the role visual effects played in the bulk of the action. Is all the post-production to blame for ruining movies?

Letterman’s Musical Legacy
Paul de Revere, Pitchfork

David Letterman’s decades-spanning run on CBS’ Late Show came to an end this week, but his impact on music remains. On top of hosting some stellar performances from big-name acts, Letterman also provided a stage that introduced unknown artists to the world.

Selling the Young on ‘Gaming Fuel’
Hilary Stout, The New York Times

Can getting hyped up on energy drinks make you a better gamer? The makers of G Fuel certainly think so. The beverage is being marketed as a way to keep focus and increase endurance during marathon gaming sessions.

Talking Turntable
Stephen Phillips, Shorthand Social

Remember Turntable.fm? The popular DJ-based music site shut down to focus on live events in 2013 and this interview with creator Billy Chasen offers a look at what went wrong.

‘Game of Thrones’ has a Pretty Serious Villain Problem this Season
Ben Kuchera, Polygon

Yep, this article contains massive spoilers, so best to avoid it unless you’re caught up. That being said, Ben Kuchera hits on some points about what’s missing this season.

[Image credit: Marvel]

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23
May

‘Mad Max’ meets ‘Mario Kart’ in this rad mash-up


Mad Max: Fury Road is already one of the year’s best movies, but you know what was missing in all of director George Miller’s gear grinding under the desert sun? Mario Kart‘s banana peels and green shells. Check out the video below for a quick look at the mashup that’ll almost positively never, ever happen: Chomp chains destroying dune-buggies, Bob-ombs attached to the kamikaze-like warboys’ staffs and so, so, so much more mayhem than Nintendo would likely ever allow. We’re just going to have to close our eyes (for a different reason this time) and imagine sucking dairy dust from our teeth in Cheese Land in a Mercedes is the same thing.

Filed under: Gaming, Home Entertainment, HD

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Via: IGN

Source: Sundbergkr (YouTube)

22
May

Hot Pockets imagines its greasy place in the VR gaming future


Hot Pockets are the official food of those who have declared: “I’ve given up caring about my health and I just want radiated bread, cheese and ‘meat.’” But you can’t deny how easy it is to pop one in the microwave when you’re just the right amount of hungry, desperate and need something you can consume with one hand. Now the company is marketing Hot Pocket Snack Bites for those moments when you need to keep both hands free for important tasks like gaming while wearing a VR headset. The commercial doesn’t remind future gamers that it’ll probably be a good idea to take the face computer off before eating. Hot Pockets might not be the best food (or even “food”), but at least its better than accidentally putting whatever is lying on your coffee table in your mouth.

Filed under: Misc, Gaming, Wearables

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Source: Hot Pockets