Razer is in talks to buy OUYA, reports say
The OUYA rollercoaster is preparing to make its final run, according to a report on CNET: Apparently, Razer is in talks to buy the company. Razer and OUYA are working on a deal and discussing how to fold OUYA’s staff into Razer’s, though nothing is finalized, the site says. OUYA, as you’ll recall, raised $8.6 million on Kickstarter in 2012, pitching itself as an accessible, cheap, Android micro-console with a library of “free to try” games. When OUYA launched in July 2013, reviews critiqued its controller, game library and technical issues, and it simply never gained traction as a viable gaming system. In its first month, just 27 percent of OUYA owners had actually purchased a game and the console historically hasn’t provided much revenue for developers.
In January, reports emerged that OUYA was making moves in China, with a potential $10 million sale to Alibaba. That report remains unconfirmed, but it looks unlikely after today’s news of a potential Razer deal. We’ve reached out to Razer for comment.
Source: CNET
Tell us how you really feel about the New 3DS and 3DS XL

With E3 starting next week, we’re going to hear plenty of news from companies like Microsoft, Sony and yes, Nintendo. The company’s Digital Event on June 16th promises new games for the handheld 3DS, making this a great time to upgrade to a New 3DS or 3DS XL. The latest 3DS offers improved 3D capabilities, built-in NFC support for your amiibo figures and even a new C stick and ZL and ZR buttons for more control options. Nintendo has also said that some future games will only work on a new 3DS, making an upgrade necessary if you want to play some of the latest titles. While we certainly enjoyed the New 3DS’s added features in our review, we’d like to know how it actually worked out for our readers. If you’ve picked up a New 3DS or 3DS XL since its release, let us know how you’ve been enjoying it by writing a review on its product page. We’ll do a roundup of the best user reviews to find out if this upgrade is worth your hard-earned scratch.
JXE Streams: Come revisit ‘Fallout 3’ after the ‘Fallout 4’ bomb
When the Fallout 4 trailer dropped on the world last week, irradiating ravenous explorers anxious to return to the series’ wastes with fresh hope, it drove something home: Fallout 3 was awesome. Has it really been seven years since Bethesda reimagined the post-apocalyptic satire as a modern, first-person adventure? Has it been so long since Liam Neeson raised us in a post-nuclear war underground vault? Most importantly: does it still hold up? In order to answer that final question, we’re streaming Fallout 3 today at 3:30PM ET/12:30PM PT.
Tune into this post or Engadget.com/gaming to watch the whole shebang. Speaking of things that go bang, if you watch over at Twitch.tv/Joystiq you can help us decide in the chat whether or not to blow up the town of Megaton in the game!
Enjoy our streams? Make sure to follow us on Twitch.
[We’re streaming a retail copy of Fallout 3 on Xbox 360 at 720p through an Elgato HD via OBS.]
‘Ratchet & Clank’ for the PS4 looks like more than a remake
When Sony and Insomniac Games teased that there would be a “re-imagining” of Ratchet & Clank for the PlayStation 4, that raised at least a few questions. Would there be a genuinely new story? New mechanics? Or would it be yet another remaster? Apparently, you can rest easy. Insomniac has offered its first look at the action series’ reboot, and it’s definitely not just a visual upgrade. While it’s undoubtedly prettier (see above), you’ll also get “modern controls” and a heaping of new content that includes an expanded story, several new planets, refreshed gameplay segments, and a weapon collection that’s largely built from scratch. Your muscle memory from the original game isn’t going to help here, folks.
Just be prepared to wait. The studio recently pushed back the PS4 version of Ratchet & Clank to spring 2016, roughly in sync with the closely related movie. Patience should be a virtue here, though — you won’t just be getting a 1080p version of a game you played over a decade ago.
Filed under: Gaming
Source: PlayStation Blog
‘Abzu’: a scuba diving game that’s part Zen, part ‘Journey’
Abzû, the debut game from game development house Giant Squid, may as well have the subtitle Journey 2 or maybe even Flower 3. Studio founder Matt Nava, the former thatgamecompany art director of those aforementioned art house gaming touchstones, is making yet another emotionally bald, deeply pretty game about communing with nature through fluid controls here. In playing Abzû, though, any cynicism born out of its similarity to Nava’s past work floats away like so much foam on a wave.
This undersea adventure is immediately familiar, clearly of a piece with Journey‘s nomadic wandering and Flower‘s breezy environmentalism. Even in just a brief demo session, though, Abzû is equally transcendent. Of all the games from E3 2015 I got to play at early events, Abzû is the one I didn’t want to stop playing. Even in a pre-alpha state, Giant Squid’s game makes you feel like you’re somewhere else.

Rather than Journey‘s desert or Flower‘s verdant pastures, Abzû drops you into the middle of the ocean as a young woman sporting a black-and-yellow wetsuit as well as some miraculous scuba gear. During a brief introduction at a pre-E3 event, Nava explained that he and his team want your time as a submariner to be totally uninterrupted by onscreen displays or a pressing need to fill up on oxygen. Abzû‘s heroine can stay underwater indefinitely, peering into submerged caves and kelp fields as she moves forward. Rather than break the illusion of exploring the ocean floor, the unreality of your scuba gear is freeing, letting you come to terms with the diver’s initially tricky, but ultimately silky swimming controls.
What Abzû lacks in terms of technological realism, it makes up for with ichthyology accuracy. The elegant icy caverns and sun-dappled reefs you swim through are heavily populated, with what Nava describes as “tens of thousands” of fish. Not only are they modeled to look like their real-world selves, but also they behave like actual fish, flowing in tight schools. The effect of swimming smoothly into an open, shallow area after sneaking through a cave only to find it teeming with fish ranging from teensy to enormous is mesmerizing. The fish can also lead you farther into the sea you’re exploring.

Holding the PlayStation 4 controller’s trigger — the pre-alpha build on hand was running on Sony’s machines — the diver automatically schools with whatever creature’s closest. In a large horde of silvery fish, she’ll merge into the center and follow along as they loop and pirouette in the current. When I caught up with a sea turtle lackadaisically tooling around a giant rock, the schooling button made the diver do a little flip before she lightly clung to the amphibian’s shell. While I didn’t catch up to any in the demo, Nava told me that I could even meet up with whale pods later on.
The effect of swimming smoothly into an open, shallow area after sneaking through a cave only to find it teeming with fish ranging from teensy to enormous is mesmerizing.
Schooling with the fish is an odd gaming reward. More often than not, video games reward action with more action. Shoot a red drum; it explodes. Complete a row of Tetris blocks; the blocks disappear and a bright noise sounds. In Abzû, merging with a school following its movements is a passive act, but deeply affecting. You give yourself over to the simulation of nature and seeing your almost abstract, minimally detailed diver merge with the hyper-detailed fish elicits a catharsis startlingly similar to actually exploring the natural world. Like all moving art, it exaggerates and imitates the real world to evoke something fundamental. Sitting in the basement of a hotel surrounded by humming computers, I couldn’t help but get swept away by Abzû.
It’s not all reenacting the final scene of Tom Hanks blissfully swimming off with Daryl Hannah in Splash in Giant Squid’s game; there is a steady sweep forward. Unfolding in a similarly linear fashion to Journey, the demo did indeed have goals, even if they were simplistic. In exploring the caves, I ran into passages blocked by sand or frigid water that I couldn’t get past. While a solution to the cold wasn’t on hand in this version, there was an answer to the sand. Periodically you’ll find small, yellow submersible drones that can be reactivated.

As long as you have at least one with you — Nava said that there’s currently no limit on how many you can have with you, but there will be a cap in the final version — it will vacuum up any sand blocking passages into new areas. Being tiny, the drones can be easy to miss, and they’re vulnerable to the ocean’s less friendly elements. A nosy great white shark destroyed one of my companions after I cleared the way into the final area of the demo. (I asked if you’d even have a chance to make friends with the shark later in the game. Nava, answering me very specifically, did confirm that the shark will be “less of a dick” later on.)
After the shark messed up my drone, the demo took control of the diver as well. She swam out and out into the open sea as the camera pulled back revealing an even wider swath of creatures than I’d seen to that point. Manta rays, whales, giant schools of luminescent fish in a panoply of colors. While Abzû won’t be released until 2016, its fundamentals are already well in place. Nava has made yet another game about peaceful exploration and observation that conjures up intense emotion. Whether it feels as complete as Journey and Flower will depend entirely on how it comes together over the next year. With this demo, though, his studio has produced something that made me all too reluctant to get out of the water.
The next game from ‘Thomas Was Alone’ developer due August 18th
The follow-up to indie darling Thomas Was Alone finally has a firm release date. Developer Mike Bithell’s incredibly stylish stealth-puzzler that hinges on you being heard, Volume, hits PlayStation 4, PlayStation TV, PS Vita and Steam August 18th. Performance capture and voice-over extraordinaire Andy Serkis stars in the game as well, but it doesn’t sound like he was ready to make an appearance for the spankin’ new trailer below. Given what Bithell achieved with a handful of a handful of colored squares in his last effort, we’re pretty excited to see what he can do with something a little more human this time out.
Filed under: Gaming, Home Entertainment, HD
Source: Mike Bithell (YouTube)
Facebook Messenger has its first game
Facebook recently revealed that it would open up its Messenger platform to third-party apps, and we’re now seeing how you’ll be gaming on it. Facebook told TechCrunch that Doodle Draw is the first “true game,” for Messenger — until now, it’s only permitted GIFs, audio and the like. I gave it a whirl, and it’s basically a social version of “Pictionary.” It suggests a word, then you draw it on the screen and share it on Facebook or privately to friends on Messenger. From there, they try to fill in the blanks and guess what it is. In short, it’s a droll simple game, exactly suited for a chat tool like Messenger.
As TechCrunch pointed out, however, there is one worrying aspect to it. You can earn points by getting friends to participate, which might convince some folks to spam their contacts. So far, Messenger — which now has some 600 million users — has been relatively free of ads. In contrast, most of us have been bugged on Facebook by someone trying feed their Candy Crush addiction. Facebook has put a lid on that as of late, so hopefully they’ll keep a close eye on Messenger spam as well.

Filed under: Gaming, Internet, Facebook
Via: TechCrunch
Source: Google Play
PlayStation’s Vue TV streaming app hits iPad in limited release
We’ve known that PlayStation Vue would hit iPad sooner or later and now Sony’s TV streaming service finally has. PlayStation Vue Mobile’s available in Chicago, New York and Philadelphia (the same cities the service launched in earlier this year) at the moment, and it’s basically the same as what’s on your PS4 in terms of functionality. So, video on demand, live TV and access to your favorite shows and channels as long as you’re in one of the three aforementioned cities. You still need a PS4 to sign up, of course, and blackout restrictions can occasionally block streaming, just like we’ve seen with Sling TV. Usually, that means sporting events blacked out for various reasons, but it’s worth keeping an eye on.
Of course, Vue’s availability could be expanded upon during E3 next week and we’ll be there to tell you about it. For full details on the application, hit the source link and for our video walkthrough of the service check the clip below.
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Filed under: Gaming, Home Entertainment, Tablets, HD, Mobile, Sony
Source: iTunes
Samsung Smart TVs get PlayStation Now game-streaming service
We knew PlayStation Now support was coming to Samsung Smart TVs, but now it’s finally here. If you have a compatible 2015 set in your home (or office), you can now start streaming games directly from Sony’s subscription service. However, do keep in mind that you’ll need a DualShock 4 controller to get started — which is much better than needing an entire console. Up until now, PlayStation Now had only been compatible with Sony hardware, including the PS4, PS3, PS Vita and some TVs, so it’s great to see the service become more widely available. Unfortunately, this is only available to users in the US and Canada, at least for the time being.
Filed under: Gaming, Home Entertainment, Internet, HD, Samsung, Sony
Via: VentureBeat
Source: PlayStation
Leaked image suggests ‘Dark Souls 3’ is coming in 2016
Dark Souls 3 exists and it’s due to launch in early 2016, an official image obtained by IGN suggests. Rumors of a third Dark Souls game have been swirling over the past few days, first (and most credibly) with a report on VG247 that the game would be revealed at E3 next week. Word has it that Dark Souls 3 will launch in early 2016 for PC, Xbox One and PlayStation 4 — but it looks like we’ll find out for sure during E3, which runs from June 16th – 18th in Los Angeles. We’ll of course have all of the news from the show right here, so stay tuned.
[Image credit: Dark Souls 2, Bandai Namco]
Source: IGN












