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Posts tagged ‘Gaming’

17
Jun

AMD’s latest video cards include a liquid-cooled beast, the R9 Fury X


Only a few weeks after NVIDIA debuted its latest high-end card, the GTX 980 Ti, AMD is now showing off its latest wares. And if you’re looking for a powerful video card, your decision just got a lot more complicated. Leading the pack is AMD’s new R9 Fury X, a liquid-cooled powerhouse with the company’s new “Fiji” GPU design and highest-bandwidth memory technology. At $649, it’s going head-to-head with NVIDIA’s 980 Ti. But if you don’t need all that power, there’s also the Radeon R9 390X ($429), R9 390 ($329), and R9 380 ($199), all of which offer Direct X 12 support (making them ideal for Windows 10) and enough power to let you game in 4K (though we’d imagine that’d be a stretch with the cheaper entry). And if you’re just looking something affordable, there’s also the R7 370 ($149) and R7 360 ($109), which are more focused on delivering solid 1080p gaming.

Just like NVIDIA, AMD now has new cards for just about every gaming price point. If you’ve got the dough and care about getting as much graphics power as possible, the R9 Fury X is made for you. If you want the most bang for your buck, the $329 R9 390 might be your best investment (it’s also the same price as NVIDIA’s GTX 970). AMD isn’t divulging technical details around the new cards yet, but we’re expecting to hear more later this week.

Filed under: Gaming, AMD

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Source: AMD

16
Jun

SteelSeries announces The Stratus XL Wireless Gaming Controller for Windows and Android


SteelSeries announced the Stratus XL Wireless Gaming Controller at E3. The Stratus XL is Stratus’s bigger brother.

Gamers now have the option to control their games effortlessly and wireless via Bluetooth® on PC, Android devices, Amazon Fire TV, Ouya and other micro-console systems.

SteelSeries Press Release

The controller is designed to connect via Bluetooth to a bunch of different devices. It is powered by AA batteries allowing for up to 40 hours of game play.

The Stratus XL Wireless Gaming Controller is equipped with Microsft’s XInput game controller API. XInput allows the Stratus XL to function perfectly as a console-like gaming controller on a PC. With the help of SteelSeries Engine software suite, users can tweak the controller’s joystick settings, sensitivity levels and even invert the axis.

StratusXLForWindowsAndAndroidConfigWindow

In a physical aspect, the Stratus XL is styled to look like a regular console controller unlike the Stratus controller. Except, the D-pad is placed in the top left and the joysticks are both on the bottom. Other wise, you have a D-pad, two joysticks, four buttons (X, Y, A and B), and three menu type buttons on the front. Finally, two triggers and two shoulder buttons are placed on the back.

Priced at a hefty $59.99, SteelSeries hopes that the Stratus XL will create easy-to-use experiences and allows multi-screen experiences to actually happen.

Press Release

LOS ANGELES, CA – E3 – June 16, 2015 – SteelSeries, the global gaming peripherals leader, today announced a new version of the Stratus XL Wireless Gaming Controller that is specifically designed for Windows and Android gaming. Gamers now have the option to control their games effortlessly and wireless via Bluetooth® on PC, Android devices, Amazon Fire TV, Ouya and other micro-console systems. “When SteelSeries introduced the first Stratus Controller we believed that the gaming ecosystem was on the cusp of changing and that gaming was becoming less restrictive to players who wanted to game on their mobile devices. Two years later we see this evolution happening across multiple platforms and devices,” said Ehtisham Rabbani, SteelSeries CEO. “The new controller creates an easy-to-use experience and allows that multiscreen experience to really happen.”Play all of your controller-enabled Steam® games with the Stratus XL for Windows & Android, which leverages the Microsoft® XInput game controller API. With XInput, the Stratus XL will function just like a console-style gaming controller on PC. Supported by the SteelSeries Engine software suite, gamers can personalize the controller adjust joystick settings, sensitivity levels, and invert the axis. The Stratus XL mirrors the familiar size and layout of console controllers; it features an 8-way directional pad (D-pad), two high fidelity, clickable analog joysticks, four face buttons and a total of four shoulder buttons, including two top shoulder buttons and two analog triggers. The Stratus XL also features four LEDs for player indicator and battery status level. For added convenience three center buttons allow easy navigation in games and Steam Big Picture Mode. The controllers Bluetooth connection will allow multiple players to connect to the same wireless system when gaming. Powered by AA batteries, the Stratus XL will deliver an estimated 40 hours of gameplay. Compatible on multiple platforms and devices paired with thousands of games on the Google Play® Store and on Steam, marks the Stratus XL for Windows & Android as the most versatile wireless gaming controller on the market. With thousands of game titles to choose from, the new The Witcher 3: Wild Hunt as well as Grand Theft Auto V, Call of Duty: Advanced Warfare, Outlast, The Binding of Isaac: Rebirth, Killing Floor 2, Middle-Earth: Shadow of Mordor, and ARK: Survival Evolved are just some of the controller-enabled games that when combined with the Stratus XL gamers are in for an incredible experience. The Stratus XL for Windows & Android is available starting this July for $59.99 / €59.99. Gamers can find more details and be alerted when the controller is available to order at http://steelseries.com.

The post SteelSeries announces The Stratus XL Wireless Gaming Controller for Windows and Android appeared first on AndroidGuys.

16
Jun

The new ‘Hitman’ will be an ‘ever-expanding world of assassination’


At Square Enix’s E3 press conference today, developer IO Interactive revealed more details about the upcoming Hitman, an assassination-based shooter. But for this new title, due out December 8th on PS4, Xbox One and Steam, the developer’s taking a different tactic that meshes well with the game’s digital release: It’ll constantly evolve. That’s right, IO Interactive will continually release updates that will add new locations, missions and hits. And it’s worth noting that some of these new targets will be a one-time deal (read: permadeath). IO will also take cues from the Hitman community to inform these future updates and also to work together to take out targets. Hitman is available to pre-order today.

Check here for everything happening at E3 2015!

Filed under: Gaming, HD

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16
Jun

Square Enix made a new game studio for a new console RPG


After news on familiar game series like Hitman, Just Cause and Final Fantasy — Square Enix threw in one more thing into its E3 show: a new console RPG. Currently code-named “Project Setsuna,” the company has set up a new games studio, Tokyo RPG Factory, to guide the new game into existence. The artwork teases a gentle, soft world setting — and it’s a gorgeous one. Expect to hear more later this year, before the game launches in 2016.

Check here for everything happening at E3 2015!

Filed under: Gaming

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16
Jun

‘Just Cause 3’ trusted me to create my own ballet of destruction


“We’re not really into subtlety,” says Roland Lesterlin, the director of Just Cause 3, as he and another developer from Avalanche Studios blow up an offshore oil rig in the game. He’s really describing the whole Just Cause series. Avalanche’s adventures tend to marry the openness and freedom of Grand Theft Auto with a litany of explosions. Even with that history, though, it’s hard to do justice to the destruction set off by Rico Rodriguez, Just Cause 3‘s hero, within just seconds of this stage demo at a pre-E3 event. Lesterlin says his team wants players to “always be laughing” while playing Just Cause 3. Indeed, my time with the demo certainly had me chuckling at the game’s seemingly boundless capacity for chaos.

Medici is so lush you just want to blow up everything on it.

Riding around the fictional island of Medici using Rico’s grappling hook, parachute and infinite supply of C4 explosives, Just Cause 3 comes off like a Michael Bay-directed music video for a party remix of the “1812 Overture.” As Rico, I zip up a guard tower, plant a bomb, parachute away and plant more bombs on trucks going over a bridge. Then I light the whole thing up like a cosmic catastrophe. The guard tower crumbles realistically as the trucks ruin the bridge’s structural integrity, making the whole thing tumble to the island floor blow. After the impressively thick dust and debris settle, what’s remarkable to me isn’t the scale of destruction or the creative freedom to pursue it. What’s amazing is how, even in this early unpolished version of the game, it’s all so easy to pull off.

Just Cause 3 comes off like a Michael Bay-directed music video for a party remix of the “1812 Overture.”

Avalanche Studios has been evolving the Just Cause series for years, with each installment offering bigger opportunities for destruction than the last. Just Cause 2 introduced a massive tropical world back in 2010. Just Cause 3‘s most welcome improvement is how smoothly it lets you pull off the same sort of pyrotechnics highlighted in its debut trailer. Picking up an Xbox One controller — the build was actually running on a PC — I acclimate quickly to using Rico’s various tools. All it takes is getting a feel for the physics-be-damned momentum of using his grappling hook and parachute, each deployed with just a tap of a button, and Just Cause 3 takes on a smoothness absent from its predecessors.

That it’s so easy to control makes it much easier to enjoy and discover new options for annihilation. Medici is vast and beautiful, a Mediterranean island chain nation whose three central landmasses are teeming with stucco-walled buildings in quiet villas, fields of sunflowers and facilities full of armed soldiers. Justifying Rico’s reign of fire is a story about Di Ravello, a mad Gaddafian dictator (big hat, aviators, robust propaganda machine, et cetera), controlling the country. This being Rico’s homeland, he’s trying to take Di Ravello down one town at a time, sowing discord by blowing up statues of the ruler as well as his propaganda.

Rico’s gleeful exploitation of the laws of gravity is one of Just Cause 3’s great pleasures.

The story feels almost like a moot point considering how unreal the game is. Fixtures like the statues and the radio towers spewing pro-Di Ravello diatribes can be destroyed when liberating a town. They won’t reappear after they’re taken down. Meanwhile other buildings and structures you destroy will pop back up between play sessions. Any kind of drama that might build out of you nearly ruining your hometown in the process of saving it is washed away by the game’s fussy sense of permanence. If some stuff comes back, but other structures don’t, why would I emotionally invest in all the explosions I’m setting up? Just the pretense of a serious story in Just Cause 3 feels out of place. After I attach a military jeep to a helicopter using the grappling hook and destroy both by flying them into a sailboat, everything pops back up a bit later after I die and restart. Medici is a place that’s impossible to take seriously.

This lays bare how hollow Just Cause 3 will feel to anyone looking for a traditional structure for in-game activities. The build I’m playing, restricted to the first island, is largely devoid of the specific missions typical in open-world games like this, Grand Theft Auto or the popular Batman games. I get a chance to rescue some civilians from Di Ravello’s thugs and even stumble on races that had me steering cars and airplanes through brightly marked checkpoints, but all these goals felt weirdly simplistic compared to the bizarre stuff I could do just toying around with Rico’s arsenal.

This lays bare how hollow Just Cause 3 will feel to anyone looking for a traditional structure for in-game activities.

How I accessed that arsenal might be impossible in the final version of the game. During Lesterlin’s stage demo, he has Rico access a menu to call for supplies that are then delivered by rebels fighting against Di Ravello’s forces. In the demo I’m playing, though, I can access a cheat sheet that automatically plops any weapon or vehicle I want right into the game. Summoning up a fighter jet is as simple as snapping my fingers. It’s not clear if I have to build up to that sort of access with the rebels.

Using a gun is never the most interesting option in Just Cause 3.

Some limitations might be a good thing for someone who’s just picking up Just Cause 3. Causing chaos with more limited means certainly sparks my creativity. It forces me to learn how best to use Rico as a force, a hurricane tearing through the island.

Whether or not it gives everyone access to the full toy box when it comes out this fall, Just Cause 3‘s pleasures are entirely dependent on the player’s disposition. If you need structure and goals to get the most out of a game, then look elsewhere. If you cackle like a madman after finally figuring out to chain together seven speedboats so they all blow up at the same time and land on a tractor you drove into a harbor, then Avalanche has built your ideal playpen.

[Images credit: Square-Enix]

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16
Jun

‘Star Fox Zero’ blasts to Wii U this year


Fox McCloud is coming for your Wii U later this year in Star Fox Zero. Nintendo announced as much during its E3 YouTube broadcast. It has the classic elements you remember (campy dialogue, barrel rolls) with a number of new ones. Namely, transforming vehicles and using the console’s GamePad as your targeting screen. “By using two screens, you can see yourself flying on the TV while shooting enemies below you on the GamePad,” Nintendo’s Shigeru Miyamoto said during his company’s video stream.

He described it as your flatscreen acting as the cinematic camera while the gyro-enabled controller gives you a view of the enemies below. And speaking of that controller, you can use the gyro to move the targeting reticule all around you to spot any enemies that might be on your six. How effective that’ll be — and not to mention how comfortable it’ll be — for long gaming sessions remains to be seen.

The other new addition Miyamoto mentioned was the transforming Arwing. Apparently, changing into different forms (including a two-legged walker) is done with one button and you can go back through cleared levels with different vehicles. It’s something that was in Star Fox 2, the legendary game designer said, but since that title never released it’s here instead.

As for the name? “It’s not part four or part five” and it isn’t a remake, hence “Zero.”

Check here for everything happening at E3 2015!

Filed under: Gaming, Home Entertainment, HD, Nintendo

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16
Jun

‘Skylanders’ opens its world to a Nintendo crossover


Unlike Microsoft or Sony, Nintendo isn’t hosting a big event on the ground at E3 2015. But that doesn’t mean the gaming titan won’t be taking part in this week’s festivities. During a video showcase for E3, the chief of Nintendo North America, Reggie Fils-Aime, revealed a new partnership that will bring the company’s fan-favorite Amiibo characters into the world of Skylanders. The crossover initiative is going to merge two of the most popular toys-to-life series, making it possible to use a Turb Charge Donkey Kong, Barrel Blaster, Hammer Slam Bowser or Cloud Cruiser figurine in either Skylanders games or as an Amiibo — to make them work, all you have to is twist the toys’ base.

The Turbo Charge Donkey Kong and Hammer Slam Bowser are debuting in Activision’s Skylanders Superchargers, which is expected to be released on September 20th for the Wii U. (Spoiler alert: they look like a ball of fun!)

Check here for everything happening at E3 2015!

Filed under: Gaming, Home Entertainment, HD, Nintendo

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16
Jun

E3 Streams: ‘The Long Dark,’ ‘Yooka Laylee,’ and more!


E3 2015 is officially underway and the gaming world’s been set ablaze. Xbox One backwards compatibility! A Final Fantasy VII remake for PlayStation 4! There’s also a metric ton of brand new games. JXE Streams is giving you the opportunity to chat directly with the developers from the E3 show floor starting today at 1PM ET. We’re going to have the devs behind The Long Dark, Zodiac, The Banner Saga 2, and Yooka-Laylee live on Twitch.tv/Joystiq.

Where can you watch these streams? Right here in this post! Want to chat with us? Go to Twitch.tv/Joystiq.

If you want to follow along with our E3 streams, here is our complete schedule for Tuesday, June 16th:

1PM ET/10AM PT: The Long Dark with Hinterland Games. A brilliant survival game, The Long Dark was just confirmed for Xbox One.

1:30PM ET/10:30AM PT: Zodiac with Kobojo. Featuring the talents of Final Fantasy Tactics composer Hitoshi Sakamoto and Final Fantasy VII writer Kazushige Nojima, this is a brand new RPG.

2PM ET/11:00AM PT: The Banner Saga 2 with Stoic Studio. The sequel to one of 2014’s most fascinating strategy games.

3PM ET/12PM PT: Yooka-Laylee with Playtonic Games. A spiritual successor to Banjo Kazooie made by many of the former Rare developers behind that series.

[We’re playing all games in 720p via OBS.]

Filed under: Gaming, HD, Sony, Microsoft, Nintendo

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16
Jun

‘Zelda: Tri Force Heroes’ is a multiplayer action game for 3DS


Zelda: Tri Force Heroes is a three-player multiplayer game set in the wonderful world of Hyrule and heading to 3DS this fall. The king of your village seeks a hero to save the day and three brave citizens step forward — you plus two friends or two non-playable characters. In single-player, you can swap between Link and two doll-like characters to complete puzzles, and in all modes, the game features a totem mechanic that stacks all players on top of each other. It’s fairly adorable.

Zelda: Tri Force Heroes features a classic dungeon-conquering layout and “it should appeal to fans of the series,” Nintendo said during its E3 live stream today. Plus, the game features fashion in a tactical way: Buy and equip different clothes for new abilities.

Check here for everything happening at E3 2015!

Filed under: Gaming, HD

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16
Jun

‘Hyrule Warriors’ and a new ‘Metroid’ are coming to Nintendo 3DS


Nintendo’s 2015 E3 Direct has just kicked off with great news for 3DS owners: Hyrule Warriors and a new Metroid are on the way. We’d already seen leaks indicating the Koei Tecmo-published Hyrule Warriors would be ported to Nintendo’s dual-screen console, but now we have a release date — first quarter 2016 — and word that additional content from The Legend of Zelda: Wind Waker will be included. That latter content will take the form of new characters (like Tetra) and stages pulled from the GameCube title.

As for that new Metroid, well, it’s not quite the Prime reboot we were all hoping for, but it does appear to carry on the legacy. Metroid Prime: Federation Force, developed by Next Level Games, incorporates a four-player co-op mode and should be headed to the 3DS at some point in 2016. The other bit of curious news accompanying Federation Force is the bundling of a separate “sci-fi sports battle” title called Metroid Prime: Blast Ball. Details on both titles were thin, so we’ll have sit tight and wait for Nintendo to share more.

Check here for everything happening at E3 2015!

Filed under: Gaming, HD, Nintendo

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