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Posts tagged ‘Gaming’

16
Jul

Philips’ Hue lights sync up with an Xbox One game


Philips Hue lights in sync with 'Chariot'

You can get Philips’ Hue lights to change color when you’re watching movies, so it only makes sense that they should also put on a show when you’re playing games, right? Frima certainly thinks so. The studio has just added Hue syncing to its Xbox One platformer Chariot, adding an extra level of atmosphere to your adventures. When enemies attack, your bulbs will turn red; when you wander by blooming plants, the living room might go green. This isn’t the first time that we’ve seen Hue gaming experiences, and it’s definitely not a cheap trick when a starter Hue kit typically costs $200. However, this is probably the easiest way to ramp up the atmospheric effects while you play. Here’s hoping that more games experiment with lighting in the future.

Filed under: Gaming, Household

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Source: Philips

16
Jul

‘Goat Simulator’ headbutting its way to PS4 and PS3 August 11th


Your wildest caprine fantasies are about to come true, PlayStation owners. How’s that? On August 11th, Goat Simulator hits PlayStation 3 and PlayStation 4. From the sounds of it all the irreverence from the PC and Xbox One versions will be present (wild glitches, taking to the skies, head-butting all the things) as well as something developer Coffee Stain Studios calls GoatVR. It’s dubbed “the most authentic simulated GoatVR experience” and it apparently doesn’t require Project Morpheus. A post on the PlayStation Blog notes that the team “still needs to do that part where it connects to an actual headset” but it isn’t actually required for the version present in the game. We’ve reached out to Coffee Stain for some clarification and to see if it’s just another example of their absurdist humor; we’ll update this post should we hear back.

Filed under: Gaming, Home Entertainment, HD, Sony

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Source: PlayStation Blog

16
Jul

JXE Streams: A special tribute to Nintendo’s Satoru Iwata


Above all, video games are meant to just be one thing: Fun for everyone.

– Satoru Iwata, 1959-2015

The gaming industry mourned the passing of Nintendo President and CEO Satoru Iwata this week, sharing his many memorable quotes and creating touching pieces of art in his honor. Iwata was consistently beloved in a fickle and volatile industry, often winning over players with his joyful approach to gaming. Iwata joined Nintendo as a developer in the 1980s and helped create Earthbound, Kirby, Balloon Fight and other major titles, before rising to the role of President in 2002. Iwata was the first Nintendo president not related to the company’s founding Yamauchi family. In recent years, Iwata led Nintendo through releases of the Wii, 3DS and Wii U, and laid out plans to dive into mobile gaming and launch a new console, the NX. He delivered much of the company’s news in (super adorable) “Iwata Asks” interviews and Nintendo Direct live streams, some of which featured him as a puppet, as Robot Chicken-style claymation, or gazing longingly at bananas.

Today, we tip our hats to Iwata with a special Wii U live stream where we’ll play some of our favorite Nintendo games and talk about the good old days. We kick off with The Legend of Zelda: Ocarina of Time at 3PM PT / 6PM ET right here, on Twitch.tv/Joystiq or on the Engadget Gaming homepage. Join us — and bring your memories.

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15
Jul

Sony’s PlayStation Now UK beta is now open to everyone


Until now, only a select few Brits have been invited to try out Sony’s PlayStation Now game streaming service. That changes today, however, as Sony has now opened up the beta trial to anyone wanting to take it for a spin. If you own either a PlayStation 4 or a compatible TV from Sony’s Bravia range (and at least one DualShock 3/4 controller), you can fire up PS Now and rent any of a selection of PS3 games for two- or 30-day periods. And since it’s a steaming service, you can play them immediately, no download required.

While that sounds great and all, you do have to pay for privilege, and the rental charges aren’t exactly forgettable. Old PlayStation Network games cost £3 for a two-day rental and £8 for a month, with proper PS3 titles priced at £5 and £10, respectively. For now, anyway, as Sony said previously it’ll be playing around with rental terms and pricing during the beta. Loading the PS Now app onto your PS4 or Bravia TV doesn’t cost a thing, though, so you could always have a look at the game selection and test how persuasive a force nostalgia can be.

Filed under: Gaming, HD, Sony

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Source: Sony

15
Jul

Macabre indie puzzler ‘Year Walk’ coming to Wii U this year


While the PlayStation 4 and Xbox One get most of the attention when it comes to indie games, Nintendo’s Wii U has quietly built a solid stable of them as well. The latest? Creepy puzzler Year Walk from Swedish studio Simogo. Yeah, it’s appeared on a number of other platforms before, but the company promises that the version coming to the Wii U is no lazy port — it’s been entirely rebuilt with the console’s unique characteristics in mind by the folks at Dakko Dakko. For instance, the GamePad is used extensively throughout be it for note taking or accessing the game’s encyclopedia and map. You can use motion controls in conjunction with analog sticks to look around, and Simogo says that while that might scare some folks off, it’s actually pretty chill and the required input movements are subtle.

“It’s very reminiscent of using the Wii Remote to point at the TV, or mouse controls, but perhaps even more relaxed, as you don’t have to point it towards the TV,” the studio’s blog post says. “You can rest the GamePad neatly in your lap.” Perhaps best of all, it doesn’t sound like we’ll have long to wait: The game should be out either late this summer or early in the fall.

Filed under: Gaming, Home Entertainment, HD, Nintendo

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Via: Eurogamer

Source: Simogo

15
Jul

Epic Games is the latest hacking victim


Not even a chainsaw bayonette (or the stealthy gent up above) could stop Epic Games from falling prey to hackers. The Unreal Engine-maker sent emails to members of its forums announcing that unauthorized access to usernames, email addresses, passwords and birthdates may have been accessed by an intruder. From the sounds of it, the only channels affected were related to Bulletstorm, Gears of War, Infinity Blade, UDK, and older Unreal Tournament titles. Developers active on the Unreal Engine 4 forums shouldn’t have anything to worry about, nor should those posting about Fortnite and the latest Unreal Tournament. For now, the forums are offline while Epic investigates the source of intrusion and the company warns to be on the lookout for any phishing attempts, nefarious emails or other, ahem, infiltrations into your sensitive information.

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Source: Epic Games

15
Jul

PBS explains the magical math behind ‘No Man’s Sky’


No Man’s Sky is impressive. It’s a mind-bogglingly massive game and from what we’ve seen, it’s pretty to boot. But enough about that — let’s talk about math. Specifically, the math that makes this game possible. The YouTube channel PBS Game/Show has collected the numerical information that makes No Man’s Sky tick and presents it in a lovely, straightforward fashion for everyone to enjoy. No Man’s Sky lead Sean Murray makes a few appearances in the video, of course, and we got a one-on-one, hands-on demo of the game with him during E3. Suffice it to say, 10 minutes isn’t long enough to properly enjoy No Man’s Sky — but a lifetime probably won’t be long enough, either. See for yourself below.

Filed under: Gaming, HD

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15
Jul

‘Dead Island 2’ needs a new developer


Dead Island 2 is dead. For now at least. Publisher Deep Silver sent out an update today announcing that it’s no longer working with the open-world zombie-massacre/absurd-weapon-crafting simulator sequel’s developer, Yager, on the title. “With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve,” the statement reads. “After careful consideration, today we announce the decision to part ways with development partner Yager.” The email goes on to say that the publisher will “continue working towards bringing” its vision of the game to life and will have more info in the future. Deep Silver and Yager showed a very early version of the game off at E3 in 2014, but it wasn’t all that impressive and the game didn’t look anywhere close to the intentionally cheesy cinematic trailer that premiered during Sony’s media briefing, either.

Given what we know about zombies, the chances of this staying down for long aren’t likely. The first game sold incredibly well, but the subsequent spin-offs were pretty rough and didn’t do much to advance the series. This isn’t exactly the first time that Deep Silver has parted ways with a developer for Dead Island, either. Techland wasn’t called back to work on Dead Island 2 after finishing the first game, but did release an open-world undead game of its own earlier this year in Dying Light. Yager’s currently working on the big-budget, sci-fi, spaceship-to-spaceship combat game Dreadnought and before that the team worked on Spec-Ops: The Line. Should the studio shift gears and announce, say, a tie-in for the upcoming World War Z sequel, well you know when the work started.

Filed under: Gaming, Home Entertainment, HD

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14
Jul

PlayStation Now is a tech miracle, but it’s no Netflix for games


Sony wants you to want PS Now, its Netflix-like game-streaming service. The problem is, the company doesn’t seem to know how to build that desire. Though the recent app relaunch has seen the service’s user interface improve considerably, the same can’t be said for the user experience. I used PS Now on the PlayStation 4 almost exclusively for a week and by the time my seven-day trial was set to expire, I still couldn’t find a compelling reason to pay for the service — let alone recommend it to a friend. With Netflix, the value is apparent: $8 per month for on-demand access to thousands of movies and TV shows. Sure the visual and audio quality of that streaming library might not be on par with its Blu-ray counterparts, but the convenience outweighs any cons. For PS Now, that same trade-off isn’t quite worth it.

I typically get between 50 Mbps and 80 Mbps download speeds (with 25 – 46 ms ping) through Comcast on my home internet connection. It’s more than enough to stream House of Cards in 4K. But getting a 720p stream of The Last of Us (with a wired connection to the modem) on my 65-inch plasma to look like it didn’t have a film of Vaseline over it? Well, in my week of testing, that just wasn’t possible. And, yes, I realize that even getting the streaming-game tech to function at the level it does now is nothing short of a miracle. It’s just baffling to me that Sony’s charging between $15 and $20 per month for what, in all fairness, is an incredibly long beta test.

As I mentioned before, the new PS Now interface is a lot easier on the eyes, but it hasn’t changed how some key elements of the service function. Both before and after the video-on-demand-service-styled refresh, the split between a game actually launching without a hitch and it erroring out on me was about even.

General maintenance (or nefarious hackers) taking the PlayStation Network offline is one thing, but should that happen, you can at least still play disc-based or downloaded games. It’s an inconvenience, but not a total loss. The same can’t be said for PS Now. For example, one afternoon I went to the PS Store to look for the new subscription app, but since PSN was down for maintenance, I couldn’t. “No biggie,” I thought. “I can still race a few laps in Grid 2 before work.” Nope. PSN being offline naturally meant I couldn’t play any of my previously streamed PS Now games at all.

PlayStation Now Hands-on

When I fired up The Last of Us on PS Now the other night, I wasn’t expecting to have to start over from the very beginning. I’d hoped that since my friends list had carried over from my PSN account, so too would my cloud-saved progress from my PS3 play-through of the game. Wrong again. Sure, I could start playing the streamed version on the TV in my living room and then continue playing from my bedroom on another Now-compatible device (even a PS Vita); the saves would carry over. But the same doesn’t apply to anything I’d created before subscribing to Now.

And sure, that stable of over 125 games available to PS Now subscribers sounds great on paper, but it seems that for every overlooked gem like El Shaddai: Ascension of the Metatron or Darksiders 2, there are duds like Dead Island Riptides. By and large, PS Now’s best games are those you’ve likely already played before, own or will be playing on PS4 very soon.

According to Sony, the PlayStation 4 and its 20 million-plus install base is where PS Now thrives at the moment. But remember when President of Worldwide Studios Shuhei Yoshida said that HD remasters were the perfect way to appeal to the half of the PS4 user-base that didn’t own a PS3? Well, it seems that messaging hasn’t carried over to the greater PS Now staff. When I spoke with Jack Buser, PS Now’s senior director, and Robert Stevenson, chief product officer at Gaikai (the company Sony acquired for PS Now’s streaming tech), both repeatedly mentioned first-party titles like The Last of Us, and the Uncharted and God of War series as PS Now’s main attractions. But all three of those franchises share one common characteristic: They’ve either already been remastered for the PlayStation 4, or will be by year’s end. Surely, that HD availability would detract from the appeal of streaming those same games at a lesser quality on PS Now, right?

PS Now’s best games are those you’ve likely already played before, own or will be playing on PS4.

Apparently not. Stevenson said that introducing a new title to Now’s subscription lineup creates conversation around a game that then drives people to check it out. Average play-times for the service are reportedly around 45 minutes — a result of the library of games on offer. That sampling behavior’s also complementary to the forthcoming re-releases. “[Subscribers are] saying, ‘Wow, this is so awesome and I want to play the HD remastered version of it on my PS4,’” said Stevenson. But while PS4 might be the most popular platform for the service, it isn’t Sony’s target audience.

No, the company’s after lapsed gamers playing through a Sony Bravia or Samsung smart TV, not the PS4 console. It’s a demo that’s likely not worried that a streamed version of Batman: Arkham City may not look as good as it did on PS3. Buser said he knows there’s room for improvement in terms of PS Now’s audio and visual fidelity, but added that current customers are “extremely satisfied” with the quality of what’s on tap at the moment.

PlayStation Now's Loading Loop

There’s another plus in going after that demo: People playing through an internet-connected TV don’t see Now as a form of backward compatibility; it’s just on-demand gaming. “We’re servicing a different audience with PlayStation Now,” Stevenson said. “The service is largely designed around making sure that this audience [lapsed gamers] can be satisfied with the experience.” In other words, it’s not necessarily designed as a replacement for people that previously owned PS3s, but sold them off to finance a PS4.

“There is going to be a difference in fidelity, especially to those who play a lot of games,” he said. “There’s probably some point in the future — five years, 10 years away. I don’t know … when it might be exactly the same or very similar [to a disc-based experience], but we’re always going to be dealing with a compressed stream over the wires to you and taking your input back.”

PS Now’s target audience might not see it as a natural addition to Sony’s premium-level online-gaming service, PlayStation Plus, either. But a bundle with the PlayStation-Vue streaming TV service under the Plus umbrella would likely make a lot of sense. The problem is that Vue costs between $50 and $70 per month and Now is a minimum of $15 per month when bought in a three-month subscription block. PlayStation Plus is $18 for three months or $50 for a year. Subscribing to all three of these services separately would be incredibly expensive for the average PlayStation user.

“There is going to be a difference in fidelity, especially to those who play a lot of games,” Stevenson said.

Though it seems logical Sony would bundle PS Now, PS Plus and PS Vue all together for one convenient subscription price, so far the company hasn’t. Buser said PS Now has its own sort of packaged offering that is different from the aforementioned services, and that while there weren’t any current plans to offer all of the subscription services at one rate, that could happen in the future.

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But let’s bring it back to the present reality of Now.

See, there was a brief moment when I was testing the streaming version of Uncharted 3 where I thought to myself, “Hey, this is surprisingly pretty solid.” The game-engine cutscene had some compression here and there, sure, but like when it appears in most Netflix movies, the artifacting wasn’t enough to bother me. “It’s actually working,” I thought. Then the action kicked into gear. I had to start syncing button presses with onscreen prompts to defend myself from a crowd of British thugs and the game started to perform poorly. The lag wasn’t so bad as to make the game unplayable, but the experience wasn’t nearly as smooth as it would’ve been with the disc-based game on my PS3. In its PS Now incarnation, Uncharted had been robbed of some of its trademark cinematic flair. The streaming illusion had fallen to pieces. I was reminded that this was very much still a beta — and just when PS Now was starting to win me over.

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14
Jul

‘Metal Gear’ creator’s name deleted from ‘Phantom Pain’ box


Hideo Kojima revolutionized the stealth video game genre in 1987 with the release of the original Metal Gear, published by Konami. Under Kojima’s leadership, the Metal Gear franchise exploded in popularity, and it gained fame as a complex, quirky and endlessly innovative series. However, recent reports suggest that Kojima and Konami will sever ties after the release of Metal Gear Solid V: The Phantom Pain in September. A new series of Phantom Pain box-art images add fuel to this claim: Konami’s initial mock-ups included a credit to Kojima, but new official images show the words “A Hideo Kojima Game” have been removed from the top of the box. Plus, the logo for Kojima’s studio, Kojima Productions (a subsidiary of Konami), is no longer on the front of the box.

Konami has made a few odd moves in recent months, first with the cancelation of Silent Hills, a much-hyped horror game from Kojima and famed filmmaker Guillermo Del Toro. Konami has also delisted itself from the New York Stock Exchange and pledged to focus heavily on mobile game development. And, of course, rumors of Kojima’s departure are a-flying. For a studio that knows stealth, removing Kojima from the Phantom Pain box is a fairly in-your-face move.

Filed under: Gaming, HD

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Via: NeoGAF

Source: Konami