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Posts tagged ‘Gaming’

28
Jul

Two Wii U devs on why ‘indie’ doesn’t have to be a curse word


Developers Dave Proctor and Alex Rushdy of 13AM Games are in the middle of an impassioned conversation about the Wii U and independent development.

“I think the industry is getting into a habit of unsustainably large development, where it’s like, ‘Ugh, of course the Wii U can’t run Assassin’s Creed Unity,‘” Proctor says.

Rushdy cuts in, “Nothing can run Assassin’s Creed Unity.”

Proctor and Rushdy share a laugh before getting back to the point of the day’s interview: They’ve spent the past one and a half years developing Runbow, a fast-paced, nine-player game, exclusively for the Wii U. Yes, that’s nine players all in the same room, playing the same wild Wii U game. It’s a colorful, 2D platformer aesthetically inspired by 1960s poster art and featuring famous guest characters, including the eponymous hero of Shovel Knight, Juan Aguacate of Guacamelee and CommanderVideo of the Bit.Trip series. It’s the type of game that Proctor wants to see more of in the gaming industry, instead of the current emphasis on massive, yearly sequels and big-budget military shooters. It’s the type of game that makes the Wii U worthwhile as a gaming platform, he says.

Basically, 13AM’s argument for the Wii U boils down to this: Just because consoles like the PlayStation 4 or Xbox One can run Assassin’s Creed Unity, that doesn’t make it a good game — and the Wii U isn’t a bad console just because it can’t run games like Unity.

The Wii U isn’t a bad console just because it can’t run games like Unity.

Runbow is a Wii U exclusive for a few important, non-Assassin’s Creed-related reasons, starting with Rushdy’s and Proctor’s lifelong love of Nintendo. Another main reason is that Nintendo fans are hungry for new, fun content and they’re passionate about things like perfect platforming jumps. Plus, Rushdy believes the Wii U offers something that’s often overlooked in current console discussions:

“I also think a big strength of the Wii U that I don’t hear people talk about a lot, is the fact that it’s compatible with all of the old controllers that you had for your Wii,” he says.

Proctor immediately chimes in, “Yes.”

“One of the reasons that Runbow is going to be on Wii U is that, generally speaking, if you own a Wii U, you probably owned a Wii or you had a friend who owned the Wii or whatever it is,” Rushdy continues. “So, if you’re like, ‘Hey, I want to get nine players in my house playing this game,’ you don’t have to go and buy, you know, eight $60 controllers. You probably already have them.”

Interview with 13AM Games

Rushdy and Proctor have spent so much time together over the past year and a half that they often speak like a couple, seamlessly building on each other’s thoughts during the interview. (“This came up when you and I were talking in the kitchen the other day,” Proctor says at one point, while Rushdy nods, remembering.) They agree about a lot of things, including Runbow‘s potential to be a hit on Wii U, despite the console’s reputation as an irrelevant piece of hardware. Nintendo has sold about 9.5 million Wii Us since the console’s launch in November 2012; in comparison, Sony’s PS4 broke the 20 million sales mark in March, after launching in November 2013, a year later than the Wii U.

This sales discrepancy is something that Rushdy and Proctor considered before developing a game specifically for the Wii U, but they’re not too worried about it.

“The kind of games we want to make aren’t very technically heavy. … We like 2D stuff. We like simpler games.”

— Dave Proctor

“Anyone that tells you that they’re not concerned about the potential revenue of their game is a total liar,” Proctor says. “I have confidence. I feel good. Yes, it’s not the highest sales, but it’s not so far off of the Xbox One that it’s drowning. And the fanbase is so rabid, which I really like. They have a really good — I’ve listened to some talks and some numbers — they have a really good install base with the eShop for digital titles and stuff like that.”

Rushdy adds, “When Wii U owners like a game, they really like a game.” 13AM Games released a demo of Runbow during the week of E3 2015, and the “response has been really good,” Rushdy says. Besides, Wii U games definitely can sell well — Splatoon crested 1 million sales in its first month, and after one month on the market, third-party game Shovel Knight sold almost as well on Wii U and 3DS as it did on Steam, the dominant PC gaming platform.

Dave Proctor (left) and Alex Rushdy (right)

Runbow is optimized to run at 1080p on Wii U, something that was a “pain in the ass” to do, Proctor says — but it’s something that current-generation gaming fans really like to see.

“There are technical limitations [with the Wii U], as there will be with anything,” Proctor says. “Conveniently for us, the kind of games that we want to make aren’t very technically heavy, inasmuch as they’re not gray and brown. We like 2D stuff. We like simpler games.”

“The word ‘indie’ is actually kind of damaging in a way. There’s a certain baggage that comes with it.”

— Alex Rushdy

That’s a big point for Proctor — supporting the development of simple, fun games. As indie games continue to demonstrate that more money doesn’t equal more fun, it’s disheartening to see major companies continue to produce massive (sometimes bug-riddled) games that cost hundreds of millions of dollars every year, Proctor says.

“Make a smaller game,” he suggests. “Show people that there’s value in a huge company making a $15 to $20 game. Show them that it’s not price and it’s not development time or budget that defines fun or quality of experience. Actually demonstrate to the people that may not go out of their way to try indie games that they can have fun for 15 bucks.”

Runbow in action

Rushdy takes an in-house approach: He says it’s up to smaller developers to prove that “indie” isn’t a curse word and good games can still come from tiny teams. He hopes that Runbow does this, in its own way, when it launches later this year.

“We wanted to pack a lot into it so that it doesn’t feel like this is a little indie game,” he says. “We really want to give people a lot of bang for their buck. So, for a lot of these indies that are becoming bigger and bigger, the word ‘indie’ is actually kind of damaging, in a way. There’s a certain baggage that comes with it. As much as I’m proud to say I’m an indie developer and our game is proud to say that it’s an indie game, there’s a certain baggage with that.”

[Image credits: 13AM Games]

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28
Jul

Sorry, Bethesda can’t make any more ‘Fallout 4’ Pip-Boys


The special edition of Fallout 4 comes with a pretty spectacular piece of swag: a real-life Pip-Boy that works with your smartphone. Understandably, the $120 bundle sold out almost as soon as it went on sale, but as much as the game’s publisher wanted more of your cash, it’s admitted that it simply can’t make any more. Bethesda’s Pete Hines has told GameSpot that the factories that produced the device were working at full-pelt, but simply couldn’t fit more manufacturing runs into their production schedules.

Hines also moved to dispel the notion that the company only made a “few thousand” of the accessory in order to generate interest. As far as he’s concerned, “we made a shitload of Pip-Boys, and we went back and made more,” eventually producing “more of these things that we did for any collector’s edition we’ve ever done, ever.” That said, we’d like to think that the folks over at ThinkGeek are watching the demand for Pip-Boys with interest, since if there’s any firm capable of giving fans what they want, it’s them.

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Via: VG247

Source: GameSpot

28
Jul

Twitch tackles foreign language trolling you didn’t even notice


Twitch Booth

It might be easy to broadcast your gameplay on Twitch, but engaging with the audience, attempting to be entertaining, playing whatever game you’re streaming proficiently and keeping an eye on chat for trolls simultaneously is the exact opposite. A new feature from the Amazon-owned company should make at least the latter part a bit simpler though. When you set your native tongue in “Broadcaster Language Mode,” only folks who choose your selected language can chat. Basically, it’s a way to help prevent people from using a different language to say stuff that’d otherwise get them banned.

It’s totally optional for hosts, must be turned on via the broadcaster dashboard or options and works on mobile as well. The thing is, even if you choose the channel’s language as your own you can still chat in whatever language you want, which robs the feature of a lot of its potential power; it’s basically like an age gate on a porn site in its current state. Twitch explained the reasoning to us as such:

Broadcaster Language Mode is an opportunity for foreign language broadcasters to create communities inclusive of their native language for a more cohesive chat experience. This helps create vibrant foreign language communities that can easily engage with one another.

It’s up to the broadcaster and their moderators to decide how exclusive their channel is. Therefore, all messages will be sent since we don’t moderate for what language is being used in a chat with Broadcaster Language Mode enabled. A broadcaster may like that they have viewers with a different language participating in chat, or they may have viewers who use English colloquialisms. We don’t want to force any of that out on our side.​

If Twitch could promote chat questions pertaining to Lightbar support, then we’d really be in business.

[Image credit: camknows/Flickr]

Filed under: Gaming, Home Entertainment, HD

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Source: Twitch

28
Jul

Xbox One screenshots are coming to SmartGlass on Android and iOS


Halo 3: Oblivious

Xbox One users who also own a Win 10 phone have long been able to share their gaming screenshots using Microsoft’s Smartglass app. Now that ability is coming to both Android and iOS devices. Users will be able to view, share, and save their screenshots. There are some restrictions however. For Android users, the new features will only be available, at least initially, on the Android Xbox One SmartGlass Beta. And for Apple fans, only those users who have already signed up for the iOS Xbox One SmartGlass Beta program through the Apple Store.

[Image Credit: commorancy/Flickr]

Filed under: Gaming, HD, Apple, Microsoft, Google

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Source: Major Nelson

28
Jul

Israeli researchers compromise isolated network with dumbphones


Selective focus of a bunch of old mobile phones

Without a doubt, storing highly sensitive data on an internet-disconnected, “air-gapped” computer network is one of the best security measures an organization can take — but nothing is foolproof. Researchers at Ben-Gurion University in Isreal have figured out how to discreetly siphon data from a isolated computer with no wireless radios, no external connectivity and no connection whatsoever to any other computer. All it takes is a little malware and an old, non-smart mobile phone.

Researchers found that if they could deploy a tiny piece of malware to a target computer, the machine’s memory could be used to transmit low-power radio emissions. The signal isn’t strong enough to carry data natively, but researchers used it to send out a sort of morse-code of 0s and 1s that could be interpreted by a nearby cell phone with companion malware. The trick isn’t easy to pull off, but it’s discreet enough to subvert common security protocols for air-gapped networks — which often ban smartphones, but allow mobile phones that only make and receive calls and text messages.

Obviously the system has limitations, and can only smuggle out tiny portions of data at a time — but that’s enough to nab a password or an important GPS location that could wreak more havoc later on. This kind of attack isn’t likely to affect most networks, but can be a nightmare for secure networks in government or nuclear power facilities. Work for one of those places? Check out the paper at the source link below to familiarize yourself with the issue.

[Image Credit: Sergio Azenha / Alamy]

Filed under: Misc, Gaming

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Source: Usenix, Wired

27
Jul

Next ‘Splatoon’ update will fix matchmaking, increase level cap


Splatoon is easily Nintendo’s breakaway game for 2015. The brightly colored post-apocalyptic third-person multiplayer shooter sold more than a million copies in its first month. It’s tons of fun, but it also feels a little incomplete: the game launched with a low level cap, and a primitive, randomized matchmaking system that made it almost impossible to team up with friends. In a few days, that changes — in August, Nintendo will be upgrading Splatoon with new weapons, new items, a higher level cap and more robust matchmaking.

For players that have been with Splatoon from day one, the August update is flush with essential changes. For starters, the update fixes the game’s matchmaking. Right now, teammates for Ranked Battles are assigned randomly, making it almost impossible to play on a team with a friend — but the new update will introduce new a Squad Battle mode that allow you to form custom teams. A second new mode, Private Battle, will let players create matches with customized map settings and team sizes. The game’s “Regular Battle” mode will still be randomized, however.

The update also adds in a ton of new content, including two new weapon types (a gatling-gun called “The Splatling” and a fancy paint-bucket called “The Slosher”) and more than 40 new pieces of fashionable armor and gear. Nintendo is also bumping the game’s character level cap from 20 to 50 and will tack rank S and S+ to the top of its competitive ranking system.

Best of all? Nintendo’s not even done yet. The company says it will continue to add new battle modes, weapons and maps to the game throughout the rest of the summer and into the Fall. If you were holding off on buying Splatoon until it felt more complete, your time has come.

Filed under: Gaming, HD, Nintendo

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Source: Nintendo

27
Jul

Play as the Terminator if you want to live in ‘WWE 2K16’


WWE 2K16, the latest installment in Take-Two’s yearly wrestling franchise, will feature a familiar face stretched around a nigh-indestructible metal skeleton: the Terminator, as portrayed by Arnold Schwarzenegger himself. The Terminator is a playable character in WWE 2K16, but only for those who pre-order the game on PlayStation 4, PlayStation 3, Xbox One or Xbox 360. Pre-orders are live now and the game is due to hit shelves on October 27th, just in time to perfect your “Arnold Schwarzenegger as the Terminator as a wrestler in a WWE video game” Halloween costume.

In other WWE gaming news, long-time series participant Hulk Hogan will not make an appearance in WWE 2K16, following reports of a video where he describes himself as a racist and uses the n-word. A 2K Sports representative confirmed Hogan’s removal to gaming and culture site Polygon last week. Our dreams of a Terminator-Hulk Hogan death match are shattered once more.

Filed under: Gaming, HD

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Source: WWE 2K

27
Jul

OUYA CEO Julie Uhrman leaves the company she co-founded


Julie Uhrman, CEO of OUYA, has announced that she’ll be leaving the Android gaming company that she co-founded. The executive took to Twitter to make the statement, spending the better part of an hour thanking employees, developers and backers. Her tweets also confirm the long-rumored purchase of the company by gaming PC specialist Razer that, until now, had only been hinted at by third parties. The firm was one of the biggest early hits on Kickstarter, but when the micro-console was released to backers in July 2013, received plenty of criticism. Critics and users both attacked the build quality of the controller, game library and UI, and attempts to remedy the issue proved unsuccessful. Razer still hasn’t spoken about what it plans to do with the hardware, but its plans will now be run without the input of the console’s guiding light.

While Uhrman was making her speech, Razer was confirming to TechCrunch that it had, indeed, purchased the company. Nobody’s revealing how much was paid, but Razer founder Min-Liang Tan has revealed that the deal was done in cash. Most notably, he has picked up OUYA’s software assets as well as portions of its staff, but left the hardware portion of the business on the table. Instead, those assets will be folded into the team that’s behind Razer’s living-room gaming platform (itself another Android micro-console) the Forge TV.

If you currently own an OUYA, you’ll continue to have your device supported for another 12 months as a goodwill gesture on Razer’s behalf. It’s likely that you will, however, be encouraged to ditch the device in favor of a Forge TV as the year rolls on, with various “freebies, giveaways and promotions” planned.

Filed under: Gaming

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Source: Julie Uhrman (Twitter)

27
Jul

A PS4 mouse and keyboard, just in time for ‘Black Ops 3’


Hori Tactical Assault Commander 4

If you’re an FPS fan, this might be the perfect controller for you. Hori’s Tactical Assault Commander 4 is a keyboard and mouse setup for PS4 that attempts to mimic a PC control system. The means the DualShock 4’s left analog is mapped to a WASD-style configuration, while the right analog is controlled by a mouse. The rest of the DualShock’s buttons and triggers are mapped to the appropriate spots, and there are a couple of additional functions like programmable buttons, a “snipe mode” that changes mouse sensitivity and a walk button for, we assume, walking rather than running.

The Tactical Assault Commander 4 is, as the name suggests, the sequel to the equally rad Tactical Assault Commander 3. Any accessory lives and dies on its quality, and although reviewers praised the basic idea, the consensus was that mapping an analog to a mouse just didn’t work particularly well last time around. Hopefully the manufacturer has used the four years since the release of the last model to perfect its idea. It’ll launch this October, just before FPS season starts in earnest. British and Japanese retailers are listing it for pre-order at around $120-$130 converted, so we’d expect it to cost something similar when it’s released in the US.

Filed under: Gaming, Sony

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Via: Kotaku

Source: Amazon Japan, Amazon UK

26
Jul

‘Submerged’ sidesteps combat for exploration on PS4 and Xbox One


In case you’ve already finished Journey and are looking for another gorgeous game that eschews violence, Submerged hits PlayStation 4 and Xbox One in early August. From the sounds of it, the game should be a pretty relaxing affair despite the fact that protagonist Miku is searching a flooded city for a cure for her wounded younger brother. A post on the PlayStation Blog notes that you can explore at your own pace and climb around as you see fit. And as you do, you’ll uncover the tale of how the world came to be flooded and a tale of an equally destroyed family. The game gets its good looks thanks to the absurdly powerful Unreal Engine 4, and I’m feeling a bit of an Enslaved: Odyssey to the West vibe from it, myself.

PC and PS4 owners get the game on August 4th, and if you’re a PlayStation Plus subscriber you’ll snag a 20 percent discount at launch too. Folks playing on Xbox One, however. have to wait until August 7th before they can play.

Filed under: Gaming, Home Entertainment, HD

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Source: Upper-Cut Games, PlayStation Blog