Bugatti’s ‘Gran Turismo’ concept car hints at life beyond the Veyron
Bugatti’s monstrous 1,000HP-plus Veyron supercar may be riding into the sunset, but you won’t have to wait long to get a hint of what the exotic automaker is planning next. The company has taken the wraps off of its own Gran Turismo virtual concept car, the not-so-cleverly-titled Bugatti Vision Gran Turismo. This in-game prototype is a direct hint at both the brand’s “future design language” and the kind of performance it’s aiming for in an ideal world. Not surprisingly, that means something supremely quick. On a simulated Le Mans track, the VGT is powerful enough (thanks largely to its W16 engine) that it can reach 250MPH four times each lap — ultimately, it’s about as fast as the speediest real-world Le Mans prototypes. Slideshow-319084
There’ll be a physical example of the car at the Frankfurt Motor Show (which kicks off September 17th), so you will have a chance to see it in all its carbon fiber glory. Just don’t expect to see it on real streets. The expected production vehicle is the Chiron, a straight-up successor to the Veyron with a beastly 1,480HP output and refinements to both comfort and technology. It’ll be more of an over-the-top road car than a purpose-built racer. Unless you happen to be in Germany very soon, the Gran Turismo concept may be your only way to see the Bugatti VGT in motion, let alone take it for a test drive.
Filed under:
Gaming, Transportation
Via:
Autoblog
Source:
Bugatti
Tags: bugatti, car, chiron, concept, conceptcar, gaming, granturismo, sportscar, supercar, vehicle, veyron, videogames, visiongranturismo
Watch PlayStation’s Tokyo Game Show keynote right here!
Sony was entirely absent from Europe’s annual Gamescom tradeshow last month, but the electronics juggernaut isn’t going to sit out the premiere event on its home soil, the Tokyo Game Show. In fact, the outfit wants everyone to watch it tonight during a livestream. The keynote’s scheduled for an English broadcast and we’ve embedded the live player right below. What can we expect come 2AM ET? Probably an update on how many PlayStation 4 consoles the company’s moved since it last announced that 20 million number, and maybe even a hard release date for the console’s big 3.0 system software patch.
Oh and probably a lot of info about third-party games because that’s what Sony tends to do at these types of things. Could a hard street date and price for Project Morpheus happen? There’s a possibility, but the company has to save something for Paris Games Week. However! It won’t be too long before we all find out together.
Filed under:
Gaming, Home Entertainment, HD, Sony
Source:
PlayStation (YouTube)
Tags: gaming, hd, hdpostcross, japan, playstation, playstation4, projectmorpheus, ps4, psvita, sony, tgs2015, tokyo, video
‘Need for Speed’ PC release delayed to spring 2016
Need for Speed is racing to consoles on November 3rd in North America, but it’s hit a bump on the way to your desktop: The PC version is now scheduled to launch in spring 2016. Developer Ghost Games says the delay will give the team time to implement an unlocked framerate and improved graphics on PC. Once it launches, the PC version will come with all of the content released on consoles until that point.
“We thank you for your continued passion and dedication to Need for Speed,” Ghost Games writes in a blog update.
The Need for Speed team plans to hold a closed beta across PlayStation 4 and Xbox One in October with the goal of testing its dedicated servers. Sign up for the closed beta right here before September 28th at 10AM CEST (4AM ET).
An important message from the team around the PC release, which is moving to Spring 2016. Full details here: http://t.co/o0qOfbXB2S
— Need for Speed (@NeedforSpeed) September 14, 2015
Source:
EA
Tags: Delay, EA, ghostgames, hdpostcross, NeedForSpeed
‘Rock Band 4’ final setlist boasts REM, Mumford, Skynyrd, more
Rock Band 4 guitar gods, songstresses and drum demons, here are your weapons in the coming music-game war. Rock Band 4‘s complete setlist includes legendary and modern artists and songs, including Cake’s Short Skirt/Long Jacket, Brad Paisley’s Start A Band, Gin Blossoms’ Follow You Down, Fleetwood Mac’s You Make Loving Fun, REM’s The One I love, Mumford & Sons’ The Wolf, The Mighty Mighty Bosstones’ The Impression That I Get, Lynyrd Skynyrd’s That Smell, Rush’s A Passage to Bangkok and Van Halen’s Panama.
Harmonix and peripheral manufacturer Mad Catz are co-publishing Rock Band 4, and they released the final setlist today alongside a lineup of legacy DLC artists and songs. Remember, your previously purchased content (and peripherals) will work in Rock Band 4. The full game launches on October 6th across PlayStation 4 and Xbox One (not PC).
The final setlist announcement for #RockBand4, for #MusicMonday! Check ’em out & pre-order: http://t.co/bUz2txRF2p pic.twitter.com/gh3dhaQoJo
— Rock Band (@RockBand) September 14, 2015
Source:
Harmonix
Tags: Harmonix, hdpostcross, MadCatz, music, rockband4, songs
Nintendo appoints Tatsumi Kimishima as president
After Satoru Iwata’s passing, Nintendo has announced its new company president today — and no, it’s not the legendary game designer Shigeru Miyamoto. Instead, the console maker has promoted Tatsumi Kimishima (above left), a name that’s probably unfamiliar to most of the gaming populace. Until now he’s been a managing director at Nintendo, overseeing the human resources division. Not the most exciting role, but since he joined the company in 2000 Kimishima has also been chief financial officer for the Pokemon Company, president of Pokemon USA, and president of Nintendo of America.
Kimishima takes the reigns in a difficult period — the Wii U is struggling, the 3DS is nearing the end of its lifecycle and Nintendo is about to dive into mobile gaming for the first time. In addition, the company is working on its new “NX” console and a mysterious “quality of life” initiative. Sure, the latter two projects were born under Iwata’s watch, but it’s Kimishima that will be taking responsibility for their success (or lack thereof). Meanwhile, Miyamato and Genyo Takeda, one of the lead visionaries for the Wii, have been given new roles as “Creative Fellow” and “Technology Fellow” respectively. Both will help Kimishima during the transition — but even with their assistance, he has unquestionably huge shoes to fill.
[Image Credit: Bloomberg via Getty Images]
Source:
Nintendo
Tags: CEO, iwata, kimishima, nintendo, president, SatoruIwata, tatsumikimishima
The second ‘StarCraft II’ expansion arrives November 10th
It’s been a long time coming, but the second StarCraft II expansion is nearly here: Blizzard has announced that Legacy of the Void will arrive on November 10th. As with both the original game (Wings of Liberty) and Heart of the Swarm, this latest title will focus primarily on one species. In this case, you’re reuniting the mysterious Protoss so that they can confront a dire threat and reclaim their homeworld. You’ll also get new units for all factions, and there are fresh multiplayer modes that include shared bases and objective-based co-op. It’s not really a revolution, then. However, this also represents the end of the StarCraft II story line — if you’re determined to see the conclusion to Blizzard’s five-year sci-fi saga, you’ll want to check this out.
Filed under:
Gaming
Via:
Kotaku
Source:
Battle.net, BusinessWire
Tags: activision, blizzard, gaming, legacyofthevoid, starcraft, starcraft2, starcraftii, starcraftiilegacyofthevoid, video
‘Metal Gear Solid V’ was supposed to have a third chapter
Many will tell you that Metal Gear Solid V: The Phantom Pain comes across as rushed at times. While there’s a lot to do, it’s light on story — a sharp contrast with earlier Metal Gear games, which are notorious for their epic-length cutscenes. However, there’s now evidence suggesting that the original plan was for a much larger, more substantial game. Players on the Facepunch forums have discovered files in the PC version of MGSV which show that the title was supposed to have not only more prominent characters (such as The Boss), but an entire third chapter. It’s not clear exactly how much is missing, but the released game’s abrupt end hints that the third section was going to bring the story to a proper conclusion.
It’s not shocking that there’s missing content — studios frequently cut material from games, whether it’s to make looming ship dates or simply to scrap elements that didn’t pan out. However, the sheer scope of what was cut, combined with Konami’s attempt to divest itself of Metal Gear creator Hideo Kojima, doesn’t exactly paint a pretty picture. It hints that the publisher wanted to get MGSV (and its relationship with Kojima) finished as quickly as possible, even if it involved making some big sacrifices. The overall warm response to the shipping game shows that you didn’t lose too much of the core experience, but it’s all too tempting to wonder what might have emerged if Konami had more patience.
Filed under:
Gaming
Via:
GamingBolt, Windows Central
Source:
Facepunch
Tags: gaming, HideoKojima, KojimaProductions, konami, metalgearsolid, metalgearsolid5, metalgearsolidv, MetalGearSolidVThePhantomPain, ThePhantomPain, videogames
Court approves settlement over Curt Schilling’s failed game studio
The longstanding battle for compensation following the death of Curt Schilling’s state-backed game studio, 38 Studios, is one step closer to winding down. A Rhode Island Superior Court judge has approved a $12.5 million partial settlement with four of the defendants in the case, helping recoup some of the $75 million poured into the failed Kingdoms of Amalur: Reckoning creator. This definitely isn’t the end — Schilling is still fighting the lawsuit, for one thing. Between this and an earlier $4.4 million settlement, though, the tide appears to be turning against the former baseball star.
[Image credit: Tony Avelar/Bloomberg via Getty Images]
Filed under:
Gaming
Source:
IGN, Fox Sports
Tags: 38studios, curtschilling, gaming, kingdomsofamalur, kingdomsofamalurreckoning, rhodeisland, settlement, videogames
Taking gaming into the real world

Playing video games and enjoying the outdoors don’t have to be mutually exclusive. Various creative minds have come up with ways to take gaming into real-world environments. Why chill at the crib when you could be out driving a real-life Mario Kart or letting hadoukens fly at Burning Man? We’ve highlighted just a few of these pioneering projects this week, so head to the gallery for a look at the gaming experiences you’ve missed by staying home.
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Filed under:
Gaming
Tags: burning man, hadouken, mario kart, outrun, pacman, pong, site 3 fire arts, sxsw, tetris
ICYMI: Drawing in VR, new space plane and more
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Today on In Case You Missed It: SpaceX showed off the plan for its new Crew Dragon capsule to ferry astronauts between earth and the International Space Station, and it’s gorgeous. A famous Disney animator is drawing in the virtual realm. And a new kind of piano has an updated, pinchable keyboard that creates all kinds of different sounds. Musicians, take note! (See what we did there?)
We’re also rounding up the biggest news of the week and beyond the obvious, we think you should know about yet another customer service hack. Check your info, friends.
If you come across any interesting videos, we’d love to see them. Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.
Filed under:
Misc, Gaming, Meta, Robots, Transportation, Storage, Science, Internet, Apple, Amazon
Tags: amazon, apple, dance, disney, engadget, engadgetdaily, engadgetdailyshow, engadgetvideo, glenkeane, icymi, incaseyoumissedit, music, robots, seaboardrise, spacetravel, spacex, touchpad, video, virtual reality










