30 years of Super Mario in pop culture
Mario may have cut his teeth hopping barrels as “Jumpman” in Donkey Kong back in 1981, but his true claim to fame came with Super Mario Bros. Created by acclaimed video game designer Shigeru Miyamoto, that game launched in September 1985, landing on the Nintendo Entertainment System (NES)/Famicom consoles. This year, the highly influential Mario series celebrates its 30th birthday, having entertained generations of arcade and console fans throughout several iterations over three decades. The impact of Nintendo’s iconic Mario and his player-two bro Luigi on pop culture has gone far beyond just gaming itself; they’ve appeared in cartoons, movies, comics and even art. To join in celebrating 30 years of Super Mario Bros., we’ve put together a photo album of all things Mario over the years.
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Konami calls it quits on AAA console games, reports say

Konami is shutting down much of its AAA console-game development for the foreseeable future, according to a report on French site Gameblog (as translated by Eurogamer). The only two franchises on Konami’s AAA plate are Metal Gear Online and Pro Evolution Soccer 2016. Otherwise, there are no plans to develop additional Metal Gear, Silent Hill, Castlevania or other AAA games at Konami, the site says. An additional report on Gameblog claims that Konami Worldwide Technical Director and head of the studio’s Fox Engine, Julien Merceron, has left the company. We’ve reached out to Konami for clarification. These reports play into recent rumblings of unrest at Konami and a shift toward mobile-game development, following a series of odd events at the studio.
One of the first signs of turmoil at Konami came when it canceled Silent Hills, a game that received a ton of positive hype after the release of its teaser, PT, in 2014. It was a collaboration between famed horror-movie director Guillermo del Toro and Metal Gear creator Hideo Kojima, starring The Walking Dead‘s Norman Reedus. Konami never officially announced the cancelation, though del Toro and Reedus have both said it’s canned.
Second, Kojima himself appears to be on the outs at Konami and he’s expected to cut ties with the studio now that Metal Gear Solid V: The Phantom Pain is out. Kojima’s name was removed from the box art for Metal Gear Solid V along with the logo for his studio, Kojima Productions. Plus, it seems that Metal Gear Solid V was originally intended to include a third chapter and more content in general. Konami has recently pledged to focus on mobile development, which ties into the “no more AAA” reports this week.
Playdate: taking on The Taken King in ‘Destiny’
We’re officially in “year two” of Bungie’s connected shooter Destiny and what better way to celebrate than by streaming its first big expansion pack, “The Taken King” ? Both Sean Buckley and myself are lapsed Destiny players who’ve largely stepped away from the game in pursuit of other, not-grindy experiences. But Bungie’s been touting the changes it’s made as being more welcoming to new folks and those who’ve been overwhelmed by what it took to get the best gear and weapons previously. So join us at 6 pm ET / 3 pm PT for two hours of hot new Guardian action as we discover how accurate the developer’s claims are. As always, you can check out the broadcast right here on this post, the Engadget Gaming homepage, and, if you want to join us in chat, head over to Twitch.tv/joystiq.
http://www.twitch.tv/joystiq/embedWatch live video from Joystiq on www.twitch.tv
[We’re streaming “The Taken King” at 720p on PlayStation 4 through OBS, so rest assured the game looks much prettier on your TV at home.]
‘Dragon Quest Builders’ is a shallower, more polished ‘Minecraft’

It’s like a very, very well done mod. In Dragon Quest Builders, Square Enix has taken the thrill and almost tangible joy of building your own world, and coated it in a deep, glossy layer of Dragon Quest paint. If you don’t know Dragon Quest, it was the sworn rival of Final Fantasy in the Japanese RPG golden age. Then Squaresoft (FF) and Enix (DQ) became the same company. Oh, and if you don’t know Minecraft, where have you been, you monster?
It just looks so good. In comparison to Minecraft‘s chunky (and iconic styling), to see such a similar game with so much big-game-studio lipstick makes it feel like a very different game. If you’ve played a Dragon Quest game before, you’ll see familiar enemies and tropes. There are plenty of slimes to batter with a choice of weapons, and all the items carry the same names as in the iconic RPG series.
And that’s great. What’s not so great is how shallow it feels. There’s no first-person mode to admire creations (although the PS4 is at least capable of sharing creations easily enough), and while Minecraft typically felt limitless, in DQ:B, you can only dig down four layers before that typical videogame barrier of invisibility stops your pickaxe. That said, maybe you want more direction in a Minecraft-style game. If so, then DQ:B could be a fit. In the trailer, you can see what looks like an appropriate protagonist, an aim (shady kingdom on the horizon) and a whole to explore — if only just past the surface.
Dragon Quest Builders launches on PS4, PS3 and Vita in January 2015, but only in Japan. Square Enix hasn’t yet announced any plans for a wider release.
The only way to win a gold PS4 bundle is to eat a lot of Taco Bell
If you like to fill your pie hole with Big Boxes from Taco Bell, you could leverage your habit for a new console. Starting September 24th, the fast-food chain is giving away 6,000 limited-edition gold PlayStation 4 bundles. To get a chance to win, though, you’ll have to have to suffer through enjoy any of the restaurant’s Big Boxes before November 4th. One bundle will be given away every 10 minutes, and the package includes a gold DualShock 4, Uncharted: The Nathan Drake Collection, and one year of PlayStation Plus. Of course, if you really want to win one, you’ll have to buy a lot of fourth meals.
Via: Forbes
Source: Sony
Xbox 360 cloud saves prep you for Xbox One backwards compatibility
Microsoft has done right by Xbox 360 users lately, making their games backwards-compatible on Xbox One consoles and introducing Windows 10 game streaming. A new update gives users of the last-gen console cloud storage, albeit a tiny amount — 2GB. Still, the idea is to give you enough to port your Xbox 360 game saves over to an Xbox One for any compatible titles you decide to port over. The new feature is a good sign that backwards compatibility is coming out of preview soon, so you may want to get the update and upload your game saves forthwith.
So what else? Microsoft launched a new Xbox 360 activity feed, that lets you “like, comment, share your friend’s activities, post new messages, watch game clips, view screen shots, and see what your friends are playing from your Xbox 360 (or Windows 10).” You can also connect your Xbox 360 to a public WiFi network that requires you to accept “terms of use” — like at hospitals or airports, for instance. We doubt that was a problem for many folks, but it could come in handy for gaming sessions in dorm common areas, for instance.

You can also redeem Xbox Live Marketplace codes from within a message by pressing “redeem code” and see your account balance when browsing games in the Marketplace. You should be able to grab the update now from your Xbox 360.
Source: Major Nelson
The Uncharted 4 beta launches December 4th
Uncharted 4 won’t arrive until 2016, but the forthcoming Nathan Drake Collection should keep you happy until it does. The remastered versions of the first three Uncharted games are launching in the first week of October, but if that seems like an eternity away, then help is at hand. The PlayStation Blog has revealed that the single player demo for the title will land on the store a week earlier, on September 29th. Of course, the key reason to buy the product is that you’ll be able to take part in the Uncharted 4 multiplayer beta that’s scheduled for December 4th through the 13th. Sony has also revealed to Eurogamer that European Nathan Drake fans will be able to snag a 500GB and 1TB PS4 bundle with the collection thrown in, the former setting you back £299.99 and the latter priced at £329.99.
Source: PlayStation Blog
Soothe your soul with ‘Panoramical,’ a game of musical manipulation
Panoramical doesn’t fit into an existing game category. It’s not an action game, simulator, point-and-click, FPS or any other traditional gaming genre — but it is magical. Panoramical offers a form of musical meditation, allowing players to manipulate gorgeous 3D landscapes with a gamepad, keyboard and mouse or MIDI controller, all backed by music from David Kanaga (Proteus, Dyad) and overseen by Argentine designer Fernando Ramallo. Plus, it features a host of guest musicians, including LittleBigPlanet 2 co-composer Baiyon, Samurai Gunn composer Doseone and Luftrausers composer Kozilek.Slideshow-321017
“I was pretty overwhelmed by this huge project,” Ramallo tells Engadget. “Having that external push of people I respect and that really believed in my project was essential for me on keeping momentum during the hardest parts of development.”
Panoramical features 15 distinct worlds with 18 different audiovisual dimensions each. Players control each dimension by moving the mouse, joystick or MIDI knobs to create unique, flowing landscapes and songs. It’s a creative experience, and the visual output would fit right in at a nightclub, flashing and waving behind the DJ booth in time with the music.

In fact, Ramallo is marketing Panoramical directly to DJs with the Panoramical Pro license. For $100, DJs get permission to showcase Panoramical in public, support for a video feed and open sound control, an automatic play mode that keeps the visuals moving, all future DLC and updates and a direct line to the developers for questions and suggestions. The game alone, no DJ kit included, is $10 and it’s out now on PC and Mac. There’s also something for hobbyists and Panoramical fiends: a limited-run, $125 MIDI controller specifically designed for the game. Or whatever Panoramical is.
The MIDI controller page describes Panoramical as a “videogame-like interactive experience.” In a YouTube video, Canabalt creator Adam Saltsman describes Panoramical as “a new kind of game” and “an immersive musical adventure through space and time.” Ramallo isn’t entirely sure what to call it, either.

“We don’t have a lot of vocabulary when it comes to describing audiovisual experiences that aren’t about anything in particular except being beautiful or moving,” he says. “The quickest associations people make to these are psychedelia or synesthesia, but Panoramical isn’t trying to replicate any of them.”
It’s difficult to market something that doesn’t have a clear label, Ramallo says. He even had help in the marketing department from Saltsman himself. Panoramical was one of the first games in Saltsman’s Finji incubator program, which helped Ramallo set up contracts and marketing campaigns, and taught him how to talk about the game to peers and press.
“It took us a long time to figure out how to talk about it,” Ramallo says. “It’s hard, because it’s something that you get right away when you’re in front of it, and you twist a knob and see pretty colors and music explode, even for people that don’t play games at all. You move something; pretty stuff happens; and as soon as you realize that’s it, there’s no objective or points or anything, you’re hooked.”
this was so much work. SO MUCH. totally worth it. but wow, so much work.
— Fernando Ramallo (@compositeredfox) September 17, 2015
He found additional, financial support from Indie Fund and Fez studio Polytron Corporation. This allowed Ramallo and Kanaga to work on Panoramical without worrying about contract jobs or releasing a smaller version of the game.
“If Panoramical had existed without this help, it would’ve not had as much of an impact or reach, by far,” Ramallo says. “It was also really good for me personally to feel like part of a team.”
Panoramical might make more sense as a virtual reality experience, since it relies heavily on full-screen, immersive visuals, and Ramallo is open to that idea. “We made a couple of experiments and got a good response, so maybe,” he says.
Overall, he wants people to enjoy Panoramical, regardless of how they play it or what they call it.
“I really hope everyone keeps an open mind about what an interactive experience should be and just give it a shot,” he says. “My biggest hope is that having it out there as a thing anyone can get can make other developers excited to make more beautiful, abstract ‘interactive stuff that feels nice.’”
The Windows 10 Xbox app is getting a preview program, too
Microsoft is launching a Preview Program for its Windows 10 Xbox app, similar to what it has on the Xbox One console. The Xbox Beta app will let fans “provide early input on features and enhancements coming to the Xbox app on Windows 10, helping us shape the product based on fan feedback,” according to Xbox Wire. That’s not as exciting as previewing early games, of course, but the Windows 10 Xbox One companion app has gradually become pretty handy, especially if you’re into features like online gaming, achievements and console streaming.
Speaking of features, there are a bunch of new ones for the Xbox app, including the much-requested console text entry. That lets you use the Xbox one app from a PC to input text into your console when you’re, say, searching for a game (below). Other additions include real-time friends list presence, letting you see if a friend is available to play or has fallen asleep in front of the TV (talking to you, Lawler). You’ll also get real-time activity feeds and game progress comparisons, so you can see how far you’ve progressed next to a nemesis. Those features are all available now, but the Windows 10 Xbox Beta app will arrive a bit later in the month.

Source: Xbox Wire
‘Star Fox Zero’ barrel rolls into next year
Longtime Nintendo fans are used to delays, but that won’t make the news of Star Fox Zero not releasing this year any easier to swallow. Legendary game designer Shigeru Miyamoto took to Facebook to announce the delay (embedded below), saying that the Wii U game’s technically ready to hit the initially promised November release, but the company is putting it back in the oven to sand off rough edges on level design and to perfect the tone of its cutscenes. Oh, and Nintendo is also putting more time toward working on the “unprecedented discovery” innate to Zero‘s unique two-screen control scheme. Miyamoto says that the game isn’t far off though and that his team is shooting for a release in the first quarter of next year.
A Message from Mr. Miyamoto Regarding Star Fox ZeroI made a big decision last week.We have been developing Star Fox…
Posted by Nintendo Console Gaming on Thursday, 17 September 2015
Via: Kotaku











