‘Dangerous Golf’ swaps fairways for chaos on June 3rd
If you think golf sims are too gentile, Dangerous Golf trades hushed tones and sedate play for exploding golf balls and wanton destruction. The title is the debut from Three Fields Entertainment, a new company from the co-founders of Burnout developer Criterion Games. In a tweet, the company revealed that it will arrive June 3rd on the Xbox One, PS4 and Windows PCs.
For the latest videos of our first game #DangerousGolf coming June 3rd, pls subscribe https://t.co/S9M78a4xnT
— Official TFE (@3FieldsEnt) May 3, 2016
While the game appears to be pure anarchy, you do actually try to get a ball in a hole. But to maximize points, you need to also destroy things like champagne bottles, statues and dishes, or try to make Happy Gilmore-style trick shots. Instead of fairways and greens, you smash firebomb golf balls at “courses” like a medieval castle, gas station and kitchen. If none of this makes any sense, check out a pair of new gameplay videos and a trailer, below.
Via: Polygon
Source: Three Fields Entertainment (Twitter)
‘Persona 5’ gets a new trailer and release date in Japan
Persona, one of the most stylish and contemporary JRPG franchises, is almost ready to make its debut on the PlayStation 4. Developer Atlus held an event today in Japan for the next instalment, Persona 5, dropping a new trailer and plenty of tantalizing gameplay details. More important, however, is the game’s new release date: September 15th, 2016. For now that’s strictly a Japan date — there’s no word on when a localized version will launch on the PS3 and PS4 in the West. Still, it’s a promising development given the game has been delayed multiple times.
The new trailer is a visual treat, showing the protagonists as they live their dual-lives as high school students and dungeon-crawling heroes. The overall structure is the same as previous Persona games — you’ll be able to explore Tokyo and hang out with your friends to improve various social links, before diving into an alternate, monster-ridden world in order to progress through the main storyline. It’s an eclectic mix, but one that has earned prior entries Persona 3 and Persona 4 plenty of critical acclaim.
(Atlus also teased some downloadable content which will let you dress the Persona 5 cast in the Persona 3 and Persona 4 school uniforms.)
Put simply, Persona 5 looks brilliant. At least in Japan, Final Fantasy XV will have some tough competition when it arrives on September 30th.
Source: Atlus (YouTube)
Traveling the world in Uncharted 4’s ridiculous photo mode
Aside from minor tweaks for brightness and contrast, everything in this National Geographic-inspired gallery was captured entirely within the photo mode of Uncharted 4: A Thief’s End. While the images don’t contain any story spoilers from the first 11 chapters of the game, if you’re looking to go in completely blind, you should avert your eyes.
Amazing visuals are part of the Uncharted series’ DNA, and Uncharted 4: A Thief’s End is no exception. The difference here is that the previous three installments didn’t feature a photo mode when they debuted on PlayStation 3. And to be clear, this isn’t even the first PS4 game with a photo mode — that would be Infamous: Second Son — but this is the first one that I want to keep playing. That’s because taking screenshots here is as fun as working through the narrative itself.
Photo mode lets you pause the game at any time and play with camera settings like depth of field, motion blur, film grain and an assortment of filters. Imagine putting a DSLR and Adobe Lightroom into a video game and you’re basically there. I found the opportunity to use almost every option at some point, all in ways that complemented the shot’s composition. Yep, even the “blorange” filter, which, as the name implies, blows out the blue and orange hues in a given scene.
Photo mode has been included in each of developer Naughty Dog’s PS4 releases so far (including Uncharted: The Nathan Drake Collection of new-gen remasters), and lead programmer Christian Gyrling says it’s something the studio values for several reasons. For one, it gives people a different way of playing rather than just guiding Uncharted protagonist Nathan Drake around ancient ruins in search of long-lost treasure.
The problem is, I’m kind of addicted to it. If the in-game list of statistics kept track of how much time I spent adjusting stuff like field of view and camera angle instead of just overall play time, I’d probably be embarrassed. That leads me to the second reason Naughty Dog puts this feature in its games: Gyrling says that it allows players to further appreciate the work that went into making the game.

I’m inclined to agree. Making progress in the game has been a little slow for me because I’m dropping into photo mode seemingly every time I enter into a new area or spot something cool. The game’s absurd vistas seemingly stretch on for miles, and there’s so much detail at every turn that I can’t help myself.
While I’d love to have a completely user-controlled camera in photo mode and be able to position it anywhere I want, Naughty Dog says that isn’t feasible. Things like mountains or other environmental objects were designed to be seen exclusively from the perspective of the gameplay camera to maintain the illusion that you’re in a living, breathing world.
“If you have a free-form camera,” game programmer Artem Kovalovs says, “you would be able to move the camera to see places that were never actually created, and be exposed to things like holes in the environment [and] ugly seams.” In other words, it’d be like looking at a Hollywood studio’s backlot. The camera limitation isn’t all that restricting, though, as I was able to get creative with the field of view and zoom levels to achieve some truly gorgeous shots. All it takes is a little patience.
Despite the amount of freedom and options photo mode offers, though, Naughty Dog says there are still elements the team wishes it could have included. Chief among them: a Vine-style short-video tool that would allow you to capture an animation and play it back from any angle — something like what last fall’s Tearaway Unfolded offered. Kovalovs says that would have taken a “very large” engineering effort and simply wasn’t doable.

So does photo mode cheat and pump extra processing power into the game’s graphics when you access it? According to Naughty Dog, no. “We don’t do anything special in photo mode outside of making sure everything is visible when you move the camera around,” Kovalovs says. “We didn’t write new rendering techniques specifically for photo mode.”
Based on what I’ve seen, he’s right. Shadows are still a little fuzzy around the edges (a typical tough spot to smooth out on consoles). Conversely, straight lines — another difficult thing to render smoothly — on overhead power wires and the like are free of jagged edges. In short, the game simply looks great at seemingly every turn.
“We don’t expect our artists to make things that will only ever be seen in photo mode,” Kovalovs says. “On the other hand, our artists tend to go crazy with the details regardless.”
ICYMI: Google beats MS paint, gamified recycling and more

Today on In Case You Missed It: Google’s 3D painting app, Tiltbrush, has been used to make some beautiful things; a robotics company is gamifying trash sorting in a pilot program; and a 3D copier will let you make a double of any dang thing you like.
If you’re interested, GoPro sent a video camera to space with a rocket launch and the video is petty incredible. As always, please share any great tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.
Twitch user allegedly broadcasts assault on significant other
A Twitch user is under fire for purportedly broadcasting an assault on his partner. The account, belonging to “joedaddy505,” has been closed on Twitch due to service violations, but at least one YouTube video of the stream contains audio of what sounds like the broadcaster repeatedly hitting a crying woman and insulting her. Viewers have speculated that since there was no video to go with the audio, “Joedaddy505” may have thought his stream had ended. When reached for comment, a Twitch spokesperson said that the company doesn’t comment on service violations. We also asked Twitch if law enforcement had been contacted and were given the following response:
Twitch’s Privacy Policy explains when we disclose user information. If a credible threat of imminent physical harm or actual harm to others is made on our platform and timely reported to Twitch, Twitch makes best efforts to reach out to appropriate local law enforcement (if we are able to identify the user or location). We provide law enforcement sufficient information to assess the threat and respond to the immediate incident to the extent we have such information. Generally, we do not provide PII of our users to other users or to law enforcement absent valid legal process.
Social accounts including Twitter, Instagram and YouTube for “joedaddy505” have been scrubbed clean. Reddit users have posted screenshots of Joedaddy505’s comments on Instagram, where he claims that the altercation was the result of his significant other starting a fight with him on-stream. While some claim he sexually assaulted his partner, he refutes that. “I did not rape her. I hit her and fell on top of her and hit her again.”
This is a dire side-effect of anyone having the ability to broadcast their life on the internet, good moments and otherwise. Last month, a Periscope user was indicted for broadcasting her friend’s sexual assault.
If you or someone you know (or are watching online) is the victim of domestic abuse, do not hesitate to contact the National Domestic Violence hotline at 1−800−799−7233 or 1−800−787−3224. It also offers a live, online chat system if calling isn’t an option.
Via: Reddit
Nintendo and Vans team up on retro gaming sneakers
A Nintendo-themed line of Vans sneakers has mysteriously popped up online. A European store listed the range that includes classic gaming icons like Zelda, Mario and Duck Hunt, adorning some of Vans’ most popular styles (like the Old Skool). Not much else is known about the collaboration, and the listing seems to have been removed (though a cache of it can be found here). The only other info being the collection will likely go on sale in June, priced at around €65 ($75). This isn’t the first time we’ve seen Nintendo sneakers, but it’s the first time we’ve seen them done in a way we’d actually want to wear.
More important than all that, is that we settle something. Engadget Editor Nick Summers mistakenly thinks the Zelda-themed slip-ons are the best (bottom left). When clearly the pixelated white pair (top right) are the ones you want? Either way, whether you’re team cool white, or club crazy carpet-patterned Zelda thingies, you can choose your stripes for real next month. Of course, if they don’t happen to end up in a store near you, you might want to make sure you’ve got your Instagram hashtag game down, as that could be your best plan B for snagging a pair.
Via: Games Radar
Source: Sole Collector
‘Gears of War’ creator was asked to work on ‘Silent Hills’

The legend of Silent Hills continues. The cancelled survival horror game, spearheaded by Hideo Kojima and film director Guillermo del Toro, could have had Cliff Bleszinski on its all-star development team. The game creator, best known for his work on the Gears of War franchise, revealed on Twitter that Kojima once approached him about working on “a new Silent Hill” in Los Angeles. “I was flattered but declined,” he added.
Although the exact title wasn’t specified, it’s safe to assume this “new” instalment is a reference to Silent Hills. In a follow-up tweet, Bleszinski — now working on LawBreakers with his own studio Boss Key Productions — said he turned Kojima down because he doesn’t like Los Angeles and loves to work on new properties. Oh, and he also mentioned that, in his opinion, any involvement “woulda fucked up SH (Silent Hills).” Fair enough.
Silent Hills has already earned its place in the video game history books. A collaboration between Kojima and Del Toro was fascinating enough, but it was the playable teaser-demo released in August 2014 called P.T. that took the hype to another level. The exploration of a looping corridor inside a haunted house was praised by press and fans alike. It was eventually taken down from the PlayStation Network, most likely due to the Kojima-Konami split, and now carries a somewhat revered and mythical status of its own. Norman Reedus, who plays Daryl in The Walking Dead, was also slated to be a main character, only adding to the project’s pedigree.
That’s all in the past, however. The Silent Hill franchise is owned by Konami, so any chance of a sequel was lost when Kojima left to form his own studio. Regardless, Bleszinski wouldn’t have been involved, but it’s intriguing to hear about the people Kojima was trying to headhunt. Now, we can but dream about what Silent Hills could have been.
Source: Cliff Bleszinski (Twitter)
Telltale Games previews ‘The Walking Dead: Michonne’
As promised, Telltale Games has delivered a six-minute preview for its next The Walking Dead game. TWD: Michonne will focus on the dual-katana wielding character in a story that fits into a bit of missing time from the original graphic novel. It won’t have anything to do with the new episode that aired on TB tonight, but instead players will follow along as Michonne turns pirate and hits the zombie-infested high seas. The first episode of the $15 miniseries will come to PC, Mac, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 on February 23rd, before arriving on Android and iOS on February 25th.
Source: Telltale Games (YouTube)
Telltale Games previews ‘The Walking Dead: Michonne’
As promised, Telltale Games has delivered a six-minute preview for its next The Walking Dead game. TWD: Michonne will focus on the dual-katana wielding character in a story that fits into a bit of missing time from the original graphic novel. It won’t have anything to do with the new episode that aired on TB tonight, but instead players will follow along as Michonne turns pirate and hits the zombie-infested high seas. The first episode of the $15 miniseries will come to PC, Mac, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 on February 23rd, before arriving on Android and iOS on February 25th.
Source: Telltale Games (YouTube)
Oculus wants to help VR avatars look normal when they talk

Remember all those Hong Kong kung-fu movies with really poor dubbing so the actors’ mouths would keep flapping after the words had stopped? That was charming. What’s less charming is the possibility of stone-faced avatars poorly mouthing dialogue, detracting ever so slightly from the immersive power of virtual reality worlds. That’s why we’re all slightly excited that Oculus released (and quietly yanked) a beta Unity plugin called OVRLipSync.
The plugin lets developers sync an avatar’s mouth movements to either existing audio or input from a microphone without too much hassle. Even though Oculus seems to have killed the OVRLipSync page pretty quickly, a couple quick devs accessed the tool and showed off what it was capable of (see below). Granted, the results aren’t wholly life-like, but it’s not a bad showing for beta software. More importantly, we’re left wondering how many new VR titles will up taking advantage of this thing. Our guess? Lots. Its potential importance stretches beyond just making NPCs look more natural, too. Oculus is working on shared VR experiences with Oculus Social, so maybe we’ll get those ornate virtual chatrooms with fully animated avatars that were promised in cyberpunk novels after all.
Via: VRFocus
Source: Oculus Developers



