Google Play is getting a dedicated VR section
Google is unpacking a lot of VR news at I/O today, and to make sure you can find that content easily, the company is making a dedicated section in the Play Store. That virtual reality hub will serve up immersive mobile gaming content from the likes of EA, Ubisoft and others alongside video streaming from Netflix, Hulu, HBO Now and more. You’ll be able to get news reports from USA Today, New York Times, Wall Street Journal and CNN with sports-related stuff from the MLB and NBA. Google’s own photos, Play Movies, Street View and YouTube videos will work with the new Daydream VR platform as well.
While we’ll have to wait until this fall to hear more about new VR hardware, Google did show off a reference design for a Daydream-ready headset and wireless controller. The current designs are being shared with phone makers now, so we’ll likely see something that works like Samsung’s Gear VR in terms of allowing you to slot in your handset to power the system. When the final devices do arrive though, Google is making sure you have plenty of content to occupy your free time, and that you’ll know exactly where to find it.
For all the latest news and updates from Google I/O 2016, follow along here.
‘Maize’ mates first-person puzzle gaming with sentient corn
Game developers are no strangers to using wild concepts to catch your attention, but this one might just work. Finish Line Games has revealed Maize, a first-person puzzler that revolves around scientists creating “sentient corn.” Yep. And reportedly, that’s just the start of the absurdity. On top of what learning what the corn wants (besides fewer crows), you’ll deal with a secret underground research facility and a Russian Teddy Ruxpin clone. It’s too soon to say whether the underlying gameplay will be as interesting as the premise, but you’ll get to find out first hand when the title reaches PCs in the fall.
Source: Maize
Katamari Damacy’s creator debuts Project Tango-powered AR game
The maniacal minds behind the cult console hit, Katamari Damacy, have unveiled their latest wacky work, an experimental open-world game powered by Google’s Tango AR system called Woorld.

As with other AR setups, Woorld combines action on the physical plane with virtual characters. Specifically, players will be able to “explore, discover, and create using digital objects and creatures” that interact with the actual objects around them. What’s more, players will be able to team up with each other to build bigger and better objects, then share them with anyone looking through a Woorld-enabled mobile device.
Details are still pretty thin as to what the gameplay actually entails, but it looks adorable and and seemingly offers the same level of intuitive gameplay that made Katamari so easy to get hooked on. Given how fun KD was — and that just involved rolling an ever-growing pile of stuff — Woorld could well be another winner.
Source: Funomena
Britney’s new mobile game offers a piece of the pop princess
First came Kim. Then came Katy. And now it’s time for Britney, bitch. Vegas’ pop-princess-in-residence is following in the digital footsteps of Kanye’s notorious Instawife with a free-to-play mobile game out today on iOS and Android. Britney Spears: American Dream, the first release of a five-year deal with developer Glu Mobile, is described as narrative role-playing game. It positions you, the player, as an aspirational pop star seeking Britney’s advice and approval, and, ultimately, fame in the finicky music industry. Despite headlining the game and providing access to her catalog of hits, however, Britney is mostly a side attraction.
The game, which opens with an aerial shot of Spears’ Vegas act and a video of Britney on stage addressing players, is peppered with sound bites that lead into, but do not complete, her written dialogue. Make no mistake: The specter of Britney is present, but the game is more about players aping her achievement of the “American Dream” through performances, social media popularity and outfit changes (funded by in-app purchases).
Glu’s CEO Niccolo de Masi is hoping user-generated content, which takes the form of customized cover art for singles in-game, will help spur a lingering community and become the defining factor of American Dream’s success. De Masi says that already an overwhelming number of beta testers — about 85 percent — are spending time simply tweaking their avatar’s single artwork, a feature that translates social-media likes into in-game points.

“There’s a positive gamified feedback loop for having a more popular single than somebody else,” says de Masi. “And that obviously is not only the way life works in the music industry, but it’s also something that will keep players engaged and competing to be the most popular singles creator.”
Whether that social-media slant will prove alluring enough to foster a robust community remains to be seen. But Glu’s got a backup plan designed to attract the sort of player-vs.-player interaction that will keep players around and, in turn, help generate in-app purchases: competing “guilds,” as de Masi calls them, or in American Dream’s parlance, record labels.
As with all things tied to the business of being Britney Spears, the release of American Dream is timed to her new album, which is rumored to be dropping sometime soon. De Masi says once Britney’s new music is out, the game will be updated with “more features, as well as messaging around … her next singles” and even the next season of her Vegas show.
With the recent underwhelming performance of Glu’s other high-profile, celeb-driven mobile experiments, Katy Perry Pop and Kendall and Kylie, and a subsequent round of layoffs, de Masi is pretty candid about the importance of Britney’s resurgent popularity and expanding fanbase to the company’s bottom line.
“She’s been around long enough to capture not just 15-year-olds, but also 35-to-45-year-olds,” he says. “I think that could be a real secret monetization weapon, so to speak. Because, of course, as people age, they tend to have more disposable income. And that might well be highly favorable to this game.”

Spears, who declined to be interviewed for this piece, provided a statement to Engadget:
“I’m a creative person by nature, and I love expressing that through my show, music, personal style and dance. Now I get to flex my creative muscles in a whole new way! I’m so excited to share this project with my fans. Mobile gaming is something completely new for me and I can’t wait to hear what my fans think of all the fun music, outfits, pets and artwork. I hope they adore it as much as I do!”
Image credits: Glu Mobile
Some ‘Warcraft’ movie tickets include free ‘World of Warcraft’
Following a similar business tactic that drug dealers have employed for ages, developer Blizzard is giving folks who check out the upcoming Warcraft movie a free, full, copy of World of Warcraft. That’s assuming you see the movie at certain Regal Cinemas (which is running a promo to send folks to BlizzCon, as well), United Artists Theaters or Edwards Theaters here in the United States. The promo is supported abroad too, with Australia, Brazil, Europe, Southeast Asia and New Zealand all getting in on the action. Of course, it’s a digital edition of the game, but hey, most people don’t buy physical copies of PC games anymore anyway.
And if you’re already rolling deep in your guild with a level 100 death knight, Blizzard isn’t leaving you out of the movie-themed fun. Logging into the game between May 25th and August 1st nets you a few “movie-inspired transmogrification items,” according to Blizzard. The free game promo lasts quite a bit longer, and goes until New Year’s Day, 2017. Warcraft, the movie, opens this June 10th and you can check out the latest dubstep-laden trailer below.
Via: CNET
Source: Battle.net
‘Dragon Ball Xenoverse 2’ goes Super Saiyan later this year
Dragon Ball Xenoverse, the brawler that launched a thousand Dragon Ball Z OCs (original characters), is getting a sequel, and it’s being shown off at E3 this June. Unsurprisingly, it’s called Dragon Ball Xenoverse 2, and it looks a whole lot like the first game.
The game’s slated for release this year for PS4, Xbox One and PC and is in development by DIMPS. The trailer shows off the usual suspects: Goku, Frieza, Trunks and what-have-you, suggesting that you’ll be able to alter outcomes previously seen in the series in-game when it launches later this year.
Perhaps you’ll be able to keep the Androids from terrorizing Future Trunks, or Frieza from killing off Goku’s loved ones (good luck.) That’s exactly the type of thing you could do in the previous game, but it also folded in elements of Dragon Ball Online as well. In short, it’s definitely one for the fans.
Moreover, there’ll be a brand new hub city, additional character customization options, and what we can only assume are more characters, period. Because if there’s one thing the long-running (never-ending?) Dragon Ball series has no shortage of, it’s personalities.
Live-action ‘Tetris’ film secures $80 million
The fact that filmmakers have their hearts set on bringing a movie based on Tetris to live isn’t news. The fact that Threshold Entertainment has secured $80 million in funding for a hypothetical Tetris movie is. That’s a lot of money, and a lot of questions, like “Why Tetris?”
Threshold Entertainment’s Larry Kasanoff (Mortal Kombat, 1995) will act as co-producer on the film, which is slated to begin filming in 2017 with a Chinese cast and location. According to Kasanoff, speaking with Deadline, the film could potentially be the basis for a trilogy, with a plot that supposedly isn’t what we’re all thinking. “It will be a cool surprise,” he promises. These comments hearken back to his 2014 statements to the Wall Street Journal that what we will see in Tetris is “the teeny tip of an iceberg that has intergalactic significance.”
The fact that Tetris is seeing a film release shouldn’t surprise anyone, especially with Atari’s Missile Command and Centipede coming as we speak. There’s an Assassin’s Creed film on the horizon as well, but there’s a narrative to go on there. It’s tough to say what we might be able to expect from the movie, but that’s a lot of money and a lofty promise from Kasanoff. Hopefully one of those things delivers.
Via: Ars Technica
‘Forza’ NASCAR expansion puts stock cars on the world stage
In an effort to bring even more racing action to Xbox One, Forza Motorsport 6 is adding NASCAR to its lineup of on-track offerings. With an expansion pack, the title gains 24 cars from the 2016 NASCAR season which you can now use to race on the newly added Homestead-Miami Speedway. There’s also a new 10-hour NASCAR World Tour Career mode that lets you put the stock cars on the track in the different series around the globe. The game also gets new multiplayer events and improved drafting and spotting functionality to help you maneuver through the field. If you’re looking to take it for a spin, the add-on is available today for $20.
Source: Forza Motorsport
NVIDIA’s GeForce GTX 1080 is a PC gamer’s dream
It’s never been a better time to be a PC gamer. Hardware is getting both cheaper and more powerful, most big-budget console games are making it to PCs (where they also look better), and the rise of virtual reality offers a tempting upgrade target. NVIDIA, one of the pioneering graphics card designers, is taking full advantage of this revitalized PC gaming market with the GeForce GTX 1080, its latest powerhouse GPU. It’s the first consumer card built on the company’s Pascal architecture, and most intriguingly, NVIDIA claims the $599 video card ($699 for the special “Founder’s Edition”) is faster than the Titan X, which goes for upwards of $1,000. After testing it out over the past week, I can say the 1080 is clearly something special.
Hardware
I had the privilege of testing the Founder’s Edition of the card, which is something unique for NVIDIA. Previously, the company released fairly plain reference editions of its cards, which would inevitably be one-upped by partners with more elaborate cooling designs. But NVIDIA is positioning the GTX 1080 Founder’s Edition as a premium offering. The company claims the materials used to build the card, including the aluminum vapor chamber cooler (a step up from plain old air cooling) and more efficient power components, justify its $100 premium. But that’s a bit hard to stomach when its reference cards had similar cooler designs in the past.
NVIDIA went for a bit more flair this time around. The sharp angles around the 1080’s cooler feel more reminiscent of a Ferrari than the company’s past designed. That’s a fitting way to represent just how fast it is: It’s capable of pumping out nine teraflops of computing power. The 1080 runs at 1,607MHz (up to 1,733MHz in boost mode) and packs in 8GB of Micron’s new DDR5X RAM. In comparison, last year’s 980 Ti card clocked in at 1,000MHz with 6GB of standard DDR5 memory. Unlike CPUs, video cards haven’t seen massive megahertz bumps over the past few years, so the 1080’s numbers are seriously impressive.

You can chalk up much of the GTX 1080’s upgrades to NVIDIA’s new Pascal architecture. It first appeared on the P100 card for data crunchers, but this is the first time we’ve seen what it looks like in consumer hardware. The big benefit with Pascal is its new 16nm FinFET architecture (a type of 3D transistor technology). It allows NVIDIA to reach higher clock speeds, as well as make the card much more power efficient.
In terms of connectivity, the 1080 Founder’s Edition features 3 DisplayPort connections, one HDMI port and a single DVI socket. It would have been nice to see another HDMI port, but I’m sure there are plenty of professionals out there who are still running fancy monitors over DVI.
Setup

Getting the GTX 1080 up and running isn’t any different than you typical video card. It’s a big piece of kit, so you’ll want to make sure there’s enough room in your case for it to fit, but otherwise it snaps right into a PCI-X slot. Unlike the Radeon R9 Fury X, which required me to move some case fans around to make room for its water cooler radiator, the GTX 1080 was a cinch to install. After grabbing some fresh drivers from NVIDIA (and making sure any traces of old drivers were gone for good), I was off to the benchmarking races.
Performance

NVIDIA wasn’t lying: The GTX 1080 is a beast. I only had the R9 Fury X to compare it to on my gaming rig (which consists of a 4GHz Core i7-4790K CPU, 16GB of 2400Mz DDR3 RAM and a 512GB Crucial MX100 SSD on a ASUS Z97-A motherboard), but that’s a powerhouse GPU that easily keeps pace with the GTX 980 and Titan X. And for every major benchmark, the 1080 was significantly faster.
| 3DMark | 3DMark 11 | |
| NVIDIA GeForce GTX 1080 | Standard 15,859/ Extreme 9,316/ Ultra 5,021 | X9,423 |
| AMD R9 Fury X | Standard 13,337/ Extreme 7,249/ Ultra 3,899 | X,6457 |
In 3DMark online comparisons with similar systems, the 1080 was typically ranked better than 92 to 95 percent of results. It was only bested by scores from machines running multiple 980 and 980 Ti cards in SLI mode (which would also cost a lot more than the 1080 to put together).
| Witcher 3 | Hitman | Fallout 4 | |
| NVIDIA GeForce GTX 1080 | 43 | 48 | 54 |
| AMD R9 Fury X | 35 | 38 | 42 |
Average FPS performance in 4K with all graphics set to maximum.
Still, benchmarks are one thing: I was more interested in how the GTX 1080 performs in actual games. And once again, it didn’t disappoint. Compared to the R9 Fury X, it reached around 43 frames per second in the Witcher 3 while running in 4K with all of the settings set to Ultra. That made the game much more playable in such a high resolution — the Fury X averaged around 35 fps, and it would sometimes dip below 30, which makes things unbearably jerky. For Hitman, the 1080 reached a smooth 48 fps on average, whereas the Fury X hovered around 38.
I was particularly impressed with the card’s performance in Fallout 4 (after turning off that game’s frame limiter). It was playable on the Fury X, reaching around 42 fps, but on the GTX 1080 it more often hovered between 50 and 55 fps in most environments. Sometimes it would shoot upwards of 60fps indoors, and in wide open areas it would dip to 40 fps. That wouldn’t make for the smoothest experience, but it’s certainly a lot more playable in 4K.
Thanks to the elaborate heatsink design, the GTX 1080 Founder’s Edition was also cooler than I expected. It idled at a mere 33c, and under full load it reached between 65c and 70c. I also had no trouble overclocking the GPU by 250MHz (reaching around 1.95 GHz under load), and the memory by 200MHz, without any significant temperature changes. NVIDIA reps managed to push the card past 2.1GHz during a stage demo without any additional cooling. If you’re into overclocking, this card was basically made for you.
Last year I wasn’t sold on the viability of 4K gaming — if a $600 card like the R9 Fury X couldn’t always handle it, why even bother? — but the GTX 1080 actually makes it viable with a single card. But while it’s nice to see significant progress in high-res gaming, I still prefer bumping down to a lower resolution like 2,560 x 1,440 to ensure a silky 60fps experience. Most people wouldn’t notice the marginal difference in rendering resolution, but they’d certainly pick out when frames start to stutter in 4K.
Even if you’re not chasing 4K, a powerful card like the 1080 could be used to “supersample” games, which involves rendering them at a higher resolution than what’s being shown on the screen to remove unsightly jagged lines. It’s a technique that’s fallen out of fashion in the PC gaming world, but now that cards have computing power to spare, it could be a smart way to make games look even better. With Hitman, I was able to get around 60 fps when running it at 2,560 x 1,440 with a 1.2X supersample. I couldn’t see a huge difference without enabling the feature, but this is the sort of thing that some PC gamers might eat up.
When it comes to VR, the GTX 1080 doesn’t feel significantly better than the R9 Fury X. That’s partially because the Oculus Rift and HTC Vive run at a relatively low 1,200-by-1,080-pixel resolution for each eye display, which is significantly less sharp than the 1080p HD screens we’ve grown used to. You need to reach at least 90 fps in VR to make games look smooth, but that’s not a tough target for the 1080 to reach at such a low resolution.
NVIDIA has also included some new technology, dubbed Simultaneous Multi-Projection, which makes the 1080 more efficient at displaying VR scenes than other cards. For example, it only needs to render a scene once to show it in VR, whereas other video cards have to do that work twice (once for each eye). The card is also much smarter about processing the pixels you actually need to see in a scene. These new innovations won’t make a big impact on existing VR games, which don’t need to be displayed in high resolutions, but they could be a big deal with next-generation headsets.
The competition

As great as the GTX 1080 is, most gamers will likely opt for its cheaper sibling, the $379 GTX 1070 ($449 for the Founders Edition). It’s only slightly slower — pumping out 6.5 teraflops instead of the 1080’s nine terfalops — but NVIDIA says it’s also “roughly” the same performance as the $1,000 Titan X. That’s an insane cost/performance ratio, and it also leaves room for snapping up another (inevitably cheaper) 1070 in a year or so to bump your speeds up.
As is usually the case, there will also be plenty of competing GTX 1080 designs to choose from in the next few months. Those cards will likely come in closer to the $599 retail price NVIDIA is advertising, rather than the $699 premium for the Founders Edition.
Normally, I’d also urge you to look at previous-generation hardware as new gear comes in. But the 1070 and 1080 are such huge architectural leaps that it doesn’t make sense for most people to consider a 970 or 980. If you’re really trying to save money, a 970 for around $200 could be a decent deal in the future (they’re still going for around $300). But you’d also regret that choice if you want to dabble in VR within the next year.
AMD has also shown off its next-generation graphics technology, Polaris, which promises to be just as power efficient as NVIDIA’s Pascal. We still don’t know what Polaris consumer cards will look like yet, so it might pay off to wait a few months before you decide on a new GPU.
Wrap-up
If you have the cash, and need the most powerful video card on the market, you can’t go wrong with the GTX 1080. It’s built precisely for the things gamers are focused on today: 4K and VR. It’s not just an incremental upgrade for NVIDIA: It’s a dramatic leap forward.
NVIDIA’s Ansel game camera placed me in ‘The Witcher 3’ with VR
Geralt of Rivia, the grizzled silver-haired hero of The Witcher 3, was in front of me, sitting atop his trusty steed. Around me, the remnants of a bloody battle. Trees dotted the clearing I was standing in. I looked to the sun and squinted out of habit. I wasn’t just playing The Witcher 3, I was inside it, thanks to the HTC Vive headset I was wearing and a 360 degree screenshot taken by NVIDIA’s Ansel in-game camera. I was looking at the game like never before, which is notable since I’ve already spent more than 50 hours playing it.
Ansel was a small part of NVIDIA’s massive GTX 1080 launch event, but it has the potential to impact far more people than the company’s shiny new GPUs (in part because it’ll also work on its older cards, too). It’s an in-game camera that developers can easily plug into their titles. Ansel lets you move the camera around independently of the player character, change the color intensity, add a vignette and make other tweaks to get your screenshot looking just right.

On top of taking typical 2D screencaps, you can also capture the entire 360-degree view of the game world, which can be viewed on the Vive as well as upcoming Ansel mobile apps. That’s what let me step into The Witcher 3 — while it’s not exactly VR, it was mindblowing to see a game world I know so well blown up to near realistic proportions.
You can also create “super” resolution photos, which basically turn the screencaps into highly detailed image files. At its media event, NVIDIA used a 2.5 gigapixel Witcher 3 photo taken by Ansel, which clocked in at 1.5GB, to print out a giant 38′ x 8′. Basically, it’s a huge step up from fighting with your position in a game and hoping you hit “Print Screen” at the right moment.
Game photography has been a vibrant scene for several years, but it’s now going mainstream in big ways. Uncharted 4, one of the PlayStation 4’s biggest titles this year, has an in-game “Photo Mode” with a load of customization options. (Check out an in-depth look on that feature by Engadget’s Tim Seppala.) Of course, both the Xbox One and PS4 have had image (and video) capture and sharing capabilities since they launched. But what’s interesting now is that gamers are finally getting the tools to do more than just take quick and dirty screenshots.

At the moment, Ansel’s interface is fairly spartan. It’s mostly relegated to the left side of the screen, which lets you sort through its many editing options. On top of those I mentioned above, you can also roll the camera in either direction and expand the camera’s point of view. In The Witness, Ansel let me move the camera below water (which just revealed graphical glitches), as well as hundreds of feet above the island, which gave me a birds-eye view of all its puzzles. Since having a free-roaming camera could be used to cheat in certain games, developers can also lock it down to the perspective of the player.
I wasn’t able to save any of the images I took with Ansel, but NVIDIA says you’ll be able to save them at up to 4.5 gigapixel resolutions. You can also export your pics as OpenEXR files, which lets you open them in Photoshop and other apps for professional editing.
There’s no set release date for Ansel yet, but NVIDIA says it’s coming soon with support for new titles like The Division, No Man’s Sky, Paragon and Lawbreakers at launch. NVIDIA also stressed that it doesn’t take much code to implement Ansel, so I’d expect plenty of additional games to support it eventually.
I could easily see myself spending hours in Ansel, which is surely what NVIDIA wants. Obviously, it’s a great way for it to convince people to buy its cards over AMDs. But Ansel is also a smart community-oriented move by NVIDIA that shows its appreciation of games as artistic creations.



