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Posts tagged ‘Gaming’

9
Jun

‘Deus Ex Go’ makes puzzles out of hacking and augmentation


Square Enix Montréal is back with another touch-friendly “Go” puzzler for mobile devices. After tackling Hitman and Tomb Raider, the studio is taking on the futuristic augmentations of Deus Ex. Unsurprisingly, it’s called Deus Ex Go, and will be launching sometime this summer to coincide (roughly) with Mankind Divided, the next core entry in the franchise. It keeps the premise of the previous Go games — simple, stylized graphics and node-based stages that you have to traverse — but mixes up the formula with some new power-ups and enemy types. Success is dependent on understanding and manipulating every element on the board.

I was able to try an early build containing the first five or six levels. Swiping around with Adam Jensen, the hero of Mankind Divided, I could pick up items that granted invisibility for a couple of spaces. A terminal allowed me to disable a turret or tap into a node which was previously inaccessible or didn’t offer a safe path forward. Tracing a line with my finger meant I could activate the space, raise a platform and create some new pathways.

These basic mechanics were easy to grasp but quickly produced a few head-scratching problems. How do I trigger my invisibility in a way that will get me past the next turret? Can I change the map in a way that lets me hack the turret, thereby saving the power-up for a hurdle up ahead?

“We create complexity in a simple way,” Etienne Giroux, a game designer at Square Enix Montréal explains. “You’re not constantly learning new rules, it’s just that you realise these rules talk to each other. That they work together. And that’s really the complexity that we go for in these games, because they have to be simple, they have to be graspable, and we like that anyone can think that it’s easy for them to get into it.”

“We want to make the best experience possible in a level editor. One that people are going to remember.”

Deus Ex Go will be a larger game than its Hitman and Tomb Raider predecessors. Square Enix Montréal is designing more levels this time around and is also working on a level editor — a first for the Go franchise. It won’t be ready in time for launch though, as the team is still working on the “metagame” and mechanics — such as those found in Little Big Planet and Super Mario Maker — that will drive players to make new stages.

“One of the reasons why it’s coming later is that we don’t just want to put a button there that says ‘you can also make stuff.’ We want to make the best experience possible in a level editor. One that people are going to remember, that will be the best editor you see on the App Store, and that will be actually usable,” Giroux says.

The editor will also help the team to speed up its own level production. Before, creating a new level pack meant pulling developers away from other projects. Now, with the tools it’s developed for the community, the same work should require fewer people and less time.

“The idea was to make the decision easy for us,” Giroux says. “It’s easy to take a decision to create more levels when 30 puzzles takes a couple of weeks with two guys. That’s an easier decision for the studio than it is thinking about five or six guys working for three months.”

In the future, that could include not just new levels, but also mechanics. Giroux says he’s confident the community will find new, creative applications for these elements, far beyond what the developers originally intended. “We know for sure that it won’t be a long time before someone finds a way to use something in a way that we didn’t, but that’s cool!”

The Go games are designed for mobile devices, but their success has led to wider platform support. Hitman Go started on iOS and Android but has since come to PS4, Vita, PC and VR. Lara Croft Go has remained on phones and tablets, but that’s not due to lack of demand elsewhere. The team says countless people have asked for a Vita version — but similar to the new content conundrum, it has to decide when to move on and prioritize new projects. Deus Ex Go, at least at launch, will be mobile only too.

As for the future? The studio is staying tight-lipped for now. With Hitman, Tomb Raider and Deus Ex, the team has covered all of the main Western properties owned by Square Enix. The developer’s pedigree is attracting fresh talent too — last month it picked up Teddy Dief, who developed Hyper Light Drifter, and Renaud Bédard, one of the programmers behind Fez. If the studio wants to try something new, now would be the perfect time to do it. Or rather, as soon as it’s finished working on Deus Ex Go.

9
Jun

‘Watch Dogs 2’ takes over San Francisco on November 15th


Watch Dogs 2 takes place in the heart of the tech world, San Francisco, and it’s heading to PlayStation 4, Xbox One and PC on November 15th. Information about the game’s release date and setting leaked prior to Ubisoft’s big livestream this morning, but the reveal offered a few more details about the sequel’s main character and new tricks.

Watch Dogs 2 stars Marcus, a gifted hacker who hails from Oakland. He was once profiled and accused of a crime he didn’t commit, which led him to work with the anti-establishment hacking group Dedsec. Marcus isn’t just a hacker; he’s also skilled at parkour and fighting. He favors a DIY melee weapon that’s basically a billiard ball attached to a thin, strong rope. Players will be able to complete Watch Dogs 2 without killing anyone, using items like a taser to knock out foes.

Ubisoft promises Watch Dogs 2 offers more control and flexibility in hacking. Players can hack every character, every vehicle and most of the electronics in the city. Later in the game, Marcus will be able to hack groups of people, too. Plus, he can drive most vehicles.

Marcus has a few special hacking tools, including an RC car with an extendable arm and a quadcopter used mainly for scouting. Players can use the drone to fly over the Bay Area in a first-person view. Eventually, Marcus will get his hands on 3D-printed weapons, as well.

Players in single-player mode will occasionally run into other actual, live players running around the city — they’re all members of Dedsec, meaning they’re your friends. Ubisoft developers say hacking is a lifestyle and they want to respect that culture in Watch Dogs 2.

Source: Watch Dogs

9
Jun

The PSVR expansion to ‘Volume’ will debut at E3


Mike Bithell, the developer behind Volume and Thomas Was Alone announced a PlayStation VR expansion to the former last year. With E3 fast approaching, he’s now ready to show the fruits of his labor to the masses.

Called Volume: Coda, the expansion uses the VR headset and DualShock’s motion tracking to allow you the freedom to look around an entire level. You’ll be able to scale and rotate the board by moving the controller while you attempt to stealthily achieve your goals.

As well as adding VR support, Coda will also feature 30 new missions and an all-new story. It’ll follow a fresh protagonist, picking up immediately after the events of the main game. It’s going to be entirely free for owners of the original game once the PlayStation VR launches in October, and we should hear more about it at E3 next week.

9
Jun

Xbox One won’t get a television DVR feature after all


Back at Gamescom in August, Microsoft announced that the Xbox One would be getting a DVR feature for over-the-air TV this year. Well, if you got your hopes up about the add-on, we’ve got some bad news. The company has confirmed to Engadget that the tool is no longer being added to the console. Why the change of heart? Microsoft cites a decision to focus on “new higher fan-requested gaming experiences across Xbox One and Windows 10.” While the company says development is “on hold,” there’s no indication that it will pick the project back up at a later date.

When the DVR tool was announced last year, Microsoft said users would be able to stream recorded content via the SmartGlass app for Android and iOS or the Xbox app on Windows 10. Apps would’ve also offered the ability to schedule recordings while on the go through OneGuide and that the content would be stored on an external hard drive. The addition of the DVR would’ve made the console a more complete TV solution, at least for over-the-air shows. However, it appears the company has turned its focus solely on gaming, and we should hear more about that topic at next week’s E3. Here’s the full statement from Microsoft.

“After careful consideration, we’ve decided to put development of DVR for Over-the-Air TV on hold to focus our attention on launching new, higher fan-requested gaming experiences across Xbox One and Windows 10. We’re always listening to fan feedback and we look forward to bringing more requested experiences on Xbox One, Windows 10 and Xbox Live this year.”

Via: The Verge

9
Jun

Valencia CF is the next big soccer club to start an eSports team


At this rate, soccer (aka football) clubs signing eSports teams is quickly becoming an everyday occurrence: Valencia CF has become the first club in Spain’s La Liga to have its own eSports team. It’s not certain just how many games the new outfit will play (Hearthstone and Rocket League are in the mix), but it’s counting Twitch as an official partner. The first virtual match takes place roughly three weeks from now, in Madrid.

Valencia isn’t shy about the reasons behind the move. At the least, the eSports team will give greater visibility to the conventional sports club. However, the organization also sees the potential for big money. ESports are already pulling in hundreds of millions of Euros in Europe, and they’re only expected to grow in the next few years. The move could give Valencia a head start in a competitive gaming world that could easily hit the big time.

Source: Valencia CF

9
Jun

What to expect at this year’s E3


Ah, the Electronics Entertainment Expo. It’s Paris Fashion Week for the video game crowd, where practically the entire industry descends onto downtown Los Angeles for a week of media briefings, game announcements, ill-advised open-bar parties and, for folks on the press side of things, an awful lot of walking, talking and writing to bring you the latest news and interviews straight from the convention. Before the show floor opens on Tuesday, Electronic Arts, Bethesda, Microsoft, Ubisoft and Sony each have keynotes scheduled. We’ll be at all of them, starting Sunday with Bethesda and EA and liveblogging Microsoft and Sony on Monday. Here’s what you can expect for the week.

Microsoft

This year is Microsoft’s chance to show what the Xbox One is truly capable of. We’ve already seen the excellent Quantum Break from developer Remedy Entertainment this year, and, indeed, the company has a new focus on original, exclusive games. Cases in point: the cel-shaded pirate simulator Sea of Thieves, the robotic mystery of ReCore and a long-awaited return to Halo’s strategy roots with Halo Wars 2. There’s also the chance we could hear more about Inside, from Limbo developer Playdead, and maybe, just maybe, Crackdown 3 and the newly leaked and zombie-focused Dead Rising 4 and State of Decay 2. That’s to say nothing of Below from Capybara Games or Tacoma from Fullbright — both of which have been running under the radar in terms of media access.

There are also rumors that Microsoft will have new hardware to show off, including a microconsole that accesses games and apps like Netflix from your Xbox One. Given the work that Microsoft has put into Xbox-to-PC streaming, this doesn’t seem farfetched. Other reports say that Microsoft may unveil two new pieces of hardware, one of which might be a smaller and lower-priced Xbox One with a whopping 2TB of internal memory. Rumors suggest that might launch later this year.

The other theory is that Microsoft has a more powerful Xbox in the works, code-named “Scorpio.” There’s a chance this hardware won’t debut next week or even come out in 2016, but supposedly it’ll pack a stronger GPU and support for Oculus Rift headsets. That way, the PS4 wouldn’t be the only console built with virtual reality in mind.

Sony

Image credit: Patrick T. Fallon/Bloomberg via Getty Images

If the rumors are to be believed, Sony is developing a revamped, higher-spec PlayStation 4, code-named “Neo.” Will it hit stores this year, though? That’s anyone’s guess. Unlike, say, the Xbox 360 Slim that came out five years into the Xbox 360’s life cycle, this sounds different than just a mid-cycle refresh with more-efficient innards in a smaller chassis. It supposedly packs a stronger GPU and a faster processor and is capable of outputting 4K video. Reportedly, games can be patched to take advantage of these new specs to run more smoothly, and by October, every PS4 game will be required to support both systems. Translation: Sony doesn’t want to split its user base between the 40 million existing PS4 owners and those with newer hardware.

Now, that doesn’t mean that the Neo/PS4.5/PS4K will be out by October; it’s just an internal timeline (again, based off rumors) laid out by Sony. And that puts the Neo in a weird spot. Think about it this way: Sony’s been pitching PlayStation VR, a $400 virtual reality headset for the living room, for over two years. The company has remained silent about the Neo since rumors started cropping up earlier this year, but smart money says Sony will finally talk about it at E3 next week.

Image credit: Bloomberg via Getty Images

But when will it come out? If the console is announced next week but doesn’t actually arrive until the fall or maybe next year, sales of the current PS4 would likely grind to a halt, thus giving Microsoft an opportunity to surge ahead. That’s not something Sony wants. With that in mind, it doesn’t seem like a stretch that the newly formed Sony Interactive Entertainment will do as Microsoft did with the Xbox 360 Slim and launch the hardware either during or immediately after E3.

As far as games go, it’s a safe bet that we’ll see more of the titles that debuted at last year’s show but haven’t hit store shelves yet. That includes The Last Guardian, the recently delayed Horizon: Zero Dawn and, of course, PlayStation VR, which ships in October. Maybe we’ll hear about PS VR support for the also-delayed No Man’s Sky or Gran Turismo Sport. And you can’t forget about David Cage’s next game, Detroit: Become Human.

The typically E3-averse Rockstar Games could even make an appearance at Sony’s show: The company recently renewed its trademark for Agent, a game announced but not shown during Sony’s 2009 E3 keynote.

Of course, E3 wouldn’t be E3 without a number of surprises (remember last year’s Shenmue sequel?), which means you should definitely follow along with our liveblog come Monday.

Nintendo

Nintendo is in a weird spot this year. It’s skipping a traditional media briefing in favor of a livestream. The Wii U is in its twilight period, and its successor, the still-code-named NX, won’t come out until next March. Meanwhile, the company is adamant that the console won’t make an appearance at E3. Like the other console manufacturers, Nintendo typically has a sizable booth on the show floor with tons of demo kiosks featuring a bevy of playable games. The company says this year will be different because every one of those will be occupied by a fairy boy sporting a green tunic this year.

The perpetually delayed next entry in the Legend of Zelda series is going to be the only playable game in Nintendo’s booth, and it’ll be the Wii U version — not the one planned for the NX.

In fact, Nintendo is dedicating next Tuesday to streaming Zelda footage exclusively, along with commentary from its developers. A few days ago, Nintendo said in a statement that it would also be streaming the new Pokemon games, Sun and Moon, as part of its Treehouse Live broadcasts in addition to Monster Hunter Generations, Dragon Quest VII and Tokyo Mirage Sessions. As has been the case for the past few years, the company is using these streams as a replacement for a traditional E3 press event.

Everyone else

Bethesda

A giant Rubik’s Cube in Fallout 4

Bethesda, Electronic Arts and Ubisoft all have press conferences scheduled for next week, with the first two kicking off the show on Sunday. Last year was Bethesda’s first-ever E3 keynote, and it spent the bulk of the time talking about Fallout 4 and Doom. Both of those are already out, so what could the company have to brag about now? Dishonored 2, for starters. Earlier this year, Bethesda promised we’d see the steampunk sequel’s first gameplay at E3 well ahead of the game’s Nov. 11th release.

There are also whispers of an Elder Scrolls V: Skyrim HD port as well. Considering that during Fallout 4’s development process the team ported Skyrim to the PlayStation 4 and Xbox One, this seems like a no-brainer. Furthermore, now that the company has a framework in place for mod support on Fallout 4 and Doom, a shiny version of Skyrim getting the same treatment is highly likely.

Speaking of Fallout 4, more info on add-on packs for the game is also pretty likely, and maybe we’ll hear more about post-launch missions or multiplayer maps for Doom. Expect to hear more about The Elder Scrolls card game and Legends as well. There are also reports that Bethesda is resurrecting the alien-bounty-hunting sequel Prey 2.

EA

EA is pouring a lot of resources into Titanfall 2, Battlefield 1 and the new FIFA game. We haven’t seen any gameplay of the former whatsoever and only a brief snippet of the new Battlefield. That changes next week, with new details expected at E3. FIFA is a perennial favorite, but, well, it’s soccer, and aside from switching from EA’s sports engine to Frostbite (which is used to develop everything else from the company) it’s hard to reinvent the wheel.

You’ll also notice a Mass Effect–size hole here. After the long-awaited sequel Mass Effect: Andromeda debuted during the keynote last year, the game has mostly gone silent. There hasn’t been any gameplay footage released since (last year’s trailer was just CGI), and its “fall 2017” release window has been pushed to early next year. Key talent has left developer BioWare following last E3 as well. My crystal ball is cloudy here, but there’s the slightest of chances we’ll learn more next week.

Ubisoft

There won’t be a new Assassin’s Creed title this year.

Don’t expect to finally see Beyond Good and Evil 2 from Ubisoft at E3: It’ll only lead to heartbreak when the “one more thing” from the company’s press conference is another Tom Clancy-branded shooter. Speaking of which, there should be a whole lot more info and gameplay coming out for the open-world Tom Clancy’s Ghost Recon: Wildlands, in addition to Watch Dogs 2 making a guaranteed appearance. It’s safe to say that we’ll see more of the period-piece brawler For Honor and the superhero-centric South Park role-playing game The Fractured But Whole as well, considering both debuted last year. A Ubisoft press conference wouldn’t be the same without Assassin’s Creed making an appearance, but with the series taking a much-need break this year, we’ll probably get a new trailer for the upcoming movie starring Michael Fassbender instead.

9
Jun

PayPal won’t refund a Twitch troll’s $50,000 in donations


An Australian teen is learning one of the many reasons why you shouldn’t cause grief for Twitch streamers. PayPal has refused to refund Anthony Archer after he made a total of $50,000 in donations to several well-known Twitch users (including LegendaryLea and NoSleepTV) as part of a trolling scheme. He’d intended to cancel the transactions through PayPal a month after making them, leaving the streamers high and dry, but PayPal wasn’t having any of it — he’s on the hook for the full amount. And given that he appears to have used his parents’ credit card, he’s in more than a little trouble with them, too.

It’s not as if gigantic donations are unheard of. Some streamers (including some of those targeted by Archer) have received tens of thousands of dollars in legitimate contributions from wealthy viewers. However, this serves as a reminder that there are risks to making a living from community donations. Unless you have a safety net like PayPal’s, you could lose your shirt to a less-than-sincere fan.

Via: Motherboard

Source: LiveStreamFails (YouTube), Reddit

9
Jun

‘Deus Ex: Mankind Divided’ gets arcade-style competitive mode


Square Enix has just come forward with an entirely new reason you might want to pick up the next Deus Ex game: A brand new arcade shooter mode included with Deus Ex: Mankind Divided.

A new trailer shows off exactly what you can accomplish in the new game mode, including earning XP, credits and booster packs that will allow players to upgrade skills and weapons as well as break down and create new weapons with the same components. While it’s not technically a straight multiplayer mode, it incorporates elements to create what could be classified as an alternative to one. And it looks pretty awesome.

You’ll take up the role of a Ripper, whose objective is to obtain and sell corporate data while infiltrating secure servers. If you ever wanted to live out your dream of becoming a superstar hacker, this might well be it.

Have your first look at what’s to come below and get ready to experience it all when Deus Ex: Mankind Divided launches August 23rd, 2016.

9
Jun

The PSVR expansion to ‘Volume’ will debut at E3


Mike Bithell, the developer behind Volume and Thomas Was Alone announced a PlayStation VR expansion to the former last year. With E3 fast approaching, he’s now ready to show the fruits of his labor to the masses.

Called Volume: Coda, the expansion uses the VR headset and DualShock’s motion tracking to allow you the freedom to look around an entire level. You’ll be able to scale and rotate the board by moving the controller while you attempt to stealthily achieve your goals.

As well as adding VR support, Coda will also feature 30 new missions and an all-new story. It’ll follow a fresh protagonist, picking up immediately after the events of the main game. It’s going to be entirely free for owners of the original game once the PlayStation VR launches in October, and we should hear more about it at E3 next week.

9
Jun

Xbox One won’t get a television DVR feature after all


Back at Gamescom in August, Microsoft announced that the Xbox One would be getting a DVR feature for over-the-air TV this year. Well, if you got your hopes up about the add-on, we’ve got some bad news. The company has confirmed to Engadget that the tool is no longer being added to the console. Why the change of heart? Microsoft cites a decision to focus on “new higher fan-requested gaming experiences across Xbox One and Windows 10.” While the company says development is “on hold,” there’s no indication that it will pick the project back up at a later date.

When the DVR tool was announced last year, Microsoft said users would be able to stream recorded content via the SmartGlass app for Android and iOS or the Xbox app on Windows 10. Apps would’ve also offered the ability to schedule recordings while on the go through OneGuide and that the content would be stored on an external hard drive. The addition of the DVR would’ve made the console a more complete TV solution, at least for over-the-air shows. However, it appears the company has turned its focus solely on gaming, and we should hear more about that topic at next week’s E3. Here’s the full statement from Microsoft.

“After careful consideration, we’ve decided to put development of DVR for Over-the-Air TV on hold to focus our attention on launching new, higher fan-requested gaming experiences across Xbox One and Windows 10. We’re always listening to fan feedback and we look forward to bringing more requested experiences on Xbox One, Windows 10 and Xbox Live this year.”

Via: The Verge