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Posts tagged ‘Gaming’

3
Jul

Watch Stephen Colbert challenge a ‘Super Mario’ speedrunner


You’ve probably seen video game speed runs before, but on a major TV channel? Not likely… until now. In what appears to be a first for nationwide US TV, The Late Show’s Stephen Colbert ran a segment that pitted a speedrunner (Super Mario Bros. 3 expert Mitch Fowler) against Colbert and the Columbia University men’s relay team to see who could complete their respective goals the fastest. We won’t spoil the results here, but it’s surreal to see talk of warp whistles on a show that normally revolves around celebrity chats and musical guests. And while the challenge was ultimately a promo for Summer Games Done Quick’s 2016 launch on July 3rd, we won’t knock it — it’s pretty rare for TV to introduce a longstanding game subculture to such a wide audience.

Source: The Late Show (YouTube)

2
Jul

ESPN2 will televise the ‘Street Fighter V’ finals from Evo 2016


Professional gaming continues its slow creep into the mainstream, landing airtime for another tournament on a prominent sports channel. ESPN2 will air the world championship matches for Street Fighter V live from the Mandalay Bay events center on July 17th at 10pm ET, but they’ll also broadcast it on WatchESPN for you cord-cutters.

The elite Street Fighter tournament is just one of several in the weekend-long Evolution Championship Series (Evo), which hosts top-level fighting game competitions. Eight other titles will be played including Mortal Kombat X, Ultimate Marvel vs. Capcom 3, Tekken 7 and Pokken Tournament. While it’s a little late to register yourself, you can still buy tickets here.

ESPN is really beefing up its esports coverage. They’ve aired events like BlizzCon and The International Dota2 Championships on ESPN3 and the Heroes of the Dorm final on ESPN2 for a couple years now, dragging pro-gaming off the internet and in front of cable subscribers. After launching a dedicated esports vertical in January broadcasting the Madden NFL 16 championships back in June, ESPN seems more and more invested in catering to the digital athletics crowd.

Source: ESPN2

1
Jul

‘Mega Man’ stars in charity speedrunning marathon this weekend


Are you ready to watch 160 hours of people playing through video games incredibly quickly? Then grab some snacks, coffee and a spot in the most comfortable seat in your house because Summer Games Done Quick returns this weekend to sate all your vicarious speed-running desires. Games on tap include the ultra-tough Demon’s Souls and Donkey Kong Country: Tropical Freeze as well as classic fare like The Legend of Zelda II: The Adventure of Link, Tetris: The Grand Master Series, multiple Mega Mans and Super Metroid. If you need a schedule to plan your holiday weekend around, that lives over on the Games Done Quick homepage.

This year’s event runs six days, from July 3rd to July 9th, and, like before, funds raised go directly to charity, including Doctors Without Borders. The entire marathon will be broadcast on Twitch (naturally), and archived streams from years past live on the Games Done Quick’s YouTube channel. The action starts Sunday at 11:30 Eastern, live from Minneapolis, and the outfit hopes to smash 2015’s $1.2 million fundraising efforts.

If you’re particularly impatient (given you like watching games played quickly, that’s highly plausible) and can’t wait until Sunday, maybe tune into late-night TV tomorrow night. Why? Gamasutra reports that popular speed-runner Mitch Fowler will be burning through Super Mario Bros. 3 live on The Late Show with Stephen Colbert, that’s why.

For a peek at someone beating Super NES mainstay The Legend of Zelda: A Link to the Past in under 90 minutes from January’s Awesome Games Done Quick, check out the video below.

Source: Gamasutra

1
Jul

Twitch Collections embrace the randomness of non-gaming streams


Game (and food-eating) broadcasting service Twitch has been in the news quite a bit this week, and here’s another instance of that. First up we have a few major additions to the Twitch Creative umbrella. The Creative homepage has undergone a revamp, with each type of stream (cosplay, painting, drawing, etc.) getting its own directory tab. Twitch says that anyone can make a suggestion for adding to these, and that it’ll accept “the most active and diverse ones.”

As a way for budding Creative streamers to get more exposure, Amazon’s $970 million baby is putting together a system that tasks viewers to pick their favorite streams at random, casting their votes with emotes. If one channel in particular gets more votes than another, it’ll be thrown in the Communities Spotlight.

Further on the note of Communities, Twitch has partnered with portfolio site ArtStation. Linking your accounts means your Creative streams will show up on the latter’s stream page the next time you’re broadcasting.

And finally, in general Twitch news, the outfit is close to starting a beta test for its long-in-the-works HTML5 video player. It’s starting out in a limited beta for Turbo subscribers (the site’s premium, ad-free option) because ad support hasn’t fully been integrated with the new tech. It’s something the service promised back at last year’s TwitchCon (and slated for release earlier this year), but due to tech issues, the test-version won’t roll out until July.

If the beta goes well, expecting to hear a release date for full roll-out at TwitchCon 2016 this September doesn’t seem too far fetched.

Source: Twitch (1), (2)

1
Jul

Nintendo t-shirt design contest will be judged by Shigeru Miyamoto


In case you didn’t own enough gaming tees, Uniqlo has opening its annual tee design competition, this time centered around Nintendo. The UTGP’17 comes with a healthy $10,000 prize pot and the contest is open to global entries. (Yes, even from you.) Notably, the collaboration has ensured Nintendo’s legendary Shigeru Miyamoto will be act as a “special judge” for the competition. The winning (and runner-up) designs typically go on to be sold in Uniqlo stores, which adds an incentive worth even more than that prize pot. (Or not. Real talk; it is 10,000 bucks.)

Source: Uniqlo

1
Jul

The game that makes Kinect worthwhile: ‘Fru’


When Microsoft announced that it would start selling the Xbox One without the motion-sensing Kinect peripheral in June 2014, Mattia Traverso and his team at Through Games were shocked. They were in the middle of developing a Kinect-exclusive title, Fru, a platformer that used players’ silhouettes to uncover hidden ledges and outlets in a Mario-inspired world. The Kinect wasn’t off to a roaring start to begin with, but Through Games was down to take a gamble on an innovative idea. Besides, during the first few months of Fru’s development, the Kinect was guaranteed to be sold with every new Xbox One. And then, suddenly, that potential was slashed.

“I’d be lying if I said the status of Kinect didn’t affect us,” Traverso tells me. “The surprise of the unbundling did hit our morale during production, and we had some doubts and worries about whether we would be financially viable at the end.”

But Through Games didn’t give up on Fru. They continued working with the Kinect and tweaking the game until it transformed into a stylish, otherworldly platformer starring a young girl in a fox mask. Standing in front of the Kinect, players contort their bodies and their silhouettes are displayed in real-time on the screen, at times uncovering hidden platforms and entirely new, mystical worlds for the protagonist to explore. After more than two years of development, the full game is set to hit the Xbox One on July 13th.

“Ultimately we really thought this concept was cool and could be expanded quite well, so we did not want to leave the game unfinished,” Traverso says. “We thought it was a good example of how Kinect is not inherently good or bad, but rather a tool for a creator to use.”

Fru is an incredible Kinect game. It’s perfectly responsive, mirroring players’ bodies in ways that Microsoft always promised its motion-tracking software would work. Pick up a book or a small dog (yes, I tried both of these things) and the game instantly recognizes it, adding rectangles to the end of your hands or revealing puppy-shaped platforms. Essentially, Fru is the game that should have launched with the Kinect nearly three years ago — it makes throwing down an extra $100 for a console bundle worthwhile.

Players can navigate through Fru’s levels on their own, contorting their bodies and maneuvering the controller at the same time, allowing the fox-mask girl to leap among floating platforms and swim through the water within their silhouettes. Or, Fru can be a two-player game, with one person controlling the girl and another acting as the silhouette. Either way, it’s a wonderful, yoga-inspired experience.

As they built Fru, Traverso and his team assumed there was still a market for Kinect experiences. Microsoft had shipped (not sold) 5 million Xbox One consoles by April 2014, just before Kinect was removed from the bundle. Traverso estimates roughly 3 million people have a Kinect, at least.

“That’s a sizable and viable audience,” Traverso says. “We saw quite a lot of people who were pleased to see that Fru was releasing because they had nothing else to play.”

Three million is not a terrible install base, but two years after Microsoft’s unbundling, it could have been larger. Recent estimates place Xbox One sales numbers at 21 million and Kinect sales numbers, now that the hardware is sold as a separate $100 peripheral, are a gaping black hole. Traverso doesn’t even have official numbers. All he has is an amazing Kinect game.

Fru took a while to develop because it’s built on a tricky, Kinect-based premise. Players’ bodies and accessories uncover hidden platforms and hallways for the protagonist to navigate; this means that the game is different for every player in a way not seen in traditional games. Body shape and size matter here, as do real-world physics.

“There’s so many different body shapes, moves, poses, physical constraints that a person might have or do, that a level might be super easy to someone and could be as hard as Super Meat Boy for another one,” Traverso says. “The solution was to playtest again and again and again, with a diverse set of testers: tall, short, thin, big, athletic, lazy, with short and long arms, legs, etc.”

In case you are wondering how FRU works, this GIF might confuse you even more. #experimentalgameplay pic.twitter.com/rnfECjx9WW

— FRU (@FRU_Game) June 29, 2016

After years of playtesting and development work, Traverso and the rest of Through Games aren’t sure if Fru will be the success they need it to be. Between unknown Kinect sales and usage numbers, it’s a huge gamble. But, they still have hope.

“Yes, developing a game that did not require Kinect would have been way safer,” Traverso says. “No, we have no guarantee that we will be able to reach out to our potential audience. But yes, I’d do it again.”

30
Jun

‘BioShock: The Collection’ hits PS4, Xbox One and PC in September


Break out the wetsuits — you’re going back to Rapture. BioShock: The Collection contains all three BioShock games and their single-player DLC packs, remastered for current-generation consoles. It’s due to hit PlayStation 4, Xbox One and PC on September 13th across North America and Asia (that’s September 15th in Australia and September 16th worldwide), and the whole bundle costs $60.

Specifically, BioShock: The Collection includes remastered versions of BioShock, BioShock 2 and BioShock Infinite, plus all of their single-player DLC packs. There are a few caveats here: BioShock 2 in particular won’t feature multiplayer content in the new bundle. Also, BioShock Infinite has not been remastered for PC because “it already meets current-gen console standards and runs smoothly on high visual settings,” 2K Games says. Note that Infinite landed on Xbox 360, PS3 and PC in March 2013.

A few extra goodies are thrown into The Collection, including a director’s commentary reel called Imagining BioShock starring series creator Ken Levine, and a behind-the-scenes tour of the original BioShock’s development called Museum of Orphaned Concepts. BioShock’s Challenge Rooms also make an appearance in the bundle. The Collection includes BioShock 2’s Minerva’s Den and Protector Trials DLC packs, plus BioShock Infinite’s Burial at Sea, Clash in the Clouds and Columbia’s Finest add-on packs.

Fans have long been clamoring for current-generation versions of the BioShock trilogy, and just yesterday 2K Games revealed the series’ official twitter account. News of the remastered collection leaked a little early thanks to a series of images uploaded to the official 2K Games website this week. But of course, when you’re dealing with an elaborate underwater city, leaks are expected.

Welcome to Rapture! Would you kindly follow @BioShock? pic.twitter.com/f010t1WS0O

— BioShock (@bioshock) June 29, 2016

30
Jun

Stream PS Vue’s cord-cutting service from your Android device


Sony’s attempt at killing your pay-tv subscription is available on Android now — just like the company promised. What’s more, PlayStation Vue also has a few new features on the PlayStation 3 and PlayStation 4. On the former, the channel guide has a video window in the upper right now, so you can keep an eye on what you were watching as you scroll through other viewing options. It’s essentially what cable and satellite guides have offered for years. If you’re using your PS3 as a media machine, the addition of a quick navigation overlay, which offers a “last channel” option among other tweaks, should be welcome; it’s also available on PS4.

Using the app on a second-gen Fire TV? You’ll find 60 FPS video support in addition to the aforementioned quick nav overlay next time you access the service. Sony says that a few of these new bits were the result of fan-requests, so maybe, just maybe, the outfit will hear the pleas for Android TV and Apple TV apps next.

Source: Google Play, PlayStation Blog

30
Jun

Let people watch you eat, live on Twitch


Not everyone can get famous on Twitch for being good (or terrible) at gaming, but all of us can eat. Twitch has now opened up that very democratic activity with the “social eating” channel. It’s under the Twitch Creative umbrella, which launched in style last year with a 200-hour Bob Ross marathon. As Polygon notes, that’s despite the fact that Twitch apparently still prohibits “Muk-ban”-style streams focused on food consumption. In that popular Korean trend, people get paid up to $10,000 a month to stream themselves snarfing large meals.

With Twitch Creative, the Bob Ross Marathon and now this silliness, Twitch is going back to its non-gaming Justin.tv roots and pushing into YouTube’s terrain with mainstream lifecasting. Ironically, that’s the opposite of what YouTube is doing with its Gaming site. Nevertheless, it may be the career opportunity you’ve been waiting for, judging by how it’s going so far. There aren’t a lot of streams, but one of them has nearly two million total views and 75,000 likes, and the person, “Jendenise,” is eating what looks like plain biscuits.

Via: Polygon

Source: Twitch

30
Jun

Intense music game ‘Thumper’ is a PlayStation VR launch title


Chalk up one more game available day and date alongside PlayStation VR. Drool has revealed that Thumper, its PSVR “rhythm hell” music title, will launch in sync with the headset on October 13th at a reasonable $20 price. As the developers put it, this isn’t just a 2D game with virtual reality slapped on top. While regular TV gaming is an option, Thumper is built to create an “overwhelming sense of speed” when you’re wearing PSVR. In short: if you take breaks, it may be less about VR queasiness and more about needing a respite from the game’s relentless pace.

You may have a good reason to splurge on the game, too. Drool is teaming up with iam8bit to offer a $45 Thumper Collector’s Edition that includes a code for the game as well as a vinyl soundtrack with art from key influencer Robert Beatty (who created album art for Neon Indian and Tame Impala). It might be overkill for a game that hasn’t made a name for itself yet, but rhythm games have a way of sticking in your brain… it’s worth considering this version if you know you’ll get an earworm.

Source: PlayStation Blog, Iam8bit