Facebook Messenger’s pay-your-friends feature reaches New York City
Facebook has been cautious about rolling out Messenger payments in the US so far, but it just opened them up in a big way. The feature now works for anyone in New York City and the surrounding areas, so you can cover your share of that SoHo pizza when a chat buddy brings it up. The software itself is a little more helpful, too — it’ll automatically link dollar amounts to help you pay them faster, and you can pay individual friends within group discussions. It’ll be a while before you can sling cash to any Facebook user you like, but that day is at least getting closer.
Filed under: Cellphones, Internet, Mobile, Facebook
Via: VentureBeat
Source: Facebook Messenger
Facebook tests a new Security Checkup to keep your account safe
Over the last few years Facebook has made a number of tweaks to make it easier to protect your account from hackers, but that doesn’t mean individual users are keeping up. Since there’s no point to security features if people don’t use them, and hacked accounts are annoying for everyone (why are they always selling sunglasses? Who wants cheap Oakleys that much?) it’s testing a new Security Checkup feature. The idea is that it’s a simple and straightforward walkthrough for some of the things everyone should keep an eye on in regards to their account — update the password, double check connected apps and devices, activate login alerts — and if the response is good, more people will see the prompt soon. If you (or your friend/relative with the account that’s constantly pushing spam) aren’t seeing it yet, a visit to the Privacy Basics page is another way to make sure things are locked down.
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Posted by Facebook Security on Wednesday, May 27, 2015
Filed under: Internet, Facebook
Source: Facebook Security
Oculus VR bought a firm that reconstructs 3D scenes in real time
I’m willing to bet that one of the best things about having Facebook in your back pocket is that your pocketbook is likely bottomless. How’s that? Well, Oculus has acquired yet another company on its path to a retail model. This time it’s Surreal Vision, a firm focused on “3D scene reconstruction” according to a recent post on the VR outfit’s blog. “Great scene reconstruction will enable a new level of presence and telepresence, allowing you to move around the real world and interact with real-world objects from within VR,” the post reads. So! This acquisition should help out quite a bit when it comes to building out the social spaces and experiences Oculus has been crowing about since Zuckerberg and Co. made their $2 billion purchase.
“We’re developing breakthrough techniques to capture, interpret, manage, analyse, and finally reproject in real-time a model of reality back to the user in a way that feels real, creating a new, mixed reality that brings together the virtual and real worlds,” it continues. We’d typically be skeptical of such lofty claims, but considering one of the Surreal gents also reconstructed scenes in real time with a paltry Xbox 360 Kinect those promises seem a little less like moonshots.
Filed under: Gaming, Home Entertainment, Facebook
Source: Oculus blog
Facebook to begin showing critics’ reviews on restaurant pages
Facebook is testing out a new program that will add critic reviews to restaurant pages that appear while users search for somewhere to eat, putting the reviews next to comments left by friends on the social media site. It’s a small change, but it might help Facebook stay competitive in the local search market, especially against the likes of Google and Yelp.
Currently, the service is only going to roll out for five partner sites, including Bon Appetit, Conde Nast Traveler, Eater, New York Magazine, and the San Francisco Chronicle. This should encompass thousands of restaurants, but depending on where you live or travel, you may not see this have much of an impact just yet. If it goes well, though, you’ll likely see the list of partners and included restaurants grow.
Do any of you use Facebook to track down somewhere to eat? Google and Foursquare are usually my go-to services, but it’s nice to see Facebook try to heat up the competition.
source: The Verge
Come comment on this article: Facebook to begin showing critics’ reviews on restaurant pages
Facebook tests critic reviews in your restaurant searches
Ever had a Facebook friend rave about a restaurant, only to find out that it leaves your own tastebuds underwhelmed? Facebook might just come to your rescue. It’s experimenting with a feature that adds critic reviews to certain restaurant pages in New York and San Francisco, so you’ll know whether or not that burger joint is really as good as your aunt says. This is ultimately a response to Google’s Zagat ratings, but you probably won’t mind if it saves you from taking some bad dinner advice — here’s hoping that the feature expands quickly.
Oculus’ next big move is to make VR a social experience
VR turned me into a movie character — a tiny, bright yellow firefly. But here’s the best part: I got to experience it with someone next to me, both literally and virtually, in a dark room with headsets strapped to our heads. For Oculus Story Studio, arguably the Pixar of virtual reality, this is the first step in making the medium more social. And it’s using its short film Lost, introduced earlier this year at Sundance, as a test bed. Still, whether we’re talking about a cute movie or a fun game, most VR activities so far have one thing in common: They’re solitary experiences. Oculus wants to change that.
Recently, I was invited to watch Lost Director’s Cut, a slightly modified version of the film that debuted in January. What’s different here is a new social component, which the Story Studio team calls a “shared experience.” Essentially, this allows two viewers (or more), each wearing an Oculus headset, to be a part of the same world and explore it simultaneously. In the case of Lost Director’s Cut, the person giving the demo and I were both fireflies in the movie; we could look at each other or fly closer toward one another, all while a scene was taking place next to us. It’s breathtaking and weird at the same time, and that’s a good thing.
An opening credit for Lost,’ Oculus Story Studio’s first short film.
“VR is very isolationist: You put it on and you forget your surroundings; you forget the people around you,” says Max Planck, Story Studio’s supervising technical director. “We wanna tell stories that people can come out of it together and have water-cooler moments.” He adds, “Like you’re around the campfire and someone’s telling you a story, or you go to a movie or a theater performance and you see it with other people, and you come out of it and you want to talk with people.” Planck and his team say the goal is to show filmmakers how far they can go with VR, so that they’re not just thinking about creating single-person experiences. As it stands, there’s only a handful of projects that have a social angle — things like The Machine to be Another, an art experiment that transports people into bodies of the opposite sex.
Edward Saatchi, a Story Studio producer, believes that virtual reality doesn’t have to be isolated, but instead can feel like something you can do with your friends, where you talk to each other and discover VR worlds together. “We’ve heard so much: ‘Well, how is this gonna interact with cinema? Cinema is so social. There’s people in a cinema; you are together.’ So we wanted to give a hint of where we think the future of VR in cinema is,” he says. “We think the future of VR in cinema is social, that you’re with your friends. You’re not in the same room, maybe; maybe you’re all going in together at the same time, and that’s where the lines between cinema and an MMO [massive multiplayer online] start to blur.
“So we wanted to give a hint of where we think the future of VR in cinema is.”
Lost Director’s Cut is also enhanced by Oculus’ newly developed sound engine, dubbed Spatial Audio, which lets you hear elements of the film based on the direction they’re coming from. At one point, for instance, a bird flies over your head and you’re able to hear the sound of it coming toward you, just as it goes into the background. “All those elements — the firefly, the beeping, the hand — as they move around are being attenuated so that if you close your eyes, listen for a sound and be like, ‘It should be right in front of me,’ there it is,” says Planck about the film’s adapted directional audio. “VR needs that; VR is a big feedback system. Where I look, visuals and audio need to respond too.”

‘The Hand’
Even so, Story Studio is only scratching the surface of this type of storytelling.
Saschka Unseld, who directed Lost, doesn’t see anything wrong with VR being an unsocial platform, though. “I think it actually has a strength. Like, there is an intimacy from just you being there,” he explains. “But [I] was still curious how could you have multiple people watch this thing at the same time.”
So, will we see social features in any of the upcoming Story Studio shorts? That remains unclear, but it could happen. “It depends,” Planck says. “The shared experience was something fun, something we wanted to try on Lost because we had a great idea. The idea has to be great; it has to be telling something we’re excited about.” He goes on to say: “Now that we’ve done a shared experience, it will color when we’re thinking of new ideas: ‘Oh, remember that cool moment from Lost, maybe we can replicate that and maybe it’ll help this story.’”
“Story Studio isn’t gonna be making a $200 million blockbuster.”
Ultimately, though, Saatchi emphasizes that Oculus Story Studio’s intention is to help virtual reality grow as a platform, not to be the main player in its filmmaking space. “Most importantly, Story Studio is going to be sharing everything it learns [with filmmakers],” he says. “Story Studio isn’t gonna be making a $200 million blockbuster. Story Studio is a catalyst to excite the filmmakers who will be the future.”
Instagram wants to reel you back in with emailed photo highlights
Instagram’s photographic social feed isn’t as novel as it once was, and you may be tempted to stop using it if you’re overwhelmed by that never-ending stream of square pictures. How is the company supposed to keep you coming back for more? Though regular email blasts, apparently. TechCrunch has confirmed that Instagram is now sending “Highlights,” email digests that showcase some of the better photos from those you follow. While this see-what-you’re-missing strategy isn’t new (Facebook and Twitter have done this for a while), it acknowledges that only some of Instagram’s 300 million users are active shutterbugs — this could help you remember the service and catch photos that would otherwise slip under the radar. Yes, the highlights are ultimately meant to get you viewing more ads, but they may be useful if you’d rather not spend every day wading through an image stream.
Filed under: Cellphones, Internet, Mobile, Facebook
Source: TechCrunch
Oculus founder sued for using confidential information
Palmer Luckey and his company, Oculus VR Inc, are being sued yet again. Total Recall Technologies, a company in Hawaii, is accusing Luckey of violating a confidentiality agreement that he signed as a former employee of the company. According to the lawsuit, he was hired about four years ago for the precise purpose of developing a head-mounted display. As such, he was privy to information and feedback that he later used for a Kickstarter campaign to introduce his own version of a head-mounted display, Oculus Rift.
The complaint, filed with the U.S. District Court in California, states that the company has brought action against Luckey for “breach of contract and wrongful exploitation and conversion of [Total Recall Technologies] intellectual and personal property in connection with TRT’s development of affordable, immersive, virtual reality technology.”
This isn’t the first time Oculus is embroiled in a legal battle. The Facebook-acquired VR company slammed ZeniMax last summer for making a blatant attempt to profit from the $2 billion sale. The new lawsuit does not indicate an amount, but the company is seeking compensatory and punitive damages from the virtual reality headset maker.
[Image credit: Maurizio Pesce/Flickr]
Filed under: Facebook
Source: Reuters
Facebook launches ‘caller ID’ for new Messenger conversations
Next time someone contacts you on Facebook Messenger for the first time, you’ll see a calling card of sorts showing his photo, other public info and how you two are connected. Facebook’s Vice President of Messaging, David Marcus, calls it “enhanced caller ID for messaging,” and it shows up even if you’re not Friends with the other person. It lists helpful clues to jog your memory in case you can’t remember who’s trying to contact you, including his job, school and if he lives in your location, which are the same pieces of information shown by Facebook’s Hello caller ID app for Android. This “Messenger caller ID” feature, however, is rolling out to both iOS and Android devices, but only in the US, the UK, India and France for now. Hopefully, it can save you time from clicking through to a weirdo’s profile and prevent you from dismissing important messages sent by potential employers or old friends.

Now you’ll always have context of who’s connecting with you on Messenger. It’s like enhanced caller ID for messaging. pic.twitter.com/IFC48HzZRv
– David Marcus (@davidmarcus) May 22, 2015
Via: TechCrunch
Source: David Marcus (Facebook)
Oculus VR figures out how avatars can mimic your facial expressions
Imagine a VR game where your avatar can laugh, smile or frown as you do while interacting with other players — sounds fun, right? Well apparently, that kind of face-tracking tech already exists. Facebook’s Oculus division has teamed up with University of Southern California researchers to develop a way to track your facial expressions while wearing a chunky VR headset. What they did was insert strain gauges within the the Rift’s foam padding to monitor the movements of the upper part of your face. To monitor the lower part not covered by the headset, they attached a 3D camera to a short boom clipped to the center of the Rift. As you can see in the video below the fold, a virtual avatar successfully mimicked the expressions of their testers with that setup.
Project lead Hao Li believes the technology could make it more compelling to interact with others in virtual words; talking face to face, even as avatars, feels a lot more personal than text chats, after all. Unfortunately, Li told MIT’s Technology Review that the Oculus team worked with him purely for research purposes. But he also said that in the future, it would be easy to turn this proof of concept into an actual product with loads of potential applications. For instance, Mark Zuckerberg once revealed that he’s looking for new ways to socialize online — he didn’t mention anything specific, but this sounds like exactly what he’s looking for.
Filed under: Wearables, Facebook
Source: Hao Li












