Skip to content

Posts tagged ‘Facebook’

21
Dec

Facebook for iOS Gaining Support for iPhone 6s Live Photos Starting Today


Starting today, some Facebook users will be able to view Live Photos in their Facebook feeds using the Facebook for iOS app, reports TechCrunch. Introduced with the iPhone 6s and the iPhone 6s Plus, Live Photos are motion-enabled images that capture the moments just before and after a photo is taken.

Facebook plans to gradually roll out support for Live Photos, so while some Facebook app users will be able to post and view Live Photos as of this morning, others will not have access to Live Photos support until the beginning of 2016.

According to TechCrunch, uploading a Live Photo is done in the same way as uploading a regular photo, but there will be an option to choose whether to upload an image as a Live Photo or a regular photo during the uploading process. In a Facebook feed, Live Photos are denoted by a set of concentric circles and can be pressed to play.

live-photo

You’ll have to tap that box manually with each Live Photo, and with good reason: once enabled on your iPhone, Live Photos are created with little to no thought on your part. It’s easy to forget the feature is even on. Add in the fact that Live Photos include 1.5 seconds of video and audio from before/after the instant you hit that shutter button, and it’s easy to imagine a scenario where you unwittingly capture something you… maybe don’t want to make public. By making it opt-in with each photo, there’s less of a chance you’ll accidentally upload stuff you forgot was even there.

While only the iPhone 6s and 6s Plus can take live photos, all iOS devices running iOS 9 can view them in the Facebook app. All iPhones from the iPhone 4s on are capable of supporting iOS 9.

Facebook is the second major social network to implement support for Live Photos. Tumblr added support two weeks ago.

Discuss this article in our forums

19
Dec

ICYMI: Helmet with OnStar, NASA’s 3D-printed engine and more


ICYMI: Helmet with OnStar, NASA's 3D-Printed Engine and More

Today on In Case You Missed It: A helmet cam for motorcyclists has an emergency alert system that kicks in when a crash is detected. NASA 3D-printed parts for an engine that has withstand 6,000 degrees Fahrenheit. And the White House wants people to share in the spirit with a new virtual reality tour of the annual Christmas display.

If you can only read one story, catch up on the AirBnB bust of a host using hidden cameras.

Please share any interesting science or tech videos with us! Just tweet us with the #ICYMI hashtag to @mskerryd. And we know we spent way too much effort making this holiday special; please enjoy the specials for robots, health and transportation, coming at you all next week.

18
Dec

Facebook accuses bug hunter of unethical behavior


A security researcher who uncovered a major Instagram hole has gotten into a tiff with Facebook and opened up a can of worms about the boundaries of “bug bounty” programs. Wesley Wineberg is a well-known bug hunter, having received $24,000 from Microsoft for stopping a nasty Outlook worm. He then turned to Instagram (via Facebook’s bug bounty program), after receiving a tip about a potential vulnerability on an exposed Amazon server. After confirming the bug, he decided to dig a bit deeper, and that’s where things went wrong.

Wineberg eventually struck gold via a hole that could allow hackers to run code remotely, and submitted a ticket to the bug bounty team. Probing further, he managed to crack some weak employee passwords, including “changeme” and “instagram,” and submitted another report. Using that info, he obtained a key that allowed him to access server files.

To demonstrate the extent of the vulnerability, he downloaded several “buckets” of non-user data from Instagram’s Amazon servers. The data, he discovered, gave him access to source code and secret authentication codes — the so-called keys to the kingdom. “To say that I had gained access to basically all of Instagram’s secret key material would probably be a fair statement,” he said in a blog post. Furthermore, he told Forbes he had access to the servers for over a month before the bug was patched. “My concern is that someone else has gained access to [the data]. What are the chances someone else has found this?”

To say that I had gained access to basically all of Instagram’s secret key material would probably be a fair statement

Having paid Wineberg $2,500 for discovering the earlier bug, Facebook was far from grateful for the escalation, however. It declined to pay him for the later bug submissions, saying he had violated the terms of its bug bounty program. In a Facebook post, CSO Alex Stamos wrote that, “intentional exfiltration of data is not authorized by our bug bounty program, is not useful in understanding and addressing the core issue, and was not ethical behavior by Wes.” (Facebook added that “this bug has been fixed, the affected keys have been rotated, and we have no evidence that Wes or anybody else accessed any user data.”)

Stamos went on to accuse Wineberg of being ungrateful for the initial reward, expressed surprise that he planned to write about it, and most severely, contacted his employer, Synack. “It was reasonable to believe that Wes was operating on behalf Synack … [because] he has interacted with us using a synack.com email address and he has written blog posts that are used by Synack for marketing purposes,” Stamos said. (Wineberg says all his correspondence with Facebook was via his personal email until after Facebook contacted Synack.)

We couldn’t allow Wes to set a precedent that anybody can exfiltrate unnecessary amounts of data and call it a part of legitimate bug research.

According to Stamos’ article, he told Synack’s CEO that “we couldn’t allow Wes to set a precedent that anybody can exfiltrate unnecessary amounts of data and call it a part of legitimate bug research, and that I wanted to keep this out of the hands of the lawyers on both sides.” He added that he didn’t threaten legal action or ask for Wineberg to be fired, but “I did say that Wes’s behavior reflected poorly on him and Synack.”

For his part, Wineberg said that he was acting on his own behalf and that Synack, which employs him on a contract-only basis, had approved his private bug bounty work. He believed that Facebook’s terms-of-service for its white hat bounty program didn’t specifically exclude his actions, and that some companies, like Tumblr, are more likely to pay for bugs if researchers dig deeper to show “impact.” On the other hand, Microsoft, for one, doesn’t want companies to move beyond the basic proof-of-concept, but spells that out clearly in its rules.

In his blog, Wineberg provided a transcript of his email conversations with Facebook, which differ from Facebook’s account — he asked for permission to write about the bugs and didn’t complain about the payout, for instance. He added that “without contacting me at all, Facebook had gone directly for my employer … if the company was not as understanding of security research, I could have easily lost my job over this.” While he agreed that Facebook didn’t threaten legal action directly, he called Facebook’s mention of lawyers “intimidation.”

Sportsfile (Web Summit)Facebook CSO Alex Stamos at Web Summit

Facebook’s Stamos — who has a sterling reputation as a pioneer in the security community — says he’s “proud that we run one of the most successful bug bounty programs” and that Facebook has paid out over $4.3 million so far. According to Forbes, he previously tweeted that “I will never spend budget on a security vendor who threatens researchers.” He admitted that “I don’t think we triaged the reports on this issue quickly enough,” and said “we will also look at making our policies more explicit and will be working to make sure we are clearer about what we consider ethical behavior.”

Many Reddit commenters said that Wineberg overstepped his bounds, since weak employee passwords are not code bugs and a lack of clear rules doesn’t give researchers carte blanche to hack sites. Furthermore, many security researchers believe that actually dumping data, even if it’s not sensitive user data, is a huge no-no.

However, others think that Wineberg was right to highlight the potential severity of the hole and that Stamos’ response was overly harsh. AVG security specialist Tony Anscombe told Engadget that his company also runs a bug bounty program with similar rules to Facebook. “If somebody came to us and said, ‘I found something outside the scope of [your rules],’ would we get upset? As long as they’ve done it in a responsible fashion, by disclosing it to us and not publishing the vulnerability, then of course we would talk to them. And I’d like to think we’d be friendly with them.” He added that the bounty programs are there for a reason. “They’re there to protect end-users.”

Via: Forbes

Source: Wesley Wineberg, Alex Stamos (Facebook)

18
Dec

Facebook introduces Live for verified pages


facebook_live_verified_pages

Verified Facebook pages are now able to share live video on Facebook for iOS, meaning sports teams, brands and media companies can offer more to followers.

These recent changes to Facebook’s mobile app mean verified pages can make the most of breaking news, behind-the-scenes video, Q&A sessions and announcements.

Speaking via a Facebook blog post, Vadim Lavrusik, Product Manager and Dave Capra, Engineering Manager, said:

“Over the past few months, we’ve been testing Live with a handful of verified Pages. We’ve been excited to see all the ways Live has been used so far, and can’t wait to see what’s to come.”

Stream hosts will see information on the names and number of viewers tuning in to their broadcasts. On top of that, comments will be displayed as they come in, and recordings will be automatically posted to a verified page when the show’s over. Of course, Facebook looks to be playing catch-up with Periscope and Meerkat when it comes to live-streaming tech, but what we’ve seen looks promising.

Facebook’s blog post on Live adds: “People who like your Page can discover your live videos in News Feed and through notifications on Facebook. While watching a live video, people can tap the Subscribe button to get notified the next time your Page goes live.”

Recent examples of Facebook Live in action saw AJ+ stream protests at the recent Paris Climate Talks. Elsewhere, Spanish footballing giants Real Madrid recorded their pre-match training before a game against Barcelona.

The team over at Facebook will be hoping the growth of verified pages helps in the battle against Twitter when it comes to covering rolling news.

In light of these changes, you can expect to see plenty of live video from big-name brands hitting your news feed.

Source: Facebook

Come comment on this article: Facebook introduces Live for verified pages

18
Dec

Listen to NPR clips right in your Facebook news feed


NPR will offer bits of its audio stories directly in your Facebook news feed throughout December and January, NPR Tech Reporter Aarti Shahani announced via Twitter today. (If that lede doesn’t encapsulate the idea of “old” media meeting new, we’re not sure what does.) The social-media experiment offers clips of audio and a link to “Listen on NPR,” which takes users to the full story, outside of Facebook. The experiment will be available via the Facebook iOS app and the site’s desktop version.

The embedded-audio feature doesn’t apply to every NPR story on Facebook, but you can see it in action on this post about Star Wars‘ legislative structure. This is all in preview mode throughout December, but beginning in January, NPR will post “several” audio clips to Facebook every day for 30 days. After that, the outlet will analyze data from these posts and advise its member stations on how to use strategies like it.

“Audio journalism is at the heart of what NPR is,” NPR Senior Director of Digital Products Joel Sucherman tells Engadget. “And Facebook plays an important part in our outreach to audiences. So it really was a great opportunity to experiment with the notion that audio can actually be a viral medium, while ensuring we continue to connect listeners back to NPR and NPR member stations.”

NPR posts all about its forays into the wild world of online networking on its Social Media Desk Tumblr. This move is tied to the latest expansion of Facebook Music Stories.

Source: NPR

18
Dec

Facebook’s live streaming is available to all verified pages


Facebook Live, the social network’s version of Periscope, was already available for “public figures.” Now, the folks in Menlo Park are giving all verified pages the chance to employ the tool. This means that you can expect more brands, sports teams and web personalities to begin live streaming with the help of the Facebook iOS app. Live videos allow Mark Zuckerberg & Co. to take on the likes of Twitter when it comes to breaking news and live event coverage.

If you’ll recall, Facebook lets you subscribe to a Page so you’ll be notified when that account is broadcasting. When it comes to good old fashioned news coverage, this is the latest expansion of Facebook’s efforts. This year, the company debuted Instant Articles and a Notify app to keep you up to date on the latest headlines. If celebs, journalists and others can make their announcements and cover events as they happen, there’s no doubt the social network is hoping you’ll spend more time browsing that News Feed. For a brief look at Live, check out the red carpet coverage from last month’s Hunger Games premiere.

Source: Facebook

17
Dec

The brain hacks that make climbing in VR feel real


When I talk to friends and family about VR, their most pressing questions are usually about immersion. Once they’ve finished asking about the possibility of vomiting, the conversation turns to: “And how real does it feel?” “Do you believe you’re really there?” Truth be told, I’ve never had that sensation — a complete and utter submission of my senses — although developers are getting better at tricking my brain for a few fleeting moments.

Take two VR climbing projects that are currently in development: The Climb and Everest VR. The former, an Oculus Rift game by Crytek, duped my body into sweating at a few crucial checkpoints peppered throughout the cliff face. The latter, which takes you to some of the most iconic and dangerous parts of Mount Everest, triggered a surprising sense of vertigo as I walked nervously across an icy crevasse.

The two experiences use different techniques to lead the player into feeling certain sensations. The reasons are numerous. For one, the creators are conveying different places and activities, which in turn have different emotions attached to them. For another, The Climb is being pitched as a straight-up video game, albeit with simple controls, whereas Everest VR is more of a cinematic tour with minimal challenge and exploration.

When I dive into Crytek’s rock-climbing romp, I start halfway up a rock face in Halong Bay, Vietnam. Within a few seconds, I’m dangling from a tiny hand hold, peering down at the glassy ocean hundreds of feet below. It’s a breathtaking view and when I turn around, I see that my body is represented by two dismembered hands, which can be clenched using the left and right triggers on the gamepad. When you release one, it’ll float in mid-air and move as you look around with the headset, finally hovering over a hand hold if it’s within your reach. If you press the trigger again, it’ll suddenly snap into place and cause your body to move upwards.

Such a control scheme might sound a little strange, but it’s surprisingly natural in practice. I’ve been bouldering a few times (rock climbing, but without the ropes) and have become accustomed to dangling with one hand, looking around a corner and then delicately reaching with my free arm. You quickly get into a rhythm — a methodical left, right, left, right — and that feeling of momentum is replicated in The Climb, which is impressive given that most of your body is strangely invisible.

Stressing the risks

These controls are merely the foundation that cement the feeling of climbing, however. When I found myself sweating at certain checkpoints, it was for two reasons. Firstly, a small sense of physical exhaustion after completing what would be a tremendously long and difficult climb in the real world. Secondly, and more overwhelmingly, was a sense of relief. The latter, I believe, was triggered because of the technicality of the climb — like a long video game boss battle that takes every ounce of your concentration — as well as the inherent dangers of climbing.

The game achieves this sense of tension and risk-taking with three buttons on the controller: a face-button for jumping and two bumpers for reapplying climbing chalk. The chalk acts as two stamina gauges, one for each hand, which slowly deplete as you shimmy around corners and scramble up ledges. The more complex the maneuver, the bigger the toll on your climbing chalk. Your ghostly hands will change from white to red and so, before tackling a particularly difficult section, you’ll want to stop and prepare by reapplying the fine, sweat-repelling powder.

Jumping is a huge gamble. You have to judge the distance, leap and then hit the triggers at just the right moment to safely grip the hand hold. On multiple occasions I missed, swearing profusely as I plummeted to my inevitable death. As a beginner, this sequence can be a little frightening. But for experienced players, it’ll soon be replaced by a feeling of frustration, given the challenge and replayability comes with completing the climbs in faster times.

A death-defying leap will also eat into your chalk, forcing you to stop and recover. It’s a small, but subtle technique that reinforces the sense of exertion and the physical penalties involved with rock climbing. Once I reached the top and took off the headset, I wanted to sit down and catch my breath for a moment.

Scaling Mount Everest

Everest VR, which is being developed for the HTC Vive, is taking a different approach. Sólfar Studios, a developer of VR experiences in Reykjavik, Iceland, is working with the visual effects studio RVX on a series of linked vignettes. The one I tried took place on the Khumbu Icefall, a dangerous section where crevasses can open at any moment. For this particular demo, I was wearing an absurdly large jacket in a room with “snow” on the floor and flags with Tibetan script hanging from the ceiling. The air conditioning had also been lowered and while I couldn’t see my breath, it did feel just a teensy-bit more like Everest. Not that Sólfar expects you to go to these lengths in your living room, but every little bit helps.

After a brief cinematic, I’m asked to step on a set of footprints in the corner of the room. Once I’ve found them with my goggles, Mount Everest suddenly appears around me, with a narrow ladder stretching over a deadly chasm. Immediately, the detail and authenticity of the environment is apparent. Unlike The Climb, which is based loosely on a real world location, Everest VR is aiming for absolute accuracy.

Initially, RVX was working on a model of the mountain for a feature film, which is also called Everest and came out earlier this year. “I thought it was very important to be completely accurate, in terms of all the geography, the topology, and the different views from different places,” Dadi Einarsson, RVX’s Creative Director says. The company used a technique called photogrammetry, which involves taking photographs from numerous vantage points to record and construct a three-dimensional surface. This, combined with “a huge mish-mash of different sources,” as Einarsson describes it, piqued the curiosity of Sólfar Studios.

“We immediately thought it would be extremely cool to bring this to VR,” Kjartan Emilsson, CEO of Sólfar Studios recalls. “With the level of detail that was there, we knew we would be able to create a sense of immersion.”

The result is impressive. I tentatively crept forward and pressed the triggers on two wand-shaped controllers, forcing my virtual mitts to bind myself to a rope system. I slowly inch across the ladder until, halfway across, I stop and take a long look down. To my great surprise, this managed to create a brief sense of vertigo. I could feel my stomach tightening and my legs turning to putty. It quickly passed, however, and after gathering my thoughts I shuffled across to the far side.

That phantom sense of vertical giddiness was triggered purely by the quality of the environment. Which is impressive, given it’s a digital reconstruction of the mountain, not a 360-degree video.

Sólfar Studios says it’s working on other ways to “hack the brain” during its Everest sequences. For instance, when you enter the “death zone,” which climbers use to describe an altitude where there isn’t enough oxygen to breath properly, the team wants players to move in a slow, deliberate manner. But that’s difficult, given there’s nothing in the room to physically slow you down. Sólfar’s solution is to blur your vision, as if you were blacking out, whenever you move too fast. In addition, there will be a subtle but deliberate audio track in the background imitating a heartbeat. Even if you don’t notice it, the company says your body should naturally align with it and discretely emphasize the difficult conditions.

These techniques are mostly experimental. Some could be trialled in a traditional video game, but others feel unique to VR. In the final version of The Climb, for instance, you’ll be able to use the Oculus Touch controllers to reach out and grab parts of the cliff face. Technically, this could have been possible with other motion-based controllers, like the PlayStation Move, but it’s the culmination of the Rift’s hardware pieces — the headset, the Touch controllers and a decent set of over-ear headphones, that is giving Crytek new ways to manipulate our senses.

The same is true of Everest VR. The “Lighthouse” tracking system that comes with the HTC Vive offers accurate motion tracking that is, in my opinion, far superior to Microsoft’s first and second-gen Kinect peripherals. The various vignettes could have been offered on a console or a high-powered gaming PC, but it wouldn’t have had the same effect. With a VR headset, I can look down and see my hands as snow-covered gloves, rather than pasty fingers wrapped around two plastic controllers. That sense of immersion is what allows Sólfar Studios and RVX to play with the body’s expectations in ways that would have been impossible, or felt contrived, with a normal TV and speaker setup.

If VR can hack my brain, even for a moment, it bodes well for the medium’s future. It’s unlikely that I’ll ever scale Everest in the real world, but I look forward to the day when I can pull on a pair of goggles and truly believe that I’m standing at the summit of the world’s tallest mountain.

17
Dec

Play photo tag with your Facebook friends this holiday


Whether you’re a Facebook inhabitant or not, you have to give the social network credit for rolling out timely features that make it easier for people to share their personal moments and random thoughts. According to the company, about nine billion photos are sent via Messenger every month. That figure sees a predictable spike on New Year’s Eve when pouts and poses make the rounds on social media. To make that exchange quicker, Facebook has introduced Photo Magic, a feature that tags and shares your group photos instantly via Messenger. The facial-recognition tool, first launched in Australia last month, is now ready to tag faces everywhere.

It’s a quick and easy two-tap approach. When you take a picture in Messenger, the software will recognize your Facebook friends’ faces in the photo, exactly like the tag-your-friend feature. Next, if you choose to follow the prompt to share your photo, Messenger will create a thread for the group involved so you can share it right away. But, if Photo Magic isn’t the social media miracle you hoped for this holiday season, you can just turn the feature off.

Source: Facebook

17
Dec

Why Facebook is scared of Android


mark-zuckerberg-facebook

A series of discussions between Google and Facebook took place over the course of this summer, and Facebook walked away from them a little shaky. Their concern? All it would require is one completely reasonable move by Google to take a serious financial bite out of the social giant. It’s something Facebook can’t defend against, and you can’t help but sense that they feel a little bit at the mercy of Google just now.

The Threat

This issue has to do with API calls. Every time you view Google Maps information in your Facebook app, the app must make an API call through Google’s server. Every time you’ve received a Facebook notification on your phone – if you use an Android device – Google must again handle an API call. These cost Google money, but so far they haven’t been charging developers for it.

Facebook owns four of the most popular Android apps in the world: Facebook, WhatsApp, Instagram, and Messenger… all of which rely heavily on Google-handled API calls.

However, they totally could charge for it. Imagine if a greedier company were in the same position. I don’t want to step on any toes, so I’m just going to invent some hypothetical company that has a cynical corporate policy to ruthlessly take advantage of any lack of options on the part of the consumer. Let’s just make up a name and call them “Comcast” or something. So imagine if “Comcast” were in Google’s boots. Even if they didn’t jack the prices up to actually profit from the API calls, we would expect such a company to at least charge enough to break even on their cost.


360 in News Feed facebookSee also: Facebook’s offline news feed lets you continue your obsession even in the subway4

This amount would be miniscule for smaller app developers – especially for apps that don’t reach for other Google services like Google Maps – but for Facebook, the bottom line would be staggering. You see, most Facebook users own Android devices. And Facebook owns four of the most popular Android apps in the world: Facebook, WhatsApp, Instagram, and Messenger… all of which rely heavily on Google-handled API calls.

How real is the threat of Google charging for this? Pretty damn real. Google started charging websites for using things like Google Maps years ago, so even though the company has remained mute on this issue, Facebook’s concerns are legitimate.

Currently, it’s totally feasible to use a method of delivery other than Google Cloud Messaging (the service that handles these API calls). So prior to this summer, Facebook may have had hopes of developing their own system and decoupling themselves from Google. But just like the final scenes of Ghostbusters, despair arrived in the form of something soft and white and round.

Escalation

Android 6 Marshmallow raining crop

Marshmallow, Android’s newest version, introduced a number of changes to the way the Android operating system handles notifications. These changes make it much more difficult for developers to use anything but Google Cloud Messaging to ferry notifications to their apps.

It makes sense that Google would want to make sure that apps use their proprietary system to vet app notifications before sending them out to Android devices. In terms of both security and consistent user experience, this is a no-brainer. But now Facebook is staring down the barrel of an Android future in which there will no longer be any option but to lean on Google’s API support.

These changes to notifications have some other ramifications as well. See, one of the main goals in Marshmallow’s development was to improve battery life across the board. Google realized that the best way to do this would be to let devices ‘doze’ for longer intervals and handle notifications in batches. Marshmallow introduced a caste system that allows devs to categorize pushed content as “low priority” and “high priority.” Low priority notifications get bundled up by Google Cloud Messaging and sent to devices over intervals. High priority notifications that may require immediate interaction – like Facebook notifications – are sent right away, waking up the device.

This concept is another reason why Google wants to consolidate all notifications in their Cloud Messaging system. It gives them the capacity to string out non-essential notifications over a longer period of time, vastly increasing battery life.

This is a problem for Facebook, because all of their Android apps use a lot of high priority notifications. Why is this a problem?


android 6.0 marshmallowSee also: Android 6.0 Marshmallow – New features explained53

A Battle of Batteries and Perception

Although Marshmallow has made some changes to improve battery life, many of these changes simply don’t apply to Facebook’s apps. Their reliance on high priority notifications means that their app will get shuffled right to the top of the battery consumption list on Android phones. Facebook doesn’t like the idea that their app will be associated with battery drain going forward. They also believe that this system of notification segregation is the first step down a path that will lead to decreased user engagement.

Their reliance on high priority notifications means that their app will get shuffled right to the top of the battery consumption list on Android phones. Facebook doesn’t like the idea that their app will be associated with battery drain going forward.

Their theory is this. Notifications increase engagement with an app. By creating this division, Google is essentially encouraging developers to make every notification a high priority notification. If devs ever do this, then this battery-saving method will be a bust. To salvage it, Google may start trying to decide what notifications constitute the High Priority label. They’ve done it before with Gmail, after all. Those “Promotions” and “Social” tabs are the result of a very similar process, and if all Facebook notifications get the same level of priority that Gmail treats them with (i.e. very little), Facebook worries they will see a drop in user engagement and, ergo, a drop in profit.

The Theater of Cold War

google-new-logo

The strategic options Facebook has in this scenario are extremely limited. Not so long ago, Facebook began plans for developing an entire ‘Google Replacement Suite’ that would allow their app to exist without interacting with Google at all. This would have involved creating replacements for Google Maps, Youtube, Google Search, and the Google Play Store. The plan was for Facebook to encourage Android device manufacturers to preload their apps on smartphones instead of Google’s.

The idea was abandoned for multiple reasons. Primary among these was the sheer scope of the endeavor. Secondly, to make such a bold move would be an open act of aggression against Google, and both companies are far too profitable to each other to want that. The fact that Facebook was even considering such an extreme measure is a testament to how uncomfortable they are eating at Google’s table.

Although they remain rivals and competitors, the only company that makes more money off Android than Facebook is Google. With over 1 billion app users on the operating system, it makes sense that Facebook would want to play nice with their host. Nevertheless, the situation is incredibly tricky.

Leaning on the Enemy

The concept of ‘platforms’ has made the technological business landscape a strange one. It’s a place rife with stiff alliances, stalemates, and standoffs. Once you start using someone else’s service as your platform, you become subject to their rules and changes. If you become rivals, this gives the hosting party a massive upper hand. The only way to completely escape this dynamic is to create a competitive analogue platform of your own.

The concept of ‘platforms’ has made the technological business landscape a strange one. It’s a place rife with stiff alliances, stalemates, and standoffs. Once you start using someone else’s service as your platform, you become subject to their rules and changes.

Google was in this same situation not too long ago. With most of their searches coming from Microsoft’s Internet Explorer, the company scrambled for a way to ensure that they weren’t dependent on Microsoft as a platform. To get there, they had to do what Internet Explorer was already doing and do it better. Chrome is the result of Google trying to escape the same situation that Facebook now finds itself in. And they were successful.

However, Facebook is staring at a much steeper slope than Google was looking at. Google services are now ubiquitous. If the social media company wants to escape their predicament, they would have to do more than just create a successful browser. They would also need to recreate better versions of all the services mentioned above, and they would need to be competitive enough with Google to coax over a viable userbase. Replacing YouTube alone is a herculean task that, frankly, Facebook just isn’t up to.

So for now, Facebook remains reliant on Google’s services. The best they can do right now is hope that Google doesn’t decide to cash in on their reliance.

What do you think about the strange relationship between Facebook and Android? Let us know in the comments!

Next: 10 best new Android apps

17
Dec

Brazil temporarily shuts down WhatsApp messenger


If you’ve seen “WhatsApp” trend on Twitter lately, it’s because a judge in Sau Paulo, Brazil has ordered for the messaging app to be shut down for 48 hours, starting at 9PM Eastern yesterday. WhatsApp is huge in Brazil: it has a whopping 93 million users in the country, so this development affects a large number of people. That’s most likely the reason a rival app called Telegram Messenger has been seeing rapid adoption in Brazil, amassing 1.5 million new users in the past few hours.

It’s not quite clear why WhatsApp was shuttered, but there was a request to close it down earlier this year, because it reportedly refused to take down illicit photos of minors. What’s clear, however, is that the country’s telecommunication companies have been trying to convince the government to classify WhatsApp as an unregulated, illegal service. As TechCrunch noted, that’s pretty similar to the taxi industry’s stance against Uber. Telcos are mad that millions of Brazilians have been abandoning their phone lines due to WhatsApp, and if all 93 million users (or 93 percent of the country’s internet population) jumps ship, it will be a huge problem for them.

WhatsApp’s temporary deactivation is pretty mild compared to what the country’s Congress wants to happen, though. Back in 2014, Brazil passed a bill of rights protecting net neutrality and privacy, and we said everyone else could learn from the country’s example. Unfortunately, things have changed tremendously since then. TC notes that the Brazilian congress wants to restrict the use of social media networks and criminalize posting on Facebook and similar websites. Some politicians wrote a law that would require citizens to key in their address, phone number and tax ID in order to access apps and websites. They also want to be able to censor social media posts by giving politicians the right to ask for posts they deem defamatory to be taken down.

At the moment, Mark Zuckerberg says he and his team are working hard to get the Facebook-owned messenger unblocked in the country. He also says he’s stunned by the decision, as Brazil “has been an ally in creating an open internet.”

Here’s his full statement:

Tonight, a Brazilian judge blocked WhatsApp for more than 100 million people who rely on it in her country.

We are working hard to get this block reversed. Until then, Facebook Messenger is still active and you can use it to communicate instead.

This is a sad day for Brazil. Until today, Brazil has been an ally in creating an open internet. Brazilians have always been among the most passionate in sharing their voice online.

I am stunned that our efforts to protect people’s data would result in such an extreme decision by a single judge to punish every person in Brazil who uses WhatsApp.

We hope the Brazilian courts quickly reverse course. If you’re Brazilian, please make your voice heard and help your government reflect the will of its people.

Source: TechCrunch, Folha de S. Paulo