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Posts tagged ‘Facebook’

24
Jan

5 Android apps you shouldn’t miss this week! – Android Apps Weekly


Welcome back to Android Apps Weekly!


justAnote Android Apps WeeklySponsored by: justAnote

[Price: Free]
This week’s episode of the Android Apps Weekly show is sponsored by justAnote. This is a simple note taking application that works in tandem with your dialer app so you can take quick notes after any phone call. Just place your call as normal and when you’re done, the app should open right up so you can jot down notes if need be.
Notes can be done with text or with your voice by pressing down on the mic icon and talking. You can also customize the theme of your notes and the whole thing is wrapped up in beautifully done Material Design. You can also add phone call notes to your calendar for quick reminders, manage your call logs, and more. It’s also available in eight languages! It’s great for never forgetting what your phone call was about ever again. Give it a shot and show your support for the Android Apps Weekly show!
Get it now on Google Play!


Here are your headlines for this week:

  • The Google Play Store is once again giving folks rentals for up to 75% off. With this, you can rent a single movie for up to 75% off so if there’s a title you’ve always wanted to watch, this is a great way to do it. This is likely to promote the video streaming side of the Play Store and you can take advantage of this rental until March 31st.
  • WhatsApp has had an interesting week. First, it was announced that WhatsApp will be dropping their yearly subscription charge. Now, it has been revealed that WhatsApp will begin sharing details about its users with Facebook in order to, and I quote, “improve Facebook experiences”. We suppose it was only a matter of time before this happened and you’ll have a whole new terms of service to read as well.
  • A while back, renowned indie developer Chris Lacy sold Link Bubble and Tap Path to an unknown entity that would be revealed later. Later is right now. The company is called Brave Software and Lacy’s apps are being used as framework for a browser that will pay you for the advertising you see. The idea is to get rid of large, annoying ads and replace them with ads that don’t compromise the experience, but also doesn’t screw over publishers like ad block does. We’ll see how that turns out.
  • Roadhouse Interactive, developers of the popular Warhammer 40,000: Carnage game, has announced that they’re working on an Iron Maiden game. This isn’t the first time a musician or artist has used a mobile game to promote their work, with artists like Avenged Sevenfold and iamyank doing similar titles to promote their work. It’ll be out this summer and it should be interesting.
  • The latest Humble Bundle is now live! After announcing that the mobile exclusive ones would be discontinued, a new Humble Bundle materialized out of nowhere and we couldn’t be happier. This one has a few Pac-Man games, Puzzle Quest 2, Flight Control, and a few other games. You get three games for a buck and every game in the bundle if you pay more than $5.

For even more Android apps and games news, headlines, and releases, don’t forget to check out this week’s newsletter. We had a metric ton of news that we didn’t have time for this week. If you want to, you can subscribe to the Android Apps Weekly newsletter using the form below and we’ll send it to your email every Sunday afternoon.

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loot and legends Android Apps WeeklyLoot and Legends

[Price: Free with in-app purchases]
Loot and Legends is a new game that was made for the nerd in all of us. It was designed by Richard Garfield who is known for creating Magic: The Gathering and includes enough pop culture and nerd references to fill a large boat. It’s technically a card collecting game mixed with a board game but you’ll still have plenty of opportunities to collect loot and more. It’s a unique experience that feels fresh in a genre that’s been overloaded the last couple of years.
Get it now on Google Play!


crashlands Android Apps WeeklyCrashlands

[Price: $4.99]
Crashlands is a fun little action adventure game where you play Flux, a trucker who gets stranded on an alien planet. Your job is to deliver packages while outwitting bad guys, crafting all kinds of things from random stuff that you find, and then defeat bosses. There are over 500 items that you can craft, an infinite inventory that manages itself, and RPG elements for character development. Best of all, there are no in-app purchases which means no ridiculous pitfalls!
Get it now on Google Play!


mimicker alarm Android Apps WeeklyMimicker Alarm

[Price: Free]
Mimicker Alarm is the latest application to come out of the Microsoft Garage Project and it’s going to wake you up. It’s a well designed alarm application with Material Design elements that makes you play games with it in order to turn off the alarm. Sometimes it’ll ask you to make faces into the camera, speak various phrases, or actually get out of the bed. If you don’t, the alarm will sound again. It’s well done and it definitely works.
Get it now on Google Play!


lego Android Apps WeeklyLEGO The Lord of the Rings

[Price: $4.99]
LEGO The Lord of the Rings is the LEGO take on the epic fantasy adventure and one of the few LEGO games that actually costs money. This is a point and click, hack n slash game that retells the epic story of The Lord of the Rings except with a few fun little LEGO twists. The graphics are pretty good and the mechanics are solid even if they take a moment to get used to. It features 90 playable characters, various control schemes, and tons of stuff to do. There are also no in-app purchases.
Get it now on Google Play!
lego Android Apps Weekly


kickstarter Android Apps WeeklyKickstarter

[Price: Free]
After a very long time, Kickstarter has finally graced the Google Play Store with an official application. Thankfully, the extra time seems to have paid off because the application is everything it needs to be. You can quickly browse and search through various categories, quickly log in and back projects you want to contribute to, and despite having a ton of information, the app does a good job of not getting overwhelming. It’s a free app and Kickstarter fans should definitely have this.
Get it now on Google Play!
kickstarter Android Apps Weekly


Related best app lists:

If we missed any big Android apps or games news, tell us about it in the comments!

22
Jan

Facebook iOS App Update Expands 3D Touch Support


Facebook has begun rolling out support for further 3D Touch actions on compatible iPhones in the latest update to its primary iOS app.

The newest iteration in the social media company’s series of weekly app updates allows iPhone 6s and iPhone 6s Plus owners to use “peek” and “pop” gestures directly from within a Facebook timeline. A light press or “peek” on a profile, link, page, group or photo triggers a preview of the content in question, while a harder press or “pop” opens the link, photo, profile or group.

A new “Quick Action” also comes to the Facebook app icon, with a homescreen shortcut that takes users directly to their account’s profile page.

Facebook iOS app Quick ActionsOriginal Quick Actions (left); a new Action takes users to their Facebook profile (right).

The introduction of new 3D Touch features follows support for several Quick Actions that Facebook brought to its app back in October. However, unlike the first 3D Touch-equipped update, the company is limiting access to the latest features to “a small group of people,” before rolling them out globally “over the coming months,” reports The Verge.

Despite the potential for frustrating some of its users, Facebook’s gradual rollout strategy is in line with last month’s muted announcement of staggered support for Live Photos, which allows Facebook users to share motion-enabled pictures taken on iPhone 6s and 6s Plus devices with followers running iOS 9.

Increased support for 3D Touch comes on the heels of similar features introduced in other Facebook-owned apps, including Messenger, Instagram and WhatsApp, while other third-party developers continue to implement and deploy their own support for the pressure-sensitive technology following Apple’s own encouragement to do so.

Facebook is free on the App Store for iPhone and iPad. [Direct Link]

Related Roundups: iPhone 6s, iOS 9
Tags: App Store, Facebook, 3D Touch
Buyer’s Guide: iPhone (Neutral)

Discuss this article in our forums

22
Jan

For VR to be truly immersive, it needs convincing sound to match


I’m staring at a large iron door in a dimly lit room. “Hey,” a voice says, somewhere on my right. “Hey buddy, you there?” It’s a heavily masked humanoid. He proceeds to tell me that my sensory equipment is down and will need to be fixed. Seconds later, the heavy door groans. A second humanoid leads the way into the spaceship where my suit will be repaired.

Inside a wide room with bright spotlights I notice an orange drilling machine. “OK, before we start, I need to remove the panel from the back of your head,” says the humanoid. I hear the whirring of a drill behind me. I squirm and reflexively raise my shoulders. The buzzing gets louder, making the hair on the nape of my neck stand up.

Then I snapped out of it. I removed the Oculus Rift DK2 strapped on my face and the headphones pressed on my ears and was back on the crowded floors of the Consumer Electronics Show in Vegas. But for a few terrifying seconds, the realistic audio in Fixing Incus, a virtual reality demo built on RealSpace 3D audio engine, had tricked my brain into thinking a machine had pulled nails out from the back of my head.

“There’s a little map in your brain even when you’re not seeing the objects,” says Ramani Duraiswami, professor of computer science at the University of Maryland and co-founder of VisiSonics, the startup that licensed its RealSpace 3D audio technology to Oculus in 2014. “If the sound is consistent with geometry, you’ll know automatically where things are even if they’re not in your view field.”

The premise of VR is to create an alternate reality, but without the right audio cues to match the visuals, the brain doesn’t buy into the illusion. For the trickery to succeed, the immersive graphics need equally immersive 3D audio that replicates the natural listening experience.

There are a couple of ways to capture and play back 3D audio. By making binaural recordings on a dummy head with microphones for ears, one can create a clear distinction between left and right sounds. Musicians like Beck and Bjork have experimented with the format. Meanwhile, a YouTube community has been using binaural audio for the sound of whispers and hair snipping since 2010, a brain trick that has reportedly helped some of its followers overcome insomnia and anxiety. But live-action 360-video creators have been toying with “ambisonics,” a technique that employs a spherical microphone to capture a sound field in all directions, including above and below the listener.

But in simulated VR—like gaming, for instance—where the visual setting is predetermined, 3D audio is best created on a rendering engine that’s capable of attaching sound to objects as they move through the setting. So, a drilling machine that’s out of sight can feel like a torture tool when it’s at the back of your head.

This object-based audio technique uses software to assign audible cues to things and characters in 3D space. But it isn’t a new invention. Dolby Laboratories has been employing the same technique for Atmos, a four-year-old adaptive sound technology that brought immersive audio to cinemas.

Back in the ’70s, when Dolby first launched a multiple-speaker setup called surround sound, the technology was based on fixed audio channels. The idea was to direct audio to speakers placed at prescribed locations. So if someone in a scene screamed on the right side of the screen, the sound was sent to a speaker in that area of the theater—or living room, even. This changed the way people experienced movies in their homes.

Indeed, movie audio has been mixed specifically for this way for decades now. While it led to the rise of 5.1 and 7.1 home theater systems, the same technique didn’t always work for cinemas that didn’t follow the same speaker locations. For movie theaters, then, Dolby needed a more flexible format.

“The content creators wanted more freedom in terms of where to place the sound. They didn’t want to think in terms of channels,” says Joel Susal, director of Dolby’s virtual reality and augmented reality business. “Dolby Atmos gives sound designers a 3D canvas to design a soundscape that they want.” It offers object-based audio that isn’t tied down to fixed speakers. It’s also a scalable technology, meaning it can be used for movie theaters, home speaker systems and even headphones. And while Atmos’s flexible sound environment was intended for movie theaters, its immersive capabilities also make it a natural fit for VR.

The premise of VR is to create an alternate reality, but without the right audio cues to match the visuals, the brain doesn’t buy into the illusion.

With more players now tackling the problem of 3D audio, everyday consumers might soon have the chance to experience it for themselves. But there’s a lingering challenge: Maintain the cues that the brain needs to localize the sound so the illusion remains intact. The human ears pick up audio in three dimensions. The brain processes multiple cues to spatialize that sound. One of the most basic indicators is proximity. The ear closer to the source picks up sound waves before the other; there’s a gap in the time that it takes to travel from one ear to the other. The distance also changes the audio levels. Together, these differences help the brain pinpoint the exact source of the sound.

But the same cues don’t apply to all directions. Sounds that emerge from the front or the back are more ambiguous for the brain. In particular, when a sound from the front interacts with the outer ears, head, neck and shoulders, it gets colored with modifications that help the brain solve the confusion. This interaction creates a response called Head-Related Transfer Function (HRTF), which has now become the linchpin of personalized immersive audio.

Capturing a person’s HRTFs is the equivalent of fingerprinting. Everyone’s ears are unique, so the imprint of one person’s anatomy on a sound is completely different from the other. It’s the reason generic dummy head binaural recordings don’t have the same effect on everyone. Likewise, they don’t always work for VR either.

To solve the VR audio problem, scientists have been experimenting with ways to measure individual audio modifications so that the brain can localize simulated sounds with immaculate precision. So far, the norm has been to place small microphones inside the ear to pick up modifications. Then, a technician plays a sound from a specific point in space. The thing is this process essentially covers only one position. To cover an entire soundscape, the speaker would need to be placed in hundreds of different spots and the sound variations would need be recorded for each location. As you can imagine, the technique is tedious and can take hours. But VisiSonics, the startup behind the Oculus Rift’s audio technology, found a solution: Swap the speakers with microphones.

At the company’s research lab at the University of Maryland, there’s a sound booth covered in 256 tiny, disc-shaped microphones. The researchers place an earbud-shaped speaker inside your ear to play the sound of birds. The chirping hits the array of microphones that record the audio modifications. Unlike other testing methods, which account for each possible location one by one, VisiSonics’s patented technology picks up all the audio cues simultaneously, allowing them to measure a person’s unique audio imprint within seconds. “We can [do this] in a lab but we want to … set it up in every Best Buy,” says CEO Gregg Wilkes.

A bespoke 3D audio experience feels like putting on prescription glasses for fuzzy eyesight. Unlike stereo sound that’s designed to stay trapped inside your headphones, personalized sound feels far enough outside your head for you to forget that you have a headset on. This kind of realism is essential to VR, but apart from a few musical experiments and obscure art projects, 3D audio has largely lived inside research labs for the last few decades.

Similar to older binaural recordings, the newer 3D audio format is best suited to headphones. It doesn’t convert easily into a realistic soundscape over speakers. In the absence of a head-tracker, the listener is required to sit fairly still to stay inside the illusion. The restriction has held the technology back from reaching movie watchers at home. Now, with VR headsets about to hit shelves, immersive audio is moving to the forefront of sound technologies. At CES earlier this month, Sennheiser brought out a suite of 3D audio technologies called Ambeo, which included a VR microphone that captures ambisonics and an upmix algorithm that converts stereo tracks into a high-quality 9.1 sound experience.

Innovation in this space isn’t limited to big audio companies either. Ossic, a San Diego-based startup, has a set of 3D audio headphones, which will make their debut on Kickstarter next month. The company claims to have sensors that can automatically calibrate the headphones to your ears for personalized audio. In addition to the hardware, Ossic also has a rendering engine that creates object-based sound for virtual experiences like the HTC Vive demo Secret Shop, which relies heavily on audible cues to guide the viewer through the game.

Despite the high-quality demos available now, audio for VR is still a work in progress. But for now, the combination of 3D audio and head-tracking makes VR complete. Without accurate audio cues, if you strap on a headset and look in one direction, you run the risk of missing the humanoid on your right. “Audio, from an evolutionary perspective, is the thing that makes you turn your head quickly when you hear a twig snap behind you,” says Susal. “It’s very common that people put on the headset and don’t even realize they can look around. You need techniques to nudge people to look where you want them to look, and sound is the thing that has nudged us as humans as we’ve evolved.”

[Image credit: VisiSonics]

30
Dec

Facebook must deal with class-action lawsuits over its IPO


If Facebook thinks the legal troubles with its initial public stock offering are over, it has another thing coming. A federal judge has ruled that the social network must face two class-action lawsuits accusing it of masking doubts about its growth before the IPO kicked off in 2012. Both of them claim that Facebook pulled a fast one, tricking investors into buying stock at high prices that ultimately lost them money.

For its part, Facebook is appealing the decision. It insists that the class-action status is “without merit” and goes against precedent. Whether or not that’s true, it’s clear that a lot of people are still seething over the lofty expectations for Facebook’s IPO — they assumed that they would get windfall profits on day one, and were shocked when that didn’t happen.

[Image credit: Zef Nikolla/Facebook via Bloomberg]

Source: Reuters

29
Dec

Facebook tests multiple News Feeds based on your interests


If you’ve been yearning for a way to cut through the clutter that is your Facebook News Feed, you may soon be in luck. The social network is testing multiple News Feeds inside its mobile app, as the feature is live for select users. In addition to the main feed, tabs for specific topics like Style, Travel and Headlines line the top of the interface. When you select one, the feed is distilled down to relevant posts from your friends and Pages you follow. Facebook says the feature is in the testing phase, so it could be a bit before it’s open to all users.

In addition to those curated News Feeds, Facebook is also giving select users easier access to its Marketplace or shopping section. While that section is currently a bit buried, a test version of the app situates it at the bottom of the main window between Requests and Notifications, replacing the Messenger button.

If you’ll recall, Facebook began testing its shopping experience and ads for in-app purchases in October. Facebook also recently added a feature that allows you to search for local events by category and opened up a directory for local businesses. Add those tools on top of the pending shopping project and you get a glimpse of how Mark Zuckerberg & Co. plan to increase how much time you spend on the site.

Via: The Verge

Source: @jasonstein (Twitter)

28
Dec

Social media led police straight to movie pirates


How can law enforcement agencies track down some of the world’s most (in)famous pirates? The same way that we find out how our school frenemies are doing: stalking them on social media. TorrentFreak has investigated the recent convictions of three of the UK’s biggest file-sharers to learn how exactly they were caught. It turns out that copyright enforcement officials are doing the same sort of armchair-sleuthing that we all do, only that they’ve got a hotline straight to the police.

For instance, 22-year-old Reece Baker was more commonly known by his online alias, Baker92. According to the report, his fatal mistake was to include a shout-out to his “baby momzie Ria” in an NFO (info) file. Officials at the UK’s Federation Against Copyright Theft guessed that Baker92 was a surname/year of birth combination. They then searched Equifax’s credit-rating database to find anyone born in 1992 with that surname and, potentially, a child with a woman named Ria.

Similarly, 24-year-old Sahil Rafiq posted torrents under a wide variety of usernames, including memory100, hail_alpha and sohail20. Unfortunately, the sohail20 identity was also used on the customer support website for an online retailer. Rafiq had posted a question concerning his laptop, but signed the piece “Kind Regards, Sahil Rafiq.” With his real name, authorities took very little time in finding his Facebook profile and, from there, were able to alert the police.

Facebook was also the petard by which 40-year-old Graeme ‘Reidy’ Reid was hoisted, since he used the same anonymous e-mail account on his profile as he did his piracy. FACT bods simply searched for his Hushmail address and his Facebook page popped up — where he’d obligingly listed his occupation as “encoder.” We’ve not checked, but presumably bank robbers are going to start making similarly honest alternations to their social media pages in the near future.

As much as FACT would like you to think twice about sharing illegally-obtained material around the web, there’s another moral here. After all, if enforcement officers were able to find these people with a few well-chosen Google searches, then perhaps the secret is to not be so forthcoming with your personal information.

Source: TorrentFreak, FACT

23
Dec

India puts the kibosh on Facebook’s ‘Free Basics’


India’s Telecom Regulatory Authority (TRA) has called on Reliance Communications, Facebook’s Indian telecom partner, to halt the company’s controversial “Free Basics” mobile Internet program (aka Internet.org) over concerns that it violates the tenets of net neutrality. Free Basics affords more than a billion people in India who would not otherwise have internet, access to select websites and services including online shopping and health sites, Wikipedia and, of course, Facebook. However, the regulatory agency has taken umbrance with Facebook’s “walled garden” approach — wherein access to the actual Internet comes through a Facebook-branded portal (a lot like AOL’s old America Online service).

“The question has arisen whether a telecom operator should be allowed to have differential pricing for different kinds of content. Unless that question is answered, it will not be appropriate for us to continue to make that happen,” an unsourced government official told the Times of India. As such, the Times reports that the TRA has asked that the program pause until it can get a handle on the net neutrality issue.

“We have asked them [Reliance Communications] to stop it and they have given us a compliance report that it has been stopped,” the source continued. What’s more, India’s parliament is also finalizing a set of national net neutrality standards that would specifically address zero-rating practices such as this. Facebook, for its part, has urged its users to voice their support for the program. There’s no word on when the service will be allowed to resume.

Via: FastCo

Source: Times of India

23
Dec

Whatsapp may gain video calling in future update


whatsapp_videochat_leak

The Whatsapp team is working on adding compelling new features to the uber-popular messaging service. If one report from German website Macerkopf is accurate, video calling may be coming to Whatsapp in a future update.

Macerkopf got hold of two screenshots showing a video calling interface. The images are reportedly from a beta version of Whatsapp for iOS. Version 2.12.16.2 is said to be undergoing testing internally, and there’s a good chance that an update bringing video calling will be coming in the next weeks to the public beta versions of Whatsapp for Android and iOS.

The screenshots show a simple interface, with buttons for muting/unmuting the conversation and for switching between the rear and front camera. There’s a small preview window that can be moved around, and that’s pretty much it.

Besides video calling, the internal beta also features tab conversations – each convo will reportedly live in a tab, similar to how Chrome manages web pages.

The addition of video calling comes after Whatsapp introduced voice calling back in spring. The Facebook-owned company has been trailing competitors in terms of functionality – apps like Skype, Hangouts, and even Facebook’s own Messenger all include voice calling and other advanced features.

That said, less is more in some cases, and Whatsapp’s relentless growth since it was acquired by Facebook shows that the folks behind it know what people want. Whatsapp boasted 900 million users in September, and it’s probably going to hit the 1 billion milestone very soon. In some countries, like Brazil, it’s used by more than 90% of the population.

As it was the case with the voice calling feature, Whatsapp will probably activate video calling for a small number of users first, to get feedback and avoid server overload. We’ll update if you hear anything new.

23
Dec

New Google messaging service will be smarter than its competitors



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Everybody is currently playing on a level playing field in the instant messaging space and it’s going to take something pretty innovative to stand out from everyone else – something which Google thinks its gotten its hands on. According to the Wall Street Journal, a new Google messaging service is being developed that will use some artificial intelligence paired with its instant messaging roots to provide a service that will rival any competitors – the idea is that this service would answer questions and requests in instant messages. If the idea sounds familiar to the Facebook M service, that’s because it’s pretty much the same thing, except that Google intends for its service to be completely autonomous, making use of chatbots to interpret requests in messages.

And of course, thanks to Google’s formidable artificial intelligence technology, it’s likely that Google’s take on such a messaging service would be superior in quite a few ways:

“For its new service, Google, a unit of Alphabet Inc., plans to integrate chatbots, software programs that answer questions inside a messaging app, the people familiar with the matter said. Users will be able to text friends or a chatbot, which will scour the Web and other sources for information to answer a question, those people said.”


Of course, Facebook is already testing its version of this service right now, so Google has to move quite swiftly despite no timetable being detailed. Whenever it does become available, however, expect the instant messaging landscape to change once again.

What do you think about a new Google messaging service? Let us know your thoughts in the comments below.

Source: Wall Street Journal via Droid-life

The post New Google messaging service will be smarter than its competitors appeared first on AndroidSPIN.

23
Dec

Google is reportedly making an AI-powered chat assistant


Hey, Facebook: you might not be the only tech giant with an artificially intelligent chat assistant. The Wall Street Journal‘s sources understand that Google is building an AI-based messaging service that would search the web to answer your questions. From the description, it sounds like a more elaborate, more conversational Google Now. Third parties may even build their own bots to give you site-specific answers.

Google isn’t commenting on the apparent leak, and there’s no word on when and where AI messaging would show up. Hangouts sounds like a good candidate, but it’s not guaranteed. However, it wouldn’t be shocking if this robotic helper shows up soon. Facebook’s ‘M’ is, in some ways, a direct assault on Google’s home turf: why search on the web when there’s an AI companion willing to lend a hand? In theory, this software would keep you in Google’s world even if you spend all your phone time in chats with friends.

[Image credit: Chris Goodney/Bloomberg via Getty Images]

Source: Wall Street Journal