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Posts tagged ‘Facebook’

25
Aug

VR game developers prefer the HTC Vive, grapple with nausea


The decision to get a high-end virtual reality headset is as much about the software selection as the technology itself. So which platform is getting the most attention from developers? Apparently, it’s HTC’s Vive. A UBM Game Network industry report shows that 49 percent of VR developers are targeting the Vive, while 43 percent are writing software for the Oculus Rift. And the gap gets wider when it comes to the next game from these studios — nearly 35 percent are building for the Vive, while a little over 23 percent are aiming at the Rift.

The study doesn’t explain why the Vive is getting more support, although its technology may play an important role. While Oculus is largely focused on sit-down VR with conventional controls (its motion controller won’t arrive until later this year), the Vive shipped from the start with support for room-scale VR and motion input. There’s just more you can do. We’d add that the Vive already has unique experiences, like the Star Wars VR experiment, and that HTC has managed to get the Vive into the hands of influential YouTube stars like PewDiePie. If many of your potential players were most excited for the Vive, which one would you support? Still, it comes as a mild surprise when Oculus has the luxuries of both years of publicity and Facebook’s financial backing.

There are plenty of challenges for developers, regardless of the hardware. The steep price of high-end VR (you need a fast PC on top of the headset) and a lack of must-have titles play a part, but one of the most common problems is nausea. As we found out first hand, sickness can sour an otherwise great experience — people might not try VR again if their first experience makes them queasy. Also, just under half of all VR creators are funding their projects with personal funds, rather than leaning on outside help.

Thankfully, there’s a lot of optimism. Nearly 96 percent of surveyed developers believe there’s a sustainable audience for VR and augmented reality. While that’s not completely shocking for a group that’s already committed (you wouldn’t make a VR game if you didn’t think people would buy it), the data shows that creators believe there’s a real, long-term audience.

Source: Gamasutra

23
Aug

Facebook tests auto-playing News Feed videos with sound


It’s no secret that Mark Zuckerberg wants Facebook to become a more video-centric social network, and the company has been conducting various tests to see how its users would react to new features. One of its latest mobile app experiments is auto-playing videos on the News Feed… with sound.

According to Mashable, some affected users see an icon on videos that you can tap to toggle sounds or or off. That sounds manageable, and we can imagine people liking the feature. However, other testers are reporting that sounds automatically start up when videos play on their News Feed, so long as their devices aren’t on silent mode. That one sounds like a huge PITA. It appears that the test is only live for a small percentage of people on mobile in Australia, however, and it doesn’t seem like it will be expanding elsewhere just yet.

You’re probably well-acquainted with how videos work on the News Feed by now. They automatically (and silently) play while they’re visible on your screen, but they stop as soon as you scroll past them. The system’s pretty convenient for watching videos on the go, especially if you usually can’t be bothered to dig up your earphones. It will be tough browsing your friends’ posts in public places if sounds autoplay, as well.

If you’re Down Under and among the small number of users affected, you don’t have to deal with it if you don’t want to. You can always switch sounds off in Settings or mute your phone completely.

Here’s the statement we got from Facebook:

“We’re running a small test in News Feed where people can choose whether they want to watch videos with sound on from the start. For people in this test who do not want sound to play, they can switch it off in Settings or directly on the video itself. This is one of several tests we’re running as we work to improve the video experience for people on Facebook.”

Source: Mashable

21
Aug

Facebook’s Lifestage is a video-centric social app for teens


Facebook isn’t done launching products designed to capture the Snapchat generation. Its latest attempt after Instagram Stories and live filters? A new standalone, video-centric social app for high school students called Lifestage. To be able to complete your profile, you’d have to take videos and selfies of your likes, dislikes and facial expressions. It will ask you take videos of your BFFs, to bust out dances moves on cam, take photos of your desserts, so on and so forth. When we say that it’s for high school students, we mean you won’t even be able to see other people’s profiles if you’re older than 22. That’s assuming you won’t creepily pretend to be younger than you are.

See, it only shows you profiles of other kids going to your school and other ones nearby, similar to how Facebook was in the beginning. Further, the app will only unlock profiles from your school if over 20 students sign up. While we’ll have to wait and see if the new social network catches on, Lifestage was created by someone who truly knows its audience: 19-year-old Facebook employee Michael Sayman, who’s been with Facebook since he got out of high school. He’s been making apps since he was 13 years old, and Mark Zuckerberg personally invited him to join his team.

Sayman says his app “looks back at the days of Facebook from 2004 and explores what can be done if we went back and turned the crank all the way forward to 2016 with video-first.” That certainly aligns with Zuckerberg’s plan to transition his website into a more video-centric network. There’s no word yet on when it’ll come out for Android devices, but iPhone- and iPad-using high schoolers can now download it from iTunes.

Via: TechCrunch

Source: Michael Sayman (Facebook)

20
Aug

Facebook Announces Video-Based Social App ‘Lifestage’ For High Schoolers


Facebook has released a new teens-only social app called “Lifestage” that asks users to create profiles by uploading video clips instead of filling in text fields.

The standalone app is aimed at high school kids aged 21 and under, and doesn’t require a Facebook account. Users are asked to select their high school and are then shown video profiles of people at the same school or ones nearby, as long as at least 20 people from the same school use the app.

User profiles ask kids to upload videos of their “happy face”, “sad face”, likes, dislikes, best friend, the way they dance, and more, and Lifestage turns the clips into a video profile that others can then watch on the app’s social feed.

While there’s no restriction on who can download the app and create an account, anyone 22 or older will only be able to see their own profile, although Lifestage notes during sign-up that it can’t verify that users are the age they say they are. The app includes various highly visible blocking and reporting options, apparently to guard against the possibility of suspect users.

TechCrunch reports that the app was designed by Michael Sayman, a 19-year-old Facebook product manager who aims to replicate Facebook’s original incarnation as a college student network. “I wanted to work on an app that my demographic would relate to, or at least that my friends would want to use,” said Sayman.

The launch of Lifestage is certainly consistent with Mark Zuckerberg’s stated goal of putting video at the heart of all of Facebook’s apps and services, but it also points to the company’s continuing concern at Snapchat’s surging popularity among younger users, which has already led Facebook to imitate several of the app’s features in its photo-focused social offering, Instagram.

Time will tell whether Lifestage succeeds in attracting a younger crowd, or goes the same way as Poke, Slingshot, Paper, and Notify, all of which Facebook eventually binned following a lack of uptake.

Lifestage is a free download for iPhone and iPad on the App Store. [Direct Link]

Tag: Facebook
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19
Aug

Bigscreen’s ‘VR LAN party’ comes to the Oculus Store


Bigscreen’s promise to bring the environment of a LAN party into virtual reality is becoming more credible, now that it’s also available in the Oculus store. The free software has been “completely cross-platform” since launch, ready for sharing with friends using Oculus Rift and HTC Vive VR headsets, and now you can get it in a new place. As the name implies, it syncs a virtual space so people can show what’s on their desktop to everyone else, even if they’re not physically looking over your shoulder.

The software is also getting a big upgrade, with avatars that are customizable down to their hair, eyes, skin color, gender and glasses. It also claims pseudo eye-tracking and synced mouth movements to help increase the presence in VR (at least, as much as you can with a group of disembodied heads). Another new feature is that now everyone will be able to share their desktop audio, not just the host. That makes it easy for anyone to pull up a YouTube clip, start playing a game or listen to music, without shuffling things around so everyone can hear.

The new update should be available on Steam and Oculus right now.

Source: Oculus, Steam

19
Aug

Facebook’s point-based recruiting system isn’t producing diversity


Two years ago, Facebook proposed a system to make its workforce less universally white or Asian and male. The plan was to incentivize its in-house recruiters to hire diverse candidates, literally giving them more points for Hispanic, black and/or female candidates that would build a score directly applying to their performance reviews and bonuses. Unfortunately, the gains for more female employees are marginal and the racial makeup of the company hasn’t changed, and the method can be deemed a failure.

Facebook fessed up to their inability to substantially diversify their workforce but blamed it on an institutional lack of qualified candidates: There just aren’t enough coming up through the public education system, said the company’s global director of diversity in a blog post. Critics railed against that logic, pointing out that Hispanics and blacks make up 8 percent and 6 percent of computer science graduates, respectively, though they only represent 3 percent and 1 percent of Facebook’s workforce. The pipeline problem isn’t a myth, but it’s more fruitful than the tech scene portrays, as The New York Times put it.

To be clear, lack of diversity is rampant across Silicon Valley’s titans. As former Twitter recruiter Leslie Miley wrote in a blog post last November, the problem often lies in company culture: Candidates are sometimes deemed unqualified for how long it took them to finish college, or not going to the right schools or not finishing application tests quickly enough. That lack of contextual empathy results from tech’s homogeneous culture, and critics worry that diverse hires are seen as add-ons to a qualified pool, especially when recruiters are pressured to produce volumes of candidates in Silicon Valley’s competitive employment atmosphere.

Similarly troublesome were the methods Facebook recruiters used to find diverse hires and secure their bonus points. According to The Wall Street Journal, they looked for details in profiles to tip off their racial or gender status, like pictures, attendance at historically black colleges or membership in ethnic professional groups. But to get credit, candidates needed to identify their minority status during the application process. Further, if they applied to positions in departments that already employed diverse hires — for example, a female candidate seeking a job in communications or human resources where women were already represented — the recruiter didn’t receive bonus credit.

Ultimately, former Facebook recruiters told The Wall Street Journal that while some recruiters did identify more diverse groups of candidates, it wasn’t enough to overcome broader bias within Facebook and other tech companies for candidates who attended prestigious schools. But the Journal did identify some progress in the social giant: its new senior leader hires were more diverse, with 9 percent black and 5 percent Hispanic from July 2015 to July 2016.

Source: The Wall Street Journal

18
Aug

Facebook is open-sourcing its AI bot-building research


Say hello to smarter artificial intelligence. Soon, anyway. Facebook is opening up the secret sauce that powers its bots so the public can employ and study it. This is part of the Facebook AI Research (FAIR) lab’s mission to help researchers and engineers by making its work available to all. Called fastText, the library of code is now available on Github for public use and scrutiny, and will require a compiler with “good C++11 support.”

The biggest appeal of fastText appears to be speed and efficiency. According to Facebook, fastText is, as its name suggests, much quicker than other learning methods, and can train models “on more than 1 billion words in less than 10 minutes using a standard multicore CPU.” In fact, FAIR claims that, compared to deep learning models, fastText can cut training delays from several days to a few seconds.

fastText focuses on classifying words and sentences, and produces libraries that programs can reference when executing tasks. For example, fastText can learn that the words “boy,” “girl,” “man” and “woman” refer to specific gendered nouns and store those values in a document. Then, when an AI program, like a bot, is interpreting a request, such as “Where my girls at,” it can look into the fastText-generated document and understand that the user is asking for female names.

It’s easy to see how this move makes sense for the social network. It started integrating chat bots in its Messenger app this year, and making it easier to train AI can boost the growth of third-party offerings. Considering the proliferation of AI integration in many of its competitors, such a move can also encourage developers to focus on building for Facebook’s platform first.

In a statement, FAIR said, “Ultimately, we hope that fastText will help us all design better applications and further advance the research in language understanding.” Perhaps future AI developers can look to FAIR’s research for help, which for now appears to be a far more sensible resource than Reddit.

18
Aug

Facebook is launching its own PC gaming platform


Facebook’s gaming aspirations didn’t stop with Farmville and its $2 billion Oculus VR acquisition. Nope, the social network is also launching a dedicated PC gaming platform today. Said platform will lean heavily on developers using the ubiquitous Unity game engine, according to a release from the company. The partnership’s first project is admittedly developer-centric, but it has a direct impact on the folks playing games on Facebook. Zuckerberg and Co. describe it as a new export feature baked into Unity that allows a studio to publish directly to Facebook and the aforementioned Facebook PC gaming platform “with very little effort and few code changes.”

“Integrating tools that provide effortless access to Facebook’s network is a key part of helping developers find the success they deserve,” Unity’s VP of business development, Elliot Solomon, said in a canned statement from a press release.

This is big for a few reasons. For starters, Unity is a wildly popular, free-to-use tool employed across the industry by countless indie developers. You’ve probably played a few titles built with it and not even realized. Firewatch, Kerbal Space Program, Ori and the Blind Forest, Superhot, Monument Valley and Alto’s Adventure, just to name a few, were all developed using the Unity toolset. In theory, those could be ported to Facebook’s platform with very little extra work from their respective developers. And that’s to say nothing of the myriad VR apps Unity powers.

Which is where this makes the most sense: Maybe not today, maybe not tomorrow, but at some point, Facebook is going to need a way to sell Oculus VR games and its new platform will help that happen. Facebook says it paid out over $2.5 billion to web-game devs last year alone, and that there are over 650 million players on its gaming network. For context, in the past 48 hours, Steam reported 11 million concurrent users. What’s a curiosity now will very likely be a dominating force in the not too distant future.

Facebook is running a closed alpha test of the new work environment right now, and applications to join are open until August 31st. The social network promises “immediate access” to testing the engine’s latest build and the export function.

Source: Facebook

18
Aug

New algorithm finds signs of depression in your Instagram feed


While Instagram data can already be used to guess your age, a new research paper shows how it might also be used to check upon your mental health. Using a set of machine learning tools and several dozen users’ Instagram feeds, a team of researchers from Harvard and the University of Vermont have built a model that can accurately spot signs of clinical depression. By reviewing “color analysis, metadata components, and algorithmic face detection,” in each user’s feed, the model was able to correctly identify which Instagrammers showed symptoms of depression about 70 percent of the time, even before they had been clinically diagnosed.

The model had to sift through 43,950 photos from 166 different users in order to make its predictions. And, before everyone becomes an amateur Instagram psychologist, the research team notes that their model isn’t meant to be a definitive diagnosis of depression just yet. Instead, the paper notes that the model could be used for “early screening and detection of mental illness” and could one day “serve as a blueprint for effective mental health screening in an increasingly digitalized society.” In other words: if your phone’s digital assistant has access to your Instagram feed, it might one day be able to tell if you’ve been seeming blue lately.

And that “blue” could be in the literal sense — although the model took many factors into account, the study found that depressed individuals tended to gravitate towards the the blue-grey or black-and-white filters like Crema or Inkwell, while healthy folks preferred filters with warm, bright tones.

Via: PetaPixel

Source: arXiv.org

17
Aug

FreedomPop offers unlimited WhatsApp chats in over 30 countries


Don’t want to pay a fortune for mobile service, but can’t stand the thought of being unable to message your friends? FreedomPop thinks it can help. The sometimes-free carrier has launched an offer that gives you free, unlimited WhatsApp messaging in over 30 countries, including the US. And yes, that includes when you travel — it should be that much easier to let the folks back home know how you’re doing. In a chat with VentureBeat, the company says that there’s “really no reason” you need to pay for voice or text in the modern era. This is just taking a logical step, he argues albeit an odd one when WhatsApp isn’t nearly as popular in the US as it is elsewhere.

This kind of offer isn’t new elsewhere in the world. Nextel Brazil has offered free WhatsApp use, for example. It’s new in the US, however, and may draw some criticism from critics who believe these exceptions (known as zero rating) violate the spirit of net neutrality. It certainly has a financial incentive to give away WhatsApp access. Getting to use just one app could entice you to upgrade from the free basic plan (which stops at 200MB of US data, 100 minutes and 100 texts) to get the full internet on your phone. For now, though, it’s at least a useful tool for travelers and cost-cutters.

Via: VentureBeat, Digital Trends

Source: FreedomPop