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Posts tagged ‘Facebook’

22
Sep

Force your pals to make decisions with Facebook Messenger polls


Instead of having lengthy discussions with your friends on which movie to watch or where to go for brunch, you could just offer them a poll with a list of suggestions. Starting today, you can now do so on Facebook Messenger. While in a group convo, you can tap a Polls icon in the compose window, or you can also just hit More and then choose Poll. Create your list of choices, submit it, and then your friends will be able to see the poll in the conversation and then vote accordingly.

Another new feature you might see in Messenger is a chat assist that’ll apparently make it that much easier to send money. You can already do so thanks to a Messenger update last year, but now certain phrases will actually prompt an optional payment link in the conversation. So if you use words like “I owe you” or “pay me back,” you might see a send money button pop up. You can then either choose to use it or not. This feature is still in the testing stages, but it should roll out to a few users starting today. Both the poll and the chat assist test are available only in the latest version of Messenger and only for those in the US.

22
Sep

Facebook and Intel reign supreme in ‘Doom’ AI deathmatch


On the island of Santorini, Greece, a group of AIs has been facing off in an epic battle of Doom.

This is VizDoom, a contest born from one man’s idea: To improve the state of artificial intelligence by teaching computers the art of fragging. That simple notion then spiraled into a battle between tech giants, universities and coders. Over the past few months they’ve all been honing their bots (known as “agents”), building up to one, final death match.

Okay, it was a lot more than one match. But that doesn’t sound nearly as dramatic.

The competition is all about machine visual learning. Just like when you or I play Doom, the agents can only make decisions based on what they “see,” and have no access to information within the game’s code.

There were two “tracks” for agents to compete on, offering very different challenges. Track 1 featured a map known to the teams, and rocket launchers were the only weapons. The agents started with a weapon, but were able to collect ammo and health kits.

Track 2 was a far harder challenge. It featured three maps, unknown to teams, and a full array of weapons and items. While Track 1 agents could learn by repeating a map over and over, agents competing in Track 2 needed more general AI capabilities to navigate their unknown environments. Both maps were played for a total of two hours, with Track 1 consisting of 12 10-minute matches, and Track 2 consisting of three sets of four 10-minute matches (one for each map).

As you might have expected, the winners for both categories came from the private sector. The agent “F1,” programmed by Facebook AI researchers Yuxin Wu and Yuandong Tian, won Track 1 overall, besting its opponents in 10 of 12 rounds. For Track 2, “IntelAct,” programmed by Intel Labs researchers Alexey Dosovitskiy and Vladlen Koltun, put in a similarly dominating performance, taking the victory and winning 10 of 12 rounds. But while Intel and Facebook may have won the overall prizes, there were other impressive performances. Three standout bots, “Arnold,” “Clyde” and “Tuho” came from students.

Arnold

Arnold is the product of Devendra Singh Chaplot and Guillaume Lample, two masters students from Carnegie Mellon University’s School of Computer Science. Their team “The Terminators” competed on Tracks 1 and 2, and saw success on both. In fact, Arnold was the only agent outside of Facebook and Intel to win rounds. On Track 1, each bot had to skip one round, and F1’s departure gifted round 3 to Arnold. In round 6, though, Arnold won outright, besting F1 by 2 frags. The result never looked in doubt, though, and Arnold ended in second place, 146 frags behind F1.

Track 2 was where things got interesting. Arnold was competitive in the first map, but IntelAct already had a 19-frag lead heading into map two. On the second map, however, Arnold suddenly came alive. It won the first two rounds, closing the gap down to just 11 frags at one point, and ending the map 15 behind. But it wasn’t to be. IntelAct excelled at the final map, scoring 130 frags in just four rounds, and destroying the plucky underdog’s hopes of pulling off an upset. Arnold lost the overall count 256 to 164, again ending in second place.

Behind the scenes, though, all the work as long as several months ago. Arnold is one of the more ambitious efforts in the VizDoom competition, combining multiple techniques. It’s actually the result of two distinct networks. The first is a deep Q-network (DQN), a technique Google DeepMind pioneered to master 49 Atari 2600 games. The second is an deep recurrent Q-network (DRQN). It’s similar to a DQN, but it processes information in a directed cycle, and uses its internal memory of what’s come before to decide what to do next. Arnold’s DRQN has been augmented to help the agent detect when an enemy is visible in the frame.

In a death match, Arnold can be in one of two states: Navigation (exploring the map to pick objects and find enemies) or Action (combat with enemies), with separate neural networks handling each. The DQN is for navigation. It’s responsible for moving the agent around the level when nothing much is happening, hunting down items and other players. As soon as an enemy shows up on the screen, however, it hands control to the DRQN, which sets about shooting things. Combining these two methods, which can be trained in parallel independently, is the key to Arnold’s success.

But Arnold’s creators aren’t interested in pursuing an unbeatable Doom agent. Instead, they saw VizDoom as a nice application to test their ideas on reinforcement learning. Speaking by phone, Chaplot explained that the networks deployed in Arnold can be applied to robotics in the real world. Navigation and self-localization are a real challenge for machines, and the team is now focused on solving those issues. They’ve published their initial findings from Arnold and VizDoom, and are using what they’ve learned to try and create better robots.

Clyde

Clyde was created by Dino Ratcliffe, a PhD candidate at the University of Essex in the Intelligent Games and Game Intelligence program. A one-person effort, the AI competed on Track 1 only. Though Clyde never won a round, it was extremely competitive throughout, besting Arnold in five rounds and, in one match, losing to F1 by only one frag. It ended the competition in third place with 393 frags, putting it 20 behind Arnold and 166 behind F1.

It could have gone so differently for Clyde. Ratcliffe began development in order to understand “what the state of the art in general video game playing” was for AI right now. He used asynchronous advantage actor-critic (A3C), an advancement in the DQN method that uses multiple neural networks learning in parallel to update a global network.

Ratcliffe told me he took a hands-off approach to training, preferring the agent to learn by itself what enemies are, what death is, what health packs are and so on. “I think it’s dangerous to start encoding your own domain knowledge into these agents as it inhibits their ability to generalize across games,” he explained. “I simply gave it a reward for killing opponents and increasing its health, ammo or armor.”

But a catastrophic failure — Ratcliffe’s PC power supply blew up 24 hours before the competition deadline — caused Clyde to only complete around 40 percent of its training regimen. That meant that it had learned from 30 million frames, rather than the 80 million necessary. The biggest downside of this incomplete training, Ratcliffe explains, is that the agent still occasionally commits suicide. It’s for this reason that Clyde got his moniker — he’s named for the weakest ghost in Pac-Man, who rather than pursuing or holding position, just moves around at random.

Clyde learned a simple form of spawn camping

The fully trained Clyde, which wasn’t submitted, is far stronger. Ratcliffe said he’s observed Clyde using a simple form of “spawn camping,” a much-maligned tactic in multiplayer shooters where you wait at strategic points on a map and kill players as they spawn in. “It notices certain corridors that have spawn points close by and shoots more,” he explained. This behavior is apparently in the competition version of Clyde, but not as noticeable.

Before the results were published, Ratcliffe said he didn’t think Clyde would be competitive, so a third place rosette is definitely above expectations. Ratcliffe has already moved onto a new project: 2D platformers. “I had only started looking into deep reinforcement learning around one week before the competition was announced,” he said. “I pretty much had to learn the whole field in the process of competing, and that was the point of me taking part. So I now have a solid foundation to start my own research this year.” While other agents have mastered 2D platformers, he wants to teach one to learn Mario, and then try to apply that learning set to other games without retraining.

Tuho

The final prize-winning spot was taken by Anssi “Miffyli” Kanervisto, an MsC student at the University of Eastern Finland’s School of Computing. His agent Tuho (Finnish for “doom”) is a one-person effort, created with oversight by Ville Hautamäki PhD, from the same University.

Some of Tuho’s best performances came on Track 1, where it managed to finish second place behind F1 in three rounds. It ultimately placed fourth, just outside of the prize rankings. On Track 2, it didn’t get close to challenging F1 or Arnold. It put in a solid performance, though, on the first and last map, which was enough to balance out a disastrous showing on the second map. Tuho ended up in third place with 51 frags. That’s despite spending the four middle rounds killing itself more than others.

Kanervisto built a complex agent in Tuho, with a navigation system based on multiple techniques. The most important aspect is a dueling DQN — two networks using different methodology to provide a better end result. Tuho’s shooting and firing system is largely based on image recognition, matching potential enemies against a manually recorded library of images.

It was trained to prioritize movement speed in order to get it running in straight lines, and the result, Kanervisto says, is a “well-behaving model that was able to move around and not get stuck, although it struggled with doorways.” But the entire training regimen took place on his personal computer with an Ivy Bridge i7 processor and GTX 760 graphics card. You typically need a very powerful computer, or better yet several, to train an AI at a reasonable speed. Because of this, he was limited in the size of the network and input image size.

Everyone’s a winner

It may be a mostly false cliché, but at least with VizDoom, it feels like everyone here is a winner. Arnold’s creators will receive €300 for their agent’s performance on Track 1, and €1,000 for Track 2, leaving them with around $1,450 to share. Ratcliffe earned €200 ($222) for Clyde’s third place. Tuho bagged Kanervisto €500 ($558) for its exploits.

Some are going home with prizes, but all the teams I’ve spoken to have gained a lot from their experience. Take Olivier Dressler, and his agent “Abyss II.” Dressler is a PhD candidate in Microfluidics (bioengineering) at ETH in Switzerland, and had no previous experience in AI. I asked him what he’d learned from participating in VizDoom. “Literally all my machine learning knowledge” was the answer.

Dressler based Abyss II on the A3C algorithm, and had to learn everything as he went along. This led to some big mistakes, but lots of gained knowledge. One such lesson came in training. “Shooting is required to win,” he explained, “but shooting at the wrong moment (which is nearly every moment) will results in suicide.” The map was full of small corridors, and any explosion nearby will kill the agent. Just overcoming that is a challenge in itself.

Abyss II placed seventh on Track 1, but from speaking to Dressler before the contest, it was apparent he would be happy regardless of the result. “Given the short time frame I really don’t expect my bot to perform particularly well but it has been an amazing challenge,” he added. “It has even paid off more than I expected and I can use this knowledge very well in my current work.”

VizDoom will also have knock-on effects. Google DeepMind and other leaders in machine learning, despite not formally entering the competition, will also have learned a few things. Doom is a highly complex title, and various DQN, DRQN and A3C-based agents have performed to great success.

I don’t know what methods Facebook and Intel employees used to win the top prizes in their categories, but it’s likely we’ll see papers published from them soon. Regardless, as is often the case with AI, the innovative techniques used to win VizDoom will serve to strengthen every researcher’s knowledge of vision-based machine learning.

22
Sep

Facebook Messenger calls look like regular calls on iOS 10


It won’t be long before mobile networks become just another dumb pipe through which services are handed down from internet companies. Don’t believe us? Then receive a call via the updated Facebook Messenger on iOS 10 and notice that they behave exactly the same as one made over the cellular network. The only difference between the two is that the VoIP call will be labeled as such in tiny text below the caller’s name.

As reported by 9to5Mac, the app now harnesses a new feature that Apple included in iOS 10: Callkit. The offering enables third-parties to make their communications behave like standard phone behaviors. We’ve already seen this available to Android users, back in the days when Google merged Hangouts and SMS on Android.

Should other providers take advantage of Callkit, it’s likely that people will gradually get used to VoIP calls behaving the same as their cellular equivalents. That, at least, will make it much easier for firms like Apple, Google and Facebook to gently elbow-out mobile networks’ own products.

Source: 9to5Mac

22
Sep

Stream Android apps on Facebook Live with Bluestacks


Streaming your favorite smartphone apps on Twitch is pretty hard. Through Facebook? Even harder. To simplify the process, Bluestacks is adding a Facebook Live option to its desktop Android emulator. So whether you’re using a PC or Mac, you can now grab your favorite games from the Play store, launch them and stream using the same interface. Bluestacks added a similar Twitch-streaming option just a few month ago — while Amazon’s platform is known for gaming, Facebook clearly has similar ambitions. (You can already broadcast Blizzard titles on the social network, for instance.) With so many eyeballs, its influence is growing fast.

Bluestacks isn’t perfect, however. Portions of the app look a little rough and browsing Android can feel unintuitive with a mouse and keyboard. Some players will, inevitably, always prefer an authentic mobile experience too. Even if you have a Windows laptop with a touch screen, it’ll never be quite the same as using a real smartphone or tablet. Slower-paced games translate pretty well, but anything fast and swipe-heavy can be hard to control. Of course, Bluestacks can tackle other types of applications too. If you want to explain how a new feature works in Instagram, for instance, or react to a movie trailer on YouTube, this could be a solid option.

Source: Bluestacks

22
Sep

Chan Zuckerberg Initiative to invest $3 billion to cure disease


Facebook CEO Mark Zuckerberg launched the Chan Zuckerberg Initiative last year with his wife, Priscilla Chan, in an effort to try to “advance human potential and promote equality for all children in the next generation.” The two pledged to donate 99 percent of their Facebook shares — which is worth upwards of $50 billion — to the cause. Today, the couple held a press event in San Francisco to announce their next big project: curing diseases. Indeed, it has pledged over 3 billion dollars over the next decade to cure, prevent and manage all diseases by the end of the century.

That’s obviously a pretty lofty goal, but Chan and Zuckerberg believe it’s possible. They plan to do this with a three-pronged approach: 1) Bring scientists and engineers together, 2) Build tools and technology to empower the scientific community 3) Grow the movement to fund science. The first step is already underway, as the initiative has already started to partner with scientists, doctors, engineers and universities to achieve this goal. Leading this project is Dr. Cori Bargmann, who will become the initiative’s President of Science. A renowned neuroscientist and geneticist, she led the president’s BRAIN initiative.

“We spend about 50 times more treating people who are sick than we invest in research so you won’t get sick in the first place,” said Zuckerberg, adding that public support for this initiative matters.

The first investment is in something called the Biohub, a facility that brings together a group of researchers and engineers from UCSF, Stanford and UC Berkeley to develop new tools to treat disease. It’ll serve as a central point for collaborations between experts across disciplines — engineers, computer scientists, biologists, chemists and others. It will be led by Joseph DeRisi, a PhD in Biochemistry and Biophysics and Stephen Quake, a DPhil in Bioengineering and Applied Physics and Physics.

One of Biohub’s first projects is the Cell Atlas, which is to dive deep into the different cell types in the human body and understand the complex interactions between cells. Another one is called the Infectious Disease Project, which is to figure out how to finesse the process of detecting, responding, treating and preventing diseases such as Ebola, HIV and Zika. All of Biohub’s findings — along with everything that is studied in the Chan Zuckerberg Science initiative — will be open source and available to all.

“We have to be patient. This is hard stuff,” said Zuckerberg at the event. “This is about the future that we all want for our children. If there’s even a chance that we can cure all diseases, we have to do it. We have the opportunity to leave the world a much better place than when we found it.”

At the end of the event, Bill Gates made an appearance to lend his support to the initiative. He praised Zuckerberg and Chan for their ‘very bold and very ambitious” plan. Gates, who also has his own charitable organization — the Bill and Melinda Gates Foundation — agreed with Chan and Zuckerberg that we need to fund science to help develop preventative tools like vaccines. “Their vision and generosity is inspiring a whole new generation of philantropists who will do amazing things,” he said. “We’re proud to say that we were here when Mark and Priscilla started this journey.”

“My heart is full of hope, and we are eager to get started,” said Chan to close out the event. “Let’s do this together.”

22
Sep

Oculus’ Touch controllers priced at £190 in the UK


If you still haven’t figured out why the Oculus Rift sells for a solid $200 less than HTC’s Vive, let this be the final word: it’s the motion controllers. According to a display in a GAME store in the UK (found by our very own Nick Summers), Oculus’ virtual reality motion controllers will retail for £190, or just over $200 after deducting local UK taxes. That’s expensive, but not at all unexpected — if that price holds across the pond, it puts the cost of a room-scale Oculus Rift kit on equal ground with HTC’s $800 Vive.

Oculus Touch controllers to cost £190 in the UK. Crikey. pic.twitter.com/zg9JTNiCg8

— Nick Summers (@nisummers) September 20, 2016

As daunting as that total price is, it’s sort of the going rate for immersive, room-scale VR. We’re still in first generation of high-end consumer virtual reality, and first-gen hardware is always expensive. Even so, we’ve reached out to Oculus for confirmation on the listed UK price and if the $200 projection will carry over to the US market — but don’t expect a forthcoming revelation. The company is probably holding that announcement for Oculus Connect, next month.

Source: Twitter

21
Sep

Google and other tech titans pledge to help refugees


Google, Facebook, Microsoft, Twitter and other big tech corporations have joined hands with the White House to help refugees across the globe. They were among the members of the private sector that answered the president’s Call to Action back in June. Now, the administration has published the complete list of participants, along with a short description of what they’re doing for the cause. Google has promised to fund and lend its technical expertise to non-government orgs providing free education to 10,000 out-of-school Lebanese kids. If you’ll recall, the big G also donated $5.3 million worth of Chromebooks to European refugees earlier this year.

Facebook plans to provide free WiFi connection in 35 locations across Greece, as well as to continue working with the UN to give people in refugee camps free access to the internet. Plus, the company will use its website to raise funds for them and to donate funds to NGOs catering to their needs. As for Microsoft, it plans to help NGOs provide wider access to education and training. The company also wants to build an Innovation Hub, where refugees can develop their technical and entrepreneurial skills.

HP has a similar plan, with the aim to build six Learning Studios in Lebanon and Jordan for kids and adults. The same goes for Coursera, which will team up with NGOs to give refugees access to over 1,000 courses offered by universities. Since some refugees still need to learn English or to brush up on their vocabulary before they can jump into learning skills, Zynga is making an educational version of Words with Friends. The social video game-maker will also provide experts to mentor the finalists of a competition that aims to create an app that can teach Syrian children to read in Arabic.

Uber’s and LinkedIn’s projects, on the other hand, will benefit those looking to start working ASAP the most. The former will team up with resettlement agencies in the US to offer refugees work opportunities, while the latter is expanding its refugee initiative called Welcoming Talent to countries outside of Sweden. The other familiar companies in the list are IBM, Twitter and TripAdvisor. IBM promises to continue supporting European refugees and migrants any way it can, while TripAdvisor has already earmarked $5 million for humanitarian organizations. Finally, Twitter is giving NGOs in the US and Europe a $50,000 “Ads for Good” advertising grant.

In the White House’s Call to Action months ago, the administration stressed refugees’ potential to contribute to the countries they fled to if given the opportunity. The companies that decided to pitch in could open those windows of opportunity that might remain close otherwise.

“There are more than 65 million displaced people in the world today, the highest number on record since the UN Refugee Agency (UNHCR) began collecting statistics. More than 21 million of these people have crossed international borders in search of safety and are registered as refugees. The despair that drives these people to flee their homes is heartbreaking, but their resilience is awe-inspiring. Refugees are a valuable, untapped resource and, if given the opportunity, can thrive and contribute wherever they reside.”

Via: Mashable

Source: White House

21
Sep

ABC signs Facebook deal to livestream 2016 presidential debates


When ABC started experimenting with online streaming of the Democratic and Republican national conventions on Facebook this summer, they got a whopping 28 million video views. Whether that was an influx of cord-cutters or just a hungry public that does more browsing than TV watching, the success was proof enough for the network to go bigger for the next phase in the election. They will broadcast the presidential debates on Facebook Live advertisement-free, beginning with the first one on September 26th.

As we pointed out when ABC partnered with Facebook for the conventions, creating material specifically for an online audience is a huge step up from rehashing TV coverage. On the days of, network anchor commentary will precede and follow the 90-minute main events. ABC will fill up its Facebook page with supplementary coverage, including on-the-ground reporting in the debates’ host cities. Just like they did at the DNC and RNC, they will will incorporate viewer questions and discussions into their commentary.

Source: Variety

20
Sep

Oculus Rift now available in UK stores


At long last, you can walk into a store and buy the Oculus Rift in the UK. The high-end VR headset has been a long time coming, what with the numerous shipping delays for pre-order customers. Last month, however, Oculus promised that the Rift would be available in old Blighty from September 20th, and sure enough it’s delivered. You can now walk into John Lewis, Currys PC World, Game and Harrods, slap down £549 and walk away with the matte black goggles. Starting today, you can also order through Amazon UK, should you prefer not dealing with fleshy mortals.

The big drawback? There’s still no sign of Oculus Touch. The wrist-friendly controllers promise a more natural, immersive experience by tracking the position of your hands, rather like the Vive’s wand remotes. For now, you’ll have to make do with an official Xbox One controller, which comes bundled with every Rift. It’s a shame, but at least the retail version comes with a free game: Lucky’s Tale, the bright VR platformer by Playful.

Pushing the Rift through retail channels could be vitally important. Oculus will be running demos, much like HTC is doing with the Vive, to ensure people can try the technology for themselves. It’s a tired cliche, but when it comes to VR — seeing really is believing. These sessions could incentivise purchases and, by extension, increase software sales on the Oculus Store. That in turn would attract more developers, giving the Rift more utility and value. To succeed, however, Oculus needs to outmuscle some of its competition; namely HTC and soon, Sony with its PlayStation VR headset.

20
Sep

Facebook snags modular gadget startup Nascent Objects  


Google’s Project Ara was highly anticipated by consumers excited to upgrade their modular devices over time, but that dream died when the tech giant pulled the plug on the endeavor three weeks ago. Seems like Facebook isn’t done with mix-and-match gadgets: The social media titan just bought Nascent Objects, a Bay-area startup, to bring its modular electronics approach into its growing hardware R&D world.

Nascent Objects’ platform is a system for consumers to build and design their own gadgets. But it also aims to help users design and prototype products with far less fuss or cost than traditional prototyping methods. In essence, as WIRED writes, it’s about reducing waste for the entire hardware lifecycle.

That fits the Facebook outfit that Nascent Labs is being placed in: Building 8. The DARPA-like projects facility was created earlier in the year, while the social giant lured prominent advanced projects lead Regina Dugan away from Google back in April to head it. Building 8 focuses on quickly prototyping new products, which will likely couple with Facebook’s massive new 22,000-sq ft Menlo Park facility, Area 404, to produce new hardware. Shortly after news broke of the acquisition, Dugan posted this video on her Facebook page offering a peek into how Nascent works:

Source: Recode