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Posts tagged ‘Apple’

7
Oct

John Sculley on ‘Steve Jobs’: Jeff Daniels’ Performance, Fails to Fully Capture Jobs


Just days before Steve Jobs opens in New York and Los Angeles on October 9, former Apple CEO John Sculley, who is portrayed in the movie by Jeff Daniels, spoke to The Wall Street Journal about his thoughts on the movie. Sculley liked the movie, calling it “extraordinary entertainment” and predicting it’ll be as successful as The Social Network.

jeffdanielsstevejobsJeff Daniels as John Sculley in Steve Jobs
Sculley points out that he was “taken” by Daniels performance of him, saying that Daniels “accurately summarized a lot of the the things I felt then, and now.” Sculley participated in the development of the film, speaking with screenwriter Aaron Sorkin and Daniels. He was impressed by Daniels’ efforts to understand him.

However, Sculley says that the film takes creative licenses with what actually happened. He notes that the film adds an extra encounter between him and Jobs after Jobs left Apple, that the words they exchanged during those encounters aren’t accurate and that him and the board still believed in the Mac after Jobs left. Sculley also echoes the thoughts of Jobs’ widow Laurene Powell Jobs and director Danny Boyle, who say the film doesn’t fully capture Jobs’ personality.

“Part of his personality was he was a passionate perfectionist, but there were so many other parts of Steve’s personality that I knew because Steve and I were not only business partners, but we were incredibly close friends for several years,” Sculley says. “I could tell you that the young Steve Jobs that I knew had a great sense of humor. He was on many occasions, when we were together, very warm. He cared a lot about the people he worked with and he was a good person. So, I think those aren’t the aspects that are focused on in this movie.”

Steve Jobs opens in New York and Los Angeles on October 9. The film will expand to more theaters on October 16 and open nationwide on October 23.


7
Oct

Disney Artists Go Hands-On With Upcoming iPad Pro and Apple Pencil


Apple today sent a few iPad Pros over to Disney, where Disney animators were able to use them alongside the Apple Pencil to test out the iPad Pro’s drawing and sketching capabilities in a professional environment.

Disney Story Artist Jeff Ranjo shared a Periscope that demonstrates the iPad Pro in action, and several images of the Disney team’s drawings were shared on Twitter. The Disney team was using a beta version of popular drawing app Procreate, which has been updated to work with the iPad Pro, and an iPad Pro version of Paper by Fiftythree was also shown off.

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In the Periscope, Ranjo was impressed with the grip of the iPad Pro’s screen when used with the Pencil, and he also was a fan of the palm rejection features. When drawing on an iPad Pro, the palm of a hand can be rested on the screen, but it’s still responsive to zoom gestures. At the end of the video, which is well worth watching to see the iPad in action, he says “Let’s order a bunch of them.”

Several additional photos were shared by Disney Product Manager Paul Hildebrandt. Disney Story Artist Paul Briggs used the iPad Pro to sketch Olaf from the movie Frozen, while longtime Disney artist Paul Felix drew classic Disney character Mickey Mouse.

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Apple’s iPad Pro, Pencil, and Smart Keyboard will launch in November. Apple has not yet provided an exact release date for the new tablet, but recent rumors have suggested it could debut early in the month.


7
Oct

Apple iPhone 6S Impressions… from an Android user


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As with every year, Apple introduces a new smartphone that it calls its most advanced yet and hopes to challenge the might of the Android world. This year was an ‘S” year, which meant the company introduced a few new tweaks but withheld the major design changes for the non-S cycle.

Unlike previous ‘S’ years, this year’s iPhone 6S actually has a fair amount of new features, and more than you might expect from this part of the iPhone product cycle. Is it enough to challenge the flagships of the Android world or is it better to wait for the iPhone 7 next year? As a former iPhone user who converted to Android many years ago, the iPhone 6S definitely looks like the company’s best iPhone to date. After nearly a week with the iPhone 6S, here’s my thoughts on Apple’s latest handset.

Design

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As expected from Apple, an S year handset comes with an identical design to the handset that precedes it and this year’s iPhone 6S is no different. At first glance, the smartphone looks just like the iPhone 6 and shares the design traits that have made the iPhone so popular.

As an Android user who’s grown accustomed to large smartphone displays, the 4.7-inch screen on the iPhone 6S is tiiiiiny and Apple’s tall but narrow smartphone design actually makes my hand cramp a little when stretching across the screen. Like I said, I’m used to the wider and larger displays on Android, which makes the aspect ratio and design of the iPhone 6S somewhat difficult to enjoy.

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That being said, as far as smaller devices go, the iPhone 6S definitely ticks the boxes of being powerful yet easy to use in one hand. At 7.1mm thick, the iPhone 6S isn’t the slimmest smartphone I’ve ever used – that accolade is reserved for the BLU Vivo Air LTE – but coupled with the 143 grams’ weight, it does feel quite reassuring and sturdy in the hand.

Touch ID & Apple Pay

Beneath the screen is Apple’s trademark Touch ID fingerprint sensor, which is built into the home button. Apple was arguably the first company to introduce a one-touch fingerprint sensor on a smartphone and while Touch ID has been made even faster on the iPhone 6S, the feature set is still limited to just unlocking your phone. Having used the Huawei Mate S, which also lets you control your phone using the fingerprint sensor, Touch ID does feel like it could do more.

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That being said, Touch ID is a key part of Apple Pay and this is where Apple holds the trumps over the rest of the market. While some companies have attempted mobile payment solutions with varying degrees of success, Apple Pay is ahead of the market (by a considerable amount) because banks have jumped over themselves to support it.

In a word… Apple Pay is seamless

Setting up Apple Pay requires scanning your card and adding your CV2 code. After this, you verify by either ringing your bank or activating via text message. Once done, you’re good to go and Apple Pay can be used in any retailer who supports Apple Pay or contactless payments. I went into my local supermarket and buying a few groceries (for less than £30 which is the current limit) required just putting my phone near the card terminal and holding my finger on the fingerprint sensor.

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It was quick and seamless but if you do have more than one card added, you can select which card you want to pay with when launching Apple Pay by double pressing the home button from the lock screen. You can also set one of the cards as a default and then it becomes as quick as holding your phone near the reader. Apple Pay is quick and intuitive to use and with wide support, it’ll take a lot for Android Pay or Samsung Pay to even be competitive. In a word… Apple Pay is seamless.

Here’s a video of Apple Pay in action (in my local supermarket, which isn’t Apple Pay certified but does accept contactless payments):

#applepay in action #iphone6s #iphone6 #iphone #apple

A video posted by Nirave G (@niraveg) on Sep 28, 2015 at 11:25am PDT

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Retina Display & 3D Touch

Aside from Apple Pay – which is also present in last year’s iPhone 6 and iPhone 6 Plus – the standout feature in the iPhone 6S is the new 3D Touch layer atop the 750p Retina Display. The 3D Touch feature works by measuring the pressure you apply to the screen to bring up different options and although it’s the first-generation, the feature set is certainly impressive.

From the home screen, applying pressure to an app icon can bring up shortcuts to the the commonly used features in that app. For example, additional pressure on the Maps icon gives you shortcuts for Directions to your home address, lets you mark your location, send your location to others or search nearby locations.

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The list of shortcuts varies according to each particular app as the menu on the camera icon lets you take a selfie, record video or take a photo and the clock menu lets you create an alarm, start the stopwatch or start the timer, all directly from the homescreen. It’s also possible for third-party apps to use 3D Touch, with Twitter one of the first to bring support; the latest update brings a menu that lets you compose a new tweet or direct message or search Twitterland.

3D Touch isn’t just limited to apps on the homescreen however as it also adds a few other interesting features. First, from any app you can now access the multitasking menu by applying force to the left hand side of the display, but this feels more convoluted than double pressing the home button.

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Inside of apps, 3D Touch lets you peek at items without actually opening them; for example, when you’re in your messages app and apply force to a link you’ve been sent, it brings it up in a pop up window that lets you view the link without opening the link in the browser. In the Photos app, you can peek at images without opening them and then either swipe up to view options or apply additional pressure to open the photo in full.

Yes, 3D Touch can be a longer way of doing things but with long press missing from Apple’s iOS operating system, the feature is a great way to bring up additional options. From the past few days with the iPhone 6S, I can say that the feature is somewhat useful; the peek feature is something you’ll use a lot while the shortcuts from the homescreen are less useful and the multitasking menu is a shortcut you’ll probably never use.

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Apple wasn’t the first to offer a pressure-sensitive display – that accolade is reserved for the Huawei Mate S Luxury Edition with Force Touch – but the company has certainly thought about what 3D Touch can be used for. As a first-generation feature, it’s unfair to expect it to have a wide feature set, but given that Huawei’s implementation is really basic, 3D Touch is certainly well thought out. Not everything is integral to the iPhone 6S experience but it’s certainly an interesting feature and one that can only get better in the future.

Hardware & Performance

As with every year, the iPhone 6S comes with updated internals that include a dual-core Apple A9 CPU, 2GB RAM and hexacore PowerVR Graphics chipset. Considering that Android flagships are powered by octa-core CPUs and 3GB or 4GB of RAM, it would be easy to write off the iPhone based on its specs list, but this would be ignoring the key thing that sets Apple devices apart: Apple.

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Unlike Android OEMs, Apple has the benefit of controlling both its own hardware and its software, and can achieve optimisations that Android OEMs dream of. As such, in actual use, the dual-core CPU and 2GB RAM in the iPhone 6S seems to deliver performance that’s on par with the best in the Android world.

As you’ve probably come to expect, the iPhone doesn’t have a removable battery and the 1715 mAh unit inside the iPhone 6S is actually 95 mAh smaller than the 1810 mAh unit inside last year’s iPhone 6. That being said, the iPhone 6 drove me crazy, as the battery regularly died inside a day, and over the past few days with the iPhone, I’ve not yet had it drop beneath 20 percent by the end of the day.

iOS 9

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Like every year, a new iPhone means a new version of Apple’s mobile OS and this year’s iOS 9 aims to be the company’s most advanced platform yet. As an Android user who’s used to customising a smartphone heavily, the closed nature of Apple’s iOS certainly comes as a shock, but iOS has been getting better and iOS 9 is certainly the company’s best version yet.

As far as comparisons to Android go, the two platforms are completely different yet share many similarities in that they both aim to deliver information to use proactively rather than reactively. Google Now has been doing that for a long time now but in iOS 9, Apple aims to play catch up and the new proactive Siri does somewhat of a good job in doing so.

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We’re preparing a full review of iOS 9 over at our sister site TabTimes (where we’ll also look at iOS 9 on tablets in more detail) but for now, I will say that iOS 9 is a lot nicer to use than previous generations of Apple’s platform. Yes, it doesn’t quite compare to the flexibility of Android and the limitations (at least in my eyes) of the icon-based home screen do fail to make full use of the larger screen but if you are planning to switch to iOS 9, you’ll find it a lot nicer to use than previous Apple handsets.

Of course, this barely scratches the surface but stay tuned for the full review over on TabTimes in a few days’ time. It’s going to be in-depth and I’ll also touch on iOS 9 further from an Android user’s perspective.

Camera

On paper, the iPhone camera has traditionally had lower megapixels than its chief Android rivals but as they say; cameras are about more than megapixels.

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In the case of the iPhone, this has never been truer and a combination of larger pixel size and clever image processing algorithms mean the iPhone camera has been one of the best on the market over the past few years.

This year’s iPhone 6S sees Apple ‘improve’ the camera further, with a slightly larger pixel size and more megapixel coupled with better algorithms and while we’re preparing a shootout against some of the best Android devices on the market, I will share my initial thoughts on the camera.

Until last year, Apple was conspicuous in being one of a few manufacturers not to employ stabilisation in its smartphones but this changed with the iPhone 6. Or to be more precise, the iPhone 6 Plus. With two very similar smartphones on the market, Apple needed a differentiator and alongside battery and display size, it chose Optical Image Stabilisation in the camera as a key difference.

Sadly, this continues with the iPhone 6S and while the larger iPhone 6S Plus does have OIS, the iPhone 6S is missing this feature. Regardless of how Apple has improved the camera, the lack of OIS in the iPhone 6S does mean camera shake can cause final images to be blurry. Here’s a few shots captured on the iPhone 6S:

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As you can see, although the images do have good colours and clarity, the lack of OIS can result in blurred images that would most likely be a lot better had they been taken by the larger iPhone 6S Plus.

A ‘new’ feature on the iPhone 6S is the Live Photos – which is the same feature as HTC Zoe and lets you record 2 seconds of video either side of hitting the shutter button – and while it’s an interesting feature, it can drain the storage of your iPhone considerably. An average image you capture is 2MB while a Live Photo comes in at 3.8MB on average.

I’ve got a 16GB iPhone 6S, which has around 11GB available and you’ll definitely fill this up quickly if you don’t turn the feature off. As a point of note, I’ve turned this off several times but after a while, when I launch the camera it’s turned on again and there’s no way to turn it off permanently.

Final Thoughts

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Before becoming almost exclusive to Android smartphones – out of choice but also thanks to the sheer number of Android smartphones and my career as a journalist – I spent a fair amount of time using Nokia smartphones and then the iPhone.

Since switching to Android, I’ve found that Google’s OS meets my needs more than Apple does but that being said, the iPhone 6S is certainly Apple’s most advanced smartphone yet. The design is atypical of the iPhone – remember the advert – if it’s not an iPhone, it’s not an iPhone? – and while I’m not ready to jump ship or anything, Apple certainly has my attention again.

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Specifically, Touch ID v2, Apple Pay and 3D Touch all have me excited, not just for the iPhone but for smartphones in general. 3D Touch especially has the potential for uses that have not even been conceived yet while Apple Pay will definitely cause the likes of Android Pay and Samsung Pay to innovate and improve in order to be competitive.

However, despite the iPhone 6S being the most advanced iPhone yet, it still doesn’t quite compare to the flexibility of Android, but that’s a personal decision. For users who don’t need all the flexibility of Android but want a smartphone that just works, the iPhone 6S will certainly fit the bill and this may be the iPhone that persuades some Android users to make the switch (which Apple wants to help you with).

What do you think of Apple’s changes and improvements in the iPhone 6S? Are you an Android user and would you make the switch? Let us know your views in the comments below guys!

7
Oct

iMessage Activation Via Phone Number Now Working on Wind Mobile in Canada


A growing number of Wind Mobile customers in Canada this week have confirmed to MacRumors and on social media that iMessage activation via phone number is now working properly on iPhone. iMessage on Wind Mobile previously only worked when activated using an Apple ID.

iMessage-Wind-Mobile
MacRumors reader Brandon and several other iPhone users confirmed the change.

Finally Wind Mobile in Canada is suddenly using native iMessage. You used to have to only use your Apple ID for iMessage and FaceTime because it was unsupported on Wind’s network. Today, suddenly it started working. I have confirmed it with an Apple Genius, and I myself am a former Apple technician as well.

Apple released iOS 9.0.2 last week with a fix for an issue that prevented iMessage activation for some users, but it is more likely the change was made by Wind Mobile given that iPhones running previous software versions such as iOS 8.4 also now have iMessage activation by SMS.

Apple does not list Wind Mobile as a supported wireless carrier on its website. Canadian carriers that officially support the iPhone include the big three networks Bell, Rogers and Telus, prepaid carriers Fido, Koodo and Virgin Mobile and regional carriers Eastlink, MTS, SaskTel, TbayTel and Videotron.

Wind Mobile is a bargain carrier in Canada, offering affordable rate plans with unlimited talk, text and data for between $25 and $50 per month. Wind Mobile’s coverage area is mainly limited to larger cities, however, such as the Calgary, Edmonton, Montreal, Toronto and Vancouver metro areas.

(Thanks, Brandon!)


7
Oct

Apple to Launch 4K 21.5-inch Retina iMac Next Week, iPad Pro in Early November


Apple plans to introduce the rumored 21.5-inch Retina iMac next week, reports 9to5Mac. There will be several models that could show up in stores as early as October 13, but supplies may be somewhat limited until production ramps up in November.

As has been previously rumored, the 21.5-inch iMac will have a resolution of 4096 x 2304. Code discovered in OS X El Capitan has pointed towards Broadwell chips with Intel Iris Pro Graphics 6200 and AMD Radeon M380 – M395X discrete graphics for the new iMacs.

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Rumors have also suggested the new 21.5-inch iMac will include an improved display quality with greater color saturation, but the external design of the machine will remain the same. Due to the new Retina displays, the 21.5-inch iMac models will be priced higher than existing iMac models.

The 27-inch iMac is not likely to receive an update alongside the 21.5-inch iMac and it is not clear if Apple will also debut new rumored accessories alongside the machine. According to regulatory filings, Apple is working on a second-generation Magic Mouse and a new wireless keyboard with Bluetooth 4.2 connectivity and a rechargeable battery.

As for the iPad Pro, Japanese site Mac Otakara recently suggested the larger-screened tablet would launch in early November, a rumor that 9to5Mac concurs with in today’s report.


7
Oct

AT&T Receives FCC Waiver Needed for Wi-Fi Calling, No Launch Date Yet


Earlier this week, AT&T announced that it had delayed its promised Wi-Fi calling feature as it had not been able to obtain an FCC waiver that would allow it to temporarily forgo offering support options for deaf and hard-of-hearing people. Following that announcement, the FCC has now granted AT&T’s waiver request, allowing the carrier to proceed with its Wi-Fi calling launch plans.

The waiver is available on the FCC website [PDF] and grants AT&T the right to delay implementing a teletypewriter (TTY) service for the deaf until December 31, 2017. AT&T plans to instead use a newer form of communication, real-time text (RTT) as an alternative, and the waiver will allow it to avoid using a TTY service until its RTT service is fully operational.

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In response to the FCC’s waiver grant, AT&T Senior Executive Vice President of External and Legislative Affairs Jim Cicconi gave MacRumors the following statement:

We’re grateful the FCC has granted AT&T’s waiver request so we can begin providing Wi-Fi calling. At the same time we are left scratching our heads as to why the FCC still seems intent on excusing the behavior of T-Mobile and Sprint, who have been offering these services without a waiver for quite some time. Instead of initiating enforcement action against them, or at least opening an investigation, the agency has effectively invited them to now apply for similar waivers and implied that their prior flaunting of FCC rules will be ignored. This is exactly what we meant when our letter spoke of concerns about asymmetric regulation.”

In its original statement on the waiver delay, AT&T called out Sprint and T-Mobile for implementing Wi-Fi calling without obtaining similar permissions from the FCC, a sentiment that is again echoed in the above statement. Both T-Mobile and Sprint have allegedly implemented their Wi-Fi calling features without requesting a waiver for TTY rules.

Though AT&T now has its waiver, the company has not yet provided a timeline on when its subscribers can expect to have access to Wi-Fi calling. Ahead of the waiver fiasco, AT&T made Wi-Fi calling available during the iOS beta testing period, suggesting it is ready to debut in the near future.

(Thanks, Ryan!)


6
Oct

The Surface Pro 4 vs. the competition: Tablets for productivity


It’s been an up-and-down ride for Microsoft’s line of Surface tablets — but the company finally hit on a formula that worked with the Surface Pro 3. It’s a device that has inspired a number of competitors, most recently from Microsoft’s long-standing rivals Apple and Google. The newly-announced iPad Pro and Pixel C both take clear and obvious cues from the Surface lineup, but fortunately for Microsoft it now has a brand-new Surface Pro 4 to compete with these newcomers. While much of your interest in these devices will likely come from which operating system you prefer, we’ve lined up the specs below so you can get an idea as to how these tablets will all stack up when they hit stores later this year.

Surface Pro 4 iPad Pro Pixel C
Price starts at $899 $799, $949, $1,079 $499, $599
Thickness 8.45mm (0.33 inches) 6.9mm (0.27 inches) 7.1mm (0.28 inches)
Weight 766 or 786g (1.69 or 1.73 pounds) 713 or 723g (1.57 or 1.59 pounds) estimated 454g (1 pound)
OS Windows 10 iOS 9 Android 6.0
Display 12.3-inch PixelSense display 12.9-inch IPS LCD Retina display 10.2-inch LCD
Resolution 2,763 x 1,824 (267 ppi) 2,732 x 2,048 (265 ppi) 2,560 x 1,800 (308 ppi)
Aspect ratio 3:2 4:3 3:2
Processor Intel m3 / i5 / i7 Apple A9X Nvidia Tegra X1
Memory 4 / 8 / 16GB NA 3GB
Storage 128 / 256 / 512GB 32 / 128GB 32 / 64GB
Ports microSD, USB 3.0, Mini DisplayPort, Cover port, Surface Connect Lightning USB Type-C
Front camera 5MP 1.2MP FaceTime, f2.2 2MP
Rear camera 8MP, 1080p 8MP iSight, f/2.4, 1080p video at 30fps 8MP
Cellular radio None Optional
GSM/EDGE
CDMA
UMTS/HSPA/
HSPA+/DC-HSDPA
LTE
None
WiFi Dual-band 802.11a/b/g/n/ac Dual band 802.11a/b/g/n/ac Yes
Bluetooth v4.0 v4.2 Yes
Accelerometer Yes Yes Yes
Gyroscope Yes Yes Yes
Battery 9 hours 10 hours TBA
Accessories Surface Pen, Surface Pro Type Cover Smart Keyboard, Apple Pencil Keyboard Cover

Get all the news from today’s Microsoft event right here.

6
Oct

Surface Book vs. the competition: Battle of the flagship laptops


Microsoft Surface Book

And then there were three: with the introduction of the Surface Book, Microsoft has joined Apple and Google in offering a premium laptop that runs its own platform. But how does it stack up next to its rivals, the 13-inch MacBook Pro and the Chromebook Pixel? We’ve put the specs of each side by side to help you sort things out. As you’ll soon see, the three only share a few things in common. They reflect the unique philosophies of their creators, whether it’s Microsoft’s fondness for tablets, Apple’s preference for powerful (if conventional) laptops or Google’s desire for lean-and-mean web machines.

Surface Book MacBook Pro (13-inch) Chromebook Pixel
Price $1,499 to $2,699 $1,299 to $1,799 $999 to $1,299
Thickness 22.8mm (0.9 inches) 18mm (0.71 inches) 15.3mm (0.6 inches)
Weight 728g (1.6 pounds) tablet only / 1.51kg (3.34 pounds) with keyboard 1.58kg (3.48 pounds) 1.5kg (3.3 pounds)
OS Windows 10 OS X El Capitan Chrome OS
Display 13.5-inch PixelSense touchscreen display 13.3-inch IPS LCD Retina display 12.85-inch touchscreen LCD
Resolution 3,000 x 2,000 (267 ppi) 2,560 x 1,600 (227 ppi) 2,560 x 1,700 (239 ppi)
Aspect ratio 3:2 16:10 3:2
Processor Intel 6th-generation Core i5 or i7 Intel 5th-generation Core i5 or i7 Intel 5th-generation Core i5 or i7
Memory 8GB to 16GB of RAM 8GB to 16GB of RAM 8GB to 16GB of RAM
Graphics Intel HD or NVIDIA GeForce Intel Iris Graphics 6100 Intel HD Graphics 5500
Storage 128GB to 512GB SSD 128GB to 512GB SSD 32GB or 64GB flash storage
Ports 2 USB 3.0, SD card reader, Mini DisplayPort 2 Thunderbolt 2, 2 USB 3.0, SD card reader, HDMI 2 USB 3.0 Type-C, 2 USB 3.0 Type-A, SD card reader
Front camera 5MP 720p FaceTime HD 720p
Rear camera 8MP NA NA
WiFi 802.11ac 802.11ac 802.11ac
Bluetooth v4.0 v4.0 v4.0
Tablet mode Yes No No
Battery 12 hours 10 hours 12 hours
Accessories Surface Pen NA NA
6
Oct

Mini review video: our verdict on the new iPhones in under a minute


Mini Review: iPhone 6S / 6S Plus

If you haven’t yet read our iPhone 6s and 6s Plus review (and why not?), the whole thing can be summed up in just one sentence: These are the best iPhones Apple has ever made. Kidding! We actually had quite a bit more to say than that. As on last year’s models, there are some tradeoffs unique to both the 4.7- and 5.5-inch editions, with the smaller 6s being easier to hold, but the 6s Plus offering longer battery life and optical image stabilization. Other than that, the two have many of the same pros and cons, which ultimately explains why we elected to give each a score of 91 out of 100. In particular, both benefit from faster performance and a pressure-sensitive 3D Touch display (yay) but, on the down side, start with a meager 16GB of storage (boo). All told, we recommend both, but the question as to which you should buy boils down to how big a phone you’re comfortable using. That’s the gist, as recapped in our mini review video above, and if you have time to read up on on the finer points, you can find our full review here.

6
Oct

Lumia 950 XL vs. the competition: The big flagship phones are here


It’s become commonplace for phone manufacturers to offer two sizes of their flagship phones: big and bigger. Microsoft is following suite with the new Lumia 950 and 950 XL, the latter of which is poised to compete directly with devices like the brand-new iPhone 6S Plus and the Nexus 6P. If you’re looking for a flagship phone running your platform of choice, now’s a great time to be in the market. The most notable difference about these devices is what operating system they run, but if you want to see how they stack up on a spec-by-spec basis, check out the table below.

Lumia 950XL iPhone 6s Plus Nexus 6P
Pricing $649 $749, $849, $949 $499, $549, $649
Known Dimensions 151.9 x 78.4 x 8.1mm (5.98 x 3.09 x 0.32 inches) 158.2 x 77.9 x 7.3mm (6.23 x 3.07 x 0.29 inches) 159.3 x 77.8 x 7.3mm (6.27 x 3.06 x 0.29 inches)
Weight 165g (5.82 ounces) 192g (6.77 ounces) 178g (6.28 ounces)
Screen size 5.7 inches (144.78mm) 5.5 inches (139.7mm) 5.7 inches (144.78mm)
Screen resolution 2,560 x 1,440 (518 ppi) 1,920 x 1,080 (401 ppi) 2,560 x 1,440 (520 ppi)
Screen type AMOLED Quad HD, Gorilla Glass 4 IPS LCD, Retina HD WQHD AMOLED, Gorilla Glass 4
Battery Removable 3,340mAh 2,750mAh 3,450mAh
Internal storage 32GB 16 / 64 / 128GB 32 / 64 / 128GB
External storage microSD (up to 200GB) None None
Rear camera 20MP Pureview, OIS, triple LED flash 12MP iSight, f/2.2, 1.22µm pixel size 12.3MP, f/2.0, 1.55µm pixel size
Front-facing cam 5MP 5MP FaceTime HD, f/2.2 8MP, f/2.4, 1.4µm pixel size
Video capture 4K at 30fps 4K at 30fps 4K
NFC No Yes Yes
Bluetooth v4.1 v4.2 v4.2
SoC Qualcomm Snapdragon 810 Apple A9 Qualcomm Snapdragon 810 v2.1
CPU 64-bit octa-core 1.8GHz dual-core 2GHz octa-core
GPU NA NA Adreno 430
RAM 3GB 2GB 3GB
WiFi Dual-band, MIMO, 802.11a/b/g/n/ac Dual band, 802.11a/b/g/n/ac Dual-band, 802.11a/b/g/n/ac
Operating system Windows 10 iOS 9 Android 6.0
Standout features 20MP Pureview camera with Carl Zeiss optics, removeable battery, wireless charging, USB-C fast charging 3D Touch, 2nd-gen Touch ID, Retina flash Nexus Imprint, USB Type-C

Get all the news from today’s Microsoft event right here.