Apple Announces 2015 ‘Hour of Code’ Workshops for Students
Apple has announced that it will once again be participating in “Hour of Code” this Computer Science Education Week on December 7-13, hosting free workshops and special events for kids ages six and up at Apple Retail Stores throughout the U.S. and around the world.
Apple will be hosting an “Hour of Code” free one-hour introduction to the basics of computer programming on December 10, supporting Code.org‘s initiative for the third consecutive year. Additional “Hour of Code” partners include Amazon, Facebook, Google, Microsoft and many others.
Apple has also featured six global special events to be hosted by Code.org co-founder Hadi Partovi, and other developers and organizations, in Brussels, Chicago, New York City, Tokyo, San Francisco and Sydney. Each will have a focus on app development or computer science education.
Hadi Partovi, Code.org
Apple Store, SoHo, New York
Monday, December 7, 6:00 p.m.
Join Hadi Partovi, cofounder and CEO of Code.org, as he discusses the need for computer science education across the world. Learn about the journey of Code.org and how it’s helped over 100 million students through initiatives like the Hour of Code campaign.
Koji Sugiyama, LoiLo Inc.
Apple Store, Ginza, Tokyo
Monday, December 7, 7:00 p.m.
Koji Sugiyama is CEO of LoiLo Inc., a company that creates intuitive educational apps for kids. Hear him share his passion for developing apps that enable children to express themselves, and learn how LoiLo is innovating in the world of education.
Grant Hosford, codeSpark
Apple Store, San Francisco
Tuesday, December 8, 4:00 p.m.
Cofounder and CEO Grant Hosford shares how his young daughters inspired codeSpark’s award-winning game, The Foos. Kids and parents will get involved as well by solving coding puzzles, making their own games, and learning the “ABCs of computer science.”
Andy Sum, Crossy Road
Apple Store, Sydney
Wednesday, December 9, 5:00 p.m.
Why did the chicken cross the road? Find out the answer to this and other secrets as developer Andy Sum walks through the universe of Crossy Road. Join a multiplayer station to compete with friends, unlock your favorite characters, and even challenge Andy himself.
Jacqueline Rossi, J’s Flashcards
Apple Store, Brussels
Wednesday, December 9, 5:00 p.m.
Teenage entrepreneur Jacqueline Rossi created J’s Flashcards to help her fellow students build and master their vocabulary. Join her as she discusses the development of this educational app and how it can prepare you for standardized testing.
Danny Yaroslavski, Lightbot
Apple Store, Lincoln Park, Chicago
Saturday, December 12, 11:00 a.m.
Join Danny Yaroslavski, founder and CEO of Lightbot, as he shares how kids of all ages can learn the fundamentals of coding. He’ll discuss what got him started in the world of programming and showcase Lightbot’s puzzle games, which you can try out for yourself.
“Hour of Code” is an initiative sponsored by non-profit website Code.org, which hosts a variety of tools for learning and teaching programming. Each year, the site hosts a global movement aimed at reaching millions of students through a free workshop that teaches basic programming techniques.
Registration is now open for the workshops and special events on Apple’s website.
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Apple Pay Usage Declined on Black Friday Over Last Year Per New Study
In a new study performed by InfoScout, nearly half as many possible Apple Pay customers used the mobile payments system on Black Friday in 2015 as they did in 2014 on the same sales-laden holiday (via Quartz). The study polled a total of 300,000 people to gather the information, discerning the time around March 2015 as Apple Pay’s peak, with another understandable resurgence in the fall surrounding the launch of the iPhone 6s and iPhone 6s Plus.

The research organization found that Apple Pay was used for only 2.7 percent of total possible Apple Pay-eligible transactions on Black Friday this year. This is opposed to 2014, where new iPhone 6 and 6 Plus customers used Apple Pay in 4.9 percent of eligible transactions. As InfoScout points out, simple early adopter curiosity — Apple Pay was barely a month old at the time — could have helped in the service’s early-on surge in numbers.
InfoScout‘s survey didn’t track in-app payments made on Black Friday through Apple Pay, however, so customers who shopped on mobile devices in apps like Target and Best Buy were not included in the results. 300,000 participants is a large sample size, but given the popularity of mobile and online shopping, there’s a good possibility that a large swath of Apple Pay’s numbers were subsequently excluded from the poll.

Despite the tepid usage of Apple Pay on Black Friday this year as reported by the survey, Apple has been in full force behind the year-old service. With its launch in new countries like Canada and Australia, the company has continued to educate its customers on Apple Pay’s various features with new guided tour videos. Other stores have launched loyalty rewards support and the service is available at more places than ever thanks to Square’s $49 NFC and Chip reader.
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2016 U.S. CarPlay Vehicles: Chevrolet, Honda, Volkswagen and More
Most carmakers in the U.S. are now clearing out 2015 models to make way for new 2016 vehicles, a growing number of which feature CarPlay for the first time since Apple introduced the software platform at WWDC in 2013.
Apple’s in-dash software provides hands-free or eyes-free access to Maps, Phone, Messages, Music, Podcasts and third-party apps including Spotify, Rdio, iHeartRadio, CBS Radio and MLB At Bat.
Volkswagen is one of twelve automakers supporting CarPlay on 2016 U.S. vehicles
CarPlay will be available in a wide range of 2016 vehicles from Cadillac, Chevrolet, GMC, Honda, Volkswagen and other carmakers — many are available now, and others will launch in the coming weeks. The feature is standard for most U.S. models listed, but some carmakers have made the feature an upgrade by itself or as part of an entertainment package.
2016 U.S. CarPlay Vehicles
Buick
– 2016 LaCrosse
– 2016 Regal
– 2016 ATS
– 2016 ATS Coupe
– 2016 ATS-V
– 2016 ATS-V Coupe
– 2016 CT6
– 2016 CTS
– 2016 ELR Coupe
– 2016 Escalade/ESV
– 2016 XTS
– 2016 Camaro
– 2016 Camaro Convertible
– 2016 Colorado
– 2016 Corvette Z06
– 2016 Corvette Stingray
– 2016 Cruze
– 2016 Impala
– 2016 Malibu
– 2016 Silverado 1500
– 2016 Silverado 2500HD
– 2016 Silverado 3500HD
– 2016 Suburban
– 2016 Tahoe
– 2016 Volt
– 2016 Ferrari California T
– 2016 Ferrari FF
– 2016 Canyon
– 2016 Sierra 1500
– 2016 Sierra 2500HD
– 2016 Sierra 3500HD
– 2016 Yukon
– 2016 Yukon XL
– 2016 Sierra and Yukon Denalis
Honda
– 2016 Accord (EX, EX-L and Touring)
– 2016 Accord Coupe (EX, EX-L and Touring)
– 2016 Civic (EX, EX-T, EX-L and Touring)
– 2016 Sonata (Later Availability)
– 2016 Optima (Later Availability)
– 2017 Mirage (Launches Spring 2016)
– 2017 Porsche 911 Carrera (Launches 2016)
– 2017 Porsche 911 Carrera S (Launches 2016)
– 2016 Beetle (Excluding S)
– 2016 CC
– 2016 e-Golf
– 2016 Golf (Excluding TSI Coupe)
– 2016 Golf GTI
– 2016 Golf R
– 2016 Golf SportWagen
– 2016 Jetta (Excluding S)
– 2016 Passat (Excluding S)
– 2016 Tiguan (Excluding S)
– 2016 XC90
Other Carmakers

Apple lists several other CarPlay partners on its website, but some remain committed to their own infotainment systems in current U.S. vehicles. Select carmakers have disclosed their plans to support CarPlay in the future.
– Acura has not announced CarPlay support, but its parent company Honda has launched CarPlay in the 2016 Accord and 2016 Civic. Given that Acura is Honda’s luxury brand, its vehicles should eventually support CarPlay.
– Fiat Chrysler Automobiles brands, including Alfa Romeo, Chrysler, Dodge, Fiat, Jeep, RAM and Abarth, will not support CarPlay in 2016 models, and the auto group has not announced future plans. Ferrari is the sole exclusion.
– Audi‘s website says CarPlay will be “available on some all-new Audi models arriving in U.S. showrooms by 2016,” possibly including the 2017 Audi A4 in late 2016. Select Audi models in Europe already feature CarPlay.
– BMW confirmed in a November 2015 earnings call that it remains committed to supporting CarPlay on future models, but did not specify a model year — the 2017 model year or later is probable.
– Ford, like Chrysler, is another “Big Three” U.S. automaker that does not appear it will support CarPlay on 2016 models, including its luxury brand Lincoln, but the company has suggested its SYNC 3 platform could eventually work with CarPlay.

– Jaguar, Land Rover, Mazda and Subaru have not announced CarPlay support for their 2016 vehicle lineups.
– Nissan has plans to support CarPlay for its 2016 vehicle lineup, but the 2016 Altima will not be one of those vehicles and support for other upcoming models remains unclear. It has not announced plans for 2016.
– Mercedes-Benz has demoed CarPlay in its 2015 C-Class sedan in 2015, and the 2016 A-Class supports Apple’s in-dash system, but the A-Class is not sold in the U.S. It appears increasingly likely that Mercedes-Benz will not adopt CarPlay in the U.S. until the 2017 model year or later.
– Toyota appears to have put its CarPlay commitment on hold for now. The world’s largest automaker instead reached a partnership with Telenav in July 2015 to use its Scout GPS Link technology for its in-dash systems.
Aftermarket Systems

Alpine, Kenwood and Pioneer each sell aftermarket CarPlay systems for installation in vehicles that do not come standard with the feature. The aftermarket systems generally retail for between $600 and $1,400 depending on the model, and can usually be retrofitted into older vehicles for relatively minimal costs.
Pioneer’s NEX systems are available at various resellers across the U.S., ranging in price between $700 and $1,400 depending on the model. Kenwood’s DDX9702S and Excelon DDX9902S retail for $900 to $950 each and allow seamless switching between CarPlay and Android Auto. Alpine’s system sells for as low as $600.
CarPlay is compatible with the iPhone 5 or later running iOS 8 or newer.
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Apple Shares New ‘Ridiculously Powerful’ and ‘Hey Siri’ iPhone 6s Ads
Apple tonight shared two new iPhone 6s ads on its YouTube channel, highlighting the Hey Siri feature and the speed of the device at tasks like opening messages, browsing Safari, using Messages, playing games, and using the camera.
The first video, “Ridiculously Powerful,” focuses on the speed of the iPhone’s A9 processor and shows it being used for Apple Pay, games, taking photos and video, and more. “Not much has changed, except it’s ridiculously powerful, which makes everything faster,” says the opening narration.
The second video, “Hey Siri,” focuses on the always-on Hey Siri feature of the iPhone 6s. With older iPhones, Hey Siri could only be activated when the iPhone was plugged in, but with the iPhone 6s and the iPhone 6s Plus, hands-free Siri voice activation is available at all times.
These two latest videos are part of Apple’s iPhone 6s “The only thing that’s changed is everything” campaign, a tagline and concept Apple CEO Tim Cook first introduced when the iPhone 6s and 6s Plus debuted in September to highlight their revamped internals. Apple has released several advertisements using the wording, focusing on the iPhone’s camera, Siri, and 3D Touch.
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Adobe Renaming ‘Flash Professional’ to ‘Animate’, Shifts Focus to HTML5
As part of its round of November Creative Cloud updates, Adobe announced plans to rebrand its Flash Professional CC software as Animate CC to acknowledge a growing shift away from Flash.
In a blog post on its website, Adobe explains that more than a third of content created in Flash Pro CC uses HTML5, leading the company to rename the software to “accurately represent its position as the premier animation tool for the web and beyond.”
Along with changing the name of Flash Professional CC, Adobe is working on major feature updates for the software, including improved drawing, illustration, and authoring support and integration with Adobe Stock and Creative Cloud Libraries.
While Adobe is rebranding to better focus on HTML5, it says the new Animate CC will continue to support Flash (SWF) and Air formats as “first-class citizens,” with work already underway on Flash Player 12.
The new Adobe Animate CC app will be available starting in January. Previous versions of Flash Professional will continue to be available.
Flash has been on its way out for several years now. Apple’s refusal to support flash on its iOS devices was a major blow to Adobe and declining use led Adobe to eliminate its Flash player for mobile devices in 2011. Major websites have largely transitioned from Flash due to never ending security vulnerabilities, with Amazon no longer accepting Flash ads and Facebook’s lead security engineer calling for the death of Flash.
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Microsoft’s Holiday Ad Spreads Message of Peace Outside Apple’s 5th Avenue Store
In the spirit of the holiday season, Microsoft today released a new ad that focuses on calling for peace between the company and its public rival, Apple. The 60-second advertisement sees Microsoft employees making their way from the company’s new Fifth Avenue store in New York City over to Apple’s flagship store to share a festive carol with the Apple employees and others.
The ad’s event took place on November 16, with Microsoft employees from around the country joining together in New York City — along with a local NYC children’s youth choir — to sing “Let There Be Peace On Earth” to a group of Apple workers. Microsoft had to get permission from Apple to film outside the storefront, according to AdAge, due to New York City’s strict security rules. Beginning December 3, the ad will run on television, along with the debut of a longer two minute version online.
Most of Microsoft’s messaging over the past few years has been in spots that directly compared the company’s products with its rivals’, with a focus on Apple, and listing reasons why customers would prefer the Microsoft option. Last year the company compared the Surface Pro 3 with the MacBook Air to the tune of a Christmas jingle for its main holiday commercial, so this year’s peace-centered message is definitely a departure.
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Popular Design App ‘Sketch’ Leaves Mac App Store Due to Poor Customer Experience
Bohemian Coding has announced that its popular design app Sketch is no longer available in the Mac App Store because, after a lengthy decision making process, the developers felt that directly licensing the software outside of Apple’s storefront will provide customers with a better experience.

In a blog post on its website, the Sketch team highlighted some of the Mac App Store’s limitations, including a lengthy app review process, sandboxing and no upgrade pricing. Sketch stresses this was not a knee-jerk reaction to the Mac App Store’s recent expired certificate problem, but that issue did compound the situation.
Sketch said the Mac App Store’s customer experience has not progressed like its iOS counterpart:
We’ve been considering our options for some time. Over the last year, as we’ve made great progress with Sketch, the customer experience on the Mac App Store hasn’t evolved like its iOS counterpart. We want to continue to be a responsive, approachable, and easily-reached company, and selling Sketch directly allows us to give you a better experience.
There are a number of reasons for Sketch leaving the Mac App Store—many of which in isolation wouldn’t cause us huge concern. However as with all gripes, when compounded they make it hard to justify staying: App Review continues to take at least a week, there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch, and upgrade pricing remains unavailable.
Sketch is among a growing number of apps that are no longer sold in the Mac App Store, including professional HTML and text editor BBEdit and web development tool Coda. By selling their apps directly, developers not only get around the Mac App Store’s technical limitations, but also do not have to split 30% of sales revenue with Apple.
Bohemian Coding has provided instructions for Mac App Store users to migrate to the directly licensed version of the app in a FAQ on its website, which is required for future software updates. The development team does not rule out a possible return to the Mac App Store “in the longer term” if the necessary changes have been made.
Moving to a direct version of Sketch does not require a re-purchase. Simply download the latest copy of Sketch here, replace the old version in your Applications folder, and we will issue you a license for Sketch absolutely free of charge. Just follow the steps in-app to complete the transfer. We will also migrate your presets and templates across, so you won’t lose any data in the process. We’ve made it as simple and painless as we possibly can.
Sketch is a professional design app for Mac for creating user interfaces, websites, icons and more. The software received an Apple Design Award in 2012 and was consistently a top ranked app on the Mac App Store. Sketch continues to sell for its regular price of $99 with a free trial available.
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Apple Honors World AIDS Day for the Fifth Year With Red Store Logos
Continuing a tradition begun four years ago, Apple today has joined in recognizing World AIDS Day by coloring Apple logos on its retail stores around the world bright red. The worldwide event was established to represent the global fight in preventing HIV and AIDS, as well as promoting healthy education of the diseases, a cause Apple has helped forward with its line of (PRODUCT)RED accessories.
World AIDS Day decoration at Apple’s Brussels, Belgium store from Twitter user WJPM
As in years past, the company has taken to promoting the World AIDS Day events not only in retail locations but on its online storefront, as well. The home page of Apple.com today encourages visitors to shop the company’s (PRODUCT)RED line of Mac, iPhone, iPod, iPad, Apple Watch, and Beats accessories to help promote and fund AIDS defense and awareness.

Apple Stores known to be participating in the event include the Bondi Junction location near Sydney, Australia, the Brussels, Belgium store, and Apple’s flagship Fifth Avenue spot in New York City. The company quietly launched a (PRODUCT)RED leather case for the iPhone 6s and 6s Plus yesterday in time for the December 1 event, and teamed up with iOS developer Supercell in an exclusive promotional event that will let players purchase rare in-game items with 100 percent of proceeds going to the Global Fund to fight AIDS.
Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
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Sketchy Rumor Says New 4-Inch iPhone Could Have Colorful Metal Design, Launch in February 2016
A sketchy report from Chinese website TechWeb [Google Translate] (via GforGames) claims Apple’s rumored “iPhone 6c” could feature a colorful metal design and Touch ID, lack 3D Touch and launch in February 2016, corroborating previous rumors claiming Apple will release a new 4-inch iPhone in early 2016.

The report, citing unnamed “Foxconn insiders” and other various sources, confirms that Apple is working on a new 4-inch iPhone with a “colorful metal body design,” in contrast with the plastic-backed iPhone 5c, but adds that Foxconn has not received orders yet for mass production of the device.
Apple’s exact release plans for the so-called “iPhone 6c” remain unknown, but the report speculates about a possible January unveiling of the device, and says the budget handset could be priced between $400 and $500 in the U.S. The iPhone 5c, released in 2013, started at $549 off-contract for the 16GB model.
Often-reliable Japanese blog Mac Otakara said last month that Apple has developed a new 4-inch iPhone that is essentially an iPhone 5s with sixth-generation iPod touch features, including an A8 chip, 802.11ac Wi-Fi, Bluetooth 4.1 and an improved FaceTime HD camera with ƒ/2.2 aperture.
The report said the so-called “iPhone 5s Mark II,” likely an internal name for the new 4-inch iPhone, has entered production and could be shipped at any time, and a recent research note from KGI Securities analyst Ming-Chi Kuo and other rumors point towards a 2016 release date.
GforGames recently cited a similarly sketchy report claiming Apple is experimenting with at least five different “iPhone 7” models with unique hardware features, reportedly including a USB Type-C connector for headphones, wireless charging technology, multi-Force Touch, dual camera configurations and Touch ID embedded in the display.
Follow our iPhone 6c roundup to keep track of the latest news about the 4-inch iPhone.
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OnePlus now making an iPhone case, comes with a OnePlus X invite inside
OnePlus has begun making its very own sandstone-textured clip-on cases for the iPhone 6/6S. It’s probably one of the best marketing tactics OnePlus has come up with yet, having the message “Get a grip. #NeverSettle” placed on the inside of the case.
This case OnePlus is selling is very special, though. You don’t need an invite to buy one, but when it comes in the mail, it does come with an invite to buy your very own OnePlus X. Some of the invite codes sent out will even let you purchase the limited edition ceramic OnePlus X. Other invite codes are giving away a OnePlus X for free, though your chances on receiving one of these is pretty slim.
The new sandstone iPhone 6S case is identical to the back plate on the OnePlus One and Two. With that in mind, putting this clip-on case makes your iPhone look like one of those aforementioned devices. It’d be nearly unrecognizable from the back if it weren’t for the camera placement on Apple’s devices.
Click here to view the embedded video.
OnePlus is selling the case for $19.99 at their online store. It goes without saying, this is a very nice and sleek case, but it’s difficult to determine how many OnePlus will actually sell to iPhone owners.
OnePlus is doing one thing right: trying to get their name into every corner of the world.
source: OnePlus
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